-
Posts
205 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Posts posted by HitmanVere
-
-
Why do I see NaBr's comment thrice? lol
Maybe we could add some custom zombies medals, since BO3 might have mod tools coming up? To name a few possible ones:
-Release a map, that is not a boxmap
-Script a new feature in the game (BO3 only)
-Add a CoDz-forum related Easter Egg in the map
- 1
-
Played 14 rounds of Giant without power, no Death Machine powerup. So it seems DM is normally power-only powerup
-
Just shows how much they want people to stay on their game. Why not have these guns on release? Why remake weapon Treyarch did few weeks before? Theres more weapons, that need remaking, do those instead
-
4 minutes ago, Doppelgänger said:
No, I do understand that and it makes alot of sense. It just confuses me why they would set it to something like that if they have. I mean, is there really a need for it? In Black Ops 1 you could pick up the Death Machine on early Rounds without power. Why not now?
Harder first room challenges? Not as easy first rounds? Im going to play Giant tomorrow, so I can check it out, if Death Machine does not drop before turning on power. If it does, then its definitely bug with Dfabians version of game, lol
-
14 hours ago, Doppelgänger said:
It wouldn't make sense for the drop to be acquired only after the power is turned on. You can get Perks from GobbleGum when the power is off, so I don't see why you would need to have the power on to pick up the Death Machine.
Not necessarily. Usually in scripts they are just precaching the drops in start of the game and then giving them different abilities/ways to get. Its just one wait line, that can change when drop can spawn. For example: For Death Machine, they have one line saying wait for power and next line is making it being able to spawn in normal way. Then in other script (Gobblegum script) it just passes the wait line and just go straight in spawning the powerup. Hopefully you get what I mean If not, I can write basic functions, that explains it bit better
-
Pretty smexy lyrics. I used to be in a band few years ago and I loved being in it, but it fell down due to other band members just losing interest :/ I had written few songs though with them and they had potential :P Need to start doing this kind of stuff again, lol
-
14 hours ago, jopopo said:
hello, browsing the forum late at night... i can help, tried it a few times, I think I haven't seen all the possible connections but here you go for tonight, tomorrow if I see something else i might edit this post.
as said, dempsey and nikolai are obvious, not the other two.
gn.
Yeah, that way it definitely looks like something. Blood on one image didnt show anything (as seen on my post), so this could be the thing
-
8 minutes ago, Ragdo11706 said:
See, that's my problem with Shadows, the very reason I NEVER run with Quick Revive anymore. Jugg still takes up 1 of 4 slots, the main reason I hate "GobbleGums" allowing you to obtain more than 4 Perks, instead of a small E.E. to obtain more, internet is required for those particular GumBalls.
Now I also feel as if Stamin-Up & Double Tap 2.0 are required, try running around with good "Ol' Fisty" without Stamin-Up. You'll be breathing harder than Maggie in 2 Seconds. I would normally use Widows Wine as my final Perk, but as of late I find myself using Speed Cola instead.
_____
I'm not sure about the Mule-Kick glitch maybe one of our Architects can explain it a little better....
Do you guys know what factor plays in determining what gun is lost when downed?!?!
There are quite few methods on Mule Kick. One that is most used is just making inventory size 3 and when downed, make size 2 and remove third gun. This can be random, but thinking about it now, maybe first gun is the one you are holding, second and third are the other 2. Did you take into consideration what gun you were holding at the time?
-
6 hours ago, Stop Mocking Me0 said:
NMV can post his map whenever he wants. Me and BHS put ours out early. He has til the end of today (11:59 PM) to post his. In the meantime feel free to browse BHS's map and my map,
I will try to find time to read all 3, probably not tonight though
-
Wouldnt it be fair, if all contestants had their posts up before voting starts? Its fine, if you can read the posts already, but atm people wont see the whole thing and might already vote based on whats in there already
-
1 hour ago, Stop Mocking Me0 said:
It could work in co-op just fine, just limit the teleporters to only be usable once.
And your old body would become AI, following other people around and then dying at some point? Or you can find it still living, hearing same quotes on him and all...
Im writing that down, lol
-
On 22.1.2016 at 7:45 AM, Stop Mocking Me0 said:
I've actually seen this game and I highly approve.
An idea:
What if to access certain parts of the map you NEED to teleport, but when you reach the other side, you no longer have the guns and perks you did before leaving, later you can return to your first body to find it ravaged by zombies and pick up the perks and guns on it.
It would really give insight to the "You are not the original you" theme to the game.That is actually an good idea. But wouldnt work that well in co-op, would it? If the map was solo-only, this would be so horrifying and cool
-
19 hours ago, Hells Warrrior said:
We are nearing a release and opening the medals system back up again for new requests - hopefully tomorrow but most likely sometime by the end of this week. A new function has been added were you can now sort by the medals you want to display.
Not long now, we will be relaunching exactly as it was before, with exactly the same medals and we will then look at the addition of new medals in due course.
I wouldnt exclude any, I like having this kind of stuff showing always
Edit: Also, who was the one doing the membergroup images? I forgot already, as I said about this like 4 months ago last time? Think I did, lol
That would be neat thing to do next
-
Me at the moment:
-
52 minutes ago, Tac said:
Some people say that the blood splatter on each image could make a symbol or something relevant, citing Dempsey's and Nikolai's as appearing continuous. Not sold that it leads to something, but who knows!
Photoshopped as best as I can. Doesnt look like anything:
Left some smaller splatters away, which are blended with background, but those are main ones. I also overlayed that with original images and it hides some of their names. Dempsey = psey or mpsey. Richtofen = Rich. Nikolai = olai or kolai and Takeo = keo or akeo. Anagrams?
-
20 minutes ago, Nightmare Voyager said:
Well we know Wunderfizz is already and a dead Giant. I think revamped Dig Spots could come back. In the files, before Awakening was teased, for DLC 1 castle, people found a string of codes for a suit with a flamethrower and 115 gun. Could it be a new Panzer?
Juggernaut suit with Purifier would be 10/10, haha
-
21 hours ago, Tac said:
I personally don't see it being an actual dragon, but either some sort of mechanization or the name of the castle itself.
Iron Dragon makes me think of Die Rises Easter Egg. Maybe there is something hidden inside the castle, that is connected with EE and gives the map its name
-
People are always telling me to start making CoD parody videos, since I come up with parodies all the time, lol. I dont get the idea of this topic though. You want people to make parodies on your channel or just give ideas for what you would make? And cant find that video you are talking about also (first one) Second one I did find. More info, the better
-
YAY, my babies! :D I missed these a lot
-
Just now, Nightmare Voyager said:
I think he might more be talking about BO3 mods where it is easier to do.
I know, I was talking about how its harder in WaW, but in BO3, we have the possibility hopefully, lol. Sorry for confusion on my part
-
3 hours ago, Stop Mocking Me0 said:
The sword, or at least the first one, has the ground-shock effect like Ruin's gravity wells.
I really want to see what modders can do with that specialist weapon slot. Imagine pushing LB and RB to go turned, were you gain all the abilities of a zombie and invisibility!
Interesting idea, haha. In WaW, its very tricky or impossible to have combination of buttons pressed to do something. Most used one is useButtonPressed();, which is, suprise suprise, when use button is pressed. Zombie Blood has been made, so taking that further shouldnt be big problem
-
They probably wont add any new special weapons in this one. Probs just add swords in and be done with it, lol. People seem to like swords a lot, so it would make sense to have something in, that people already like from first maps. Purifier/flamethrower would be sweet though, always liked flame-based weapons and was so thrilled, when Origins was announced with fire staff few years back
-
21 hours ago, GRILL said:
So as it stands, Liam is the only person who was nominated 3 times. I'll overlook that and add the others to the poll, seeing as it's kind of a slow turnout. Chopper has won in the past 6 months, so unfortunately he can't be added (sorry old boy).
He won April, which is 4th. Now its November, which is 11th. 11 - 4 = 7? Or Im just missing something here, haha
Good luck to nominations ;)
-
Who ports BO1 models in 3DS Max-format? Haha. I suggest getting Maya 2012 and using that for models, since you can easily load models with textures and drag & drop .tanims to see the animations. Never messed with 3DS Max, but for some reason it sounds harder than using .ma files :D
Edit: You can also get most of the models easily from BO1 mod tools and for DLCs, use Lemon/Lime from Tom to get DLC stuff
Wtf
in Zetsubou No Shima
Posted
It is actually textured, just missing colmap :P Bumps in it mean it has normal maps and reflections means it has specmaps. Either missing colmap or they actually made white texture for it