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Zetha

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Everything posted by Zetha

  1. 1-Mob of the Dead: I don't know why, but this map brings me a good feeling to it when i think about the factors. I mean, it's all a great loop and the way you get to "cycle it" is by getting killed just when you thought you could escape? Damn. Loved the boss too, brutus was just cool as an stronger type of zombie. And it had the hell's retriever and the vitrollic withering, the coolest wonder weapon. And it was kinda scary in general. I'm just not sure about the afterlife mode. 2-Tranzit: Say whatever you want, curse the denizens, the bus, the fog or the pack-a-punch method - i like it. This map was revolutionary, and big enough to have fun. I liked all the mystery it had in the beggining, i was so scared to get into the fog and was wondering what secrets it hid. When i got courage (and a galvaknuckle) and finally got to explore it, is was simply awesome. My memories for this map is what makes me like it, and i play it still every when i can. 3-Natch Der Untoten: Even though i didn't got to play enough to enjoy it (i didn't played any WaW zombie maps, only this one on a friend's house), i found it enjoyable for its simplicity. I have more hours in watching gameplays of this map on youtube than actually playing it but it's good. 4-Kino Der Toten: Not that much of a special map, except that it's my first map, the one who got me into zombies. Discovering things was just awesome, and it was perfect for someone who was starting to play. 5-Origins: This map isn't on second place for one reason: i can't make it above round 16 normally. The only times i got on high rounds in it was with friends, and they were the ones doing everything. I upgraded all staffs once on solo and plan to never do it again, too much dedication and time. The map is hard, and at the same time i dislike it, it's what makes me like it, it's hard in a way every map should be. The map is kinda complicated and you have to set up quickly, and i don't quite like that. It's hard already to pass round 10 without a staff, and it requires work to be made, work i don't like to do in early game. It's not like MOTD where there are easy steps to get an tomahawk which isn't an must-have. But the map is fun, and there's no boring stuff like having to run in circles in a specific spot to train zombies and easily progress through rounds. I'm tired of writing. 6- Die Rise 7- Call of the Dead 8- "Five" 9- Buried 10- Ascension Like i said, i didn't get to play enough WaW maps, which is why most aren't here.
  2. Uh, let's go down then. You know, exploring and things. Just make sure to leave a crawler.
  3. Zetha has entered the game. Down, we gone to the top, let's go to the bottom now. Just to be sure, we bought the jugg, right? And how's our current status? I mean, weapons, perks, points, current round...
  4. I don't see the part where this gets you to high rounds. If i manage no build the plane using your strategy, what should be done after returning to alcatraz? Your tips end at round 12 or something close. I'd make a tutorial on how to get an good setup before going to GG bridge and before round 10, but I'm not in mood for it now and there are other guides somewhere in the forum.
  5. Maybe an glitch called "troll brother". Heck, no idea, maybe an heavy glitch or troll material, be it from someone else or maybe you being the troll.
  6. If it can be considered an weapon, mine is the Hell's Retriever/Redeemer. Otherwise, the KSG in origins.
  7. Wish I knew or have read more about Dante. I like this story and this is my favorite map. If I were to know more, I could point a thing or other. Anyway, I liked a lot these theories (if I can call them like this) and it makes me like this map even more.
  8. Same here. I only played the 3 "free" maps of Black Ops (if you consider dead ops arcade an map) so I can't really say about it, but I liked Kino amd Five a lot. I never played WaW zombies "in-depth" (my disk broke before I really got into zombies), so goes the same as of BO DLCs. But Black Ops II zombies is when I really took zombies seriously, especially because I got the season pass for all DLCs. Mob of the Dead hit my spot, so I'll go for BO2.
  9. Soulless You were a bad guy in your life, and now that you were caught in prison, you must pay for your sins with the doom of endless zombies rampaging against you and not even a soul to help you. Survival wihout using the afterlife mode. Map: Mob of the Dead Location: Anywhere (there won't be many places to go anyway...) From: Beginning 'till death. Bank: N/A Guns: Any Perks: They're all afterlife powered, seems like we have a problem. It's an basic idea, survive as long as you can wihout touching any electric box to enter afterlife (if downed, revive yourself immediately). As of this, you won't have acess to perks, some paths will be blocked, no way to build the plane (no PaP), no gondola... Yet, you will still be able to get the hell's retriever, the blundergat and buildables (shield and acid gat) to aid you. It's an extended version of the survival in bus depot. How mad are you? If you're not strong enough, I'll be good and let you use it once to get the jugger. And with that idea, I came with another one, which may look similar. Soulkeeper It's time to escape this damned prision for good! But these demons are a pain in the ass for scrambling with the most important aspect of the plan: using afterlife. They seem to mess up with the souls in afterlife, so you only feel safe to use it for once he's gone for the moment. You gain afterlife uses for the current round after you kill Brutus (boss). Map: Mob of the Dead Location: Anywhere From: Start to end Bank: N/A Guns: Any Perks: Any that you come across. Brutus is an "jammer" of souls. You have to kill him to be able to get in afterlife and use it in order to complete the plan. Remember that you get the souls you have in stock for the round that you killed Brutus. If you kill him and the round ends, too bad for you. Your objective is to build the plane and escape Alcatraz. What you do after that is up to you. Tips: He doesn't like the hell's retriever very much. You may want to "spam-use" the mystery box for him to appear. Feeling lucky? Then now Brutus is an soulkeeper, so for each one you kill you'll recieve ONE afterlife use. And an extra twist: They intercepted your escape and made you fall in the Golden Gate Bridge so they can have a chance to stop you. Stay there as long as you kill all the ones that didn't showed before. Kill them the number of rounds that they didn't appeared in the prison before returning to Alcatraz (for example, you left the prison on round 30, and in 5 of these 30 rounds you killed him to use the afterlife, so now you have to kill 25 of them, which is 8 rounds in the bridge).
  10. Grab an riot shield, RPG, combat axe and fast hands, and be happy with kids raging over you. Mainly, just don't be an tryhard, we thank you.
  11. But that's the price in USA, remebet that there are players in Europe, South America... where the prices can be different. Maybe you are tired to hear, but here in Brazil an PS4 still sits around R$2400 (around 1000$, and correct me if I'm wrong about its price), which will keep most players around here with the previous gen consoles. And I believe we're not few, and they will still look out a bit more for the previous gen, otherwise they'll lose a good amount of players. And it's not just about players in here. About half of the COD community are casual players (like, play for ~4 hours per week), and they most likely won't buy the new consoles.
  12. For "efficiency" i like more the mesmerizer (PaP M1216, kind of) and the Shadow Veil Ultilizer (or something like that, PaP SVU) For bad-assery i like the Hades (PaP olympia) and Cobra (PaP python). Cobra just seems awesome everytime. Oh, and my best friend, the Krauss Refribiliator, good ol' ballistic knife.
  13. I believe that, in the round 2 part, you find the ice disk, not the wind disk. Anyway, it's an nice guide for people (like me) who can't get past round 10. It's not these guides that, like, "forces" you to have 3000 points in round 2 or you should restart and hard things like that. I'll try now to maybe get to round 20 in this map, maybe even manage to build all staves in one game or, even more, upgrade them. Yes, I'm that kind of noob in this map. Thanks for that.
  14. Actually may be because of the map it is only found, "Five", one of the hardest for high rounds. I used to like the map a bit, but never managed to pass round 10, never even got my hands on this winter's howl or the map's pack a punch.
  15. A bit too late, but may come in handy for some people around here. I like the idea of guide and that you don't focus on one idea, but show the most commons and importants. I find myself between the raider and the scout, depending on the situation and map, and I'm one of these guys that most people hate, the "slicers" (ballistic knife and tomahawks all day).
  16. In local matches, neither the bank or the fridge work, if that's the case.
  17. As far as i know, the only map you can get to the box without opening any door is buried.
  18. And consider that they added lots of strong wall weapons that can be earned quickly. In tranzit, M16 can be earned on round 2 in the tunnel. Die rise, there's the PDW and the SVU near the spawn, just 1-2 doors away, not to mention the AN-94. In buried, the chalks are just OP. Galva, AN, SVU, PDW... anywhere you want them. Oh, and what about the LSAT? MOTD isn't easy though, it doesn't have strong wall weapons expect for the one in the docks which I forgot the name, but there's the MP5 or the B23R 1 door away, other than that not much more. Origins have the mp40 or ak74 2 doors away along with the box. Since the main weapons in this map are the staffs, they won't have big usage. And there is nuketown, everyone's forgotten map. 2 doors away from the box is nice for it, since it doesn't have good wall weapons in easy acess places.
  19. If the plan is to trap him between the two doors that requires power to open, i must say that it won't close if someone is inside (be it survivor or zombie). Yet it could be different with "him", but i don't think so :f. What i think that we've missed in tranzit is, like some people already said, something about the bus (idk about the driver, he's just a robot, i don't think that he's driving), something about changing its route, but i don't think it will open an entire new area, may be just an small easter egg with something like the bus crashes and no more. What I'm saying is that if there are undiscovered things in tranzit, they won't be something big enough to change things entirely, my best bet is an different game over with the bus leaving green run, what wouldn't make sense, since it's an bus for touring it and that it would make the story different.
  20. Jumping down from the starting floor on die rise straight to the trample stream floor, instant down. I guess it happened to everyone who play it on solo and try to get all the trample parts in one go, at least once.
  21. Now these are some damn good tips. Never thought about going to the laundry on round 1 for big points and that you can see the key from the first room. Thanks for that.
  22. Did you just foresaw the blundergat (sort of)?
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