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Black Hand Smith

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Posts posted by Black Hand Smith

  1. Shadows of evil! Tips, Tricks and Points of Interest

     

     

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    Tips and Tricks ( Note, more tips and tricks will be added as I find the best ways to deal with them. Do you have a tip and trick? Feel free to comment with anything that works for you.

     

    RITUALS Tips and Tricks

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    Nero’s Ritual

    Neros Ritual is the Simplest and can be completed immediately on round 1. Before entering beast mode open the first gate which costs you 500 points. On your way out Turn on the Quick Revive, smack open the box containing the Key, drop the Box containing the pen then quickly use the grapple to enter Nero’s estate. Run to the power box and open the electric gate. It should still be round 1 by the time you complete this. To complete this successfully you will need run quickly and ignore the Staminup Power Box which overall is not essential until later. You will be able to master this after a few tries. Once you know the map then you will be able to do this quickly.

    The Box and the Quick Revive

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    Nero's Ritual item, Fountain pen 

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    The access to Nero's Workshop Grapple up

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    The final switch just past nero's Workshop

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    Place the Pen on the Table and Place the Summoning Key to start the ritual

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    Fem Fatalle’s Ritual

    This ritual can be set up with only one beast mode. Make sure you know your surroundings in order to choose the best path. Grapple to the gate and turn it on. On the way to the Box turn on the Perk machine and run up a nearby ramp made of wood. Smack the box down and drop to the ground. At this point the Beast mode should be half over. Quickly run up the stairs and follow the path. You will eventually make it to a balcony overlooking the street. There is a grapple hook which you may miss at first glance but rest assured it is above the ritual site. By the time you grapple it you will be running on fumes. Quickly light the fuse before it runs out

    Cembells Ritual:

    Go to the waterfront district and open the gate leading to the docks. Look up and survey until you find a Box. Go into beast Mode and Quickly Grapple up onto a catwalk. Then grapple Again across to get to the Box. Smack it down. With your remaining Beast mode time Run down the path until you reach the docks and Smack open the Door to the Gym. Now all you need to do is collect the item from the broken box which has fallen to the ground and take it to the ritual site inside the gym. Then just perform the ritual while training the Keepers. Keep in mind to try to do all this before round 5 because it will be much easier. 


    Vincents Ritual:

    As of Now I do not know of a way to do this ritual with only one Beast mode activation. However If you activate beast mode on the first beacon instead of the one by the hotel you can run through the Canals, Smack the Box open in the canal grate, it glows fire. Break open the door to the rift, and power up the Power box making the Badge Accessible. Now, if you still have beast mode time left try to grapple to the hotel room and try to turn on the electric box to make the Hotel accessible. I have not tried this but it is worth an attempt. Otherwise you will need to use beast mode again in the next round or use beast mode immediately on the Beacon next to the Hotel. When doing the ritual I would reccoment luring all the Keepers into the ritual floor. Then when you got a nice train going on move up to the floor above forcing them to all go up the stairs. Keep your distance and if they get too close drop down. The ritual will end and you should get another Worm

     


     

    Monsters and Beasts Tips and Tricks

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    The Keepers:

    When doing a ritual many keepers will spawn. Do not let this scare you, keepers are slow and can be easily trained. Don’t shoot them either during the rituals unless they block your path. Remember to keep a crawler and don’t get careless. You do not need to worry about the keepers once you open the pack a punch. 

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    The Demonic Wasps:

    The wasps can be a pain in the ass at first. Constantly hitting you with their poison. However when you run away don’t run in a straight line. Run sideways and use slides. The wasps shoot directly at the player so moving a few steps to the left will cause them to miss. Recently I have discovered that Hip firing is MUCH more effective in dealing with wasps. Aiming down the sights will slow you down. 

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    Mawgras:

    So, having problems with the Mawgras? Well, consider leaving a zombie alive during the encounters with this creature. If it is the start of a new round keep your distance from the Mawgra and focus on eliminating the Undead first so you don’t have a fast running beast coming after you. Then leave one and shoot the heads when the mouth is open. The Mawgra can only be damaged when the mouth is open so don’t waste bullets just firing at it’s head constantly. Surprisingly the Drakon sniper rifle is very effective against the Mawgra and has the power to take out an entire head in one shot. Keep in mind that each time a head is destroyed a wasp will spawn. I would personally recommend you immediately take care of the wasps each time they spawn. You do not want to face a fast mawgra and be chased by wasps at the same time. Aside from the the Drakon, you can also use shotguns to instantly destroy a head.

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    Meatballs:

    Meatballs are terribly weak on their own. However together they have the potential to down you. They are Quick but can be easily spotted and taken down. Keep your distance and try to keep them from exploding near you. 

    Beast Round:

    If you are reading this then you have been able to survive at least to round 10. Around this time you will start seeing monsters and beasts appear in a single round. During this round you will have to fight Wasps, Meatballs, and Mawgras all at the same time. Here is a Tip. Kill the Meatballs first. After all the meatballs are gone kill most of the Wasps but do NOT kill the last wasp. The Mawgra does not count as one of the Beasts needed to end the round. Killing the last wasp will end the round and bring the hoards. Try to at least destroy one Head before killing the last wasp. Then during the round transition try to eliminate the last heads. If you wish to take another safe route, Leave the mawgra alive but do not Destroy any heads. Take care of the rest of the oncoming dead during the next round and THEN start plugging the heads.

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    Training Guide Tips and Tricks

     

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    The Canals:

     

    The Canals are a pretty good training area. Since you can go both up and down areas when you need to as well as have access to 2 Beast mode Beacons. It is also a very open space perfect in case a mawgra spawns. There is also a Civil protector and Crafting table here so you can have a shield on standby whenever you need it. 


    The Rift:

    This is one of the More Ideal locations to Train. You have enough area to safely move around as well as rifts to quickly escape to the Juggernog Area once you are able to locate it. If you do happen to go down you a have multiple options. Go into beast mode and settle things for a bit. Jump through a rift for a quick escape, go up the stairs and exit to the main hub. Or kill yourself by jumping down the chasm in the grand Ritual Room

     


     

    Gadgets and Weaponry Tips and Tricks

    Spoiler

     

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    The Swords

    : In order to get the swords all you need is to take the trams and spot the glowing symbols. Save yourself some money and try to take the tram only twice. Survey each and every area. Follow the Tram route and look at the side  of the buildings for Holes. You will find the Symbols in the Holes. Take the tram and look into those holes to see the symbol. Remember these and go to the rift to activate beast mode. There you will find an arch with symbols. Use lightning to light up the symbols you found in order from left to right. You will be able to obtain the Egg from here. There are 4 Cathulu Statues on the map. There is One in each district and one in the Rift. Place the Egg on the Statues and kill zombies in each one. It should not take too many kills to complete each statue. It should take you maybe 4 rounds Max to do this. I suggest you have the 10 second invisibility Gobblegum in your inventory because some of these areas can be cramped. Also consider planning ahead and knowing where all the beast mode beacons are in case you need to suddenly use it when you are near death. Once The stone is glowing place it back on the swords in the rift and you will obtain an electric sword that charges up

    The Rift

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    The Footlight District Alleys

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    The Waterfront Apartments near the Perk Machine

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    The Canal District Next to the Ruby Rabbit

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    Upgrading the Swords:

    Upgrading is very similar to obtaining the swords. Go to your character specific Ritual Zone and you will see a Keeper. He will give you a stone which you need to place on the circle pentagram like drawings on the ground. Once you do this Mawgras will spawn. Luckily the first ritual will only spawn in ONE Mawgra. From my experience I find that the Theatre District is the place best suited to do the first ritual. This is because when 2 Mawgras spawn they spawn on both ways out forcing you into the theatre. In my opinion I suggest destroying one mawgra’s head and then when it becomes enraged, lure it away from the other mawgra and take care of it. Then go back for the second mawgra. You can only do one of these circles per round so keep a zombie around and don’t kill it or you will be in for a world of hurt and be unable to do another ritual for yet ANOTHER ROUND.  Once all the circles have been completed take the Egg back to your ritual zone and trade it in to receive the Upgraded sword.

     

     

    The Civil Protector:

    The civil protector will protect your ass in later rounds. A complete badass. However to turn him on you will need to find the 3 Fuses located around the map. This is actually easier than it sounds. They will always spawn in the area beyond the gate next to each tram. The fuses are easy to spot since they spark quite brightly. Then all you need to do is put them in the fuse box found in the Rift. Near the Beast Mode Beacon. Now you will be able to call upon the Civil protector

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    The Shield:

    The Shield parts are very much like the fuses. From what I can tell All Shield parts are also located past the Gates next to the trams that cost 1250. You will need to look carefully because these parts do NOT glow. You may Need to open more doors but you can find these along the path between the tram gate and the entrance to the regular path. Then Build it on a crafting table. There is a crafting table in the Canal District by the side to the entrance of the tram station Stairs. Follow these steps and you will be able to build the shield Quicker than the EYEEEEEEEEE.

     

     

    Pack a Punch:

    To pack a Punch you need all 4 Worms from the Rituals. Then just go to the rift and place them on the pedestals. Wall run across sides to reach the last 2 pedestals. Then do one Last Ritual. Train the Keepers again preferably near the ritual table. This ritual takes a bit longer than the normal rituals but once it is over you can Pack a Punch your weapons. For tips and tricks on doing the rituals See the ritual Section.

    Elemental Pack a Punch

     

    Turned: Turned takes control of an zombie every now and then that fights for you. The controlled zombie will fight for you. A very useful set of ammunition if you plan on camping in a corner. ( My personal Favorite.) As of the new Update Turned is much rarer than before so if you plan on camping consider spamming the PAP until you get it before the high rounds start piling up. Turned is best Used on Assault Riffles, preferably a weapon you can grab easy ammo for from the wall

     

    Blast Furnace: This ammunition will Cause a wall of flames to burn undead to a crisp as they walk over the flames. Really useful for when you want to train zombies. 

     

    Fireworks: Fireworks act similar to the Blast furnace. Fireworks shoot out from the ground and snap crackle and pop harming the undead that get near. It will also clear the entire are of Zombies. If you plan on staying Alive I would Highly recommend using Fireworks. If you are camping Fireworks will determine whether or not you make it to the next round. If you plan on using an LMG then this is will give you 2 or 3 seconds to breath and reload. 

     

    Thunder Wall: Thunder Wall will cause a short range electric explosion that tosses the undead around. If you plan on quickly dispatching trains then I highly recommend Thunder Wall. Luckily Thunder wall is still common in the PAP so your chances of getting it are Good. 

     

    Dead Wire: Dead Wire is by far the weakest of the Special ammo types. Use it in lower rounds but ditch it once you get to the later rounds. Dead Wire causes a wunderwaffe effect that goes through other zombies shocking them. However it's much smaller in radius and does less damage. 

     

    The Wonder Weapon:

    The wonder weapon needs to be crafted. There are 3 Parts to find. The first part needs to obtained by killing a Mawgra. This is the easiest Part to find because it has a 100% chance drop rate when a Mawgra Dies. The second Part can be obtained by breaking open Purple Pods. Let the Pods Cook until they have a purplish glow to them. Then you can harvest them and hopefully you will be able to find a Tentacle. The hardest part to obtain has a very low spawn rate and will be dropped by the various monsters such as the wasps and the meatballs. I personally have not been able to craft this for myself however a teammate was able to craft it on the table. Be patient because the last part is rare. Once you build it, it will go in the box just like the sliquifier. It is my recommendation that you check every monster corpse before too much time expires. However to not get careless.

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    Little Arnie:

     

    Little Arnie is a personal favorite of Mine. You get this weapon from the Mystery Box and it’s a jar containing a creature. It acts similar to a monkey bomb since it attracts zombies. It also kills the undead before exploding so more zombies will spawn and also be lured into the trap. Little arnie is somewhat rare so You might need to spam the box a bit.  Using little arnie is a bit different that using the monkey bombs and it takes more time to set it up. So in case you plan on using Little Arnie to escape getting cornered it might get you killed. I suggest you use the shield boost instead. My personal suggestion for using Arnie is to wait for the round to begin before throwing it them. Either that or get some breathing space between zombies and throw it. Lil Arnie can be very useful when Building the Sword. One little Arnie should be enough to complete one Apothican Statue. It is also Noted that little arnie also attracts the attention of the Mawgra but the Mawgra will destroy Little Arnie. 

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    Moving around the Map Tips and Tricks

    Spoiler

    The Tram:

     

    The Tram costs 500 points to use and can be used to travel safely through all the areas 

     

    The Rifts

     

    There are 3 rifts one in the Canals which can be easily spotted through Beast Mode. The other 2 are a bit harder to spot because they are in alley ways. Each area has an alley way between areas. The Spotlight districs Alley can be found on the way to the second gate to the left. Zombies also spawn from this area so just follow the zombies. The Waterfront Alley is close to the Mystery Box location. Look around in beast mode for the Glow. Once all these are open you will be able to easily access each area through the Rift.

     

    Using GobbleGum (Coming Soon)

     

    Misc Tips and Tricks

    Spoiler

     

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    Perk Locations

     

    Perks can be easily determined by searching for broken perk bottles in the area with staminup. Right next to the Gates that act as an entrance to each area there is a Glowing perk bottle. These things change every time you play the game so always check for the quickest route to get Juggernog. Luckily, Staminup, Widows Wine, and Mule Kick, and Quick revive are in fixed locations. You can find the Broken perk bottles in the following locations.

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    Pods:

    Don’t break Open the Pods immediately. Let them Cook for a bit until they at least turn Red. Red will have the chance to give you weapons and powerups while Purple Pods will sometimes give you powerful weaponry such as the Ray Gun and other necessary goodies. To farm these pods you merely have to let them sit around for a while. Keep completing rounds until you see that some of them have turned red. Just don't harvest them and they will eventually grow

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    Liquid Divinium: 

    It is recommended you do not immediately use divinium when you receive it. Save it until you at least have 3. Doing so will give you the best chances at getting Rare and Powerful GobbleGum Flavors as well as scoring you some extra divinium vats. Acquire Divinium by opening doors, buying wall weapons, using the box, reviving players, pack a punching and overall doing anything that costs money or helps other players

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    Farming Divinium

    Once you start earning a boatload of points every round Consider Spending it all on the Box. Doing so will allow you to get divinium faster due to you spending all your excess points. Always leave enough points though, About 10,000 on you in case you go down and need to get your perks back. You don't want to be cause with no jug and no points on a high round. 

    Free Money

    :Hard on cash? Couching near perk Machines will give you a free 100 points. You can also use Blast furnace to Collect little 10 points as the zombies burn. 

     

    Sliding > Flopping 

    Sliding is a good way to get out of a sticky situation on lower rounds. A Sliding player will be able to slip past enemies without getting hit. However once they start running use the slide with caution.

     

    Surviving Glitches Tips and Tricks

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    Sliding Glitch

    Sometimes when you Slide and you get hit you will remain locked unable to Get up or attack zombies which will most of the time get you downed. This will never fail to down you once you reach the higher rounds. So here are a few suggestions to Beat the Glitch and continue surviving. Have one of the 2 gobblegums equipped. In plain sight, or Anywhere but here. These 2 GobbleGums are not only great for quick escapes during the game but also when Used during the Glitch will help give you more time to get yourself Un-Locked from prone and back to killing the undead. I also suggest you keep the shield on your back at all times so they cant get you 

     

     

     

    Points of Interest

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    The Wall Run-

    The wall used to run to the pack a punch is not just a bunch of rocks. It actually shows an image of Templar Knights fighting a Mawgra. What this means is unknown as of now. Perhaps it may have something to do with the Templar Zombies in the Tomb. It is now known that that this mural shows us the Keepers and The Origins 4 fighting side by side against the forces of Evil 

     

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    Musical Easter Egg Locations

    The Ruby Rabbit First floor by the entrance

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    The Training Gym in the Office

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    The Spotlight District Tram Station

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    The Dead Corpse

    This normally would not be anything of interest however this is the only dead body within Morg City that has not reanimated. On his lap an envelope with the letter...W. It also appears he was stabbed prior to death. The Envelope being in his lap gives us the knowledge that this person did not reanimate and was killed in his chair. Thus this man was murdered by another living being. Why was he murdered? It is impossible to tell. Perhaps this man was waiting for someone and the W envelope was going to be delivered to Mr. W. 

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    Civil protector Badge. Number 115

    The badge says 115. Probably another little easter Egg. Or perhaps he is powered by 115.

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    Mastering Shadows of Evil Tips and Tricks
     

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    Now that you know your way around the entire map take your time to Master the Map with the following Mastery Steps

     

    SOE101 Solo Runs List 

    The following is a List of things to Master before moving up to SOE102: surviving harsh conditions

     

    1. Reach Round 5 Bloodhound Only

    2. Complete all rituals 

    3. Achieve Pack-A-Punch

    4. Activate all Rifts and Power Boxes

    5. Collect all Shield Parts and Build the Shield

    6. Activate the Civil protector by collecting all fuses

     

    SOE102 Surviving Harsh Conditions 

     

    1. Survive till round 6 Using Only the Bloodhound

    2. Take down a Mawgra using Bloodhound Only

    3. Kill the Keepers using Bloodhound Only

    4. Survive the wasps using Bloodhound only

    5. Use wall weapons only, No Box

    6. Survive till round 12 without perks.

    7. Survive the Rituals by killing Keepers instead of training them

     

    SOE201 Playing with Randoms

     

    If you are now doing these steps then you have mastered the Ability to get to at least round 20 on Solo and also been able to survive till at least round 15 in Harsh Conditions. Now you are ready for the most difficult but most rewarding lessons to Mastering Shadows of Evil. Playing with Randoms. If you can master playing with a bunch of random people killing zombies and screwing up the rituals then you have completed your training. These steps are much harder because of the following points

     

    Things randoms do

    1. They Kill the last zombie forcing you into the next round

    2. Zombie spawns are not controlled since they are constantly being killed. 

    3. They will get in the way and use Beast Beacons to kill zombies instead of powering up stuff.

     

    Here are the steps you need to master before being able to stand a fighting chance in Shadows of Evil. Once you master the handicap of having 3 teammates who have no idea what they are doing then you are good to go.

     

    Step 1. Complete all rituals and open the pack a Punch

    Step 2. Power everything up by round 10

    Step 3: Survive a mawgra attack during an active round

    Step 4: Create and Upgrade your Sword

    Step 5: Survive till round 20 ( You still pass even if all your teammates die. YOU are the one who is going to master SOE not them)

    Step 6: Build the wonder weapon

     

     

     

     

     

     

     

     

    • Like 14
  2. Ok, so after hearing all the radios and confirming that Multiple Universes Exist within our storyline I believe that Outworld Maxis ( The Maxis from the Origins ending cutscene) is currently living inside a house with Eddy and Sam. However this house is the last thing in existence after their universe was destroyed. To ensure the safety of the 2 children Outworld Maxis found a way to Open the Rift and sent the 2 children into another universe. Outworld Maxis apparently stayed behind inside the House to ensure that his plan would work. I am still not quite sure what his plan is but I have a few educated guesses

     

    My Guess is Maxis Sent Eddy through the Rift and this Eddy became the Origins Richtofen

     

    For starters According to the Ciphers in Origins the Richtofen of that world showed maturity and intelligence beyond his years. If we are to assume that Eddy was sent to the Origins Universe from Outworld then it can be assumed that Outworld Maxis gave him prior briefing on what Eddy needed to do in order to help him with his plan. Which would also mean Eddy would have to mature quickly if he wished to help save the Multiverse. 

     

    The Richtofen we Knew in the Original Storyline is a possibility if Eddy is corrupted during his quest. If eddy becomes corrupted then he becomes a pawn for this Hidden Evil and ends up destroying an entire universe. 

     

    There is evidence that Outworld Maxis not only sent Eddy Away but also sent HIS Samantha somewhere else too. Is the samantha we've known since Black Ops the Samantha from Outworld after her exile? Or perhaps Our samantha is just another Samantha and not the one that was sent away. There is not yet any evidence to support that yet but we know that she is very important, perhaps even more now.

     

    Does this mean that Outworld is the Center of the storyline and everything revolves around it? I do not believe so. I believe that Outworld Maxis is the man who came up with the Plan or at least A plan to end the apocalypse. However his universe is just as important as the other universes.

     

    This image here courtesy of Rofflewaffle's new video.

     

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  3. The Following theory contains spoilers for Shadows of Evil and The Giant

    The following is no longer considered leaked because as of today people have been able to OFFICIALLY purchase the game so from this point on everything is fair game. 

    For starters before we begin let me Officially Debunk the Theory that The Origins characters are the Original characters when they were Young. These are not the same universe, these are 2 separate universes.

    Richtofen Quote “ Mission accomplished, Temporal disruption achieved.”

    Now, if Origins was TRULY a prequel to Nacht der untoten then The events of Origins would already be disrupting the time stream. Richtofen would not be there to grow older and Maxis would not have a body during Moon.

    Now, before anyone says that We never see maxis so we don’t know if he had a body let me just say. I can 100% Confirm that Maxis had a Human Body at the time of his death. When the gunshot kills maxis you can hear his body hit the ground before Samantha goes beserk. We did not hear a metallic clank, we heard a BODY.

    Now, before someone says, “But smith, Treyarch confirmed Origins was Canon” keep in mind. Just because something is not part of the same universe does not mean it’s not canon. SOE is another universe but it is canon, Origins is another universe but it is canon. Everything is linked like a huge Web, each effecting the other but overall every single individual thread connects to form this Web.

    Ok, So here is my theory

    SPOILERS AHEAD

    Spoiler

     

    SOE was not what we thought it was. Everything happening in SOE is the real world. Our characters have not died and are not in any purgatory. This is all a Lie. The Great Evil is actually taking over this Universe which is separate from MOTD, Origins, and the Original timeline. Shadow Man as it is revealed at the end of SOE is working for a much darker entity and has tricked you into opening the rift, thus allowing this so called entity to completely consume the SOE universe. Now, this sounds familiar. Why did Richtofen want the Rift Mended instead of opened? It is possible Richtofen KNEW that if the Rift was opened then the “Other” would take the power away from him and take over the universe. In other words he wanted to save the Universe so he could rule it himself. However Maxis wants to open the rift in hopes of looking for Samantha, however once the Rift is open the universe is most likely destroyed.

    So how does this link to Origins? Well, here is what I think.The Templar Zombies locked away in the Origins Universe were once part of a Grand Army just like the Keepers in Shadows of Evil. These Zombies were different from the others. They spawned through the rifts. We are also shown that they inhabit the “Crazy Place” which was opened up through larger portals. Now, once the rifts were opened in Origins the dead began to slowly consume this Diesel Punk WW1 battlefield and eventually the whole universe. as the origins universe is about to be destroyed Samantha saves the 4 Heroes from that world and brings them to the original world on a quest to put a stop to the events that will eventually re-awaken the beast.

    In Shadows of Evil it is revealed that the civil protector is a miniature version of the Origins Robot. Which makes me believe that as this entity takes over different universes it takes things and brings them to the next universe it plans to conquer.  Mob of the dead still does not fully fit in quite yet however as we can see in SOE there are references to MOTD littered around as well as references to Origins. Meaning that if this theory is true then SOE takes place sometime after Origins universe is conquered

    Nightmare Mode is actually Canon to the story. The Great Evil has infiltrated the Campaign universe and is doing the same thing it did to the Shadows of Evil Universe. It is taking over.

     


     

     

  4. Black Ops 3 DLC 1 Transmission Idea

    Note: The following is Merely a teaser for a Group of Concepts that will be released in a Bundle later on. Following the format I used to do a year ago with the Archangel Storyline Concepts.

    3 brand new Multiplayer Maps Dome, Siege, Nightfall, One Classic Map Reimagined, Downfall.….. 1 Remastered Zombies Map Salvation.. and a Brand new Zombies Experience. Relic.

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    Dome: Dome takes place in a futuristic Space Station within a Bio-Dome. The dome is like a miniature representation of all of earth’s Biomes crammed under one roof. The map features Dynamic weather ranging from winter snowfall, to harsh sand storms. Players will find themselves being pushed around the map due to changing weathers and hazards and forcing them to change strategies.

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    Siege: Siege takes place in an old medieval castle Simulation during a Siege. Players who control the castle have the advantage while the other team will have to find a way to sneak in and take it down from the inside. Players can try to scale the wall by wall running and boost jumping or they can try to swim through the moat and sneak in through the drain holes.

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    Nightfall: Nightfall takes us deep into the Jungles of Vietnam during a meteor shower. Snipers will feel right at home being able to use long distance shooting spots to their advantage while close range combat will be necessary in the more confined areas of the map. Occasionally the Jungle will catch fire creating hazards that force players to the center of the map into all out warfare

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    Downfall: Downfall is a Reimagining of a classic Map from the first Black Ops, Launch. This is a special map that takes place in a Missile launching site that has been abandoned for years. Plants have overgrown the facility so it looks like a forest. However there is also a bonus included in the map. Players will also have access to a classic killstreak exclusive to this map’s Care packages. Players will be able to experience the thrill of summoning attack dogs to the field once more but these dogs are not as you remember them. Mutated by radiation over the years they are much bigger and meaner than ever before.

     

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    Salvation

    Salvation is a Continuation from Buried and Remaster of Call of the Dead, Featuring the Characters from Black Ops 2 Zombies. It takes place on a Dark Island that is apparently isolated and a safe haven from the destruction occurring all over the globe. However things are not as they seem as our crew is forced to engage in battle one last time against the undead with only the lighthouse to guide them.  

    Lascaux_caves.jpg

    Relic

    Relic is a Brand new Zombies experience continuing where we left off in Shadows of Evil and The Giant. Our Crew travels to the Famous Lascaux Caverns in France as they uncover dark secrets that may just answer some long asked questions. We’ve introduced a new power system which you will have to discover on your own and added a new Machine called the Mix N Match as well as some brand new mysterious creatures that dwell in the darkness. Players will feel confined by the cavern walls and set free by the rifts as they try to survive Paleolithic era zombies that have invaded the ancient caverns.

    Dome, Siege, Nightfall, Downfall, Salvation, and Relic will be available for viewing FIRST on the Codz Zombie Labs.

    PlayStation-Logo-620x400.jpg

  5. Another me? Well, that's very, very bad for the universe. The consequences could be disastrous!

    It's alright Chinny, I've set the TARDIS to paradox mode. After the holiday, we won't remember any of this!

    Oh, you. You think you're so cool, don't you? Just because of your sandshoes, and your sticky-uppy hair. Well, not to worry, I'll always have the cooler looking TARDIS!

    Well....... This is rather unexpected...... Hello I'm the doctor.....but probably not the one you were expecting....

  6. Call of Duty Zombies Movie 

     How I think a Zombies movie should be like if they ever made one for theaters. Not a Comedy or an action flick with explosions in every corner but an Adult Zombie movie with a deep story forcing the viewer to Think.

     

     

    The story revolves around 2 plots.

    The main plot following our 4 characters from Shi No Numa all the way to Moon.

    The second Plot revolves around 2 strangers. One stranger is telling a story to the other stranger while he sits down and listens. The main Plot is interwoven with the tale the stranger is giving.

    ( A very dark room. Two men set facing each other yet their faces are hidden”

    Stranger: Do you now the tale of the 4 horsemen?..... They say during the end of days the 4 horsemen will ride out into the world and in their path will follow Death, Disease and War….Let me tell you a story…”

    While most of the film follows the Original 4 and their journey to the moon every now and then it will cut to a scene with the 2 Mystery men. Subtle hints are given at to WHO these 2 men are and for a Zombies fan it might be easier for them to figure out who is who.

    The Movie follows closely to the story of the Game while at the same time leaving things open to interpretation. Some scenes have small details you won’t notice at first glance but when you watch the movie over and over again you might notice something different and strange. One scene richtofen is wearing his nazi uniform and in the next scene he;s wearing his space suit without an explanation as to why the sudden costume change. Sometimes a character will appear covered in blood but in the scene that occurs directly after the blood is completely gone. Small things but all build up for the ending

    Sometimes the stranger while telling the story will jump from one map to another without explaining exactly HOW the 4 characters got there (Kino to Ascension). While questioned why he skipped such an important detail the Stranger will state he doesn’t know or doesn’t remember exactly how it happened.

     

    Characters

    The Stranger: A strange man with no features and hides in the shadows. He tells a tale of a German, an American, a Russian, and a Japanese man who travel the world fighting a secret war that is unknown to most of the world. The 3 follow the German man while the undead follow their group everywhere they go. Sometimes the Stranger will forget to mention the

    The Listener: An unknown person with little to no dialogue at all. He merely listens to the tale of this stranger.

    The Original 4: The Original 4 have been altered from their videogame counterparts. Unlike the games the characters are much more sane. At least until the end of the film where they start to act very similar to their game counterparts. They are all struggling to remember exactly how they got into this situation.

    Richtofen appears to be sane but subtle hints reveal that he is actually an egotistical madman with an ulterior motive and a plan

    Dempsey: An American Soldier who has no trouble killing the undead seems to remember having a daughter and wants to go home to her.

    Nikolai: Loves Vodka. Claims that he thinks he has done terrible things but can’t quite put his finger on it.

    Takeo: Is suspicious of Richtofen and generally keeps his distance from the rest of the group.

    Samantha: A Demonic Girl who sometimes appears in the Scenes with the Stranger and the Listener. She also makes an appearance at the end within the MPD.

     

    SPOILER ALERT

    During the Last scene of the Film it shows richtofen getting ready to switch souls with Samantha he looks up at the MPD as it begins to open and laughs manically. Suddenly it cuts to black and the Listener and the Stranger appear one last time. The Stranger gets up having finished his story and approaches the Listener and utters one last sentence of dialogue..

     

    “ This time……Remember”

     

    The last shot of the film shows the MPD room…..No Zombies…. No nikolai, takeo or Dempsey. Richtofen stands alone in the Room staring in awe at the MPD. Suddenly he feels as if he hears something. He turns around

    “ Schuster is that you?’

    Silence

    Thus it is revealed that the entire story was multiple past cycles which is why some shots are inconsistent with other shots set in the same scene. The events always happen over and over again and each time there are small minor differences. The screen goes black and the audience is left to wonder if the cycle will continue forever or if someday they will be able to break it

  7.  

    Plot: It is 300 years in the future. We colonized a planet known as the Keem. A human outpost has been set up and for 5 years they have lived there. Now 5 years later the Mobile Space Station, The Mirage is nearing Keem in order to land and bring newcomers to the planet. Other humans who will help continue the new civilization. However something goes wrong the Mirage is infested with Purple Eyes Zombies. The power is out and the Ship is slowly drifting towards the sun where it will crash and burn.

    latest?cb=20140405163054

     Intro:

    The Mirage Floats gently in space. We get a Glimpse of our main characters. An African American woman Vox with all sorts of mechanics equipment and goggles works on patching up a small box while eating noodles. An older man known as Ash looks out the window as security moves around behind him doing their normal duties of checking on the ship. An Asian Doctor named Ken checks on a patient that seems to have collapsed for some reason. Meanwhile a young girl Liz in her 20’s is writing in her journal. When suddenly she hears something strange. She looks out the window and sees nothing but space. However behind in the reflection she sees a pair of Purple orbs. She turns around and screams as a zombie tries to eat her but she is too quick and knocks it over and crushes it’s head releasing a bunch of Worms. In another part of the ship Vox  uses her blowtorch to burn the face off a zombie that attempts to get her. Ken injects a zombie with a Needle and it begins to bubble up in diseases as it’s entire top half explodes and more worms splatter all over the medical station. The crew up front is getting slaughtered but that doesn’t stop Ash. He fights with his bare fists and crushes all the undead in his path. He gets to the main control and presses the lockdown button as the safe room’s begin to Lock preventing the dead from getting in. As sighs in relief but then the power goes out. Everything is quiet…. Ash looks out the window and realizes that the ship is slowly crash landing towards the Sun.

    Alien%20Desert%20Planet.jpg61d869ee-2e0c

    Spawn

    For the first time players will spawn very far away from each other. On 4 corners of the station. Your mission right now is to reach the center of the map and turn on the power and the Gravity. Luckily Oxygen is still active but the halls and corridors are very dark and the map is very quiet. To describe the map would be to describe an Inverted Shi No Numa confined in a claustrophobic and dark space station. This map barely has any light and the only light you actually get is once you turn on the power and the beacons start causing a strobe light.

     

    Stasis Bay: A large cargo bay filled with pods located in one of the far corners of the ship The only way to move around is through a catwalk. The Sprinklers are on in this room so part of it is submerged in water. The stasis bay had a power cable that is unplugged and sparking. You can use this to your advantage to electrocute any undead that is currently in the lower floor of the stasis bay

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    Sick Bay: The sick bay is one of the 4 Corners of the station. On the table there is a dead zombie. Blood splattered all around you. Men and women twitching uncontrollably on the tables as their eyes turn Purple. However they can’t move. They are strapped securely on to the stretchers.

    The Control room: The control room is the last of the 4 starting areas. The door is barricaded but the undead still get in through the vents. A window gives you vision of the impending doom that will befall you if you are to fail to escape. You will find rows of Computers and desks here for the people that worked here. On the ceiling a huge screen predicting the trajectory of the ship as well as the status of the Mirage.

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    Mess Room: The Mess room can be found as you close in on the center of the ship. Deserted tables and dead bodies litter the area. Chairs are piled up in a barricade against some of the other doors. When gravity is off the Desks and tables will rise allowing you to pass between the control room and the sick bay. However once the gravity is off the tables will fall downwards blocking your path to the infirmary and the control room.

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    The Core: The core of the ship is circular in structure with a bunch of flashing computers. Some have been broken while others continue to run. To the side of this room there is an elevator which has broken down. You can only go up this elevator shaft by using a jetpack while the Gravity is Off. Once you reach the top you will gain access to new places. You can go up the shaft to reach a bio dome or down the shaft to reach living quarters

    The Power:  In order to turn on the power there are 4 switches inside the Core. You must pump these 4 switches 3 times each until a green light shines. Once all 4 lights turn the center of the room will open up and a generator will rise up from the floor. You must then Flip the switch in order for the power to turn on. However don’t think that suddenly the ship will be illuminated in order for you to see. The lights are still out but now the Alarms are on and Flashing lights and beacons will turn on giving the map a chaotic strobe light effect. The Gravity Button is actually on the other side of the generator. This gravity can be turned on and off at will

    The Biodome: A dome containing plants and vegetables. A scenic path filled with trees and occasional artificial rain. Only downside is the power is out leaving the once paradise like dome as a dark and deadly passage.

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    The Living Quarters: An area Below the main station. You will need to drop down the shaft in order to reach it. An area filled with small 1 man apartments. For the passengers that want to stretch their legs occasionally instead of being in stasis for the whole trip. Below you a view of Empty Space and distant stars. The apartment complexes have 2 floors connected by stairs and catwalk.

    Space: Empty space. Darkness and silence all around you. Space must be traveled through if you wish to access the pack a Punch. Use the Jet Pack to propel yourself to the orbiting Satellite. However Beware, the Satellite will not stay put forever and will change places every few minutes. Space can also be used to drop down from the Biodome back to the ship below.

    Ship’s Surface: Using gravity boots you can walk on the surface of the ship. Out here there is no sound. You can still hear your friends speaking through the intercom in your helmet. While on the ship’s surface you can see the planet below you as well as the Sun in the distance.

    The Loading Dock: A Hangar with Ships and equipment. The largest and most open area in the game. However this Area can only be accessed by doing the easter egg. Great fortraining but once you get here things will get much harder

    Bengal_hangar_update.jpg

     

    New Function

    Gravity: Gravity can be activated and de-activated at will. However doing either of these actions will cut off certain parts of the map

     

    Liz: A young British woman, age 23. Her purpose on this trip is to keep a journal of all daily happenings aboard the Mirage. She has always been fascinated with space, often sneaking out at night to look at the stars through her telescope. She wears an Orange Jumpsuit and keeps her hair in a ponytail. Liz Looks up to Vox and wants to be like her some day.

    Vox: An African woman, age 34. She has dreadlocks and wears a yellow outfit with all sorts of mechanics equipment in pockets. Vox loves to fix things. Back home she would fix anything, cars, planes, electrical devices, etc. She was later recruited for the first voyage of the mirage and she made history as the first woman to step on Planet Keem. This is her second time on the Station.

    Ken: A Japanese Man, Age 29. He has short spikey hair. An expert in medicine. He wears a Blue Jumpsuit with a sort of silver jacket. Ken is not afraid of what is happening aboard the Mirage due to serving time in the military and seeing countless horrors back on earth.

    Ash: An American Man, Age 40. He has white hair and a scar running down the side of his face. While he appears intimidating and cold he is not as bad as people make him out to be. He wears a white military uniform and his duty is to protect the Mirage during the trip. Not much is known about Ash other than he is a Military Expert.

     

    !SOUL SURGE!

    Liz Soul Surge: Liz Pulls out a Fire Axe which she can use to mow down zombies, decapitate them, and cut them up into pieces.

    Ash Soul Surge: Ash Pulls out his trusty heavy machine gun which he can use to gib zombies into hunks of flesh.

    Vox Soul Surge: Vox pulls out 2 electric prods and can swing these at the undead. Undead hit with the Electric prods get electrocuted and zombies nearby will also get shocked.

    Ken Soul Surge: Ken Pulls out a Pistol loaded with medical darts filled with diseases. He can fire this weapon at the undead which causes them to suddenly start growing huge bubbles all over their bodies which explode and start leaking fluids.

     

     

     

    Equipment: Only one piece of equipment can be used at a time.

    Gravity Boots: Gravity Boots allow players to walk on the ship’s surface. Can be found near the exits but using it will remove the thrusters on your space suits. While the Gravity Boots DO negate the effect of anti gravity it also prevents you from going to the lower levels of the ship without downing yourself. You also can’t go up to the higher levels without

    Space Suit: A space suit with Thrusters allowing players to propel themselves through space in order to access other parts of the map. Space suits are available in all areas. The Space suits are pure white and resemble juggernaut outfits.

     

    space_suit_designs_by_anthon500-d871spn.

    Perks

    Perks machines are replaced with dispensers that hand out injections. You can find these dispensers on the wall.

    Juggernog: Located in the Mess Hall

    Speed Cola: Located in the Core

    Quick Revive: Located on one of the spawn areas at random.

    Double Tap: Biodome

    PHD: Stasis Pods

     

    Traps

    Laser Traps: Every door has emergency defenses which can be turned on for 500 points per door or all doors for 2500

    Electric trap: A trap found in the stasis room. Electrify the undead as they walk over the flooded portions of the area

    Air Lock: The Hangar has a special trap. If you are wearing the gravity boots then you will be unaffected by the trap. However anyone or anything without gravity boots will find themselves being sucked out of the airlock into the void.

     

    Mystery Box

    The Mystery Box has a new form. Now it is a white box with a blue glow on the side. As always it moves around when used to many times but instead of a teddy bear it spits out a chunk of meat and then it leaves

     

    Zombies

    Zombies: Humans that have been afflicted with this unknown plague. Glowing purple eyes and a craving for human flesh.

    Stasis Zombie: Zombies wearing only under garments for stasis purposes

    Crew Zombie: Zombies wearing yellow uniforms

    Engineer Zombie: Zombies wearing Space helmets and thrusters. They can chase you out into space

     

     

    Special Zombie

    Parasite Zombie: An astronaut Zombie. Looks somewhat similar to the Astronaut from Moon. However…. This Zombie lifts up his visor revealing worms coming out of the surface of his face. This Zombie can open doors and close them again as well as activate traps. When killed the suit is torn to shreds releasing the worms onto the ground. Making too much noise will attract the Parasite zombie. This zombie only spawns every few rounds and during this time it is best you don’t shoot and you don’t make any noises. Don’t run and don’t dolphin dive. 5 of these will spawn into the map at once and begin to roam the map. You MUST kill them but your best chance is to lure them into traps due to their high health. During these rounds very few zombies will spawn and they will be shamblers. They won’t run but they can get in the way forcing you to shoot or run which has consequences. So plan ahead

    zombie_astronaut_by_delic-d7kgbhv.jpg

    Worms: These strange creatures only spawn when an astronaut zombie is killed. They move around in swarms which can only be dispersed by constantly shooting every worm until there are none left. They attack by latching onto players and draining them of their health until they collapse from bloodloss. Every worm that manages to latch itself to a player will also slightly decrease the running speed of that player until the player can no longer run.

     

    slither-worms.jpg

    Achievements

    It’s only an Illusion: In Co-op Escape the Mirage

    Sole Survivor: On Solo, Escape the Mirage

    Inaudible Screams: Die In Space

    United we Stand: In CO-OP reach the Core and reunite with the crew

    Survival Instincts: Use your Soul Surge to Kill 100 Zombies in a single game.

    Last Stand: Survive an entire round with no Ammunition.

    Who turned out the lights? : In Mirage Kill 5 Parasites

    Get off of her you bitch! : Kill 20 Zombies at once through the Airlock

     

     

     

    Easter Egg

    Step 1: Reach the Core

    Step 2: Flip the switches and raise the generator

    Step 3: Turn on the Power. Keep gravity On/Off as needed

    Step 4: Go Back to the Control Room interact with the control Panel

    Step 5: Locate 4 Key Cards around the ship and put them in One by one/ Each player must Find a key card and insert them at the same time. It will require a power cell.

    Step 6: Turn Off Gravity and Enter the Living Quarters to find a Power Cell

    Step 7: Insert the Power Cell into the machine and using the Key cards it will grant you clearance into the Docking Bay.

    Step 8: Go around the ship and search for the corpse of a Pilot in order to get his keys

    Step 9: Survive 5 Minutes in No man’s Land while the escape ship is loaded onto the bay. Once the ship is loaded the hangar door will open allowing you a breath of fresh air

    Step 10: At least half the players must interact with the ship in order to fly it.

     

     

     

    Quotes:

    Liz:

    “ I didn’t sign up for this”

    “What is happening?”

    “ Keep quiet….. I can hear them”

    “ All I wanted was to finally have peace…..”

    “ Shit! Shit!!! They are coming”

    “ Hello? Anyone there……….”

    “ I can’t see anything”

    “ Come on Liz…you can do this…. You’ve seen worse”

    “  These suits might be of use”

    “ We can use these to walk outside”

    “ Come on Ken….we can do this….”

    “ We absolutely must find these key cards or we will burn with the ship”

    “ Oh thank god the gravity is back on. “

     

     

     

    Ash:

    “ Come on… we are getting the fuck out of here.”

    “ Get the fuck away from me you puss eating maggots!”

    “ I survived worse than this…. And I didn’t come this far just to die now!”

    “ DIE! DIE! DIE! HA…..HAHA!”

    “ I hate this anti gravity shit”

    “ Eat lead”

    “ If we don’t evacuate we will crash into the sun along with the Mirage…”

    “ The Mirage can’t be saved….. we must abandon ship”

    “ My men are all dead…. Poor bastards… For them the fight was almost over”

    “ Quiet….don’t make a sound”

    “ The keycards are all here”

    “ Let me take a look at that….hmm.. there’s a ship in the dock ready for use. We just need to get it down on the ground.”

    “ We might need a key… I think I heard some of the men earlier talking about taking test flights…they might have the key”

     

     

    Ken:

    “ I do not understand how this could have happened. No one was sick”

    “ Is it viral? Contagious? Not airborne I presume. Must be the bite”

    “ I have never seen anything like this in any of my studies.”

    “ As far as I can tell it might be Parasitic”

    “ Keep them away from me I know medicine. I’m no use dead”

    “ So dark…. I don’t like it…”

    “ If we get out of here I’m taking a few days off”

    “ Honestly I think this is on par with some of the things I’ve seen…”

    “ Even these creatures succumb to my viruses. Perhaps because they use human bodies”

    “ The ship is lowering “

    “ What are you my little slimy friend……”

    “ They must have barricaded the doors hoping to survive”

     

     

    Vox:

    “ Something is coming……..1…….4……..8……..24…..oh shit..”

    “Stay with me!”

    “ If we can use one of the spare ships perhaps we can make it to the surface and get help. It’s our only chance”

    “ Ah…. I think I can use this as a trap for those things…”

    “ I never thought I’d see these things….what are they?”

    “ Let me handle the power. I’ve worked on these sometimes”

    “ This is like something out of a horror movie”

    “ Vox Vox Vox……was it really a good idea to get on this ship again”

    “ What are those things on it’s face?”

    “ Ugh….they are like….worms…..disgusting little worms”

    “ We need to hold them off for a while”

    “ I really enjoyed taking a walk through the biodome…but now… I don’t feel comfortable.”

     

     

    Ending: The 4 remaining crew manage to get into a ship and drop down to the planet below in hopes of getting help. Ash begins to turn on the auto pilot as well as switches to keep the air on. They start attempting contact the planet below but all they hear is static. Suddenly Vox turns around revealing that she has become zombified. She Grabs Liz and attempts to rip off her neck but ash gets in the way and his own neck is ripped off.  Ken manages to stab Vox in the head as the ship begins to crash down towards Keem. Suddenly a Flash of Light engulfs the ship .

     

    The End…..

  8. Map Concept Intro Cutscenes

     

    The following are 3 Intros for Stories I have coming out soon. I wanted to do different themes and like always. Different origins to the undead menace. 2 Sequels and 1 brand new story. I am keeping the intro for the new years special to myself

    Carnival of Evil 2

    Intro: RevengeoftheHeadlessHorseman-1.jpgA child gets ready to go to sleep at night. The mother says good night and turns off the light. The child looks around his room in fear when suddenly the room distorts and everything warps itself into a strange fucked up carnival. The Closet is revealed to have eyes and it opens it’s mouth as the child’s bed turns into a roller coaster and is swallowed whole. The Child falls into a Nightmare world and around him other crying children are falling into what appears to be Hell. Meanwhile on the Surface the town is being transformed. The Elementary School turns into a Hellish detention center as the teachers eat frogs and dress up as clowns. The County Jail is no filled with clown inmates with hideous smiles. One of the inmates open’s it’s mouth and reveals an eyeball inside. We get an overhead glimpse of the town which has grown roller coasters and giant rides. On top of a huge tower made up of undead acrobatics stands a Woman in a huge top hat and a cape filled with live Bats around her as she looks down at her work of art. The Ringmaster aka The Oracle of Shadows stands tall as she performs her magic… She unleashes a flash of red light and the scene changes.. Our 4 main heroes wake up in the middle of the chaos. The Beastmaster….Fantasia….the Fantastic Man…..and the Twins….. will they be able to end the madness?

     

    The Death Voyage

    ZUVZyio.jpg

    The Mirage Floats gently in space. We get a Glimpse of our main characters. An African American woman Vox with all sorts of mechanics equipment and goggles works on patching up a small box while eating noodles. An older man known as Ash looks out the window as security moves around behind him doing their normal duties of checking on the ship. An Asian Doctor named Ken checks on a patient that seems to have collapsed for some reason. Meanwhile a young girl Liz in her 20’s is writing in her journal. When suddenly she hears something strange. She looks out the window and sees nothing but space. However behind in the reflection she sees a pair of Purple orbs. She turns around and screams as a zombie tries to eat her but she is too quick and knocks it over and crushes it’s head releasing a bunch of Worms. In another part of the ship Vox  uses her blowtorch to burn the face off a zombie that attempts to get her. Ken injects a zombie with a Needle and it begins to bubble up in diseases as it’s entire top half explodes and more worms splatter all over the medical station. The crew up front is getting slaughtered but that doesn’t stop Ash. He fights with his bare fists and crushes all the undead in his path. He gets to the main control and presses the lockdown button as the safe room’s begin to Lock preventing the dead from getting in. As sighs in relief but then the power goes out. Everything is quiet…. Ash looks out the window and realizes that the ship is slowly crash landing towards the Sun.

     

    Dynasty Of the Dead {Intro}

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    Cutscene: You see the vortex and you stare into it. Suddenly you see pair of fangs and a scream. A young boy wakes up sweaty and scared. He has just had a nightmare. The room is eerie and dark with the only light being the moonlight. He sees that the door is slightly open and he slowly gets out of bed. He walks around the mansion as portraits of his family look down from the walls. He starts climbing down the stairs as lightning strikes revealing the boy’s shadow which foreshadows the boy’s future self. There is a body on the ground. He slowly walks down to the very bottom of the stairs

    “ Mom?”

    Suddenly his mother looks up at him. Eyes glowing red with fierce fangs. The boy falls backwards into a chair which collapses. The boy’s mother pounces on him and tries to bite him. The boy reaches for the broken chair leg and suddenly it’s all over. His mother is dead with the wooden leg in her heart. The boy looks down at his arm revealing that he has been bitten. The boy’s father and the servants of the mansion come running down the stairs to see what happened. They stop and look at the mess and stare at the boy. We start zooming in to the boy’s eyes and then we see them age 40 years. The camera zooms out to reveal that the young boy is Adam who is now falling down the Dimensional vortex alongside his other comrades. The cutscene ends with Adam saying one line

    “I hate vampires..”

  9.  

    What if Shadow Man is yet ANOTHER version of richtofen from another dimension? Or perhaps a Part of Richtofen that was taken by the MPD? OR The best reveal yet. Shadow Man is Jason Todd again

    It's probably jason todd.

     I probably found this funnier than I should have.

     

    literally LOL`d 

     

     

     

     

     

    I just realized that I wasted a funny conclusion for a New Ultimate Shadow Man Theory. DAMN

  10. We're really laying on the "there will be a connection to MOTD" info we were given. This may not be it. 

     

    I think the shadow man is one of the victims of the 4 returning from the depths of hell to seek revenge. Or maybe it's multiple people. Like, the whole map is secretly a test to see how these evil people react. The shadow man is the observer, who is actually the mayor, the ref, the movie producer, and nero's debt collector.

    This is sort of what I was trying to say, but also that the connection is that the purpose of The Shadow Man is similar to why Brutus was created for MotD (by the evil entity in control for that map). Someone, or something, created based on the image of someone from one of the characters' pasts (or all) designed to test him/her out much like Weasel. The other side of the coin is that if the Shadow Man is going to be a prominent character moving forward with the future DLC maps, then maybe he isn't tied to just one character but is more so of an agent meant to place these curse marks on people who have committed serious sins and see if they can redeem themselves when literally put through hell. I would go as far as to say this map and the 3 DLC he will be collecting one person from each map, with the 4 people chosen from each map being the 4 playable characters in the final map for some mission that the Shadow Man requires them for. This actually gives me an idea for a theory... 

    I honestly don't see that happening. Treyarch needs the DLC space to continue the story from The Giant onwards considering there are so many questions that still need explaining. Unless they had more than one Zombies map each DLC 

    Well it lead me to create a new thread regarding a theory I had about that, and I didn't really take into account their being more than one map in any or all of the DLC's. Imma have to go edit though right now. The Giant, while interesting for the story, kind of came across to me as another one-off much like how Origins sort of was in BO2. If it was that pertinent to the story then surely it would've been included on the disk instead of being released as a bonus map where a lot of people may not be able to play it for quite some time. That is why I thought Treyarch may have been wanting to roll on ahead with this particular story line instead of focusing purely on the O4 again.

    Idk. Last time I checked SOE was going to be it's own complete storyline with connections to MOTD and the Original  Story and wouldn't continue in the DLC.

    I think it would be in treyarch's best interest to finish what they started because they know what we are all expecting and if they just pull the rug on the whole thing their DLC sales will definitely drop.

  11. We're really laying on the "there will be a connection to MOTD" info we were given. This may not be it. 

     

    I think the shadow man is one of the victims of the 4 returning from the depths of hell to seek revenge. Or maybe it's multiple people. Like, the whole map is secretly a test to see how these evil people react. The shadow man is the observer, who is actually the mayor, the ref, the movie producer, and nero's debt collector.

    This is sort of what I was trying to say, but also that the connection is that the purpose of The Shadow Man is similar to why Brutus was created for MotD (by the evil entity in control for that map). Someone, or something, created based on the image of someone from one of the characters' pasts (or all) designed to test him/her out much like Weasel. The other side of the coin is that if the Shadow Man is going to be a prominent character moving forward with the future DLC maps, then maybe he isn't tied to just one character but is more so of an agent meant to place these curse marks on people who have committed serious sins and see if they can redeem themselves when literally put through hell. I would go as far as to say this map and the 3 DLC he will be collecting one person from each map, with the 4 people chosen from each map being the 4 playable characters in the final map for some mission that the Shadow Man requires them for. This actually gives me an idea for a theory... 

    I honestly don't see that happening. Treyarch needs the DLC space to continue the story from The Giant onwards considering there are so many questions that still need explaining. Unless they had more than one Zombies map each DLC 

  12. We're really laying on the "there will be a connection to MOTD" info we were given. This may not be it. 

     

    I think the shadow man is one of the victims of the 4 returning from the depths of hell to seek revenge. Or maybe it's multiple people. Like, the whole map is secretly a test to see how these evil people react. The shadow man is the observer, who is actually the mayor, the ref, the movie producer, and nero's debt collector.

    Not to mention the Connection that ties MOTD and the Original storyline together as well. I just hope they don't pull a bait and switch on us

  13. I think shadow man is going to be someone important to the storyline. A character we have never seen yet we have been hinted at for a while now. 

    Weasel, while being the only survivor of Mob of the Dead May or May not be the Shadow Man.

    For starters in the grand scope of things Weasel is not important enough to warrant him being this huge character in the Storyline. Weasel has never seen the MPD. Weasel has never had any contact with 115 or been experimented on by 935. In fact a common man like weasel is possibly even less relevant to the story than the tranzit characters. However there is something about weasel that we are hinted at in MOTD which until now seemed irrelevant.

    Weasel KNEW about Nikolai even though at the time it would have been impossible for him to have that knowledge. Which COULD mean that somewhere between being saved in MOTD and the Events of Shadows of Evil weasel COULD have eventually become aware that all other realities are insignificant in comparison to the main universe which we play in from Nacht to Moon and we return to in The Giant. Seeing that your own reality and all your struggles meant nothing at all would definitely make sense when Shadow Man tries to convince the SOE group that their existence is just a small fragment of a much bigger universe.

    The Shadow Man COULD also be the Entity within the MPD or a Part of the entity that fulfills the MPD's goal of Harvesting "Souls". 

    It COULD also be the Mystery Man from Kino.

    Although Weasel is Definitely not the ENTITY within the MPD. Weasel's relevance can only get him so far within the Ranks of most important zombies characters  

  14. Shadows of Evil takes place in 1942

    Samantha took control in 1945

    Looks like the thesis is debunked......but....

    The MPD was discovered 1940 by richtofen

    2 Years Later in 1942. Griffon Station was completed and Scientists began experimenting on the MPD

    The MPD has been Disturbed

    Possible that the MPD is no longer Pure?

    Would explain the Change crom red eyes to Yellow eyes before samantha

  15. Guise I got a Leak that will surely get me banned. What if when they partnered with the walking dead they made a new zombies map featuring some of the actors from walking dead? Daryl, Rick, Michone, and Glenn. Also what if in Walking dead they show the MPD and the zombies come out and go RAWWERRRR That would be so cool.

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