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ConvictioNDR

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Posts posted by ConvictioNDR

  1. All music tracks in the ZNS files that I didn't recognize from other maps. Music that ends suddenly is a looping track that would be played on a loop in the background during normal play in different areas.

    If I missed any let me know and I'll go looking for it.

    • Like 1
  2. The spider boss music is quiet in game and gets drowned out by all the other sounds, so I've extracted it from the PC files and uploaded it for your listening pleasure. Enjoy.

     

     

    Uploading another video with all the music from the map, so if there is interest in that let me know and I'll post it here. There isn't any music that hasn't been discovered as far as I know.

    • Like 3
  3.  

    It's cool you recorded it. It's frustrating as hell to do. I actually managed to do it once, and only once, on the first day with DBZ, Yoda, and Turtle. Didn't record anything though

     

    Yeah, and me and Yoda also did it with ConvictioNDR and QueenWolf. 

     

    I'll never have the patience to do that 4 player again.

  4. @Fariko Zomb

    I've actually never played WAW zombies at all. Unless u count the Rezurrection pack from black ops.

    Or did u mean zombies in general? Lol of course I have. XD

    I don't count the Rezurrection pack. The zombies in BO don't pull you in when they hit you so they're not as difficult. Also the Verrukt super sprinters aren't in BO so it's even easier. Then of course the weapons are better in BO so making it again easier.

  5. You have to remember zombies was an unplanned game mode started as a few employees side project so they didn't put a lot of time into developing nacht. The building is a copy of a building in the multiplayer map Airfield which is a copy of a building in Hard Landing from the campaign.

    But yeah, the antenna's are nothing more than leftover detail.

    et2olhI.jpg

  6. I apologize for getting personal. Like I said, I enjoy COD. Certain parts of it I dislike. It is a shame that the studios behind it don't make it better where they have an entire team of people trained to work on the game, but I make content for the older games as a hobby with no training at all and can make better content. If you put as much time into the series as I have and learned exactly what it takes to make the game, you too would see every little flaw in the game and wonder why the studio that makes so much money can't take 2 minutes to make a small change and then release it in an update rather than wasting time to change the menu music which is very unnecessary.

    I'm also very competitive so I like to argue. I also take things very lightly so something that would insult others generally doesn't bother me at all. It's a great combination for having fun in arguments on the internet where most people immediately try to get personal.

    As for this

    ZxSpnhA.jpg

    It's the remake I am working on of Backlot from COD4 into World at War. Only worked on it a few hours so far.

    F4wZlgE.jpg

    IW did a terrible job on placing the skybox. You're not supposed to be able to see black from inside the map...

     

    As for Advanced Warfare. Money grabbing Activision and campy part of the community that will piss any old school COD fan off aside, I think the game itself will be good. It couldn't be worse that ghosts I wouldn't think. But COD is very dried up. Look at Twitch streams. People are losing interest. Ghosts averages around 7,000 viewers now. That's very low for a game that is supposed to be a major player in gaming.

  7. Funny that. A dumbass that thinks I don't play games for enjoyment. That's what games are for. I'd tell you play a real game like Titanfall and find out what a real fast paced arcade shooter is, but you chose the system that even Valve themselves rejected saying it was a garbage system.

  8. Never said I hate COD. Just the part of the community that thinks it's fun to sit in one spot of the map the entire game using some target finding site with an explosive watching their back because they have no friends to do that for them. Some people need to realize it's a game. Their mother is not there to put them in time out so they can come out of the corner.

    If I hated COD I would not have spent money on the games and taken the time to learn how to actually make my own maps for COD4/WaW. I never would have played all of the main COD games and even some of the exclusives to other systems. If you knew as much about the games as I do, you too would see that you are overpaying for the same content that could easily be made better.

    Anyway, I'm done here. No point arguing with Activision's sheep.

  9. I enjoy the games when they work right. Guaranteed I've been playing COD longer than you and definitely know more about COD than you.

    I enjoy the games enough to make them something I learn about on a more advanced level than 99.8% of the people that play the game and say they love it.

    Unless you can tell me what this is a picture of. Then maybe we're on the same page.

    ZxSpnhA.jpg

    The games themselves are overall well developed, but it's hard not to develop a good game when you are just copy and pasting the winning formula every year.

    The games use to be better. You used to be able to play them like they were a fast paced arcade shooter which is what COD is/was. Now you have to play them like a slow paced work the corner game. BO2 ruined COD. They added so much crap that encouraged campers that IW had to put something in equal to it so they would sell the game to that part of the fan base that likes to sit in one spot all game. I don't see how anyone enjoys playing like that. I guess when you suck at the game though...

    COD use to be about skill. You go into a COD4 game and try to do well it's because you have skill. You go into a BO1 game or later and do well it's because you got a killstreak that led to another kill streak that you then put on the enemy spawn and just let it kill them every time they respawn until you got 300+ kills.

     

    Your characterization of the DLC is also wildly exaggerated. I don't recall an occasion where you could pay to be "overpowered".

    The maverick is op. It kills just as fast as the remmington but with more ammo, better sights, and a lot quicker movement.

     

    but it seems like you just don't like anything in the game that kills you. You know who LOVES those things though? The people doing the killing.

    I do plenty of killing. So far I have 3 games of TDM on Ghosts with 40+ kills. Plenty of games 35+ kills. Averaging 25+ kills a game. None of those games did I really even try. That's in Team Death Match. Getting that many kills in TDM is not average at all. Most people get 12 kills. But here is the thing. I don't use IED's or tracker sights. None of the cheap crap they put in the game. I don't even run equipment or secondaries. Attachments are usually a red dot and foregrip or a silencer. If there was any skill to COD these days, no one would need the cheap crap they put in the game. It would still be a fun past paced arcade shooter.

     

    Please forgive the 4 billion dollar company for trying to make money.

    The can make money all they want. But they should do it right. They should actually listen to what the people buying the game want. But all they are listening to is the 12 year olds playing the game that can barely hold the controller so they don't move around the map at all and if they don't get kills they will cry to mommy and mommy will go out and buy battlefield. And also they only listen to the "pros" that play lan parties. LAN = no lag meaning the game plays differently than to the mass people that play the game to play and not to make money of the ridiculous tournaments that they put so much money into instead of using it to fix the game for the public.

  10. I think campaign will be good like always. A good story with a couple of good voice actors that get some really cheesy lines. It will play a lot like the MW campaigns.

    Multiplayer will be like MW3 and BO2 combined. Map design most likely back to the old 3 lane layout and size of MW3 since hardly anyone at all likes the ghosts map design when put with the cod spawn system. Weapons will be in favor of the assault rifles. SMG's will be good still, but AR's will be the dominate weapon. Shotguns most likely will be like BO2, or in other words useless. Attachments will be like BO2. Some variant of target finder and mms. Probably some type of motion detector. Just anything to encourage campers, you bet it will be in the games. The same old c4 that can be detonated with mind powers (double tapping x) instead of actually using a detonator will most likely be included. Along with something similar to the ied of ghosts where you have a claymore with an explosion more powerful than a nuke. I'm sure they'll put in cute little interactive crap in it like doors that can be closed to attempt making the maps "cooler". I'm sure all the multiplayer trailers will look super good and like you can run and gun but when you play the game you are forced to play the corner if you want to keep a positive kd. So boring, but that's what cod is now. I'm sure they'll use a class system similar to ghosts. No doubt they will throw in a remake or two from MW3 in DLC so you can pay for the map a second time. I'm sure there will be personalization packs of characters from campaign that you have to pay for. They're probably going to make an Obama voice pack and maybe a Jesse Pinkman voice pack that comes with a blue meth crystal camo. Probably do some transformers voice pack too. I'm sure the gold camo will look like crap again. Wouldn't be surprised if they add in menu music packs and menu background packs. Maybe even rainbow muzzle flash fx pack. Just anything they can do to make a buck. Maybe they'll add dlc perks like juggernaut and commando. Can't forget dlc guns. Pay to be overpowered.

    The coop mode will probably be survival from mw3 with robots.

    Point being, it's going to be the same game as always. Only thing changing is they will find more ways to squeeze every cent they can from you while you pay for the same content you've owned since 2007.

    Is that better? Cuz the picture pretty much said it all.

  11. I kind of enjoyed it in MW3. But ghosts feels like the spawns are too broken for it since all I do is spawn and die in that game mode due to spawns being so spread out and the dropzone moves right to my spawn half the time so they're already on me.

  12. I miss COD 4/MW2 map design. Sure you get spawn trapped sometimes, and I don't miss that. But the simple things like them not clipping every piece of furniture in a room so you can't get on a coffee table or chair. Infinity Ward does a little bit better than Treyarch with it, but there is still plenty of things you should be able to get on top of in both games that would not be glitching or giving a huge advantage, but they clipped it.. Maps should be designed so that you can get anywhere you want within the map, so long as it's not giving you a huge advantage over other players like a roof with a lot of head glitching spots or somewhere like upstairs of the bakery in Warhawk that has no flanking routes. All they have to do is clip off the edges of the maps and let us freely move through the map.

    Also, where do we vote for these "fan favorite" maps? Cuz I absolutely hate nuketown and dome, but I was never given the opportunity to vote for my favorites? The only reason anyone enjoys those maps is because they always play with a full team that is able to spawn trap the other team. The poor other team ends up hating the map because it's not fun to go negative because you spawn and immediately get shot by an lmg with a target finder. 

    One thing that should be mentioned is the spawns on behemoth are absolutely broken. Literally both teams spawn in one area of the map for the entire game and the rest of the map sees absolutely no action, but it still won't spawn you safely in one of those areas.

  13. I don't remember the trailer. I haven't been paying attention to ghosts much. But I was playing on it, and I cannot find anywhere that you can fall off. I think what they really meant is when their dedicated servers that they pay $5 a month for lag and end up taking you off the map. That's the only way I see it possible to fall off the map.

    Their servers suck so much. Yesterday was the first time I've had a server stay connected the entire game, but it was the most lag I have had in ghosts. They need to take the dedicated servers out of the 360 version and stick completely to peer to peer hosting like all the other cod games before it on consoles. The game itself is low quality.

    The models are the only good thing the game has going for it. There is a lot of detail in them. Unfortunately, the game was not made to it's fullest potential so you can't see the real quality of them.. Just look at these compared to when you've seen them in game. I pulled these models from the PC version and imported them into Cinema 4D. The detail is great, but the game sucks.

    wolf_zps1cbe1ac8.png

    fed_space_render_zpsf597d808.png

    alien_minion_render_zpsaaf82379.png

  14. The map seems to play slower than the previous two in the begining. At least to me. As you work your way into the map, it gets a lot more intense though.

    I like the sticky flares or whatever they are. They're very useful.

    The new aliens that replaced spitters can be a bit annoying, but if you kill them fast, they're not a problem.

    I've not really payed much attention to anything else though.

  15. Take it with a grain of salt, as there is NO profit in making a new DLC now for 2 reasons: 

     

    1: The jump from Black ops 2 to ghosts: We are halfway through the second season, many have abandoned their copts of BO2 for ghosts, especially the MP fans. 

     

    2: The jump to next gen. : By now many others have sold their 360s or ps3s for the new and improved tech. what good would it be now to make a zombies only DLC for BO2? None, as no one would be left to buy it.

    Not true. On Xbox 360, the Ghosts multiplayer at the most has 130,000 players online. Usually when a new dlc is released. Average it gets around 93,000 - 102,000 players.

    Black Ops 2 on the 360 averages around 120,000 people online every day. I know on PC, Ghosts averages about 250-500 players online, maybe 1,000 on the free weekends; where BO2 has around 750-1,500.

    Also, I don't know anyone that has bought the next gen consoles that hasn't kept their old consoles too. I know I won't be getting rid of my 360 because I like playing the older games that were made to be fun, not to be the most graphically realistic.

  16. I heard something last night about a possible 5th DLC. Some people saying it will be a zombie only DLC. Only question is, is it like Rezzurection and just brings back old maps, or is it some new maps. Quite possibly other maps they planned on making throughout the time of COD zombies but were rejected due to not having enough time before they had to develop the next game. Now that they are given an extra year for development, maybe they will release DLC to keep the lifespan of the previous game going longer. All I know is, if they release another map pack, my season pass better cover it..

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