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Posts posted by Doppelgänger
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12 minutes ago, Nieno69 said:
Solution code ascension
Vigenere - i solved it with word attack...
My name is my name. My name? Oh, yes, it is jersh. How long have l been floating? Minutes? Years? Where is now? I guess I can forgive Yuri. I quite like my new form. Hmmm, where am I now. A city on fire by a river. I know this place. Finally, I am home
Ah damn, beat me to it! Great job though.
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22 minutes ago, Kalinine said:
Transcript:
Mq pezw qg zy fcqr. Eg bnmw? Ql, lwa, wg ik liekp. Vbw dqrt zijr l tgia xtcntapk? Zavigek? Ainja? Kuejg mf fwk? V gmgwf A koa fgtkvnm Mhra. K uhabs yicg ql fmk sojo. Lzeu, kuejg ez A vcj. A ukxl gv tvrw dc n jqjrr. A mrbo bvvs hnepw. Nwaadnc, V su vbmw.
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After a few hours of intense brute-forcing this cypher, I have been left with a mountain of crumpled paper and the decrypted message.
+81
638433687387-7825328744445444833-
46737678-44-6636384327684377-
4273433233673-932685373224446-
46843228853-843684374778455-
285274346843-2489First off, this is what is known as a T9 Cypher. I reached this conclusion by noticing the +81 at the beginning of the message. At first I was unsure what this meant, until I realised that is was a dialing code. For example, the dialing code for Australia is +61. When I researched this, I found that the dialing code at the start of the cypher was actually, coincidentally, the dialing code for Japan. Now, the cypher works much like old phone keypads did. Where the numbers also acted as letters. The '2' key gave you the letters; A, B and C, the '3' key gave you the letters; D, E and F, and so on.
Now, to the cypher. In the first line of numbers we have, 6384336878378. This means the first letter is either; M, N or O. The second, being 3, with gives up the possibility of D, E or F being the second letter. Continuing on, checking each and every number for their respective letters yields; Of the four test-. It was at this point where I assumed, by context, what the next set of letters would come together to form. Which I thought was 'subjects'. After checking, I found I was correct, and was able to remove a huge bit of work out of the way, and was able to continue on.
Also interesting to note, is that I could block words from crossing over from their respective number groups by looking at the dashes throughout the message. This meant that every group of numbers HAD to be either an entire word, or a group or words that fit into that line.
Now, I did get stuck when I reached the number 44. Taking the rule I mentioned in the previous paragraph, this meant that these two numbers had to be two letters. Considering the dashes mean we can't carry words over, I could only get GG, GH, GI, HG, HH, HI, IG, IH and II. Of course these would make no sense if put into the message as 'HI' is the only word we can pull from this. It was then when I realised that on the old phone keypads, if one wished to use a number in their text message, they would had to keep skipping through the letters until they reached the numbers. So, seeing that the word prior to the 44 was 'report' it made sense that it was indeed, "Report 44". I went through the rest, checking nearly every single possible combination and finally managed to pull the entire message from the cypher, which reads:
Of the four test subjects highlighted in Report 44, one of the brothers has died before we could reach him in the battle. The other is still at large in the city.
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@Hells Warrrior I've been seeing some posts duplicating when users post them. I've seen this happen before, but I'm unsure if you ever managed to sort them out. If you did, they're back. Just letting you know, friendo.
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I really like Fear in Headlights. It lets you back yourself into a corner and free yourself up for 2 minutes. However it would be far less useful in a Solo game that in Co-Op.
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With the new Eclipse DLC we have been brought 4 brand new GobbleGum flavours awaiting us in Dr. Monty's Factory. Here are their names and uses, as well as how they are activated and how long they will last for.
Unbearable: Mega - Auto-activates when a teddy bear appears in the magic box. Magic box re-spins automatially. Magic box will not move for several uses.
Fear in Headlights: Mega Rare - Zombies seen by players will not move [Activated (1x Activation, 2 minutes)]
Temporal Gift: Rare Mega - Power ups last longer [Activates Immediately (Lasts 1 full round)]
Secret Shopper: Ultra-Rare Mega - Any wall-buy can be used to buy ammo for any gun [Activates immediately (Lasts 10 minutes)]
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Or just slide through it with Juggernog equipped. Would save you the chance of getting immediately downed by the Panzer.
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My main problem with this perk is that, because we have Seraph's Combat Focus, it becomes nearly useless. The boost it gives is good, but is real underpar when out up against other perks. Does anyone else think it might be a good idea for Treyarch to either completely rework the perk or remove it and add something like Toughness into the game?
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What is interesting to note is that they were all primed for launch. It wasn't as if Group 935 were stockpiling them on the side "just incase". They must have had some plan that involved them being launched.
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Here are clearer pictures of the boat from Call of the Dead.
These screenshots were from this video by RADAUSTIN27: https://www.youtube.com/watch?v=89GMu7ZPcK0
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Give it a 25% - 50% penalty when re-spawning.
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I could jump on this idea. Perhaps if it was "boots on the ground" only and we had no enhanced movement, the maps are really not meant to be played with jumping around in mind.
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I only say this because I can tell there is clearly not enough evidence for this to become a 'thing'. Some people don't seem to consider that there can be more of one thing in this universe. A Japanese boat that clearly sunk offshore this island could never become a wreck on the icy shores of the Siberian outpost we visit in Call of the Dead. It's a lot like the theory that many have mentioned about the orb on Moon being the Summoning Key.
I apologise for coming off as rude, however if I see something ridiculous I will try to fix it. All I ask is that a little more thought goes toward posting a theory. Keep in mind that that doesn't just adhere to yourself. The entire zombies community, myself included, should always endeavor to put at much thought to a thread or theory before we post it.
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No. This is absolutely not a thing. The only similarities are that they are made of metal and they float. The vessel from Call of the Dead wasn't even a boat. It was a ship. Could you please stop posting ridiculous threads like this.
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I don't want to see another instance of powering up machines and the like using outside sources. Tranzit, Mib if the Dead, Origins and Shadows of Evil really ground my gears with this mechanic. It doesn't make a game harder, it only lengthens the process in which it takes to activate what you need.
As for the drop, we know only one thing: It will affect solely the player that picks it up. The seed argument is probably the most logical, as I see it being a puffer fish making the game far too cartoonish.
And on the boss creature for the map, I think this is the Thrasher we've been hearing people preach about found in the game files. Personally i hate data-mining, but the idea was there so I wanted to share it. As of now, it seems that it might work on an evolution system. Where a select zombie could have the chance to turn into it.
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1 hour ago, Stop Mocking Me0 said:
It appears it's the tomb of the king who once fought margwas with his wolves in the castle long before this castle was occupied by 935 scientists. Or at least thats what quotes state.
If you mean the pyramid is the Wolf King's, that is incorrect. In fact, the Wolf King has no proper burial place. Instead his remains were somehow strewn about the map and during the quest to receive the wolf bow, the apparition of the king's hound digs up his bones so that we can finally place the king's body in a proper tomb.
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For the one at the Rocket Test site, stand in front of the truck that has the teddy bear inside of it and aim up at the pyre. Use the inside angle of the arrow, the part just under your hand, and align that with the sloped side of the pyre.
For the pyre near Double Tap, pull back the bow and walk down to the small courtyard near the broken bridge. Stand next to the KRM wallbuy and aim at the pyre. Move your aiming reticle up so that it is in line with the mountain top to the left of the pyre and fire.
Follow these steps and you won't miss. I can provide photos of where you need aim if you wish.
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Blue Power-Ups are extremely different to Green Power-Ups.
The drops that are green affect your team as a whole, some excluding those that have been downed or have straight up died. Whereas drops that are blue affect none but the player that picks them up. We've seen this the past with the Death Machine, Zombie Blood and now the Tram Fuse. Considering that the item dropped alongside the Death Machine also has a blue aurora surrounding it, it is clear that it will affect solely the player that picks it up. Saying that it could act like a currency in a sense, as we saw with the Tram Fuses in Der Eisendrachen, is logical assumption. I'm still hoping we see them bring us a new gameplay element with my Evolving Perk idea.
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I really hope there is more to these. There is way too little to even be presenting them to the less informed parts of the community in my opinion. I suppose for now we will just have to wait and see if and what they are planning.
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I'm really hating on how simplistic these "bio" cards are. What little information we get, we already know. Does anyone else feel the same?
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Then lets get back to the original thread. No one is blaming any one person on that. It was a group effort. Getting back on track however, what do you other guys think about the Division version of the Pack a Punch? It wouldn't hurt what we already know about a Div. 9 Pack a Punch, because we've never seen it in the only other map pertaining to this group.
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You can still receive the Der Meisterbogenschuetze achievement if other people in your game complete the others. So you still need proof of completing it solo.
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Capital letters aren't going to make it make any more sense.
Remove the fact that the Der Eisendrache pieces are seperate. You'd have access to it. Because if it is the same as the Pack a Punch from Origins, which it quite clearly is, then it shouldn't be broken and thus would be accessible from the get-go.
See how ridiculous that sounds?
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14 hours ago, Stop Mocking Me0 said:
I KNOW it takes the same amount of effort to activate the PAP. That was never in question.
WHAT I'M SAYING is that the TYPE of pack-a-punch determines the way it's accessed.
If the teleporters and MTD in the giant weren't there. Would you be able to access the PAP once power was on? Yes you would.
This is marginally different then the PAP on SOE, which would require you to do rituals. If the rituals wern't in the map, there's nothing to trigger the wall in the back of the PAP room from turning from a regular wall into the PAP for the map, however the wall would still be there.
And in DE, you collect the parts of the PAP. You go around the map finding the PAP parts. If you took it out of the map then you'd have taken out the PAP all together.
Imagine this was a set of custom maps. The only difference was that I removed -the MTD, -The gateworms,-the PAP teleporters from their respective original maps.
Would you be able to still use the PAP in the giant? YES.Would you still be able to use the PAP in SOE? NO, but the wall that becomes PAP would still be there.
Would you still be able to use the PAP in Der Eisendrache? NO, and the PAP wouldn't be there at all.
Have I made this clear enough now?
This makes absolutely no sense. If you remove the catalyst which causes the Pack a Punch to open, it becomes inaccessible.
Saying that the MTD's aren't needed to open Pack a Punch is simply ridiculous. Of course you need them. If you removed the MTD's from Der Reise or The Giant, the Pack a Punch is still 100% inaccessible. I honestly have no idea what you are trying to prove by saying this stuff. Saying that you can use the Pack a Punch "right off the bat" in The Giant is ridiculous. You were wrong to say that. So instead of going on and attempting to prove that you were right, own up to the error. Your theory that each type of Pack a Punch machine is activated is wrong. Because if it were, why didn't we need to connect teleporters to a mainframe in Black Ops 1 and 2? If then your argument is that your theory adheres to the current universe, the why didn't we teleport the pieces of Pack a Punch the in Origins?
Eclipse DLC: New GobbleGum Flavours
in Zetsubou No Shima
Posted
I believe the Fear in Headlights GobbleGum with use the same mechanic that we saw in one of the Nuk3town mannequin Easter Egg, where they only stopped if you looked at them. When they leave your field of view, they begin moving.