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Posts posted by Shootinfish
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1 hour ago, Draz said:
Damn that's a lot of arrows. My eyes can't quite recognize the order that you've drawn but if I have free time I could just go over the numbers and check if they are right, and trust in your order :P
Also, I could upload the picture somewhere else than Imgur for better quality, what would be a good site?
There is a option on imgur to upload high quality in settings (sorry if you have already done this and still bad )
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51 minutes ago, Nightmare Voyager said:
An artifact/book/place?
Maybe all three, a library contained in a object capturing everything from the beginning to the end or something like the golden record
Sorry i was going off on a tangent
If you look in to the spelling and greek it is inherited from I think its quite interesting and doesn't seem related to time
Really don't know why they have used a slashed zero either
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Its a double edged sword butterfly both sides, the good is you find EE are not there that people fabricate ,the bad you find out about content that you should find by trailers or in game.
I wish we could go back to world where datamining wasn't the first source but I would be a fool to think so
Maybe if we as a community checked out what content fully and questioned in every detail that we are given from both official and unofficial channels maybe things would have been different
But alas mining is here to stay
I suppose the devs can make there code from human parseable to barely runnable but it makes it harder for modtool users (which I think they already doing)
Back on topic : I hope they introduce some strange botany and tie it into the story without it getting to farfetched I suppose we could look at It as a new branch in the story
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https://www.newscientist.com/article/mg21328502-000-lost-treasures-the-soviet-seed-bank/
https://en.wikipedia.org/wiki/Nikolai_Vavilov
Its doubtful its connected but its an interesting read
And also the rumours concerning die glocke there where supposed to be experiments with plants seeing how they decayed next to the device
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I knew about the teleporters being marked FRA ENG GER but didnt realise that there where only 2 letters on the right and the third is on the left there could be more to this i will keep an open mind
The text on the radio i find very interesting it looks like its VV and not w and the dial to the right is strange also it goes up in 13 until it gets to 104 then goes up 16 to max at 220 i also cant translate the text below or Ratrprtiflmepa or find it on any ww2 electrical equipment
Lautenrk u. vvenderknr
maison glaicha
farbgunya-Nr. hubrn -
Zombie manual
Another radio pic sorry but I find it interesting and there might be some data within the dial
A B C A G R S I cant make out the other side
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Sorry for the terrible title if you read any of my posts your know I'm not very good at these sort of things
This is a thread for screen caps of out of place things in DE that hopefully will be explained
Firstly the gauge what does it read it has numbers top and bottom
And this AR. 410 any ideas ?
Whose bunk is this and what book is on the bunk is it one that is seen around elsewhere in the map
Has anyone tried to translate this radio
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I have only one game successfully migrate , I don't see it as anyones fault if there was a quality connection that can port forward between everyone then it should migrate 9 times out of ten this doesn't seem to happen , you need to have more insight into the evidence to make a correct and proper judgement before blaming bad netcode
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I haven't completed nightmares yet but here is the first missions text
Hopefully a few people can record a couple each and we will get them all to review
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26 minutes ago, AlphaSnake said:
Damn it, I thought Treyarch would be more careful with the files this time around...
This is not legit in my eyes.
Cheaters shouldn't get the glory.
Regards Alpha.
Not a lot they can do with audio files there is a format for them they can be read , once the header is dissected it just a case of reading the quantized data
Unfortunately this is the way were going with who can crack it first by any means and its difficult to prevent circumvention
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I just used PS4 share to record and clip it , then copied it to usb and played it using media player classic at a slow speed ,you can take a screen cap with MPC aswell
Its difficult to get the whole message with screen caps though
If I get more time I will record them slow the speed down and make them available so anyone can read them
As for what I was talking about the report seems from taylor and he saying that they didn't survive the DNI surgery which isn't the same as the story
Quote form above image
"I personally interfaced to assist with there intergration acclimation and training. Unfortunately complications arose during the procedure - They were pronounced dead shortly thereafter"
EDIT
Here is the video of mission 1
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Is anyone recording and reading the text at the beginning of the missions
I have had a look at the first one , and it says they didn't make it through the op , any ideas ?
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Sorry to double post but
Firstly I should say that I should not just learn maths but also how to search the forum
If I had I would have found the answer to the calculations the thread below
http://www.callofdutyzombies.com/index.php?/topic/154218-adfgx-cipher/&page=1
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Not sure why im replying
but you havent supplied a fractionation key
to go with the transposition key you suggested"Because portals is a severn letter word"
The total number of transposition keys for 7 columns is
(7!) = 5400
This is a guess BTW to end this thread
The total number of polibuis square fractionation keys is
(25!) = 15511210043330985984000000
I do believe it has not been concacated and there are six columns but this still would mean
(6!) = 720 transposition keys
Still insane figures for pen and paper cipher
And if I was to try generate all the fractionation keys on computer I would be well dead before it finished
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@PINNAZ Yes hopefully he will have it cracked soon
Its just i thought there was some maths gurus on the site and they could crunch the numbers while waiting for launch
Anyway
Let see if i understand this cipher right
Before you read anymore this isnt me trying to crack the code its just to get the understanding
of how it works and if i got my calculations right (which i proberly havent)
FFGXGD
GFFAGF
GGDDGF
FFXXFF
FDGFFG
FDGFFG
FDGGFF
FGFGAA
FXFXDX
XFXDGF
FAGGFF
AFOk im assuming it hasnt been concacated its still
in its grid but columnar transposition has been
performed and its a basic order of alphabet
So i take a 6 letter keyword im going to be
unoriginal and use
ISLANDADLINS // Island in alphabtical order
FFGXGD
GFFAGF
GGDDGF
FFXXFF
FDGFFG
FDGFFG
FDGGFF
FGFGAA
FXFXDX
XFXDGF
FAGGFF
AFISLAND // columns rearranged
GDXFGF
FFAGGF
DFDGGG
XFXFFF
GGFFFD
GGFFFD
GFGFGD
FADFAG
FXXFDF
XFGXGX
GFDFFA
F AWhich would refractioned to
GD XF GF FF AG GF DF DG GG XF XF FF GG FF FD GG FF
FD GF GF GD FA DF AG FX XF DF XF GX GX GF DF FA FA
Now the 5*5 polybius square i could have looked at frequencies but just used numbers instead of
letters for simplicity
A D F G X
A 1 2 3 4 5
D 6 7 8 9 10
F 11 12 13 14 15
G 16 17 18 19 20
X 21 22 23 24 25So the decode output would be
17,3,18,13,4,18,8,9,19,23,23,13,19,13,12,19,13,12,
18,18,17,11,8,4,15,23,8,23,20,20,18,8,11,11
Hopefully i understand it correctly
Im looking at some c sourcecode but its for ADFGVX
cipher ,if i was more proficient in programming it
could be altered to ADFGX and batched output
Then i dont know what to do with the output maybe
i could grep it somehow
Anyway i had my fun with it hopefully it will be
decoded soon
BTW This what happens when your waiting for a Black
ops to drop you go a little insane "Well i have
anyway"
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This is regarding the MOTD loadscreen cipher
Now im not even going to attempt to decode it as cryptography is all new to me
But i am interested on the complexity calculation of the cipher and wondered if anyone has any insight in getting a actual number if we fix some variables
We can debate the variables make them constants and try calculate total number of combinations
Assuming a 5*5 polybius for the ADFGX
(im guessing there is 625 combinations of alphabets but im proberly wrong)
Assuming the loadscreen column width is key length which is 6 which i have squared for transposition
Assuming the key is an word in the english dictionary (Needs more research but 15222 is a quick and dodgy web number)
625 * (6*6) * 15222
I came up with 342495000 possible combinations
Now i know some people will laugh as i proberly got this totally wrong but please correct me and add your input on the complexity of this cipher
Hopefully we can get an agreed formula to start with and then debate the numbers
EDIT These calculations are totally useless and I need to go back to school to learn basic maths like factorials
Hopefully the cipher breakdown below is correct if not please let me know
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This is really great news for the community ,
I might have to invest in the pc version next year
What im trying to work out is how I am going to fit everything in timewise , so much to do and only 24 hours in a day
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Im really enjoying the varation of sounds in all these clips cant wait to listen to the game through my sony gold headset
Theres a total of five original perks listed and the new one widows wine
The others could be rencarnated into gum making wonderfizz redundent unless it was used for the remaining perks
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Nice @PINNAZ I will take a good look at the library
Still strange why there is nova6 tanks on the moon though and the red crates with "U" on that I assume stood for uranium
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Yes I should learn to tell the time
The seconds hand is in three different locations for the three instances though or am I wrong there also
Im just wondering why that is different and why the clock stops completely in the first released Giant trailer
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Black ops 3 official soundtrack is available to preview on amazon including some perk jingles
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Wow, I have to admit that's a good find. Now we know they're still here (though we could have suspected)!
Actually, I was referring to the clock in the background. The minute hand is at 9:00.
I think its the red seconds hand you can see and its at roughly 45-48 seconds
What is interesting the original giant trailer showed the 2.15 with 0 seconds as below
From memory and I am most likely wrong please correct me but didn't DR have 9.35 and click over the same 2 or three seconds
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Heres the mystery box by power
CG_Spawn: no free fake entities
in General Zombies Discussion
Posted
I dont know what it is but it could be a generalised error code meaning its not always the same problem generating the error code
I not tech savy or know anything about the toolset but i do believe that the devs work hard to constantly improve and maintain the toolset
Its really not as simple as saying lets dump the engine and get a new one
There not going to move to a different engine when they have the gtkradiant based toolset already developed and working successfully
Even if they did it wouldnt be a error free zone and you would still need to customise the toolset
It takes a long time to develop toolsets and its a difficult job to develop a tool set in parallel with the software you develop it with