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Dahniska

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Posts posted by Dahniska

  1. Just now, Nightmare Voyager said:

    I know it does, but I don't always get Perkaholic from Dr.Monty's Factory and play a lot of Solo games. But as I said, I like the idea of it unlocking at round 10 more.

    Activision made it so that you if want a better chance to get it, you can buy "COD points". I didn't buy them and I've gotten like 12 Perkaholics since the game came out. You can also "Close Application" before your game ends if you used a gumball and don't want to lose it, but you lose all XP and progress made in the game by doing that. Good luck getting more Perkaholics!

  2. On 12/15/2015 at 9:58 AM, Nightmare Voyager said:

    The solo feature thing is something I majorly agree on. If you can't keep QR past three uses, it would be nice to have a perk that lets you revive with all of your perks three times. Although I think after the three uses, perks like QR should return 10 rounds later but that is just me.

    Doesn't sound like you know this, so I'll tell you. Perkaholic supplies Revive even when the machine is gone. I think that On The House can also do this though I didn't test it yet. If you got Perkaholic, there's your extra QR. 

  3. I know I am biased but I felt that Mob may have been the best map ever made yet. Origins would be up there with it though. If this is going to be like those maps, directed as well by Jason, I am very certain I will love to play it. It looks a bit different but as long as I can enjoy it and it holds to the basics of what made me love BO2 Zombies, then I can't ask for more. 

    Funny how the maps remind me of Mob, Buried and Origins all at the same time. Well done 3arc.

    Also wanted to point out that while the map screams "Mob" very loud, it's interesting to see yellow eyed zombies again. 

  4. I'm a bit disappointed that without giving the players much warning, Activision decided to give PS4 first DLC... oh well. It wouldn't be so bad if so many people hadn't bought XB1 in anticipation of this game - after all, we have been conditioned to seeing content first for Xbox. But it cannot be helped. Instead of complainining I will just try to get a PS4, though who knows? We may end up going back to mostly using Xbox anyway, as it might still be the better version of the game. 

    Disappointed with Activision's choice, but at least we didn't find out about this on release day, you know?

  5. Hey guys!
    I know this game has been out for a long time, so there is nothing new here really, but since people on twitch have been asking me to make a video guide to show setting up Mob of the Dead, I recently made one and uploaded it to Youtube. Figured I'd post it here too to help any beginners who want to learn how to start up a game on this map. Hope you all enjoy it!

    Cheers!

     

     

  6. -Less Survival Maps (maps where there is like nothing to them but box hitting over and over again for a ray gun). 1 or 2 at most, and make them unique, not sections of other maps. 
    -Maps with dynamic/new environments/settings. I've always thought a cool setting for a map would be discovering a well-preserved underwater site like Atlantis with its own "air bubble" or something like that (but going there awakens the zombies). Having to put on a mask to travel through an unsafe zone with a different challenge to reach Pack-a-Punch or something like that. Map ideas like this would be so fun to play and really bring a fresh and fun feeling to Zombies. 
    -High-power weapons for all players like the Hell's Redeemer or Origins staffs. That way everyone can do part of the work for high rounds.

    -Return of different weapons for different maps like Black Ops 2. EMPs, Skorpion Evo, Uzi, etc. Weapons that aren't in every map bring a unique spice to each.
    -Small changes once in a while to maps during gameplay. Maybe a section of a map flooding every 30 mins, forcing you to move from one area to another once in a while?
    -If there's boss zombie rounds make them not random. 
    -More map-exclusive perks, and no persistent perks. 
    -Keep buildable wonder weapons, but having those alongside box wonder weapons would be nice.

    That's all I got offhand. Nice list. :)

     

  7. @Hells Warrrior Good stuff. Getting completely fed up with Destiny now and am likely to be abandoning it now for AW zombies, but seeing as that is not due for another 4-5 weeks I would be down to rattle out some co-op zombies with you if you are down?

    Same to you @Dahniska I am good to attempt a serious high round co-op run or two if you are interested?

    I'm pretty available for playing coop Zombies with friends. If I'm not in a focused high round solo game or unavailable entirely (as will be the case until the end of this year) I am usually up for it, you just have to hit me up and let me know your interest and availability. We can go from there. Next year when I get home I will most likely be playing Buried Solo a LOT but that doesn't put coop out of the options, so hit me up.

  8. I shall be watching from the shadows. A bit sad that the twitch community was against this (a lot of them) but it is what it is and I'm still sticking around here, lurking. Have fun people. And you will see me here. ;)

  9. Wait, how did origins nerf flopper? 

     

    It still takes away splash damage. 

     

    It still causes massive explosions when one dolphin dives. 

     

    What could be nerfed about that? 

    It seems nerfed because it's really not useful. Mustang and Sally being gone takes away the best use for Flopper. The perk itself is mostly the same but considering the rareness of having to take fall damage or explosive damage on the map, it's not a very useful perk like it was in previous maps. Most players don't consider it a priority perk and go for most of the other perks before Flopper. The main reason to want it is for grenade or War Machine use on insta-kill.

  10. If you're out there watching, Treyarch, please save us!

    Next year is going to be really important and if this MP from Sledgehammer doesn't turn out to be a lot better than Ghosts, Treyarch's next game is gonna be the final defense for the survival of COD most likely. I'm really hoping that they blow my mind with quality like they did last time. 

    Not hyped at all about this new game mode. Hopefully the fusion of various FPS games that AW MP is gonna be is going to turn out ok for a while.

  11. @Dahniska - damn that's a nice start.

     

    I do think it's a little out of reach for most people though.  Not too many players could manage by the church with an M14 and no Jugg.  Not many at all.

     

    I understand that all the steps you do make sense, and are fairly easy to do.  The big problem is that it's so damn easy to die on this map that someone who isn't as comfortable as you is going to struggle to do it in the same way.

     

    It's very good to watch though.

    Thanks Chopper =) 

    I put this here to show that it's do-able to get all that stuff done early. Just takes a lot of practice. But hey, if you want to achieve a goal, practice, practice, practice, eh? I wish everyone who tries to do this good luck - it can be done. Just practice and keep trying until you do it.

  12. With practice it's not that hard. What's harder was figuring out how to do it. 

    http://www.twitch.tv/dahniska/b/567016730

    Fast forward to about 7:30 and you can watch it done. I think I had the full easter egg done by 18 or 19 that game.

  13. What Boom said is basically the general consensus among the serious Zombies community. A lot of players don't even bother to build the Fire and Lightning staffs when going for rounds (assuming you're going with 2 or 1 player games).

  14. I wish I could say that I had a WR but I don't. =/

    Was on 140 Buried earlier and died to a slow walker. Like others I still have things to learn lol. 

    Anyway I'll just copy Lawton's and fill in my own stuff with maybe an addition or two. ;)

     


    Favorite map: Origins 

    Favorite weapon: Ice Staff (does tomahawk count? =P)

    Highest Solo: 200 Mob of the Dead

    Highest Co-Op: 50 Die Rise (Was over a year ago)

    Highest Kills: 125,000 Mob of the Dead

    Rounds that are/should be/should have been on ZR leaderboards: 117 Origins, 200 Mob, 140 Buried. 

    Highest Flawless round: 95 Origins. 


    Still gotta get a flawless 100 >.>



     

  15. @Dahniska: That's true. Nintendo is great at what they do. If someone else tried to make their own versions of the games, it'd be quite a risk. However, while sometimes such things can flop, like most games based on movies, they can also be really really successful. Just look at the transition between Fallout 2 and Fallout 3.

    You make a great point, but I'd like to add in that before Fallout 3, Fallout wasn't such a huge thing in the industry. Bethesda came in and took a franchise that had some fans and turned it into a really big thing. Something that would be a bit more like what I'm talking about is if Bethesda/Zenimax (of which Bethesda is a part) gave a new company the job of making their next Elder Scrolls game (a sequel to Skyrim). I guess I'm trying to say that like Treyarch, they have succeeded at making a really popular game (mode) and giving it to a third party developer would more likely hurt it than improve it, as opposed to giving a third party something that hasn't really turned into something big yet.

    Great points though.

  16.  

    Ghosts now on Xbox 360 has less than half the players of BO2 on a regular basis.  (last time i played which would be around peak time in the US between 8-11 PM central time it was Ghosts ~75,000 BO2 ~166,000)

     

    ...and this is due to more people picking up CoD games for the first time because of Zombies. No one bought Ghosts for Extinction, well maybe a few hopeful Zombies fans did, but the modern success of CoD I attribute to Zombies mode.

     

    After seeing how many people play Multiplayer BO2 vs its Zombies modes and the major sales of IW CoD titles, I have to say that to me it seems that the success of CoD overall isn't because of Zombies. It's multiplayer. People love CoD multiplayer. Zombies is a nice side thing they have going now but I'd say Zombies accounts for less than 20%, no 15%, of CoD traffic in Treyarch titles. This doesn't take into consideration IW titles.

    We all love Zombies here, but the fact of the matter is that the numbers show that Multiplayer is what CoD sells its games off of and its fans come back over and over for.

    Also going off of what MMX posted, can any of you imagine what would happen if Treyarch were hired to make the next Zelda game (if anyone other than me and MMX has actually played Zelda games)? Or if they were hired to make the next Super Smash Bros. game? I can't see that they would be able to make a game that felt like and played like the Zelda games (or Smash games) that people have come to love. Where I'm going with this is that I see the idea of another CoD developer being able to also make Zombies content as not being a good thing because they would not make it the same as what people have come to love. Not in and of itself a bad thing. But then also consider that if EVERY CoD game had Zombies, its uniqueness would be shattered entirely and honestly I think people would become tired of it a lot faster.

  17. Really hope that Zombies stays a Treyarch exclusive. I don't want to see any other studio touch it - its success has been because of the people who have made it, and they are the ones who I want to see continue to handle it. 

    I agree the evidence shows that Sledgehammer seems to be giving a nod towards Treyarch, and I wouldn't mind if they made something a little bit similar in some fashion, but Zombies as we know it really should stay something that only Treyarch brings to the CoD franchise. If Sledgehammer were to take Zombies in their hands and try to make new stuff based off it, I highly doubt it would be at all like what we have come to love and I would hate to see another studio take something which has worked out so well and mess it up. 

    Really, really hope that we don't see Zombies in this CoD title. 

  18. I can guarantee from my many 140+ games on Mob and my many 80+ games on Origins that you do not want fire sales for Solo in Origins (or Mob for that matter). 

    Basically how drops seem to work in Black Ops 2 is that you are guaranteed 4 a round (starts somewhere in the 40-50 range and continues all the rest of the game, same concept on 190+ as 50+). The rule is that you will never get more than 2 of a particular drop each round (from the ones dropped by regular zombies) and that if you do not get a drop on one round, you are guaranteed that drop as one of the four the next round (only drops you will see are the ones that are available at the time for that map). 

    For example, you get 2 nukes on round 60. Then a double points and an Insta-kill (Mob of the Dead btw). That means next round you will for sure get a Max Ammo. I've seen rounds where you get double of two drops, for example 2 nukes and 2 double points. The next round you are guaranteed at least 1 Max Ammo and 1 Insta-kill. 

    In Origins you throw Zombie Blood into the mix. Because of this you have a lower chance of getting a Max Ammo since the game has more drops to randomly choose from. You do NOT want Fire Sales ever in Mob or Origins, Solo or not. 

    Brutus' drop in Mob is counted as one of your guaranteed 4, for whatever reason. The zombies will only drop 3 more any time Brutus shows up. The Panzer's drop is considered separate. 

    Trust me I've played this game so much and seen this so much. This is invariably how it works. You do not want Fire Sales. Anyone who tells you that what I've said here is inaccurate does not know what they are talking about. 

  19.  

    Not really bro. Origins is still hard once setup and both training and camping behind the tank station are not easy. You cannot autopilot that spot no matter what, unlike a lot of strategies in Zombies. Origins is a hard map. It gets easier once you get going but it is not Ascension easy. 

     

     

    The camping spot you showed me might be tricky, but the actual training part is beyond easy. You literally just start on the hill, move along the wall and all the zombies are behind you instantly. It is the easiest training spot I know of on ANY map. Panzers are also very easy to deal with, as you well know. I showed it to a kid who is garbage at zombies and he got to 88 flawless!

     

     

    On Ascension you have what could be considered the "safest" wonder weapon to protect you, along with only zombies to worry about. And the monkey rounds are practically just breathers.

     

    Yeah, you should try dealing with Monkeys on round 50+ and tell me it is still "practically just breathers". Ascension may be an easy map if you spawn abuse but the zombies are much more agressive on BO1 and the side stepping zombies are a nuisence at times. Also, recycling the Thundergun mid-round on that map is no easy feat on solo. The staff(s) on Origins can see you go to the mid to late 80's before giving any kind of trouble, and even then there is a few max ammo's you can rely on (like the box ammo or the ammo from the panzers after raining fire that you can save till later on).

     

    It is down to personal opinion, and having got to 100 on Origins and 106 on Ascension, I would say that Origins was MUCH easier for me.

     

    Origins was probably easier cause you got better since Ascension lol.

    The training spot behind the tank station isn't the easiest training spot, just probably feels like it to you since it was the one you played lately. TranZit's spot in front of the farm is easier. Flopper lander on Ascension is easier. MotD's bridge is easier. Training by generator 4 on Origins itself is easier. Training inside the Biodome on Moon is so simple and easy it gets boring fast. I could keep going but I'll stop there and say that I consider each of the spots mentioned to be easier training spots (that actually work for really high rounds) than Origins' behind the tank station.

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