Dahniska
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If you die because a Monkey Bomb (or something designed to function similarly) fails to fulfill its purpose, the fault is 20% yours for relying on said item, the other 80% is Treyarch's fault
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The thing that irritates me the most of all is the Acid Gat. 80% of the time acid shots are ignored by 4 or so zombies from a hoard which costs me about 70% of my downs in MotD which is what I am playing lately (this is with Cherry too). But I have died in Origins too from this and I remember going down for the first time on 39 in Nuketown and the zombies literally pausing for a second to glance at the monkey and then deciding I looked more interesting. Why are there even things like these in...
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