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Mr. Jay

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Posts posted by Mr. Jay

  1.  

    Hi, I'm Gaga M Jackson, for those who never seen me.

     

    Been playing NML lately, and let me set the scenes for you.

     

    You get all the right bounces and get 2200+ before the first buzzer.  You get a few more bounces and get 4500+ after the first grenade and clean up, right at the the 3rd buzzer.

     

    Do you:

     

    A.  Bitch I'm on a hot streak, let me be a bit more aggresive because this could potentially be the difference makerten do I get lucky like this?  Why play it safe for another 200 game?

     

    B. Bitch you got a bit lucky, stay within yourself because you are already ahead.  Be a bit more conservative and ride this out.  Be greedy and you will end up six feet under.  Play it like you have always played it.

     

    Whenever I do A:

    I knife that crawler when I knew shouldn't have, I shoot the M&S a bit too quick, I make that turn when I should have gone straight ahead, or I get a bit too blast heavy good chance to knife that crawler.  After a beautiful start I somehow turn it into another 180-220 game.

     

    Frustrating, but that's NML.  I wouldn't want it any other way.  It's the ultimate challenge, like that hot blonde you always wanted to make out with.

     

    and die prematurely.

     

    Whenever I do B:

    After that great start I somehow decide to play like I'm pussy whipped.  I make another loop just to make sure all spawns are in, I skip a good firing chance because I was swiped 6 seconds ago, I look left and look right then left then right and miss a good chance to knife that crawler.  After a beautiful start I somehow turn it into another 180-220 game.

     

    Frustrating, but that's NML.  I wouldn't want it any other way.  It's the ultimate challenge, like that hot blonde you always wanted to make out with.

     

     

  2. NML was arguably the greatest game mode ever created.

     

    I recall playing NML endlessly trying to get better, taking baby steps from PAP to jug to telepad.  NML was the ultimate barometer for your zombie skills, with intensity from begining to end.  NML prepares you for the actual game, and vice versa.

     

    With this, I will make effort to up my current score.

     

    NML lives on.

  3. Anyone here play COC on a weekly basis?

    I'm a part of a war clan who battle twice a week, and could use a few more non rushed players.

    I am currently non rushed TH8 with good war experience.

    Catch me folks, on Pittsburgh Fans and guess which one I am.

  4. "I need to bully because I'm smarter than everyone else."

    "I can say what I want because I'm special."

    "Why can't you understand my point?"

    Bullying is the product of over confidence and sense of achievement. We all do it at some point, intentionally or not. There is also a fine line between horsing around, and bullying your friends. It is often unavoidable from the bully's point of view until someone mentions it. Its also subjective to the person being bullied. Friends can take name calling from one another, until it goes too far in the receiver's acceptance. Its mostly how you view it, and how others view it.

    New members, don't let the seniors bully you. Just because he or she has a shiny medal or affiliations with the site, doesn't mean you should bend over for them. But don't start a debate if you don't have the means to defend your ground, as you will likely be stampeded.

    If all else fails just tell everyone your dad works for Activision and your brother is a world class hacker.

  5. Hello all, I'm Gaga Jackson.

    Read in the local periodical that "zombie mode" will be available in Activision's newest release, Advanced Warfare, if you purchase the season pass. My initial reaction was overjoyed, but that excitement and fulfillment lasted quicker than my usual sexual encounters.

    To be able to experience the new zombie mode in Advanced Warfare, one would have to shed out over $60 for the game, plus another $50 for the season pass. That is a lot of faith in your enjoyment out of the new mode. Then I got to think, if the game has already been made, why wouldn't Activision include it as a bonus or unlockable?

    The answer is that Activision KNOWS you will spend the hard earned cash to get it. Why give it to you when they can pocket your need?

    Activision is Ron Valentine. Ron was the local bully who kicked my ass when I was a wee lad. He picked on me because I was weak, and because he could. Activison charges you for a part of the game because they can. They categorized the map packs as "Add Ons", to mentally hypnotize the general public to buy the extras to complete the game.

    In the big picture, I will not support such tactic to protest their greedy maneuver, regardless how amazing it looks. Activison purposely "leak" the footage, let the steam roll, and make you feel like you have to have it. It's the same concept with marriage. Since everyone is doing it, it must be good right? The truth is that it sucks so bad, that no one wants to admit they got suckered into it. So everyone pretends it's the right passage.

    The truth is, even if it should be free, if everyone pays for it, it's acceptable right?

    Ask anyone on Xbox if they feel cheated paying for online features.

    Thanks for reading, enjoy your Nov.

  6. This is just a few steps me and my freind to get to high(ish) rounds.

    Step any. Find Pandora's box (find the mystery box)

    Step 1. Gain firepower. (get one of the starting wall weapons)

    Step 2. Gain the keys. (Get the keys)

    Step 3. Open the warden's office. (pretty self explanatory)

    Step 4. Gain the parts. (Get the plane parts)

    Step 5. Build the winged beast. (Build the plane)

    Step 6. Escape from hell. (fly the plane to the bridge)

    Step (optinal) 7. Make an upgrade. (PaP your weapon)

    Step 8. Die (electric chair escape)

    You can add any perks or retreaver anywhere ish

    Ps. Add any of your strategies. :D

    I'm sorry, but this is poorly organized and written.

    MOTD and Origins are by far the toughest maps in BO2.

    I say that because so much could go wrong before your ultimate set up. Is it a coincidence that those maps were done by the same team?

    I guess not.

  7. wind is next to useless though it sucks on ammo and in the later rounds isn't that great.

    I could not disagree more.

    As a killing weapon it may be the worst due to ammo amount, but as a training weapon and getting out of jams weapon it is far superior.

    In fact, I only use the wind staff in the earlier rounds, and move on to ice or fire once the spawns pick up.

  8. It's everything, really.

    A solid comparison would be movies. The best selling movies are often family oriented. If you include everyone in your plans, you will likely have better receptions. It's also the reason why the best movie ever made, Show Girls, was not rated high because it was made to satisfy a small group of the population.

    Treyarch knows they will need to please not only the gaming guys, but also the story guys and still have new features to draw the multiplayer people and the general gamers.

  9. Hello, I'm the boring guy.

    Not doing a sexual pun today, due to protests.

    I still play zombies. I still play on occasion to up my scores. I still play, to quote unquote, "get better".

    It's not always easy. No matter what map you choose to play, you are constantly updating your strategy and execution to how you play. What seems to happen more often, is the additions of what not to do.

    Each time you go down, it's like for two reasons; poor execution or poor strategy selection. You either sneezed and took your eyes off, or that your strategy may need further tinkering.

    If you think about it, it's the Thomas Edison theory. Each time I fail, I almost certainly add to the list of things that do not work, or need to be avoided.

    Some of the notables:

    Do not sit and watch after a nuke. Zombies will still slap you around for a while. Same goes with the staff kills, except for wind staff.

    Do not double knife, it has been mechanically built into the game that you will die.

    Do not knife kill if you don't want a nuke, because it only happens when you don't want it.

    Do not forego jug for Bowie, you are not Chopper.

    Do not do the unnecessary moves just to look good.

    Do not shoot the robot with just one shot, you will miss and he will stomp you.

    Do not rush into killing. Do one more lap to ensure safety.

    Do not revive in a corner, or without a clear path to safety.

    Do not stay in spawn of Origins after 4.

    Do not upgrade the staffs using anything others than wind.

    Do not play chicken with the Panzer, unless you have Boomhilda.

    Do not assume there is another unharmed zombie available.

    Do not take a quick break before getting ready for next round. It will happen before you are ready.

    I'm done. Heading back to work. Enjoy your Thursday.

  10. My biggest thing is make it co-op friendly.

    To me the biggest difference in gaming experience between the 3 zombie games is the difficulty of good co-op games.

    While BO1 made major strides to improve gaming mechanics over WAW, BO2 took a major step back with many of the "solo attractions" and "co-op penalties".

    To truly be successful and addictive as a game, you need to take a page from multiplayer and understand that it is the gaming actions interacting with others that will keep others buying your product.

  11. Nah, NML was great, but the idea can only survive so long before it gets old.

    There were many in game challenges throughout the series, but Treyarch hit the jackpot with NML. Other little tidbits and shenanigans were mostly annoying whilst being challenging.

    I actually think if they tinker grief they can hit another home run. I just don't know what they could tinker with.

  12. At this point I think you only make these threads for the sex puns.

    Yes and no.

    You see, this is all part of the marketing strategy.

    Certain actors are exclusive in a specific genre, while others can be chameleonish in their performances. While the boring guy can be as extreme in any of the categories, he could also be none of the above. He is so brilliant that even when he stinks, you question your comprehension and your judgement before you suggest he has lost it.

    Is he as smart as Einstein? Or dumb as Einstein?

  13. After fooling around with all four staffs, I will say that the wind staff is the only true "save your ass" staff of the four.

    Although Ice, Fire, and Lightning staffs have more ammo, they do not kill fast enough on contact. I lost track how many times I go down 5-10 seconds after a charged shot not killing zombies.

    Not the wind staff. It immediately and quickly sucks the zombies into a tornado with a charged shot, or it sends zombies flying with a regular shot. The regular shot need to be close quarters to be effective, but good enough to save your stinky ass.

    Another advantage of the wind staff is that it is one of the easiest to obtain. At any moment, any round, you can get the staff parts given you have the patience. No monetary necessary and no special skills needed. Upgrading is also the easiest to complete. No special notes, weapons, or other inconvenient tasks to perform.

    You can still go down with an ultimate staff, unless you have the wind. It is the easiest to obtain and upgrade, and the best to save you from downs.

    Wind staff, the is the Jay of staffs.

  14. Why would you want to be a staff member?

    You volunteer your time unconditionally.

    You donate your hard earned cash when necessary.

    You read every single post, good or bad, to moderate the content.

    You have to show your maturity regardless how you really feel.

    You never get the true replies anymore because every civilian is trying to kiss your behind

    Anytime a hobby becomes a second job, the novelty and entertainment value greatly depreciates.

  15. Hi, it's the boring guy.

    I'm sitting in the Infiniti service department today. Really came in just for oil change, ended up agreeing to State Inspection, new brakes, cabin and air filters, wheel alignment and tire rotation, as well as other services totaling $900. I'm what they called a mooch. Whenever I visit a mechanism they make me bend over.

    Here is a very simple concept, yet no-one talks about; explosions happen if you dick too much.

    I play with randoms a lot, and seen just about everything. Over time I slowly become a dick. I rarely spend unnecessary points to help the team. I barely execute the plans others agree upon. I never put myself after the team's best interest. I will kill your crawler if you take too long too often, especially if you do that to check insta gram or Facebook. I often wonder alone camping where I'm most comfortable.

    Was playing Town the other night. Was mostly camping by M14 while the others camped by QR. I kept them alive for the most part, but on round 19 just could not get anyone in time. I never thought I was such a dick, until one guy pointed out the above mention traits. They all quit not because I failed to revive them, they quit because I was not a team player.

    You play this game long enough, you learn to minimize mistakes and prolong your survival. Often times, that come at the expense of everyone else's we'll being. I always try to revive, but I get more conservative as the rounds progress. Playing as a self lone wolf, often rub off others to alienate you, leading to unforeseeable massive destructions.

    Here is a quick warning; don't play dick too much too long, messy explosions will follow.

    Thanks for reading. Enjoy your Monday.

  16. I think you might be over thinking it, as Mitchy pointed out.

    Activision wants to make money, and having a third developer doesn't change theie agreement with the previous two makers, but allow them the extra timeline to follow through, theoretically better product for the same $$$.

    But your points are excellent, that having to wait an extra year is great. Hardcore zombie players will continue to play classic zombies, no matter how many new games available until the next zombies.

    I haven't played anything other than zombies since BO1, and that is unlikely to change. I know there are many others like me, that are still looking to up their highs.

    After all, you can't really defeat zombies, you can't only try to survive longer. That's the ultimate addiction and why we keep going back.

  17. Hi, it's the boring guy.

    I'm old fashioned, and often hesitate from trying new things. Sticking it in the back door, is never high on my list. Actually, it's on my not to do list.

    Often after playing a few times on a certain map, I develop a strategy customized to fit how I play the map. Some doors open, some closed by design.

    On Verrukt solo, I like going to the power from the MP40 side, and leave the spawn to Thompson closed. At least initially. It makes camping in Thompson nice and easy.

    On Ascension, I always leave the MPL to spawn closed. It makes monkey rounds a tad easier.

    On COTD, I like the AK door closed, the boat from AK to Jug closed. At least initially.

    There are other many doors like the above mentioned that I like closed. I call them the forbidden holes that I stay away from. I know many people who enjoy penetrating the stink hole, but personally I'm not too fond of it.

    What really becomes a stinker, is when you stick it up the wrong hole by accident. I hate after a good start found out that the wrong door has been breached. I hate killing the wonderful mood by going into the forbidden hole accidentally. You don't alway get lucky whenever you please, often takes you weeks to set it up in advance. So when the moment is right, you have to be ready.

    Unless you stick it up the wrong hole.

  18. Hi, it's the boring guy.

    Work sucked today. I came out of the bathroom this morning without zipping my zipper, and some cute blonde had to point in the vicinity of my wee wee. Thought she was checking out my package, but emabrassed and disappointed that she was disgusted upon seeing my package.

    I have been playing this game for a long time, and for a while sucked bad. I spent the first few months in the spawn room in fear of faster and stronger zombies, not knowing they naturally progress through the rounds. I took many baby steps and slowly tackled achievements along the way. I recall many of my progressions and how they contribute to the player I have become.

    I remember my first round 30 solo like it was last week. I first learned how to play after seeing a tutorial from a YouTuber name Xcalizorz. I had read many guides from Superhands and EyeCntSpel, and seen Tom and Chopper's guides. I danced naked and kissed ugly babies when I was able to reach round 30.

    I remember my first respectable coop game. A game with 3 randoms on Five we made it to 28. I understood the team concept and "brothers in tranches" style of play. I was addicted and thirt for more.

    I remember NML and Chopper's impact on my game. I played it night and day and even skipped work to play NML. I shivered like a porn star with multiple orgasms when I first PAP my pistol. I was addicted and wanted more. I eventually settled for 176. It wasn't until recently that I broke 260+.

    Like everyone else I had set my own goals. I had long wanted to reach round 30 on every map without a down on coop. I was able to do that on most of the maps solo, some on coop. Good enough I guess.

    I consider myself pretty good today, enough to go from shitty to "the Shit". The road was rough and bumpy for the most part, but wouldn't have want it any other way.

    Your journey from shitty to the Shit?

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