Jump to content

Dandaman955

Member
  • Posts

    93
  • Joined

  • Last visited

Posts posted by Dandaman955

  1. "Treyarch Studios ‏@Treyarch

    50% off Black Ops DLC for a limited time! Join us this weekend for some Double XP (FRI, 10am/PST, ending MON, 10am/PST)."

    So yeah, just thought you'd like to know. Been waiting for another Double XP weekend for ages. :O

  2. Campers are part of the game and you just have to know how to kill them.

    I know how to deal with them, but the crappy servers don't update fast enough, getting me killed. That's why I made it optional. Campers completely sapped the fun out of me for Black Ops. They're usually easy to deal with, but for Christ's sake, they have their own perks in Ghost and suppressor!

    Also as soon as a guy wins againt a party/clan or against unhappy players they would just all vote and give him this title out of scorn for beating them.

    No offense but the reason so many of these faults you complain about are due to Treyarch/IW trying to make a game on negative feedback as this, why was the Famas so powerfull? Because all other tactics that combatted high RoF assault rifles had been nerfed down due to complaints.

    If we just approached them with positive ideas as Gstroy did, building a balance rather than removing everything we could get somewhere..

    n.b. People will always exploit. Remove one powerfull tactic people will do something else like dropshot, remove that and they'll think of something else to do to win. Nerfing never works against the ingenuity of obsessed players who want to win :)

    Well, depends how people use it. If they can't be trusted with responsibility, it'll have to be removed. It'd make the game SO much better, because if the servers are as bad as they were in Black Ops, I don't want to deal with them. Black Ops was pretty much made for campers, which still saddens me to this day, considering Black Ops is the only COD game which has a multiplayer that's fun to play, at least in my opinion. Yes, because assault rifles are overpowered, meaning we need more balance. There are 31 guns in Black Ops, to which only four guns ever truly got used. My ideas weren't necessarily nerfing, if there was balance, there wouldn't need to be any nerfing! :V

  3. Here's an idea:

    Lately, I have been punching my PS3 in rage of how broken Black Ops' multiplayer servers are. So much wasted potential here and there, but I'll cut to the point:

    1) Give weapons balance! I've seen your multiplayer record Treyarch, and you're guilty of both the MP40 and the FAMAS. Give each weapon a purpose and therefore, a reason to use over the other available guns. It will then stop overcentralising one group of guns and add more variety to multiplayer.

    2) Fix your damn servers! I am absolutely sick of the appalling state of the servers and how most of my games are completely ruined by them. Don't know what I mean? "CONNECTION INTERRUPTED"!

    3) I will put my complete faith into Treyarch if this is employed. To put it bluntly: I don't like campers. No one does. They absolutely ruin the flow of the game and score high killstreaks by doing absolutely nothing. This decimates the fun in multiplayer, because I'm sick of having to throw a concussion over every corner I see, due to a possibility of someone with a suppressed FAMAS with ghost is sitting there, but here's my point:

    I propose a report button, except it isn't necessarily. for a certain number of reports the player gets, they get a 'camper tag' placed on them, which lasts approximately a month. Just like the 'locale only or everyone' setting, place a similar one for these, where you can choose whether you want to be placed in a lobby where people with camper tags are allowed to play, or a lobby where they aren't.

    I think I covered most of the issues. One more thing: Please make good DLC maps next time!

    EDIT: Make the Spy Plane a 4 killstreak if you're keeping hardline in. A 2 kill support killstreak is ridiculous.

  4. That was a perk, not an edition to the way the game works.

    It was both a perk and an "addition" to how the game could be played.

    I should probably say that I meant edition as a form of edit. PhD was more of an optional thing, with the choice of buying it to activate all of its fun stuff.

  5. I wanted to look into it a little after I read this topic: viewtopic.php?f=83&t=20016

    It seems possible that the penetration damage isn't included at all, and after reading that, I thought it may have mirrored how it worked in the game, although it may have just been a mistake. If it did work like that in the game, then that could've been one of the possible explanations.

    EDIT: Dammit, ninja'd.

  6. Stats taken from: http://www.eaglesorbit.com/zombie/weapons/five.php

    Looking at the stats, you can see that the maximum damage the Ray Gun and Porter's Ray Gun can do against a single zombie are 270000 and 480000 respectively. Divide that by the maximum ammo for each (180 and 240 respectively) and you get their maximum splash damage (1500 and 2000). But looking at the charts, it says the Ray Gun and its Pack a Punched variant do 1000 damage, which I assume is some form of penetration damage. What gives?

  7. As someone who's played through veteran, the only thing I can say about the tunnel is that enemies infinitely respawn. You need to push forward, use very bit of cover available then your teammates should move with you and nab you the checkpoint. It gets easier, the only mission that's harder is Numbers.

  8. I know it increments as levels go on, but where does it begin, and by what algorithm does it increase (i.e x1.1)? I know Duckcall00 has a chart on this, but the chart's too obscure and I question the accuracy of them anyway. Anyone know? Prize is brains.

  9. I used Duckcall00's charts: viewtopic.php?t=9270

    Don't follow them by heart, as I often question their reliability. There are numerous errors, so I can't exactly confirm it. One thing you'd have to remember however, is that the Pentagon Thief has more health the more people that play, so my differentiated opinion could come from me almost never playing solo. :P

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .