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MegaAfroMan

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Posts posted by MegaAfroMan

  1. The camo was a gift for any special edition. I got mine from buying the digital deluxe edition. 

    The panzer in the calling card is just a carry over from the original weaponized 115 pack that Treyarch put in BO2.

     

     

    I'm all for recognizing when Treyarch does sneaky things, but it is a massive stretch to say that they chose this calling card in BO2 for release with a Micro pack in order to let it become a fan favorite so they could bring it back in special editions of BO3, just to foreshadow the return of the panzer in DLC 1 of BO3.

     

  2. it would be interesting to see the drop statistics in a normal game, and to compare it with drops swpaned via teleporters, drops spawned via pods, and drops spawned via this gumball.

     

    As far as I know, perk bottles never spawn naturally and I don't believe they spawn from pods, however they do very rarely spawn from teleporters and this gum.

     

    It'd be nice to see the odds of getting any particular drop.

  3. On 12/1/2015, 12:47:36, Stop Mocking Me0 said:

    Well maxis's side of the buried easter egg...

    What part of Maxis's side in buried wasn't completeable after a certain point?

    I'm blanking on that.

    Oh, and OP, that's a lot of resources that'd need to exist in the files, that quite frankly would have been found by our PC brothers by now. From what I've gathered the actual code scripts that execute Easter Egg related effects in game aren't easy to crack, but there would be easily found sound files and quotes related to a Major EE on the Giant that simply aren't there.

    Plus what intel are you talking about? Dempsey said something in a quote. He also later admitted to having memory problems from 115. Take it with a grain of salt. Richtofen was screaming about a vessel for Maxis before realizing he was just repeating a quote from Origins. Our characterrs are pretty messed up from dimension hopping.

    Finally I agree with what has been said, it is excessively unlikely that an Easter Egg would ever be made which would only be completeable before a certain round, or would have steps that cannot be repeated if failed. It is also unlikely that gobblegum will ever play a big role, as it is level dependent for the classics, and internet dependent for the megas. Gobblegum required in EEs would mean there would be EEs that some players would automatically fail at before even joining a game, which is just ridiculous.

    The Giant is unfortunately empty. There may yet be small things, like notes or codes, but nothing big. It was a bonus map and a revisit. It's one step up from a boring remaster.

     

     

  4. How do you do this?

     

    I've gotten the keepers from the ritual item and the ones from the subway to respawn, but it only happens when they die from the completion of a sacrifice.

     

    Otherwise I get 6 zombies on round one 

    7 if I open an area and enter beast mode with the last zombie left.

     

    Haven't gotten more than 15 though from the previously mentioned totaled.

  5. I don't know if it works any different when you start the match with charges in the Megas and empty them in game, but I do know if you make a pack with 4 empty mega gums, you can and will spin dead draws. I do believe I got the 500 points back though, so it's still slightly more beneficial if you really only want one usable gum or two usable gums.

     

    This is on PS4.

     

    @83457, what do you play on? The flying creatures will occassionally respawn into other enemy types on primarily zombie rounds for me, but never, ever have the keeps respawned into zombies.

    Nor do new zombies load in beyond the round amount just for waiting. Zombies will despawn when you get too far away, it just won't end the round like it did for BO2.

    • Like 1
  6. I know I'm probably in the minority that thought that upgrading the staves in Origins was fun and less tedipus than the rituals and swords in Shadows, but I think they had it pretty close to spot on in Origins. 

     

    Pack-a-punch was fairly simple to unlock with the generators, which I hold to be infinitely better than the rituals because they aren't in hidden areas only opened through a limited use alternate form.

     

    I could have a pack-a-punch set up and round 20 game going on Origins with 1 ultimate staff within about 1-2 hours, which isn't ridiculously bad, it's only when you insist on doing all four staves, getting the airstrike beacon and the fists that the set up took ungodly amounts of time.

     

    But yes, I do like how quick and easy The Giant is. I think Pack-a-punch, perks (at least the basic 4 and maybe two accessory perks), the base form wondergun, and the the tactical grenade should all be accessible without doing any quests.

     

    Tell ya what Treyarch. If you want to hide the new perks or cameos of old perks away (PHD FLOPPER *cough*) through hidden subway stations only found through quest steps, or bury the alternate acid based form of the wonder weapon in an Easter Egg, or give us an additional tactical or special weapon througn a questline, then go for it.

     

    But leave Pack-a-punch, the basic perks, and wondergun out of it so people who want a quick and easy game can have a game with no specific objectives other than survive.

  7. Greetings CoDz! A little over one week ago we got our first plays in of Black Ops 3, and boy were we excited. It had been an extra year longer in waiting than normal and the map director was confirmed to be the same as the mind behind Origins and Mob of the Dead, which in my opinion are the best playing map and the best feeling map respectively.

     

    Now with Shadows probably finished and The Giant seeming empty I feel like it would be a good time to discuss views on the base mechanics across both maps and the new features like Gobblegum, weapon kits, ranking and more.

     

    So I'll start with the little things, like the ranking system and leaderboards.

     

    I like the leaderboards, I like the rank, but I miss lobby leaderboards still. You can tell more about someone based on highest round than you can by level. Prestige especially doesn't add much, as I'm not sure if I'll ever prestige. 

     

    In MP prestiging is helpful because you cannot unlock everything in one go, but in zombies you can, so the perma unlock seems honestly extremely stupid. They should have given us a token to change a common mega gum into an infinite use classic gum or something, or a token to guarantee a certain Pack a Punch effect is more likely, or even just a ridiculous amount of Divinium would work.

     

    So the weapon kits I actually really like, although I wish the attachments were a little more impactful and I wish there were fewer slots. I can attach almost all available attachments to most guns all at once and it is a bit weird. I'd prefer having to choose with benefits and consequences rather than just being able to attach everything and say eff it.

     

    Gobblegum is really neat actually, I am very pleased with how it turned out, although I think a few gums are rather worthless, like the classic gum which speeds up recharge for special weapons, I really don't use the swords or the anihilator, so it seems pointless to me. But oh well, it's still an interesting mechanic and I approve very much.

     

    The new AI definitely adds a bit more challengeto the game as you have to give the zombies a bit more attention and space than was necessary in BO and BO2. It almost harkens back to World at War and I like the added danger.

     

    The new pack a punch effects are really cool, although they are sort of unbalanced. 

    Dead wire seems really weak. I only seem to see 3 zombies die from it when it triggers. Turned is weird. I've seen it lead to the deaths of entire hordes (although you don't get credit for it) or I've seen the turned zombie freak out and hunt on straggler before exploding himself. Fireworks is cute and depending on your gun and your aim it can be absolutely lethal, although I don't seem to have as much luck with it. Thunder Wall is cool, and if fired at 3-6 zombies is acts as a baby Thunder Gun and works as a semi-panic weapon. Blast furnace is by far the best in my opinion, as it can kill an entire horde of 24 all at once, and gives you points for the burning and for their deaths and give you credit for the deaths. I personally would like to see Dead Wire and the other effects receive a bit of a power boost rather than a nerf to Blast Furnace.

    I also would have liked to see them be a little harder than paying 2500 to get but that's just me. I'm pretty happy with it though as is.

     

    All in all I really like all the new base features to the game, and I think they did really well with all of them, except may the prestige awards, although I do not yet know what prestige master gets as a reward.

     

    If you have thoughts I'd like to read em, so leave em below!

     

  8. Greetings CoDz! A little over one week ago we got our first plays in of Black Ops 3, and boy were we excited. It had been an extra year longer in waiting than normal and the map director was confirmed to be the same as the mind behind Origins and Mob of the Dead, which in my opinion are the best playing map and the best feeling map respectively.

     

    With Shadows near completion (probably) and The Giant looking empty (sadly) I think it is a good time to share my thoughts about this unexpected treat we discovered in the acheivements and honestly this was probably the only slam dunk that far surpassed my hopes.

     

    There is no real Easter Egg involved, but all my other posts started with that section so I felt the need to include it here. Unlocking this mode isn't difficult. People said you had to do the first two missions, but I was taken to the safehouse before the first mission even began, so I don't know if Treyarch hotfixed that or if people just missed it but yes it is fairly easy to open up. The cutscene is forced but it is fantastic and I'd honestly watch it anyways.

     

    The gameplay is a slam dunk. The new power ups, the return of old ones, the mechanics, the challenge rounds, the locations, the enemies, all of it is just amazing. I honestly didn't expect anything like this to happen but I was blown away. It is honestly more tempting to play Dead Ops than Shadows on most days.

     

    If I had to complain, I would complain that it is not accessible from the zombie screen and that it doesn't appear to have any matchmaking. But honestly I play alone or with friends usually so I don't much notice the lack of matchmaking.

     

    Well this was brief but without raving on about simple things there isn't much else to say but 'well done'! If you have thoughts, I'd like to read em, so leave em below!

  9. Greetings CoDz! A little over one week ago we got our first plays in of Black Ops 3, and boy were we excited. It had been an extra year longer in waiting than normal and the map director was confirmed to be the same as the mind behind Origins and Mob of the Dead, which in my opinion are the best playing map and the best feeling map respectively.

     

    With Shadows near completion (probably) and The Giant looking empty (sadly) I think it is a good time to share my thoughts about this unexpected treat we discovered in the acheivements and honestly this was probably the only slam dunk that far surpassed my hopes.

     

    There is no real Easter Egg involved, but all my other posts started with that section so I felt the need to include it here. Unlocking this mode isn't difficult. People said you had to do the first two missions, but I was taken to the safehouse before the first mission even began, so I don't know if Treyarch hotfixed that or if people just missed it but yes it is fairly easy to open up. The cutscene is forced but it is fantastic and I'd honestly watch it anyways.

     

    The gameplay is a slam dunk. The new power ups, the return of old ones, the mechanics, the challenge rounds, the locations, the enemies, all of it is just amazing. I honestly didn't expect anything like this to happen but I was blown away. It is honestly more tempting to play Dead Ops than Shadows on most days.

     

    If I had to complain, I would complain that it is not accessible from the zombie screen and that it doesn't appear to have any matchmaking. But honestly I play alone or with friends usually so I don't much notice the lack of matchmaking.

     

    Well this was brief but without raving on about simple things there isn't much else to say but 'well done'! If you have thoughts, I'd like to read em, so leave em below!

  10. Greetings CoDz! A little over one week ago we got our first plays in of Black Ops 3, and boy were we excited. It had been an extra year longer in waiting than normal and the map director was confirmed to be the same as the mind behind Origins and Mob of the Dead, which in my opinion are the best playing map and the best feeling map respectively.

     

    Now that Shadows has finally been solved (probably) and The Giant is still looking pretty quiet I'd like to share my views on the map and read about your own.

     

    So first off the Easter Egg or lack thereof is extremely disappointing. I was really expecting an actual easter egg quest. Not just an updated Fly Trap with a mostly terrible reward. As far as I know the only other easter egg besides radios is the perk machine, which is cool enough sure, but I wish it wasn't randomized, and I wish it didn't require monkey bombs as the box never seems to want to give me them. By the time I usually do thaw the machine I already have my perks anyways, so there isn't really a point. It's just something to do.

     

    The map is Der Riese for the third time. I'm not terribly upset but I was honestly expecting a more intact Der Riese really. I mean is this implying that Maxis Samantha and Richtofen were really hanging around an already burning ruined and abandoned facility? 

     

    I think the new zombie AI (I swear they are more vicious) is balanced bythe new Pack a Punch effects and the Gobblegum. Although I really feel like the Wunderwaffe is kind of sad now compared to any gun with Blast Furnace.

     

    I think the map is fun but that's not exactly a huge credit to Treyarch for repacking a map they already sold twice. I really was disappointed there wasn't more new features. But oh well, it is still fun and I'll still play the hell out of it.

     

    If you have thoughts to share, I'd love to read em, so leave em below!

  11. Greetings CoDz! A little over one week ago we got our first plays in of Black Ops 3, and boy were we excited. It had been an extra year longer in waiting than normal and the map director was confirmed to be the same as the mind behind Origins and Mob of the Dead, which in my opinion are the best playing map and the best feeling map respectively.

     

    Now one week later, with the Easter Egg believed to have been completed (finally) and most of the little things now surfacing I'd like to share how I feel about the map, and I'd love to hear how you guys feel yourselves.

     

    I'll break this down into a few sections starting with the Easter Egg itself. I very much enjoy the feel to it, and the implied connections to our main storyline, and I think it starts off really well. But then suddenly it gets pretty quiet after you unlock pack a punch, which is rather disappointing.

     

    If you never notice the swords, you might not even proceed from this point, and if you do, well the final step is purely trial and error. It seems like there is really is no rhyme or reason for what they make us do nor is any good explanation given for all the weird quirks around the map present at and after that point.

     

    The final reward is a short cutscene, which although the "I don't have time to explain" line is one of the most annoying things to be on the receiving end of, I actually think it is okay here, because the reason why Ricky needs the key is implied with the whole damage to dimensions and having a universe to set right and whatnot.

     

    It is stupid that there is no ingame reward of value, it is stupid that the last step and only the last step requires 4 players. All in all I was rather underwhelmed too when it was finally discovere dthat the only step people were stuck on was the last one. 

     

    I'd also like to second that killing zombies for EE steps is a little dry and it only really worked on Origins because that map was full of wide open spaces. With staminup you could survive almost anywhere as long as you didn't have the full brunt of the zombies on you.

     

    All in all that EE was underwhelming. 

     

    The little features as far as I know are: cosmetic masks, swords and upgrading them (which is forced for the EE), and the currently unknown upgrade method for the buildable wondergun. Oh and donut mines.

     

    Unlocking Packapunch is a bitch. It's not hard persay, but it is honestly very annoying. It is better than Mob, in my opinion which had you rebuild the plan all the damn time, but the only still takes too much effort early game which slows down the action.

     

    I think they really tried to make it like the Origins Generators, but forcing players to have to unlock ANYTHING in an 'alternate form' which is only available a limited number of uses per round is stupid in my opinion. 

     

    It slows down the game play. The generators in origins were not a problem because you didn't have to enter 'power the generator forme' which you can only do once per round...

     

    Okay. Now to talk about the little things briefly. The swords, are cool enough but they aren't as amazing as the hells retriever/redeemer. The upgraded sword is okay and when you let it do its own thing it can be used without dooming yourself but the process to get that upgraded or even just to get the swords is so tough if you don't plan your game around it from the beginning that it isn't really worth it.

     

    The masks, what is the point? The donut mine is cute, I have no complaints. The buildable wondergun, I think they should hotfix the packapunch glitch and just let it be packapunched normally. I don't really want to have to deal with some short trail probably involving killing zombies just to upgrade it. 

    In other news, what is up with the eye color change in the Margwa? Why does the train have a hitbox? What are those blinking eyes stuck to billboards that you can shoot? Why are there grapple points in pack a punch? Why is there that completely unnecessary grapple in the junction? 

     

    Maybe there is more to see, but they really haven't given us any logical paths to follow.

     

    Alright so the map. I love the atmosphere. I think it feels great. The music is downright sexy. The visuals are a great mix of colors. However looking good doesn't always equal playing good. I loved the vibe of Mob, but it was a tough map to survive on and I'm getting a similar feel here. This is a fair bit mor spacious but not by much. I've been spoiled by origins, which besides the drab color scheme was a rich map with content and space to survive in without it being too spacious like TranZit or any of the Exo maps.

     

    This map is tough, and in my opinion it is just a little tough for the tasks they want you to complete. Because of the limited uses per round of beast mode, and the tight spaces where most of the challenges (swords mostly) need to be completed in you have to rush and budget extremely carefully. 

    I've yet to play with randoms, but something make me feel like opening Packapunch is going to be a bit of a nightmare.

     

    However I like the flow of the map. It isn't impossible like Mob is when you have 3 or 4 casual players, and it has very nice weapon and perk placement. It is challenging, but still acheivable.

     

    It could be better as I feel like getting the ideal first 5 rounds is too heavily emphasized, but it isn't bad.

     

    All in all, I'd put this map on par with maps like Shangri-La and Mob of the Dead in terms of my personal rating. I spend much more time playing the Giant because it is quicker, more forgiving if your first 5 rounds don't happen perfectly, and honestly the only features that Shadows has over The Giant is Widows Wine, the sheild, and the Wonder Gun.

     

    I hope they do better and go more Origins-esque myself, but that's just me. I'd be okay with seeing things around the Ascension to Moon level of complicated and map size popping up again honestly.

     

    Feel free to share your thoughts, I'd like to read em.

     

  12. It'll be upsetting to see the current WIP maps die out if their creators abandon World at War for Black Ops 3, but it will definitely be for the best in the long run. New modding tools for the first time in 8 years, I can only imagine that maps made in the first year of having the kit will already be approaching as fantastic as World at War maps were several years after the tools were available just because of all the features that will already be easily included through the base game.

  13. Again, as I said, you have the right to hold any opinion you wish.

     

    But you have to own up to the harm that your opinion causes.

    If your opinion involves restricting the civil rights of a group of people then you are a bigot. Your opinion is harmful.

    You can hold it, but you have to accept what you are, you can't then complain that people dislike you for that opinion.

  14. @NaBrZHunter and any others.

     

    Do understand, I don't make 'enemies'.

    I'd be doing you and myself a disservice if I didn't feel the need to try and explain in any way I can, just why I believe something is wrong or incorrect.

    I can and do compartmentalize most of the time, and I can accept and respect one statement, while completely rejecting another from the same person if one statement is sound and the other is not.

     

    I cannot speak for everyone here, but I would like to assume that these controversial topics in Deep Thought and other branches of Off Topic are respected enough by the members of this site that those who venture here have the capacity to do as I do, and compartmentalize at least for the purposes of this site.

     

    Might your opinions here change the way others view you as a whole? Of course.

    Will that be a valid reason for them to start harassing you outside of the context of this topic? Absolutely not, and I fully encourage you to report andy suspected activity of the sort.

     

     

    I hold myself to these rules:

     

    Do not have an opinion you do not wish to share

    Do not share an opinion you cannot discuss and defend

    Do not continue to defend an opinon if you doubt it

    Recognize that not all opinions are equal

    NEVER hold an opinion if you cannot answer the question: "What could change my mind"

     

    Furthermore I believe that all human beings, regardless of whether I respect certain opinions of theirs or not, deserve a certain level of professional respect.

     

    So I can assure you that whatever you say here, will not make me your enemy, and whatever opinions you may hold here and whatever disagreements I may have with them, will not be reflected on any other opinions you may have.

     

  15. I have an opinion I'd like to pitch out there.

     

    I think that black people shouldn't be allowed to drive cars.

     

    I mean, it's unsafe to allow a race of people which have demonstrably higher indicators of irresponsibility (crime, unemployment, low economic status) to operate such heavy machinery.

    In fact I'd go so far as to say that they'd change the meaning of driving from getting from point A to point B with style and grace, into a race for your very survival with such statistically demonstrably irresponsible people on the road. If we were to take them off the roads ASAP, we might yet be able to save the meaning of driving.

    I mean with all of these people driving, gas prices will go up, and they'll be able to avoid having to pay Taxi or Bus charges.

     

    I think it's fine if they drive bikes, or motorcycles or scooters, and I have no problem with them riding a bus.

    To tell me that you think black people should be allowed the right to drive cars just like everyone else is simply your opinion.

    Apparently me holding the view that black people driving is wrong makes me a racist, but I think that's just part of the extreme propaganda of the black agenda.

    I mean, it's not like I actively shame them and try to hold them to my views. I just hold this view which may or may not affect my voting patterns.

     

    I truly do worry for my children though, who I'll raise under the supervision of my Original Driving Class Appreciation Club, and instil in them the values of the rules and spirit of the road.

    They'll grow up in a world where people think of them as bigots.

     

     

    *DISCLAIMER* I DO NOT ACTUALLY BELIEVE THIS, THIS IS JUST A SLIGHTLY STABBY SATIRICAL POST. I HOPE I DON'T HAVE TO REITERATE THIS EXPLANATION AGAIN.

    -----------------------------------------------------------

     

    Basically, you have a right to disagree with equal treatment and equal rights.

     

     

    But you have to own up to the fact that that opinion is harmful.

    You are not innocent in holding that opinion.

    Knowing that people hold that opinion is hurtful, even to the toughest individuals, especially when that opinion is held by at least some 40% or so of the people who live in your country.

    If you had your way and everything operated to what you thought was right, it would be harmful to that group of individuals.

     

    Own up to the harm that your utopia causes.

     

    It is because of that harmful nature, that I feel perfectly capable in saying that that opinion is easily 100% wrong.

     

     

     

     

  16. Welcome to the other side my dearest Jolteon. 

    It'll feel odd for awhile. You may or may not get used to it, but regardless you'll always be family to those here.

     

    I've stirred up far more disagreement than you ever had, and yet I still feel more or less accepted around here. Thereby I can safely say CoDz will always welcome you Jolty. You're part of it now. 

     

    Don't stray too far.

  17. I can 100% confirm this is Fake. Just tried it and it does not work. This guy is a misleading asshole. Prepeare to launch youtube channel destroying Missiles

    Agreed.

    The only way this could still be a thing is if there were additional requirements or steps that weren't shown here.

     

    Just getting the Hades and Monkey bombs doesn't cut it.

  18. Yes.

    You do not need to build all the staves before upgrading any individual staff.

     

    In fact for the lightning staff, and only the lightning staff I believe, you can begin the upgrade process before even building the staff if you know what position the dials around the map must point.

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