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SpoonsV

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About SpoonsV

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  1. Post a pic please? Could it be the stinky zombie attracting meat in Grief mode?
  2. SpoonsV

    Unknown Part

    This looks like a reel of cotton thread/string to me. Anyways, the problem isn't that the table has no power, it's that the navcard is the wrong navcard. If it had no power it would say 'power source needed'.
  3. Kino takes place mid 60s early 70s. Huh? If you mean the trolling comment on that quote, I am referring to the statement that the M16 has been used since the beginning of WWII. Maybe thinking of M14? Otherwise please explain what you mean.
  4. "..dude the "M16" really thats your arguement? Its a know fact the M16 has been in every war since the beginning of WWII. So thats not good enough for me. And regards to green run being in the '60s, there was nothing even close to the robot in the '60s. Im just saying..." Trolling surely??!! In one of my early playthroughs, when I switched on the power, the character I was controlling - I don't know which character this was, the one who sounds like a redneck - said something like "Wow electric lights! I haven't seen these since I was a kid!" That made me think that the zombie apocalypse had been going on for a long time.
  5. I don't think there's anything in this guys. In theatre mode you can't get anywhere near the church door. Also, that window is there because running past the church is a shortcut to town and this makes it a little harder as zombies come from the front as well. And when have we ever been able to get into a building where the zombies emerge from? Prove me wrong though! :P
  6. Also, on the steel boards, you now hear a drill rather than a hammer. Seriously though (and I hope I'm wrong) do you think there are any more? The devs don't tend to help all that much and they've already given us 2 sec revives, steel boards and a headshot bonus(maybe? I'm not sure on the extra damage either). That seems like a helluva lot given the help they have given in the past i.e. none. Sure hope I'm wrong though. Also, all those people looking and running around for hours firing their guns up into the air - God speed and do us proud.
  7. That's why I love this game! They do something and we all via a consensus create a storyline reason for it. There really is no other AAA game like it. Treyarch must be wowed by the community's enthusiasm and ability to give reason to everything they do. Having said that, it is almost certainly a gameplay mechanic to give people something to do/fight over whilst waiting for the first zombies to appear at the window. One of the major bugbears people had with the old zombies is the repetitive/boring nature of the starting rounds. This and the option to start at a specified round have been brought in to combat this. However I read a post somewhere that if everyone crouches and doesn't hit them, you can keep the zombies passive for the entire game though someone always has to babysit them(sucks to be you right?!) :P
  8. Isn't she in the Aether and therefore omnipresent? :ugeek:
  9. Awesome post Mr_Waffles. Everything makes sense. Confirms a lot of things that seem pretty obvious. Alot of people are over thinking things in these forums and drawing ridiculous conclusions. I don't even think the programmers have a definite backstory for zombies (the programmer in the trailer hints they didn't even know they were gonna have a moon level till recently, "How do we beat guys pushed up by water?") but theres so many people thinking that they do! How many pseudo-quantum theorists can there be? Brains for you! [brains] [brains] [brains]
  10. If you look at this first pic it is the new gun as one piece. http://i.imgur.com/mN0CC.jpg Now look at this pic of the gun in dual wield. The pistol in the right hand is blatantly the 'front' of the gun in the first pic. http://i.imgur.com/5rmHx.jpg You can see the same yellow colour and 8/B7 marking. Definitely splits in two and I think it only applies to this gun (New perk not Dual Wield IMO)
  11. 0:15 - 0:22 - Nikolai shoots zombie with Wave Gun and at the same time zero G kicks in. I don't think the gun does the slow-mo levitation thing every time you use it. It appears that the zero G in the map just kicked in. The sound disappearing would seem to back this theory up.
  12. Uh... thanks for re-posting my post man...
  13. If you scroll down and click the link it takes you to the announcement page for Rezurrection. Here you will clearly see: "Arm yourself with a space-age arsenal of epic proportions, including the Wave Gun, capable of cooking zombies from the inside out, as well as the Quantum Entanglement Device, which taps into the theories of quantum mechanics to bless (or curse!) your battle against the undead. Along with new equipment and an all-new Perk for thrice the zombie-slaying fun, you'll have the tools you need to turn back the undead tide once and for all." It says "an all-new Perk for thrice the zombie-slaying fun". One perk. Not perkS. Also, " the tools you need to turn back the undead tide once and for all". Does that mean you can beat the game? Heres the link to the announcement page: http://www.callofduty.com/intel/490
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