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Mr_Waffles

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About Mr_Waffles

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  1. How did none of you notice the gas mask at 1:37?! Go and watch the video again, and I'm 100% sure it's not a space helmet, because if you study it, it is definitely a gas mask! So excited for this map!
  2. Wow, I don't think you even read my post. I don't care what you say, you may think I'm being trolled, but I believe this guy. We'll just have to wait and see, so let's end this little war over the new map, eh?
  3. I still agree with Hydrorez. It is most likely real because he has already leaked legit info. And he has a reason to leak even MOAR!1!!! But seriously, since when was zombies ever realistic? Saying "Quantum Mechanics doesn't work like that in real life etc." is dumb, because in real life, you wouldn't need $1000 to open a fricking door. Not to mention the fact were talking about zombies on the moon, anything is possible dude. I believe this IGN guy, as his info seems to match everything we've seen in trailers. Why not add another alcoholic name to the list? And by the way, Mule is a type of a russian vodka that was popular in the 1950's, so either way, it will be alcoholic, lol. Also, where has it been proven that the new perk is named "Gun Mule" and that it makes you draw your weapons faster? It seems to have only one, tiny, un-needed use. Pretty rubbish perk. I think you need to think before you write your posts, because you obviously don't know what you're talking about. use your [brains] !
  4. The new perk was leaked by a fired IGN employee who was seeking revenge, along with a whole crapload of other stuff. The perk is called "Three Gun Tequila" and it allows you have 3 guns. What you do is buy the perk, the go to the box, or the wall and buy a gun, now you have three guns to use! When you go down, you lose the perk and the gun you were holding in your hand when you went down, if you re-buy the perk, you get your gun that you lost back. It will cost 3000 points, like Speed Cola. The Wave Gun can take out whole waves of zombies (like the ThunderGun and 31-79 JGb215) and then you can split it and make it dual wield by pressing left on the D-Pad. The dual wield version is called the "voltage rays" and electrifies zombies like the WunderWaffe DG-2. (The normal version makes the explode) The QED, when thrown, creates a large, dome-shaped force field around it which zombies are seemingly magnetically pulled into, and everything you do to one zombie in the force field happens to all the others in it. For example, if you shoot one zombie, all the others will have a bullet hole in them as well. In the Intel, Treyarch said that along with blessing your battle, the Quantam Entanglement Device can also curse it... The Phasing Zombie, similar to the Napalm Zombie and the Shrieker Zombie from Shangri-La, these zombies are fairly rare. But when they do appear, you're in trouble. They appear out of thin air, and you can see them for a moment, but then they become invisible. They don't appear again until they attack or they are shot at. However, if you pay close attention when they're invisible, you can see a kind of distortion where they are. This is hard to see when there are zombies all around you. You cannot leave the base for more than fifteen seconds seconds if you don't buy a space suit, which can be bought in multiple locations around the map for 1,000 points. When you die, you lose yours. The PPSh-41 is back, with a round drum mag! The PaP Machine is gotten to by using a large teleporter. To turn it on, you must activate ten different switches scattered around the map. Once you do that, the teleporter turns on for thirty seconds. If you can make it there and teleport, you will end up in Area 51. Here there is a fairly wide open area with the Pack-A-Punch machine in the center. After a minute, you will be teleported back to the moon. Hope this info is interesting to you guys, the info was from a fired IGN employee, he posted it here: http://pastebin.com/AwsafBmk
  5. TIER 1 Bandolier Bouncing Betty X2 Bomb Squad Satchel Charge X2 Primary Grenade X2 M2 Flamethrower Special Grenade X3 M9A1 Bazooka x2 TIER 2 Stopping Power Sleight of Hand Double Tap Camouflage Overkill Juggernaut Fireworks Flak Jacket Gas Mask Shades TIER 3 Steady Aim Extreme Conditioning Deep Impact Martyrdom Dead Silence Toss Back Iron Lungs Fireproof Reconnaissance Second Chance VEHICLE Ordnance Training Leadfoot Water Cooler Greased Bearings Coaxial Machine Gun OVER ALL Stopping Power Bandolier Steady Aim Bouncing Betty X2 Bomb Squad Camouflage Sleight Of Hand Dead Silence Extreme Conditioning Deep Impact Toss Back Ordnance Training Iron Lungs Primary Grenade X2 M2 Flamethrower Overkill Double Tap Reconnaissance Fireproof Juggernaut Fireworks Special Grenade X3 Satchel Charge X2 M9A1 Bazooka x2 Flak Jacket Gas Mask Shades Water Cooler Greased Bearings Leadfoot Coaxial Machine Gun Second Chance Martyrdom My view, yes, it was a copy pasta of Triixter's post, but I edited it to show my opinion.
  6. Why not, it fits the COD series' release dates... Coud you give me a reason why not be sure, when all COD's from COD 4 to MW3 all fit the "game every november" pattern?
  7. I'd be hugely suprised if a fifth Map Pack was released, and Treyarch said that Moon would have hints to the future, meaning zombies probably won't end. I hope the next Treyarch game (that'll probably be out 2012) is an all zombies game, with customisable classes and killstreaks. I think zombies has got a lot more to offer, and the story is nowhere near an ending...
  8. I played B:BC2 for 3 days and I'm in love, so personally I'm getting Battlefield 3, and then getting the next Treyarch game, when it (inevitably) comes out in Fall 2012. (I loves me some zombies )
  9. Verruckt is great fun too, so consider that as well!
  10. Round 1: Let all the zombies in, lead the around until they're in a line, then put a full clip into the legs, now knife the zombies. Round 2: Let all the zombies in, line 'em up, put a full 12 bullets into the zombies legs, then knife all the zombies. Round 3: 2 clips into the legs, then knife when out of ammo. *Top Tip* Make sure you back away from zombies after knifing to avoid; unwanted power-ups and being windmilled. Round 4: If you have 2700 or more, open up the two doors leading to the Thompson, then buy the Thompson. Stand with your back to the fence that is opposite the mainframe. *Top Tip* Shoot the zombies a few times with the Tommy gun, then knife for maximum points! Rounds 5-9: Open up the Thompson stairs, and start off at the Double Tap machine, then jump off when you get overrun, spray with the Tommy gun until they're all dead. Make sure you buy Speed Cola by round 8. Round 10: Do the same as rounds 5-9, but leave some crawlers at the end. Now open the Thompson teleporter room and link, then open the Trench Gun Teleporter room and link that. Finally, open and link the Catwalk teleporter. You should have around 10,000 points left over. Use these points to buy betties, PaP your Thompson and buy the box. You want an M2 Flamethrower, not a Wunder-fully bad-waffe DG-2 and the over-Ray-ted Gun. They are un-needed. When you have the Flamethrower, PaP it if you can. Rounds 11-25: Start at the Double Tap Machine, drop off and flame them, then run to the Catwalk teleporter, don't get in, just stand infront of it. When the zombies get close, walk towards the STG 44, then jump off through the hole in the rail. Now run up the catwalk stairs and stand next to the open window that you can jump through. When the zombies get close, jump out and turn the barrier on. Now run to the Trench Gun room, go all the way up the stairs and flame any remainig zombies. Now repeat this loop until the round is over. Rounds 26-and further Do the same as above, but instead, turn on every barrier you walk past. *Top Tip* Remember, always keep moving! Dog Rounds: Drop down into the underground tunnel and fend off the dogs from here. It's the best spot! Perk Overviews: Jugger-nog: A must buy, the most important perk. Get this before anything else! *Top Tip* Never buy Jugger-nog mid-round or at the start of the round, this will get you killed. Speed Cola: Good, but not essential, generally the second most important perk. *Top Tip* Don't buy Speed Cola too early, as it is simply not needed in early rounds. Double Tap Root Beer: Pretty much esential in later rounds, as it kills zombies quicker! Not needed until round 20. It raises the The Reaper's (PaP'd PPSh-41) rate of fire to nearly 2,000 RPM! *Top Tip* Grap Double Tap when you think the zombies are over-powering you. It will help level the playing field. Quick Revive Soda: No-use in solo for WAW. *Top Tip* Don't buy Hope you appreciate this guide! It took a lot of time and effort, so I hope you like it!
  11. It's all down to personal preference, I think Der Riese is amazing! It's worth buying, and you will always have someone to play with. The catwalk is totally optional, you don't have to go up their, just stay by Double Tap and hog all the kills! (lol)
  12. Yeah sorry, didn't read it properly I've seen tutorials on how to mod zombies for Xbox 360, and it seems easy enough for a dyslexic banana to do. But for PS3, it seems like it's massivly harder. I'd be happy to play Nacht der Untoten with you on PS3, if you like. My PSN is: SuperMrWafflezHD
  13. Treyarch obviously were going to put it in, but cut it at the last minute, much like the sawed off shotty, This is most likely because of the fact people wouldn't really need a second crappy rifle, or a third shotgun. Amm-O-Matic is an exmaple of another cut device.
  14. I haven't played a single modded zombies game in over 5 weeks. Guess you're just unlucky, huh? Add me on PSN, (if you have a PS3) and we can play an un-modded private match together.
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