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Chopper

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Posts posted by Chopper

  1. I've played the map for a grand total of about 15 minutes so I can't be 100% accurate on this.

    There are 3 machines, and 3 pads to activate.  I believe he showed activating all the pads and using the machine just once.  What I liked about the video was that it's all in one place, and there's a nice glossary to jump about. 

    Once I actually start playing the map, this video is going to show me exactly where to go!

  2. I stumbled across this video earlier and it's one of the most impressive guide videos I've seen.  It has a great glossary and is extremely clear.  For an absolute beginner this video is pure gold.  I tweeted it earlier but would like to have it here as a sticky.

     

     

  3. @Exactice_808 Yeah mate abuse was the wrong word.  Take full and complete advantage is what I mean.

    I used to be a power grinder. I did it on FF8, 9 and 10 but I wasn't the biggest fan of 7 tbh.  It was the last one I played, and THAT part had been spoiled for me.  Pretty much the only thing I never did to the max was luck on any of them, because it was just ridiculous.  I'm never sure which of those 3 is my favourite, it almost depends on what mood I'm in when I asked.  Right now Vivi is sticking with me, cos he's Vivi.

    I can't remember which weapon it is but one of them did an attack taking 1111 per materia equipped.  2 equipped equalled 7777.  That must have been by design from the developers.  I believe each and every Weapon from 7 onwards can be beaten in a very methodical and calculated way, however it could take hours and hours and hours to get into the requirements necessary.

    @83457 I never knew about that mate.  Wow prepatch for WW that must have been ludicrious.  I believe that's the only one though that can be done quite that high though?

  4. 7 hours ago, Zelkova said:

    Chopper the "balls" are RAPSE's from the campaign is all. It is bugging me that your calling them balls could you please fix that? If you want the proper spelling (because I don't know if I am spelling it right other than it is RAP and its all in caps) then look at the scorestreaks in multiplayer as that's what it is.

    I'm sorry mate I'm not going to do that :(

    I call things pretty much what I first think of when I see them, ie Rats from Die Rise, Meatballs and Maggie from SOE, crawlers (novas) on Kino.  If I just saw RAPSE written down I honestly would not know what it is, and I'm sure there are plenty of others who would agree.

  5.  Wow it's hard to keep up with this! 

    @83457 You're completely right mate, my opinion is based on uber pros playing and how this affects them and the leaderboard.  Little anecdote but Steve did 215 flawless. Next game he had Margwas but used the flag to despawn the zombies, decided at 120 that it was too easy so he quit.  Next game he played with no exploits and went down on 119 to something unrelated to Margwas.  That's nearly 450 rounds with one down.  The guy is a freak, easily the best player I have ever played with.  That's what initially got me a bit upset about what was going on on twitter.  People might be able to get to the same rounds he gets to, but he pretty much does it first time every time.  Not all the uber pros can say that.

    @Ragdo11706 Do they definitely spawn in every other round....just my last 2 games it's been every 3 rounds.  So 40, 43, 46 etc.

    @The Clay Bird It's a shame there isn't more to the EE mate.  Killing things in different locations is pretty tiresome.  Origins was much cooler with the few different puzzles you had to do; the only issue is that once you know them, it's almost too easy.  At least killing things leaves a challenge.  Killing 2 Margwas on round 25 for instance to complete the sword on solo and keep a zombie alive is definitely challenging.  It's a case of Treyarch being 'fucked if they do, fucked if they don't' kinda thing.

    @S1ippery Jim That's a valid point mate.  I don't personally agree due to issues I have with one of the sites in particular.  As @DeathBringerZen said, they can make the rules up to suit them.  There doesn't seem to be any open discussion on what is legit or not, someone just suddenly decides.  Whilst that may fool the younger fan boys who love the place, and will defend it to death it makes more people somewhat suspicious and actually removes it's legitimacy in my eyes.  On a similar point, World Record sites pretty much have no value until a good 6 months after a map drops imo.  You need all the patches to be, well patched before it can be taken seriously.  It's not healthy for the high round community to have so much shit in the air, people tweeting some very underhanded things out.  So many of the older and respected high round players are sick of the community now, that tbh they keep the WR's amongst themselves.  There's too much jealousy by far in that community with some of the bigger players and streamers being subject to abuse from their smaller counterparts who will do anything to drag themselves up into relevance.  It has disgusted me recently.

    @shirtlesservice You have touched upon something in your comment about EE's which I've found incredibly hypocritical from some of these players.  A large part of the argument is that all zombies games have been about your ability to manage ammo.  This is kinda true but most maps actually have traps, and the ones that don't aren't respected anything like as much by a large portion of the community.  I don't really have too much opinion on this but the only one which wasn't cared for which had traps was MOTD, simply because you could take too many downs and use that mode to get back up.  So something I keep hearing is that its only ok to start the EE if you are going to finish it.  My issue with this is that I believe that's the excuse being made to fit into the argument's outcome that they desire, no max ammos allowed.  But as I have said, I think these guys are going way way overboard with the actual relevance of that particular argument.  It's just nowhere near as important as people think, ammo that is.  Infinite insta kill wall weapons just negates that.  It's really hard for me to see people I like making such a big deal out of that in particular.  I think a large part of it comes from the last BO2 map, Origins, where ammo was such a key thing.  There are a few players in particular who made Origins their own, and mastered the art of trying to get ammo, and using other things on the map to kill.  I think they are taking that idea and trying to apply it to BO3 and SOE when it's just not the same.  People seem to be blinded by that.

    @mmm chocolate In an ideal world that would be true mate but it's almost impossible to test a game to the same extent that millions of people playing it week one will do.  It sounds like some things actually can't be patched, I imagine due to an unexpected coding issue which will cause other conflicts if messed with.  @steviewonder87 @Gunoftruth can you guys comment on that?

    @PastaI nearly completely agree with you mate.  My only thing is that certain out of match glitches just don't matter that much at a high level.  I understand it can inflate some people's high rounds but anyone who has been over say 50 in solo or coop is already getting higher than (as far as I'm aware) any out of map glitch can get you.  If you are out of the map, you are limited by ammo, which will run out.  This will cap how high you can get.

    @DaveLo07 Reading that again mate I gotta say I lost a lot of respect for that agent when he said that they weren't aware of them.  Let me tell you, any of the zombie developers will know ALL the glitches there.  They worked on a game for 3 years, is he/she saying that these guys aren't then interested on what people are doing on YT with their 'baby'.  They definitely know, it's more whether they can fix them or not I reckon.

    @Exactice_808 I can't disagree mate, no Margwas does look suspicious and not legit to the absolute majority.  Whether or not it's tangibly harder is irrelevant in that respect mate.  However, Ruby and Emerald weapon I'm pretty certain can both be killed by abusing to the max the game mechanics within FF7.  It's either Lucky 7's or a very specific Materia combination but they can both be killed in actuality easily.  It has taken understanding of the game to the max to get to that point though.  Even Ultima Weapon from FF8 is easy when you know the specific combination of moves to make, ie, when to use GF's to block, when to stack particular items etc.  I'm pretty certain the same can be said for any optional FF boss.

    @TimelordAlex I like that idea for George.  The thing is, COTD is a funny map.  No insta kill weapon or traps means that George is kinda less an annoyance than any other boss.  There is no absolute fastest place really, although some of the inside lighthouse strategies are very clever.  When he arrives on solo, it's just time to move location.  Good idea for solo though, random player selection would have be nice.

     

    I hope I responded to everyone.  Remember that the majority of my opinion is just in relation to uber high rounds and those players.  I'm glad people have responded with opinions on how it affects us more mortal players, and I have tried to respond in kind.

    I'll will try and post the strategy today or tomorrow, I doubt I've got another post in me quite this big today so it will probably be tomorrow.  Ultimately it's Jugg, Speed, Mule, Stam + Haymaker, Kuda, turned, blast furnace and 5and5 waterfront area.  You need those perks to not have ammo issues imo.

  6. @Ragdo11706@DaveLo07@DeathBringerZen@TimelordAlex@Pasta@steviewonder87@mmm chocolate@S1ippery Jim

    Quick update - this whole thing is irrelevant.  Steve got to round 119 yesterday in 8 hours, with Margwas and didn't need to find ammo in any form until round 116.  I have gotten to 100 in 6 hours using the same strategy.  

    On that note, would anyone be interested in me writing a guide which means you can't have QR?  It's a high risk and high reward strategy, fast as hell and has a really good way of dealing with Maggie.  You use the Civil Protector to swap to Quick Revive at later rounds.  Maybe Stamina could be dropped but I can't test it right now.

    Will still be responding later to all the stuff that has been posted, thanks again for all the great responses.

  7. Hey Guys,

    For the last week or so my twitter has been full of arguments between people I like about glitches in SOE, of which in my usual way I just can't stay out of.

    For those that don't know, the arguments are about 2 basic things -

    Removing Margwas from the map and using the flags to get ammo.

    There are some caveats around these arguments which is what I base my opinion on - these people are guys who are going for and likely getting round 200.

    I have gotten to round 100 on SOE both with and without Margwas.  I can't go much higher than that, I just am unable to play for multiple days in a row always on game.  The only real difference in my opinion is time.  There are some very clever ways of dealing with the Margwas, they just take a little longer.  If you don't know these, the map takes an awful lot longer.

    The rift is the easiest place to deal with a Margwa.  It's also around half the speed of the Mega fast spots.  What this means is that every Margwa round you have to leave your area, return to the Rift and get rid of them before returning.  Let's say that takes 3 minutes each time, every 2 rounds, to round 100 you are potentially adding around 2 hours to 100 based on starting a strategy on 20.  I've yet to see a high round player down to a Margwa, I'm nowhere near the player these guys are when it comes to high rounds and I haven't gone down to one for a while.

    My opinion is that Treyarch are leaving it in the game intentionally to help high round players out.  It is not going to make a round 40 player suddenly a round 70 player.  It might give someone a few extra rounds, but I believe everyone with the right strategy can deal with a Margwa and them being in or out of the game will not change the core rounds that people are going to get to by much.  Them not being in the game makes it much more fun in my opinion.  However, that's for solo.  For coop nothing gets the adrenaline going like a few Margwas spawning in causing chaos.

    No onto the ammo thing.  Using the flag step you can constantly get a new max ammo.  There is a large group who believe this is abuse of the game mechanics and shouldn't be allowed.

    My opinion on this is it just doesn't matter as much as people think.  After round 156 the WW is useless anyway.  Every weapon in the game is an infinite killing weapon anyway.

    A second thing about the flag step is that it makes an incredibly easy way to deal with a Margwa.  Soon as he spawns, start the flag and suddenly it's just you and a Margwa.  No-one seems to have an opinion on this, however if you were to use it you would get accused of cheating as soon as people see the flag being available.

     

    As this is my zombies home I would love to have a mature and intelligent debate about this.  It's very hard to do this on Twitter and in streams when people are just nasty.  Longest post I've made in a while, if you read this far I really appreciate it!

  8. 4 minutes ago, TimelordAlex said:

    Supposedly its about them not wanting us to be on the servers too long - MP games dont last long at all but zombie games can go from 30 mins to several days, so they are limiting the amount of rounds we can get too which makes no sense when the purpose of zombies was to survive as high as you can but now we are limited because of 3arc.

    If that was true and could be proven I'm almost certain that would be against the law unless it's very clear in their ToS that they can control the amount of time you spend on their servers.  Maintenance is difference from actively trying to keep you off them.

    What they are basically doing is allowing people to buy a game with (for certain people) an expectation that there are no limits on how long they can play for.

  9. 3 hours ago, Ragdo11706 said:

    What made it so OP, was the combination of the "Reborn" Sword (& how fast it recharges) & Widows Wine, as well as taking advantage of the Spawn Zones. While standing in Zandis Smoke Lounge with the Train door closed, this forced the Zombies to Spawn from 2 Zones instead of 3 or 4.

    This is very similar to the type of thing that happened in Die Rise, with the Elevator Shaft. One shot would clear the entire Round. If you were to actually hoard the Zomies and not Camp, it wouldn't be nearly as effective.

    It's all about this.

    My biggest issue is that I can't see why Treyarch are doing it.  Each and everyone of their games have had people go over round 200.  Including their newest map.  They have a perma insta kill weapon available from the fucking wall.

    Literally, the only ultimate difference is that without being able to PAP, people still get to the same rounds but it just takes longer.

    Extra ammo is certainly going to help casual or newer players get higher, simply because this gun is so good at both killing and just firing at your feet when in trouble.  Again, what is actually wrong with that.  There will still come a point when players do run out of ammo, and then they will have to start running if they have been camping.  But you know what, if that makes some kid out there happy and able to get to a higher round, then what's the issue?

    It's not like Die Rise, where by patching the gun they actually limited the amount of rounds possible.

    I said it somewhere before but it's almost as if Treyarch are doing this to be vicious towards.....I don't know who, maybe a high round player said some mean things about one of the developers; but there is no reason that I can see for them to do this.

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