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The Clay Bird

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Posts posted by The Clay Bird

  1. The description of the gun itself says "Use it to slow zombies down to make them easy pickings for your teammates" or something along those lines. It's a good weapon and itt serves it's purpose.

    If you want a ray gun, or Dg-3...you know where to go.

    So over people comparing apples to oranges. 

     

     

    While I agree with you, it is clear that the zombies fans want a legit WW type weapon in exo-zombies.  Unless they plan to add something else to set their mode apart from Treyarch's, why wouldn't they take the feedback and give the people what they want?  I understand the desire to carve out their own niche, but when that niche is "just like treyarch zombies, but with less/worse stuff"  i'd advise them to listen to the feedback

  2. @Slade

     

     

    Although that may be true, i just don't understand why.   I mean if instead of the exo-survival reveal, they had done a full on exo-zombies reveal in September, dont you think that would have created far more hype around the full game and generated a bunch more sales of the whole product?  And then there would still be buzz around the DLC because of how popular zombies is in general.  I just feel like it was a real rookie move, and I can't imagine it had much effect on season pass or DLC sales

  3.  

    1. Would never happen. Sledgehammer only did it this way since they thought having zombies was going to be a big surprise that motivated people to get the season pass. They gave us the bot survival mode on the disk. Treyarch wouldn't waste their time trying to incorporate a different coop mode on the disk and then giving us zombies in DLC. If they did, people would be pissed. 

     

    Here's the scary part. Exo Zombies was pushed to DLC to increase DLC and Season Pass sales. Activision has confirmed DLC sales are increasing year-over-year.

    They could just as well "suggest" to Treyarch to make their Zombies DLC only, too.

     

    Also supporting pay to win? This has to be a meme, no one actually does this.

     

     

     

    are you sure?  I was still under the impression that it really was because of the backlash to their "reveal" of exo-survival as the co-op mode, and they realized they were going to lose a ton of sales if they didn't have a legit 3rd co-op mode..

  4.  

     

    Hell, even Extinction had a better value than this.

     

     

    while I disagree with that last steatement lol, the rest is pretty spot on.  I haven't been able to get the magnetron out of the box yet (partially because you basically have to upgrade whatever guns you get first every damn round to have a chance to survive so there isn't any points leftover to spin the box) so i can't comment on it, but yes they almost took zero feedback from the community it seems.  The wider open spaces is the only thing that i can look at and say "Hey they kind of listened to what people didn't like about outbreak"  

     

    Its almost like they workshopped for days and couldn't come up with anything and so they said "Welp. I guess we can stage it at Burgertown and people will like it because of sentiment for MW2 and Burgertown"

  5. Below are 13 ideas I have thought up of/found that I believe would be a great improvement to the next generation of Zombies. Keep in mind, most of these ideas are relating to Black ops 2 Zombies, as Exo-Zombies is disgusting.

     

     

    #1. No more future

                Lately the Call of Duty franchise has drifted towards progressively making the games based off of future times. World War 2, Present time, and 100 years in the future. When has it gone too far? We don’t want a copy of Halo without Halo suits; we want good old Call of duty. Sure, futuristic games have their specialties and new ideas to introduce; but it’s just going too far.

     

    #2. Better ranking system

                The ranking system in Black ops II zombies was very difficult to understand and to this day, still confuses many Codz players. If the ranking system did mimic it’s previous system from Bo2, a better reasoning for ranking/de-ranking would be appreciated.

     

    #3. Resetting stats

                If you’re like me, you got Black ops 2 and experienced Zombies for the first time. This meaning, you probably got tons of downs and all around terrible K/Ds. But after being bad for so long, once you begin to actually start becoming good at Zombies, your ratio is damaged beyond repair. Meaning you can get a 2000/1 ratio and only go up around 1-2 ratio-wise. Resetting stats would be helpful for players to get a second chance at Zombies and actually achieve the higher ranks they’ve always dreamt of.

     

    #4. Solo Easter-Eggs.

                Black ops II zombies based all it’s Easter-Eggs around teammates. And with regular zombies luck, you get paired up with randoms that leave the second after they’re downed. Having a way to do Easter-Eggs as a single person would be a nice addition.

     

    #5. Custom Maps

                Personally, this is my most-wanted addition to Zombies. Having players be able to make custom maps and upload them for other players to play would be amazing! Of course, people can say it won’t be added because people could ‘out-map’ their DLC’s, which leaves a simple solution. Make custom map tools purchasable? Going off of that, if you had an unlockable to convert multiplayer maps to zombies without any Easter eggs, it would be very exciting. Just think, playing Zombies on Hijacked. Beautiful.

     

    #6. Custom Games add towards Leaderboards

                Title says it all. As long as no options are modified, what’s wrong with getting with your friend and trying to get a new record for highest round with 2 players?

     

    #7.  Saving

                Self-explanatory. Ever made it to a new record for your zombies game, but you need to go? You need to take a break? The solution is saving! Of course, the saving feature would only save until you die. This would mean players couldn’t simply reload a save just because they died. It’d be used only for saving a game where you are and coming back later.

     

    #8. More melee weapons

                Besides the few melee weapons already in zombies, it would be nice to introduce some other melee-based weapons. Maybe even purchasable weapons off the wall or in the mystery box! Ranging from a katana to a chainsaw, adding more of these close-quarter weapons would spice things up.

     

    #9. Zombie counter

                A zombie counter would basically just be an area on your screen that would display the amount of zombies left in the match. This could help players tell how long the wave will last and how many trains they need to blow through.

     

    #10. Fix de-spawning

                We’ve all been through the point where we need to get shit done without a round going on. Simple solution: Save a zombie/crawler and lead it around until you are finished. This seems like a good idea of course, but since your crawler is slower than cement, it’ll de-spawn the second you leave its vision. This can happen with zombies that are sprinting as well. Yes, no one wants to finish their mission and then play hide and seek with a crawler; so just make your crawler/zombie re-spawn close to you after a short period of time without being close to it.

     

    #10. Fixed/New Zombie gamemodes

                With black ops 2, new gamemode’s were introduced with Zombies that include Grief and turned. This increased the selection of Zombie gamemodes up to four, leaving regular, survival, turned, and grief. However, turned was only added onto two maps and got stale FAST. Grief was a good idea, but there was nothing to really help your team strive better than the next team. Maybe if there was more actions to screw up the opposing team, grief would be a big hit. But since the only way you can actually screw up your zombie-surviving opponents is smacking butterflies out of them, it’s not very aggressive. Going off of that, I will share my opinions on how to fix these modes to be more enjoyable, and what modes should be added to the list!

                Turned: Instead of making turned only feature the few players that join, why not take an entirely different turn on the gamemode? Think about it this way; what if Turned was a single-life survival, just like normal, but when you die and lose your only life, you will be reincarnated as a zombie/boss zombie. There would be a cooldown to your spawning as a zombie, and you would be able to choose where and when you would like to spawn during a round, just to ruin your friend’s lives. Spawning either as a sprinter in an ‘only walking’ wave, to spawning in as a Warden/Panzer, this would be an enjoyable mode to introduce.

                Grief: Just like the original Grief mode, there would be two teams consisting of 2-4 players that would compete to see who could last the longest. But instead of having the bland and stale ‘knifing butterflies out of people’, why not add more ways to mess with your loving opponents? This could include: Disarming the mystery box/perks until the other team can fix it, actually being able to shoot at your opponents (Damage would be very decreased so it would not be bland player vs player), or maybe even perks that could be saved for just the right moment to blind the enemy’s team for a short period of time.

                Hardcore: All players only receive one life to tamper with. Mystery box no longer distributes machine guns or ray guns. Wall weapons found inside the map are randomized to anything that could normally be found inside of the mystery box. Zombies progress in health/speed 2x faster than normal. Zombies can get to the point of ‘galloping’ on all fours after the player, which would result in zombies that are just as fast as the regular person. Perks are nerfed. (Ex. Juggernog makes players die after 3 hits instead of 4) Pack-a-Punch has a chance to break down and give you the wrong gun.

     

    #11. Second pack a punch

                Pack-A-Punching your gun twice was introduced in Black ops II, although not In the way players expected. Packing a weapon twice only resulted in a new clip or a new attachment, which most players did not care to waste their money on. Of course, we don’t want players getting maxed out weapons early on, so limit packing to 2 times and add a “Round2Reach” system. Meaning a second pack-a-punch was only accessible after a certain round. (Ex. Round 30) Packing twice would give the gun a badass camo (like in origins) and the usual upgrades produced from packing.

     

    #12. Upgraded MysteryBox

                Alright, what if there was an Easter-Egg/Process that players could go through in each map that would upgrade the Mysterybox? An upgraded mystery box would produce a randomized Pack-A-Punched weapon for the cost of let’s say… 4500? This could be a big gamble to sacrifice that much money in exchange for what could be a packed Five-seven, but you may just get lucky and receive a Porter’s Raygun!

     

    #13. Buildables

                The buildables in Bo2 ranged from all parts in one room for something good, to all parts scattered around the map for something utterly useless. First of all, I almost never build the Machinegun-Lawnmower in Tranzit, due to it needing a turbine to power it and I’m pretty sure that it can kill you. Not to mention that the Jet Gun parts are so scattered throughout the map, that it’s actually a hassle to obtain it. Then the JetGun just breaks within 20 seconds of using it.

                In Buried, you had so many buildables like the Jet Gun rock, the Chainsaw glued to a wall, and the tramplesteen. Having all of these made Buried incredibly easy to camp in a one-way area such as the top floor of the saloon and the Juggernog area. If buildables were to be added again, I’d prefer the buildables to not be so plentiful, and to be more within range. Also, stop adding the zombie shield ffs. Something more unique would be nice.

     

    Alright. That's my input on this. =)

     

    1,2,4,6,8,10,& 11 i think are good ideas

     

    the others, not so much.  zombie counter is a bad idea.  i dont think the upgraded mystery box is a good idea.  stats resetting is bad.  im sorry that you had a rough go starting out in BO2, but your stats are your stats.  im sure you'll be much better in cod2015 zombs ;)

    Im against buildables, so i hope they are removed for the most part.

     

    i like the solo EE, more melee weapons, and second PaP are the best ideas that you listed.  I would love to see all of those

  6.  

    Why is that fair that you call us stupid, we are allowed to hold our own opinions. I dont like infection, does that mean I dont like it because it isnt Treyarch? No I loved Outbreak. I just dont like the map, it isnt hard either its actually quite easy.

    I meant if you didn't like it for the wrong reasons. If you don't like the map because you just don't enjoy it, no problem. It's if you try to hate the map because it's made by sledgehammer, then that's what is stupid and ignorant.

     

     

    where on earth has anyone said they dont like the map because it was made by sledgehammer?  All of the posts that i have read being critical of this map (or gamemode as a whole for that matter) have given specific game related reasons for it.   

     

    For me, i like infection better than outbreak, but i still have some issues with it.

     

    -The survivor thing is stupid, and should have been a separate game-mode within the infection map imo.

    -The upgrade system just flat out sucks.  no ifs ands or buts

    -I have yet to be fortunate enough to pull the magnetron from the box so i can't say if its good, but the cauterizer is awful, and if they aren't going to make a gun that is actually really powerful and worth using, why even add in new guns for exo zombs?  its just eating up hard drive space.

    - The gas rounds, i'm ok with.  not great, and doesn't add to the fun factor for the map, but whatever.

    -Like the goliath guy. good addition.

    - infection round is absolute trash, and should be removed in future maps.  one of the worst parts of the mode if not the worst part

     

    I'm glad you made an account to post here, welcome!! But please don't patronize our members by saying we are ignorant and only hate on exo zombies because it isn't made by Treyarch because that is simply not true

  7.  

     

    AW did better than Ghosts, its like a well known thing. To be honest, I haven't seen a series fatigue, its not like they are made by the same developers.

    also consider video game sales as a whole are flat to trending downward this year. There are a lot of factors to take into account here. Personally most of my friends didn't buy advanced warfare because some hadn't upgraded their console yet and knew we wouldn't play as much until we all are on next gen consoles (which will be for this years CoD) some also avoided AW because it was not developed by Treyarch or Infinity Ward, weary of SHG's first attempt at CoD.

    So to say that CoD 2015 is going to sell worse than Ghosts or AW, is still a very long shot i would venture to guess. Plus it is no secret that Treyarch is by far the best out of the 3 studios in community relations, marketing, social media, etc. They are outstanding at creating unmatched hype for their CoD games Seems like the numbers don't back up any claim AW did well.

    http://www.forbes.com/sites/insertcoin/2014/12/14/call-of-duty-advanced-warfare-us-retail-sales-reportedly-less-than-ghosts/

    Piper Jaffray analyst Michael Olson says outright that based on the NPD data he’s seen for November, Call of Duty: Advanced Warfare has seen US retailsales decline 27% from Ghosts in 2013. Ghosts itself declined 19% from 2012′s Black Ops 2, which itself dropped 17% from 2011′s Modern Warfare 3. If you take all that data together, US retail sales of Advanced Warfare are down 49% from Modern Warfare 3. And though a rise in digital copies may be to blame for some of the disparity, Olson doesn’t believe it’s nearly enough to cover the gap.

    That's not exactly a good endorsement. It's impossible to guess the digital sales.

    Just so we are clear, i'm not wishing doom on COD. I hope 3arc gets another 30 years to make zombies. There's just very few examples of games that last as long as COD has, and they certainly don't release a game every year. Sports games are really the only thing that is comparable to Call of Duty.

     

     

     

    that article is from december though, and reports have said that AW sales have picked up and had more longevity than ghosts..

     

    AW was tops in digital sales for February 2015 with $31.6 million in sales... in february alone.

    source:http://www.ign.com/articles/2015/03/25/call-of-duty-advanced-warfare-grand-theft-auto-5-top-digital-console-sales-in-february

     

    I think it is safe to say that Ghosts' poor reception, and the hesitancy over a brand new developer contributed to the poor numbers at launch and shortly after, but it seems to have rebounded well, and like I said, treyarch and their proven track record of quality games and very good marketing, will in my opinion see sales numbers higher than ghosts and AW at launch

  8. AW did better than Ghosts, its like a well known thing. To be honest, I haven't seen a series fatigue, its not like they are made by the same developers. 

     

    also consider video game sales as a whole are flat to trending downward this year.  There are a lot of factors to take into account here.  Personally most of my friends didn't buy advanced warfare because some hadn't upgraded their console yet and knew we wouldn't play as much until we all are on next gen consoles (which will be for this years CoD)  some also avoided AW because it was not developed by Treyarch or Infinity Ward, weary of SHG's first attempt at CoD. 

     

    So to say that CoD 2015 is going to sell worse than Ghosts or AW, is still a very long shot i would venture to guess.   Plus it is no secret that Treyarch is by far the best out of the 3 studios in community relations, marketing, social media, etc.  They are outstanding at creating unmatched hype for their CoD games

  9.  

     

    high moon for sure improved on the first easter egg in ways, like the hints for each step which were really unclear in the first map

     

    but everything else felt weird because it essentially became a fetch quest, the entire easter egg was finding an item and taking it back to 2 main locations and occasionally you would have to charge the item in some way (blood on skillet/cooked burger/charged battery/green data pad)

     

    the entire egg flowed better but you guys are right about the ending being lacklustre and that was made especially worse by there being some type of random factor to getting the really pointless ending and the slightly less pointless ending  

     

    would someone mind elaborating on this?  are there two possible endings?

     

     

    yeah, there's one ending where bubby will explode and vanish and you get every power up and in the second bubby will come to life and fight zombies with you for a little while, once he leaves you get all power ups 

     

    I'm not sure what causes each ending to happen

     

     

    hmm thats interesting... 

     

     

    well i agree that this one is much better than outbreak.  the map overall i like better, but i would really like to see in one of the next 2 tries, a more meaningful rewarding egg

  10. high moon for sure improved on the first easter egg in ways, like the hints for each step which were really unclear in the first map

     

    but everything else felt weird because it essentially became a fetch quest, the entire easter egg was finding an item and taking it back to 2 main locations and occasionally you would have to charge the item in some way (blood on skillet/cooked burger/charged battery/green data pad)

     

    the entire egg flowed better but you guys are right about the ending being lacklustre and that was made especially worse by there being some type of random factor to getting the really pointless ending and the slightly less pointless ending  

     

    would someone mind elaborating on this?  are there two possible endings?

  11. Sigh, that moving rock in DR really rewarded the player.

    Never forget where you came from.

     

    it is well established that "EE's" in zombies have evolved well past stuff like a hidden note or the fly trap.  Ascension changed the game forever.  The benchmark is set, and all that we are stating is that for anyone to want to bother doing the EE, you should at least make the reward worth my time.  in Moon? it was extremely worth it.  Buried?  it is the same reward as moon, but much harder to do, and with the tombstone persistent upgrade, it is not worth the effort.  It is pretty much universally agreed that moon and shangri la have the best EE, yet for some reason they haven't realized this and have strayed from the blueprint for fun and success

  12. Something else that's disappointing about all these EEs is that they are really detached from a story line. Something that was fun about doing BO1's EEs was that you were playing out the story while you did it. The steps were dumb but usually tied in to the plot. Something as dumb as grabbing Nikolai vodka or playing Simon says on Moon or  shrinking the rock on Shangri La or just helping Gersh escape, all made the EEs more interesting because you were playing out an aspect of the story and heard new dialogue while you did it. Like a mini campaign mission within the game mode. All the towers in BO2 felt pointless and the Origins ending ruined that EE. The MotD one was the best since while it had nothing to do with the Zombie story we know, it was a part of the story those characters were in. 

     

    I haven't played the AW DLCs but from what I've seen, the story seems to rely on the intro cutscenes and the EEs just seem like pointless steps that build to nothing. If this is what Infection's EE is, whats the point of cooking meat and making the mascot help you other than busy work that someone thought sounded cool and has nothing to do with the plot. The steps for Infection do seem interesting, like killing the gator and using its hand on the scanner, and opening up two secret areas. But when its all busy work that doesn't move the story forward or give a good reward, then it doesn't seem worth doing.

     

    Well with this map, one thing is clear, they tried to use the nostalgia of BurgerTown to sell the map rather than any actual innovation to the game play.  Being that burgertown was the selling point, it makes sense that they would make the EE center around Burgertown, but @Cheesegrater28 you are absolutely right, in that these EE's are in not story driven.  That might be the most impressive thing about treyarch and their EE's.  Proof that it is easily imitated, but impossible to master

  13. Alright. first impressions:

     

    Things that are good:  

    Less special zombies and more regular ones. Makes it not as insufferable to get EMP'd every 5 seconds.

    Map is bigger

    Map seems slightly easier because of more open areas. (could be viewed as bad, but i sucked so bad at outbreak i had no fun because it was too hard for me)

     

    Things that are bad:

    Upgrade system is completely worthless. Makes me physically angry 

    Infection rounds are the worst thing in zombies history. needs to be completely removed

    Survivor rescue should be a separate mode/option.  i dont want to rescue idiots, im too busy rescuing myself

    SHG and IW are both fixated on this sepia tone, map design.  They both need to take a lesson from Treyarch on using tones and colors to make an actually interesting visual experience

    No new perks? no exo grapple? (that ive seen yet)

    no ohm? (that i've seen yet)

    Leaderboards are nonfunctional as far as i can tell and still rank you based on score

     

     

    thats about all i can think of for now..  I give the new map itself a 4.5/10, but still the mode as a whole is maybe a 2.5/10    It just doesn't have the wow factor or fun factor that 3arc zombs has

  14. I hate the fact the new gun is hard to get. What's the point in advertising it if it's going to be based on luck to get? I literally got every weapon by the time I was on round 25 but the Magnatron. Course on my second game I got it first try, on the printer? IDK.....

     

    This map is HUGE which I like and the traps still don't do shit. The Orbital and the Alligator does something, but the rest just useless. 

     

     

    Isn't this how EVERY wonder weapon in zombies from the beginning of time has been?

  15.  

     

    No reward that we noticed death. Except burger guy comes alive and helps u kill zombies. Did it with yoda and Jaysta last night

     

    Yeah, what a load is shit. Why waste your time doing the EE's on these 2 Exo-Zombie maps so far when they are long and drawn out and offer minimum reward? An extra 5 upgrades on a weapon is absolutely not worth the time required.

     

    Such a shame that none of these studios seem to know what is considered a worthwhile reward to offer for a challenging side quest. EE/side quests should be something that is of great benefit to the player(s) and challenging enough that it means you will be well rewarded for the effort required to complete the quest.

     

    The BO2 EE's for example were of no great benefit to the player until towards the end, meaning the latter maps were more rewarding and offering better reply value, which is complete horse shit. All maps should be treated the same. What if we don't like the huge, epic finale map?

     

    Either way, I am really disappointed to hear that 2 out of 4 maps so far in this exo zombie season have shitty and pointless EE's. Real shame.

    Dont forget though what an easter egg REALLY is. It is meant to be an aside, something you do on your spare time. Look at EEs from ascension or der reise. Still great maps DESPITE small easter egg rewards.

    I wouldnt bash EEs because of the rewards. It isnt meant to be a side quest with a reward. Its just something you do on your spare time.

     

     

     

    I somewhat agree with you, but Easter eggs in zombies have evolved.  What started as a true EE (the fly trap on der reise) has eveolved into a full on hidden quest.  I agree with DBZ in that the EE's with the best rewards are the ones that are most enjoyable.  If we did a straw poll of members here and asked people to choose their fave EE, im guessing Moon would win, Origins probably second and Shangri La 3rd.  that's because they had the best balance of difficulty and reward.   The reward for these exo zombies EE's seem to be an option to further upgrade a gun, in the most antiquated, bland, repetitive upgrade system in a game i've ever seen.

     

    Consider this.  If the upgrade system was changed to a one time, 10,000 pt upgrade similar in power upgrade to pack a punch.  Then the EE gave the option to do a second upgrade for 15,000.  with an equal increase to power.  That would be mountains better than the current system.

     

     

    Ill leave this as my final point.  I am actually enjoying this map more than outbreak.  It is a little more open, which makes for a slightly easier time imo.

     

    But, I cannot and will not endorse this mode as entertaining or fun, until the stupid weapon upgrade system is changed.  I know it won't be, and thus i will not really enjoy a zombies maps until treyarch's turn.  SHG could instantly win me over simply by making the weapon upgrade system cooler and more fun 

  16. I like how there's a lot of different stuff like the trap that works like a monkey bomb, the big guy, dogs and zombies together, ect. But I feel this map is a little too easy and it's possibly the easiest zombies map ever made... It's fun for now but I got a sense that it's going to get old quick imo...

     

    interesting.. im hearing some people say its really hard, and now some saying really easy.   Much like some said outbreak was super easy, yet i can rarely make it past 20 in that map...

  17. Hey guys, with Infection, the second installment in exo-zombies being released today on xbox 360 and xbox one, I figure we can use this thread to discuss first impressions, what we like and dislike, some beginning tips, and any other opinions about chapter 2 in exo-zombies! 

  18.  

    I'm with DBZ regarding the upgrade system. It's not terrible, but it does lack that upgraded feel, and after a while just feels mindless in a sense. Doesn't really give you that same feeling as a PaP upgrade does.

    I agree! 

    Need moar ponies under the hood. Doesn't seem like it would be that difficult of a fix to add just a little more umph

     

     

    and reduce the number of times to 3 at most.  there is no need to do this 40 times to upgrade 2 guns to max.  its a really bad system guys.  honestly it is what is holding me back from loving this game mode as a whole

     

     

    :edit: sorry for double post

  19.  

    "A free weapon upgrade"...? Sounds like we're once again stuck with that horrible upgrade system. Just super. Hopefully for the Easter Egg reward we get to get our guns up to 26!!! *sarcasm*

    Is it really that horrible? Allows you to buy ammo off the wall on the low. higher upgrades could use increased damagee, but I like the system as it is. 

     

     

    you like having to spend 50,000 points to get your gun to max level?  100k to upgrade two to max?  it is an awful system.  The terrible sights that come on most of the guns.... geez.  they dropped the ball on this.

  20. http://www.vg247.com/2015/03/28/advanced-warfares-exo-zombies-gets-a-mini-boss-with-ascendance-dlc/

     

    Map is developed by High Moon Studios 

     

    “We added what most of our focus testers are referring to a mini boss,” he says. “Around wave ten there’s a big guy with a riot shield and hammer. He changes the co-op play style."

    “In Exo Zombies often players split apart and take the threats between the four of them. If you do that with this guy you’re going to have a hard time. He’s really a 4 vs 1 strategy. It requires focused fire.”

     

    As well as three new AI enemy types, High Moon has also added a feature that forces players to use different parts of the map, even going so far as to place certain regions out of bounds.

    “We’ve taken the next step with the infection mechanic,” says Tieger. “When you get to the higher waves full zones become toxic for the round. It closes off the map. That goes away after the round but then new areas are closed off or multiple areas are closed off as you get higher and higher.”

     

    “We added civilians that appear somewhere in the map and you need to escort them to the evac zone for the helicopter to come and pick them up. Now you can imagine you’re trying to survive but you have someone else to deal with and that makes for some interesting choices.

     

    “If you do it you get a nice bump, a free weapon upgrade. If you fail to do it or chose not to we shut down all the buy stations for a short period of time. That might not seem so bad but when you desperately need ammo for 30 seconds it’s debilitating. That’s also changed the co-op play pattern,” he adds.

     

     

    not good news for solo players i guess lol  :P

  21. this is a good question.....   I started in WaW, but didn't play Der Reise until a couple months after i got the game (i was late to the party.  got world at war and MW2 at the same time, about a week after mw2 release)

     

    If i had to guess, i'd say it was either the Browning, or the MG42

  22. In all honesty I think if there's going to be a ranking system it should be kind of how it is in mp. Then they could add in challenges/barracks (whatever there called now) for diffent types of unlocks. As well as bringing back the lobby leaderboard.

     

     

    I've stated this before, but i think this is the most logical way of implementing it.  Although it wasn't necessarily super popular here, Extinction seemed to be relatively popular in ghosts, and the ranking/prestige system with the teeth or whatever seemed to work really well in it.  I think we could have a similar thing in zombies and have it really be successful

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