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The Clay Bird

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Posts posted by The Clay Bird

  1. seemed like if you hadn't played in a while there would be like a bonus one immediately, but after that it's right on that 45 minute time.  I recorded about 100 supply drops in my notes on my phone, ill post them in a minute

     

    :Edit:

     

    here it is.  this was a night of consecutive TDM playing and the times are from right after the match in which i earned the drop

    482BCDB3-0420-4398-AE10-DA3711636CFD_zps

  2. On 2/16/2016 at 11:05 AM, Stop Mocking Me0 said:

    It's more like 20 minutes of time ever. I played in the DLC maps primarily, and a lot in the grapple moshpits if that makes a difference, but yeah, I got a supply drop JUST ABOUT every game.  About my 3rd death each game as well. 

    waaaaiiiit a minute.  If you are remembering this correctly (i'm not saying you're lying)  you got double the amount of supply drops than the average player.  It was tested many many times by different people, and it was like clockwork 45 minuites on average.  I'd get one every 4th or 5th game of TDM or Domination.  Same for all my friends.   If this indeed did happen to you, then you got to benefit from some awesome glitch

  3. I can definitely tell you I did not get a supply drop after every match in Advanced warfare.  Typically is was between 45-55 minutes of in game play time between supply drops.  Not sure what mode you were playing that lasted that long, but that certainly wasn't a typical experience.  

  4. Seems to be a "final boss battle" with a large keeper creature.  It looks cool and all, but if beating this boss ends the game and shows a cutscene i'll be pretty pissed.  Hate the "game ending" EE's. Zombies games should end in one way, and one way only.... getting eaten by hordes of the undead

  5. 32 minutes ago, Hells Warrrior said:

    Having had a quick blast of it today, it looks good, fairly impressed. Although all I have to say on the subject is this.

    ACTIVISION, what where you thinking putting it on PS first? That controller is simply awful, absolutely dire. The thumb sticks are in completely the wrong position (not a natural position at all), the trigger buttons just feel weird and un-natural as well, you really need to stretch to get RB/LB and it's uncomfortable. Makes playing zombies pretty difficult imo.

    On another note, PS, what were you thinking with the PS4 controller? It's awful, it absolutely stinks.

    I'm so glad somebody else feels this way.  It wasn't the only factor in my decision to get an Xbox One, but it was definitely a strong one.  The controller is just Carpal Tunnel Syndrome waiting to happen.  Maybe it works well for childs hands, but I don't even have extra large hands for an adult and I can't handle the PS controller.  the thumb sticks suck, the triggers are WAY worse than XB controller. and the handles are very uncomfortable

    Sorry nothing to contribute to the thread obvs since i have xbox, but nice to let that little rant out lol

    • Like 1
  6. 24 minutes ago, TimelordAlex said:

    well this map was set to be available on release, but for whatever reason got delayed to DLC, i've a feeling DLC 2 will be even better.

    What evidence is there to back up that claim.  There is no way that they were intending to have 2 new maps available on release

  7. 1 hour ago, TimelordAlex said:

    This seems like Origins and MOTD combined, if so, sign me up.

    This is exactly why I was a little bummed.  I feel like we liked the dog heads, and the gondola, and the Panzer (wait did anyone actually like the panzer?)  because they were new and exciting.  The only new thing I saw in the trailer were the Gravity spikes and the sparrow (which aren't really new to anyone who has played Multiplayer)  

     

    So i'm not going nuts over this just yet.  Obviously as an xbox user i have plenty of time to see what else the map has to offer, but it seems to me that Blundell and his team were really rushed for this one, and didn't have time to innovate new things, so they just cherry picked old features people liked from his maps, and set them in an Austrian castle.   PROVE ME WRONG DER EISENDRACHE

  8. Great post @Chopper

    I'm not aware of the method to remove margwa's from the map, but I'm going to assume that it isn't necessarily a design intentionally implemented by the devs, and I feel the Margwa's are an integral part of the map.  In the spirit of the game, i feel like that would be considered glitching, whether or not it really has a tangible effect on reaching higher rounds.

    Now the flags max ammo thing, that is an intentional function in the game to assist in the flag steps, so i really don't see a problem with that.  It is more of a problem in the easter egg design in my opinion, where I'd like to see more things like puzzles and riddles to be solved rather than "kill things here then kill things there" type of design

     

    Good food for thought though!

  9. 10 hours ago, Rissole25 said:

    How would you guys feel if the way to upgrade it wasn't in the game from the start, and only added in via a patch. The Binding of Isaac had a similar thing which got a bit of backlash, I'm just curious if people would be fine with that or not?

    I guess I would be ok with this, but I really think it should be clear to us the fans/players whether or not it is possible to upgrade.  I know they love the cryptic "ohhhh maybe it is maybe it isn't ohhhhh wouldn't you like to know" stuff, but I really think it is unfair to the people who are working to find an upgrade if in fact none exists.

     

    I look at it like the ray gun mk 2.  It got added in to the other maps via patch, and I think that was fine, but nobody was running tranzit streams every day searching for the Ray gun mk 2 for 6 months before lol.  

  10. 4 hours ago, Tac said:

    I personally don't think this is how it went down, really.  They didn't mean for us to upgrade it in the last month (but if we did on accident, great), and now they're paving the way.  I don't see this as something they're doing just to help us out because we can't solve it but should be able to.  I think this was the plan the entire time.

    I am not ruling out that perhaps this really was the case, but that seems pretty uncharacteristic and rather shady does it not?  It seems to me they would want you to have the same experience playing the map no matter whether you were playing it on launch day or in 3 years or today or whatever.

    Do you think then that perhaps there is a apothicon dictionary of sorts in the game that nobody discovered that would help us translate the directions?  Or did they think that somebody would just upgrade it on accident in the first 6  weeks?

     

    Idk it is just quite puzzling that they would do it that way

  11. A quick opinion after all of this new information from the trailer:

     

    How could treyarch think it was a good idea to include an easter egg, that was vital to a core game mechanic (i consider upgrading a wonder weapon a vital core mechanic) that could only be solved by translating a language that THEY MADE UP, and gave no hints as to how to translate? and thus they had to give us the translation 2 months later in a teaser trailer for the next map.

     

    Look, I get it. People love the easter eggs, and it is very appealing to have a map that has undiscovered things that people can continue to look for.  Shadows of evil on it's own is a great map IMO.  But easter egg wise they wildly crossed the tipping point.  Why can't they make the "achievement EE" the one that is this hard to discover, and make the ones that affect core game mechanics (opening PaP, upgrading/obtaining WW, upgrading other equipment) organic and something that just occurs as part of the normal gameplay.

     

    I have long defended everything Treyarch has done zombies wise, because by and large it has been absolutely fantastic.  Jimmy Z kind of lost his fire in BO2, and Blundell was able to find some new things that people enjoy, but he has taken it way too far, and needs to find a balance, or else he is going start losing people on this.  Notice no big youtube personalities, barely any of our even most devoted members, are searching for things in this map anymore because it is just too vague, and in the end the benefit is not worth the work in-game.

     

    Rant over, and I really hope that there is a line drawn in the sand for Der Eisendrache between story side quest type stuff, and gameplay stuff

  12. 2 hours ago, PINNAZ said:

    @steviewonder87 Think of earlier times. The story is going backwards in time. Just look at what people thought & called the first plane or a meteor etc. If Iron Kite did refer to a rocket, it's a great play on words.

     

    In an alternate universe, perhaps the band that plays Stairway to Heaven would be called Iron Kite.....

     

    :Smiley Sunglasses:

  13. 6 hours ago, madgaz182 said:

    Well the Kn44 must play a massive part in it , due to the blue print showing it inside the summoning key

     

    also when Richthofen pack a ounces it he says , he can now correct his mistakes once and for all

     

    also the pap Camo for it has the Roman numerals Cmxxxv on it which translates to 935 

     

    there red is something up with this gun on this map 

    All these quotes people keep coming up with from the giant are not indicators of further steps in an easter egg, but are simply laying the foundation for the jumping off point of the story for the DLC season.  That is all

  14. On 12/15/2015 at 2:21 AM, Chopper said:

    This is so awesome.  I only use Unquenchable, Wall Power and Cache Back and this will definitely make a huge difference.

    is this 100% confirmed? i havent' used dr monty's since the update.  and if so is it only useable immediately after rolling, or can I go to my inventory and burn the 13 pop-shocks gums i have lol

  15. On 12/10/2015 at 1:17 AM, Tac said:

    The map translation is actually The Iron Dragon, I believe, so I don't think that's going to happen.  Or rather, it still could, but I don't think this is something that points to it.

    As for Maxis, I'm very intrigued to hear the radios and learn more about him.  I don't think he's actually the squid in the sky, but he definitely has something odd going on about him.

    One thing that might lend some credence to the "Iron Kite" theory, is I believe  @MixMasterNut on twitter I saw suggesting the "space ice" image from the moon loading screen might relate to the rocket we can see in the Der Eisendrachen screenshot from the poster.

    A kite flies in the air, a rocket flies in the air.  A rocket could be an "iron kite"

     

    It would also possibly set us up to return to the moon in future DLC as well.   So perhaps it is even a dual meaning on purpose :)

  16. 20 hours ago, Hells Warrrior said:

    I just sat in a game on the catwalk for a 17 round game, from about round 9 I cock blocked them from getting access to it. On round 17 I had enough dropped down and got downed and then quit the game.

    The best of it?

    I WAS HOST :rofl:

    DBZ and I have been in quite a spat with the folks over on /r/codzombies who are defending the glitch spot with all thier might, and try to explain that it is not cheating.   People these days suck man.... I will and always have reported every player I come across who is using an exploit, no matter what their motivation is for doing so, and I'd encourage everyone else to do the same.

     

    And nothing wrong with a bit of reverse trolling as well like you did there! :)

  17. On 11/29/2015 at 11:31 AM, Slub77 said:

    Considering multiple characters hint at the pen lock thing, it has me even more suspicious if there is something too it, though she says about unlocking a lock, which may not be a door.

    The only thing that would sway me against this is that they use it in conjuncion with the summoning "key" so maybe its just a reference to use it with the summoning key to "pick a lock" so to speak

  18. 9 minutes ago, Nightmare Voyager said:

    I meant you were wrong about them being there, since they change location. I don't want an argument and I don't see why you are starting one, I am just going to ignore any other messages if you keep trying to cause one because I really don't want one and don't think its fair that you are starting one with me when I explained what I said.

    Show me where I said anything about the location of the question marks.   Show me der riese WaW loading screen and tell me how in god's name the question marks are any different from the Giant loading screen.  I'm pointing out a flaw in your posting that will help you avoid arguments later on by not saying someone is wrong, without any actual basis for the claim.  You can't just make stuff up and then say i or anyone else is wrong based on imaginary stuff

  19. 11 minutes ago, Nightmare Voyager said:

    I meant wrong as in they have been changing locations and haven't just been the same, which I clearly said.

    this is what i posted:

     

    Those question marks have been on the loading screen since original der riese in World at War.    Pretty sure it's nothing of any consequence since nothing has been found in 6+ years

     

    what in that statement was "wrong" ?   

    i didnt' intend on getting in an argument in this thread, but you can't just go around calling people wrong when there is no basis for that claim

     

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