LiamFTWinter
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Posts posted by LiamFTWinter
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5 minutes ago, Stop Mocking Me0 said:
Could this be poland? Looks about the right weather, it's on the ocean by the ships in the back there... Mountainous...
Most likely Werfen, Austria. Richtofen's note has co-ordinates that lead us right next to the Hohenwerfen Castle which looks pretty similar to the castle in the Der Eisendrachen image
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19 minutes ago, TimelordAlex said:
I'm perplexed to why they'd announce this so early, especially when Xbone/PC players have to wait till February at least.
Sony asked for something for the playstation experience
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samantha in richtofen's body still has samantha's voice though
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Your knife is green because you have widows wine
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1 minute ago, DeathBringerZen said:
Well, I hear you on that front definitely, but remember how the retriever was upgraded or the Acid Gat. They had no narrative... just purely by chance they could be upgraded. I don't agree with how the campaign team execute their Easter egg's but no narrative doesn't always mean no secret.
I am of the persuation though that if you or other affiliates don't report it then it doesn't exist. Only because no other major secret has ever been discovered within the first week of a map, so I doubt one ever will.
Who knows, I hope I'm wrong but it just seems like something that we would have made at least some progress with by now
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22 minutes ago, DeathBringerZen said:
Yes, that one is known now but the real and most obvious question is, when you go to the effort of making and renaming a weapon for the purposes of being an upgraded version then surely it has more of a purpose than the gumballs.
Well each weapon now has to have some kind of upgraded version because of the gumballs. I honestly don't think there's any way to properly upgrade it and if there is its yet another easter egg with no direction for something so basic
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1 hour ago, TimelordAlex said:
The hintstrings are so glitchy in BO3 zombies right now perhaps its possible we are supposed to be able to PaP it as any other gun but the hintstring is glitched up so we can only PaP it in a tedious way?
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On 13/11/2015, 10:05:13, DragonGJY said:
Anyone notice that the characters are starting to reflect the original 4 in higher rounds?
i.e. the things they talk about, the way they speak. Which is much obvious with Richtofen and Nikolai
Richtofen starts to show his insanity, and Nikolai talks about his wives, vodka and "Russian/Soviet"
Thoughts?
pretty sure some of them are just re used quotes
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Unless the giant easter egg has no new dialogue there isn't one at all other than the fly trap
The Giant is a great map for gameplay other than the random perks, the easter eggs are a let down though, I was expecting more than a fly trap with new locations after all this time.
Shadows is one of my least favourite maps ever, It feels like everything was made for your first playthrough, the rituals and complicated pack a punch are amazing the first 2 times but 20 times after you get really bored but it's something you're forced to do if you want to enjoy the rest of the game.
Could go on for ages about how disappointing it is
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8 minutes ago, PINNAZ said:
The majority of it seemed to be solved before the game even came out. 5 days before release. And it still took nearly 7 days to actually finish. So you could almost say it took nearly 2 weeks to solve.
And that was only by looking at the Fast Files. Treyarch must be pretty disappointed by that. 2 & a half years in the making, only to be spoiled by looking at the coding.
Though it must be frustrating not having any character dialogue for the best part of it. Complete opposite to the spoon fed dialogue from Maxis, Richtofen & Samantha in BO2.
I have been enjoying this map though for some reason. I never played alot of Origins when it was released & never got into it because I felt like it was all of these monotonous tasks to set-up. Probably not too different than SoE tbh. haha
The Soul filling jars on Moon was very original, They have used that too many times now.
I think it was just a bit jarring to have all these characters on the map that speak a lot suddenly turn silent as soon as really interesting things happen, do these characters really have nothing to say while they are seeing ghosts with swords, fighting a tentacle man in a suit and killing a giant worm with a train?
And the only things that were really solved before release were the pap and swords which I don't think should count as easter egg steps really, looking at origins step 1 is getting and upgrading the staffs which is way harder than getting and upgrading the swords and then origins went on to have 7 more steps while shadows had 2 more after that point
It all just feels off and not as good as some of their other work and it's made worse by treyarch promising so much from it
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this easter egg was easily the most disappointing ever
no quotes from any character once you've opened the pack a punch not even the playables, we get an interesting character like the shadow man and he stops talking once you activate the easter egg
nothing to really figure out, it was all just trial and error and making the game harder rather than actually solving anything, keep in mind we were on the final step on day 1 and the only reason it took us until now to solve this step is because there was no direction in anything we had to do, no riddles, no quotes, nothing
4 steps total and 2 of them were charging an egg in the most simple ways possible
wasn't this supposed to be the biggest easter egg ever? what happened?
and then the ending gives us something destiny got a lot of heat for by giving us the "I have no time to explain" excuse, where did the story progression go?
this and the giant both felt underwhelming with easter eggs and they both felt like ways to set up DLC
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full guide
no solo (unless something else can be done in solo to make it work)
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8 minutes ago, Nightmare Voyager said:
How can you know that for sure though? It doesn't say In Shadows of Evil and I didn't even know Dark Ops had anything to do with zombies.
the dark ops challenges were found in the code
https://www.reddit.com/r/blackops3/comments/3rt0yc/all_dark_ops_challenges/
Reach Deressurectionist (level 35).
Apocalypse Averted (In Shadows of Evil, help the others).
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On 07/11/2015, 21:34:05, Stop Mocking Me0 said:
This is for the shadows of evil easter egg, it was removed as an achievement and made into a zombies dark ops challenge instead, so you'll earn xp and possibly some kind of calling card or something when you complete it
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I picked up 3 bears in mission 2 and got the one to play
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there should be another beacon to activate
richtofen has a radio specifically for him from maxis telling him to activate the beacon and not tell the others
the other 3 characters have a specific radio from dempsey telling them to activate a beacon and to watch out for richtofen
fly trap activates the beacon for maxis no matter which character you are so there must be a way to activate the beacon for tank instead
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I've got about 10 radios recorded that I'll upload soon
Some radios change file depending on if you activate them as Richtofen or the other 3
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No. Wicked Fight as it is actually called is an EE song and you got a lot of the lyrics wrong XD.
Well obviously it is not called "Wicked Fight" as it is listed as Snakeskin Boots on the Official Soundtrack. It might have been the placeholder name in the Beta PC files, but it ain't called that no more.
it was called snakeskin boots in the beta files too I have no idea where wicked fight came from
I have seen a picture of the soundtrack from a few months back and it was listed as Wicked Fight?
Hidden Content
those are the file names
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No. Wicked Fight as it is actually called is an EE song and you got a lot of the lyrics wrong XD.
Well obviously it is not called "Wicked Fight" as it is listed as Snakeskin Boots on the Official Soundtrack. It might have been the placeholder name in the Beta PC files, but it ain't called that no more.
it was called snakeskin boots in the beta files too I have no idea where wicked fight came from
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inb4 Youtubers have the complete egg and tutorial up the moment the game comes out, ALA Benn and MotD.
I don't think you're giving treyarch enough credit there
You're most likely right, but they have a whole two weeks to try things out. They could've made them a lot more harder this time around, but two weeks seems like more than enough time to do most or all the egg.
keep in mind tranzit leaked around the same time with less content and wasn't solved until after release
no co-op play until close to release too
Der Eisendrachen
in Der Eisendrache
Posted
Rocket seen at the far right of the image is pretty interesting