Jump to content

JakeDuck

Donors
  • Posts

    1,224
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by JakeDuck

  1. I like you simply from your name. 8-) Welcome to the forum!
  2. I honestly think TranZit on Green Run would have been much better with heavy rain instead of fog and rapids instead of lava, I think it would have been more moody. We have not yet had a map with truly harsh weather conditions.
  3. I like the idea! We have had a weapon with a cooldown, (Even if it wasn't that good) so why not make one that needs to charge up? I think it would be even better if you needed 100 kills for one shot, so you still have to use a regular weapon.
  4. While I agree that challenges should have been in zombies, it is completely out of place to attack Carbon. He doesn't even work in that area.
  5. I feel like TranZit and Survival just weren't tested enough. TranZit is slow. Really slow. It simply takes too much time to do anything, even PaP. The bus is slow, the Denizen portals are unreliable, and it takes way too much time to get to where you want to be. What I do really like are the shortcuts and secrets. The cabin, the church shortcut, Nacht, and the cornfield all are great bits in there. Still, the fog is not a challenge as I had hoped, it is a nuisance. Survival is fast, I really like that. It takes no longer than 5 minutes on Town to get set up because the box is right next to Double Tap, and it is easy to make a recovery after a down. Still, they missed the features we've come to love. Pushing through more than 3 doors to get where you want to the end, the power, the exploration, the quotes, all of those are gone. Survival is no longer anything but training for many hours while being set on fire. Grief is fun, but very lacking. other than stunning other players and pushing them slightly, there is no difference. I want more team based zombie modes that are more than this.
  6. Free For All and Sharpshooter are my top 2 for XP. Winning a FFA automatically is 3000 from the kills, plus the bonuses for double kills, headshots, etc. Sharpshooter if awesome for XP when you have many guns unlocked. Whenever a gun you unlocked is being used in Sharpshooter, you will get XP for challenges on that gun.
  7. I think you should have put this in the same thread you found it in instead of making a new one, you didn't even credit this thread: http://callofdutyzombies.com/forum/viewtopic.php?f=136&t=26038&p=252257#p252257 Anyways, most of that code is from W@W and BO1. You can find stuff from the older campaigns and maps. Those weapons were the same as the ones in BO1, even with the same weapons that were cut out (Like the Enfield, AK47, M60 and the SaberTooth). It is just old code, not new stuff.
  8. Just go here and send in a request. They don't do it for you, you have to request it a second time. http://callofdutyzombies.com/forum/viewtopic.php?f=115&t=22055#p213127
  9. I'm more interested in the stuff that was not implemented. I like seeing what was planned, what made it, etc. We get ONE line saying that a step can be done. It doesn't say anywhere how to do the egg, it's just what is in the game.
  10. Here: http://easycaptu.re/pMUcm.txt I am now looking into this as well. Here is some cool stuff: Lander touchdown, ready to use Lunar Launch in Calling Lunar Lander to Location Ascension? Chainsaw Mayhem!!! Possibly a cut weapon. Life lost, reviving player Extra life awarded Dead Ops Arcade or Quick Revive? Why "awarded" and not "bought"? Transporter activated Transporter waitng for all players Teleporter? Maybe the bus was once coded to wait for every player? Zipline must be activated before use Shi No Numa? No loading screen was found for it, unlike Moon and Der Riese. Let The Onslaught Begin Onslaught Survived Round Maybe these are the names of the round changing music or some cut text? Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Hold ^3[{+activate}]^7 to buy back Barrier [Cost] Perhaps they had a barrier type of object before the Zombie Shield. Zombie Nuke! Double Points: Minigun! Max Ammo! Is the Death Machine in Nuketown? I don't have Nuketown. The Death Machine must still be in there. TranZit TRANZIT ZOMBIES Survival SURVIVAL SURVIVAL Containment CONTAINMENT CONTAINMENT Race RACE RACE Deadpool DEADPOOL DEADPOOL Meat MEAT MEAT No Man's Land NO MAN'S LAND NO MAN'S LAND Turned TURNED TURNED Pitted PITTED PITTED Returned RETURNED RETURNED Grief GRIEF GRIEF CORNFIELD CORNFIELD Description of cornfields start location This is where it gets interesting. I think these are all game modes. Tranzit, Grief, Survival, No Man's Land. All modes. Better yet, there is some more proof to this. CONTAINMENT Description of containment game mode containment RACE Description of race game mode race DEAD POOL Description of dead pool game mode dead pool MEAT Description of meat game mode meat RETURNED Description of returned game mode returned GRIEF Fight the undead WITH or AGAINST the other team. But in the end, only one team survives... Fight the undead WITH or AGAINST the other team. But in the end, only one team survives... Grief Hmm... What are these? There can be only one Get to the Finish Line! The other team has the meat! Bring back teammate Press ^3[{+activate}]^7 [Please don't feed the zombies] Random Tombstone text. Don't feed the zombies You Finished! Seconds As Human: Richtofen reviving you in Cut text from said modes. TRANZIT 1 PLAYER TRANZIT 2 PLAYERS TRANZIT 3 PLAYERS TRANZIT 4 PLAYERS SURVIVAL TOWN 1 PLAYER SURVIVAL TOWN 2 PLAYERS SURVIVAL TOWN 3 PLAYERS SURVIVAL TOWN 4 PLAYERS Select game mode and location. CLEANSED CORNFIELD 1 PLAYER CLEANSED CORNFIELD 2 PLAYERS CLEANSED CORNFIELD 3 PLAYERS CLEANSED CORNFIELD 4 PLAYERS CLEANSED DINER 1 PLAYER CLEANSED DINER 2 PLAYERS CLEANSED DINER 3 PLAYERS CLEANSED DINER 4 PLAYERS CLEANSED FARM 1 PLAYER CLEANSED FARM 2 PLAYERS CLEANSED FARM 3 PLAYERS CLEANSED FARM 4 PLAYERS CLEANSED TOWN 1 PLAYER CLEANSED TOWN 2 PLAYERS CLEANSED TOWN 3 PLAYERS CLEANSED TOWN 4 PLAYERS SURVIVAL FARM 1 PLAYER SURVIVAL FARM 2 PLAYERS SURVIVAL FARM 3 PLAYERS SURVIVAL FARM 4 PLAYERS SURVIVAL BUS DEPOT 1 PLAYER SURVIVAL BUS DEPOT 2 PLAYERS SURVIVAL BUS DEPOT 3 PLAYERS SURVIVAL BUS DEPOT 4 PLAYERS MEAT FARM MEAT TOWN MEAT TUNNEL RACE FARM RACE POWER RACE TOWN RACE TUNNEL GRIEF FARM GRIEF TOWN GRIEF GREEN RUN Bus Depot BUS DEPOT Menu text from said modes. Determines which set of weapons the game uses. Normal: Standard ladder. Close Quarters: Shotguns, SMGs and Launchers. Marksman: Assault Rifles, LMGs and Sniper Rifles. looks like you could set what weapons were used. Hub Test Zombies must die! Pass the meat Dear! HUB TEST Nacht Der Untoten NACHT DER UNTOTEN Nacht Der Untoten (Containment) NACHT DER UNTOTEN (CONTAINMENT) ALLOCATION Equip Change Quantity Unequip Edit Attachments MOMENTUM Target Finder Identifies enemies and notifies when an enemy is in the crosshair. Ammunition Pack Backpack with large quantity of ammo so you never have to reload. DER RIESE Der Riese Meat on the Tarmac (Race) MEAT ON THE TARMAC (RACE) Moon MOON OVERFLOW Peshawar, Pakistan. Great urban engagements in the flooded streets. Overflow Meat on the Tarmac (Dead Pool) MEAT ON THE TARMAC (DEAD POOL) Some Multiplayer stuff is in this one. I found an interesting line in there that doesn't have to do with Zombies. Bots are not supported in Search & Destroy. Bots are not supported in Hacker. Bots are not supported in Gun Game. Bots are not supported in One in the Chamber. Bots are not supported in Sharpshooter. Bots are not supported in Sticks and Stones. It seems there was a cut game mode called Hacker in Multiplayer.
  11. JakeDuck

    Song

    I tried to get Carry On to play using this route, but it didn't work. Maybe with a different character? I used Stuhlinger.
  12. For FFA I like using the UAV, Hunter Kiler, and Counter UAV. All of them are low, and they help an extraordinary amount. UAV is you and only you, plus you can always know where your next kill is. Hunter Killer for one of the 30 kills you need, plus it works well as a grenade for campers or if you have taken a lot of damage. Counter UAV to absolutely screw everyone else, in FFA everyone will rush to a red dot for a kill.
  13. Each "Season" lasts for a month. K/D was good, I think. Every placement game I was in I had the most points overall, even when my team lost. The other people were pretty good. I noticed that my team would always play the objective and help each other out in Domination. I recommend playing in a solo league. I have not tried the team leagues, but an organized team would destroy a solo player.
  14. Wait, what? What do downs and revives have do do with anything?
  15. JakeDuck

    Song

    I would have preferred Carry On, it just fits Zombies so much better. I don't know what was going on with the songs. Carry On is in Campaign, and so is Imma Try it Out, both of which I heard were going to be in Zombies. Then, Carrion comes out of nowhere.
  16. Oh, only in my subdivision of 250 people. A lot of people played their placement games then never actually played in their league. Still, I was really happy when I got my results.
  17. JakeDuck

    Song

    The first teddy bear is on a bench in front of the starting bus depot. The next teddy bear is in the farm area, open the door for 750 points and it will be on a mattress on the top floor. The last bear is in the town area inside the bar. It is on a broken table near the pool table. The song is "Carrion" by Kevin Sherwood. Here is a link to the song: dhPHMdYOSwQ
  18. I can't tell if this is a joke or there is actually some kind of decoy item. :shock:
  19. I like it quite a lot. Every single thing is unlocked, and you play only with people in your division, therefore at your skill level. You compete with people in your 250 person subdivision to try to get the most ladder points. You earn or lose ladder points with every win or loss. First you have to play 5 placement games to decide what league you go into. There are Iron, Bronze, Silver, Gold, Platinum, and Masters divisions. My signature shows the final placement of my league. Top 50 in a Gold subdivision. Nice, 935th post! :D
  20. I mainly use them to test out classes for League Play. It's really good for testing out guns that you don't have unlocked on the main game, or setups that require high levels.
  21. Must... Attempt... Unfortunately for me I just prestiged, so I'll have to wait a while before I use it. It sounds great!
  22. Okay I just did a little test. Lenne is right, you NEED a power source for the perk to work. Neither Quick Revive nor Juggernog work with no power. I never actually used perks with no power before, I usually just ran the normal route.
  23. I just played a game of TranZit with my friend. Everything was normal, we had the Galvaknuckles and took the shortcut to Town. We used a turbine to power Juggernog and buy it. Because the power was out, Juggernog was faded. When I walked over the fire, I got a red screen VERY fast. Also, my friend went down in two hits. Then, as I revived him, I took two hits and went down. So, does not having the power on make a perk defective? I was the host of the game so it could not have been lag.
  24. I have a tip for solo players: Do not make a crawler. Keep the last zombie as a runner so you can safely go through the fog without starting the next round. Of all parts for the bus that they should have added, there should have been one to speed up the bus or choose your destination.
  25. I never actually got around to using that, what does it do? I know it hacks stuff, but can you use it at range, is it unlimited, etc?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .