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Tac

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Posts posted by Tac

  1. Hello everyone! Treyarch has announced that this Friday (July 15, 2016), "around" 10 AM PST, a new game mode is coming to multiplayer: Fracture. David Vonderhaar says that first and foremost, this game mode has been in the making for a while now and they're ready to release it and get feedback. It'll be debuting in the Bonus playlist, but they want advice on what to tweak so it can go to the Core playlist.

     

    In designing the mode, they thought about how as in Safeguard and Hardpoint, two teams focusing on a single objective is fun. Take that and add it to Kill Confirmed, and you get Fracture. When a player dies, "he's going to drop what we call a 'core file,'" says Matt S (all of their core files, to be specific). However, as opposed to Kill Confirmed where the player collects one dropped object and that's the end of it, this time you can collect up to 10 and you must transport them to another location. That location is the Fracture Site, which changes roughly every minute and is random after the first one, totaling about four per game. When on the Fracture Site, Vonderhaar says it's "about a quarter second per core file, so you don't just get to run [over it] and then that's it. If you go there and you have a lot, it's very satisfying." David says "it's 25 score per event," though in the video it was 25 points to collect a core file and 50 points to deposit it. He says that at the time of release, the mode has "a ten minute timer and 60 fragments," stressing that the games are the normal Call of Duty time everyone is used to.

     

    Fracture.png

     

    While that's how the game mode works currently, they all urge the community to have their input heard on the future of the mode. One "knob that can be turned," so to speak, is the random or linear debate regarding the Fracture Site. In Hardpoint and Safeguard, you'll recall that the objectives are linear, in the sense that the order or path is the same every time. They wanted that "structure" to exist in those modes so you could set up your defenses, but they decided to go against that for this mode, which really adds to the fun and makes big point swings possible in games. One developer, ... , also points out that this mode "forces you to play with your team, ... because if you die and drop those core files, you've essentially given it to the other team." David speaks to that as well, saying he likes "the pack-hunting mentality. I like when two or three of us kind of roll together, pick up each others messes." If the community doesn't like that though, it can be changed. "Normally we go in and we're pretty confident, like 'this is the roles the mode should have,' 'this is the score limit,' 'this is how the spawning should work,' and we're confident here too, ... but there's the dialogue. I think the fun part now is after 8 months of Black Ops, you can actually have a conversation with people about, 'what are they experiencing...'"

     

    So, people, what are you experiencing? When the mode comes out on Friday, let's "have that conversation!" Don't forget, though, it's an ongoing dialogue! Your opinions will likely change, so post them as they do!


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  2. 24 minutes ago, Doppelgänger said:

     

    You do receive the most recent weapon when maxing the Power Metre with Rogue. But you can change it with each kill.

     

    As for the "Specialist Deck" I would assume that works like Rogue. Only instead of Weapons, it's Abilities. However the Ability you receive is completely random. I gathered this because when the Specialist he kills prior to activating Gambler was Nomad, yet he received Active Camo.

    I was just clarifying that that's exactly how the first Weapon is determined; the kill that sends you over the threshold (not that it likely wasn't obvious, but to be on the safe side).

     

    Yup, both the first Ability you receive and any one you gamble to are random (according to their blog post). I hope the "Specialist deck" is just a fancy name for what you're talking about haha. 

  3. Damn, you beat me to it! I was about to publish it haha :p

     

    Should be noted that all contract expiration times are 10am PST, and Weekly run Monday-to-Monday.  The Specialist you kill as your power meter goes from not-full to full is the Weapon/Ability you receive. For Gambler, the available Abilities you can re-roll to are determined by what Abilities are in your "Specialist deck," whatever that means.

  4. I'll start by saying great job on the thread. Glad you finally got it out!

     

    On 5/31/2016 at 10:03 PM, NaBrZHunter said:

    So, yes, canonically, zombies have souls. Let’s move on to debunking the theory itself: are souls ever used to power anything in the zombies universe?


    Interestingly enough, it has never been said that souls can power anything. Direct quotes from Dr. Maxis and Dr. Richtofen (who we can safely assume to be the primary authorities on such subjects) explain that it is...more scientific than that. There is an explanation other than simple “supernatural” dark rituals. Richtofen's own quotes, taken from Origins, seem to quickly debunk it:

     

    “I believe only in science.”

    “Their energy is being refocused!”

    "It is the transformative power of 115! It draws energy from matter, living or dead!”

    -Dr. Richtofen, Origins

    I think it is rather presumptuous to say this. I don't think anything about those quote quickly debunk anything. You say that there's no science behind souls being energy, but there's simply no evidence for that.

     

    On 5/31/2016 at 10:03 PM, NaBrZHunter said:

    “Departed souls leave residual energy in their wake, this energy must be used to fuel the lantern.” -Dr. Maxis, Buried

    This quote seems to very clearly show that souls actually are energy, as "residual" means "remaining after the greater part or quantity is gone." By that, we can see that whatever energy going into these eggs and boxes are actually from the soul, not from something else.

  5. This morning, Activision announced that the Call of Duty Experience (CoD XP) has returned for 2016! In 2011, Infinity Ward showcased their then-upcoming Modern Warfare 3, and they appear to be doing the same this year for Infinite Warfare and Modern Warfare: Remastered. “Set to be the biggest gathering of the global Call of Duty community,” Call of Duty XP 2016 will take place at the Los Angeles Forum in California from September 2-4. Just like in 2011, there will be a slew of fun activities to participate in, from Nuketown paintball to Zombie laser tag, as well as an exclusive Virtual Reality experience from PlayStation!

     

    But wait, there’s more! It wouldn’t really be a game reveal without letting those who traveled play it, so attendees will be able to get early access to Infinite Warfare (both Multiplayer and Zombies), Modern Warfare: Remastered Multiplayer, and even Black Ops 3’s final DLC! It’s unclear if the final zombies installment will be included, but we’ll keep our fingers crossed! Other playing opportunities come via competitive 6v6 matches, which can be accessed through the 500+ gaming stations.

     

    And as if that wasn’t enough, the Call of Duty World League Championships will take place while you’re there! Set to give out more than $2 million, the top 32 teams will compete for the title of Champions!

     

    There are three ticket packages available:

    Enlisted - $49; access to hands-on gameplay and activities, the World League Championships, and digital content for both Black Ops 3 and Infinite Warfare

    Veteran - $129; Enlisted + Care Package, Studio Q&A, and the Infinite Warfare Legacy Edition

    Prestige - $199; Veteran + Premium Championship seating and Meet and Greet, both VIP and Scheduled hands-on gameplay and activities, Reserved Parking Pass, VIP lounge access, and Infinite Warfare Digital Deluxe Edition (will replace Legacy Edition from Veteran Package)

     

    Tickets go on sale Saturday, June 11, at 10PM PST, at callofduty.com/xp. I know I’ll be doing everything in my power to go, will I see any of you there?

     

    Source: Activision Blog, Call of Duty


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    • Like 1
  6. This is interesting. I'm curious as to why the Rising Sun Facility was "lost." A few things come to mind. One is that the less frequent supply drops somehow spelled doom for the facility, or that this mysterious plane and bright light is the cause. One that I enjoy thinking about, though, is Zombies. Who knows what "the final results" were (I'm sure it could be figured out, but that's for another post), but it involved Element 115 and seems to have taken place at Shi No Numa. I don't know if that means the zombies that Division 9 created (if they did, that is) took over the site but the Emperor was impressed by them? I don't think it is, but I at least want to lay out everything going through my head.

     

    As for Takeo, it's really interesting. For some reason he is heralded as a hero by their society, which I assume has to do with his family's very honorable history (see: SNN bios) and his war victories. As for why this would lead to the Emperor being questioned I'm unsure, but I'd chalk it up to general paranoia and not wanting anyone else to be the center of attention. Perhaps his family has a history of causing trouble or something, but at this point it's too much speculation for me to go further haha. I'll look into it a little more and see what I can find :)

    • Like 1
  7. Don't forget Stronghold. Sitting on the rooftop looking towards mansion gets you longshots for days. Was fortunate enough to get 4 in one game with an HVK haha.

  8. 11 hours ago, Koslans said:

     

    But if you beat the Easter Egg on ZNS, one character will say something like: It looks like Nicolai is up next. 
    Then Richthofen responds with something like, nah, we'll be visiting some other place first.

     

    Anyway, we'll just have to wait and see... 

    What happened to ZM_Egypt by the way?

    They already visited that place. Right after he says that and they go through the Rift, they enact their "insurance policy" and come back to ZNS, to now make their way to Stalingrad.

  9. What became of Groph?

    Agreed completely with @Rissole25 and @NaBrZHunter; I think he's dead.

     

    On 5/13/2016 at 1:02 PM, NaBrZHunter said:

    And I must point out that we don't actually know where Richtofen first teleported from. The walnut prototype could be at any of the 935 locations. The fact that it was kept secret from Maxis, however, seems to imply that perhaps it was actually at Eagle's Nest. Maxis seemed to make Der Riese his headquarters, only occasionally visiting the castle. And since the Area 51 teleporter shouldn't exist at this time, the only link should be between Eagle's Nest and Griffin Station.

     

    Well, we know the Area 51 teleporter does exist. Not that I think he used that teleporter, and he likely did not, but it ought to be pointed out.

     

    Is Samantha in Control?

    I think that Blundell saying the Moon loading screen variant was canon should be considered in all of this. Samantha appears to be a shadow on not the Moon, as before, but Mars (or at least Shangri-La pre-transportation, wherever that may be).

     

    What Corrupted the Keeper?

    On 5/13/2016 at 1:02 PM, NaBrZHunter said:

    So your suggestion that he was trapped was perhaps accurate to a certain extent, in that, when Groph saw he could not stop the Keeper from entering the MPD, he smashed the canister (as heard in the transmission, and also attempted to shoot the Keeper (which does indeed inflict damage, as we know from Shadows of Evil and Origins), and perhaps, in a way, this deprived the Keeper of necessary life support, and like a human too long without oxygen, caused a certain level of brain death.

     

    I don't think we can say that the Keeper took damage from Groph when above the MPD. We couldn't harm Samantha either, though as a human she too would take damage from these weapons.

  10. I apologize, I didn't realize I hadn't added the Emperor cipher to the OP so that has now been done. Along with this, the new cipher and completed genome scrap were also added.

    On 4/21/2016 at 1:51 PM, certainpersonio said:

    @Nieno69 We are the exact same wavelength. These seem to be the keys for some of the ciphers on the map. 

    1. 5, 25 - ?
    2. 15, 5 - ?
    3. Mother - Resnov Cipher
    4. shinonuma, AMUNOISHZYXWVTRQPLKJGFEDCB - ?
    5. 15, AUROBELISCDFGHJKLMNPQSTUVWXYZ- Cryptogram Cipher
      • x57192d85896ae_ScreenShot2016-04-21at3.42.23PM.thumb.png.bbac388a0e94bcfe7b0b01ad4d183cb7.png.pagespeed.ic.rUmhIIn8C3.png

    6. ASCENSION - Gersh Cipher

    Has anyone made progress on numbers 4 and 5? I'm curious about the shinonuma and aurora keys

  11. Yeah I personally lean towards there being no one in the fourth chamber.

    But, back on topic to Takeo, @Monopoly Mac pointed out to me last night that Report 44 shows that 935 was seeking these test subjects out. That differs from the original where, at least with Tank, it was more out of convenience that he was captured. That seems significant.

  12. 4 minutes ago, Stop Mocking Me0 said:

    So if Nikolai's brother is the 4th test subject, there's still the issue of the contradiction. The 4 originals were Nikolai, Takeo, Tank, and the Mexican. NOW it appears that the Mexican is in another group.... Who else is in this primary group?

    I'm confused where the contradiction lies. We always knew that the Mexican died but never got word of there being four test subjects (assuming there were in that universe). Now, they added a fourth but immediately killed him off, so we're back to the same three.

  13. 1 hour ago, Stop Mocking Me0 said:

    I've been playing Danganronpa 2, as well as Ace Attorney PW all week. Evidence and clarity are ULTRA important to me right now. 

    What's your point with this? Those should always should be important...

    1 hour ago, Stop Mocking Me0 said:

    Who's in the 4th one?

    It seems clear that the fourth one is 'Nikolai's brother' in Russia:

    Of the four test subjects highlighted in Report 44, one of the brothers has died before we could reach him in the battle. The other is still at large in the city.

    • Like 1
  14. 6 hours ago, Slade said:

    @Monopoly Mac ZNS definitely takes place in a different universe. Another piece that backs this up is the cypher that tells Brock and Gary (dudes from Shangri-La) died in a airplane crash after discovering Shangri-La. 
    In this universe Brock and Gary never got trapped in Shang and instead managed to tell the world of their discovery.

    I think there are many different ways of interpreting that cipher, as I personally don't read it that way. The latest version I'm aware of is this (it's gotten changed a few times):

    Urgent Telegram. We have just received word that the private plane carrying the expedition crew encountered freak atmospheric event which caused it to crash, killing all on board including the famous explorers Brock and Gary. This comes weeks after owner announcement fight about the location of Shangri-La.

    When I read this, I see it as them dying before traveling to Shangri-La. He knew of and found the location, but had yet to go.

    2 hours ago, Stop Mocking Me0 said:

    So... No it's not addressed, so that's evidence this IS a different universe.

    Not sure if this was there the whole time or not, but he crossed some stuff out and edited it, so it may be updated from the last time you read it. Also, I don't think anyone is arguing it is the same universe. That would be absurd, Simply that things happening in both are largely following the same timeline.

  15. Exactly what @NaBrZHunter said. We have no reason to believe that these universes aren't very similar and that things aren't translating over from one to the other. (Yes, there are of course differences, but most/all differences we have seen have been caused by the Origins 4, not an inherently different universe). So because of this, I think there's an answer to this inconsistency and it fits just fine with the original universe. The hard part is figuring it out, which I haven't really been able to do yet haha.

  16. 17 hours ago, Stop Mocking Me0 said:

    TBH it's stupid in general. 

    There are PLENTY of videos on the internet explaining how copy-right works and such things, but the problem here is that the MOTD characters are modeled after the likeliness of the 4 stars.  LEGALLY, to use them again would either require a massive recuperation of all 4 actors, activision, as well as treyarch to put this together, which sadly will never happen.  

    Why would it never happen? I know people on Reddit are saying it's for legal reasons but as stated above, that doesn't make much sense. No, I don't think they're coming back, but I don't think the legality plays any part.

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