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InfestLithium

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Posts posted by InfestLithium

  1. Chapter 2 really has that enticing imagery going on...and I'm a sucker for medieval imagery. :tounge_xd:

     

    Also, noticed an error in Chapter 2:

     

    Quote

    “Is Hilda the reason your are so forlorn, Doctor?”

     

    Just being a little grammar Nazi zombie, that's all. 

    • Like 1
  2. Gotta say friendo, your writing has vastly improved since you originally started. It's like having a Camaro but upgradingto an Aventador - glorious reading, and very succulent on the imagery/narratives! Also, your backstory insight on the characters without over doing it is incredible.

     

    Can't wait to see how you transition FIVE and Ascenion! ?

  3. What a way to end this off! Love the Morg City story. Just a few minor irks though:

     

    Chapter 6 has some missing words and errors grammatically from the beginning to middle of the chapter. I'm on mobile and can't flip back on forth, so excuse the hastiness.

     

    Also, Jessica Rose performed at the Black Lace Burlesque but it keeps being written as the Ruby Rabbit. The Ruby Rabbit was actually the "strip club" of Morg City whereas the burlesque is where Jessica performs/the lounge where each of the featured stars meet up for the first time before being cursed.

     

    Regarding Chapter 7...not sure if that's where the reporter dies (the alley). While it does make up for the suspense most definitely - and oh boy did you really make that a climatic buildup by the way - we know the reporter's corpse is instead found in the Footlight District in one of the shop windows. I guess the cursed version of Morg City we play in changes the location of his body, but I wasn't sure if you had that in mind when depicting where the reporter would die at?

  4. I think the easiest way to compare is to match the accents of the Mobsters to the Reporter. Because if we know the mobsters to have been based in SF and acknowledge their presence in Morg City, that would evidently link Morg City near the SF area no?

     

    The mobsters' voice actors probably didn't put too much emphasis on accents - just used their normal, but slightly more abrasive, dialect.

  5. Compeltely in love with the Morg City stories! Really pulls you into the limelight and premier of the city before becoming corrupted. Fantastic storytelling as always, @RadZakpak!

     

    I do have a question about Chapter 2 of it: http://www.callofdutyzombies.com/story/morgcitych2/

     

    I know @PINNAZ found the "Cursed" promo image Treyarch made to be the Chicago skyline, but I was curious to see as if Morg City were also based around Chicago? In this chapter, it seems like Morg City was within vicinity of San Fracisco. While it only make sense because the MotD mobsters were based in SF, I just wanted clairty on if you thought that same thing when making the two cities within close proximity?

    • Like 1
  6. Definitely looks like an inspiration from it! You kinda get the feeling that Treyarch wanted to revive the One Inch Fist from "Origins" but didn't know how...until now. And considering that they take inspiration from many films, there seems to be no secret that they wanted to aim for a design like this.

     

    While this device probably doesn't open a portal per say in Zombies, it really delivers in power and will 100% be utilized for the Easter Egg. Great connection! :smile:

    • Like 2
  7. Simply put, we've implemented a more lightweight chatbox by popular demand. As with our old chatbox, each reply is subject to the Code of Conduct on this forum. This is in no way to replace our Looking For Group module (LFG) - and as such, should only be used as a small chit-chat area.

     

    Abuse of the chatbox will lead to it being left in the Rift...although you wouldn't do that, would you?

     

    b8b204219f5ebfb2a1cfa36bdedf8cf1.png

    • Like 5
  8. Back in the good ol' days of the Internet, Flash games overtook the web by storm. Despite how generic and old they were, we simply couldn't stop playing the. Hell, even as little school students, we'd find ways to play our favorite Flash games on those heavily-firewall'ed school computers!

     

    It's time to relive that childhood with our own Arcade.

     

    5362858e03b37920d0373321ce0d3374.png

     

    http://www.callofdutyzombies.com/arcade/

     

    Our new Arcade will feature classic Flash games and be continuously updated monthly with more new games for your enjoyment! Unlike the old arcade we used to have, high scores won't automatically be saved...however, you can leave a comment/review on the games themselves and post your score to compete with other members!

     

    Because we'll keep on updating our gaming database, there'll never be a dull moment while waiting around the forum for new posts and content. Happy gaming, friendos!

    • Like 2
  9. Exo-Zombies gameplay-wise wasn't really all that bad. I know Sledgehammer tried their best to follow in the footsteps of Treyarch's Zombies, with the story concept, "wonder weapons", and intricate side quests.

     

    Unfortunately, it was pretty lackluster because they just couldn't figure out how to ramp themselves up while distinguishing their mode as its own marvel. The story elevated into DLC 3 but it was too late - nothing about it kept the player wanting to learn more about the outbreak and what entailed afterwards.

     

    The quests were just very odd to do in terms of steps, and the final "rewards" weren't all that wonderful either. I will give them credit though, because their steps were pretty puzzle-like which made completing it feel like...like an actual quest up until near the end?

     

    If anything, the mode is overall hectic. Which I personally enjoyed a lot because it always forced you to stay on your toes. You could still train around like any other Zombies-esque game; however, their AI movement was very irregular and some zombies like the EMP-zombies made is 20x harder to navigate the same way all the time. Because of this, you really had to plan out your exit strategies if shit hit the fan.

     

    Overall, could definitely use more work. But if Sledgehammer chooses to make another Exo-Zombies, they need to do more studying.

    • Like 1
  10. With an accumulated 21 hours of rendering and uploading, the interview with @RADAUSTIN27 has been uploaded! This is definitely work the listen, since Reed had nothing but wonderful things to say about everything Zombies and even answered community questions as well. If you enjoy good discussion about the Zombies lore, his love for Jason Blundell, and ice-cream, you'll definitely get a kick outta this. :tongue:

     

     

    • Like 2
  11. 9 minutes ago, Koslans said:

    Who?

     

    RadAustin is a popular Zombies YouTuber that's been around for years. He's always been that steady-paced guy who never begged for likes and subscriptions, and posted LOTS of in-depth videos like no-clipping maps, lore, all the works.

     

    He's actually a member on here as wel, and such a totally cool guy!

  12.  

    Now's your chance to ask the fantastic RadAustin any questions you want him to answer! Whether it be his YouTube stardom, his love for Zombies, or just a question about what cereal he ate this morning, HE WILL ANSWER IT ALL! The CoDz team will interview him Wednesday 11am PST / 1pm EST on Skype, and will have the recording on YouTube, Soundcloud, and Reddit!

     

    Don't be shy - he loves questions, especially when it's about his love for everything Zombies! :smiley:

    • Like 1
  13. Consider also clearing your browser cache. I know browsers like Chrome get very picketing about storing login information and it jumbles itself up, so clear that as well as your cookies. Then try logging in/logging out to see if the problem fixed itself.

     

    Does this happen on your main browser only or on all devices (phone, tablet, computer, etc)?

  14. 45 minutes ago, Koslans said:

    Playing solo will spawn the Juggernog inside the bunker though..... 

     

    Does it really? Holy smokes, didn't think it'd be that elaborate. :startle48:

    But aside that, even having Lab A and Lab B running at the same time to get said Jugg isn't all too bad. Once the labs run out of water, there's no real need for that central power. Now getting downed and having to recover the perk is a different story.

    • Like 1
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