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    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
      In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
      · 0 replies
    • rvnleaks

      Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
      · 0 replies
    • rvnleaks

      The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
      · 0 replies


  • Posts

    • With the world of Dungeons & Dragons now officially behind it, Baldur's Gate 3 developer Larian Studios has confirmed it currently has two new projects in development, both based on its own IPs, which studio founder Swen Vincke has described as "our best work ever." Vincke revealed Larian was exploring two new games in a conversation with Eurogamer earlier this year, describing them as "big and ambitious" projects "we want to make". That wording suggested things were still up in the air, but it now sounds like plans have solidified following today's announcement Larian is "currently working on two new projects". Larian shared the news at the end of a Steam blog post detailing Baldur's Gate 3's upcoming patch, which reiterated the studio "won't be introducing any major new narrative content to the story of Baldur's Gate 3 or its origin characters and companions, nor will we be making expansions or Baldur’s Gate 4." Read more View the full article
    • Bethesda Game Studios is planning to make Fallout 5 after it releases The Elder Scrolls VI, and as such, the next Fallout game is no doubt a long time off. Bethesda's Emil Pagliarulo, a veteran who has been with the company since 2002, discussed some of the factors that go into the development of a new Bethesda Game Studios title and why the process can take a while. Responding to a fan on social media, Pagliarulo said--without being specific about any past or future game--that "development times can vary for a variety of reasons." As an example, he said Bethesda spent a good amount of time on Starfield "updating and developing" the underlying technology for the sci-fi game. He also said Bethesda paused development on Starfield for a period of time to "assist with Fallout 76." As many will recall, the game had a rocky launch in 2018, and it sounds like Bethesda diverted some studio resources to that game to help get it back in shape. But in general, Pagliarulo said a game's development timeline always comes down to the "most important resource of all," and that's the people making the game. "As with any dev team, we have talented folks who need time to make great stuff. So we can't do everything at once," he said. Pagliarulo also mentioned how it can take a while to create the "next-gen goodness" for any given title, and that could be lighting effects, 3D models, and quest-scriping, among other things. "More time than it used to, for sure. And bigger teams = additional management overhead," he said. Going further, Pagliarulo said the COVID pandemic "really affected development for every studio" in ways that no one could have predicted. "Transitioning to fully remote during the pandemic took time to adjust to, for sure. So games developed during that time tended to take longer anyway," he said. Pagliarulo was Starfield's lead designer and is Bethesda's overall design director. He's been at Bethesda since 2002 and he was previously lead designer and writer on Fallout 2 and Fallout 3. Fallout 5 is in the works at Bethesda, but as mentioned, it won't be here until after The Elder Scrolls VI, and that game could still be many years off. As such, Bethesda is not interested in talking about release dates yet. View the full article
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