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  1. 6 points
    As you can see Treyarch has confirmed the release month for the third DLC map, which will be the next chapter in the Aether story. I am really curious to see, if we get to play with Ultimis or Primis. Heres hoping, we get to play from an 8 character pool, cause it would be fun as hell to hear the Ultimis Dempsey interact with Primis Dempsey etc. Other than that there is no new info though.
  2. 5 points
    Hey all! So today I wanted to share a thread about a subject quite some members here (notably @caljitsu , @The Meh and @NaBrZHunter) inspired me after reading their topics and discussions here on the Forums or our CoDZ Discord, so all props to them please! Without any doubt, I have excluded some major information and story/gameplay references, but I wanted to have this thread posted this evening, to give y'all some interesting brainfood. Ah well, it's already almost 1AM here but the UK and Americas might still be awake (You can read it with spleenbreakfast, @Lenne, my dear). Enjoy, and don't forget to share your own thoughts! I'll start with Leylines. Anyone knows what that are? (Sees a few raised hands) Okay so, Ley lines are believed to be a series of metaphysical connections that link a number of sites, such as Stonehenge, the Pyramids of Giza and Macchu Picchu around the world. Essentially, these lines form a sort of grid or matrix and are composed of focussed spots of the earth's natural energies. It could be called the Earth’s magnetical veins, nexuses of energy. These lines appear in most cultures and traditions, spread across the globe, and usually the names given to represent these invisible lines are translated to an equivalent of 'spirit', 'dream', or 'energy' paths. Most of these locations happen to be on mountains, man-made mounds, stone circles, pyramids or beacons. Some believe these lines are the flow of Earth’s magnetic field. For example, practitioners of the Chinese art of Feng-shui, try to determine the flow of 'lung-mei', or 'Dragon currents'. The main paths of the forces were believed to be determined by the routes of the sun, moon and five major planets. We know that the Earth is encompassed within a magnetic field. The strength and direction of the magnetic currents vary according to the position of the sun, moon and closer planets. The magnetic field is also affected. You could imagine that when the Earth was blown into bits, the magnetic field and leylines were altered and the force decreased. This heavily severed the Aether’s, and thus Richthofen’s connection with Earth, limiting his power. Now some time ago, @RequixEclipse shared a discovery by several global space-organizations of ‘hidden portals in Earth’s magnetic field’. Observations by NASA's THEMIS spacecraft and ESA’s Cluster probes suggest that these magnetic portals open and close dozens of times each day. They're typically located a few tens of thousands of kilometers from Earth where the geomagnetic field meets the onrushing solar wind. Most portals are small and short-lived; others are yawning, vast, and sustained. Tons of energetic particles can flow through the openings, heating Earth's upper atmosphere, sparking geomagnetic storms, and igniting bright polar auroras. From my understanding of this, it appears that Earth’s magnetic field is capable of generating portals. Back to the leylines, the energy nexuses of the magnetic field. Mythologies say that the Vril-Ya used rods harnessing and conduiting this energy, they called ‘Vril’. As I explained this in a prior thread concerning the Weapons of the Ancients, a Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). We also see so-called ‘Amplyfiers’ in the map Buried, which amplify and project the energy. Blood of the Dead for the first time confirmed the existence of laylines in the zombies canon, in which it is revealed that Alcatraz is located at such nexus. This could explain why the Native Americans mentioned evil spirits they purportedly encountered on the Rock long before it became a federal prison. You see, bones and artifacts unearthed by archaeologists on the island have indicated that it might have served as a burial ground for Native Americans, and for some mysterious reason there are burial mounds and monuments made at a lot of leyline locations. It is believed that these locations, and the rituals around them, are ‘Death Roads’ or ‘Spirit Paths’, places where the spirits of the deceased can move away to find peace. In Buried, Richthofen says that departed souls leave residual energy in their wake, and now you might see where I am getting at. Is ‘Life Force’ electromagnetic in origin too? Let’s talk about the Schumann Resonance first, a set of spectrum peaks in the extremely low frequency portion of the Earth’s magnetic field. Pretty much the frequency generated of our ionosphere over the planet’s surface, the rhythm of Earth. Every second, pulses travel around the world in the resonant chamber between the Earth and the ionosphere, the area we live in, sending colluding signals to all microorganisms. These signals couple us to the Earth's magnetic field. Concerning our brain: Our grey thinking masses consist of billions of neurons, and each individual neuron connects to thousands of others. Communication happens between them through small electrical currents that travel along the neurons and throughout enormous networks of brain circuits. When all these neurons are activated they produce electrical pulses. This synchronized electrical activity results in a brainwave, our brain’s frequency. Now it is theorized that the Earth’s magnetic field, through the Schumann Resonance, affects our brainfrequency, and thus: Our minds (and this has actually some science backing this idea). It is by some even believed that this is the driving force behind evolution of living organisms. Conspiracy theorists believe secret projects such as the H.A.A.R.P. and MKUltra revolve around this. Mindcontrol through the Earth’s energy and frequency. In Alpha Omega, it is revealed that the APD (and thus, the MPD as well, I guess) can influence the brain of a subject: Motor and cognitive functions, the pain center, memories and emotions. So does an Aether Pyramid Device enslave the neurons and synapses through manipulating the frequency? In what way could Life Force be involved in this? Is it a cerebral pulse that sparks us alive, and maintains us so? If a brain works 'electric', does it release energy once it stops working and dies? The human body is comprised of matter and energy. Remarkably, at any given moment, roughly 20 watts of energy course through your body. Now, as Maxis says in Buried, energy in a closed system cannot be destroyed, only passed on. The universe as a whole is closed. However, human bodies (and other ecosystems) are not closed, they’re open systems. We exchange energy with our surroundings. In death, the collection of atoms of which you are composed are repurposed. Those atoms and that energy, which originated during the Big Bang, will always be around. Therefore, your “light,” that is, the essence of your energy, your Life Force, will continue to echo throughout space until the end of time. Is our energy connected with the Leylines, our planets magnetic field and the Aether?
  3. 5 points
    Olla amigo's! Yesterday I saw @Boom115 made the 'Brains'-feedback button reappear, and desperately craving for some (though Spleen tastes, of course, much better), I decided to instantly write a thread about what was in the back of my head ever since a discussion I had with @The Meh and @NaBrZHunter a few weeks back. Quite some stuff included here is a direct explanation by either of them, so props to them! Another reason for writing this is that I would like to show that, how fantastic and fictional things may look, I would like to encourage any type of pseudosciencific/mythological research into game elements. This thread will discuss the pressence of the Staves and Bows of the Ancients, encountered in Origins and Der Eisendrache. And they might be more than just fun (and a bit overpowered) weapons to play with. Grab your popcorn and take a drink, this'll be a long one. The Staves of the Ancients Let’s begin with what can be said about the backstory of the Staves of the Ancients. To us four Elemental Rods are know: one wielding ice (Ull’s Arrow), one lightning (Kimat’s Bite), one wind (Boreas’ Fury) and one fire (Kagutsuchi’s Blood), all named after ancient gods of different mythologies spread across the globe. The ‘Ancients’ refers to the Keepers, or the predecessor race: the Vril-Ya (though never mentioned in BO2, BO3 or BO4 most likely due to the ideology being illegal). These mythical beings are said to have Vril staves, conduiting an energy known as Vril. A Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). So as most of you know, the rods seen in Origins are not original staves of the Ancients, it are artificially crafted copies made by Doctor Ludwig Maxis. However, they were merely the stick-part, having a role in channeling energy. They excluded the source, which required a more mysterious source. When the crystal and rod are combined, a human being is able to use it’s power, although limited for them. I believe this crystal is some sort of catalyst for increasing the rate and force of the chemical reaction of 115 upon matter, since crystalline structures and properties are used in physics to absorb and rebroadcast electromagnetic fields and frequencies in a cleaner form. So these distinct Elemental Crystals each catalyze the reaction of 115 on matter, each causing a distinct product/effect: Lightning, Wind, Fire and Ice. This would be no different than any other element. When chemicals combine and cause an exothermic reaction that manifests in fire, we don’t say that the fire ‘is’ the chemicals, but we know that it is the energy from those chemicals being released. Ice is the result of a reduction in potential energy, so it can be suggested that 115 can be channeled to both energize and drain. Wind is caused by massive molecular movements in the atmosphere. Channelling a more moderate and steady energy flow to target particles could cause a wind as they move and scatter rather than ignition of those particles. Electricity is associated with the movement of electric charged molecules, which is a bit more complex, but you can see the application of 115's electric reactions in various ways in our story, including powering up machines. Next to this pseudoscientific, proximate explanations, we can also see the mythological, ultimate explanations behind the appearance of these four elements. Electricity would merely be a reference to 115's electromagnetic functions, as well as the belief that it has ties with atmospheric magnetism, Vril, and electricity itself. In game, it is multiple times used to charge up devices and machines Quite straight forward. Fire could be hinting Heroclitus' theory of the Ancient Fire. Heroclitus was a central person in Greek pre-Socrates philosophy. In that time, philosophy was the investigating/theorizing in order to explain things, pretty much what science is nowadays. Heroclitus called the entire cosmos an ever-burning fire, and believed that all things are exchanged for fire and fire for all things. Fire changes into various elements in a Cosmic Cycle, all eventually ending up in the fire again (similar to the Ragnarok and Welteis theories, only this time with fire). He even equated fire as the divine ruling order. Wind could be referring to the ancient Greek idea that if one heats air, it becomes an even more thin aerial substance known as Aether, the air of the upper Heaven and that which God's breathe. They also believed this was the elemental state where light comes from. The Soul of Earth. And finally, Ice, is of course connected with the Welteislehre. This ideology, gaining alot of followers among Nazi scientists, discussed the idea of ice being the basic substance of all cosmic processes, and Aether, the postulated medium for the propagation of light, also being made of ice. This doctrine has been present in our story ever since BO1, as a GKNova6 document talks about 'Welteis', the Shadows scrap paper has ice crystals (the fabric of space-time) and 935 even decodes to ICE. It could also be very well a possibility that ice is a metaphor of pure, crystalline 115. The Bows of the Ancients The map Der Eisendrache reintroduced elemental weapons, this time being bows. The basic bow, the Wrath of the Ancients, is made out of bones, a mysterious adhesive and burning arrows, and obtainable by feeding the Dragon heads. I fail to find any explanation by this, and I am not even sure if the Bow were actually used by the Ancients (the Keepers) in the past. The only far-away connection I can make is the fact that @caljitsu recently referred to Moon taking place 250 million years ago, when the sole supercontinent Pangea was formed on Earth. This was the time Dinosaurs were roaming our planet, and as on the Moon (and ‘meanwhile’ Shangri La) loading screen Vimaña’s are seen, the pyramids of the Keepers, there could be a possibility that the Keepers lived, or visited Earth, around the same time. Could Dragons be the ancient beings of this era? Just a quick thought, with probably lots of counter-arguments. Moving on to the upgraded Elemental Bows: We’ve got a Lightning Bow (Storm/Energy Volatile), a Fire Bow (Rune Prison/Fall Banish), a Void Bow (Demon Gate/Decoy Portal) and Wolf Bow (Wolf Howl/Keeper Servant). The elements used are remarkable similar to the Runes of Creation encountered in Revelations: Matozzar, or electricity, being tied with the Energy Volatile, Othlor, or fire, with the Fall Banish, Maroth, or shadow, with the Demon Gate and Ormat, or light, with the Keeper Servant. What exactly are the Runes of Creation? While in-game, they are merely a part of the Story Quest, their importance is heavily overlooked. In many creation myths, the use of symbolic elements in the shaping of creation are quite prevalent, and now we see these elements in Zombies Canon. ‘Shadow’ and ‘Light’ are referring to the two opposites of the Aether. Electricity (or energy) and Fire (or heat) were also essential for the creation of our previously static, frozen universe. Think of the Big Bang Theory for example, where a ball of infinite energy and heat exploded and caused our universe to be born and ever-grow. The influences of the four energies could be the purple, blue and orange forces we have encountered so many times in our games. Also saw this once on the subreddit posted by a guy named SpaceDoggs: Also note that the Blue Elemental Shard is said to have an infinite amount of electric energy, as it constantly recharges itself. The Avogadro, the "Electric Man" is also an indirect result of the Blue Shard. Seems to be ties with electricity quite well... Now the Elemental Bows encountered in Der Eisendrache each seem to have an application of one of the Elements of Creation. The Lighting and Fire Bow each are quite straightforward. The Void Bow seems to generate a portal to the Dark Aether, the place beneath creation, similar to a Gersch Device, possibly by emitting a tiny piece of antimatter that reacts with our matter. It’s interesting how Takeo says, upon using the Void Bow, that a pact has been made, but at what price for his soul. This indicates he is aware of the evil he is using to survive. The Wolf Bow is the most interesting, and mysterious. As this one is using the Elemental Force of Light (also stated by the name ‘Keeper Servant’), it seems like Souls have ties with this Light Aether. I’m not gonna theorize much further into this, but could this element be Life Force? Or our Afterlife? Could Heat and Energy be the cause of our physical creation, whereas Shadow and Light are the influences on our soul? If you got this far, you must know I have great respect for you. I hope you enjoyed the read and shoutout to all the active members on this Forum that constant inspire and motivate me to investigate our favourite Zombie-Slaying game. A new Order of Forgotten Mysteries is coming soon, but if you feel like, I would heavily recommend you to take a look to the most recent one discussing Nacht der Untoten's relevance in our Canon Story, written be good ol' @RadZakpak. Cheers, and love you all!
  4. 5 points
    WIP Alpha Omega: Character Quotes "Tank" Dempsey Dr. Edward Richtofen Nikolai Belinski Takeo Masaki
  5. 5 points
    Hello, everyone. It's hard to believe, but it has been three years since I was invited by @InfestLithium to have my newly-started Storybook brought to CoDz. At the time I had only written 14 short chapters, and yet Infest saw the potential in me and gave me this great opportunity, as well as introducing me to this wonderful community. It was an exciting time to be a Call of Duty Zombies fan back in July 2016. We had just seen the trailer for the upcoming Gorod Krovi. We still didn't know who Doctor Monty was, nor did we understand the blood vials. We were completely uncertain of the future. No one could have anticipated the direction of the comics, nor the release of Zombies Chronicles and the Timeline. Suffice as it is to say, it has been a hell of a journey. I would not be writing this passion project if it were not for the support of everyone here. I can't express my gratitude enough. All I can say is thank you, everyone. As a sort of celebration of the three years since I began writing, I wanted to make a thread expressing my gratitude as well as providing an opportunity to learn more about my process creating the Storybook. I will be answering a couple of questions suggested by @anonymous, and giving a behind the curtain view of what is to come. Without further ado, here are some questions and answers. How did you get the idea of starting the Storybook? Did you anticipate expanding it as much as you did? The idea started small around June of 2016 as I had just watched the massive 4 hour long Zombies Storyline Audio Documentary by the legendary @MysteryMachineX for the second time. It being the Summer right after High School and right before University, I had a lot of free time, and was thinking about how much I love the storyline, and yet it cannot be appreciated by most players of the game because it is so complex and not explicitly told in-game. I thought, “Man, it would be awesome if there was a book that told the entire story in an understandable and entertaining way.” When I realized there wasn't, I just thought, “What if I wrote it?” I had no idea where to begin, so I thought the simplest place would be with the map that started it all: Nacht. I wrote out a short prologue, only about 900 words, and I realized I loved doing it. At the time I browsed the CoDZombies subreddit daily, but I was afraid of the backlash I would receive for my “fan-fiction”, so I posted it under an alternate account to gauge reaction (original post here: Anyway, I didn't plan for this to be a multi-year project. I initially just wanted to connect all the radios and quotes into a timeline of events that made sense. Then, the bomb dropped in 2017 that was the timeline. Suddenly, in my eyes, there was no point to just connecting the dots with my Storybook. I had to try to make it stand out on its own as not just an explanation of the story, but an expansion. The chapters became longer along with the time between them, but man do I enjoy writing and reading them. The goal of writing should be creating something that you yourself would love to read, and I can tell you that this is exactly what I would have wanted back in the day. Do you ever get ideas from posts here on CoDz? Yes, I do! I am indebted to the passionate minds here for the many threads created and ideas expressed that have influenced my writing. From storyline theories to explanations of the science behind the story, I often get ideas just reading the threads on this site that I know I just have to implement in some way. Some notable examples: What was your favorite chapter to write? That is a tough question to answer, so I will cop-out and choose multiple, of course. One I massively enjoyed recently was Danke Schoen, the first chapter of Book 2. I have no current plans to continue Book 2 until Book 1 has more progress, so that just goes to show you how impatient I was to write that chapter. I think Ultimis has such great potential, and I am dying to write more for them. I just had to get that chapter out there not only as a taste of what's to come but to satisfy my own need. Another favorite of mine is Chapter 20 of Book 1, “Uniform”. Around chapter 10 or so as I was writing I came up with the story beat of how Richtofen would acquire the Nazi uniform we all know him for. I knew I had to eventually get him into that uniform, and I also had to show how far his mind has slipped. The best way I could do that was to have a chapter from the outside perspective of Doctor Schuster, a character I've come to love, and have him see first-hand how Richtofen would react to receiving a Nazi uniform. Edward doesn't seem at all off-put by it, and in fact he seems to love it because it makes him feel powerful. The creator of Breaking Bad, Vince Gilligan, has said that the writers' process for the show when it came to characters was to write the character first, and then explore the consequences of the actions that character would naturally take. Richtofen is a character not created by me but by Treyarch, and so presented with this situation, I wasn't really sure how Richtofen would react until I began typing, and he ended up surprising me. “Uniform” is why I love writing this story. What is the process for creating a chapter? Typically I like to have a general idea of what I want to accomplish with a chapter, and other chapters after it, before I dive into writing it. The official timeline helped a great deal with this process, as it laid out the major events in a linear fashion, and it is my job to make those gaps in time make sense and flow together well. With the timeline as a gold standard, I enter the next phase where I decide how I am going to approach character development and exposition with each chapter. Maxis is going to Kino for the next few years of the timeline? He's got to be dealing with not being able to see his daughter, and fight the temptation to form a relationship with Sophia. I evaluate the hard evidence first, and in this example I looked a lot at Data Servant entries from the first Black Ops, where Maxis seemed to be paranoid and frustrated with Sophia. Building off that, I also need to set up for a big climatic chapter I have planned regarding his time at Kino, so this chapter should make hints and build up to it, so I have to account for that. With the basic idea for the chapter in mind, there is still some time before I begin writing. I look over the framework for the chapter, and get it into my head to think over for a couple of days. While listening to music or working or browsing online, I tend to come up with an idea for an interaction or exchange that would fit perfectly in the chapter. For example, in the recent Maxis chapter I had the idea to have Maxis be taunted by the Illuminati while I was playing Kino der Toten and saw the chalk writing on the wall with Samantha's name along with two others. What if the Illuminati is playing with Maxis, forcing him to do things against his, as well as Richtofen's best interests? It seems to fit so perfectly. So I put it in my notes, and continue until I find myself in a mood, and I just start typing with my notes close by until it is done. I tend to think of the general framework for certain climactic chapters way in advance, because I will think of a really fun idea in my free time and I plan to hold on to them until I finally get a chance to write those chapters. In particular, I look forward to the final chapters of Book 4 (Around Primis), the backstory behind Victis in Book 3, and sooner than later, Chapter 27 of Book 1 “Black” followed up closely by Chapter 28 “Penance”. Richtofen is now reaching the point of no return. Besides writing more chapters and finishing books, what else do you have planned for the future? Right now I want to focus on getting Book 1 complete, but after that there is a few things I would like to do. Book 1 is set to be extremely long in comparison to what I have planned for the other books, and I will admit some chapters are going to be unnecessary in the long run. When I have completed the planned chapters for Book 1, I will go back and either A. Split Book 1 into 2 separate parts, or B. Create an abridged version that is much shorter, while keeping the original intact. I also would like to, at some point after Book 1 is done, create a physical print of the book, after some extensive editing of course. It would be for me personally, so I could hold in my hands a tangible version of what I've created. I would be open to paying out of pocket to print copies for people that would want them if I ever complete this damn book. I wouldn't sell them without Treyarch/Activision's blessing and wouldn't even want to. This has always been about the fun of the story and nothing more. As @The Meh put it in his Unity retrospective, “I just needed to write for myself. I guess that's all there is to it.“ Another fun idea I've thrown around in my head is an audiobook version to be uploaded to YouTube or Soundcloud. I would just need to find the right person to read the book or find myself a good microphone and see how decent my impressions are. The videos would be paired with the best visuals that can be acquired, and a variety of musical backing. That would be a whole project unto itself, and as I said I want to focus on finishing this book at the moment as I reach the halfway point. To conclude, I am so, so thankful for the support from everyone on CoDZ. I hope that one day this project will be complete, and I can look back and feel proud of what I have done. It makes me so happy that there are people that already enjoy my work, when I'm not even close to being done.
  6. 5 points
    Below is a list of codes that can be entered into Rushmore. The codes can be entered once per game and only one code can be used per round These codes do not include Main Quest codes as these change every game. 3825 (Duck) - Zombies make duck sounds when killed. (likely a call back to "I am that duck") 3279 (Easy) - Slow down all the zombies to shambling speed for 5 minutes. 2739 (Brew) - Lower the price of the brew perk by 50% 7632 (Soda) - Lower the price of the soda perk by 50% 2652 (Cola) - Lower the price of the cola perk by 50% 7225 (Pack) - Spawn in a bon fire sale 8463 (Time) - Freeze all zombies for 15 seconds 8368 (Vent) - Rushmore goes off for a bit 1841 (Quiz) - Rushmore asks you questions. No confirmed method for answering. 2666 (Boom) - Spawn a live grenade 6853 (Nuke) - Spawns in a nuke drop 3667 (Door) - One door on the map will be free (this is randomly selected) 5683 (Love) - Rushmore brings sexy back 5433 (Life) - Quote from Rushmore about life 5653 (Joke) - Rushmore tells a joke 7664 (Song) - Plays the easter egg song 8333 (TEDD) - Activate TEDD in the bunker/lounge 4867 (Guns) - Gives the Disorderly Combat effect and switched guns every few seconds for one minute 7283 (Rave) - Starts a party in the bunker 6662 (NOOB) - Reverts zombies health to round 1 (Unsure how long it lasts) 7433 (Shed) - Open up the shed 2265 (Bank) - Free 1000 points 4728 (Grav) - Zombies float to the sky after they are killed. Lasts 1 minute. 9296 (Yawn) - Rushmore acts insecure about boring the player. 4376 (Hero) - Fills up specialists meters. 9277 (Warp) - Teleports you to a random location on the map. Puke (7853) - Zombies blow chunks Fall (3255) -Zombies fall over (randomly triggered) Ugly (8459) - Rushmore boosts your self confidence Rushmore tells backstory about the facility 0001 - Backstory 0002 - Backstory 0003 - Backstory 1001 - Backstory 1002 - Backstory 1003 - Backstory 1004 - Backstory 1005 - Backstory 1111 - Backstory Let me know if you have found any others any I well add it to the list.
  7. 5 points
    So, you like fish on pizza, AND you like pineapple on pizza?? I'm leaving this forum, you people are making me sick
  8. 4 points
    So if you're an idiot like me...you played only aether maps solo with the same perks, same elixirs, same guns and didn't put operator mods on any of you weapons all the way up to Prestige Master 1000. Then this guide is for you. I'm going to cover the best strategies (that I know of) to complete the challenges that are don't come naturally to every player. Zombie Hunter Challenges I did all of these without any extra effort with the exception of the catalyst challenges. Curiosity - Kill 1,000 Catalyst Zombies More Than One Way - Kill 250 Catalyst Zombies using the corresponding reactive AAT's ...Got Your Tongue - Deny 500 Catalyst Zombie Transformations The easiest way to do this is to do the purge the blight step on IX. Prior to teleporting put cryofreze on all of your weapons. The step spawns endless gas catalyst that will remain at the same level (I can normally do this by round 20). Blow up the first orange egg sack and it will force the zombies to spawn on the 2nd level. Stand on level one and let them come to you. Once you have all 1000 catalyst kills, move closer to their spawn and You can do these challenges in one game if you have any elxirs that can spawn ammo (cache back or alchemical). Easy clap. Zombie Survivalist Challenges All of these challenges were pretty straight forward. If you are struggling with the open sesame challenge you should just break your copy of BO4 in half and call it a day. Open Sesame - Open 200 Doors Zombie Strategist Challenges This one was rough since I rarely if ever played chaos maps. Best recommendation would be to just play IX. The base maps tend to have the worst players. I guess its just that the folks tend to not be that invested in the game. I would also recommend equipping the "Nowhere but there" elixir as you can double your effors for the EMT challenge. Resurrectionist - Revive 100 Players with the Scepter Elixirs and Talismans Challenges Ace Up My Sleeve - Spawn 80 powerups by using Elixirs Rather than wasting your valuable elixirs. Use the point drop elixir. Its cool down is only 5 seconds and you keep your points. Share The Wealth - Use Point Drops to give points to another player in 20 matches This one is a pain in the ass. Only one drop per match counts towards your progress. Just make sure you have this on elixir equipped in public matches. Sanctuary - Avoid damage from 80 traps using Anti-Entrapment Each unique trap count one time per game. I would recommend doing the on Alpha Omega. There are 4 traps accessible after opening 5 doors (a 5th if you are feeling saucy). Weapons and Equipment Challenges Storm Of The Sentry - Kill 500 Zombies with Sentries Front Toward Enemy - Kill 500 Zombies with Claymores I mean, once you go wraith fire, you never retire...Run in IX spawn with equipmint elixir and cache back if you can spare it. I would also recommend the talisman that makes sentry only consume 50% of the specialist charge. Prestigious Challenges FOR THE LOVE OF GOD PUT THE OPERATOR MODS ON YOUR GUNS! Each mod category takes 10K kills, so don't waste your time by waiting. Death Slider - Get 500 Kills using the PhD Slider Explosions Alright so I might sound like a broken record training in the IX spawn room. Use the talisman to spawn with a perk and put PHD slider in that slot so you can get kills early. PHD Slider is only effective until round 13.
  9. 4 points
    The Man, The Myth, The Legend "Tank" Dempsey was an American Marine serving in the Pacific Front of World War II, as well as an operative for the OSS through their efforts to steal Group 935's secrets in the developing technological front of the war. Little is known about his life before the war, and he would prefer to keep it that way. In terms of his family, he would only admit to having a 5 year-old daughter, a daughter he may never see again. Dempsey prefers the world see him as a muscled, masculine "Tank" of a man: A lover of a good fight and of a good woman. He is the embodiment of American male exceptionalism of the 20th Century. A majority of what we know of his background from Doctor Monty are stories of grandeur; Legends of the man they call "Tank". We don't even know for sure what his first name is. On the surface, there isn't much to see with "Tank" Dempsey, and it is perhaps for this reason he was such an exceptional leader of his fellow Marines as well as Ultimis. "Tank" would rather his allies see him as the legendary American badass who can lead them through the dark, instead of the man he truly is beneath the surface. The Facade When Dempsey isn't screaming in jubilation at his own triumph over the undead, he tends to mutter softly to himself. Unlike the others of Ultimis, he tends to only express excitement or insults to those around him, rarely ever letting anyone in to his own thought process. On occasion, however, when he is alone, his true self tends to come to light. Another quirk of Ultimis Dempsey, is his complete destruction of the fourth wall on many, many occasions. Unlike even the knowledgeable Primis Richtofen, Dempsey is aware he is within the confines of a game. What I would like to propose is that Dempsey's outward persona is merely a facade, an elaborate performance. In the time before 115 corrupted his mind, this performance was to boost the morale of his fellow Marines by portraying the legendary war hero, an inspiration to many young men in the Corps. After corruption, however, Dempsey began to believe he was trapped in some sort of simulation, a game, being manipulated by some higher power, the Player, and created by Treyarch. With this information in mind, Dempsey has been portraying the same character his own men were used to, and has gone to great lengths to appease and acknowledge his "fans". In Dempsey's mind, his persona is all that he controls, as his actions are controlled by this "Player". Many of Dempsey's reflections harp on how he is perceived by the Player. In Call of the Dead while he is not playable, he attempts to formulate new catchphrases to stay original. In Ascension, he comments on fan opinion of Takeo. Not to mention, he constantly laments Treyarch's repeated usage of the same mechanics, including turning on the power and easter egg songs appearing in every map. By the time of Alpha Omega, Dempsey is incredibly disillusioned to the idea of collecting MacGuffins for the sake of saving he universe. He seems to miss the days when the Player was satiated by simple Zombie-killing, rather than elaborate quests. All of this is suffice to say that Dempsey is simply playing along with a game controlled by outside forces. One might question why he wants to appease the Player, and question's Treyarch's choices so frequently. This leads to the potential Fridge Horror that he believes his world may cease to exist if the Player loses interest. Despite the feelings he may have about his situation or his life beyond the battlefield, he chooses to hide this behind a mask for the sake of those around him. Outside this persona, he is a deeply introspective person. That, or maybe, like us, he's just having a good time.
  10. 4 points
    So, there's a special conversation you can trigger between Ultimis Dempsey and Peter McCain if you linger on the second-to-last step in the AO egg, and you have that Dempsey in your game. The conversation goes as follows: Dempsey: "That really you McCain? I gotta know for sure. Tell me something only the two of us would know." Peter: "You sure you want me to do that Tank? we go way back. I could embarrass the heck out of you if I wanted to." Dempsey: "Ok, let's keep it cryptic. Me and Phoebe. Sum it up in three words." Peter: "I. Forgive. You." Dempsey: "Can't say I'm surprised. However mad you were at the time, I knew you'd come around. You've always been the forgiving type." Peter: "...And discrete. See how I didn't embarrass you by telling everyone exactly who Phoebe is? So Tank, I need to know one thing. Did we beat group 935? Did we wipe their whole rotten operation off the face of the earth?" Dempsey: "We wiped a lot of things off the face of the earth. It's complicated. I want you to know that I tried, Peter. We really tried. We came lookin' for you. Me, John Banana, Smokey..." Peter: "I know, Tank. I know." Mkay, so it seems to me that Peter is insinuating that he once had feelings for a woman named Phoebe, but that Dempsey "stole her away" in some capacity. Not only that, but I don't think this was just some random throwaway line about one of Dempsey's past indiscretions to establish past beef with Peter. Peter specifically says "See how I didn't embarrass you by telling everyone exactly who Phoebe IS?" the word "Is" is key, because it implies she has some active current relation to one of them. If it was just a minor insignificant past girlfriend one of them had, Peter would have said "who Phoebe WAS." Granted if she was their age in the 40s she's probably dead by 2025, but she's still present in their minds seemingly. But as it stands, it seems like one of two things are possible. On one hand maybe Phoebe was Peter's wife, and Dempsey had an affair with her, but they got over it and she remains married to Peter. Alternately, it could be that she left Peter for Dempsey, remaining HIS wife to this day. I do remember back in the day, maybe on Moon, Dempsey saying "I gotta get one of these for my 5-year-old!" other than that, which might have just been a joke, this conversation is potentially the first ever reference to Dempsey's family.
  11. 4 points
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  12. 4 points
    Part 1 (rounds 1-70): Part 2 (rounds 70-100): Guide for the setup strat here:The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon. Then pull that out, and swipe back & forth 8 times total, then immediately use the level 3 sword throw attack (LB & RB on controller) which attracts zombies and gives you about 5 seconds to switch back to your Charon hand and get a charged shot out. Rinse and repeat! You'll notice in the video I was using Elixirs. I went into the game thinking I'd need loads, turns out I actually didn't. I think in total I only used 7 Cache Backs (wanted to save my Alchemicals and ended up not using any), 2 of which were in the early rounds while I was getting set up due to being unlucky with ammo and then most of the rest where in the 90s when Max Ammo's suddenly became non existant, had that happen to me before. If you have some Shields Up this really helps, as the shield run is long and it's not ideal to be without one. As I said above, I made a lot of mistakes while figuring this strategy out, so here are a bunch of tips to help you avoid the same mistakes I made, this strategy is actually pretty easy if you keep your focus and stick to the plan, but if you let your focus slip the spawns here are so damn fast that you can get in trouble real quick. TIPS FOR THE HIGH ROUNDS Make sure to get a Max Ammo and be fully loaded JUST before starting this strategy. If you do this, then due to the way the drop cycle works, you should end up getting nice timings of Max Ammo drops throughout the game. As I said, I went into this game prepared to use loads of ammo Elixirs, but once the high rounds strat was started I only ended up using 5-6 Cache Backs, most of which were used in the 90s where I stopped getting Ammo's. I figured out that the best way to go about things is to use 3 charged Charon shots in a row, with the Exalted hand they last for about 25 seconds but some zombies seem to ignore it in the last second or two, so I fire a shot every 23-24 seconds. This will be enough to charge or almost charge your specialist - switch to the Hellion during the last shot and then you can use that to finish filling it. What I figured was best when using my Cache Back for ammo was leaving enough ammo for one charged Charon shot, using the Hellion to see if I could drop a Max and just spamming it until there's no ammo left, then use the specialist before lying down my last charged shot and then pop my Max. When using the Viper & Dragon, I like to swipe back & forth with the sword 8 times. Then use the level 3 throw attack (LB & RB on controller, Q on PC by default) which distracts the zombies for about 5 seconds, giving you time to get a charged Charon shot laid down. Make sure you hit a zombie with the throw or the effect won't work! Do NOT kill the zombies with the Hellion while the throw attack is distracting the zombies - if you kill the one you shot, the effect ends. If you do this by accident then turn the face the corner while you charge your shot. You can still take the odd hit while doing this though, so best avoided. Biggest mistake I made which actually caused me downs was to be too aggressive with the specialist thinking I'd be able to take loads of hits and keep making up armour. Generally, it works really well, but sometimes the hits can start to dip into your health - again, generally fine as you'll quickly make armour back up with kills, BUT if you notice you start dropping to like 100 health, abandon the weapon and get your throw attack out to distract the zombies as above, then you can safely lay down your charged Charon shot. When you get the bosses, the trick is not to panic and always be prepared. I had some close calls and used some Dying Wishes just through zoning out and them catching my by surprise. As soon as you see them, quickly get a fresh Charon shot down to keep the zombies distracted, then you can lay into them with the Hellion. Blightfathers take about 3-4 shots and Gegenees take about 5-6. Just shoot at the feet, this causes splash damage. If you have any Shields Ups, these are so handy. The shield run with this strategy is very long due to having the debris between the Temple and Marketplace closed, and it's never ideal to be without a shield during this strategy. Try and have a Rare or Legendary reward from the Apollo trials on standby. These both can give you a Max Ammo as a bonus reward, and the Rares are best as they also can give you a Max as a main reward. Always worth trying to claim between rounds if you're getting low on ammo and you can keep activating trials between rounds and just taking on the ones that work while you're in the strategy, such as dealing melee damage, getting specialist kills or not taking damage. I stopped using the Pegagus Strike after a while, it's not reliable in the high rounds as zombies either ignore it or Pegasus just stops firing As I said above, I didn't use many Elixirs, if you've got like 10 Cache Backs or Alchemicals that should get you to round 100 with no ammo problems, you're gonna be getting Max Ammo's every few rounds and if you start the strat having just got a Max then the timings should work out well for the most part. If you don't have many it might be worth keeping the top door of the Marketplace closed also, so you can run the trap strategy if you run out of hand of Charon ammo.
  13. 4 points
    Samantha doesn't need an MPD anymore. Once a simple child, a "woman scorned," as Dr. Monty once pointed out, a surprising element has given her power that she never was meant to possess...and this time, it wasn't an atomic element, but something much more powerful. "NS" is Neilsborium 107 - but that doesn't matter. I'm referring to nostalgia. This element of human thought, like Element 115, is incredibly powerful and can be used to influence mass numbers of people, and like 115, this can be used for good...but it can also have disastrous results. Since the beginnings of the Call of Duty Zombies mode, expectations have increased with every new map developed: Nacht Der Untoten featured almost nothing, and the potential for growth was infinite, yet Verruckt only gently stepped that level up. Shi No Numa blew the lid off, however, introducing elements that had only been imagined prior to its release, and the pressure was truly on. From Der Reise onwards, this amazing growth trend continued...until it suddenly changed. It reached the point that the level of complexity was overkill, the easter eggs stopped making sense, and the story became so convoluted that often, theorizing felt pointless (I'm looking at you, Multiverse). So what happened? I believe we stopped appreciating the little things. In days long past, the nostalgia pool was small - a virtual puddle. Creativity could still run wild, and new mysteries could develop without the need for an attempt at a mindblowing cameo or plot twist involving a beloved character. Inspiration came from the real world around each map, each date and time at which they supposedly occurred. An easter egg, meanwhile, might be a somewhat practical series of steps, accompanied by entertaining dialogue that led to the acquisition of an item or achievement of a small goal: those Easter Eggs are still beloved today, and are often to root of the nostalgia that we now feed off of. On the bright side, I feel that Classified and Alpha Omega have made a truly genuine attempt at rediscovering that balance of simplicity, outward thinking, and small, exciting discoveries. A great example is the audio reel reference to "Operation Stapler." This type of outward reference to real world events (Operation Paperclip) is the kind of thing that feeds that creative pool, and once upon a time, even made the line between reality and fiction hard to discern. How many of you wondered, long ago, if the Waffenfabrik Der Reise was a real place? What about the Fly Trap? Now, what about Operation Stapler? The point is that not everything needs to be tied together. Dempsey and McCain don't need to be old friends to make the story interesting. Russman and George Barkley didn't need to be former coworkers. Peter didn't need to be brought back to life, and Pernell, if we're honest, really didn't even need to be the head of Broken Arrow. Furthermore, not everything needs to be mind blowing or extravagant. In a day and age when Marvel rules the theatres, and epic, tearjerker endgames are a daily occurence, the temptation is to follow suite, creating superheroes and supervillians whose powers emminate from their empty hands on command...but Zombies has never been a superhero story. It’s been one that might be explained via some fun, albeit stretched, pseudoscience. Powers came from the weapons and tools each character wielded - it is Call of Duty, after all. As a final thought, think about LOST - the TV show that so many of us know and love (or hate, or love to hate): the one thing you can't deny is the fact that, although it is long over, there is still so much to know, so many questions to ask, and that keeps us intrigued, and keeps us studying both the show and the real world for more clues. But tying nostalgia to nostalgia can lead to stagnation...so I'm begging the writers at Treyarch to look back outside the extant lore of zombies, and restore the complex simplicity of this mode and story that we all love. There are ways to fix this. Please keep trying. With love, NaBrZHunter
  14. 4 points
    On Alpha Omega, there is a document with codes for several projects and places in the facility that you can enter into Rushmore and he will explain them. Credit to @NaBrZHunter for streaming and entering these codes so I could hear all of them. These are the transcripts I've made. If I put a dash somewhere, its because I couldn't understand the word he was saying. Code 0-0-0-1 Project MKAlpha: "Project MKAlpha is an offshoot of MKUltra. The CIA program explored the possibility of mind control as espionage. While MKUltra explored the spectrum of techniques, MKAlpha focused on the use of a highly classified American Pyramid device located in Camp Edward, Nevada for telepathic interrogation. Use of the APD yielded positive outcomes in a series of tests but serious side effects experienced by both interrogators and test subjects were also reported. More on that under APD Interrogation." Code 0-0-0-2 ADAM Initiative: "The ADAM Initative began with research into automated servants for public use. The androids were made to appear as human as possible to function in people’s homes and businesses as easily as a human employee. Easier perhaps because they require no food, sleep, or salary. The results were very encouraging. Not only did they perform everyday domestic tasks but they inspired genuine affection in their employers. It didn’t take long for Broken Arrow’s top brass to recognize the military potential in the ADAM initiative. More on that under Project Toy Soldier" Code 0-0-0-3 Project Toy Soldier: "Project Toy Soldier is an offshoot of the ADAM initative. The focus of Toy Soldier is to repurpose ADAM units for military applications. Work on Toy Soldier began at Camp Edward 6 months after the facility was dedicated to the Broken Arrow program. Militarized ADAM units were deemed an effective countermeasure to an undead outbreak and their capabilities were augmented accordingly. After several tests and iterations, a unit designated Seargent ADAM performed well in demonstrations for the joint chief. Seargent ADAM remains at Camp Edward ready for activation if necessary." Code 1-0-0-1 Broken Arrow: "The Broken Arrow Facility in Camp Edwards, Nevada is categorized as a Black Site by a select few in the federal government who are aware of its existence. Broken Arrow was created by the Department of Defense in November of 1963 following the undead outbreak in the Pentagon. That incident was contained and kept classified but every available resource was mobilized to prevent another such disaster. In addition to locations at Groom Lake and Hanford, Camp Edward was turned over to Broken Arrow for the research and creation of an American Pyramid Device based on the similar mechanism discovered on the Moon. The efficacy and potential uses of the APD are still being determined." Code 1-0-0-2 Prisoner Holding: "The Prisoner Holding Area in Camp Edward was designed to detain spies and trespassers. However its main usage was in conjunction with Project MKAlpha. The test subjects for APD interrogation were kept in prisoner holding and escorted to transfusion before delivery at the APD for their interrogation session. If they emerged relatively intact, they were taken back to a holding cell in processed out of the base. However not all subjects survived the process." Code 1-0-0-3 Transfusion Facility: "The Transfusion Facility at Camp Edwards served as —- In the MKAlpha interrogation process. Test subjects were escorted from the cells in Prisoner Holding and placed in the transfusion chair. Precise dosages of element 115 were then injected into the subjects bloodstream rendering them susceptible to the interrogator awaiting them in the APD interrogation area. Use of element 115 for this procedure is highly controversial among the few who — the program. Its effects were unpredictable and more than one subject who entered transfusion never made it to interrogation. Additionally Broken Arrow medical technicians working in transfusion reported a variety of side effects when working with 115 and had to be replaced regularly. One interesting outcome is that base personnel avoided the transfusion facility even more than they avoided the APD itself." Code 1-0-0-4 APD Interrogation: "The APD Interrogation Program is a focal point for the MKAlpha program. Numerous tests were conducted with subjects who were strapped into the interrogation chair and given controlled doses of element 115. These subjects were susceptible to telepathic probing from an interrogator located within the American Pyramid Device. Initial results show great potential with actual intel obtained directly from the minds of various test subjects. However averse reactions to 115 were observed. And prolonged time spent within the APD had dilatory effects on interrogators themselves including Broken Arrow’s Cornelius Pernell." Code 1-0-0-5 Solitary: "The Solitary Confinement Area was where test subjects were taken following APD interrogation sessions. They were held there for several days before being returned to prisoner holding. In the early days of MKAlpha, subjects were taken directly from APD to holding. They tended to be unruly. Traumatized by having another mind rummage through theirs and this unnerved subjects in neighboring cells. It was determined that a cool down period in solitude mitigated averse reactions and so the solitary cells were added."
  15. 4 points
    The MPD is powered by the 115 Extraction Drill. The US have built a Super MPD on top of the Nuketown site in the hope of controlling Sam (as said in Classified) - They have built a dome shield structure over the Moon MPD too. - Schuster is Piloting - The MPD opening Maxis has helped the US build it (115 Extraction Drill picture in Origins) so that he can free Sam. This MPD is inside the Dome structure of the Nuketown 115 Extraction Drill. Classified: Punchcard Audio Log # 2 [Call of Duty: Black Ops IIII Zombies]
  16. 4 points
    We have been working hard in the background doing some adjustments to the website and user experience and want to give you a little understanding of what we have done, are doing and a few did you know things. We have done some server changes, implemented a different PHP handler, introduced memcache and config updates. This helped tremendously with site peformance. We then introducted Cloudflare again to help with speed and performance. Page Speed Insights We've still got some improvements we can do, this is web report from Page Speed Insights, Mobile is needing a little bit more work but we're on it. This is GTMetrix, The important thing to understand here, is the fully loaded time takes into account the AD's which are being served to guests on the main index, remove the AD's and you obtain a different fully loaded time of around 2 seconds. We have intruduced a higher setting for guest caching, this is set at 3 minutes at the moment but is only a test, it could be set at 10 minutes for better results. We are looking at image optimisation and will discuss with the team about using webp for better image processing & provide better image file sizes compared to jpg/png for example and superior lossless compression. In addition to images, we should be hosting all images within our resources on the site and not hosting on 3rd party sites (such as photobucket). It reduces the amount of look ups by uploading all images to the site and then having these images served from amazon S3 for example. Broken profile images are being changed when we find them, this was a result of a failed S3 setup which @Hells Warrriortakes the blame for. Broken links and general clean up has been performed. We've introduced at the top of the forum a new section called "Our picks" - what is our picks? Our picks is basically a selection of content that is chosen by the team, it is then promoted to social media platforms (Facebook and Twitter) and appears in our picks section as well. Why are we doing this? It brings attention to the topics/articles on the site and brings people to the site (hopefully) to use and stick around. All software is up to date and shouldn't be presenting any problems. We still have things going on in the background we are working on as well but no news to share at the moment. So what about these, did you know's? Did you know, if you post a status update on CoDz, that you can share that status update to social media? It's currently enabled for Twitter, Facebook will be coming soon. Did you know, that you can share yout topic/post directly from the editor to Twitter & Facebook? (facebook coming soon) Did you know we have our own LFG (Looking for group) system? https://www.callofdutyzombies.com/lfg/ Did you know, we have an amazing Library system for call of duty, that was put together by Hall Of Famer @PINNAZ https://www.callofdutyzombies.com/zombies-library/ Did you know, that if you notice something wrong with the website, or doesn't do what you expected it do to or if you want to suggest something, you can do so via our support section? https://www.callofdutyzombies.com/support/ Did you know, you can add your own channels to our website? https://www.callofdutyzombies.com/user-channels/ Did you know, you can add your own videos from YouTube and other platforms to our Videos section? https://www.callofdutyzombies.com/videos/ Did you know, we don't have a save post function but browser save function instead? As long as your browser supports it and if you don't clear your browser cache. What you type will be saved when you return to the site. Did you know you can obtain medals for using the website and for playing games and showing/proving the achievements earnt?
  17. 3 points
    On Alpha Omega there are three radios, four punch cards, five maxis transmissions, five audio reels, and three Russman audio logs. These transcriptions have been made using Nixaru's videos, so shout out to her. Radios Radio #1: Radio #2: Radio #3: Punch Cards Card #1: Card #2: Card #3: Card #4: Card #5: Maxis Transmissions Transmission #1: Transmission #2: Transmission #3: Transmission #4: Transmission #5: Audio Reels Reel #1: Reel #2: Reel #3 (In this reel, Pernell's voice is altered similar to Hudson's in the Black Ops campaign when he is interrogating Mason in the cutscenes): Reel #4 Reel #5: Russman Audio Logs Log #1: Log #2: Log #3:
  18. 3 points
    Guten abend everyone, it is that time again for our weekly discussions in the Order of the Forgotten Mysteries. As you might see, this is episode 10 already, which is why I'd be proud to celebrate! How? In honour of @RadZakpak, who did an awesome job helping me with the Order, I'll devote this thread to one of his first discussion posts, debating the subject of the time between Kino der Toten and Ascension. Let the old school theorizing continue! Why Ascension is an important map Reading the Timeline scraps of Shi no Numa and Der Riese, we read that upon getting his diary back, Richthofen's plan is to simply teleporting back to the Moon and confronting Samantha, not that long after she entered the MPD, in 1945. From this I conclude that his diary didn't summarized his entire Grand Scheme of first obtaining the Focussing Stone and Vril Rod, and he might have needed his diary for simpler things such as the exact coordinates of Griffin Station, the PC terminal code or whatever. However, at Der Riese something goes wrong that affects everything. Dropping his Diary caused Richthofen and his obedient crew to travel to the research facility of the Ascension Group in order to retrieve it. According to the Timeline, it is here where Richthofen formulated his Grand Scheme including the artifacts. This might have something to do with the following: In the intro radio of Kino, Richthofen questionizes himself where Samantha is, which was a quote most of us never really seemed to understand, since he very well knows about the fact that she is inside the MPD. However, I think Richthofen underestimated the powers of the Pyramid Device, and now he's hearing the demonic Samantha laughing and talking, he wonders where she really "is". While he knew about the MPD being linked with the Aether, he might not have known the occupant would gain an ethereal form and enter this extradimensional plane. Only thanks to the knowledge he gained from Gersch ("She is coming") and the repairing of the Casimir Mechanism, he learned about Samantha's presence in the Aether. He learned that he couldn't merely confront her on the Moon, like he initially wanted to do, but he had to formulate a plan, later known as his Grand Scheme. It involved the Rod, the Stone and the Casimir Mechanism (which he also builds in Griffin Station during the Moon Quest). This Mechanism creates the Casimir Effect: When two metal plates are placed parallel from each other in a vacuum at a specific distance apart will create a pressure in the middle of these plates. This pressure is caused from a small difference in wavelengths from between and outside the metal plates. In real life, this effect is difficult to harness as the calculations are impossible because of an infinite amount of smaller wavelengths. However, if the certain numbers of wave lengths and calculations would be known, the Casimir Effect could be harnessed as energy. And because the source of energy is a vacuum, the vacuum of space could be an incomprehensible source of energy. I think this peak of energy in the ethereal field might be used to literally blast Gersch out of the Dark Aether, and Richthofen saw the potential of doing something similar to Samantha. This is why Ascension is such an important map, and possibly also why it is the first map that gets a complete Comic Book page (as the WaW maps received merely small frames, and Kino even none): From this map on Richthofen knew what was really going on. And he learned how to get Samantha out of the Vril Pyramid. @Lenne noted in this thread that Takeo ever since Ascension might have known what Richthofen's plan was. This would fit by this idea Richthofen's plan actually began in Ascension. A word about Kino's Pentagon Room So now we have two issues: The first being how Richthofen in Kino knew his diary was in the Ascension Cosmodrome, the second one being how he travelled there. We all know the Pentagon Room the characters can teleport to in Kino der Toten. This room includes a small Soviet rocket, similar to the one encountered in Ascension, that can be launched upon interacting with it. A television screen can be seen as well, featuring images of Operation 40 (the invasion of the Bay of Pigs) and a Soviet Cosmodrome: Ascension! This picture is identical to the Ascension Main Menu picture. What is interesting as well, is that this menu picture has changed one time. It changed from a normal picture of the Cosmodrome to the one seen on what seems like a TV screen. Why? Could this be a blink to the television encountered in Kino der Toten, or the Pentagon technically? Maybe this room holds any significance. From Classified, we know the CIA acquired a copy of Richthofen's diary via a spy in the Ascension Group. Could Richthofen, after he teleported to the Pentagon, have stumbled upon a letter talking about this, so he now knew his diary was in the Cosmodrome. This could be why he knew he had to travel there from Kino der Toten. How did they travel to the Cosmodrome? We've reached the main mystery: What happened in the time between Kino and Ascension? All we know is that upon arriving, Ultimis find theirselves in a Lunar Lander. The Timeline also states this: However, if Treyarch is going to convince me that they flew all the way from Berlin to the Cosmodrome, which is a rough 4000 kilometers, they will definitely fail. Reason one is that the fuel tank of a Lander, which is seen to be needed to refuel every small flight of a few meters in Ascension, way too small for this. The second reason is that it took Ultimis 9 days to fly to there. With a small calculation, they'd fly 20 km/h, which, even if fuel wouldn't be a problem, wouldn't go unnoticed for the Soviet Union in times of a Cold War. The idea, though, would be funny: 9 days of peace for Ultimis, slowly floating through the air, chatting, eating, sleeping and pissing together. So what did happen? Well, let's first notice that while it is said that they localize a Lunar Lander, that doesn't mean that happened in Kino. What we know is that the very first moment we land in Ascension with the Lander, there still is power and colour. Upon arrival, however, power is deactivated. I think this could be due to Gersch's call for help. His reach out from the Dark Aether, even while it was merely one message, yielded so much energy that the facility's electrical circuits shut down. Developers have said that Ascension originally was meant to be even larger, with the area seen from the sky also to be able to enter. Could this part of the facility be the location Ultimis got their lander from, which was still activatable because initially, the power wás on. As they searched and found the diary and stepped inside the Lander, Gersch noticed them and called for help, deactivating the power and beginning the game. How did they reach the Cosmodrome Complex from Berlin, then? My own thought is that they simply used the teleporter in Kino, either with Richthofen entering the right coordinates or by change teleporting to the right area. You see, throughout all of our teleportations, it seems like we are somehow appealed to locations where 115 is present/experimented upon: der Riese, Kino, Shangri La, the Pentagon, you name it. Perhaps the places where the element is located, the global electromagnetic energy field is heavier, like a blanket with a rock laying on top of it, causing the teleporting atoms of Ultimis to be sucked towards this point like trapped in a maelstrom. Keep in mind, this is all merely my own theory. How do you feel about it? How did Richthofen locate his diary? What happened between Kino der Toten and Ascension? A pocket teleporter perhaps? Secret underground tunnels maybe? Did they actually found the Soviet Lunar Lander in the Theatre of the Damned? Blundell once said that everything happening between maps is just as important as happing during maps, and this Ascension issue remains a big questionmark. Share you ideas, cheers! More Order of Forgotten Mysteries: Alien skull in Shangri La Maya Calendar in CotD FS ER letters in DR, Kino, Five, CotD and Classified Belinski Square in GK Group 601 Icarus Zombie eye colour NDU's connection with HAARP and Broken Arrow Involvement of the Bible
  19. 3 points
    Okay so I may have just cracked this thing back wide open again, as I totally forgot this document from Classified: "one cosmonaut space suit and one lunar lander - coordinates to be specified" So the reason they just so happen to find a lunar lander in Kino is because Richtofen TOLD THEM to put it there. Now, his deal with the Americans was around August of 1945, still well before Operation Shield and teleporting Maxis. I have many questions... 1. How did he know he would end up at the theater? 2. How did he know he would then need to go to Ascension to get his diary back? Surely if he knew in advance he would accidentally go to the future and lose his diary, he would just, you know, not lose the diary? 3. The Soviet space program did not begin until 1956, so how in the fuck would the Soviets know how to make a lander or cosmonaut suit to place at the theater? Surely they didn't wait over 10 years after Richtofen made his demands and they had collected their scientists and research, then go back to look at his demands and think, "Oh, that's what he meant.", and then proceed to go through the trouble of placing a lunar lander and suit in a precise location near a theater in Berlin? 4. Does this suggest Kino actually is in East Germany? Or did they somehow sneak this stuff into West Germany, again, on the demands of a missing man from ten years ago in a deal that you already got your benefits from? It's also possible he specified they place the lander and suit somewhere in their own territory, and after Kino Ultimis goes through some wacky hijinks crossing the Berlin wall to get to it. That still doesn't answer how the Soviets would fullfill that request or how Richtofen would know he would need it. The only logical explanation that does not involve dumb luck is that Richtofen somehow had access to the Kronorium, and with information from the future he decided to go through with the normal timeline of events, to potentially try and break the cycle with Victis and get them on his side. This only brings up more questions, like how Richtofen would acquire the Kronorium. This is all hurting my head.
  20. 3 points
    Oy mateys, I gotta say, this week's Order is a little bit different than usual. It is not discussing a real forgotten mystery, but rather a theme that has never been abandoned by the developers, yet has been overlooked often. As we are discussing Christian and Biblical subjects, I would like to note that I, who haven't read the Bible and used merely Wikipedia as my source, might be completely derailed here. The things I will mention do not necassery tie with the real beliefs of people who are Christian. Also special thanks to @NaBrZHunter, who helped me with rewrite some errors and misunderstandings! Ever since the start of early theorizing concerning Zombiologica, monotheistic Middle Eastern religions, among which Christian and Biblical matters, have been involved in our discussions. Whether it were connections to Satanic organisations, Knights Templar or Fallen Angels and Biblical stories used as metaphor for the involvement of extraterrestrials, we are familiar with Christian tales. Jeb Brown is said to be helped by Angels while crafting the Pack-a-Punch machine, and in Alpha Omega, eyeless Angels with big carnivorous jaws have appeared in Pernell's dream. Verruckt even featured a Biblical verse, which was even before our meeting with the Ultimis characters. It therefore was nothing odd or unexpected to suddenly see a Bible verse written on a wall in Classified. 19:9 This stands for Revelations 19:9 Revelations 19:9 is one of the last of the 22th Chapters. What happened prior to these events? Revelations God secured the Book of Life, only worthy to one to open and read it. This Book, however, is secured by seven seals. The breaking of the first four seals releases the Four Horsemen. The Four Horsemen included the rider of the White Horse (disease), the Red Horse (war), the Black Horse (famine) and the Pale Horse, carrying Death, or Hades. The following seals unleashed the Wrath of God, earthquakes and other cataclysmic events, followed by the scorching of all flora by fire, the poisoning of all water and the diminishing of all light. Not uninteresting to say is that these events were caused by something that came from above. I believe this can be connected with the Apocalypse caused by the Moon missiles: the fire, the death, the darkness (note that Tranzit takes place during daytime, but thanks to the fog the sun can only be seen in Theatre Mode). At Diner, horse sounds have been reported by various players. Weird, a horse in this apocalyptic landscape… In the following chapters of Revelations, a war breaks out in Heaven. The Great War of Agartha? This ends with the defeated angels, among who was the Dragon, or Satan, being cast away to Earth, known as Fallen Angels. I highly recommend reading Tac and Mac's thread about the connection of these Fallen Angels with the set-up of our story. The Dragon gives a monstrous Beast the authority to rule Earth, and shows 'great and miraculous signs', causing people to follow him. Its followers are forced to receive the Mark of the Beast on their right hand, which reminded me of the Shadowman's practises in Morg City. There is, however, to little known yet about what caused Morg City and our four characters to flip into the pocket dimensional/cursed version of Morg City, so more connection I cannot make concerning this subject. We've reached Revelations 19, the events the Classified verse is about. In this chapter, the war between the people of God (ones with God's Mark) and rest of the world (ones with the Beast's Mark) takes place. After the war has finished the Beast is thrown into the lake of fire. Satan is thrown in the bottomless pit, the Abyss, the Chasm or Rift that leads to Hell. The Dark Aether. We approach the end of Revelations, but we take a short look to chapter 21, verse 6. Now, aside from a reference to the map Alpha Omega, this verse might be a nod to Primis (Alpha) and Ultimis (Omega). In the Christian meaning of the words, Alpha Omega means that God is eternal and everything, from the Beginning till the End. Chapter 21 is about a new Earth and Heaven replace the old ones, and all the death and suffering is over. Kinda like a happy ending, but also tied to the idea of the world starting over again: A theme that is involved in many ancient mythologies and cultures. The Tower of Babel Now I'll make some sort of flashback to events prior to Revelations, at the very beginning of the Bible: Genesis. Location: Babylon, current Iraq. In Babylon, people had built a tower that tall that it was believed to reach Heaven: the Tower of Bable, also the infamous name of the Tranzit Story Quest. Now the correlation between these two is, I think, that Richthofen as well wants to reach 'Heaven', Agartha, by using his 'Towers of Bable', the Global Polarization Devices. Now @EricMaynard came up with an interesting idea on the Discord about pictures drawn on the wall in Classified. Most people, including me, believed that this pyramid would refer to the MPD, or APD perhaps. However, it appears different than a casual, symmetric pyramid, with its diagonal layers and tower-like look. It looks very similar to a painting in the café at Town, Tranzit. The Tower of Bable. Wherever you search for pictures of it, it always features this striking diagonal-layer appearance. Will we return to Green Run? Or construct a Global Polarization Device somewhere else perhaps? Underneath this drawing, "the way through" is written and above, a picture of the Vril Rod is drawn. The backup plan. The way through. The components. As a last thing, nothing to do with Biblical references but rather science again, @RequixEclipse noted this picture of the MPD drawn, with "The Source" written underneath it and a weird exploded ball of some sort drawn above it. He connected this ball with the destroyed Earth, seen in the Die Rise loading screen. I find it striking that this MPD is called "the Source" and the Tower of Bable, the GPD, "the Way Through". Has anyone any visualized idea of how this might work. Of what is the MPD the source, and is the GDP the gateway of this?
  21. 3 points
    Before we begin, a foreword: From the official Treyarch livestream for Apocalypse Z, we learn that after deciding to write 'Not Ready to Die', Brian Tuey, director of audio at Treyarch, gave M. Shadows and the other members of A7X the ENTIRE Storyline they had written at that point. It's important to stress how many ideas we are only seeing come to light now in Zombies were conceptualised back in Black Ops (such as The Cycle, 'The House', the Keepers and Apothicons [known by different names then], corruption via the Aether, etc.). We also learn that lots of the song is specifically from (Ultimis) Richtofen's perspective. This is the only time we have been concretely given a perspective for a song. But without further adieu: Gone, cast away in time Evil yours, now evil mine So, I robbed you blind The voices in my head suggest a less-than-peaceful side The endless possibilities controlling nine-three-five The first couplet can suggest two, equally relevant ideas. Though "cast away" at the end of every cycle, the "evil" of Richtofen is one that he constantly re-inherits from the past version of himself. The second interpretation is that the inherited evil is that of the Shadowman, gained at the point when he encounters the MPD for the first time. The next line suggests a theft of power. Though vague, this can likely be attributed to Richtofen's betrayal of Maxis. This also retroactively alters the first lines, implying the evil within Ludwig Maxis that we, by the point of Call of the Dead, have yet to see. The final couplet here serves as lyrical basis for Richtofen's schitzophrenia being more than just made-up voices, something that was just a community theory in 2011. The second line is vague and seems to just be there to finish the phrase, though a stretch would be to say that it implies a "greater being" puppeteer Maxis at the help of Group 935 (later to be concepted into Monty), though take that with a grain of salt (You can't break me) Crush the fears of yesterday (You can't save me) Barriers - our trust will fade I've stood in the dark, been waiting all this time While we damn the dead I'm trying to survive I'm not ready to die The chorus of the song, which will not be repeated hereafter, is incredibly interesting. The screamed lyrics (displayed in parentheses here), are seemingly from the perspective of the Test subjects. This is confirmed by the reference to the "Trust Barrier". This is referenced by Richtofen in one of Call of the Dead's radios, as the psychological block preventing "Tank" Dempsey, Nikolai Belinski and Takeo Masaki from being truly subservient to Richtofen, and is alluded to by Maxis in his "Red Telephone" on classified. The progression here from "Break" to "Save" alludes to this breach of the trust barrier - and yet, the lyrical reference to the concept is a corruption of it. The phrase is "Barriers - Our trust will fade", and this is a rather good illustration of Ultimis' realisation of where Richtofen's allegiances truly lie at the end of Moon (Takeo is quoted as saying he would "Destroy every last remnant of 935" at the end of Moon's easter egg). The third line of the chorus is, again, a vague allusion to The Cycle , with the fourth being a general comment on the state of Ultimis. The eponymous final line, however, is one that becomes more unnerving the longer it is pondered. The defining trait of Richtofen's character, is that of his egomania. The only time we have seen Ultimis Richtofen truly die is in The Giant, where it is instantaneous - however, in Blood of the Dead, we see a different Richtofen writhe and beg in his death throws whilst proclaiming his own greatness - truly being an exemplar of "I'm Not Ready to Die" Damned, watch the masses fall Burn it down, control 'em all (Let 'em bleed) Make them crawl To daddy's little girl to read the writings on the wall While cast into the nothingness, the final curtain call In the second verse, we hear (what was) a hint (in 2011) to Richtofen's goal of control of everything, followed by an allusion to Samantha Maxis. The syntax of the phrase, the damned "crawling" to her, suggests leaving a trail of blood all the way to the end of Black Ops, certainly what we did, but following on, the final line of the verse alludes to the end not truly being the end, with "nothingness" being infinite - another possible reference to The Cycle. Through the madness we find Loyalty is no match for power Say goodbye to your life Left to rot in your darkest hour Prayers won't help you now As long as you're mine The third verse, again, has a rather unnerving lyric to be this relevant this far into the future. The line "Loyalty is no match for power", could easily be attributed to the dynamic between Primis and Ultimis, especially fitting if the last map is indeed a return to the Siberian Outpost - Richtofen has betrayed us before and will likely do so again, especially when, as this is from his perspective, he holds loyalty in so little regard when compared to power. Continuing this theme, the third line seems comparable to Classified's "Dempsey" cipher, where we read the last words of Primis Dempsey, alone and confused at what he has just faced, dying in the cold. I'll control the world One person at a time As I damn the dead I'm trying to survive I'm not ready to die The final chorus could imply the idea that though infinitely repeating unless extra action is taken, the cycle can be changed ever so slightly each time. By this was, Richtofen is gradually able to influence the outcome to benefit him (See this post for more information on that idea: https://bit.ly/2N1oN79), all the while damning the dead, trying to survive the hordes long enough to achieve his goal. // Apologies for the sheer amount of "if"'s "but"'s and "maybe"'s in this post, that's just how it is when dealing with analysis. As always, feedback is appreciated.
  22. 3 points
    Let’s take Primis Richtofen for instance, because he happens to be my favourite. Like he says, he “has been trying so very hard to do the right thing.” From what we see of the multiverse, most Richtofen’s happen to be conniving and evil, but Primis Richtofen is an exception to this, “I was the nicest one.” He wants to find his redemption and put the universe right. He also wants to earn his comrades trust, but throughout the BOIII DLC season they have an uneasy alliance. He keeps info from the rest of the crew, but only because he feels it is for the best even it may not be (Not telling Takeo about the Emperor’s betrayal of him). When the rest of Primis kill their alternate selves, they become more understanding of Richtofen, as he has helped them gain some sense of closure or peace. They start to see that Richtofen does genuinely want to help purge the multiverse of the Apothicons and the undead, so he gains their trust (perhaps with the exception of Nikolai). They may have even gotten off lightly compared to Richtofen, as we have hints in Alpha Omega that he had to kill a child version of himself in order to capture his soul. But ultimately, Richtofen has a greater desire than saving the universe, and that’s preserving himself. He has an innate fear of death, and so help perpetuates the cycle we’ve seen throughout the course of Black Ops III. Yes, Revelations ends with Primis finally purging the Apothicons from Monty’s perfect world, and yes when they are transported back in time, Primis do win the Great War. But it’s not a permanent solution. Group 935 will still discover Pablo Marinus’ journal, they’ll still unearth the Templar undead contained within a French excavation site, and the universe will still shatter into pieces causing the destruction of multiple worlds and the suffering of countless innocents. Richtofen is happy to keep this cycle going even if it is the equivalent of putting a band aid on the situation because it means he gets to live. Ultimately he’s selfish, but in a very different way to his counterparts. He doesn’t want global domination, he just has a very simple and human fear of death. Now, I don’t think the other three are as layered as Richtofen, but they still received a lot of development especially in comparison to their Ultimis selves. Nikolai has deluded himself into believing he has had multiple marriages, after the devastating death of his own wife. Takeo desires nothing more than to preserve his honour and dedicate himself to his nation and Emperor, even though he is completely blinded by the Emperor’s disdain for him. Dempsey is a lot more sophisticated and mature, and is willing go to the end of the line to complete his mission and his orders. So as you might be able to tell I like these characters a lot. I can understand that some people prefer Ultimis more though. They were definitely more wacky and in line with the over the top humour of Black Ops 1, so I can get that. I will say I’m a fan of their development in Black Ops 4 though, even if it feels a bit inconsistent with how they acted in Black Ops 1. (Dempsey acting mildly annoyed that all their work in the Moon Egg only resulted in destroying the world vs. incoherently rambling and being distressed about these events in Classified) I guess you can write it off as the brain washing easing off on them, as they start to get their memories back, but eh it still feels a bit jarring IMO. So yeah, I hope I’ve explained adequately exactly why Primis resonate with me as well as they do. I’d love to hear your own thoughts on them as characters.
  23. 3 points
    Though known about since Ascension, Richtofen's diary is an item that has taken up somewhat of an importance in the story as of late. Explicitly mentioned for the first time in years by The Timeline, we learn that it was the purpose for journeying to the Rising Sun Facility, in game being represented as the infamous Laughing Book (Keep this in mind), specifically that after reading it, Richtofen began to "form his plan". The issue is, Richtofen starts at Der Riese, awakening his test subjects; they then travel to Manchuria, only to return to Breslau with only the diary in hand - so what makes it so important? After teleporting from Der Riese, the diary is dropped and ends up in the hands of The Ascension Group, specifically one Yuri Zavoyski who begins to hear voices, those of Samantha and possibly "darker forces" after reading it's contents. We learn in Alpha Omega the sheer amount of knowledge he learns from The Diary and The Voices, that of the Keepers, The Apothicons, Primis, Ultimis, Agartha, etc, and it's effect on his mental state. We also find (in Classified) that at around the same time, one Doctor Layman, an employee at The Pentagon's R&D, begins hearing the exact same voices upon reading scans of the journal leaked by an informant within The Ascension Group. The next mention of the Diary in the Timeline is in the entry for Ascension. We learn that the purpose for going to the Cosmodrome is seemingly not to free Gersch, but to reacquire the journal, at which point Richtofen "learns that (he) needs the Vril Device [golden rod] for his plan". This seems intriguing, as surely someone with that level of intelligence would not need a constant reminder of things he had only recently found out, especially something of such magnitude as The Golden Rod? Zombies functions within a cycle and, up until the events of Mob Of The Dead's "good" ending play out, it continues to be within a cycle. Every mortal character we play as has little to no recollection of previous cycles, and as such is trapped within the same ignorance. Yet there are two who are not only aware of the cycle, but seemingly live through it as they are extra-dimensional: The Shadowman and Doctor Monty. The brunt of Richtofen's research began after touching the disc at the front of the M.P.D, which allowed the Shadowman to enter his mind and begin whispering to him. My argument is this: Richtofen was able to gain knowledge of the previous cycle little by little from the Shadowman, and noted down these scraps in his journal. At the point when he touches the disc, he also receives (or perhaps remembers?) the knowledge he had gained the last time around. This first and foremost explains why any who would read the diary would not only go insane, but begin to hear voices - as it's knowledge that it should be impossible for them to possess. Furthermore, it explains how Richtofen was able to plan so far ahead as to anticipate his battle for control of the towers with Maxis, all the way back in 1945 (Classified/Cipher #1 "One Polarization Device to be constructed [coordinates to be specified]"). If you want to take this theory even further, you could argue that the entire reason for freeing Gersch in Ascension relates to Richtofen knowing about the existence of Primis through this "forbidden knowledge" (As Yuri knew about Primis through reading it), and therefore wanting Gersch to make it to Stalingrad. Finally, what I believe to be the crux of this argument is in Revelations. During the final battle, when you activate The Kronorium, you hear the very same laugh as when Richtofen's journal was first interacted with, in my opinion being a "hat-tip" that both books serve a similar function.
  24. 3 points
    In my opinion Alpha Omega is far from over (at least for me), since I still upload guides about the map to my channel. I thought I would share with this forum my guide about the Clock Easter Egg Step and some easy ways to complete it. Not just tips & tricks, but I show you exactly what to do during this step. As I’ve seen this is the ”hardest / complicated step” in this Easter Egg for many players. I hope I can help out someone who’s reading this! Also just like I said there will be more & more solo guides releated to AO (maybe post them here, too) so if you don’t want to miss anything you can still support me… a simple subscribe can show me these guides are needed & helpful and you know it means a lot! Thanks for reading and check out the images, too! You can check out the guide video here: This is the image of the Houses and which indicates which letter (same in every game): These are all 6 possible sets of times after you killed a zombie in front of the TV at the beginning of the step: (So basically you only have to listen the first code and you are good to go! I also want to give credit to GregFPS, Smartguy & Invisible Hole for finding this out!)
  25. 3 points
    Main Quest Step 1: Turn on Pack-A-Punch and end the round. Go to the operations house and activate the Rushmore AI. Step 2: Purchase Galvaknuckles in the Bus at Cul-de-sac (6000 points). Go into the bunker a find a tv with static (this changes each game) and kill a zombies with the Galvaknuckles in front of it. Step 3: After killing the zombie, you will hear a recording of codes 3 codes in the format (letter, number, number, number, number). I would recommend having subtitles on for this step. The letter indicates which house you need to go to and the number is the time that you need to set on the clock in each hours. (Example: If one of the codes that you got was A0115, you must enter the Yellow House and place the time 1:15 on the clock within that house). Make sure to input the times correctly or you will fail and have to interact with the TV next round. The letters can be found on the mailboxes, however I have provided the list below. Letter to House List: A - Yellow House B - Green House C - Prisoner Holding D - Transfusion Facility E - Operations F - APD Interrogation After setting all the clocks, find that house that was not included in the code. Interact with the clock and it will give you a time. The time is a code that you need to place into Rushmore. (Example: The time the clock gives you is 6:15. This means that you must input 0615 into Rushmore). After that, interact with Rushmore to complete the step. Step 4: Rushmore will direct you to find a Red Nova6 crawler somewhere on the map. Find the crawler (Normally in the bunker) and escort it around the map until he goes to the Transfusion Facility and crawls outside of the map. Step 5: Active Sergeant A.D.AM. in the sortage room and guide him to the bunker stairwell between Green House and Diner. Get him near the greed door and Marlton will open the door and give you a 115 canister. Return the 115 canister to a shelf in the Transfusion Facility. Once the canister is returned report to Operations and interact with Rushmore. *If you don't know how to activate Sergeant A.D.A.M.* Step 6: In Power House, get a jolting hack to electrocute the server core. This will allow the core to be removable and you can place it in the open slot in operations. This step is timed, so the best way to complete is place a telepad in powerhouse and another in prisoner holding. Having the katana specialist enabled also allows you to move faster. Step 7: Around the map there are pictures with nova gas coming from behind. You need to guide a brain rot zombie near the pictures to knock them down. This can be achieved via the alternative ammo PaP or by using the CTRL Z Elixir. The locations for the pictures are Beds, Lounge, and the 2nd floor of the Green house. You will find three codes that will need to be entered into Rushmore. Step 8: Power will go out. There are 6 switches around the map that need to be flipped in a specific order. If flipped in the correct order, all lights will turn green. Diner - Up Beds - Up Generators - Up Solitary - Down Storage - Down Lounge - Down Once all lights are green, reactivate the main power switch and interact with Rushmore. Step 9: Mannequins will rise out of the ground around the map. Find one that is glowing blue and interact with it. You will need to defend the area. Once completed, you will be able to pick up a mannequin piece. You will need to repeat this step 3 more times. Place all three parts on the broken mannequin in front of the APD. Step 10: One you have reanimated Peter, Rushmore will tell you to find the Elemental Orb somewhere on the map. You will need to escort the orb around the map until in returns to the APD interrogation room. Step 11: Activate the computers in APD Control Area to begin the Boss fignt. Boss Fight Step 1: Kill mannequins around the APD Control area to fill up the empty soul canister. Once full, the door of the APD will open, revealing the Avogadro. Step 2: Once the Nuke has landed, leave the APD Control area and find the backup soul canisters around the bunker. When you find a canister you must have every player in your game go in that area and have 1 person interact with the canister to allow it to be filled with souls. While you are attempting to fill the canisters the Avogadro will attack you. Once you have filled it with enough souls you will hear a quote and electricity will fill that room, blocking you access to it. There is a canister in the following areas: Beds Storage Diner Lounge Step 3: Once all 4 canisters have been filled head back to APD Control and shooting the Avogadro will make him move in the direction you are shooting. You must shoot him so that he gets in front of the APD door. Once he is in front he will be sucked into the APD. After all the audio quotes from the facility overseer the APD door will open and you are able to obtain the Elemental Shard. After you obtain the shard the cutscene will play and your game will end.
  26. 3 points
    Guten morgen everyone! It’s that time again, the Order of Forgotten Mysteries (and yes, that includes you ;p ) will discuss something new again. Is timetravel or mail deliverer your thing, or both perhaps? Then you are at the right spot. This time we will talk about a variety of letters spread across times they should not be. Let’s start at the most notorious one, the one that can be found on multiple locations in the maps Kino der Toten and Five: Date: 23rd of January, 1975 From: IHCOMFSOG To: FS ER INDUSTRY GLOBAL COMMUNICATION SERVICE We have listed both Tabun and Sarin. Be wary of the Doctor. His involved should be minimised if you want to make it out alive. We are unsure on how he arrived at this time and place. Do what you must... Moving on to the second, observable in Classified: Date: 23rd of January, 1975 From: IHCOMFSOG To: FS ER INDUSTRY GLOBAL COMMUNICATION SERVICE We have listed both Tabun and Sarin. Be wary of the Doctor. His involved should be minimised if you want to make it out alive. We are aware on how he arrived at this time and place. Do what you must… And the last, and in my opinion most interesting one. This one is never talked about, when searching on the internet you get zero results and it was actually by chance I found it luring in the Call of the Dead section of this site. This is the best (and only) picture I have, and if anyone has noclip skills I would highly appreciate it if (if it doesn’t take too much efford) you can get a clearer pic: Date: (unreadable, though looks like I see December) From: IHCOMFSOG (most likely) To: FS ER (most likely) (unreadable) We are running out of time (unreadable) I cannot promise these are the only ones, there might be more hidden in various maps as well. But these three are the only ones found. A weird thing is that two of the telegrams talk about ‘Be wary of the Doctor’, while it is devoted to one FS ER: Faithful servant Edward Richthofen! So does the letter warn Richthofen for himself? My personal, hypothetical and very clear answer: Yes and no. ‘Be wary of the Doctor’ definately sounds more like Ultimis Richthofen to me. I think FS ER might be Primis Richthofen. ‘Faithful servant’ sounds Illuminati-like to me (though it definately could be Monty or the Shadowman), and remember how Primis Richthofen, in opposition to Ultimis, still somehow had a good relation with the Illuminati. They even obeyed him when he ordered them to build a laboratory beneath Alcatraz. So my personal theory is that these messages are from the Illuminati to Primis Richthofen in order to warn him for his Ultimis self. I wonder, though, if this is the Ultimis we know, from Black Ops I, or the Ultimis of the future maps, after Classified. But there are more mysteries involved with these telegrams: Why would the messenger note Tabun and Sarin? These are two nerve gases developed by Nazi-German scientists in the late 1930s. This could possibly be just a developers/texture error, but why is the messenger in the BO1 files called IHCOMFSOG and in BO3 IHCOMESOO? Why is, during Classified, the messenger aware of how the Doctor is capable of timetravel, and, during the events of BO1, not? Has there changed anything in-between? “We are running out of time”. For what? What is their agenda? It is also interesting to note that the messenger is, just as the person he warns for, capable of timetravel? The letters are written in 1975, while they can be found in 1963 (and 2011). Or did the timetravelling doctor spread these files himself? Link to previous Order of Forgotten Mysteries
  27. 3 points
    Credits to @The Meh: Ray gun Mark II but with different ammunition loads? Yellow, pink, orange and blue. What could these colours mean? How do you feel about the reintroduction and possible upgrade of this weapon in Alpha Omega. And could this be Broken Arrow's wonderweapon, by who created? Also, just see the 11/8/45 right under. Since the distances on the blueprint are inches, instead of metres, I'm gonna guess this date too is Anglo-Saxon/Imperial system. So this would say: 8 November, 1945. This is far before the foundation of Broken Arrow. In fact, it is three days after the dissolvation of Group 935 as well, but before the recovering of 935's items and Operation Stapler. If it would be 11 August, however (11-8), this could be a blueprint taken by Peter McCain who had infiltrated Group 935 around that time.
  28. 3 points
    Change of the Kronorium The Kronorium page features the Dark Mechanism, as seen in Blood of the Dead. This is the machine that sucked Richthofen's bloodvains empty, killing him slowly and painfull. What origin and purpose it exactly had, is left unknown. However, in this intro we see the picture, as well as the excerpts an the right vanish. It seems like Primis has done things that have changed the Kronorium, the Book of Time. They are changing the events that have happened. Samantha in the Dark Aether We see Samantha in an alien environment, standing on a mountain of some sort. As a giant Apothican appears to devour Sam, she uses her powers to rip it apart. The Apothican worm, as well as the powers Samantha has, tell us that this is in the Dark Aether, after she entered the MPD. What is interesting is that this appears to be observated as a physical realm, with three-dimensional beings, rocks and even herself. However, when we opened the MPD in Moon, we see Samantha's body frozen (also as the Quest name implies: cryogenic slumber party. Cryogenic means the freezing of a human body, in the hope to rezurrect it later). So how can Samantha freely wander around in this Dark Aether while her body is frozen imprisoned inside the MPD? Well, could the Dark Aether possibly be a spiritual realm, with Sam's soul that we see? Her physical self is left in the MPD, while her soul is trapped in the this grim dimension. If this would be true, the (Dark) Aether would be easy to visualize for us. Thinking about this, the House with the Souls would also be explainable (with the exception of soulless Maxis). Sacrifices We see Dempsey frozen in a cryogenic pod, and Takeo commit seppuku, interspersed by shots of a rotating Sumonning Key (which was also the last shot of the Zombie Chronicles trailer). Both events were seen in Black Ops 3, where Primis collected their souls with the Sumonning Key. More changes in the Kronorium Once again we see shots a Kronorium pages that vanish due to a changed reality. This time it is the picture of Ultimis Richthofen walking with Primis Nikolai, Dempsey and Takeo towards the House, which we have seen in a Comic earlier. What happened with Primis Richthofen here, and the Ultimis testsubjects? The Aether Pyramid Device opens This one is discussed in PINNAZ's thread as well. This Aether Pyramid appears to not be the MPD, so is this Broken Arrow's replica? Is the dome above the Dome structure we see in the Nuketown loading screen? We will never learn Science gone wrong again. The human desire to controll the undead, to play own god. @WaWQuickRevive theorized that these two scientists might very well be Doctor Schuster and Cornelius Pernell respectively. In the second shot we see the one with the glasses zombified Familiar faces We see Doctor Monty, the Shadowman, Peter McCain, Misty, Stuhlinger and Doctor Richthofen. Agartha will burn We see the Keepers fight against the Apothicans. An interesting thing is that the Apothicans are already mutated here, meaning that this might not be the War of Agartha (which was before the corrupted Keepers banishment to the Dark Aether were they mutated). On one side a Monty in Keeper appearance is seen, on the other the Shadowman. They seem remarkingbly similar, only different by their clothes. Also, we see the innocent souls of little Samantha and Edward in the House, followed by, once again, a rotating Summoning Key...
  29. 3 points
    Hey guys! What did you think of the new trailer? I'm betting everything that these two are Schuster and Pernell.
  30. 3 points
    With the upcoming continuation of our beloved story, let's not forget about the disgusting treatment of human beings at the Treyarch facility, the place where workers are mentally broken. Treyarch's money and our joy are at the cost of their lives. The gaming industry must change: https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016 (And that while, ironically, CoD Zombies was the cause of an open-minded and creative individual not only doing what his boss told him but also putting his free will and time into developing this 'bonus mode')
  31. 3 points
    Hey, guys. Another part to this, eh? I'm surprised, as well. But, when you're a person like me, and you think a lot about life, and "grand designs", certain things come to mind. For the sake of this particular post, I couldn't help to do that. Oftentimes, I remind myself about times before CoDz, and I get to thinking a surprising lot about the path that got me here. Hell, if you'd told me five years ago I'd be a moderator, I'd... probably second-guess you. Sure, it's a dream of plenty normal members, but if you're just telling yourself that will happen, you're bound to find that it may never. Given, back then, I don't think I had the greatest of proclivities for it, either. I was a young kid, coming right off of PTG's downfall. I was desperate before it, and was then... and I think most of the reasons for that lie in a wanting, a longing, for some form of validity. Back during PTG, I do recall having that. For the wrong reasons, yes, but I had it. Hell, the one example post that comes to mind is when I posted lyrics for his "Zombies III" album. I worked hard on that particular post, and I had to decipher a lot of lines. Surprisingly, the lyrics do stand in places, and a lot were correct! Would you believe, a lot of people appreciated that post. ...and so, I milked that. I began using the post for dumb reasons and saying I'd update certain areas, and did, or say "oh hey here's why I like each song". That got shut down quick, but you can imagine, I wanted that. I needed that validity. It was unhealthy, but I needed it back then. I went on to try to write the lyrics for Extinction as well, but, as fate had it, I wasn't longed for a forum that was crumbling. I must have been one of the first in the ban wave. It sucked. Truly. I wanted that kind of interaction again, and some time after, I found my way here. ...and, if I'm being honest, I think I must have started off wanting the same things. I'll go as far to say, Unity itself was victim to a lust for validity. I think I always had said "oh hey Unity is the biggest bestest thing ever" for some time. I do believe it was good, but I was honestly a zealot to believe it better than everything. I recall being mad about trying to get people to make it a custom map, to get people to read it. It was a gem to me. Priceless and inscrutable. Of course, now I can tell you it's shit. But that's obvious. That's why I'm rewriting it in the first place. I don't really know what kicked me out of the groove of wanting that validity. Perhaps it came around the time I started Citadel. But I stopped caring about it, y'know? Validity from others doesn't really matter if you believe that what you're doing is good enough. Anything and everything you do is good. I stopped writing for just praise, just validity or anything. I didn't really need that. I just needed to write for myself. I guess that's all there is to it. ...I guess the overall point of this post is to say... believe in yourself. Always. The strongest things come from the strongest wills. ...of course, I'm absolutely obligated to tell you, I 100% appreciate the feedback Unity gets. I'd be vain to not accept it and appreciate it. You guys make writing this weird, zany story fun. Truly. I do hope that the rewrite and the future to come will be something you guys like quite a bit. I know I do. All that said! Per aspera ad astra. -The Meh
  32. 3 points
    feelin cute might blow up earth l8r. ’bout 90% done here folks. Dont mind my poorly hidden long hair.
  33. 3 points
    Full instructions and demonstration in the video. This video aims to show you step by step my approach to getting set up for the high rounds camping strategy providing helpful tips along the way (my full 100 game is HERE if you need demonstration of the high rounds strategy, tips included on the page). The Exalted hand is well worth upgrading to because your ammo lasts TWICE as long in the high rounds. If you think this doesn't sound right, let me explain: You get 10 more ammo and each charged shot lasts 25 seconds per shot rather than 15 seconds like the Redeemed hand. With the Redeemed, 40 ammo, 3 ammo per charged shot means 13 shots total, 15 seconds per shot meaning 195 seconds of charged shot time in total. With the Exalted, 50 ammo, 3 ammo per charged shot means 16 shots total, 25 seconds per shot meaning 400 seconds of total charged shot time. So, that's double the charged shot time on the Exalted hand compared to the Redeemed hand, meaning your ammo lasts twice as long in full flow! Well worth the upgrade as this allows you to camp through the high rounds as long as possible. This guide will be for people who have a decent understanding of the map but are struggling with getting set up consistently, as getting upgraded to the Exalted hand of Charon can be really hectic. I've found a nice controlled way of doing it though, and I show this strategy here. If you're unfamiliar with any of the steps, I'd highly recommend heading over to Glitch's channel on YouTube as he has snappy and concise guides on all steps. The cool thing is, you don't need to build even the basic version of all the hands to do this in solo - you only need one hand. I only had the Hand of Charon here, I didn't get any of the other ones, even the basic ones.
  34. 3 points
    Staying in the background for what seems like 2 years now, I've not had much dealings with the site apart from the occassional intervention. Will be good to see how things move for the community, forum software is forum software. Be that vBulletin, phpBB, Invision suite (which we run) or others such as Xenforo. Some have different activity functionality and "slightly" different layouts but in essence they are the same. Reddits not a forum in the traditional sense, it's more complicated and less intuitive in my view - although I'm pretty oldskool when it comes to forums. I started running forums with Ikonboard back in 2001 and ventured to YaBB and others. I've always preferred the service and the options supplied by Invision & I've been with them on several forums now for over 15 years. Occasionally involved in sites such as CoDz, that had phpBB/vBulletin/myBB/. CoDz was running phpBB and tried to migrate to vBulletin which failed spectacularly, we still had the licence for it but attempted migrations was a nightmare, they kept failing on the test setup, no matter what. It was pretty messed up, so we switched to Invision pretty much straight after I got involved and we have been using Invision for over 4 years now. Change is not always appreciated, not always seen as a requirement or having a need for change other than when someone comes in that is used to a different forum software (such as myself a few years back). Bottom line, change can be good, it can open up new avenues, times change and that's OK. Embrace changes that occur, remember CoDz is about it's members and not one individual. We're all still here in some guise and we're all happy to help. My only concern is losing features on this site, which we had custom built (LFG). However, having 4 kids ranging from 16 to 1.5, running the business, travelling up and down the UK on a nearly weekly basis and travelling to places like Germany, Austria, Lithuiana. Time for the family, myself & CoDz has become near impossible. So the admins with the time and dedication & with more time on their hands than me. Is a good thing for the site and the community. Here's to the future.
  35. 2 points
    This strategy was found by Ashy on YouTube a couple of weeks ago, I really couldn't be bothered with this map beforehand as I didn't enjoy it, but this strategy made it alright and requires very little setup. You basically use the Electric Cherry perk modifier, which when you reload from empty gives you a ~13 second charge which improves your damage, and the Ethereal perk combined with the Ballistic knife with this charge means one-hit kills with it. So you shot a Ballistic knife to empty the clip and start the charge (pick it back up so you don't ever run out of ammo) and then slice away until the charge runs out and repeat. The Overkill (death machine) is really good for this strategy. You camp at the top of the stairs in the yellow house garden, with all doors closed. This includes the power door which means you can't do the Generator step, but you don't need the PaP or anything else besides perks and the Ballistic knife non-upgraded so yeah. I had a down on round 81 due to the zombies all coming up the stairs where I stood a bit far forward and wasn't paying attention, so be careful with that. Box luck was also pretty shitty but got there eventually, apart from that went well. As well as requiring no ammo's, this strategy also is nice and simple to set up which is great. I also had Wall Power to rock the PaP'ed VAPR in case I didn't get anything good for the dog rounds, but I ended up getting the Ray Gun MKII so I kept that instead. You camp at the bottom of the stairs in the bunker just below the yellow house garden for fastest spawns on dog rounds. Total game time was 4hr 45 mins. Just got Voyage to do now! Plus of course whatever maps come in the future, which is probably just the DLC 4 map though due to the obvious time shortage cause of BO5 already being in development for next year.
  36. 2 points
    Ah, story. I thought we were discussing the zombies game mode, not story, when I saw this in my email. I've never given even the first shit about 'the story', forget giving 2 shits about it. Haha. So, I'll back out slowly after this comment: Zombies was fun to play, now it is not. That is my only concern. Bring back core zombies: camping, and teamplay. Ditch the knockoff zombies and 'always running' that made us all run away. We did 'always running' and it got stale long ago, now make it fun again. /I feel like a skipping record. Sigh.
  37. 2 points
    So the new CoD has been announced for 2019 and despite all expectations and "leaks" it is going to be a reboot of the Modern Warfare series. Since I have some time to kill I decided to dump all the information we have about the new game. The basics Modern Warfare, which will be developed by Infinity Ward, is going to release for PC, PS4 and Xbox one on the 25th Ocotber. The PC version is going to be available via Battle.net and it is going to be developed by Beenox. The modes There will be three modes: The campaign will neither be a sequel or a prequel it will be a reboot of the subfranchise which started 12 years ago. It will take place in Europe and the middle east. There will also be various playable characters/and soldiers from all sides, which should also blur the line between good and bad. That is the theme Infinity Ward is going for this year. Many missions will be gut-wrenching like the "No Russian" mission back in MW2 which created a lot of buzz back in the day. Multiplayer will have cross play enabled how exactly it will work and how the restrictions are going to be will be anounced at a later date. All post launch maps will be free. There will some sort of backstory for each character you get to play as in the multiplayer. Co-Op will not be a zombies mode and will tie into the campaign. Miscellaneous A new engine which has been in developement for a number of years by Infinity ward will be used for this game and most likely for future CoD titles as well. There still seems to be some kind of timed exclusivity for the Sony consoles, which most likely means the PS4 will get the new content first. There hasn't been any official word on a Battle Royal game mode for this game, which could mean that Blackout will be supported by Treyarch until the next title from them. Level progression will be shared across all modes.. Captain Price will have a new voice actor. ;_; -------------------------- How do you fine folks feel about this game? Truth be told they got me with the new engine and the new co op game mode and the campaign should be interesting as well, but other than that I am still on the fence. I am definitely interested now though.
  38. 2 points
    Got home today, and I fearfully discovered that the Netherlands are 10 °C hotter than the already very hot Costa Rica atm. Fucking Hell... My nominations go to mr. @Boom115, who is has been posting alot of Alpha Omega information content, remains absolutely active in his role as Red Name Tag Guy, and most importantly: Doesn't forget to welcome newcomers. Glad to have you here, buddy! I can post a few of his posts, but y'all can also take a look in the AO category and see the frequency of his fancy red name.
  39. 2 points
    First of all I'd like to nominate this thread to @Electric Jesus and @PINNAZ, as their past comments in posts of many years old unconsiously inspired me about a lot of the following content. Also, allow me to copy-paste parts of a short intro about the Hanford area I wrote a while back to get into the atmosphere: Hanford Site, WA Tranzit, as all of you might know, takes place in Hanford, Washington State, USA. The shape of the Columbia river, the roads and the railway are astonishing corresponding. Hanford was, and actually still is, an American scientific-military facility. Lets go back to the origins of the Hanford Works. In 1943, in the midst of World War II, the United States launched the construction of nuclear facilities in the area of the small town of Hanford. For the sake of winning the war, Hanford’s citizens were said to be relocated to new living areas and the area became fully restricted to enter. However, many citizens disappeared, not to be found ever again. Huge concrete constructions raised from the ground, miles of road and railway were created, and four electrical substations were built. So-called ‘tank farms’ appeared, which had a function in storing radioactive waste: Large, partly underground, waste cylinders. We can actually see a few in the Farm part of Tranzit, with 'infected' written in Cyrillic on it. Hanford had become a massive top-secret nuclear research facility, mainly focussed on forming plutonium. Subsequently, the area became extremely polluted with many types of hazardous elements and chemicals. It was in the drinking water of not only the workers, but also the citizens who lived some miles away. In their blood. In their cells. And many of them died not old. Two years later, 1945: Germany capitulated, and after the dropping of two atomic bombs on Japan (of which as a matter of fact, one was created in the Hanford Works) the Second World War ended and the era of the Cold War had started. The United States faced a new strategic threat in the rise of the Soviet nuclear weapon program, also possessing the remnants of Group 935, and it expanded the Hanford Site. As the the nations were not merely in a space- and nuclear arms race, they were involved in a shadow race for element 115 as well. However, the US's 115 deposit in Nevada and Japan was limited, and since Griffin Station was overrun by the undead, they had to find a way to gain more of the element in order to continue this arms race against the Soviets. @Monopoly Mac came with the idea that the Hanford Site might have been a location where scientists, for the first time, succeeded in artificially creating the element. With help of their experience in nuclear and atomic research, as well as having the support of several ex-935'ers obtained through Operation Stapler, this American scientific organisation was able to generate 115. The barn at Farm has boxes with scratched off signs, possibly storing the element. By 1963, the Hanford Campus was home to nine nuclear reactors along the Columbia River, five reprocessing plants on the central plateau, and more than 900 support buildings and radiological laboratories around and underneath the site. It did nit only focussed itself on forming plutanion anymore, but ununpentium as well. Coincidentally, this was also the year the Broken Arrow gained approval to start... Green Run (1946-1962) Green Run was a secret US Government release of radioactive fission products in the populated area around Hanford, starting in 1946 and continued till at least 1962, when more experiments commenced. The purpose of Green Run was to test methods of detecting radiation from the Soviet Union’s nuclear weapons programs, since the released radioisotopes were supposed to be detected by the US Air Force reconnaissance. This unethical human experimentation led to the death of many more local civilians. But the experimentation didn’t stop at “merely” releasing the radioactive isotopes of iodine, plutonium, uranium and xenon in the area. As the facilities secretly generated Element 115 as well, much of this was leaked in the soil and water too, possibly with the purpose of testing how the Air Force could localize Soviet facilities working with 115. Hanford Sanatorium and MKAlpha The doctor-like zombie character models in Green Run wear a sign with 'Hanford Sanatorium' written on it. A sanatorium is a medical facility for long-term illness, most typically associated with treatment of tuberculosis, in the late-19th and 20th century before the discovery of antibiotics. In the United States, especially the West Coast became a popular spot for sanatoria. In 1910, tent cities began to pop up in different areas in this region, some described as places of squalor and shunned by most local citizens. Hanford is not confirmed to have had a for the outside world known sanatorium, but the fact that it isn't registered doesn't mean there never was any. Now all zombie models in Tranzit, whether it are doctors, patients or citizens, share a common feature: a wound in their backs, as well as their collars. James C. Burns, the voice actor of sergeant Frank Woods, told us to look at these identical wounds, hinting that it has a reason it is there. These imply that the undead were released from a hospital: the Hanford Sanatorium! It is most likely that the patients, as well as the locals from Town, were experimented upon. Why their backs and collars? It seems like the doctors were performing surgery in their spine, as well as their brain, to control cerebral function. The fact that they are now undead means that Element 115 was also included in these experiments. It could even be possible that the facility's leaking of 115, the infecting of the patients, was done for this purpose. The scientists could be trying to create a new undead super soldier army, or this whole experiment could have been part of Broken Arrow's Project MKAlpha, control over the brain through the usage of 115. MKAlpha was part of Operation MKUltra, the CIA's mind control program. This Operation included methods of brainwash due to physicial, mental, sexual torture, hypnosis and drug use, and the testsubjects were often illegally aqcuired. Several ex-Nazi scientists and investigation, taken during Operation Paperclip, also participated in MKUltra. Operation MKAlpha was a sub-project of this, investigating the use of Element 115 concerning this matter. "Ahh... The sleepy town of Hanford, Washington State. Where normal people go about their mundane lives in peace. Where nothing of note ever happens. If only it had stayed that way. One fateful night, the entire population of the town and its surrounds vanished - without so much as a trace." - Remnant tour guide Perhaps Hanford was their testing ground. And imagine the entire population of the United States doing as they wish. Imagine all the citizens of the Soviet Union doing as they wish! What Broken Arrow was researching here, was world domination.
  40. 2 points
    The multiplayer map Remnant was released in the latest DLC, featuring a museum containing Zombie-mode related objects (seems like @NightmareVoyager was right). Not only this, each exhibit also has a Museum Tour Guide, written down here. WICKED WATERS EXHIBIT "The Royal Mail Ship Titanic, its sunken remains an eternal mute witness to the hubris of man. Dubbed 'unsinkable', fate ever fickle had other plans for the pride ofHarland and Wolff. On April the 14th 1912 she struck an iceberg and it would take the 52 thousand ton displacement ship less than 3 hours to vanish beneath the waves; taking with her 1503 souls to their final resting place in the briny deep. As with any disaster that captivates the public's attention, many theories emerged to explain how this invincible vessel was so easily crippled. Was something more sinister at work? Was the truth concealed? Did the passengers and crew pay the price for an archaeologist's greed? Was it the wrath of an awakened ancient Egyptian priestess reaching out across the aeons that smote this fair vessel? Alas - we shall likely never know - however, there may be those who could tell us, if we were able to give them voice. Those poor unfortunates who witnessed the Titanic's doom; her passengers and crew - those whose restless spirits even now remain trapped in this mortal realm, tied to her rusting, steel bones - and - to their earthly belongings... Many of which are gathered here - for your viewing pleasure." CRATER OF HELL EXHIBIT "Not only were Homo Sapiens preceded on the Earth by apes, they were beaten into the void by our antecedents too. We've been sending monkeys into space since 1949. No one expected the pioneering primates to survive - after all - what creature could endure the searing radiation of the Van Allen belts? Who could have predicted that not only would those adventurous apes live, but once freed of gravity's tyranny - thrive in that alien environment? Highly classified footage returned by the early Apollo missions showed evidence of crude structures on the surface of our companion sphere. Of creatures looking up with vengeful eyes, plotting a return to their mother-world, eager to make us pay for abandoning them to the cold, cruel vastness of space." ASYLUM EXHIBIT "Picture, if you will, he interior of the infamous Wittenau Sanitorium; final destination for the most twisted and deranged minds of the Father Land. Bathed in the sickly light of the waxing gibbous Moon, the air rich with the gibbering wails and desolate cries of the poor unfortunate souls who call this place home. Only the passing of the cruel alienist who rules over this domain quiets these wretches; their drug addled minds still coherent enough to dimly register fear as 'Herr Doktor' performs his rounds. Pausing only long enough at each cell to select his next test subject. One by one, the denizens fall to his skilled blade - sacrificed in the name of scientific progress. The Doctor would succeed in producing his ultimate killing machine, only to fall victim to his terrifying creation. Ahh... Children can be so cruel." BUS FROM BEYOND EXHIBIT "Ahh... The sleepy town of Hanford, Washington State. Where normal people go about their mundane lives in peace. Where nothing of note ever happens. If only it had stayed that way. One fateful night, the entire population of the town and its surrounds vanished - without so much as a trace. Visitors arriving in Hanford the next day were greeted by lava oozing from ragged fissures in the ground, and an eldritch, clinging gof, rank with the smell of death. The miasma hung heavy over the deserted town a full week, before vanishing as mysteriously as it had arrived. Even carrion birds kept their distance from it's creeping, dank and acrid tendrils. No records exist of Hanford, erased from the history books; only these artifacts remain to tell of the fate of its inhabitants. Where did they go? Where are their mortal remains? Was this a botched military experiment? An alien abduction? An incursion of an antediluvian dimension into our own? Or did demons rise from theStygian depths to execute the default clause of some infernal contract? Until such time as the sealed records are declassified, we'll continue to gather relics of this modern Marie Celeste, and search for the truth ourselves." Note, the map itself isn't canon, though it is left unknown if the tour guides are canon. I self am very fund on the mysterious way these guides are brought. While I find the TranZit one the most interesting, the Moon one is the one I absolutely love and even find to be written in the BO1-style. Discussion will follow in due time...
  41. 2 points
    I don't believe that the steep decline in interest is primarily drive by direction of the story, game play style, or even difficulty. These are absolutely contributing factors, but in my opinion there is a single factor that drove the "down fall" of this game mode. DLC Exclusivity. Lets Recap a bit November 13, 2012 - Black Ops 2 released May 16, 2013 - Mob of the Dead released August 27, 2013 -Origins Released June 16, 2015 - Sony gains DLC Exclusivity November 6, 2015 - Black Ops 3 released October 12, 2018 -Black Ops 4 released Take a journey with me back to 2013, B02 had just wrapped up and interest in the mode remained consistent with the previous 5 years. In November 22, 2013 xbox releases their long awaited console the Xbox One. Of course, over the next two years dedicated fans hop at the opportunity to buy a new console that is already connected with some many friends and has early access to the game they love. Then the Aether crept its way into Activision and corrupted the minds of their board allowing Sony to sign a new contract for DLC exclusivity in June of 2015. Now this transitions the majority of the dedicated fans in position of players to the position of spectators. Players have to wait a full month as content creators spoil all Easter Eggs and elements in the maps. With this event B03 receives the lowest interest of all previous Treyarch titles and begins the downward trend that has continued through 2019. Of course PS4 has this same problem previously, but the fact the fans bought a console with an understanding that they would be able to play their game early is the difference. Now you can absolutely make the argument for sales over time. However, I see interest as the true north in understanding the success of the game. CoD titles are like Marvel movies, even the shit ones make a billion dollars. Anyway thats just my two cents.
  42. 2 points
    Hello, and welcome back to the Order of Forgotten Mysteries. Our pal @anonymous is on vacation, so today I will be your guide through the next forgotten mystery! While Alpha Omega is blowing all of our minds with so many new revelations about old parts of the story... there are some loose threads still unaccounted for as the Aether Story meets its conclusion. One such thread we will be discussing today Icarus, Albert Arlington's plane from Mob of the Dead. More specifically, we are going to be discussing its mysterious appearances throughout Black Ops 3. The Appearances Mob of the Dead Icarus was makeshift plane devised by none other than Alcatraz's local con artist AND comic book artist, Albert "The Weasel" Arlington. Sometime during their stay on Alcatraz Island, Sal Deluca, Finn O'Leary, and Billy Handsome attempted to follow Albert on a quest to escape The Rock. Unfortunately, Icarus failed to take flight, and the plan was ruined. The name Icarus was given to the plane based on a comic book that The Weasel was creating during his stay at Alcatraz. It is also a reference to the Greek character of the same name, who, in the myth, attempted to escape imprisonment using a pair of wings given to him by his father. Only, Icarus flew too close to the sun, and the wax keeping his wings together came undone, sending him to his death... a bit of a self-fulfilling prophecy there, Al. Anyway, Albert was murdered by the other mobsters, and they were executed for their crimes. Inside Mob of the Dead's cycle, Al and the Mobsters relive the same night again and again, building the plane, crashing the plane, and dying while fighting the undead. Icarus is central to this cycle and the journey of the Mobsters. Shadows of Evil Miraculously, Icarus appears once again in Shadows of Evil, flying through the sky after the players have completed the Easter Egg. Why, exactly? We do know that Icarus and thus the Mobsters of Mob of the Dead live in Dimension 63, the same Dimension as the four cursed survivors of Shadows of Evil. It does not seem that the Shadows of Evil crew are trapped in a cycle, but they are in an alternate version of Morg City corrupted by the Shadowman. They are all marked with a curse that keeps them alive, and forced to fight the undead. But what could Icarus have to do with this map, and specifically the end of the easter egg? The Giant Icarus appears once again, this time, however, it has landed on the roof of Teleporter B of The Giant. This is even more confusing than the last appearance. Who was its pilot, and where are they now? The Giant takes place in a fracture of the Original Timeline: a far cry from Dimension 63. Its reappearance is no coincidence. Zetsubou No Shima Zetsubou has a variety of planes flying through the air at any given time, a majority being Japanese war planes. Another plane is a massive cargo plane that is shot from the sky by Primis. But one plane in particular stands out, that being Icarus. What is unique about this appearance is that it is one of many planes passing overhead, and also that the planes pass through portals as they arrive and disappear from the map. It seems this Island has caused a great deal of atmospheric rifts to occur. Ciphers mention freak atmospheric events, the disappearance of the explorers Brock and Gary due to their plane's destruction from an atmospheric anomaly, and Peter McCain jumping over the Rising Sun Facility into an aurora borealis that would eventually bring him to Gorod Krovi. In Conclusion As far as we can tell, there are no other appearances after Zetsubou No Shima of the plane Icarus, outside of a drawing of it on the official timeline. Icarus does not even appear in Blood of the Dead. Interestingly, however, The Weasel did finally get his wings: So what sense can be made of Icarus' three mysterious appearances? Why is each so unique? Who is flying that plane? How did it escape Alcatraz?
  43. 2 points
    I have three potential answers, one for the Der Riese appearance, one for its BO1 appearance, and one for what it could mean now. They can all potentially be true. Der Riese With 601's first appearance, let's remember that that very spot on the loading screen would be the player's first encounter with the Group we know so well, Group 935. We also see from the map of Der Riese that the layout may have changed considerably, and much was cut prior to release. This leads me to believe that the image was created early in development using actual plans for the map. Who's to say the infamous Nazi organization was not originally called Group 601, but was swapped to 935 when actual fine details were added. How was this detail not spotted? Either A. It was spotted and was left in due to time constraints/to add mystery, B. The developer in charge of programming this loading screen did not notice the images were different (Not every developer behind Zombies at this point was surely aware of the story going on, and that is a hard detail to spot if you aren't looking for it since the rest of the logo is the same) I realize this explanation is kind of lame, but this was a time where the story was still in its infancy. Black Ops I Upon looking at that texture again today, something really struck me about it: It looks a lot like a Metal Album. If you look at any Heavy Metal album, there are usually images of a lot of the same things: skulls, explosives, death, destruction, war, etc. There are usually themes of such things as well, and world domination or the apocalypse are popular ones too. This is consistent with its Berlin Wall appearance since it appears to literally be an album. "Strength Through Order" totally sounds like some phrase you'd see one one as well. Stufe Zwei sounds like a badass German band name to me. My best guess why Group 601 is involved is that it was meant to be a nod for zombies players and that they liked the Group 935 logo already, and didn't want to confuse anyone that Group 935 was a band too. What does NZR stand for? Nazi Zombie Records of course. Why is there a nuke going off in the background? The album was released in 1960s East (or West, not sure from what side the map is on) Germany, during the Cold War, a time of nuclear threat, and Heavy Metal was just taking off as a genre, heavily contributed to by Germany: https://en.wikipedia.org/wiki/Music_of_Germany#Heavy_metal So why did the first texture not appear in game? Maybe there was a map planned for release where that record would have fit perfectly in the setting, but it was scrapped and so was the album cover. But then with the DLC Berlin Wall map, they redesigned the cover, possibly because the text at the bottom could not be read or in-game the textures were not good enough to read. I think this is the most logical reason for this appearance, and unfortunately it has little to do with zombies. You could also make the case, however, that this Group 601 band in the 60s based their whole aesthetic about what little information was known about Group 935. I'm sure with Kino der Toten being in Berlin, near the wall, people living in Berlin may have at least seen inklings of what was going on. The Real Meaning The logo's reappearance is no coincidence and was clearly intentional. With Classified clarifying that the three Global Polarization Devices were intentionally planted around the world by Richtofen via Operation Stapler and the equivalent with the Soviets, it seems his plan would not have been complete had he actually entered the MPD prior to teleporting Maxis and Samantha away. There was more. But, Operation Shield seems to have involved unleashing the undead at Der Riese to keep them and the scientists contained. Group 935 was in disarray and disbanded, how could Richtofen proceed? By working for the Americans of course. Introducing Stage Two: Group 601, their maxim? Strength Through Order With Maxis disposed of, Richtofen's enemies dead or traded away to the Soviets, and his allies such as Doctor Schuster traded to the Americans, Richtofen would now surely be hailed as a hero and given riches in America. With this foundation, he would create Group 601, and Broken Arrow would never need to be created as they would fill this role, using 115 from Groom Lake to complete stage two of the plan: Activating the GPDs, entering the MPD, and controlling the world. Only Richtofen would now know how to teleport to the Moon. This is why Schuster could never perfect this type of teleportation for Broken Arrow, Richtofen never taught anyone else. He had it all planned out perfectly! But that little girl stepped in the way... How is this important for the future? It may not be... OR, it might be the key to defeating Doctor Monty. With rumors of a remake of the Victis maps, where all three towers appear, perhaps while Primis is at Nuketown and whatever final location DLC 4 takes us, Victis will be completing a mission to reactivate the towers for Primis in order to enter Agartha and defeat Monty once and for all. It turns out Richtofen's plan may have done more good than he even anticipated.
  44. 2 points
    @PINNAZ brains! In another thread, @RadZakpak already pointed out that the Shard has distinctly different properties than any other Element 115 rock: Also, concerning Broken Arrow's need for the Focussing Stone: Richthofen created and used the Stone directly before the End of Earth, so presumably after the upcoming DLC. Where did Broken Arrow got their Focussing Stone from? As it appears to be merely a shrinked, thus more concentrated source of 115, they might have created one by theirselves. Also reminds me of this old thread where the possibility that 115 that is 'exposed' to the Casimir Effect becomes Vril (thus, highly concentrated 115 is Vril). The Vril Rod is used to transfer and pilot the Vril force into the MPD. Question is, what is the role of the Shards? Could these be Vril rocks as well? Where do they originate from? Perhaps they must amplify the Ethereal Energy, just like the crystals seen previously in the games: Next to the Shards/Gems/Crystals/whatever, other applications of 'Orange' and 'Blue': The blue wormhole thing in the sky of Origins in opposition to the orange wormhole thing in Gorod Krovi's intro The orange rifts used by Primis while obeying Monty in BO3, in opposition to the blue rifts used by Primis now in BO4 The blue and orange lines in the sky of Revelations Blue zombie eyes (Richthofen, Templar and Crazy Place Zombies (or purple?)) and orange zombie eyes Orange (Maxis) and blue (Richthofen) ethereal energy, beams and orbs coming from the Global Polarization Devices The Rift in Buried is Orange Next to these we also have red (eye colour) and purple (eye colour, "Hell is purple", MTD)
  45. 2 points
    The 3 inputs panels at the bottom of the Broken Arrow MPD require - - Vril Device - Black Egg - Focusing Stone Another panel requires - - Red Elemental Shard (Which Richtofen has from Blood of the Dead) The 3rd Panel requires - - Blue Elemental Shard (which Broken Arrow or Victus have) Red vs Blue Richtofen vs Maxis Apothicons vs Keepers
  46. 2 points
    Eheh, that rimes. Sort of. Anyway, it is Wednesday again and time for the fourth Order of the Forgotten Mysteries post! This time we will head to a more recent, but equally intriguing oddity: Belinski square: A very prominent plaza in the centre of Stalingrad, in Gorod Krovi. It is the square with the infamous Barmaley Fountain: A statue depicting a circle of six children dancing around a crocodile. Originally meant as an artistic decoration of the city, it became a symbol associated with the blind and meaningless horror and destruction that had been terrorized Stalingrad for half a year: War. I have consulted a Russian online forum, asking how the plaza in real life was called, and it appeared that it was originally simply known as the 'Trainstation Square'. So what caused this change of name in our Zombies Universe, or at least in the Agonia fracture? Belinski is obviously the last name of our well-beloved, chronic drunk, Soviet character: Niki! It seems, however, that Nikolai was merely an infantry soldier of the Red Army, rather than some famous person deserving a square being called after him. What is more, Nikolai's wife died on the 24th of June, 1941, two days after the start of the Nazi's Operation Barbarossa: the offense on the Soviet Union. From this it seems like Nikolai lived in the very west of his country, close to Poland or maybe in the Baltic area. Additional proof for this is that, according to my helpful online Slavic comrades, any name ending with ‘-ski’ originates from the Western/Baltic/Leningrad area (however, since Stalin’s population transfer in the 1930s this doesn’t mean anything anymore). So it seems unlikely that Nikolai was some local Stalingrad celebrity or something, as he most likely didn’t originate from there. But the place being called after one Belinski would be too coincidental if it wouldn't have any ties with him. Does Nikolai have relatives? Well, you might not know, but in fact is the answer yes: He had a brother. In one of the many knocht facts of Monty in Revelations, the following is stated: The CoD Wiki says that in a Black Ops 1 map, Nikolai states that he has a homeless brother which he hates, but I cannot find any proof for that. Also, the Timeline mentions his brother too: So there seem to be quite some nods to the existence of another Belinski. But who could this be? Der Eisendrache and Zetsubou no Shima provide us some interesting ciphers: So next to Pablo Marinus, there are four other test subjects: Takeo, Dempsey, Nikolai, and a fourth unknown one. It is said, however, that one of them is a brother of the one at large in the city (who we assume is Nikolai in Gorod Krovi). So Nikolai’s brother is a testsubject of Group 935 too? What is interesting as well, is that these are facts scattered throughout all fractures: Agonia, Proditione and Deceptio, which most likely means it is something that was in the Original Universe as well, and not merely a random fracture thing. Nikolai’s brother is also confirmed to be dead. Compared with his addiction to booze, this might be why Nikalai sort-of forgot about him. But who could this be? And could he be the one who the plaza was named after? Leave your thoughts! This is my own theory, a far one, I know, but I’m gonna leave it here as well. Next to Nikolai there is only one Russian we are familiar with: Viktor Reznov. There have been some nods to him in Zombie Mode as well: The Pack-a-Punched AK-47 in Mob of the Dead is named Reznov’s Revenge. Not uninteresting is that Nikolai’s name is heard in Weasels head and that the eye colour of the undead in Mob are, just like in Stalingrad, coloured blood-red. A gravestone on Belinski Square and a sign stating: “Vengeance is mine” - V.R. A trophy in Gorod Krovi, called ‘Viktorious Revenge’ A cipher: All these nods seem to hint to the fact Reznov is, in opposition to Mason’s mind games, already dead (or at least in Agonia), died in Stalingrad. Now you see where I am heading to: Could Reznov be Nikolai’s deceased brother? As he stole blueprints of German technological advancements (possibly during his time as captured testsubject), he might have earned fame among the Soviets and a square named after him. However, Reznov did so during the war, and it would be logical that the plaza was named ‘Belinski Square’ before the war. Anyway, more mysteries surrounding Reznov have been discussed in the comments of this post. Did he die or did he live? The very first time we came in touch with Reznov was at the Trainstation Square, or Belinksi Square... Also notice the crow (thanks to @PINNAZ)
  47. 2 points
    Hey all, welcome to the first thread of the Order of Forgotten Mysteries! Based on this thread, I thought it might be a nice idea of every now-and-then (like every week or something) release a thread like this, discussing a certain story aspect that is often forgotten or not solved yet. It’s not about the OP thread but more about your comments, as I hope it will spark some personal ideas for y’all, and we might come to a conclusion for every mystery. And most importantly: have fun. I hope I will post some mysteries that will give you the idea of “oh yeah, I forgot about that one”. Phew, I made this intro way too hurry. Anyway, I'm excited about the material we'll discuss this time: One old, yet not so forgotten mystery that Shangri-La holds: the ‘Alien skull’. We see this object on the Richthofen altar behind the map’s Pack-a-Punch. It resembles a skull that appears definitely not human. It’s the skull on the left side of the table, as the right one is one that resembles the skull of either a primate or a prehistoric man (it is similar to the one in the Shangri La loading screen). There are two possibilities I could think of: The skull is humanoid. The natives of Shangri La might have performed artificial cranial deformation. This was something practised commonly in a variety of cultures widely separated geographically and chronologically (Scandinavian and Eurasian tribes, the Maya, the Nazca and the Australian Aboriginals to name a few), and actually still occurs today in a few Pacific islands. A head of a child is binded in, deforming the growing skull form and making it longer, often flatter. The exact motivations behind this process differ, but reasons could be: Attractiveness, a symbol of status and the thought of believing to be more intelligent. Some archeologists, however, believe it may have something to do with honouring Ancient Austronauts. This name refers to the idea of intelligent extraterrestial (or extradimensional) creatures having roamed the Earth in Ancient times and have, as well, made contact with early human cultures, influencing the development of agriculture (think of Shangri La’s water system), technology and architecture (e.g. the Pyramids of Giza). For the humans, these highly developed race might have been a global inspiration of what we now call ‘gods’, or ‘deities’. (Petroglyphs in Italy which are by some believed to resemble modern astronauts, refering to Ancient Astronauts.) So there is a possibility that the elongated skull on the altar is ‘merely’ human, but still not meaning that the natives didn’t made any contact with Ancient Gods. What’s more, this hieroglyph can be found on the alter: Look at it’s eye orbits, it facials...this is just not human. It kinda reminded me of an observation by Aetherialvoices (for real, if that guy ever finds his way back here he must have at least 50 mentions by me) about the Crazy Place zombies in Origins: “They are most definitely humanoid. Their facial features however, are not exactly human. They have a massive mouth with spiny teeth, small slits in place of a nose, they don't exactly have eyes (just small indents in their head that glow), and their fingers are claws. They are definitely closer to human than Keeper though.” This brings me to the second possible theory: Basically this. The skull doesn’t look Keeper-like (eyeless), nor does it look human (short head). Could it be a hybride? According to the Thule society and certain Nazi scientists (you know, the übermensch believers), the Aryans were the lineage of the Vril Ya, mixed with ‘lesser’ Earthly humans. After the arrival of the Ancient Astronauts on Earth, they mated with early human societies, or possibly even primates, creating the hybrids: the Aryans. This skull could be of one of them, as it has both Keeper and human features. What do you think about this? Have you additions, or your own theory perhaps? Please share, and see you in the next “Order of the Forgotten Mysteries”!
  48. 2 points
    Let’s also not forget the spooky Cthulhu-esque skulls in Nero’s room in Shadows of Evil. We can assume those are the skulls of humanoid apothicons, like the shadowman’s squiddy form. So here’s my theory regarding the origin of the keepers. Monty explicitly says on revelations, in reference to the keepers: “...while the rest of mankind was squabbling around in the dirt, drinking their own piss, the keepers...” This makes it seem like the keepers are a subset of “mankind.” But that seems to come in conflict with the Timeline, which opens with the line “In the beginning, there was only the Aether and the Keepers.” Not to mention, there are some, uh, differences between human and keeper physiology. So, I’ve kinda had this thought in the back of my mind that the Keepers were originally normal humans, confined to whatever their original timeline was, but once they figured out how to ascend into keeperhood, they managed to literally “escape” their timeline into hyperspace. So like, each timeline / universe is its own film reel, with souls stuck on them like flies on fly paper, and the Keepers are just the ones who managed to detach themselves and learn to move freely in 4D hyperspace. So, the keepers were there “in the beginning” in the sense that they exist outside of time, with all the timelines laid out before them, where they can just re-insert themselves to any film reel at a time and location of their choosing. Like, a fly stuck on fly paper can only walk forward in one direction, but a free fly can zoom in 3d loop-de-loops around the paper itself. The same way that currently we can only move “forward” through time, the concept of “moving sideways through time” doesnt even make sense to a human, because we ourselves are the flies stuck on the fly paper. A keeper, however, has free movement through 4+ dimensions in space time. Mkay, so let’s roll with that for the time being; there was originally a group of humans that called themselves the Order of the Keepers. They messed with 115, or the Aether, to the extent that they were able to free themselves from the confines of their original timeline, transforming physically due to their exposure to the aether. Effectively, I think the keepers were “the first humans to discover / perfect teleportation.” And they did so at Shangri-La. The temple of Shangri-la is, quite literally, a giant teleporter / time machine. Like the entirety of the temple is a beta-version of Richtofen’s MTD. In the same way that the computers of today were once the size of a room before we improved upon the technology. We hear brock and gary talking about how the temple must contain “the gateway to agartha.” But I think they’re just under the false impression that agartha is a physical location at the center of the earth. The same way that people often conceptualize “hell” as being at the center of the earth. Shang is “the gateway to agartha” in that it is where the knowledge of how to access the aether was first acquired. So Shangri-la is like the ground-zero of humanity’s contact with the aether. Now specifically I’ve gotta mention Indiana Jones at this point, since it’s mingled with the history of Call of Duty. Most notably, Nuketown was explicitly inspired by Vonderhaar’s viewing of Indiana Jones 4. Anyway, in that movie (which also heavily inspired shangri-la,) they do call attention to the artificially elongated skulls that the natives possess, in contrast to the even more bizarre-looking “crystal skulls.” The explanation for this in the film is that the crystal skulls were left behind by “interdimensional beings” that frequently get mistaken for “spacemen.” And subsequently, some of the natives bound their own skulls to imitate the “gods” that they witnessed. Now that’s pretty similar to the mythos of Nan Sapwe. But since we’re talking about Shang, and I’m contending that the keepers were originally human, I think it’s entirely possible we’re looking at the sort of gradual evolution from human to keeper over time, like the spectrum of skulls from homo erectus to homo sapiens, for instance. We’re seeing the elongation of the skull as humans got rapidly more intelligent, and as they gained psychic powers the eyes were phased out, etc. One important point is made at the end of indiana jones 4. They go in expecting to find a physical temple of gold, but instead find that the real “treasure” was the near limitless knowledge the crystal skull beings had. “Knowledge was their treasure.” In the same way that brock and gary might have expected to find a physical “gateway” to agartha, really shang is where the information on how to teleport / interact with the aether was first acquired by man. So basically, my overall “thesis” of how I think things went down is this: Somewhere in the Andes, the first ever humans figured out how to interact with the aether by just arranging astronomical temples in various ways around 115 deposits. They continued experimenting with time and space in really rudimentary ways, til they mastered interdimensional travel, mutating as they did so. So now they are effectively unshackled by time, and can sort of chill outside of time in hyperspace looking down on all the various timelines. Like, lemme ask you a question for the road. Just conceptually. Imagine you’re samantha, trying to kill Ultimis at Der Riese by sending all of the zombies after them. They then hop into a teleporter and go forward in time to 1960s kino. So, from sam’s perspective back in 1945, they just.... vanish. Enter a teleporter, and don’t come out anywhere else on earth. So she waits. And waits. And waits 20 years, until they re-emerge, the same age, in kino. So like, during that whole 20 years, from sam’s perspective, where were ultimis “located?” The answer is, literally, nowhere in her universe. Hyperspace. The Aether.
  49. 2 points
    So we all know who Ludvig Maxis is. Like many characters there are multiple versions of him, but universally he is a German scientist and the founder of Group 935. We all know about the Original Timeline Dr. Maxis, Samantha's father who is the sworn enemy of Dr. Richtofen. This Maxis goes on to die and become part of Griffin Station's electronics, launches rockets at the Earth, leads confused masses during the apocalypse including Victis, and ultimately dooms the Earth before being wiped from existence by Monty. The second most important Maxis is the one of Dimension 63. He never had a child, but was a father figure of sorts to Dr. Richtofen. He would go on to hear Samantha calling to him, be attached by a zombies, and have his brain sent to the House and placed into a new body by Monty. After Revelations, he was sucked into the Summoning Key never to be seen again. However, there is a third most important Maxis that I haven't really seen people talk about much before. I would like to connect some threads to paint a picture of this version of Maxis' importance to the storyline. So where is the Third Maxis from exactly? The Agonia Fracture. First let's establish what exactly happens in the Agonia Fracture of the Original Timeline. In early 1943, Group 935 and Division 9 collaborate to create Dragons to be used on the Eastern Front. In February, Doctor Maxis kills Sophia after she is attacked by Subject two-six, and places her mind in SOPHIA, the artificial intelligence we see in Gorod Krovi. Now, a quote from SOPHIA in Gorod Krovi in particular stands out to me: Broken Arrow?! Wait, hold up, the Broken Arrow from the 1960s? Let's set that aside for a moment though. She says at the end, "It has been so long... I miss him." So between her creation in February, placement in Stalingrad, and then Gorod Krovi in November, what happened to Dr. Maxis? What was he doing in that time? Creating Zero Base of course: From the timeline: Given we know the Agonia Maxis was shown how to travel through dimension by Broken Arrow and he has been away for some time, plus the fact the comics were being written and releasing at the time of Gorod Krovi, it is safe to assume that Agonia Maxis is the one who created Zero Base and collected items such as the Kronorium. This would explain a lot of Sophia's knowledge about dimensions in Revelations. So what happened to him afterwards? Well, he could have returned to the Agonia fracture. Or quite possibly, he was removed from existence by Dr. Monty due to his meddling as well as the fact he had a Maxis already in the house. Maxis' absence may also explain these two facts about the Agonia Fracture: - The zombies' eyes are red. Because Samantha will never enter the MPD at any point, the zombies' eyes do not become orange. - The existence of Griffin Station not being kept secret and Dr. Groph being a part of the battle of Stalingrad. In Gorod Krovi, Griffin Station can be seen on monitors on the map. This seems odd as the whole project was meant to be kept secret from Dr. Maxis. It seems he is no longer in the picture, and a different scientist may be in charge. Aside from all that, there is one more proposal I would like to make that does not have as much evidence but is fascinating to think about nonetheless. Remember how it was Broken Arrow that showed Maxis how to open gateways to other dimensions? That scientific organization created in the 1960s somehow contacted Maxis in 1943? Does this sound somewhat familiar to anyone else?
  50. 2 points
    Man, it’s weird coming back to forums sometimes. I remember when I first joined this site, and there were frequent posters like Nightmare Voyager, and Stop Mocking Me, Deathbringerzen, and Slade just to name a few. And then they disappear without a trace and it just feels odd, even though I’m guilty of this myself. Sorry for the ramble, just felt like writing this

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