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  1. 6 points
    As you can see Treyarch has confirmed the release month for the third DLC map, which will be the next chapter in the Aether story. I am really curious to see, if we get to play with Ultimis or Primis. Heres hoping, we get to play from an 8 character pool, cause it would be fun as hell to hear the Ultimis Dempsey interact with Primis Dempsey etc. Other than that there is no new info though.
  2. 5 points
    Below is a list of codes that can be entered into Rushmore. The codes can be entered once per game and only one code can be used per round These codes do not include Main Quest codes as these change every game. 3825 (Duck) - Zombies make duck sounds when killed. (likely a call back to "I am that duck") 3279 (Easy) - Slow down all the zombies to shambling speed for 5 minutes. 2739 (Brew) - Lower the price of the brew perk by 50% 7632 (Soda) - Lower the price of the soda perk by 50% 2652 (Cola) - Lower the price of the cola perk by 50% 7225 (Pack) - Spawn in a bon fire sale 8463 (Time) - Freeze all zombies for 15 seconds 8368 (Vent) - Rushmore goes off for a bit 1841 (Quiz) - Rushmore asks you questions. No confirmed method for answering. 2666 (Boom) - Spawn a live grenade 6853 (Nuke) - Spawns in a nuke drop 3667 (Door) - One door on the map will be free (this is randomly selected) 5683 (Love) - Rushmore brings sexy back 5433 (Life) - Quote from Rushmore about life 5653 (Joke) - Rushmore tells a joke 7664 (Song) - Plays the easter egg song 8333 (TEDD) - Activate TEDD in the bunker/lounge 4867 (Guns) - Gives the Disorderly Combat effect and switched guns every few seconds for one minute 7283 (Rave) - Starts a party in the bunker 6662 (NOOB) - Reverts zombies health to round 1 (Unsure how long it lasts) 7433 (Shed) - Open up the shed 2265 (Bank) - Free 1000 points 4728 (Grav) - Zombies float to the sky after they are killed. Lasts 1 minute. 9296 (Yawn) - Rushmore acts insecure about boring the player. 4376 (Hero) - Fills up specialists meters. 9277 (Warp) - Teleports you to a random location on the map. Puke (7853) - Zombies blow chunks Fall (3255) -Zombies fall over (randomly triggered) Ugly (8459) - Rushmore boosts your self confidence Rushmore tells backstory about the facility 0001 - Backstory 0002 - Backstory 0003 - Backstory 1001 - Backstory 1002 - Backstory 1003 - Backstory 1004 - Backstory 1005 - Backstory 1111 - Backstory Let me know if you have found any others any I well add it to the list.
  3. 5 points
    So, you like fish on pizza, AND you like pineapple on pizza?? I'm leaving this forum, you people are making me sick
  4. 4 points
    Part 1 (rounds 1-70): Part 2 (rounds 70-100): Guide for the setup strat here:The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon. Then pull that out, and swipe back & forth 8 times total, then immediately use the level 3 sword throw attack (LB & RB on controller) which attracts zombies and gives you about 5 seconds to switch back to your Charon hand and get a charged shot out. Rinse and repeat! You'll notice in the video I was using Elixirs. I went into the game thinking I'd need loads, turns out I actually didn't. I think in total I only used 7 Cache Backs (wanted to save my Alchemicals and ended up not using any), 2 of which were in the early rounds while I was getting set up due to being unlucky with ammo and then most of the rest where in the 90s when Max Ammo's suddenly became non existant, had that happen to me before. If you have some Shields Up this really helps, as the shield run is long and it's not ideal to be without one. As I said above, I made a lot of mistakes while figuring this strategy out, so here are a bunch of tips to help you avoid the same mistakes I made, this strategy is actually pretty easy if you keep your focus and stick to the plan, but if you let your focus slip the spawns here are so damn fast that you can get in trouble real quick. TIPS FOR THE HIGH ROUNDS Make sure to get a Max Ammo and be fully loaded JUST before starting this strategy. If you do this, then due to the way the drop cycle works, you should end up getting nice timings of Max Ammo drops throughout the game. As I said, I went into this game prepared to use loads of ammo Elixirs, but once the high rounds strat was started I only ended up using 5-6 Cache Backs, most of which were used in the 90s where I stopped getting Ammo's. I figured out that the best way to go about things is to use 3 charged Charon shots in a row, with the Exalted hand they last for about 25 seconds but some zombies seem to ignore it in the last second or two, so I fire a shot every 23-24 seconds. This will be enough to charge or almost charge your specialist - switch to the Hellion during the last shot and then you can use that to finish filling it. What I figured was best when using my Cache Back for ammo was leaving enough ammo for one charged Charon shot, using the Hellion to see if I could drop a Max and just spamming it until there's no ammo left, then use the specialist before lying down my last charged shot and then pop my Max. When using the Viper & Dragon, I like to swipe back & forth with the sword 8 times. Then use the level 3 throw attack (LB & RB on controller, Q on PC by default) which distracts the zombies for about 5 seconds, giving you time to get a charged Charon shot laid down. Make sure you hit a zombie with the throw or the effect won't work! Do NOT kill the zombies with the Hellion while the throw attack is distracting the zombies - if you kill the one you shot, the effect ends. If you do this by accident then turn the face the corner while you charge your shot. You can still take the odd hit while doing this though, so best avoided. Biggest mistake I made which actually caused me downs was to be too aggressive with the specialist thinking I'd be able to take loads of hits and keep making up armour. Generally, it works really well, but sometimes the hits can start to dip into your health - again, generally fine as you'll quickly make armour back up with kills, BUT if you notice you start dropping to like 100 health, abandon the weapon and get your throw attack out to distract the zombies as above, then you can safely lay down your charged Charon shot. When you get the bosses, the trick is not to panic and always be prepared. I had some close calls and used some Dying Wishes just through zoning out and them catching my by surprise. As soon as you see them, quickly get a fresh Charon shot down to keep the zombies distracted, then you can lay into them with the Hellion. Blightfathers take about 3-4 shots and Gegenees take about 5-6. Just shoot at the feet, this causes splash damage. If you have any Shields Ups, these are so handy. The shield run with this strategy is very long due to having the debris between the Temple and Marketplace closed, and it's never ideal to be without a shield during this strategy. Try and have a Rare or Legendary reward from the Apollo trials on standby. These both can give you a Max Ammo as a bonus reward, and the Rares are best as they also can give you a Max as a main reward. Always worth trying to claim between rounds if you're getting low on ammo and you can keep activating trials between rounds and just taking on the ones that work while you're in the strategy, such as dealing melee damage, getting specialist kills or not taking damage. I stopped using the Pegagus Strike after a while, it's not reliable in the high rounds as zombies either ignore it or Pegasus just stops firing As I said above, I didn't use many Elixirs, if you've got like 10 Cache Backs or Alchemicals that should get you to round 100 with no ammo problems, you're gonna be getting Max Ammo's every few rounds and if you start the strat having just got a Max then the timings should work out well for the most part. If you don't have many it might be worth keeping the top door of the Marketplace closed also, so you can run the trap strategy if you run out of hand of Charon ammo.
  5. 4 points
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  6. 4 points
    On Alpha Omega, there is a document with codes for several projects and places in the facility that you can enter into Rushmore and he will explain them. Credit to @NaBrZHunter for streaming and entering these codes so I could hear all of them. These are the transcripts I've made. If I put a dash somewhere, its because I couldn't understand the word he was saying. Code 0-0-0-1 Project MKAlpha: "Project MKAlpha is an offshoot of MKUltra. The CIA program explored the possibility of mind control as espionage. While MKUltra explored the spectrum of techniques, MKAlpha focused on the use of a highly classified American Pyramid device located in Camp Edward, Nevada for telepathic interrogation. Use of the APD yielded positive outcomes in a series of tests but serious side effects experienced by both interrogators and test subjects were also reported. More on that under APD Interrogation." Code 0-0-0-2 ADAM Initiative: "The ADAM Initative began with research into automated servants for public use. The androids were made to appear as human as possible to function in people’s homes and businesses as easily as a human employee. Easier perhaps because they require no food, sleep, or salary. The results were very encouraging. Not only did they perform everyday domestic tasks but they inspired genuine affection in their employers. It didn’t take long for Broken Arrow’s top brass to recognize the military potential in the ADAM initiative. More on that under Project Toy Soldier" Code 0-0-0-3 Project Toy Soldier: "Project Toy Soldier is an offshoot of the ADAM initative. The focus of Toy Soldier is to repurpose ADAM units for military applications. Work on Toy Soldier began at Camp Edward 6 months after the facility was dedicated to the Broken Arrow program. Militarized ADAM units were deemed an effective countermeasure to an undead outbreak and their capabilities were augmented accordingly. After several tests and iterations, a unit designated Seargent ADAM performed well in demonstrations for the joint chief. Seargent ADAM remains at Camp Edward ready for activation if necessary." Code 1-0-0-1 Broken Arrow: "The Broken Arrow Facility in Camp Edwards, Nevada is categorized as a Black Site by a select few in the federal government who are aware of its existence. Broken Arrow was created by the Department of Defense in November of 1963 following the undead outbreak in the Pentagon. That incident was contained and kept classified but every available resource was mobilized to prevent another such disaster. In addition to locations at Groom Lake and Hanford, Camp Edward was turned over to Broken Arrow for the research and creation of an American Pyramid Device based on the similar mechanism discovered on the Moon. The efficacy and potential uses of the APD are still being determined." Code 1-0-0-2 Prisoner Holding: "The Prisoner Holding Area in Camp Edward was designed to detain spies and trespassers. However its main usage was in conjunction with Project MKAlpha. The test subjects for APD interrogation were kept in prisoner holding and escorted to transfusion before delivery at the APD for their interrogation session. If they emerged relatively intact, they were taken back to a holding cell in processed out of the base. However not all subjects survived the process." Code 1-0-0-3 Transfusion Facility: "The Transfusion Facility at Camp Edwards served as —- In the MKAlpha interrogation process. Test subjects were escorted from the cells in Prisoner Holding and placed in the transfusion chair. Precise dosages of element 115 were then injected into the subjects bloodstream rendering them susceptible to the interrogator awaiting them in the APD interrogation area. Use of element 115 for this procedure is highly controversial among the few who — the program. Its effects were unpredictable and more than one subject who entered transfusion never made it to interrogation. Additionally Broken Arrow medical technicians working in transfusion reported a variety of side effects when working with 115 and had to be replaced regularly. One interesting outcome is that base personnel avoided the transfusion facility even more than they avoided the APD itself." Code 1-0-0-4 APD Interrogation: "The APD Interrogation Program is a focal point for the MKAlpha program. Numerous tests were conducted with subjects who were strapped into the interrogation chair and given controlled doses of element 115. These subjects were susceptible to telepathic probing from an interrogator located within the American Pyramid Device. Initial results show great potential with actual intel obtained directly from the minds of various test subjects. However averse reactions to 115 were observed. And prolonged time spent within the APD had dilatory effects on interrogators themselves including Broken Arrow’s Cornelius Pernell." Code 1-0-0-5 Solitary: "The Solitary Confinement Area was where test subjects were taken following APD interrogation sessions. They were held there for several days before being returned to prisoner holding. In the early days of MKAlpha, subjects were taken directly from APD to holding. They tended to be unruly. Traumatized by having another mind rummage through theirs and this unnerved subjects in neighboring cells. It was determined that a cool down period in solitude mitigated averse reactions and so the solitary cells were added."
  7. 4 points
    *Blows dust off the mic.* Ahem... is this thing on? Hello everyone it is that time again. Finally after a 2 year hiatus we are back with the ultimate "battle" for forum popularity. (No I am not kidding it really has been that long, just look at the list.) The cyan robes shall be awarded to the one who has the most votes at the end of this competition, but first y'all need to nominate someone of course. Since it has been a while let me write down the rules for you again. 1.) You can nominate up to three people with your post. 2.) Every nomination needs at least a brief explanation and a couple of links to posts and topics made by the user you want to nominate. 3.) In order for you to nominate someone, you need at least 50 posts and a membership for at least 30 days. 4.) Do not nominate yourself. *5.) Since it has been so long you can browse the forum for content for the last 9 or 10 months (Since the launch of Black Ops IIII.) The winner not only get's bragging rights, but also a medal and a cyan coloured username. I will leave nominations open until the 7th of July 6 PM CEST (GMT+1) (24hours from now and will let you vote until the 9th of July 6 PM, so we have a fancy new map to go along with a new User of the Month. May 2017: Blurryface March 2017: RadZakPak & Anonymous July 2016: AetherialVoices June 2016: Spider May 2016: DragonGJ March 2016: anonymous & shirtlesservice February 2016: NaBrZHunter January 2016: Ragdo11706 December 2015: Tac November 2015: Kill_All_Monkeys October 2015: NaBrZHunter September 2015: Shooter August 2015: Lenne May 2015: Amantha77 June 2015: RequixEclipse April 2015: Chopper March 2015: ZombieOfTheDead February 2015: Nightmare Voyager January 2015: Black Hand Smith December 2014: Stop Mocking Me0 November 2014: Undad October 2014: The boring guy September 2014: the_clay_bird August 2014: GRILL July 2014: InfestLithium & ETEl2NAL407 June 2014: Jolteon May 2014: Naitrax February 2014-March 2014: DeathBringerZen January 2014: Hells Warrrior November 2013: 83457 October 2013: Boom115 September 2013: Samara & Slade August 2013: TheBSZombie June 2013-July 2013: RequixEclipse May 2013: FatedTitan April 2013: Flammenwerfer March 2013: GRILL February 2013: InfestLithium January 2013: MurderMachineX December 2012: PINNAZ & Lenne November 2012: Electric Jesus October 2012: punkrockzombie September 2012: Jake-Duck August 2012: MyLittleHellhound July 2012: Rissole25 June 2012: PerfectKhaos May 2012: MixMasterNut April 2012: BlindBusDrivr March 2012: way2g00d February 2012: Superhands January 2012: Ehjookayted December 2011: Tom852 November 2011: OstonedshooterO October 2011: LiamFTWinter September 2011: Phillips455 August 2011: Faust July 2011: TacticalInsertion June 2011: MrRoflWaffles May 2011: xAvengedLullabyX April 2011: cjdog23 March 2011: xXDaRkLeGeNdSXx February 2011: DigitalShadowZZZ December 2010: Graffiti Skys November 2010: Mikeh12 October 2010: Undeadwolfy September 2010: RedDeadRiot August 2010: AlphaSnake Man look at that list, makes me so nostalgic. haha * Rule number 5 is just "enabled" because of the hiatus. Next month it will be back to normal.
  8. 4 points
    The MPD is powered by the 115 Extraction Drill. The US have built a Super MPD on top of the Nuketown site in the hope of controlling Sam (as said in Classified) - They have built a dome shield structure over the Moon MPD too. - Schuster is Piloting - The MPD opening Maxis has helped the US build it (115 Extraction Drill picture in Origins) so that he can free Sam. This MPD is inside the Dome structure of the Nuketown 115 Extraction Drill. Classified: Punchcard Audio Log # 2 [Call of Duty: Black Ops IIII Zombies]
  9. 4 points
    We have been working hard in the background doing some adjustments to the website and user experience and want to give you a little understanding of what we have done, are doing and a few did you know things. We have done some server changes, implemented a different PHP handler, introduced memcache and config updates. This helped tremendously with site peformance. We then introducted Cloudflare again to help with speed and performance. Page Speed Insights We've still got some improvements we can do, this is web report from Page Speed Insights, Mobile is needing a little bit more work but we're on it. This is GTMetrix, The important thing to understand here, is the fully loaded time takes into account the AD's which are being served to guests on the main index, remove the AD's and you obtain a different fully loaded time of around 2 seconds. We have intruduced a higher setting for guest caching, this is set at 3 minutes at the moment but is only a test, it could be set at 10 minutes for better results. We are looking at image optimisation and will discuss with the team about using webp for better image processing & provide better image file sizes compared to jpg/png for example and superior lossless compression. In addition to images, we should be hosting all images within our resources on the site and not hosting on 3rd party sites (such as photobucket). It reduces the amount of look ups by uploading all images to the site and then having these images served from amazon S3 for example. Broken profile images are being changed when we find them, this was a result of a failed S3 setup which @Hells Warrriortakes the blame for. Broken links and general clean up has been performed. We've introduced at the top of the forum a new section called "Our picks" - what is our picks? Our picks is basically a selection of content that is chosen by the team, it is then promoted to social media platforms (Facebook and Twitter) and appears in our picks section as well. Why are we doing this? It brings attention to the topics/articles on the site and brings people to the site (hopefully) to use and stick around. All software is up to date and shouldn't be presenting any problems. We still have things going on in the background we are working on as well but no news to share at the moment. So what about these, did you know's? Did you know, if you post a status update on CoDz, that you can share that status update to social media? It's currently enabled for Twitter, Facebook will be coming soon. Did you know, that you can share yout topic/post directly from the editor to Twitter & Facebook? (facebook coming soon) Did you know we have our own LFG (Looking for group) system? https://www.callofdutyzombies.com/lfg/ Did you know, we have an amazing Library system for call of duty, that was put together by Hall Of Famer @PINNAZ https://www.callofdutyzombies.com/zombies-library/ Did you know, that if you notice something wrong with the website, or doesn't do what you expected it do to or if you want to suggest something, you can do so via our support section? https://www.callofdutyzombies.com/support/ Did you know, you can add your own channels to our website? https://www.callofdutyzombies.com/user-channels/ Did you know, you can add your own videos from YouTube and other platforms to our Videos section? https://www.callofdutyzombies.com/videos/ Did you know, we don't have a save post function but browser save function instead? As long as your browser supports it and if you don't clear your browser cache. What you type will be saved when you return to the site. Did you know you can obtain medals for using the website and for playing games and showing/proving the achievements earnt?
  10. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  11. 3 points
    Samantha doesn't need an MPD anymore. Once a simple child, a "woman scorned," as Dr. Monty once pointed out, a surprising element has given her power that she never was meant to possess...and this time, it wasn't an atomic element, but something much more powerful. "NS" is Neilsborium 107 - but that doesn't matter. I'm referring to nostalgia. This element of human thought, like Element 115, is incredibly powerful and can be used to influence mass numbers of people, and like 115, this can be used for good...but it can also have disastrous results. Since the beginnings of the Call of Duty Zombies mode, expectations have increased with every new map developed: Nacht Der Untoten featured almost nothing, and the potential for growth was infinite, yet Verruckt only gently stepped that level up. Shi No Numa blew the lid off, however, introducing elements that had only been imagined prior to its release, and the pressure was truly on. From Der Reise onwards, this amazing growth trend continued...until it suddenly changed. It reached the point that the level of complexity was overkill, the easter eggs stopped making sense, and the story became so convoluted that often, theorizing felt pointless (I'm looking at you, Multiverse). So what happened? I believe we stopped appreciating the little things. In days long past, the nostalgia pool was small - a virtual puddle. Creativity could still run wild, and new mysteries could develop without the need for an attempt at a mindblowing cameo or plot twist involving a beloved character. Inspiration came from the real world around each map, each date and time at which they supposedly occurred. An easter egg, meanwhile, might be a somewhat practical series of steps, accompanied by entertaining dialogue that led to the acquisition of an item or achievement of a small goal: those Easter Eggs are still beloved today, and are often to root of the nostalgia that we now feed off of. On the bright side, I feel that Classified and Alpha Omega have made a truly genuine attempt at rediscovering that balance of simplicity, outward thinking, and small, exciting discoveries. A great example is the audio reel reference to "Operation Stapler." This type of outward reference to real world events (Operation Paperclip) is the kind of thing that feeds that creative pool, and once upon a time, even made the line between reality and fiction hard to discern. How many of you wondered, long ago, if the Waffenfabrik Der Reise was a real place? What about the Fly Trap? Now, what about Operation Stapler? The point is that not everything needs to be tied together. Dempsey and McCain don't need to be old friends to make the story interesting. Russman and George Barkley didn't need to be former coworkers. Peter didn't need to be brought back to life, and Pernell, if we're honest, really didn't even need to be the head of Broken Arrow. Furthermore, not everything needs to be mind blowing or extravagant. In a day and age when Marvel rules the theatres, and epic, tearjerker endgames are a daily occurence, the temptation is to follow suite, creating superheroes and supervillians whose powers emminate from their empty hands on command...but Zombies has never been a superhero story. It’s been one that might be explained via some fun, albeit stretched, pseudoscience. Powers came from the weapons and tools each character wielded - it is Call of Duty, after all. As a final thought, think about LOST - the TV show that so many of us know and love (or hate, or love to hate): the one thing you can't deny is the fact that, although it is long over, there is still so much to know, so many questions to ask, and that keeps us intrigued, and keeps us studying both the show and the real world for more clues. But tying nostalgia to nostalgia can lead to stagnation...so I'm begging the writers at Treyarch to look back outside the extant lore of zombies, and restore the complex simplicity of this mode and story that we all love. There are ways to fix this. Please keep trying. With love, NaBrZHunter
  12. 3 points
    On Alpha Omega there are three radios, four punch cards, five maxis transmissions, five audio reels, and three Russman audio logs. These transcriptions have been made using Nixaru's videos, so shout out to her. Radios Radio #1: Radio #2: Radio #3: Punch Cards Card #1: Card #2: Card #3: Card #4: Maxis Transmissions Transmission #1: Transmission #2: Transmission #3: Transmission #4: Transmission #5: Audio Reels Reel #1: Reel #2: Reel #3 (In this reel, Pernell's voice is altered similar to Hudson's in the Black Ops campaign when he is interrogating Mason in the cutscenes): Reel #4 Reel #5: Russman Audio Logs Log #1: Log #2: Log #3:
  13. 3 points
    Guten morgen everyone! It’s that time again, the Order of Forgotten Mysteries (and yes, that includes you ;p ) will discuss something new again. Is timetravel or mail deliverer your thing, or both perhaps? Then you are at the right spot. This time we will talk about a variety of letters spread across times they should not be. Let’s start at the most notorious one, the one that can be found on multiple locations in the maps Kino der Toten and Five: Date: 23rd of January, 1975 From: IHCOMFSOG To: FS ER INDUSTRY GLOBAL COMMUNICATION SERVICE We have listed both Tabun and Sarin. Be wary of the Doctor. His involved should be minimised if you want to make it out alive. We are unsure on how he arrived at this time and place. Do what you must... Moving on to the second, observable in Classified: Date: 23rd of January, 1975 From: IHCOMFSOG To: FS ER INDUSTRY GLOBAL COMMUNICATION SERVICE We have listed both Tabun and Sarin. Be wary of the Doctor. His involved should be minimised if you want to make it out alive. We are aware on how he arrived at this time and place. Do what you must… And the last, and in my opinion most interesting one. This one is never talked about, when searching on the internet you get zero results and it was actually by chance I found it luring in the Call of the Dead section of this site. This is the best (and only) picture I have, and if anyone has noclip skills I would highly appreciate it if (if it doesn’t take too much efford) you can get a clearer pic: Date: (unreadable, though looks like I see December) From: IHCOMFSOG (most likely) To: FS ER (most likely) (unreadable) We are running out of time (unreadable) I cannot promise these are the only ones, there might be more hidden in various maps as well. But these three are the only ones found. A weird thing is that two of the telegrams talk about ‘Be wary of the Doctor’, while it is devoted to one FS ER: Faithful servant Edward Richthofen! So does the letter warn Richthofen for himself? My personal, hypothetical and very clear answer: Yes and no. ‘Be wary of the Doctor’ definately sounds more like Ultimis Richthofen to me. I think FS ER might be Primis Richthofen. ‘Faithful servant’ sounds Illuminati-like to me (though it definately could be Monty or the Shadowman), and remember how Primis Richthofen, in opposition to Ultimis, still somehow had a good relation with the Illuminati. They even obeyed him when he ordered them to build a laboratory beneath Alcatraz. So my personal theory is that these messages are from the Illuminati to Primis Richthofen in order to warn him for his Ultimis self. I wonder, though, if this is the Ultimis we know, from Black Ops I, or the Ultimis of the future maps, after Classified. But there are more mysteries involved with these telegrams: Why would the messenger note Tabun and Sarin? These are two nerve gases developed by Nazi-German scientists in the late 1930s. This could possibly be just a developers/texture error, but why is the messenger in the BO1 files called IHCOMFSOG and in BO3 IHCOMESOO? Why is, during Classified, the messenger aware of how the Doctor is capable of timetravel, and, during the events of BO1, not? Has there changed anything in-between? “We are running out of time”. For what? What is their agenda? It is also interesting to note that the messenger is, just as the person he warns for, capable of timetravel? The letters are written in 1975, while they can be found in 1963 (and 2011). Or did the timetravelling doctor spread these files himself? Link to previous Order of Forgotten Mysteries
  14. 3 points
    Hello, everyone. It's hard to believe, but it has been three years since I was invited by @InfestLithium to have my newly-started Storybook brought to CoDz. At the time I had only written 14 short chapters, and yet Infest saw the potential in me and gave me this great opportunity, as well as introducing me to this wonderful community. It was an exciting time to be a Call of Duty Zombies fan back in July 2016. We had just seen the trailer for the upcoming Gorod Krovi. We still didn't know who Doctor Monty was, nor did we understand the blood vials. We were completely uncertain of the future. No one could have anticipated the direction of the comics, nor the release of Zombies Chronicles and the Timeline. Suffice as it is to say, it has been a hell of a journey. I would not be writing this passion project if it were not for the support of everyone here. I can't express my gratitude enough. All I can say is thank you, everyone. As a sort of celebration of the three years since I began writing, I wanted to make a thread expressing my gratitude as well as providing an opportunity to learn more about my process creating the Storybook. I will be answering a couple of questions suggested by @anonymous, and giving a behind the curtain view of what is to come. Without further ado, here are some questions and answers. How did you get the idea of starting the Storybook? Did you anticipate expanding it as much as you did? The idea started small around June of 2016 as I had just watched the massive 4 hour long Zombies Storyline Audio Documentary by the legendary @MysteryMachineX for the second time. It being the Summer right after High School and right before University, I had a lot of free time, and was thinking about how much I love the storyline, and yet it cannot be appreciated by most players of the game because it is so complex and not explicitly told in-game. I thought, “Man, it would be awesome if there was a book that told the entire story in an understandable and entertaining way.” When I realized there wasn't, I just thought, “What if I wrote it?” I had no idea where to begin, so I thought the simplest place would be with the map that started it all: Nacht. I wrote out a short prologue, only about 900 words, and I realized I loved doing it. At the time I browsed the CoDZombies subreddit daily, but I was afraid of the backlash I would receive for my “fan-fiction”, so I posted it under an alternate account to gauge reaction (original post here: Anyway, I didn't plan for this to be a multi-year project. I initially just wanted to connect all the radios and quotes into a timeline of events that made sense. Then, the bomb dropped in 2017 that was the timeline. Suddenly, in my eyes, there was no point to just connecting the dots with my Storybook. I had to try to make it stand out on its own as not just an explanation of the story, but an expansion. The chapters became longer along with the time between them, but man do I enjoy writing and reading them. The goal of writing should be creating something that you yourself would love to read, and I can tell you that this is exactly what I would have wanted back in the day. Do you ever get ideas from posts here on CoDz? Yes, I do! I am indebted to the passionate minds here for the many threads created and ideas expressed that have influenced my writing. From storyline theories to explanations of the science behind the story, I often get ideas just reading the threads on this site that I know I just have to implement in some way. Some notable examples: What was your favorite chapter to write? That is a tough question to answer, so I will cop-out and choose multiple, of course. One I massively enjoyed recently was Danke Schoen, the first chapter of Book 2. I have no current plans to continue Book 2 until Book 1 has more progress, so that just goes to show you how impatient I was to write that chapter. I think Ultimis has such great potential, and I am dying to write more for them. I just had to get that chapter out there not only as a taste of what's to come but to satisfy my own need. Another favorite of mine is Chapter 20 of Book 1, “Uniform”. Around chapter 10 or so as I was writing I came up with the story beat of how Richtofen would acquire the Nazi uniform we all know him for. I knew I had to eventually get him into that uniform, and I also had to show how far his mind has slipped. The best way I could do that was to have a chapter from the outside perspective of Doctor Schuster, a character I've come to love, and have him see first-hand how Richtofen would react to receiving a Nazi uniform. Edward doesn't seem at all off-put by it, and in fact he seems to love it because it makes him feel powerful. The creator of Breaking Bad, Vince Gilligan, has said that the writers' process for the show when it came to characters was to write the character first, and then explore the consequences of the actions that character would naturally take. Richtofen is a character not created by me but by Treyarch, and so presented with this situation, I wasn't really sure how Richtofen would react until I began typing, and he ended up surprising me. “Uniform” is why I love writing this story. What is the process for creating a chapter? Typically I like to have a general idea of what I want to accomplish with a chapter, and other chapters after it, before I dive into writing it. The official timeline helped a great deal with this process, as it laid out the major events in a linear fashion, and it is my job to make those gaps in time make sense and flow together well. With the timeline as a gold standard, I enter the next phase where I decide how I am going to approach character development and exposition with each chapter. Maxis is going to Kino for the next few years of the timeline? He's got to be dealing with not being able to see his daughter, and fight the temptation to form a relationship with Sophia. I evaluate the hard evidence first, and in this example I looked a lot at Data Servant entries from the first Black Ops, where Maxis seemed to be paranoid and frustrated with Sophia. Building off that, I also need to set up for a big climatic chapter I have planned regarding his time at Kino, so this chapter should make hints and build up to it, so I have to account for that. With the basic idea for the chapter in mind, there is still some time before I begin writing. I look over the framework for the chapter, and get it into my head to think over for a couple of days. While listening to music or working or browsing online, I tend to come up with an idea for an interaction or exchange that would fit perfectly in the chapter. For example, in the recent Maxis chapter I had the idea to have Maxis be taunted by the Illuminati while I was playing Kino der Toten and saw the chalk writing on the wall with Samantha's name along with two others. What if the Illuminati is playing with Maxis, forcing him to do things against his, as well as Richtofen's best interests? It seems to fit so perfectly. So I put it in my notes, and continue until I find myself in a mood, and I just start typing with my notes close by until it is done. I tend to think of the general framework for certain climactic chapters way in advance, because I will think of a really fun idea in my free time and I plan to hold on to them until I finally get a chance to write those chapters. In particular, I look forward to the final chapters of Book 4 (Around Primis), the backstory behind Victis in Book 3, and sooner than later, Chapter 27 of Book 1 “Black” followed up closely by Chapter 28 “Penance”. Richtofen is now reaching the point of no return. Besides writing more chapters and finishing books, what else do you have planned for the future? Right now I want to focus on getting Book 1 complete, but after that there is a few things I would like to do. Book 1 is set to be extremely long in comparison to what I have planned for the other books, and I will admit some chapters are going to be unnecessary in the long run. When I have completed the planned chapters for Book 1, I will go back and either A. Split Book 1 into 2 separate parts, or B. Create an abridged version that is much shorter, while keeping the original intact. I also would like to, at some point after Book 1 is done, create a physical print of the book, after some extensive editing of course. It would be for me personally, so I could hold in my hands a tangible version of what I've created. I would be open to paying out of pocket to print copies for people that would want them if I ever complete this damn book. I wouldn't sell them without Treyarch/Activision's blessing and wouldn't even want to. This has always been about the fun of the story and nothing more. As @The Meh put it in his Unity retrospective, “I just needed to write for myself. I guess that's all there is to it.“ Another fun idea I've thrown around in my head is an audiobook version to be uploaded to YouTube or Soundcloud. I would just need to find the right person to read the book or find myself a good microphone and see how decent my impressions are. The videos would be paired with the best visuals that can be acquired, and a variety of musical backing. That would be a whole project unto itself, and as I said I want to focus on finishing this book at the moment as I reach the halfway point. To conclude, I am so, so thankful for the support from everyone on CoDZ. I hope that one day this project will be complete, and I can look back and feel proud of what I have done. It makes me so happy that there are people that already enjoy my work, when I'm not even close to being done.
  15. 3 points
    So I would like to discuss about one of the least talked, yet very important details of Classified: Broken Arrow's recreation of the MPD. Besides this picture, a cipher is our only source of information concerning this topic. Written in 1963, McNamara states that the MPD copy is being constructed in Groom Lake, and not at the Hanford Site. In the 1960s, the US and USSR were involved in the global Cold War, a battle between communism and capitalism. As both powers were desperately trying to be the first to fly to the Moon, secretly in order to scavenge the precious left-overs of Group 935 in Griffin Station and becone the world's sole superpower, the American organization known as Broken Arrow was focussing on an alternative way for reaching Luna: Matter Transference. The astronauts of the first Moon landing, accomplished by the US, might actually have used an M.T.D. , built by Broken Arrow at Groom Lake. I previously theorized that the Avogadro might be the product of MPD testing, and Hanford's 'Power Plant' being the MPD, as the Timeline notably uses the word ''accidently''. This contradicts the cipher, where is stated that the MPD was being reconstructed at Area 51, and not in Hanford. The Avogadro (and Denizens), however, are created years later, in 2025, so the possibility that Broken Arrow transfered the MPD to the Hanford Works is still open. Anyway, at the time Classified takes place, the MPD still is located in Nevada, as are Ultimis. Coincidence? Why is Doctor Richthofen still so calm in that cage, as everything goes to plan? What could happen next? What would happen anyway, if two souls both would enter an MPD? If we will ever get to know, this will give us alot more info about the understanding and capabilities of the Aether Pyramid Device.
  16. 3 points
    Credits to @The Meh: Ray gun Mark II but with different ammunition loads? Yellow, pink, orange and blue. What could these colours mean? How do you feel about the reintroduction and possible upgrade of this weapon in Alpha Omega. And could this be Broken Arrow's wonderweapon, by who created? Also, just see the 11/8/45 right under. Since the distances on the blueprint are inches, instead of metres, I'm gonna guess this date too is Anglo-Saxon/Imperial system. So this would say: 8 November, 1945. This is far before the foundation of Broken Arrow. In fact, it is three days after the dissolvation of Group 935 as well, but before the recovering of 935's items and Operation Stapler. If it would be 11 August, however (11-8), this could be a blueprint taken by Peter McCain who had infiltrated Group 935 around that time.
  17. 3 points
    Change of the Kronorium The Kronorium page features the Dark Mechanism, as seen in Blood of the Dead. This is the machine that sucked Richthofen's bloodvains empty, killing him slowly and painfull. What origin and purpose it exactly had, is left unknown. However, in this intro we see the picture, as well as the excerpts an the right vanish. It seems like Primis has done things that have changed the Kronorium, the Book of Time. They are changing the events that have happened. Samantha in the Dark Aether We see Samantha in an alien environment, standing on a mountain of some sort. As a giant Apothican appears to devour Sam, she uses her powers to rip it apart. The Apothican worm, as well as the powers Samantha has, tell us that this is in the Dark Aether, after she entered the MPD. What is interesting is that this appears to be observated as a physical realm, with three-dimensional beings, rocks and even herself. However, when we opened the MPD in Moon, we see Samantha's body frozen (also as the Quest name implies: cryogenic slumber party. Cryogenic means the freezing of a human body, in the hope to rezurrect it later). So how can Samantha freely wander around in this Dark Aether while her body is frozen imprisoned inside the MPD? Well, could the Dark Aether possibly be a spiritual realm, with Sam's soul that we see? Her physical self is left in the MPD, while her soul is trapped in the this grim dimension. If this would be true, the (Dark) Aether would be easy to visualize for us. Thinking about this, the House with the Souls would also be explainable (with the exception of soulless Maxis). Sacrifices We see Dempsey frozen in a cryogenic pod, and Takeo commit seppuku, interspersed by shots of a rotating Sumonning Key (which was also the last shot of the Zombie Chronicles trailer). Both events were seen in Black Ops 3, where Primis collected their souls with the Sumonning Key. More changes in the Kronorium Once again we see shots a Kronorium pages that vanish due to a changed reality. This time it is the picture of Ultimis Richthofen walking with Primis Nikolai, Dempsey and Takeo towards the House, which we have seen in a Comic earlier. What happened with Primis Richthofen here, and the Ultimis testsubjects? The Aether Pyramid Device opens This one is discussed in PINNAZ's thread as well. This Aether Pyramid appears to not be the MPD, so is this Broken Arrow's replica? Is the dome above the Dome structure we see in the Nuketown loading screen? We will never learn Science gone wrong again. The human desire to controll the undead, to play own god. @WaWQuickRevive theorized that these two scientists might very well be Doctor Schuster and Cornelius Pernell respectively. In the second shot we see the one with the glasses zombified Familiar faces We see Doctor Monty, the Shadowman, Peter McCain, Misty, Stuhlinger and Doctor Richthofen. Agartha will burn We see the Keepers fight against the Apothicans. An interesting thing is that the Apothicans are already mutated here, meaning that this might not be the War of Agartha (which was before the corrupted Keepers banishment to the Dark Aether were they mutated). On one side a Monty in Keeper appearance is seen, on the other the Shadowman. They seem remarkingbly similar, only different by their clothes. Also, we see the innocent souls of little Samantha and Edward in the House, followed by, once again, a rotating Summoning Key...
  18. 3 points
    Hey guys! What did you think of the new trailer? I'm betting everything that these two are Schuster and Pernell.
  19. 3 points
    With the upcoming continuation of our beloved story, let's not forget about the disgusting treatment of human beings at the Treyarch facility, the place where workers are mentally broken. Treyarch's money and our joy are at the cost of their lives. The gaming industry must change: https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016 (And that while, ironically, CoD Zombies was the cause of an open-minded and creative individual not only doing what his boss told him but also putting his free will and time into developing this 'bonus mode')
  20. 3 points
    Hey, guys. Another part to this, eh? I'm surprised, as well. But, when you're a person like me, and you think a lot about life, and "grand designs", certain things come to mind. For the sake of this particular post, I couldn't help to do that. Oftentimes, I remind myself about times before CoDz, and I get to thinking a surprising lot about the path that got me here. Hell, if you'd told me five years ago I'd be a moderator, I'd... probably second-guess you. Sure, it's a dream of plenty normal members, but if you're just telling yourself that will happen, you're bound to find that it may never. Given, back then, I don't think I had the greatest of proclivities for it, either. I was a young kid, coming right off of PTG's downfall. I was desperate before it, and was then... and I think most of the reasons for that lie in a wanting, a longing, for some form of validity. Back during PTG, I do recall having that. For the wrong reasons, yes, but I had it. Hell, the one example post that comes to mind is when I posted lyrics for his "Zombies III" album. I worked hard on that particular post, and I had to decipher a lot of lines. Surprisingly, the lyrics do stand in places, and a lot were correct! Would you believe, a lot of people appreciated that post. ...and so, I milked that. I began using the post for dumb reasons and saying I'd update certain areas, and did, or say "oh hey here's why I like each song". That got shut down quick, but you can imagine, I wanted that. I needed that validity. It was unhealthy, but I needed it back then. I went on to try to write the lyrics for Extinction as well, but, as fate had it, I wasn't longed for a forum that was crumbling. I must have been one of the first in the ban wave. It sucked. Truly. I wanted that kind of interaction again, and some time after, I found my way here. ...and, if I'm being honest, I think I must have started off wanting the same things. I'll go as far to say, Unity itself was victim to a lust for validity. I think I always had said "oh hey Unity is the biggest bestest thing ever" for some time. I do believe it was good, but I was honestly a zealot to believe it better than everything. I recall being mad about trying to get people to make it a custom map, to get people to read it. It was a gem to me. Priceless and inscrutable. Of course, now I can tell you it's shit. But that's obvious. That's why I'm rewriting it in the first place. I don't really know what kicked me out of the groove of wanting that validity. Perhaps it came around the time I started Citadel. But I stopped caring about it, y'know? Validity from others doesn't really matter if you believe that what you're doing is good enough. Anything and everything you do is good. I stopped writing for just praise, just validity or anything. I didn't really need that. I just needed to write for myself. I guess that's all there is to it. ...I guess the overall point of this post is to say... believe in yourself. Always. The strongest things come from the strongest wills. ...of course, I'm absolutely obligated to tell you, I 100% appreciate the feedback Unity gets. I'd be vain to not accept it and appreciate it. You guys make writing this weird, zany story fun. Truly. I do hope that the rewrite and the future to come will be something you guys like quite a bit. I know I do. All that said! Per aspera ad astra. -The Meh
  21. 3 points
    feelin cute might blow up earth l8r. ’bout 90% done here folks. Dont mind my poorly hidden long hair.
  22. 3 points
    Full instructions and demonstration in the video. This video aims to show you step by step my approach to getting set up for the high rounds camping strategy providing helpful tips along the way (my full 100 game is HERE if you need demonstration of the high rounds strategy, tips included on the page). The Exalted hand is well worth upgrading to because your ammo lasts TWICE as long in the high rounds. If you think this doesn't sound right, let me explain: You get 10 more ammo and each charged shot lasts 25 seconds per shot rather than 15 seconds like the Redeemed hand. With the Redeemed, 40 ammo, 3 ammo per charged shot means 13 shots total, 15 seconds per shot meaning 195 seconds of charged shot time in total. With the Exalted, 50 ammo, 3 ammo per charged shot means 16 shots total, 25 seconds per shot meaning 400 seconds of total charged shot time. So, that's double the charged shot time on the Exalted hand compared to the Redeemed hand, meaning your ammo lasts twice as long in full flow! Well worth the upgrade as this allows you to camp through the high rounds as long as possible. This guide will be for people who have a decent understanding of the map but are struggling with getting set up consistently, as getting upgraded to the Exalted hand of Charon can be really hectic. I've found a nice controlled way of doing it though, and I show this strategy here. If you're unfamiliar with any of the steps, I'd highly recommend heading over to Glitch's channel on YouTube as he has snappy and concise guides on all steps. The cool thing is, you don't need to build even the basic version of all the hands to do this in solo - you only need one hand. I only had the Hand of Charon here, I didn't get any of the other ones, even the basic ones.
  23. 3 points
    Staying in the background for what seems like 2 years now, I've not had much dealings with the site apart from the occassional intervention. Will be good to see how things move for the community, forum software is forum software. Be that vBulletin, phpBB, Invision suite (which we run) or others such as Xenforo. Some have different activity functionality and "slightly" different layouts but in essence they are the same. Reddits not a forum in the traditional sense, it's more complicated and less intuitive in my view - although I'm pretty oldskool when it comes to forums. I started running forums with Ikonboard back in 2001 and ventured to YaBB and others. I've always preferred the service and the options supplied by Invision & I've been with them on several forums now for over 15 years. Occasionally involved in sites such as CoDz, that had phpBB/vBulletin/myBB/. CoDz was running phpBB and tried to migrate to vBulletin which failed spectacularly, we still had the licence for it but attempted migrations was a nightmare, they kept failing on the test setup, no matter what. It was pretty messed up, so we switched to Invision pretty much straight after I got involved and we have been using Invision for over 4 years now. Change is not always appreciated, not always seen as a requirement or having a need for change other than when someone comes in that is used to a different forum software (such as myself a few years back). Bottom line, change can be good, it can open up new avenues, times change and that's OK. Embrace changes that occur, remember CoDz is about it's members and not one individual. We're all still here in some guise and we're all happy to help. My only concern is losing features on this site, which we had custom built (LFG). However, having 4 kids ranging from 16 to 1.5, running the business, travelling up and down the UK on a nearly weekly basis and travelling to places like Germany, Austria, Lithuiana. Time for the family, myself & CoDz has become near impossible. So the admins with the time and dedication & with more time on their hands than me. Is a good thing for the site and the community. Here's to the future.
  24. 3 points
    Oh man this was posted a while ago, but reading the things you guys wrote actually made me cry, both because I recognize it myself a lot, and out of sympathy for all your stories. The whole yes-man thing, bending over backwards to please people, and shoving yourself into the background as a result, selfhatred. At the same time it also makes me relieved to a point, because when you've faced the world alone (or felt that you did) you never stop and realize that a lot of people deal or have been dealing with the same issues. I'm also still dealing and struggling with that, among other things. Those other things take kinda long to talk about, but I can kinda summarize it using two words, namely depression and trauma. The other main thing with me just has been not to be a bother to anyone. And I still have a LOT of trouble with this. I used to be so scared of being a bother to people that I just... never really started to develop my personality until about two years ago thanks to therapy, and started to avoid people. This eventually turned into a bad, bad case of selfhatred and... low points. It's not as bad as it has been, and I've made a lot of progress over the last two years!!! But I'm... still scared of people. I'm mostly terrified of angry people, if they're angry at me it's worse. Another "bonus" if it's a man (sorry to all the guys ;^;). ...And if they're drunk it's the worst (to the point of panicking, there's the trauma). But it doesn't even have to be when they're angry. but even still I often just... kinda avoid people??? It's been something that has been ingrained in well, my character I guess. Reading back what I wrote just now kinda makes me feel like I'm sounding edgy or pretentious, oh man. But at the same time that's a good example of the stuff I'm still struggling with. Just thinking those kinds of things, being scared that I'll be told (or that others will even think) that I'm trying to sound edgy or that I'm cringy or whatever else bad, it's something I'll probably never get rid of, as well as the whole being a bother thing, be it directly or indirectly thinking it. But I have also accepted this (for the most part). I have learned that while I probably can't get rid of it, I CAN learn to live with it. Of course I have my bad days, the days where I fall back into the old ways of thinking and doing, but I'm starting to learn how to deal with it, and to channel it into something better, and to work around it. Step by step. Fumbling steps. But steps nontheless! One step is admitting it (the beginning of this paragraph I mean), for example. It's still hard, but that's what the road to recovery is, right? It's very hard, with many ups and downs. But that's okay. I do hope I'm not unnessecarily tearing open old stuff, but this topic has really moved me. I also want to say thanks to everyone for talking about their problems which might sound weird I guess? But I know how hard it is, and I still think it's brave as hell. Hats off to everyone! I've probably never said it before, I don't think I have, but I'm always astounded by how nice and cool everyone is. Hell, I've never even thanked @anonymous properly for having nominated me to be user of the month once. It still means so much, and I feel like an ass. At the moment I was just really blown away by it, still am. I never really found the right moment to say it until now, and I'm sorry for that. But I still remember it, and it still makes me feel very warm and fuzzy inside. So again, thank you ;v; And well, sorry for being so late with that (I've actually been sitting on it for a very long time).
  25. 3 points
    While wandering through some Classified intelligence, I thought it would be a little nice to actually give you some real life information about that time. This thread includes no new information, but it might set a better atmosphere for the era we have to think in while investigating the documents. Time: The Cold War Location: The "East" In BO4's map Classified, the following document was found: A report written by the CIA member Cornelius Pernell, the former assistent of both Peter McCain and the Marine squad including Tank Dempsey. In this paper, he makes a notation about the discovery of the fact that Richthofen made a secret deal with the Soviet Union administration, and so "played both the US and the USSR". Two important details: Richthofen did this around the same time the American Operation Stapler began, in 1946. Richthofen demanded a Global Polarization Device (GPD) of the Soviet Union. According to this document, the Ascension Group was involved very tightly in this process. As the Eastern GPD was built in Shanghai, it appears that this organization had it's influence reaching even in China. How so? Let me give you some history. Sino-Soviet friendship In the course of World War II, both the Chinese nationalist party and the Chinese communist party, under Mao Zedong, set aside their civil war to fight the Imperial Japanese invasion. Stalin, leader of the USSR, who was fighting a war over land against the Japanese as well (as the Americans were fighting an insular and marine war), cooperated with the Chinese communist party against the Japanese. When WW2 was over and the Chinese Civil War continued, the communist party emerged victorious. China now being communist, the Red Army, however, remained their troops in Manchuria, and kept the spoils of war 'stolen' from the Japanese army (Remember how there are theories discussing the possibility of the Rising Sun facility being in Manchuria?). It was around this time Richthofen made his deal with the Ascension Group, and they had to fulfill his demands, among which the building of a GPD. As China was a great ally of the USSR, and seemed "under controll", Shanghai was chosen as location for construction. Why China (and not Siberia, Uzbekistan, Kazakhstan, etc), I don't know, but it might have something to do with the relative close proximity of the abandoned Rising Sun Facility. Another possibility is that a Chinese subdivision of the Ascension Group had to handle the GPD, as the Ascension Group itself was focussing on matter transference near the Baikonur Cosmodrome, Kazakhstan. Sino-Soviet split But China didn't remain an ally of the USSR. Mao considered the existing communism too much based on industrialized European societies, while China still was an agrarian one. Thus, he began to transform his ideology into an Asian version: Maoism. This were the first steps towards the so-called Sino-Soviet split. In 1958, Mao started developing the Great Leap Forward, in an efford to make China an industrialized nation. A radio in Kino der Toten summarizes this: Costing milions of Chinese lives, Mao succeeded his purpose, and China now was, economically, a potential competitor of the old developed nations. The mighty USSR, however, now felt more vulterable, as the Eastern bloc now included more than one superpower. Chinese de-stalinization and conflicting national interests detorioted the Sino-Soviet relationship even more. The Ascension Group had to regret their location of choice for the GPD, now already built by their Chinese sister organization. As Stalin had died (1953), the USSR and the West started the first bit of reconciliation and cooperation, among which even mutual technological aid for nuclear weapons. China considered the Soviet "peacefull" coexistion with Western nations dangerous, and felt treatened by their northern neighbours. As communism was fracturing, small-scale border wars even started at the Chinese-USSR border. The USSR had the benefit of having nuclear weapons, though, but not for long, however... In the early 1960s, American organizations considered ways to either sabotage or directly attack Chinese nuclear-bomb programs (possibly done by split-offs of the Ascension Group spit-off, complicated eh?), but the USSR government refused a joint Soviet-American fire-strike out of fear launching a nuclear war. At the end of the decade, China had it first nuclear bombs. The American administration warned the Soviet Union that any first-strike now would provoke a nuclear WW3. Distrusting the USSR and aware of their nuclear treat, China started building nuclear bunkers all over the country, among which the Beijing Underground City and Underground Project 131 near the northern border (check out those locations, they look really cool and could even function as a potential zombie map. China and the Soviet Union now were each others enemy number 1. In 1990, the Soviet Union dissolved and the Cold War was officially over. China, however, still owned Richthofen's GPD, as it did during the entire Cold War. For 44 years, an unknown Chinese sciencific research organization had been able to investigate and experiment with Element 115. What countless possibilities could have happened during this time? Why do we have such little intelligent about this subject of the Zombies Saga? To be continued...
  26. 3 points
    Hi all, First of all, I would like to start with a quote by @Steelie, almost two years ago (jeh man, we're getting old): Not sure if that thought still goes for you, my friend, but I still have an everlasting curiousity to the Unknown. Which is why I felt I wanted to share my, if I can call it like that, 'personal adventure' of last sunday... I knew the place from a friend of mine, who practised mountain biking in a nearby forest (10 km from my village). He talked about seeing large concrete complexes in the middle of the woods, bunkers of some sort. When I felt like walking with my dog in the forests, I thought 'why not there?'. The drive to the location was an adventure itself, with the fat little one next to me on a chair, sitting relatively relaxed for a car ride with Green Day way too loud on the music box. Anyways, we arrived at a parking ground at a pancake restaurant, near the bunkers. From here, we found a muddy way, not that much used (understatement) in the direction where the bunkers had to be. As the road turned into a river more and more, I eventually stumbled upon a fence, among with a sign saying NO ENTRY. The fence seemed to end my little journey, but when I walked a bit further I discovered a tree, blown over by the wind fallen exactly over the fence. As I climbed over this unforeseen helper, whilst carrying my little one, I saw my destination: A row of grey, grim structures that was hidden in a seemingly artificial planted coniferious forest. There was still an asphalt road connecting them, although overgrown by all sorts of grasses. The bunkers almost seemed to be Vaults of 'Fallout', with opened doors of at least 30 cm thick. They were buried under hills of sand, complete with trees and plants, probably to camouflage them for enemy sattelites. Most of the once military highly guarded complexes were now fallen victim to vandalism and graffiti. One of the bunkers had a large white, almost fluorescent text writting on the backwall, eerily saying 'NO END'. Gotta admit, that one almost send shivers down my spine. The bunkers in this row were numbered 101 up untill 118, 115 not being excluded. At the end of the row was a small, brick building, consisting of a hallway with tree rooms. I ignored this building, as it looked like a stinky by junkies used house, looking not nearly as interesting as the bunkers. When I had seen enough, and exited the terrain, however, I heard a loud 'BANG' coming out of the little brick building. Probably the wind smashing a door, but the idea someone was there, watching me all the time, creeped me. Once exited, I used internet to investigate the structures I had investigated. Apparently, the area was an enormous military ammo depot for the German Bundeswehr, used from 1962 till 1997, to store bullets and bombs. This would explain the thick steel doors. The trees overgrowing the bunkers indeed used to function as camouflage, due to fear for Soviet sattelites. Apparently after the Cold War, the Bundeswehr sold it to the Belgium ministry of defense (I was in belgium the entire time!), which demilitarised the area and gave it to nature, as it connected the wildlife of tree large forests. Another interesting thing I found out was that the terrain was 100 hectares big, containing 80 bunkers. I merely saw the tip of the iceberg! The area was still lightly guarded weekly by a soldier with a German shephart, and apparently some folks organized an illegal technoparty in one of the bunkers some years ago. Much more I couldnt find on internet. When I came back to the living world from this real life Zombie map, I went to the pancake restaurant to get some sort of 'pancake calzone'. The little one had to wait till we were back home to get her slobby food.
  27. 2 points
    Hello everyone, and welcome back to the Order of Forgotten Mysteries! Today we will be discussing a topic that has been around for years with no definitive answer in sight, and even with the release of Alpha Omega the question is raised again: What do the Zombies' eyes signify? This seemed like a simple question with a simple answer: It's about who's in control. However, this assertion has been challenged a couple of times in the past, and now this mystery has still yet to be solved. Let's review the known eye colors and the maps they appear in. Yellow/Orange Maps: Nacht, Verruckt, Shi No Numa, Der Riese, Kino, "Five", Ascension, Call of the Dead, Shangri-La, Moon (Pre-egg), Nuketown (Before round 30), Buried (Post Maxis End Game), Origins, Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, and Classified This color is typically associated with Samantha Maxis. It would be easy to assume that while Samantha's soul is inside of the MPD, the eyes are orange as they switch to blue immediately upon Richtofen switching his soul into the MPD. This, however, is a tricky assumption to make, as there are numerous examples of times when eyes are orange where Samantha CANNOT be in the MPD. This includes Nacht and Verruckt, which take place before she enters the MPD on the timeline, Origins and Shadows of Evil, which take place in Dimension 63, Shadows of Evil not involving Samantha at all, and TG and DE which take place in fractures where the MPD is never occupied by Samantha, but it empty when it is teleported to the castle. It is not fair, however, to say that the orange eyes have no association with Samantha. In every map with the orange eyes, the announcer is the demonic version of Samantha. One recent quote that is intriguing regarding these eyes is this one from Classified: As a member of Group 935 for years, Schuster must have seen a ton of zombies throughout testing, and yet, why is he so intrigued by the yellow in the zombies' eyes during his time at Broken Arrow? The best explanation for this is that they match the eyes of the zombies that Samantha unleashed at Griffin Station after Maxis' death. Indeed, the following audio reels from this one explore Schuster warning the others in Broken Arrow about Samantha. He is aware of the eyes' connection to her, and that she is still around. One last interesting thing to note, in the Maxis end game for Buried, when Richtofen's soul is removed from the MPD, the eyes of the zombies turn back to orange, and yet, there is no announcer on the map. It is silent when powerups are picked up. Blue Maps: Moon (Post Egg), TranZit (And all of Green Run), Nuketown (After Round 30), Die Rise, Buried This color is most certainly associated with Edward Richtofen. Immediately upon entering the MPD, all zombie eyes turn blue, and upon Maxis winning in Buried they lose their blue. Eddie says in the Origins end cutscene while playing with Sam that he believes that zombie eyes should be blue. In the Maxis end game, Maxis will place Edward's soul into a zombie body which will have, of course, blue eyes. In the Richtofen end game, Edward enter's Stuhlinger's body, and he gains blue glowing eyes whenever Richtofen speaks. It is always associated with Richtofen as the demonic announcer. Red Maps: Mob of the Dead, Gorod Krovi, Revelations, Blood of the Dead With their first appearance in Mob of the Dead, it seemed that the Warden, or whatever Ancient Evil was in control was responsible for the red eyes, as the announcer was completely different. This, however, is thrown out the window with Gorod Krovi. There is seemingly no explanation for their role in the map and why Samantha is the announcer. It has been speculated that the eyes are associated with the Shadowman, Dr. Monty, or some other entity that has a role in these particular maps. While Blood of the Dead confirms that the Shadowman has a role in influencing the Warden of Alcatraz, and his control in Revelations would make sense, this does not explain how he would control them in Gorod Krovi as he is still trapped in the Summoning Key by that point. Dr. Monty on the other hand would make sense in Gorod and Revelations as in Gorod he made his first appearance calling out to Primis, and we now know he has a hand in perpetuating the cycle, which Gorod is a key part of. Light Purple Maps: Origins (Templar Zombies) While I was initially skeptical about these eyes, believing that lighting made them appear different, they are 100% different from the normal orange-eyed zombies on the map. These templar zombies only spawn under the dig site and inside the Crazy Place. They seem to work alongside the regular orange-eyed zombies in attacking the player, and are the first attackers in the outbreak. Notably many of the templars bear a black sun symbol on their chest: This is the very same symbol seen on the robes of the Order of the Keepers: Could these templars hold the spirits of long-dead Keepers from the Great War? Or were they petitioned by the Keepers to, even in death, defend the dig site so that the 115 could never be utilized by the Apothicons again? White Maps: Alpha Omega While it seemed Treyarch had forgotten the debates regarding eye color, they have thrown us another curve-ball in giving the zombies white eyes in Alpha Omega. This seems to be signified by Avogadro being inside the APD at Camp Edward. This is all fine and dandy, until you realize that Samantha is still inside the MPD. The Samantha announcer from Classified remains the same, and yet the eyes have changed. Could this be an area-specific control, where Avogadro can only control them within the limits of Camp Edward? This seems unlikely, as in the original timeline, according to Alpha Omega's radios, the Avogadro is still within the APD as of 2025, and in Nuketown Zombies the eyes are orange. It is possible, however, that after the explosion caused by drilling, the APD and Avogadro inside were destroyed, and thus Samantha regained control. Zombie eyes, seem to correlate with electricity in a lot of cases. In TranZit when an EMP is thrown near a zombie, they will lose their connection with the Aether, becoming harmless, and losing all color in their eyes. The Galvaknuckles make short work of them compared to, say, a knife, or a gun. With that in mind, it may be obvious to see how using the mind-control abilities of the APD and his own electrical powers, the Avogadro could take control of zombies in the vicinity. Green Zombies' eyes turn green when they are friendly. This can be caused by the Turned/Brain Rot ammo types or the Ctrl-Z Elixir. They are simply short-lived zombies that swipe at other zombies before bleeding out. Their story significance is most likely little to none. If there is any that I missed, let me know. What do you make of this situation? Was this thread eye-opening?
  28. 2 points
    First of all I'd like to nominate this thread to @Electric Jesus and @PINNAZ, as their past comments in posts of many years old unconsiously inspired me about a lot of the following content. Also, allow me to copy-paste parts of a short intro about the Hanford area I wrote a while back to get into the atmosphere: Hanford Site, WA Tranzit, as all of you might know, takes place in Hanford, Washington State, USA. The shape of the Columbia river, the roads and the railway are astonishing corresponding. Hanford was, and actually still is, an American scientific-military facility. Lets go back to the origins of the Hanford Works. In 1943, in the midst of World War II, the United States launched the construction of nuclear facilities in the area of the small town of Hanford. For the sake of winning the war, Hanford’s citizens were said to be relocated to new living areas and the area became fully restricted to enter. However, many citizens disappeared, not to be found ever again. Huge concrete constructions raised from the ground, miles of road and railway were created, and four electrical substations were built. So-called ‘tank farms’ appeared, which had a function in storing radioactive waste: Large, partly underground, waste cylinders. We can actually see a few in the Farm part of Tranzit, with 'infected' written in Cyrillic on it. Hanford had become a massive top-secret nuclear research facility, mainly focussed on forming plutonium. Subsequently, the area became extremely polluted with many types of hazardous elements and chemicals. It was in the drinking water of not only the workers, but also the citizens who lived some miles away. In their blood. In their cells. And many of them died not old. Two years later, 1945: Germany capitulated, and after the dropping of two atomic bombs on Japan (of which as a matter of fact, one was created in the Hanford Works) the Second World War ended and the era of the Cold War had started. The United States faced a new strategic threat in the rise of the Soviet nuclear weapon program, also possessing the remnants of Group 935, and it expanded the Hanford Site. As the the nations were not merely in a space- and nuclear arms race, they were involved in a shadow race for element 115 as well. However, the US's 115 deposit in Nevada and Japan was limited, and since Griffin Station was overrun by the undead, they had to find a way to gain more of the element in order to continue this arms race against the Soviets. @Monopoly Mac came with the idea that the Hanford Site might have been a location where scientists, for the first time, succeeded in artificially creating the element. With help of their experience in nuclear and atomic research, as well as having the support of several ex-935'ers obtained through Operation Stapler, this American scientific organisation was able to generate 115. The barn at Farm has boxes with scratched off signs, possibly storing the element. By 1963, the Hanford Campus was home to nine nuclear reactors along the Columbia River, five reprocessing plants on the central plateau, and more than 900 support buildings and radiological laboratories around and underneath the site. It did nit only focussed itself on forming plutanion anymore, but ununpentium as well. Coincidentally, this was also the year the Broken Arrow gained approval to start... Green Run (1946-1962) Green Run was a secret US Government release of radioactive fission products in the populated area around Hanford, starting in 1946 and continued till at least 1962, when more experiments commenced. The purpose of Green Run was to test methods of detecting radiation from the Soviet Union’s nuclear weapons programs, since the released radioisotopes were supposed to be detected by the US Air Force reconnaissance. This unethical human experimentation led to the death of many more local civilians. But the experimentation didn’t stop at “merely” releasing the radioactive isotopes of iodine, plutonium, uranium and xenon in the area. As the facilities secretly generated Element 115 as well, much of this was leaked in the soil and water too, possibly with the purpose of testing how the Air Force could localize Soviet facilities working with 115. Hanford Sanatorium and MKAlpha The doctor-like zombie character models in Green Run wear a sign with 'Hanford Sanatorium' written on it. A sanatorium is a medical facility for long-term illness, most typically associated with treatment of tuberculosis, in the late-19th and 20th century before the discovery of antibiotics. In the United States, especially the West Coast became a popular spot for sanatoria. In 1910, tent cities began to pop up in different areas in this region, some described as places of squalor and shunned by most local citizens. Hanford is not confirmed to have had a for the outside world known sanatorium, but the fact that it isn't registered doesn't mean there never was any. Now all zombie models in Tranzit, whether it are doctors, patients or citizens, share a common feature: a wound in their backs, as well as their collars. James C. Burns, the voice actor of sergeant Frank Woods, told us to look at these identical wounds, hinting that it has a reason it is there. These imply that the undead were released from a hospital: the Hanford Sanatorium! It is most likely that the patients, as well as the locals from Town, were experimented upon. Why their backs and collars? It seems like the doctors were performing surgery in their spine, as well as their brain, to control cerebral function. The fact that they are now undead means that Element 115 was also included in these experiments. It could even be possible that the facility's leaking of 115, the infecting of the patients, was done for this purpose. The scientists could be trying to create a new undead super soldier army, or this whole experiment could have been part of Broken Arrow's Project MKAlpha, control over the brain through the usage of 115. MKAlpha was part of Operation MKUltra, the CIA's mind control program. This Operation included methods of brainwash due to physicial, mental, sexual torture, hypnosis and drug use, and the testsubjects were often illegally aqcuired. Several ex-Nazi scientists and investigation, taken during Operation Paperclip, also participated in MKUltra. Operation MKAlpha was a sub-project of this, investigating the use of Element 115 concerning this matter. "Ahh... The sleepy town of Hanford, Washington State. Where normal people go about their mundane lives in peace. Where nothing of note ever happens. If only it had stayed that way. One fateful night, the entire population of the town and its surrounds vanished - without so much as a trace." - Remnant tour guide Perhaps Hanford was their testing ground. And imagine the entire population of the United States doing as they wish. Imagine all the citizens of the Soviet Union doing as they wish! What Broken Arrow was researching here, was world domination.
  29. 2 points
    In the bunker beneath Camp Edward, a large world map can be found It highlights several locations across the globe, all appearing to be connected with or at least discovered by Broken Arrow. Here follows a short breakdown. America Hanford Campus: Application Testing Campus. This is the location where the Green Run event and Tranzit took place. It is interesting that they use the word 'Campus', which perfectly fits with Tranzit featuring Broken Arrow facilities spread over such a large area, rather than merely one laboratory conplex. Tranzit also shows this campus was connected with both a railway and a bus with a busdriver of the A.D.A.M. project. Camp Edward: MKAlpha Operation and Mining Operations. So this is Nuketown, the place both Alpha Omega and Nuketown Zombies take place in, located nearby Groom Lake. Apparently, they named it after the scientist that passed alot of scientists and German knowledge over to the Americans... This is the facility where the APD and mind control project was undertaken, as well as the A.D.A.M. project, which eventually led to the facility's abandonance. What is interesting is that this location features 'Mining Operation', while the 115 Depository is located in Groom Lake. Groom Lake: 115 Depository and Moon Teleporter Link Site. Also known as Area 51. Potentially one of the largest 115 sources on Earth, as well as the American's gateway to the Moon. Washington, DC: Broken Arrow Headquarters. As the Pentagon is located in the state Virginia, it appear that Broken Arrow has another facility at the US's capital (or this is an error of the developers?). There is a document found in Classified that talks about a major outbreak in Washington. Could this be connected with this HQ? Europe Dig Site: Potential Gateway. The Dig Site in Northern France doesn't seem to limit itself to Dimension 63... What is interesting is that it is not 'just' a 115 deposit, as Der Riese, Tunguska, the Rising Sun Facility, etc are all not mentioned in this worldmap. But the Dig Site is, and not as a 115 source but as a "potential gateway". To what? Could Broken Arrow have discovered the portals to the Crazy Place, a gateway to Agartha? And could this be the reason why this location is a source of 115 not limiting itself to merely one universe? London Office. Broken Arrow's station in Europe. I wonder why we haven't heard of this yet, and ehy it is located in the UK's Capital. Could it be connected with the London Outbreak of which we read about in the papers in Der Eisendrache? Weird, as Broken Arrow was founded years after The Iron Dragon, but timetravel might make everything possible. Has London, perhaps, have anything to do with the origins of our British friend? Africa Nothing is highlighted in Africa, while in Buried it appears that the CIA, CDC and Russman (who worked for Broken Arrow) knew about the Rift. My guess is that in 1963, the existence of the Rift was still unknown or it didn't even exist at all at that time. Asia Time Paradox Site: Potential Gateway. The mythical city of Shangri La, which seems to be located in the Himalayas after all. Just like the Dig City, this place seems to be referred at as 'Potential Gateway'. We knew Shamballah was believed to be a gateway to Agartha, but in this map it almost seems like it resembles Origins. Could Shangri La be a door to the Crazy Place as well? Or is it, like @Electric Jesus theorized, mankind's 'Ground Zero' of contact with the Aether, possibly being the place where the Keepers ascended to the world beyond ours (see the 14th comment). Broken Arrow could have known about the Lost City via Richthofen, Schuster, or Group 935 intelligence in general. It is also interesting to note that they referred to the location as a 'Time Paradox Site', confirming that they were very well aware of the Time Loop going on there, while we, oddly enough, never have encountered any Broken Arrow related things during the Eclipse. Province 22: Weapons Testing and Bios Testing. It appears that 'Die Rise' also has a crucial role in the Broken Arrow Program. Was it an American facility, or a joint Broken Arrow-China (and later SDC) research station? I wonder if the weapon testing here was done in just as ethical, humane ways as happened during the Green Run event in Hanford. The sleeping cages could have housed innocent, poor, forgotten laborers that felt victim to sciencific tests. Broken Arrow's pressence would also explain why the Perk-a-Cola machines are in Die Rise, and has also ties to the Jumping Jacks (as BA is, next to Group 935, the only organisation tht is known to have experimented on Nova-6 Crawlers, creating the Nova-6 Bombers and Jumping Jolts). The fact that this worldmap also referred to Province 22 as the 'Bios Testing' reminds me of the facility Russman was active, where the comics shows the bios were created/tested. This is also the facility the Die Rise TV is about, the one that is bombed by Broken Arrow personal. Is this in China? This would mean that when the incident occured, Russman was broke and homeless in China... Australia This continent does not exist in the Zombies Multiverse. @PINNAZ proof me I am wrong.
  30. 2 points
    @anonymousAustralia Has been mentioned in the Zombies Universe Magazines inside the Tranzit Bus Station
  31. 2 points
    Hello, and welcome back to the Order of Forgotten Mysteries. Our pal @anonymous is on vacation, so today I will be your guide through the next forgotten mystery! While Alpha Omega is blowing all of our minds with so many new revelations about old parts of the story... there are some loose threads still unaccounted for as the Aether Story meets its conclusion. One such thread we will be discussing today Icarus, Albert Arlington's plane from Mob of the Dead. More specifically, we are going to be discussing its mysterious appearances throughout Black Ops 3. The Appearances Mob of the Dead Icarus was makeshift plane devised by none other than Alcatraz's local con artist AND comic book artist, Albert "The Weasel" Arlington. Sometime during their stay on Alcatraz Island, Sal Deluca, Finn O'Leary, and Billy Handsome attempted to follow Albert on a quest to escape The Rock. Unfortunately, Icarus failed to take flight, and the plan was ruined. The name Icarus was given to the plane based on a comic book that The Weasel was creating during his stay at Alcatraz. It is also a reference to the Greek character of the same name, who, in the myth, attempted to escape imprisonment using a pair of wings given to him by his father. Only, Icarus flew too close to the sun, and the wax keeping his wings together came undone, sending him to his death... a bit of a self-fulfilling prophecy there, Al. Anyway, Albert was murdered by the other mobsters, and they were executed for their crimes. Inside Mob of the Dead's cycle, Al and the Mobsters relive the same night again and again, building the plane, crashing the plane, and dying while fighting the undead. Icarus is central to this cycle and the journey of the Mobsters. Shadows of Evil Miraculously, Icarus appears once again in Shadows of Evil, flying through the sky after the players have completed the Easter Egg. Why, exactly? We do know that Icarus and thus the Mobsters of Mob of the Dead live in Dimension 63, the same Dimension as the four cursed survivors of Shadows of Evil. It does not seem that the Shadows of Evil crew are trapped in a cycle, but they are in an alternate version of Morg City corrupted by the Shadowman. They are all marked with a curse that keeps them alive, and forced to fight the undead. But what could Icarus have to do with this map, and specifically the end of the easter egg? The Giant Icarus appears once again, this time, however, it has landed on the roof of Teleporter B of The Giant. This is even more confusing than the last appearance. Who was its pilot, and where are they now? The Giant takes place in a fracture of the Original Timeline: a far cry from Dimension 63. Its reappearance is no coincidence. Zetsubou No Shima Zetsubou has a variety of planes flying through the air at any given time, a majority being Japanese war planes. Another plane is a massive cargo plane that is shot from the sky by Primis. But one plane in particular stands out, that being Icarus. What is unique about this appearance is that it is one of many planes passing overhead, and also that the planes pass through portals as they arrive and disappear from the map. It seems this Island has caused a great deal of atmospheric rifts to occur. Ciphers mention freak atmospheric events, the disappearance of the explorers Brock and Gary due to their plane's destruction from an atmospheric anomaly, and Peter McCain jumping over the Rising Sun Facility into an aurora borealis that would eventually bring him to Gorod Krovi. In Conclusion As far as we can tell, there are no other appearances after Zetsubou No Shima of the plane Icarus, outside of a drawing of it on the official timeline. Icarus does not even appear in Blood of the Dead. Interestingly, however, The Weasel did finally get his wings: So what sense can be made of Icarus' three mysterious appearances? Why is each so unique? Who is flying that plane? How did it escape Alcatraz?
  32. 2 points
    I feel this thread should be revisited with the new details about the shard from Alpha Omega. We know now that, yes, the shard is unique in that it specifically GIVES life to beings. Broken Arrow uses the shard to do two very interesting things: 1. Resurrecting the dead... FOR REAL THIS TIME. Dr. Hale and Pernell use the shard's power to resurrect Peter McCain after being dead for around 20 years. He comes back completely lucid, though having dreams and some vision issues, before making a full recovery. Interestingly, this is VERY similar to what the V-R11 is capable of in Call of the Dead. The V-R11 resurrects Zombies as full living, breathing humans. They, however, run around and scream before getting killed. This is consistent with the effects of the shard on Peter McCain: In the short term, Peter had nightmares and memory loss. These men revived by the V-R11 have no idea where they are or who they are, so they run for their lives. This all leads me to believe the V-R11 uses an Elemental Shard: 2. It gives a soul/life force to non-living things. The shard is able to give the A.D.A.M.s life force, that is able to be exerted near the canisters of an APD/MPD upon death. There is not much more for me to say on this, yet, but it is yet another interesting thing about the shard.
  33. 2 points
    If you will pardon me for my lateness, I will admit I am fully aware that I am that guy showing up to the party around 2 AM with a twelve pack and lots of energy only to find half the partiers have blacked out in their chairs, on the floor, or are stumbling around, only barely recognizable as sentient humans. In fact, this must be round 1! So let us begin. Early in the season, I heard a lot of people talking smack about this map - and while I was certified hyped when I saw the initial intro cutscene, something inside me expected to be disappointed. It was Five after all, right? And with all the weirdness of BO3, I found myself drained of motivation. I played maybe twice...and didn’t revisit the zombies menus. Hell, the perks had my head twisted, and besides, Blackout and Multiplayer were awesome! So here I stand, halfway through the season, in rapturous awe to hear such glorious radios, such logical follow-up to World at War and Black Ops 1, such a complete foreshadowing of Black Ops 2, and by golly, such exquisite voice acting as I feel I have not heard in years. Classified had filled a hole in my heart, and far from simply being a remake of Five, it is a masterpiece, a perfect creation. Below are my reasons: 1. It is visually captivating 2. It is audibly incredible 3. The movement*, the weapons**, the perks***, the damage****, and the map design are like a nature preserve for the zombies experience, promising to be a go-to for casual fun and nostalgia for decades to come 4. The Easter eggs...ah, the Easter eggs. They are accessible, they are rational, they are nostalgic, and best of all, they are RICH! Last Saturday morning, to start this new binge off, I launched WAW: Der Riese, and played all the radios and Easter eggs in the map, and was done before round 20 (I took my time). From there, I could continue playing to my heart’s content - or, I could keep going until such a time as I was fully satisfied. Regardless, I got the experience, my nostalgia was satisfied, and I could die in peace. Unless I’m chasing down that Round 150 Easter egg, this is how Classified will be for me for years to come, and I am excited beyond belief for that prospect. In fact, I can confidently say that this map takes its place alongside Moon and Der Riese as one of my favorite maps of all time, hands-down. Please, Treyarch...keep ‘em coming. PS, I’m still dark, and still exploring. Please wear ear protection, as I may make more sudden outbursts of excitement. *Movement: Throughout BO3, I found myself getting impossibly trapped by, what felt like, oversized "collision fields," or whatever that might be called. The zombies were brick walls - they could not be pushed or jostled, and in many occasions, I found myself staring ahead at a wide open gap, but my shoulder had collided with a zombie's shoulder, and no amount of movement on my part could dislodge me. ON CLASSIFIED, HOWEVER...I have not only slipped past zombies that would have stopped me cold in BO3, but in one beautiful, glorious moment last night, I Geronimo'd off the stairs and right atop a crowd of zombies, swarming to trap me...and I bounced off their heads to safety. I moment I will not soon forget **Weapons: For the first time since BO2, I find myself running excitedly to the box - even passing up tried-and-true wall weapons in favor of a good gamble, becuase so far, even the lesser weapons I've pulled have proven to at least tide me over. ***Perks: I don't know why the four-perk system is so appealing. I still wish there was a Juggernog machine we could grab a drink from, even if it did absolutely nothing. But as it is, the four-perk system makes life easier, and is a great way to customize each experience. If I had one more request (someone find me a genie...I could use at least 3 wishes), it would be for the old perk machines, though I can give them a pass in non-935 maps. ****Damage: I haven't attempted to fully understand how this works yet, but whatever it's doing, I like it. Sadly, it truly makes Juggernog obsolete, but the experience is so much more fun, considering how going down on Round 30 in the days of Juggernog often meant that what remained of the game would be a struggle.
  34. 2 points
    Did you know? You can set a custom activity stream to follow the content you want to follow, you don't have to view all activity, you can choose what you want to view, how you want to view it. So lets say you want to view just Alpha Omega topics/post, then choose the relevant options with a custom stream, save the stream and call it whatever you want "Alpha Omega" sounds like a good shout. So how do you do it? I've set a custom stream to follow staus updates, records, topics and tournaments. You can also select the other options such as show me, read status, ownership e.t.c. From within topics options (drop down to the right). I have set custom forum sections that I want to appear in this stream Save the stream with a custom title Set as your default stream if you so choose, you can also edit that stream and you can delete the stream if you choose to do so. You will now only see content from the options selected, so I'll see status updates with this streams, new activity in records, topics/posts from the forums I have selected and any new tournament content. You choose what you want to view, you can have multiple stream options. You can set a stream as your default stream, you can choose to delete the stream, you can edit the stream. Hope this helps.
  35. 2 points
    Operation Apocalypse Z arrives July 9th on PS4, bringing the undead to the forefront of this season of content with events and updates that will occur throughout the Operation. Here’s a look ahead: *Content subject to change. Zombies New Experience: “Alpha Omega” New Elixirs: Head Drama Phoenix Up New Perk: Blood Wolf Bite + More The Aether story continues in “Alpha Omega”. Following the events of “Classified” and “Blood of the Dead”, the Primis and Ultimis crews travel to a secret Broken Arrow facility at Nuketown. This gameplay space, which is 400% larger than “Nuketown Zombies”, features both familiar nostalgia and new elements. In “Alpha Omega”, players will face new enemies, including Jolting Jacks and Nova 6 Bombers that are deadlier evolutions of the Nova 6 Crawlers from “Kino Der Toten”. Plus, you’ll fight against a new special round foe, the Lightning Hounds. As the Aether story heads toward an epic conclusion, “Alpha Omega” works to unravel the mysteries of the beginning and the end. Gear up for this epic new battle with the latest Perk, Blood Wolf Bite. When activated, players are given a friendly wolf companion named Luna that aids in surviving the undead. Once in the map, Luna fights alongside the player, killing zombies and even dealing damage to larger or mini-boss type enemies. If Blood Wolf Bite is placed in the Modifier slot, a Luna kill has the chance of spawning a mini-Power-up, such as a small amount of ammo, points, or power. Classic Elixirs from Black Ops III will also arrive at the start of the Operation. Phoenix Up is for players who want to lend a helping hand, reviving all teammates and allowing them to keep their Perks. Head Drama makes every shot really count. When equipped, any bullet that hits a zombie damages its head. The Argus shotgun and Reaver C86 semi-auto crossbow will be added to the Mystery Box at the start of Operation Apocalypse Z. Discover how both deal damage to the undead and Pack-A-Punch them in game for the Ancient Harbinger (Argus) and Minos’ Zeal (Reaver C86). Also, the new Zombies experience delivers a new Gauntlet later in this Operation. Players will be able to tackle thirty new challenges while battling the undead in the upcoming “Alpha Omega” Gauntlet, “Duck and Cover”. The Aether story returns to an expanded version of Nuketown players have never seen before. Battle for survival as the Primis and Ultimis characters for the first time in Zombies history in “Alpha Omega”. With a map 400% larger than the original Nuketown and packed with twice as much character dialogue than previous Zombies experiences, “Alpha Omega” picks up where the events of “Blood of the Dead” and “Classified” left off. Players will face off against new enemies and unravel the twisted secrets of the Aether story as versions of Nikolai, Richtofen, Takeo, and Dempsey from two different timelines. What lies beneath the surface at this overrun Broken Arrow testing facility?
  36. 2 points
    I'm gonna throw my nominations in as well. Good old PINNAZ cause he has been on top of his game in regards to Aether Storyline content. 1, 2, 3 My second Nomination goes out to Pizza as well. My third nomination goes out to Meh. For his work on the Unity series he has created (It's all in here .) And not to forget about his major complaining post and because he keeps playing Hangman with me. Yes, yes, yes, I am a bit biased. haha Honorable mentions go out to Radzakpak, Eclipse, Electric Jesus and 83457 and Anonymous.
  37. 2 points
    I have three potential answers, one for the Der Riese appearance, one for its BO1 appearance, and one for what it could mean now. They can all potentially be true. Der Riese With 601's first appearance, let's remember that that very spot on the loading screen would be the player's first encounter with the Group we know so well, Group 935. We also see from the map of Der Riese that the layout may have changed considerably, and much was cut prior to release. This leads me to believe that the image was created early in development using actual plans for the map. Who's to say the infamous Nazi organization was not originally called Group 601, but was swapped to 935 when actual fine details were added. How was this detail not spotted? Either A. It was spotted and was left in due to time constraints/to add mystery, B. The developer in charge of programming this loading screen did not notice the images were different (Not every developer behind Zombies at this point was surely aware of the story going on, and that is a hard detail to spot if you aren't looking for it since the rest of the logo is the same) I realize this explanation is kind of lame, but this was a time where the story was still in its infancy. Black Ops I Upon looking at that texture again today, something really struck me about it: It looks a lot like a Metal Album. If you look at any Heavy Metal album, there are usually images of a lot of the same things: skulls, explosives, death, destruction, war, etc. There are usually themes of such things as well, and world domination or the apocalypse are popular ones too. This is consistent with its Berlin Wall appearance since it appears to literally be an album. "Strength Through Order" totally sounds like some phrase you'd see one one as well. Stufe Zwei sounds like a badass German band name to me. My best guess why Group 601 is involved is that it was meant to be a nod for zombies players and that they liked the Group 935 logo already, and didn't want to confuse anyone that Group 935 was a band too. What does NZR stand for? Nazi Zombie Records of course. Why is there a nuke going off in the background? The album was released in 1960s East (or West, not sure from what side the map is on) Germany, during the Cold War, a time of nuclear threat, and Heavy Metal was just taking off as a genre, heavily contributed to by Germany: https://en.wikipedia.org/wiki/Music_of_Germany#Heavy_metal So why did the first texture not appear in game? Maybe there was a map planned for release where that record would have fit perfectly in the setting, but it was scrapped and so was the album cover. But then with the DLC Berlin Wall map, they redesigned the cover, possibly because the text at the bottom could not be read or in-game the textures were not good enough to read. I think this is the most logical reason for this appearance, and unfortunately it has little to do with zombies. You could also make the case, however, that this Group 601 band in the 60s based their whole aesthetic about what little information was known about Group 935. I'm sure with Kino der Toten being in Berlin, near the wall, people living in Berlin may have at least seen inklings of what was going on. The Real Meaning The logo's reappearance is no coincidence and was clearly intentional. With Classified clarifying that the three Global Polarization Devices were intentionally planted around the world by Richtofen via Operation Stapler and the equivalent with the Soviets, it seems his plan would not have been complete had he actually entered the MPD prior to teleporting Maxis and Samantha away. There was more. But, Operation Shield seems to have involved unleashing the undead at Der Riese to keep them and the scientists contained. Group 935 was in disarray and disbanded, how could Richtofen proceed? By working for the Americans of course. Introducing Stage Two: Group 601, their maxim? Strength Through Order With Maxis disposed of, Richtofen's enemies dead or traded away to the Soviets, and his allies such as Doctor Schuster traded to the Americans, Richtofen would now surely be hailed as a hero and given riches in America. With this foundation, he would create Group 601, and Broken Arrow would never need to be created as they would fill this role, using 115 from Groom Lake to complete stage two of the plan: Activating the GPDs, entering the MPD, and controlling the world. Only Richtofen would now know how to teleport to the Moon. This is why Schuster could never perfect this type of teleportation for Broken Arrow, Richtofen never taught anyone else. He had it all planned out perfectly! But that little girl stepped in the way... How is this important for the future? It may not be... OR, it might be the key to defeating Doctor Monty. With rumors of a remake of the Victis maps, where all three towers appear, perhaps while Primis is at Nuketown and whatever final location DLC 4 takes us, Victis will be completing a mission to reactivate the towers for Primis in order to enter Agartha and defeat Monty once and for all. It turns out Richtofen's plan may have done more good than he even anticipated.
  38. 2 points
    @PINNAZ brains! In another thread, @RadZakpak already pointed out that the Shard has distinctly different properties than any other Element 115 rock: Also, concerning Broken Arrow's need for the Focussing Stone: Richthofen created and used the Stone directly before the End of Earth, so presumably after the upcoming DLC. Where did Broken Arrow got their Focussing Stone from? As it appears to be merely a shrinked, thus more concentrated source of 115, they might have created one by theirselves. Also reminds me of this old thread where the possibility that 115 that is 'exposed' to the Casimir Effect becomes Vril (thus, highly concentrated 115 is Vril). The Vril Rod is used to transfer and pilot the Vril force into the MPD. Question is, what is the role of the Shards? Could these be Vril rocks as well? Where do they originate from? Perhaps they must amplify the Ethereal Energy, just like the crystals seen previously in the games: Next to the Shards/Gems/Crystals/whatever, other applications of 'Orange' and 'Blue': The blue wormhole thing in the sky of Origins in opposition to the orange wormhole thing in Gorod Krovi's intro The orange rifts used by Primis while obeying Monty in BO3, in opposition to the blue rifts used by Primis now in BO4 The blue and orange lines in the sky of Revelations Blue zombie eyes (Richthofen, Templar and Crazy Place Zombies (or purple?)) and orange zombie eyes Orange (Maxis) and blue (Richthofen) ethereal energy, beams and orbs coming from the Global Polarization Devices The Rift in Buried is Orange Next to these we also have red (eye colour) and purple (eye colour, "Hell is purple", MTD)
  39. 2 points
    After a long wait, here is Chapter 22: "Watched"! This is from the view of Doctor Maxis as he presents the first milestone in the project to control the undead to General Lehmkuhl. I hope it was worth the wait. The next chapter is certainly going to be a departure from the norm as well, hopefully in a good way! Thanks!
  40. 2 points
  41. 2 points
    Let’s also not forget the spooky Cthulhu-esque skulls in Nero’s room in Shadows of Evil. We can assume those are the skulls of humanoid apothicons, like the shadowman’s squiddy form. So here’s my theory regarding the origin of the keepers. Monty explicitly says on revelations, in reference to the keepers: “...while the rest of mankind was squabbling around in the dirt, drinking their own piss, the keepers...” This makes it seem like the keepers are a subset of “mankind.” But that seems to come in conflict with the Timeline, which opens with the line “In the beginning, there was only the Aether and the Keepers.” Not to mention, there are some, uh, differences between human and keeper physiology. So, I’ve kinda had this thought in the back of my mind that the Keepers were originally normal humans, confined to whatever their original timeline was, but once they figured out how to ascend into keeperhood, they managed to literally “escape” their timeline into hyperspace. So like, each timeline / universe is its own film reel, with souls stuck on them like flies on fly paper, and the Keepers are just the ones who managed to detach themselves and learn to move freely in 4D hyperspace. So, the keepers were there “in the beginning” in the sense that they exist outside of time, with all the timelines laid out before them, where they can just re-insert themselves to any film reel at a time and location of their choosing. Like, a fly stuck on fly paper can only walk forward in one direction, but a free fly can zoom in 3d loop-de-loops around the paper itself. The same way that currently we can only move “forward” through time, the concept of “moving sideways through time” doesnt even make sense to a human, because we ourselves are the flies stuck on the fly paper. A keeper, however, has free movement through 4+ dimensions in space time. Mkay, so let’s roll with that for the time being; there was originally a group of humans that called themselves the Order of the Keepers. They messed with 115, or the Aether, to the extent that they were able to free themselves from the confines of their original timeline, transforming physically due to their exposure to the aether. Effectively, I think the keepers were “the first humans to discover / perfect teleportation.” And they did so at Shangri-La. The temple of Shangri-la is, quite literally, a giant teleporter / time machine. Like the entirety of the temple is a beta-version of Richtofen’s MTD. In the same way that the computers of today were once the size of a room before we improved upon the technology. We hear brock and gary talking about how the temple must contain “the gateway to agartha.” But I think they’re just under the false impression that agartha is a physical location at the center of the earth. The same way that people often conceptualize “hell” as being at the center of the earth. Shang is “the gateway to agartha” in that it is where the knowledge of how to access the aether was first acquired. So Shangri-la is like the ground-zero of humanity’s contact with the aether. Now specifically I’ve gotta mention Indiana Jones at this point, since it’s mingled with the history of Call of Duty. Most notably, Nuketown was explicitly inspired by Vonderhaar’s viewing of Indiana Jones 4. Anyway, in that movie (which also heavily inspired shangri-la,) they do call attention to the artificially elongated skulls that the natives possess, in contrast to the even more bizarre-looking “crystal skulls.” The explanation for this in the film is that the crystal skulls were left behind by “interdimensional beings” that frequently get mistaken for “spacemen.” And subsequently, some of the natives bound their own skulls to imitate the “gods” that they witnessed. Now that’s pretty similar to the mythos of Nan Sapwe. But since we’re talking about Shang, and I’m contending that the keepers were originally human, I think it’s entirely possible we’re looking at the sort of gradual evolution from human to keeper over time, like the spectrum of skulls from homo erectus to homo sapiens, for instance. We’re seeing the elongation of the skull as humans got rapidly more intelligent, and as they gained psychic powers the eyes were phased out, etc. One important point is made at the end of indiana jones 4. They go in expecting to find a physical temple of gold, but instead find that the real “treasure” was the near limitless knowledge the crystal skull beings had. “Knowledge was their treasure.” In the same way that brock and gary might have expected to find a physical “gateway” to agartha, really shang is where the information on how to teleport / interact with the aether was first acquired by man. So basically, my overall “thesis” of how I think things went down is this: Somewhere in the Andes, the first ever humans figured out how to interact with the aether by just arranging astronomical temples in various ways around 115 deposits. They continued experimenting with time and space in really rudimentary ways, til they mastered interdimensional travel, mutating as they did so. So now they are effectively unshackled by time, and can sort of chill outside of time in hyperspace looking down on all the various timelines. Like, lemme ask you a question for the road. Just conceptually. Imagine you’re samantha, trying to kill Ultimis at Der Riese by sending all of the zombies after them. They then hop into a teleporter and go forward in time to 1960s kino. So, from sam’s perspective back in 1945, they just.... vanish. Enter a teleporter, and don’t come out anywhere else on earth. So she waits. And waits. And waits 20 years, until they re-emerge, the same age, in kino. So like, during that whole 20 years, from sam’s perspective, where were ultimis “located?” The answer is, literally, nowhere in her universe. Hyperspace. The Aether.
  42. 2 points
    Guten abend Lennærd! Gracias for the reply, and glad to hear you like it. Could be, but I doubt this since the Keepers are an interdimensional species. A possibility, however, is that a split of the Keepers went to Earth (known to us as the Vril Ya, or gods), got stuck there or stayed voluntary here (to create to Earthly fraction Order of the Keepers) and evolved, just like primates did. However, suddenly having eyes seems like a radical evolution to me. I know this is a theory heard many times, but a mutation could never have a sudden appearance of eyes as an effect, though a mutation in a HOX gene could have the displacement of eyes as an effect (if there are eyes somewhere else one the body). However, Classified learned us that mixing DNA fractures of humans and pigs would result in the eyeless crawlers we first encounter in Kino, so there could be a possibility that there is a certain mutation in the zombie universe that results in the sudden appearance/removal of eyes. Good imput!
  43. 2 points
    I made a video guide about ALL Chaos Easter Eggs (Dead of the Night, Voyage of Despair, IX and Ancient Evil) and in this video I show you some general tips & tricks and low round easter egg strategies for all four of the EE's using Classic Elixirs Only. This video is 16 minutes long and contains 4 EE's. In the video I say it's more likely a what to do on what round guide than a deeply explained video since I already have videos about most of the EE steps. Of course you can do each of them on a lower round if you use common, rare, legendary or epic elixirs and talismans, but I wanted to make this reachable for those who don't have these items ingame so I used classic elixirs only. With my strategies I completed: Dead of the Night - Boss fight reached on Round 10 (finished on Round 12, flawless) Voyage of Despair - Finished on Round 15, flawless IX - Boss fight reached on Round 20 (finished on Round 21, flawless) Ancient Evil - Boss fight reached on Round 10 (finished on Round 19, flawless)
  44. 2 points
    THE PYTHIA the Pythia was (on occasion) a noble of aristocratic family, sometimes a peasant, sometimes rich, sometimes poor, sometimes old, sometimes young, sometimes a very lettered and educated woman to whom somebody like the high priest and the philosopher Plutarch would dedicate essays, other times who could not write her own name. So it seems to have been aptitude rather than any ascribed status that made these women eligible to be Pythias and speak for the god. Before 200 BC, while the temple was dedicated to Apollo, there was probably only one priest of Apollo. Priests were chosen from among the main citizens of Delphi, and were appointed for life. In addition to overseeing the oracle, priests would also conduct sacrifices at other festivals of Apollo, and had charge of the Pythian games. Earlier arrangements, before the temple became dedicated to Apollo, are not documented. The other officiants associated with the oracle are less well known. These are the hosioi ("ὅσιοι", "holy ones") and the prophētai ("προφῆται", singular prophētēs). Prophētēs is the origin of the English word "prophet", but a better translation of the Greek word might be "one who speaks on behalf of another person." The prophetai are referred to in literary sources, but their function is unclear; it has been suggested that they interpreted the Pythia's prophecies, or even reformatted her utterances into verse, but it has also been argued that the term prophētēs is a generic reference to any cult officials of the sanctuary, including the Pythia. There were five hosioi, whose responsibilities are unknown, but may have been involved in some manner with the operation of the oracle. Experience of Supplicants: Step 1: Journey to Delphi — Supplicants were motivated by some need to undertake the long and sometimes arduous journey to come to Delphi in order to consult the oracle. This journey was motivated by an awareness of the existence of the oracle, the growing motivation on the part of the individual or group to undertake the journey, and the gathering of information about the oracle as providing answers to important questions. Step 2: Preparation of the Supplicant — Supplicants were interviewed in preparation of their presentation to the Oracle, by the priests in attendance. The genuine cases were sorted and the supplicant had to go through rituals involving the framing of their questions, the presentation of gifts to the Oracle and a procession along the Sacred Way carrying laurel leaves to visit the temple, symbolic of the journey they had made. Step 3: Visit to the Oracle — The supplicant would then be led into the temple to visit the adyton, put his question to the Pythia, receive his answer and depart. The degree of preparation already undergone would mean that the supplicant was already in a very aroused and meditative state, similar to the shamanic journey elaborated on in the article. Step 4: Return Home — Oracles were meant to give advice to shape future action, that was meant to be implemented by the supplicant, or by those that had sponsored the supplicant to visit the Oracle. The validity of the Oracular utterance was confirmed by the consequences of the application of the oracle to the lives of those people who sought Oracular guidance. Fumes and Vapors: The vapor is if high importance in the Chaos Story line. Here is some info that can bring light to this mystery. The oracle of Apollo at Delphi was famed throughout the Greek world and even beyond. The oracle - the Pythia or priestess - would answer questions put to her by visitors wishing to be guided in their future actions. The whole process was a lengthy one, usually taking up a whole day and only carried out on specific days of the year. First the priestess would perform various actions of purification such as washing in the nearby Castilian Spring, burning laurel leaves, and drinking holy water. Next an animal - usually a goat - was sacrificed. The party seeking advice would then offer a pelanos - a sort of pie - before being allowed into the inner temple where the priestess resided and gave her pronouncements, possibly in a drug or natural gas-induced state of ecstasy. There have been many attempts to find a scientific explanation for the Pythia's inspiration. However, most commonly, these refer to an observation made by Plutarch, who presided as high priest at Delphi for several years, who stated that her oracular powers appeared to be associated with vapors from the Kerna spring waters that flowed under the temple. It has often been suggested that these vapors may have been hallucinogenic gases. Recent geological investigations have shown that gas emissions from a geologic chasm in the earth could have inspired the Delphic Oracle to "connect with the divine." Some researchers suggest the possibility that ethylene gas caused the Pythia's state of inspiration. Traces of ethylene have been found in the waters of the Castallian spring, which is now largely diverted for the town water supply of the town of modern Delphi. However, Lehoux argues that ethylene is "impossible" and benzene is "crucially underdetermined." Others argue instead that methane might have been the gas emitted from the chasm, or CO2 and H2S, arguing that the chasm itself might have been a seismic ground rupture. Sources and Links to more interesting info regarding The Pythia: Ancient-Origins Pythia Wiki Oracle of Delphi
  45. 2 points
    I had absolutely no interest in Greek mythology before AE, but I currently have quite a fascination with it. Oh, and the CoDZ Reddit... lol... I literally just got banned from there. The moderators haven't got a clue. I kept posting high rounds stuff and apparently it's self-promotion because it's from YouTube, even though the rules state "Submissions from community figures are not considered promotion as long as the content adds something of value to the subreddit or sparks discussion" - it most likely would have sparked discussion given half a chance. Even posted a screenshot of my AE round 100 post-game screen, and it got removed for "repetitive topics" with the message essentially saying, we get too many people just posting about their accomplishments here and we're not interested, the only things welcome here are memes, EE stuff and complaints about the game. I posted one last video and said if the mods ban me for self promotion then whatever, this sub is a pile of crap anyway - duly banned Don't care anymore, lost interest. Before I was banned someone else made a thread asking why the mods hate high rounders and it was an active topic, so I made my own sub-Reddit for high rounders anyway and shared it there which likely contributed to my ban, might be a decent place to share with the handful that actually care about high rounds and not just EEs, plus here of course!
  46. 2 points
    Hey everyone! It's been a while since our staff has made a major announcement like this. I'd like to preface by apologizing for not being nearly as transparent as I'd like to be with these new changes. You may have seen some new things coming our way if you've been watching us closely on Twitter (and receiving our email newsletters the past few months). With this new announcement, we - myself, the staff, and our new friends - are making big changes and want everyone to know what's going on. We're happy to announce that Call of Duty Zombies is officially a part of the Collateral Network! For those out of the loop, CoDZ is now being managed not only by myself, but our new friendos @AzzidReign and @Anubis. Both are involved with the popular gaming website Se7enSins and have expertise in running online communities similar to ours. After much discussion, we agreed that combining efforts would help bolster both our communities with the goal of creating a more expansive network under the Collateral title. What does this mean for me? I'll be the first to admit that I understand the idea of change can be scary. Ever since I became a part of the staff alongside @Hells Warrrior and @Boom115, we've worked tirelessly to operate CoDZ and ensure that our members always had an undead home to talk with friends, be involved in theories, and be provided with everything Zombies. Collateral Network will help us stimulate the community from it's [rather interesting, if you've been paying attention to the BO4 season] slumber with a myriad of improvements to the site, features, expenses, and most importantly, communication. This network involvement also means we're able to provide greater features and enhancements to the community (such as in-depth map tutorials, faster page speeds, improved filtering systems when looking up threads, and more) that are soon to come. Us administrators made sure to keep the theme and feel of our community in mind when determining what's to come. This place is our home, and has been for nearly a decade. As such, I've made a promise to keep the CoDZ-aesthetic the same no matter which direction we go. I have great faith in the new network conglomerate and can't wait to share for you all what we've got in store. This is a big push for us if we plan on keeping CoDZ alive and kickin', so let's spread the love! By the way - we DO have a giveaway at the moment with Collateral for a free RGB gaming chair. You should check it out and get your entries in.
  47. 2 points
    This says alot about your character. I just....its so unfair that you and Rad struggle with this, because you dont want to harm anyone. That spirit is just so good, and yet sorta punished (with depression or anxiety). I hope you can develop some kind of self-respect, because you are, both, AMAZING people. (Might have something to do with this and might not, but Rad, when I say something positive about a storybook chapter or thread you posted I feel like I always reply insanely positive. I'm afraid that you think the reason I do so is just...because I always do so or wanna make you happy or something. I want you to know that this is really really not the case, and that every time once again, you astonish me with your great works, and I cannot suppress my feelings. All my replies come straight outta my heart). @Steelie thank you for sharing, my friend. Hope things continue to improve for you. . You are both stronger than you think, and you are never alone
  48. 2 points
    Chapter 16: "... I Will Build My Church" is now up! It's got everything I love: character development, a little action, world building, and of course, monologues!! Also, Edward Richtofen! In all seriousness, I hope people like this chapter. Elements of it have been brewing in my head for a while and I can't wait to see where these characters go.
  49. 2 points
    1. Shi no numa. At the end of the day Nacht was the prototype map, and we love it for what it was. 2. Gimme 48 hours to update. Been in an Xbox mood lately. Probably gonna be AE. 3. IX. Probably in my top 5 maps of all time. 4. Shadows. Kinda uninviting for an on-disc map, but still a masterpiece in its own regard. 5. Buried. Voyage is great, but it looks like they finished making IX and were like “alright now lets make the harder / bigger IX.” Like it could be the “same map” but with just a different layout. Buried is just radically different. Hella buildables, unique mechanics, etc. 6. Der Eisendrache. Potentially my favorite map of all time honestly. Like the “story” of that map was so compelling. You saw the consequences for every step along the way in the easter egg, and it made sense and had a progression. Some easter eggs are just a bunch of disjointed steps that have nothing to do with anything, like why am I shooting this lantern? But Eisendrache was like, oh we gotta get into the safe, but we don’t know the combo, so lets go back in time and peep over the shoulder of the last guy to lock it, etc. it was like an actual story unfolding. Moon had a very compelling EE as well in the same way, but DE brought the first real boss fight, 4 elemental weapons, great contributions to lore, just tons done right. Some of my favorite cyphers. 7. TranZit. Screw the haters, it might not be the best, but I’ve had fun on TranZit. Denizens and lava suck, pack a punch sucks, jet gun sucks, but I prefer that over bootleg nacht. The map with the greatest potential room for improvement if they remaster. 8. Mob of the dead. Kino has a special place in my heart, but sorry, I have a tattoo of the afterlife eye, ez pick. 9. Verruckt. I’ve probably got way more play time on “five” than verruckt, but frankly, verruckt is just so nice. The first “real” map imo, atmospheric as hell, definitely comparable to five in terms of close-quarters-ness, but there ain’t no trench gun on five. Plus Classified just blows five out of the water regardless. 10. Ascension. I love Blood for its contribution to the story obviously, it’s just a really well done map narratively / thematically, but gameplay wise it kinda pales in comparison to IX for example. I’ve put an ungodly amount of hours into ascension, splitscreen, solo or otherwise. It really blew my mind coming out of kino, when the whole aesthetic up until then was nazi / axis stuff, then suddenly it’s a cold-war cosmodrome. From then on every map after that had a wildly different aesthetic. I think that’s where they really caught their stride and realized they could go anywhere. It’s also like the perfect example of how the zombies story is told in like a vignette format, like each map is a brief snapshot of a large timeline that we aren’t privy to. You spawn in on a lunar lander like “how the hell did we get here?” and just immediately have to start deducing stuff based on dialogue and surroundings. Nice. 11. Shangri-la. Zetsubou was a good map, glitches aside, but there wasn’t really anything there storywise. We knew we were coming for Takeo’s soul. Shangri-la was also a kinda “filler-map” in terms of it being a small step in richtofen’s grand scheme, but they wove it into the story of Brock and Gary, which was really interesting and set up major themes for the series. Zetsubou didn’t really feel like its “own” map in the same way. 12. Classified. Weird choice maybe, but i dunno man, Classified is like the “The Giant” of BO4, and I think I can’t help but favor it just by virtue of the fact that it’s in BO4. I just love the specialists, perks, elixir systems and such, and it feels really good. Perfect example of the Takeo Effect: take something disliked, shelve it for a few years, then bring it back in a more badass form and it instantly becomes everyone’s favorite. Some combination of nostalgia and the realization of potential that you always saw there. Classified doesn’t compare to Gorod in terms of its epic scale story wise and emotionally, but Classified is so OG with the radios and the storyline developments, and the aesthetic is killer. Winter’s howl ate its wheaties this time around. Just so much to love. Ultimis Cast. 13. Der Riese. No contest. 14. Call of the Dead. Hell yea. I really reeeeally hope they remaster Town though. I love the minimalistic maps like nuketown, and with bo4 mechanics it would be lit. 15. Origins. Everybody likes Oranges.
  50. 2 points
    (PS4, BO4) I usually play on casual unless i'm doing EE, then I play on normal. Frag: wow, they can make crawlers?? i figured that was removed, unlike in the old games. maybe equipment is weaker on higher difficulties? Acid: same deal as frags, one hit kill on casual Clay: i like em. only problem is i'll forget where i place them and i'll run through one with a train and it will backfire on me Wraith: easily my favorite. fast and deadly. great for reviving teammates (throw one at their downed body and it is basically a shield while you are reviving them) and they are great shields while being swarmed at the box or PAP! my only complaint is that it seems like TA nerfed them. they used to be instant kill, now it takes a second or two to get it done Sentry: hate it. slow to recharge, slow to deploy, limited rotating horizontal field of view. limited deploy areas. and it only lasts a very short while! my highest round on casual is 69, but to be honest i haven't tested specifically they longeivity of any equipment damage. all i can say is that i usually run with Wraiths and they have never let me down!

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