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  1. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  2. 3 points
    Hi all, First of all, I would like to start with a quote by @Steelie, almost two years ago (jeh man, we're getting old): Not sure if that thought still goes for you, my friend, but I still have an everlasting curiousity to the Unknown. Which is why I felt I wanted to share my, if I can call it like that, 'personal adventure' of last sunday... I knew the place from a friend of mine, who practised mountain biking in a nearby forest (10 km from my village). He talked about seeing large concrete complexes in the middle of the woods, bunkers of some sort. When I felt like walking with my dog in the forests, I thought 'why not there?'. The drive to the location was an adventure itself, with the fat little one next to me on a chair, sitting relatively relaxed for a car ride with Green Day way too loud on the music box. Anyways, we arrived at a parking ground at a pancake restaurant, near the bunkers. From here, we found a muddy way, not that much used (understatement) in the direction where the bunkers had to be. As the road turned into a river more and more, I eventually stumbled upon a fence, among with a sign saying NO ENTRY. The fence seemed to end my little journey, but when I walked a bit further I discovered a tree, blown over by the wind fallen exactly over the fence. As I climbed over this unforeseen helper, whilst carrying my little one, I saw my destination: A row of grey, grim structures that was hidden in a seemingly artificial planted coniferious forest. There was still an asphalt road connecting them, although overgrown by all sorts of grasses. The bunkers almost seemed to be Vaults of 'Fallout', with opened doors of at least 30 cm thick. They were buried under hills of sand, complete with trees and plants, probably to camouflage them for enemy sattelites. Most of the once military highly guarded complexes were now fallen victim to vandalism and graffiti. One of the bunkers had a large white, almost fluorescent text writting on the backwall, eerily saying 'NO END'. Gotta admit, that one almost send shivers down my spine. The bunkers in this row were numbered 101 up untill 118, 115 not being excluded. At the end of the row was a small, brick building, consisting of a hallway with tree rooms. I ignored this building, as it looked like a stinky by junkies used house, looking not nearly as interesting as the bunkers. When I had seen enough, and exited the terrain, however, I heard a loud 'BANG' coming out of the little brick building. Probably the wind smashing a door, but the idea someone was there, watching me all the time, creeped me. Once exited, I used internet to investigate the structures I had investigated. Apparently, the area was an enormous military ammo depot for the German Bundeswehr, used from 1962 till 1997, to store bullets and bombs. This would explain the thick steel doors. The trees overgrowing the bunkers indeed used to function as camouflage, due to fear for Soviet sattelites. Apparently after the Cold War, the Bundeswehr sold it to the Belgium ministry of defense (I was in belgium the entire time!), which demilitarised the area and gave it to nature, as it connected the wildlife of tree large forests. Another interesting thing I found out was that the terrain was 100 hectares big, containing 80 bunkers. I merely saw the tip of the iceberg! The area was still lightly guarded weekly by a soldier with a German shephart, and apparently some folks organized an illegal technoparty in one of the bunkers some years ago. Much more I couldnt find on internet. When I came back to the living world from this real life Zombie map, I went to the pancake restaurant to get some sort of 'pancake calzone'. The little one had to wait till we were back home to get her slobby food.
  3. 3 points
    Hey, guys. I didn't really expect to make a "Part Two" just yet for this, but... I've come to some interesting revelations regarding the series that I feel are important to share. That... and, I suppose this post will serve as a worthwhile update to the progress I'm on. So, with that said, I think I'm going to just jump into it. I grew up with Call of Duty being a large part of my life. It seems like a "typical" thing to say, and it really is, but... these games have affected me on a certain, deeper level. I have vivid memories of me and my brother loading up Big Red One, or Call of Duty 3, on our PS2, and I recall being absolutely enamored with the games to the point of near obsession. It was... that level of enjoyment, for me. Of course, this was around the time I was in First Grade, and... admittedly, I didn't really know anything about taste in games or whatever. I still sat around playing stuff like Crash Bandicoot (specifically Wrath of Cortex, and I like that game to this day), and both Battle for Bikini Bottom and the Spongebob Movie Game (both are pure fun to this day as well). But it was something else, y'know? Just... that different type of feeling. I grew up with the changes as they came, and... y'know, by the time World at War came around and I had heard of a Zombies mode, you could not imagine my level of jealousy. I had a Wii, so we were very much barred from the oh-so-precious Nacht der Untoten. I didn't end up playing a single bit of Zombies until Black Ops 1 came to the Wii two years later. (I should probably mention for the sake of the story: Our PS2 overheated and the Wii was a Christmas gift.) Playing Zombies for the first time kind of lit a spark in me, in a way not a lot of games would do. I feel like I forget how much the mode has impacted my life at times, and I should be humbled by what it's done, and where I came to with it, but... that first game that I played, and my first noob-level death at round 3 was... almost surreal enough for me. I didn't really care for much else than the experience of the game. I grew to be good at it within the span of a year's time. Hell, I think my first Round 30 was on the Wii. Then, y'know, times change and shift, I find myself on an Xbox and Black Ops II came out... and, just... I dunno. I like the barebones difficulty of Black Ops 1 Zombies. I cannot possibly keep a secret like that dug down in this brain of mine forever. Black Ops 1 is perhaps the best iteration of Zombies. Black Ops II is indeed an incredible evolution of the mode, and adds perhaps some of the best mechanics to come out of the mode in quite some time, but... the base game was changing. By Origins, it was more about power to the player. Which, yes, is a perfectly fine thing, and can be incredibly entertaining. But... too much power makes a poor man ill-spirited. By Black Ops III, it was all a bit too much. I think, at the core of it, the point I'm trying to get across is something like this: I want to, in creating a series of maps like this, be able to create it in a way that, while giving the player power, is still rooted in a barebones system. Like a mesh of the past three games in the series, perhaps, but a large chunk of Black Ops 1. I want to design something I would like to play. I want to actualize these maps in a way that, in my head, I can see myself sitting down and enjoying every second of it. I guess that's what this whole series is, most of the time, though. A self-actualization trip. With a lot of mechanics scattered and questioned, meshed like putty until I find a way to make it feel like art. ...good lord, that sounds conceited now that I say it. Though, that's essentially the essence of the matter. Probably the reason I feel ever so passionately about this series, actually. Because it's my canvas. I'm the "Monty" of my own world. A cosmic painter, creating a portrait in a vast canvas, scrutinizing the little details I find... and fixing the ones that aren't working. But, that's just my thoughts on it. I kind of needed to find a way to get that off my chest, so... apologies if this all sounds conceited. Or... something like that. I'm working on getting towards an acceptable pace/percentage of completion on this series, believe me. All the elements are coming together! Just... need to let all that paint dry, so to speak. With that said, though. Per aspera ad astra. -The Meh
  4. 3 points
    I have to say, the new mix of Where Are We Going is becoming one of my favorite songs in the series. Today I took a look at the lyrics to find some meaning, and I kind of realized that the song is not just about the cycle, like the original was, but about Primis Richtofen's journey. Here's the lyrics with explanations thrown in: Where are we going from here? Where do we go? Are we all blinded by fear? Where do we go? How do we know? Need for survival is clear We persevere without an end Into forever, we fall And wander on and on and on The first half of this verse is recycled from the original, and is essentially the confusion of the survivors trapped in the cycle, wondering where they have to go next to end it, and how they will know how to find an end. Are we being so blinded by our fear, we cannot see a way out? The second half is new, and offers some form of answer to the first half. Where are we going? Well, into forever, we will fall, we will persevere, we will survive, and we will wander... on and on and on... quite depressing. Dust of a thousand years thrown on your path And in the aftermath, you'll stumble forward Mouth full of air resuscitating life And you'll ascend and carry on and on This verse is what really set me on the path of believing this is all about Richtofen. The "Dust of a thousand years thrown on your path" is the dig site in Origins, the location of the Great War, left to gather dust and be buried before Group 935 came upon it and dug up that "dust". "in the aftermath" of the the dig site, Richtofen and Group 935 "stumble forward" into an ancient evil buried for a thousand years. "Mouth full of air", the living in Group 935 uncover the dead, and they are brought back into living. With the help of Primis, Richtofen "ascends" from darkness, and so they will "carry on and on" through their journey, eventually restarting the cycle again. Where are we going from here? Where do we go? Are we all blinded by fear? How do we know? How do we know? In the depths, easy steps Water flows Fire burns, all returns Ashes cleanse the ordinary woe The theme of this verse is building up, beginning with easy steps, before water flows and fire burns and all is returned to how it was. Ashes cleanse any woe that Richtofen or anyone else may have, because in the end, there will always be another should the cycle continue. From the Richtofen memories trailer: "I do not regret the pain that I have caused, because none of it really matters. This moment. This... me. All of it will soon be gone." Followed up by imagery of fire burning. Where are we going from here? Do we let go of all we know? Are we all blinded by fear? Where do we go when we let go? Where are we going? Where are we going? Where are we going? Where are we going? Are we all blinded by fear? Where do we go when we let go? At this point, the chorus has repeated again and again. Richtofen believes he knows where things are going. Like he has a master plan that will set things right without having to die permanently. But in truth, he does not know of a way out that involves him surviving. He is blinded by his fear of death, so he has perpetuated the cycle. I feel I'm falling from here, don't let me go Is it the calling we hear, we hear? How do, how do we know? In Blood of the Dead, the new Richtofen once again fears death, and he begs for his life. "Don't let me go." "Is it the calling we hear?" is the dying Richtofen, speaking to the one who has broken the cycle as his life fades away with the song. "How do, how do we know?" How does Richtofen know this plan will work? To let himself die, and let the others lead. To bring in Ultimis. For so long, Richtofen has followed the Kronorium's knowledge and taken it as a burden upon himself. It is the safe way to know the future. But now, the future has changed, and with it, the Kronorium. How can we know? Where do we go? It is time Richtofen make the sacrifice and take the risk, for a better tomorrow.
  5. 2 points
    Hey all! Recently, in a wack drunk moment, I told someone I was going to practise playing guitar, something that randomly popped up in my head and I actually felt like doing. Next day, I took my sisters akoustic guitar and started practising...and I gotta say, its so much fun. Really different than piano (what I used to play) in any way. So uhh, thing I wanted to say is that I found these: https://tabs.ultimate-guitar.com/tab/misc_computer_games/black_ops_1_-_perk-a-cola_jingles_chords_1858702 The Black Ops Perk-a-Cola's Jingle chords! To play on guitar! They're still to hard for me, but if there is anyone there playing guitar and loving those songs, here you go :)
  6. 2 points
    Today I explored the underground area of Ghost Town on the Blackout map in hopes of finding some easter eggs related to zombies. What I found was minimal and somewhat disappointing, but still may be worth sharing. As many may know, you can acquire the Ray Gun Mk 2 from the dartboard easter egg by throwing a tomahawk. Here is an image (not mine): Many may also know that you can find the grave of Arthur, a.k.a. Leroy, a.k.a. your best friend in Buried: But what else is hidden in Buried? Well, not much unfortunately. In the grave yard there are a few more graves, but I am almost 100% certain they are the same graves from the Black Ops II version, low resolution and all: Also, upon entering the mansion, you no longer see the same painting that was there in the original (Someone please remind me, Google and the CoD wiki are terrible for this). You see this man, who also appears in the courthouse along with another man's portrait: Lastly, and most significant of all of these, is along with many pictures on the wall of locations around Buried/Ghost Town, there are pictures of a group of 3 people, and one looks very familiar: The lady in this picture looks a lot like the ghost of the house, and her presumed husband may be the one in the paintings who also owned the house. We can also gather they had a son who is not mentioned or seen anywhere else? Jeb Brown? Mother bit by a critter? Probably not.
  7. 2 points
    1. Shi No Numa: While NDU is seen as the 'ultimate classic map' by many, SNN is where the story started going somewhere. Also, I love how the developers created a grim and eerie atmosphere out of a natural environment. 2. Die Rise: Not really fair, as I've never played Ancient Evil, but Die Rise is actually one of my favourite maps. The elevators and verticality of the map made this map really unique in any way, and I like that Asian megacity apocalypse style it is set in. 3. Nuketown: That map is so just much fun, espessially split-screen. The fact that the Perks (and PaP) fall out of the sky in a random order makes every game different. 4. Shadows of Evil: The layout of that map is so beautifull 5. Buried: I like the fun. I like the atmosphere. What else do I need to add? 6. Moon: I've never been a real fan of DE. On top of that, Moon ranks second as most favourite map 7. TranZit: Well, I guess you all know what my favourite map is....so no explanation. 8. Kino der Toten: While MotD appears to be a masterpiece, I've never really got into it (also, its my only non-bought BO2 DLC). Next to this, Kino is just a classic runner, with a bit WW2 and Cold War atmosphere added. Love it. 9. Verrückt: This was a tough one, they're both great maps. I've chosen for Verruckt objectively because the map introduced both the Perks and the Power. Also, I'm really fund on those seperated spawn points (and once again, the atmosphere). 10. Ascension: Fav map number 3. Don't ask me why, just like it alot. It also features the 'ultimate Ultimis travel atmosphere'. 11. Zetsubou no Shima: Though one again, I like both, but I think I would be quicker bored on Shangri La. I am also fund on the difficulty of both maps. 12. Classified: Just don't like the fantasy/sci-fi thing of GK (dragons, robots, AI, etc). Also, this is a way to repay my respect to Five (sorry number 9). 13. Der Riese: This map includes just so much intel about everything of the æther story. I also like the history and science based aspect of this map (all based on real science and history/conspiracy). 14. Town: Aww, this map has just so many memories. 15. Farm: I know its an unpopular opinion, but I just like Farm more than Origins. Dont say its better, I just like it more
  8. 2 points
    I know, I know, it's spamming a live stream but the boy needs some viewers and followers. If anyone would like to watch him doing some custom zombie maps and follow him, it would be appreciated. https://www.twitch.tv/thatguyfergy/
  9. 2 points
    (PS4, BO4) I usually play on casual unless i'm doing EE, then I play on normal. Frag: wow, they can make crawlers?? i figured that was removed, unlike in the old games. maybe equipment is weaker on higher difficulties? Acid: same deal as frags, one hit kill on casual Clay: i like em. only problem is i'll forget where i place them and i'll run through one with a train and it will backfire on me Wraith: easily my favorite. fast and deadly. great for reviving teammates (throw one at their downed body and it is basically a shield while you are reviving them) and they are great shields while being swarmed at the box or PAP! my only complaint is that it seems like TA nerfed them. they used to be instant kill, now it takes a second or two to get it done Sentry: hate it. slow to recharge, slow to deploy, limited rotating horizontal field of view. limited deploy areas. and it only lasts a very short while! my highest round on casual is 69, but to be honest i haven't tested specifically they longeivity of any equipment damage. all i can say is that i usually run with Wraiths and they have never let me down!
  10. 2 points
    Here is the next chapter, Little Resistance. It follows Peter McCain in his earlier missions as a Marine in the Pacific front. https://www.callofdutyzombies.com/story/book1ch14/ WARNING: This chapter takes place during an event known as the Bataan Death March. It was a war crime by the Japanese in which thousands of American and Filipino forces were forced to endure six days of walking to a train station in San Fernando, where they were then packed into trains and shipped to cruel internment camps. This chapter has some brutal death based on real life atrocities committed by the Japanese during the march, so if you are faint of heart, read carefully, and I understand if you cannot read any further. I will put up a disclaimer for chapters like this. There is humor in this chapter, as Peter is meant to be a man who uses humor to cope with pain and stress, but this is not meant to downplay to importance of this real life event. As another note, this chapter is a bit shorter than some previous chapters, and while writing it I was doing a lot of reformatting of my plans for each chapter in this book. I kept trying to cut out chapters to have an average page length more like that of a real novel, as if I keep the chapters as long as they have been the book would be much too big. But then I thought, I really shouldn't be doing a disservice to this story by omitting so much, especially since I am posting it here where there is no limit. From now on I am going to ignore any thoughts about a chapter being too short/too long or being unnecessary to the overall book because if I try to think too far ahead I will end up stifling what I can do with this story. Of course, if I ever did release a physical version of this book, I would change a ton, and write a whole second draft that is more concise, or I would split it up into two books. But for now, I'm going to remain somewhat unpredictable.
  11. 2 points
    Well, looks like Treyarch just released more content info that is now accessible across all platforms. Specifically, Zombies has a couple of adjustments and new features now available as listed below: New Gauntlet: "Death-Con Five" 30 rounds of unique "Classified" challenges Follows same 10-20-30 rewards similar to other gauntlets New Perk: Ethereal Razor Provides health gain and increased melee damage PC - New Public Playlists Includes the following playlists: Featured Gauntlet Latest Released Map Chaos Maps Aether Maps Rush No new intel regarding DLC2's upcoming Zombies map.
  12. 1 point
    1. Shi No Numa - I've never really liked Nacht Der Untoten a whole lot compared to other WAW and BO1 maps so this was an easy pick for me. Shi No Numa is a great map in my opinion with the random perk locations and the freedom to go anywhere in any order. 2. Ancient Evil - Going with first impression here, also helps that I don't really like Die Rise cause of it's limited movement around the map. 3. Nuketown - I've started to like this more over the years. The perk system can be annoying since there is no way you can affect it. IX is a fun map, but has a bit too much going on in the later rounds. 4. Shadows of Evil - It's one of the best maps in BO3 and Revelations was such a huge disappointment that there's no way I would choose otherwise. 5. Voyage of Despair - I'm gonna pick this one mainly cause Buried feels like it's just all the unused ideas slammed into one map. Also I've been wanting a zombies map in a big ship ever since BO1. 6. Moon - It's way more fun to play. Der Eisendrache for me always goes the same way. There just isn't anything challenging with buildable wonder weapons and unlimited damage, other than Panzer. Moon is also the first epic map for me and I have great time playing it ❤️ 7. TranZit - While Bus Depot is fun for a quick game of zombies, I find Tranzit more fun experience in general. We all know it's not the greatest map, but it's still pretty fun cause of that. 8. Kino der Toten - This is the first zombies map I've played, so maybe it's nostalgia talking. Tough choice, cause Mob Of The Dead is one of my favorites as well. 9. Verruckt - It's one of my favorite maps cause of the challenge it offers. Five is difficult too, but personally I like Verrüct more. 10. Ascension - This is a lot more enjoyable experience for me. Tough one though, since BOTD did a very good job bringing MOTD into BO4. 11. Shangri La - Well ZNS is one the worst maps so, easy pick cause Shangri-La is one of my favorites 12. Gorod Krovi - This one is very tough. I like both, but I'm gonna go with Gorod Krovi. Classified suffers from the BO4 game mechanics, as it is very VERY easy with them. 13. Der Riese - I mean c'mon, Der Riese is a classic and so much better than Dead Of The Night. Dead of the night does have a cool theme though, but that's not enough in my books. 14. Call of the Dead - As much as I dislike George Romero going after you the whole game, I think the map is more fun than town. Town is good for a quick game of zombies though. 15. Origins - Can be a bit tedious to get started sometimes and I hate that the power can go off, but it's one of those epic experiences. Farm is fun for a quick zombies game, but this time Origins wins.
  13. 1 point
  14. 1 point
    U as in I love u, @The Meh
  15. 1 point
    Hey. Meh here. Figured I'd make this post before I forget to, because I know it's well worth being made. So... some news regarding Unity, indeed! That being, I'm... rewriting the original map. ...and somehow, I thought this post would be longer... Anyone paying relative attention to the series is likely to ask why I might be deciding to do that. Why I'd change it up, all that nonsense. If I'm being honest, I have an incredibly simplistic answer for that: The post was made in 2014. It was my first map, and the one I look back to and think is flawed by design the most. When I conceptualize maps, I like to envision it as if this map were a real one. As if, by some miracle, I were able to play it myself. As if it were a Custom Map. Coincidentally, I've dreamed of having all these maps be custom maps for years now. That all said, a map containing all maps isn't a realistic concept anymore, and... while Unity very much is still going to be that, I want to condense it. Reform it. A lot of design choices in the past few games have influenced me in a way that I think would benefit the overall story of Unity going forward, and better follow its narrative. That said, I don't think I'll do much to... well, "retcon" it. Though, this version will be the preferred version, and the "Final Draft", of sorts. The bonafide, "canon" version. I've still got everything else in the works, but I want to make sure that the building blocks supporting it won't crack before I place them. So... with that said. Per aspera ad astra. -The Meh
  16. 1 point
    Heyo, CoDz family. I am 4 days late, but you know what they say: If life gives you a delay make lemon juice. Just wanted to check in with you fine folks and read what life has in store for you folks in 2019. Of course more zombies content, but if you feel like it, then you can also write about your life. The past six months have been very quiet for me, which was a nice change of pace cause 2014 til 17 have been very grueling for me. From what it looks like I will be able to properly start to work this year, though I am scared as hell about that. More specifically about not being able to deal with the people around me and setting the bar too high for myself which only leads into disappointment, but I will try my best. Other than that I became a two time uncle this past year, cause my brother got a baby girl and seing both little children experience Christmas is truly something beautiful. I am looking forward to KH3 and the new Star Wars episode this year and Sekiro. Other than that I have no expectations for 2019, cause it will be shit anyway. haha Unless BO IIII keeps geting good maps. haha I don't have much more to say other than thanks for sticking with us. ily xoxo
  17. 1 point
    Hey @Silv3r Energy, I'm sorry to hear about your situation. But I'm super happy that you're alive and well, and in a better spot than before. Take all the time you need for yourself, and we're all here for you in any way we can be of assistance. 🙂
  18. 1 point
    A very unexpected chapter, I like it! Also, I adore the fact that it is (as is your entire Storybook, of course) based on real events, and the occurance of Takeo's father. Not sure what you mean here. I mean, it is totally normal for a book to have not-equal chapters, right? If you would produce a physical version (which would be, for real, AWESOME and I would definately buy it), why couldn't it have non equal chapters? One critique thing: In many chapters you are the devil in the details: describing how beautifull or gruesome the environment, a room, a person's expression, whatever is. This chapter does have that, but in a lesser degree than usual. I imagine the group walking through Filipinese jungle or whatever, with bodies on the edge of the muddy road or something, but thats up to the imagination of the reader (which has is charms as well). Perhaps lots of people like this 'faster' way of storytelling, but I'm more a guy for the details Btw also love your great metaphores, memories, life lessons and other 'short stories' in your story. This intro reminds me of the intro of the 'Hemlock Philosophy' chapter
  19. 1 point
    Once again I am stunished by your devotion for Unity. While I really like the series, its also great to see you absolutely love it by heart to create this. Your own world. Your own game. Posts like this confirm that
  20. 1 point
    @Lenne @anonymous Looks like I'm reviving a dead post. Hello all! I am back and well. I will be brief to summarize my situation. My parents got divorced when I was about 4 or 5 years old. I am now 17 years old. Shortly before I started this thread, I was in a bad living situation, where I was consistently under abuse both mental and physical from my mother, due to her and my step dad's alcoholism. They would get drunk almost every night and focus their personal problems on me. Because of this, right after I pressed "post" on this thread, I ran away. At the time, I didn't have a car or a real plan, so I grabbed my phone, charger, and a rubik's cube in a backpack and took off down the driveway. I got a decent distance down the road when I met up with a friend of mine who kindly let me stay at her house for the night. From there, I contacted my dad (who lives about an hour away) and he drove over to where I was staying and picked me up. On the ride back to his house, I explained the situation. He was kind and accepting. Long story short, we scheduled a court date, and after a few months, I now officially live with my dad and step mom. During the move, I had to leave my job, and as a result I haven't had almost any money, and what I do make from doing household chores goes towards gas so I can get to and from school. Since moving, I decided to get into Drama/Play Production at my new school, and it's helped me fit in, but it takes up almost all of my free time. That and my money situation explains my prolonged absence. I know this post is a bit scattered, and I'm sorry about that. I'll be spending the next few weeks hopefully educating myself about BO4 and getting back into this, so hopefully I'll be back where I used to. Thank you all for your support in the past months. I love you all ❤️ ~Alyx
  21. 1 point
    Hey I'm trying to get directors cut in spaceland IV been trying with a friend but we need some help do u think you can help out or know of any one who can greatly appreciated
  22. 1 point
    @Maohowa Funny how an arcade zombie game can get you so far in the realm of undead slaying games. Welkom to the Forums, friendo!
  23. 1 point
    That part about Richthofen's fear for death and struggle to survive got me. I like it how he, despite his heroism, idealism and urge to try so hard to do the right thing, he remains human after all with, like any living organism has, an ever-present fear of his own death. The Primis part in BO4 remains a bit vague for me. What is made clear is that the developers emphasizes the role of blood, and 'Aether' within it, making it somehow valuable. It appears that blood can do much more when its outside the dimension of origin, for being a form of a paradox. Element 115 changes the human body of cellular level (which we already knew: connecting the mind with the either, rezurrecting dead cells, etc). Now the interesting thing: The moment a body steps through a portal, 115 produces a chemical reaction in the blood. All bloodcell tissues appear to mutate and then stabilize when exposed to alternate space time realities. The blood will be imbued with aetheric energy! This effect is actually cumulative; the more one travels through the Aether, the more they absorb into their bodies. Richthofen's blood is the most valuable, and it must not fall in the wrong hands. Once focussed, the energy in his blood is even capable of creating a tear in space-time and open a portal. I now get a thought that sends shivers down my spine... The map name, Blood of the Dead. The only blood that occurs in the game is that of Primis.....are they dead?
  24. 1 point
    He means the bouncing betties. Okay so I haven't tried them out in a hot minute, so maybe they've been nerved, but the wraith fires kill beyoned 40. Other than that I have only really played around with the claymores. Recently I tried my luck with acid nades, but I don't like those at all.
  25. 1 point
    Happy new year everyone! Hope everyone out there has a nice time and if not, no worries, things will get better. You know what they say: Its always the darkest before the dawn. Personally I find myself in a dip of life at the moment. Never thought ending a relationship and losing your beloved one would be so painful. Frankly, last month I couldnt think of anything else which kinda ruïned my Christmas etc. The thing that's keeps me rollin' is the idea that she has a good life now and well, as I said, for me too things will het better. But I think right now I would prefer hard physic pain than this psychological/emotional pain. This year.... Last year I became a blood and stem cell donor (though that last one I have never donated yet) and continuing this medical aid to people around me this year I would like to master First Aid. The Netherlands have a shameful small amount of people mastering this, compared with our neighbouring countries, so I figured out I could help. So far this is my only New Year's good intention. Along with forgetting the emoticons and picking life again. Love you all, and keep doing that fam☺️

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