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  1. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  2. 3 points
    Full instructions and demonstration in the video. This video aims to show you step by step my approach to getting set up for the high rounds camping strategy providing helpful tips along the way (my full 100 game is HERE if you need demonstration of the high rounds strategy, tips included on the page). The Exalted hand is well worth upgrading to because your ammo lasts TWICE as long in the high rounds. If you think this doesn't sound right, let me explain: You get 10 more ammo and each charged shot lasts 25 seconds per shot rather than 15 seconds like the Redeemed hand. With the Redeemed, 40 ammo, 3 ammo per charged shot means 13 shots total, 15 seconds per shot meaning 195 seconds of charged shot time in total. With the Exalted, 50 ammo, 3 ammo per charged shot means 16 shots total, 25 seconds per shot meaning 400 seconds of total charged shot time. So, that's double the charged shot time on the Exalted hand compared to the Redeemed hand, meaning your ammo lasts twice as long in full flow! Well worth the upgrade as this allows you to camp through the high rounds as long as possible. This guide will be for people who have a decent understanding of the map but are struggling with getting set up consistently, as getting upgraded to the Exalted hand of Charon can be really hectic. I've found a nice controlled way of doing it though, and I show this strategy here. If you're unfamiliar with any of the steps, I'd highly recommend heading over to Glitch's channel on YouTube as he has snappy and concise guides on all steps. The cool thing is, you don't need to build even the basic version of all the hands to do this in solo - you only need one hand. I only had the Hand of Charon here, I didn't get any of the other ones, even the basic ones.
  3. 3 points
    Staying in the background for what seems like 2 years now, I've not had much dealings with the site apart from the occassional intervention. Will be good to see how things move for the community, forum software is forum software. Be that vBulletin, phpBB, Invision suite (which we run) or others such as Xenforo. Some have different activity functionality and "slightly" different layouts but in essence they are the same. Reddits not a forum in the traditional sense, it's more complicated and less intuitive in my view - although I'm pretty oldskool when it comes to forums. I started running forums with Ikonboard back in 2001 and ventured to YaBB and others. I've always preferred the service and the options supplied by Invision & I've been with them on several forums now for over 15 years. Occasionally involved in sites such as CoDz, that had phpBB/vBulletin/myBB/. CoDz was running phpBB and tried to migrate to vBulletin which failed spectacularly, we still had the licence for it but attempted migrations was a nightmare, they kept failing on the test setup, no matter what. It was pretty messed up, so we switched to Invision pretty much straight after I got involved and we have been using Invision for over 4 years now. Change is not always appreciated, not always seen as a requirement or having a need for change other than when someone comes in that is used to a different forum software (such as myself a few years back). Bottom line, change can be good, it can open up new avenues, times change and that's OK. Embrace changes that occur, remember CoDz is about it's members and not one individual. We're all still here in some guise and we're all happy to help. My only concern is losing features on this site, which we had custom built (LFG). However, having 4 kids ranging from 16 to 1.5, running the business, travelling up and down the UK on a nearly weekly basis and travelling to places like Germany, Austria, Lithuiana. Time for the family, myself & CoDz has become near impossible. So the admins with the time and dedication & with more time on their hands than me. Is a good thing for the site and the community. Here's to the future.
  4. 3 points
    Oh man this was posted a while ago, but reading the things you guys wrote actually made me cry, both because I recognize it myself a lot, and out of sympathy for all your stories. The whole yes-man thing, bending over backwards to please people, and shoving yourself into the background as a result, selfhatred. At the same time it also makes me relieved to a point, because when you've faced the world alone (or felt that you did) you never stop and realize that a lot of people deal or have been dealing with the same issues. I'm also still dealing and struggling with that, among other things. Those other things take kinda long to talk about, but I can kinda summarize it using two words, namely depression and trauma. The other main thing with me just has been not to be a bother to anyone. And I still have a LOT of trouble with this. I used to be so scared of being a bother to people that I just... never really started to develop my personality until about two years ago thanks to therapy, and started to avoid people. This eventually turned into a bad, bad case of selfhatred and... low points. It's not as bad as it has been, and I've made a lot of progress over the last two years!!! But I'm... still scared of people. I'm mostly terrified of angry people, if they're angry at me it's worse. Another "bonus" if it's a man (sorry to all the guys ;^;). ...And if they're drunk it's the worst (to the point of panicking, there's the trauma). But it doesn't even have to be when they're angry. but even still I often just... kinda avoid people??? It's been something that has been ingrained in well, my character I guess. Reading back what I wrote just now kinda makes me feel like I'm sounding edgy or pretentious, oh man. But at the same time that's a good example of the stuff I'm still struggling with. Just thinking those kinds of things, being scared that I'll be told (or that others will even think) that I'm trying to sound edgy or that I'm cringy or whatever else bad, it's something I'll probably never get rid of, as well as the whole being a bother thing, be it directly or indirectly thinking it. But I have also accepted this (for the most part). I have learned that while I probably can't get rid of it, I CAN learn to live with it. Of course I have my bad days, the days where I fall back into the old ways of thinking and doing, but I'm starting to learn how to deal with it, and to channel it into something better, and to work around it. Step by step. Fumbling steps. But steps nontheless! One step is admitting it (the beginning of this paragraph I mean), for example. It's still hard, but that's what the road to recovery is, right? It's very hard, with many ups and downs. But that's okay. I do hope I'm not unnessecarily tearing open old stuff, but this topic has really moved me. I also want to say thanks to everyone for talking about their problems which might sound weird I guess? But I know how hard it is, and I still think it's brave as hell. Hats off to everyone! I've probably never said it before, I don't think I have, but I'm always astounded by how nice and cool everyone is. Hell, I've never even thanked @anonymous properly for having nominated me to be user of the month once. It still means so much, and I feel like an ass. At the moment I was just really blown away by it, still am. I never really found the right moment to say it until now, and I'm sorry for that. But I still remember it, and it still makes me feel very warm and fuzzy inside. So again, thank you ;v; And well, sorry for being so late with that (I've actually been sitting on it for a very long time).
  5. 3 points
    So I would like to discuss about one of the least talked, yet very important details of Classified: Broken Arrow's recreation of the MPD. Besides this picture, a cipher is our only source of information concerning this topic. Written in 1963, McNamara states that the MPD copy is being constructed in Groom Lake, and not at the Hanford Site. In the 1960s, the US and USSR were involved in the global Cold War, a battle between communism and capitalism. As both powers were desperately trying to be the first to fly to the Moon, secretly in order to scavenge the precious left-overs of Group 935 in Griffin Station and becone the world's sole superpower, the American organization known as Broken Arrow was focussing on an alternative way for reaching Luna: Matter Transference. The astronauts of the first Moon landing, accomplished by the US, might actually have used an M.T.D. , built by Broken Arrow at Groom Lake. I previously theorized that the Avogadro might be the product of MPD testing, and Hanford's 'Power Plant' being the MPD, as the Timeline notably uses the word ''accidently''. This contradicts the cipher, where is stated that the MPD was being reconstructed at Area 51, and not in Hanford. The Avogadro (and Denizens), however, are created years later, in 2025, so the possibility that Broken Arrow transfered the MPD to the Hanford Works is still open. Anyway, at the time Classified takes place, the MPD still is located in Nevada, as are Ultimis. Coincidence? Why is Doctor Richthofen still so calm in that cage, as everything goes to plan? What could happen next? What would happen anyway, if two souls both would enter an MPD? If we will ever get to know, this will give us alot more info about the understanding and capabilities of the Aether Pyramid Device.
  6. 3 points
    Hi all, First of all, I would like to start with a quote by @Steelie, almost two years ago (jeh man, we're getting old): Not sure if that thought still goes for you, my friend, but I still have an everlasting curiousity to the Unknown. Which is why I felt I wanted to share my, if I can call it like that, 'personal adventure' of last sunday... I knew the place from a friend of mine, who practised mountain biking in a nearby forest (10 km from my village). He talked about seeing large concrete complexes in the middle of the woods, bunkers of some sort. When I felt like walking with my dog in the forests, I thought 'why not there?'. The drive to the location was an adventure itself, with the fat little one next to me on a chair, sitting relatively relaxed for a car ride with Green Day way too loud on the music box. Anyways, we arrived at a parking ground at a pancake restaurant, near the bunkers. From here, we found a muddy way, not that much used (understatement) in the direction where the bunkers had to be. As the road turned into a river more and more, I eventually stumbled upon a fence, among with a sign saying NO ENTRY. The fence seemed to end my little journey, but when I walked a bit further I discovered a tree, blown over by the wind fallen exactly over the fence. As I climbed over this unforeseen helper, whilst carrying my little one, I saw my destination: A row of grey, grim structures that was hidden in a seemingly artificial planted coniferious forest. There was still an asphalt road connecting them, although overgrown by all sorts of grasses. The bunkers almost seemed to be Vaults of 'Fallout', with opened doors of at least 30 cm thick. They were buried under hills of sand, complete with trees and plants, probably to camouflage them for enemy sattelites. Most of the once military highly guarded complexes were now fallen victim to vandalism and graffiti. One of the bunkers had a large white, almost fluorescent text writting on the backwall, eerily saying 'NO END'. Gotta admit, that one almost send shivers down my spine. The bunkers in this row were numbered 101 up untill 118, 115 not being excluded. At the end of the row was a small, brick building, consisting of a hallway with tree rooms. I ignored this building, as it looked like a stinky by junkies used house, looking not nearly as interesting as the bunkers. When I had seen enough, and exited the terrain, however, I heard a loud 'BANG' coming out of the little brick building. Probably the wind smashing a door, but the idea someone was there, watching me all the time, creeped me. Once exited, I used internet to investigate the structures I had investigated. Apparently, the area was an enormous military ammo depot for the German Bundeswehr, used from 1962 till 1997, to store bullets and bombs. This would explain the thick steel doors. The trees overgrowing the bunkers indeed used to function as camouflage, due to fear for Soviet sattelites. Apparently after the Cold War, the Bundeswehr sold it to the Belgium ministry of defense (I was in belgium the entire time!), which demilitarised the area and gave it to nature, as it connected the wildlife of tree large forests. Another interesting thing I found out was that the terrain was 100 hectares big, containing 80 bunkers. I merely saw the tip of the iceberg! The area was still lightly guarded weekly by a soldier with a German shephart, and apparently some folks organized an illegal technoparty in one of the bunkers some years ago. Much more I couldnt find on internet. When I came back to the living world from this real life Zombie map, I went to the pancake restaurant to get some sort of 'pancake calzone'. The little one had to wait till we were back home to get her slobby food.
  7. 3 points
    Hey, guys. I didn't really expect to make a "Part Two" just yet for this, but... I've come to some interesting revelations regarding the series that I feel are important to share. That... and, I suppose this post will serve as a worthwhile update to the progress I'm on. So, with that said, I think I'm going to just jump into it. I grew up with Call of Duty being a large part of my life. It seems like a "typical" thing to say, and it really is, but... these games have affected me on a certain, deeper level. I have vivid memories of me and my brother loading up Big Red One, or Call of Duty 3, on our PS2, and I recall being absolutely enamored with the games to the point of near obsession. It was... that level of enjoyment, for me. Of course, this was around the time I was in First Grade, and... admittedly, I didn't really know anything about taste in games or whatever. I still sat around playing stuff like Crash Bandicoot (specifically Wrath of Cortex, and I like that game to this day), and both Battle for Bikini Bottom and the Spongebob Movie Game (both are pure fun to this day as well). But it was something else, y'know? Just... that different type of feeling. I grew up with the changes as they came, and... y'know, by the time World at War came around and I had heard of a Zombies mode, you could not imagine my level of jealousy. I had a Wii, so we were very much barred from the oh-so-precious Nacht der Untoten. I didn't end up playing a single bit of Zombies until Black Ops 1 came to the Wii two years later. (I should probably mention for the sake of the story: Our PS2 overheated and the Wii was a Christmas gift.) Playing Zombies for the first time kind of lit a spark in me, in a way not a lot of games would do. I feel like I forget how much the mode has impacted my life at times, and I should be humbled by what it's done, and where I came to with it, but... that first game that I played, and my first noob-level death at round 3 was... almost surreal enough for me. I didn't really care for much else than the experience of the game. I grew to be good at it within the span of a year's time. Hell, I think my first Round 30 was on the Wii. Then, y'know, times change and shift, I find myself on an Xbox and Black Ops II came out... and, just... I dunno. I like the barebones difficulty of Black Ops 1 Zombies. I cannot possibly keep a secret like that dug down in this brain of mine forever. Black Ops 1 is perhaps the best iteration of Zombies. Black Ops II is indeed an incredible evolution of the mode, and adds perhaps some of the best mechanics to come out of the mode in quite some time, but... the base game was changing. By Origins, it was more about power to the player. Which, yes, is a perfectly fine thing, and can be incredibly entertaining. But... too much power makes a poor man ill-spirited. By Black Ops III, it was all a bit too much. I think, at the core of it, the point I'm trying to get across is something like this: I want to, in creating a series of maps like this, be able to create it in a way that, while giving the player power, is still rooted in a barebones system. Like a mesh of the past three games in the series, perhaps, but a large chunk of Black Ops 1. I want to design something I would like to play. I want to actualize these maps in a way that, in my head, I can see myself sitting down and enjoying every second of it. I guess that's what this whole series is, most of the time, though. A self-actualization trip. With a lot of mechanics scattered and questioned, meshed like putty until I find a way to make it feel like art. ...good lord, that sounds conceited now that I say it. Though, that's essentially the essence of the matter. Probably the reason I feel ever so passionately about this series, actually. Because it's my canvas. I'm the "Monty" of my own world. A cosmic painter, creating a portrait in a vast canvas, scrutinizing the little details I find... and fixing the ones that aren't working. But, that's just my thoughts on it. I kind of needed to find a way to get that off my chest, so... apologies if this all sounds conceited. Or... something like that. I'm working on getting towards an acceptable pace/percentage of completion on this series, believe me. All the elements are coming together! Just... need to let all that paint dry, so to speak. With that said, though. Per aspera ad astra. -The Meh
  8. 3 points
    I have to say, the new mix of Where Are We Going is becoming one of my favorite songs in the series. Today I took a look at the lyrics to find some meaning, and I kind of realized that the song is not just about the cycle, like the original was, but about Primis Richtofen's journey. Here's the lyrics with explanations thrown in: Where are we going from here? Where do we go? Are we all blinded by fear? Where do we go? How do we know? Need for survival is clear We persevere without an end Into forever, we fall And wander on and on and on The first half of this verse is recycled from the original, and is essentially the confusion of the survivors trapped in the cycle, wondering where they have to go next to end it, and how they will know how to find an end. Are we being so blinded by our fear, we cannot see a way out? The second half is new, and offers some form of answer to the first half. Where are we going? Well, into forever, we will fall, we will persevere, we will survive, and we will wander... on and on and on... quite depressing. Dust of a thousand years thrown on your path And in the aftermath, you'll stumble forward Mouth full of air resuscitating life And you'll ascend and carry on and on This verse is what really set me on the path of believing this is all about Richtofen. The "Dust of a thousand years thrown on your path" is the dig site in Origins, the location of the Great War, left to gather dust and be buried before Group 935 came upon it and dug up that "dust". "in the aftermath" of the the dig site, Richtofen and Group 935 "stumble forward" into an ancient evil buried for a thousand years. "Mouth full of air", the living in Group 935 uncover the dead, and they are brought back into living. With the help of Primis, Richtofen "ascends" from darkness, and so they will "carry on and on" through their journey, eventually restarting the cycle again. Where are we going from here? Where do we go? Are we all blinded by fear? How do we know? How do we know? In the depths, easy steps Water flows Fire burns, all returns Ashes cleanse the ordinary woe The theme of this verse is building up, beginning with easy steps, before water flows and fire burns and all is returned to how it was. Ashes cleanse any woe that Richtofen or anyone else may have, because in the end, there will always be another should the cycle continue. From the Richtofen memories trailer: "I do not regret the pain that I have caused, because none of it really matters. This moment. This... me. All of it will soon be gone." Followed up by imagery of fire burning. Where are we going from here? Do we let go of all we know? Are we all blinded by fear? Where do we go when we let go? Where are we going? Where are we going? Where are we going? Where are we going? Are we all blinded by fear? Where do we go when we let go? At this point, the chorus has repeated again and again. Richtofen believes he knows where things are going. Like he has a master plan that will set things right without having to die permanently. But in truth, he does not know of a way out that involves him surviving. He is blinded by his fear of death, so he has perpetuated the cycle. I feel I'm falling from here, don't let me go Is it the calling we hear, we hear? How do, how do we know? In Blood of the Dead, the new Richtofen once again fears death, and he begs for his life. "Don't let me go." "Is it the calling we hear?" is the dying Richtofen, speaking to the one who has broken the cycle as his life fades away with the song. "How do, how do we know?" How does Richtofen know this plan will work? To let himself die, and let the others lead. To bring in Ultimis. For so long, Richtofen has followed the Kronorium's knowledge and taken it as a burden upon himself. It is the safe way to know the future. But now, the future has changed, and with it, the Kronorium. How can we know? Where do we go? It is time Richtofen make the sacrifice and take the risk, for a better tomorrow.
  9. 3 points
    (Black Ops 4, Zombies, PS4) I've noticed a scary trend in gaming over the last decade... First time I noticed this trend was when I couldn't play the Battlefield (3 or 4, can't remember) SINGLE PLAYER campaign because I wasn't connected to EA servers... Unfortunetly, it seems Activision has followed the trend. I really wish we could play zombies single player while offline and still earn and unlock things, and progress in levels. I can't imagine any reason why the game can't, at the very least, store our progress from offline games to be uploaded later when we connect! I got the game a few months after launch, so it seems I was spared the worst of the bugs and glitches. (i've only ever "blue screened" once since buying the game on Christmas) but I fear what may eventually happen: I am in round 65, i've maxed out many weapons and gotten thousands of headshots...suddenly I see: "Internet Connection Lost" some potential issue with Activision, PSN, or simply my own WIFI or electricity! What happens then? Do I just lose my hours of work from my current game?? This has not happened so far, but I chalk that up to "lucky me..."
  10. 2 points
    Part 1 (rounds 1-70): Part 2 (rounds 70-100): Guide for the setup strat here https://www.youtube.com/watch?v=RpNW0... Though, I did things a little differently this game. Rather than hitting the box before doing the trials to light the Eternal Flame, I now prefer to do it after with much more points to see if I can get the Hellion before starting the Exalted hand upgrade. I'm gonna re-do my setup guide at some point soon, while I'm at it I'll go into more depth about the shrine steps while doing the exalted upgrade as it can be a bit tricky. Ideally I like to get the Hellion before starting any as I said, though here I took some opportunities to get them in early when it seemed like a good time. I don't know if I'm the only one to experience this, but I keep getting glitches during the Gegenees and Blightfather trials where the last one won't spawn. It's not gamebreaking as the trial is considered complete if you survive for 5 minutes, but it's annoying. The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon. Then pull that out, and swipe back & forth 8 times total, then immediately use the level 3 sword throw attack (LB & RB on controller) which attracts zombies and gives you about 5 seconds to switch back to your Charon hand and get a charged shot out. Rinse and repeat! You'll notice in the video I was using Elixers. I went into the game thinking I'd need loads, turns out I actually didn't. I think in total I only used 7 Cache Backs (wanted to save my Alchemicals and ended up not using any), 2 of which were in the early rounds while I was getting set up due to being unlucky with ammo and then most of the rest where in the 90s when Max Ammo's suddenly became non existant, had that happen to me before. If you have some Shields Up this really helps, as the shield run is long and it's not ideal to be without one. As I said above, I made a lot of mistakes while figuring this strategy out, so here are a bunch of tips to help you avoid the same mistakes I made, this strategy is actually pretty easy if you keep your focus and stick to the plan, but if you let your focus slip the spawns here are so damn fast that you can get in trouble real quick. TIPS FOR THE HIGH ROUNDS Make sure to get a Max Ammo and be fully loaded JUST before starting this strategy. If you do this, then due to the way the drop cycle works, you should end up getting nice timings of Max Ammo drops throughout the game. As I said, I went into this game prepared to use loads of ammo Elixirs, but once the high rounds strat was started I only ended up using 5-6 Cache Backs, most of which were used in the 90s where I stopped getting Ammo's. I figured out that the best way to go about things is to use 3 charged Charon shots in a row, with the Exalted hand they last for about 25 seconds but some zombies seem to ignore it in the last second or two, so I fire a shot every 23-24 seconds. This will be enough to charge or almost charge your specialist - switch to the Hellion during the last shot and then you can use that to finish filling it. What I figured was best when using my Cache Back for ammo was leaving enough ammo for one charged Charon shot, using the Hellion to see if I could drop a Max and just spamming it until there's no ammo left, then use the specialist before lying down my last charged shot and then pop my Max. When using the Viper & Dragon, I like to swipe back & forth with the sword 8 times. Then use the level 3 throw attack (LB & RB on controller, Q on PC by default) which distracts the zombies for about 5 seconds, giving you time to get a charged Charon shot laid down. Make sure you hit a zombie with the throw or the effect won't work! Do NOT kill the zombies with the Hellion while the throw attack is distracting the zombies - if you kill the one you shot, the effect ends. If you do this by accident then turn the face the corner while you charge your shot. You can still take the odd hit while doing this though, so best avoided. Biggest mistake I made which actually caused me downs was to be too aggressive with the specialist thinking I'd be able to take loads of hits and keep making up armour. Generally, it works really well, but sometimes the hits can start to dip into your health - again, generally fine as you'll quickly make armour back up with kills, BUT if you notice you start dropping to like 100 health, abandon the weapon and get your throw attack out to distract the zombies as above, then you can safely lay down your charged Charon shot. When you get the bosses, the trick is not to panic and always be prepared. I had some close calls and used some Dying Wishes just through zoning out and them catching my by surprise. As soon as you see them, quickly get a fresh Charon shot down to keep the zombies distracted, then you can lay into them with the Hellion. Blightfathers take about 3-4 shots and Gegenees take about 5-6. Just shoot at the feet, this causes splash damage. If you have any Shields Ups, these are so handy. The shield run with this strategy is very long due to having the debris between the Temple and Marketplace closed, and it's never ideal to be without a shield during this strategy. Try and have a Rare or Legendary reward from the Apollo trials on standby. These both can give you a Max Ammo as a bonus reward, and the Rares are best as they also can give you a Max as a main reward. Always worth trying to claim between rounds if you're getting low on ammo and you can keep activating trials between rounds and just taking on the ones that work while you're in the strategy, such as dealing melee damage, getting specialist kills or not taking damage. I stopped using the Pegagus Strike after a while, it's not reliable in the high rounds as zombies either ignore it or Pegasus just stops firing As I said above, I didn't use many Elixirs, if you've got like 10 Cache Backs or Alchemicals that should get you to round 100 with no ammo problems, you're gonna be getting Max Ammo's every few rounds and if you start the strat having just got a Max then the timings should work out well for the most part. If you don't have many it might be worth keeping the top door of the Marketplace closed also, so you can run the trap strategy if you run out of hand of Charon ammo. Think that's about it! For tips on the early rounds strategy, check out my setup guide HERE - however, the full 1-70 gameplay will be uploaded and my strategy is a tad different now - biggest difference really is that I like to rinse the box for the Salvo after lighting the Eternal Flame, as this really helps with the setup of the Exalted hand upgrades. I'll be putting together an updated guide at some point.
  11. 2 points
    We have been working hard in the background doing some adjustments to the website and user experience and want to give you a little understanding of what we have done, are doing and a few did you know things. We have done some server changes, implemented a different PHP handler, introduced memcache and config updates. This helped tremendously with site peformance. We then introducted Cloudflare again to help with speed and performance. Page Speed Insights We've still got some improvements we can do, this is web report from Page Speed Insights, Mobile is needing a little bit more work but we're on it. This is GTMetrix, The important thing to understand here, is the fully loaded time takes into account the AD's which are being served to guests on the main index, remove the AD's and you obtain a different fully loaded time of around 2 seconds. We have intruduced a higher setting for guest caching, this is set at 3 minutes at the moment but is only a test, it could be set at 10 minutes for better results. We are looking at image optimisation and will discuss with the team about using webp for better image processing & provide better image file sizes compared to jpg/png for example and superior lossless compression. In addition to images, we should be hosting all images within our resources on the site and not hosting on 3rd party sites (such as photobucket). It reduces the amount of look ups by uploading all images to the site and then having these images served from amazon S3 for example. Broken profile images are being changed when we find them, this was a result of a failed S3 setup which @Hells Warrriortakes the blame for. Broken links and general clean up has been performed. We've introduced at the top of the forum a new section called "Our picks" - what is our picks? Our picks is basically a selection of content that is chosen by the team, it is then promoted to social media platforms (Facebook and Twitter) and appears in our picks section as well. Why are we doing this? It brings attention to the topics/articles on the site and brings people to the site (hopefully) to use and stick around. All software is up to date and shouldn't be presenting any problems. We still have things going on in the background we are working on as well but no news to share at the moment. So what about these, did you know's? Did you know, if you post a status update on CoDz, that you can share that status update to social media? It's currently enabled for Twitter, Facebook will be coming soon. Did you know, that you can share yout topic/post directly from the editor to Twitter & Facebook? (facebook coming soon) Did you know we have our own LFG (Looking for group) system? https://www.callofdutyzombies.com/lfg/ Did you know, we have an amazing Library system for call of duty, that was put together by Hall Of Famer @PINNAZ https://www.callofdutyzombies.com/zombies-library/ Did you know, that if you notice something wrong with the website, or doesn't do what you expected it do to or if you want to suggest something, you can do so via our support section? https://www.callofdutyzombies.com/support/ Did you know, you can add your own channels to our website? https://www.callofdutyzombies.com/user-channels/ Did you know, you can add your own videos from YouTube and other platforms to our Videos section? https://www.callofdutyzombies.com/videos/ Did you know, we don't have a save post function but browser save function instead? As long as your browser supports it and if you don't clear your browser cache. What you type will be saved when you return to the site. Did you know you can obtain medals for using the website and for playing games and showing/proving the achievements earnt?
  12. 2 points
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  13. 2 points
    THE PYTHIA the Pythia was (on occasion) a noble of aristocratic family, sometimes a peasant, sometimes rich, sometimes poor, sometimes old, sometimes young, sometimes a very lettered and educated woman to whom somebody like the high priest and the philosopher Plutarch would dedicate essays, other times who could not write her own name. So it seems to have been aptitude rather than any ascribed status that made these women eligible to be Pythias and speak for the god. Before 200 BC, while the temple was dedicated to Apollo, there was probably only one priest of Apollo. Priests were chosen from among the main citizens of Delphi, and were appointed for life. In addition to overseeing the oracle, priests would also conduct sacrifices at other festivals of Apollo, and had charge of the Pythian games. Earlier arrangements, before the temple became dedicated to Apollo, are not documented. The other officiants associated with the oracle are less well known. These are the hosioi ("ὅσιοι", "holy ones") and the prophētai ("προφῆται", singular prophētēs). Prophētēs is the origin of the English word "prophet", but a better translation of the Greek word might be "one who speaks on behalf of another person." The prophetai are referred to in literary sources, but their function is unclear; it has been suggested that they interpreted the Pythia's prophecies, or even reformatted her utterances into verse, but it has also been argued that the term prophētēs is a generic reference to any cult officials of the sanctuary, including the Pythia. There were five hosioi, whose responsibilities are unknown, but may have been involved in some manner with the operation of the oracle. Experience of Supplicants: Step 1: Journey to Delphi — Supplicants were motivated by some need to undertake the long and sometimes arduous journey to come to Delphi in order to consult the oracle. This journey was motivated by an awareness of the existence of the oracle, the growing motivation on the part of the individual or group to undertake the journey, and the gathering of information about the oracle as providing answers to important questions. Step 2: Preparation of the Supplicant — Supplicants were interviewed in preparation of their presentation to the Oracle, by the priests in attendance. The genuine cases were sorted and the supplicant had to go through rituals involving the framing of their questions, the presentation of gifts to the Oracle and a procession along the Sacred Way carrying laurel leaves to visit the temple, symbolic of the journey they had made. Step 3: Visit to the Oracle — The supplicant would then be led into the temple to visit the adyton, put his question to the Pythia, receive his answer and depart. The degree of preparation already undergone would mean that the supplicant was already in a very aroused and meditative state, similar to the shamanic journey elaborated on in the article. Step 4: Return Home — Oracles were meant to give advice to shape future action, that was meant to be implemented by the supplicant, or by those that had sponsored the supplicant to visit the Oracle. The validity of the Oracular utterance was confirmed by the consequences of the application of the oracle to the lives of those people who sought Oracular guidance. Fumes and Vapors: The vapor is if high importance in the Chaos Story line. Here is some info that can bring light to this mystery. The oracle of Apollo at Delphi was famed throughout the Greek world and even beyond. The oracle - the Pythia or priestess - would answer questions put to her by visitors wishing to be guided in their future actions. The whole process was a lengthy one, usually taking up a whole day and only carried out on specific days of the year. First the priestess would perform various actions of purification such as washing in the nearby Castilian Spring, burning laurel leaves, and drinking holy water. Next an animal - usually a goat - was sacrificed. The party seeking advice would then offer a pelanos - a sort of pie - before being allowed into the inner temple where the priestess resided and gave her pronouncements, possibly in a drug or natural gas-induced state of ecstasy. There have been many attempts to find a scientific explanation for the Pythia's inspiration. However, most commonly, these refer to an observation made by Plutarch, who presided as high priest at Delphi for several years, who stated that her oracular powers appeared to be associated with vapors from the Kerna spring waters that flowed under the temple. It has often been suggested that these vapors may have been hallucinogenic gases. Recent geological investigations have shown that gas emissions from a geologic chasm in the earth could have inspired the Delphic Oracle to "connect with the divine." Some researchers suggest the possibility that ethylene gas caused the Pythia's state of inspiration. Traces of ethylene have been found in the waters of the Castallian spring, which is now largely diverted for the town water supply of the town of modern Delphi. However, Lehoux argues that ethylene is "impossible" and benzene is "crucially underdetermined." Others argue instead that methane might have been the gas emitted from the chasm, or CO2 and H2S, arguing that the chasm itself might have been a seismic ground rupture. Sources and Links to more interesting info regarding The Pythia: Ancient-Origins Pythia Wiki Oracle of Delphi
  14. 2 points
    Epithets of Athena include Pallas(girl) and Parthenos (virgin), living up to which, she is conspicuous amongst the gods for not indulging in illicit relationships with other divinities, demi-gods, or mortals. Other epithets were Promachos (of war) - perhaps referring to more patriotic, defensive, and strategic warfare, rather than attacking warfare, in contrast to her more aggressive, conflict-loving brother Ares, Ergane (of the crafts), and Nike (victory). The goddess was not to be trifled with as her transformation of Medusa into a Gorgon demonstrates, and her sense of justice was such that acts of impiety were swiftly avenged, as with the Archaean heroes following their capture of Troy and desecration of the goddess’ sanctuary. @anonymous
  15. 2 points
    Hey all! Agartha has always had a major role in the story, while the name 'Agartha' was actually used in-game for the first time in Buried, when Zombies Mode was already raging on for 5 years. As we have always assumed Agartha was actually the world within Hollow Earth, like various mythologies (though under different names) state, Doctor Monty smashed this image. While I previously tried to invalidate this, it still leaves the Hollow Earth-issue. However, yesterday I had a thought that may have an explanation for that as well. Agartha could actually still be very much inside our planet. The quote that sparked this idea was, ironically enough, another quote of Monty. The world WITHIN the world. And this was said in Gorod Krovi. So it seems like the idea of Hollow Earth isn't completely abandoned. To understand the following theory, we have to go back to Black Ops II, the era of the Great Destruction of Earth. Die Rise's loading screen actually already showed us the seemingly absense of a civilisation in the core of our planet. There doesn't seem to be anything inside Earth, so what is Monty rambling about the world within the world? You see, I think Agartha and Earth are more connected with each other than is believed. Let's start with a summary of what Agartha is believed to be, made by @Tac: The creatures of the Black Sun entered Agartha through the underground tunnels of Earth. Now let's jump to the Rift, being of great importance in Black Ops II, seen in Buried (hang on, this picture will become more coherent later on). The Rift seemed to appear right after Maxis launched the Griffin Station rockets to Earth, which caused the severing of the Aether's link with Earth, which Richthofen seemed to wanna 'set right' by mending the Rift (meaning healing it). What the Rift exactly was has always remained unclear, though various theories think it is the Earth's core, or a Gateway to Agartha perhaps. I believe both theories are actually right, as the Earth's core is a Gateway to Agartha, a.k.a. the Aether. Let's get some stuff straight. 1) Agartha is most likely not a physical plane. It is a dimension beyond our perception. 2) The realm is accesible via the Earth's core. 3) As the planet's core is a rift to Agartha, Agartha seems to be centered within our world, while it actually is not. Remember the Shadows of Evil scrap? See how there exist so many worlds? So many planet Earth's and versions of ourselves. So many cores, or Rifts, all leading to merely one and the same realm: Agartha, or Aether. There is only one of this. NabrZHunter's primal 'Wheel Spoke Theory' wasn't that far away from this idea. What does it mean for Agartha being Hollow Earth? Well, it would explain the absense of Agartha in Die Rise's loading screen, as the only thing that is present in Earth's inner core is merely a portal to Agartha (though abstract). It would explain the Aether being "inside" Earth, as we got a Gateway to that down there. It would explain the Keepers being both the creatures who descended down onto our planet milions of years ago, and the beings residing in the Aether. It would explain many theories of inner Earth's "magical" absurdities (To name a few), as it is actually the source of Ethereal Energy. Let me hear you thoughts! Any constructive, critical feedback is always appreciated, and I would like to update and expand this thread. Let's see if a discussion can find a solution for this! Thanks for the read
  16. 2 points
    A summary of the entire story! Note the word summary, as there are a lot of less important points I haven't included: the story of ''Red Riding Hood'', the history of Hyperborea and the Aryans and the backgrounds of the characters. Also note: Alot of text I have copy/pasted of CoD Wiki pages. All I did is pasting it all together and rewriting it a bit. Still: Enjoy!
  17. 2 points
    I had absolutely no interest in Greek mythology before AE, but I currently have quite a fascination with it. Oh, and the CoDZ Reddit... lol... I literally just got banned from there. The moderators haven't got a clue. I kept posting high rounds stuff and apparently it's self-promotion because it's from YouTube, even though the rules state "Submissions from community figures are not considered promotion as long as the content adds something of value to the subreddit or sparks discussion" - it most likely would have sparked discussion given half a chance. Even posted a screenshot of my AE round 100 post-game screen, and it got removed for "repetitive topics" with the message essentially saying, we get too many people just posting about their accomplishments here and we're not interested, the only things welcome here are memes, EE stuff and complaints about the game. I posted one last video and said if the mods ban me for self promotion then whatever, this sub is a pile of crap anyway - duly banned Don't care anymore, lost interest. Before I was banned someone else made a thread asking why the mods hate high rounders and it was an active topic, so I made my own sub-Reddit for high rounders anyway and shared it there which likely contributed to my ban, might be a decent place to share with the handful that actually care about high rounds and not just EEs, plus here of course!
  18. 2 points
    I'm going for Moon, of course (whilst SNN also gave us alot of neat stuff). Next to that, I prefer Kino der Toten over Waffenfabrik Der Riese. Story-wise, I should totally go for Der Riese, but I can enjoy Kino so much more. In opposition to you, Rad, I find Kino having a better atmosphere than der Riese, and I think this might have something to do with the lacking of a real important story element here. I think the developers chose the location, a German cinema, purely for the atmosphere (most likely heavily influenced by movies like 'The Prestige' and 'Inglorious Basterds'), instead of having a good historically backstory (like der Riese). And I, oddly enough as a story person, actually like the lacking of the direct story here. Kino is just so mysterious: the time, the Illuminati, the fuseboxes, Nova-6, hell we even didn't knew about their voyage to Ascension up till the release of the Timeline. I like maps not making sense: Kino, a Nazi theatre in the middle of the Cold War, definately doesn't make sense. In theory, der Riese should be better. But I just like playing Kino more. For kinda the opposite reasons as I prefer Moon over Shi no Numa.
  19. 2 points
    Hey everyone! It's been a while since our staff has made a major announcement like this. I'd like to preface by apologizing for not being nearly as transparent as I'd like to be with these new changes. You may have seen some new things coming our way if you've been watching us closely on Twitter (and receiving our email newsletters the past few months). With this new announcement, we - myself, the staff, and our new friends - are making big changes and want everyone to know what's going on. We're happy to announce that Call of Duty Zombies is officially a part of the Collateral Network! For those out of the loop, CoDZ is now being managed not only by myself, but our new friendos @AzzidReign and @Anubis. Both are involved with the popular gaming website Se7enSins and have expertise in running online communities similar to ours. After much discussion, we agreed that combining efforts would help bolster both our communities with the goal of creating a more expansive network under the Collateral title. What does this mean for me? I'll be the first to admit that I understand the idea of change can be scary. Ever since I became a part of the staff alongside @Hells Warrrior and @Boom115, we've worked tirelessly to operate CoDZ and ensure that our members always had an undead home to talk with friends, be involved in theories, and be provided with everything Zombies. Collateral Network will help us stimulate the community from it's [rather interesting, if you've been paying attention to the BO4 season] slumber with a myriad of improvements to the site, features, expenses, and most importantly, communication. This network involvement also means we're able to provide greater features and enhancements to the community (such as in-depth map tutorials, faster page speeds, improved filtering systems when looking up threads, and more) that are soon to come. Us administrators made sure to keep the theme and feel of our community in mind when determining what's to come. This place is our home, and has been for nearly a decade. As such, I've made a promise to keep the CoDZ-aesthetic the same no matter which direction we go. I have great faith in the new network conglomerate and can't wait to share for you all what we've got in store. This is a big push for us if we plan on keeping CoDZ alive and kickin', so let's spread the love! By the way - we DO have a giveaway at the moment with Collateral for a free RGB gaming chair. You should check it out and get your entries in.
  20. 2 points
    Hey everyone, this is Round 3 of the Call of Duty Zombies Map Tournament! For more info on the results of round 2, click here: So, time to vote on who proceeds through round 3! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 19th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. Shi No Numa vs Nuketown 2. Buried vs Moon 3. Kino der Toten vs Ascension 4. Der Riese vs Origins The titans face off in round 3... who will see it through to the end?
  21. 2 points
    So I have moved the project over to itch.io. Please still feel free to comment here and ask questions, place suggestions, or offer up ideas for the project. https://unevenpixelstudios.itch.io/project-zombies As always, cheers!
  22. 2 points
    Hey everyone, this is Round 2 of the Call of Duty Zombies Map Tournament! For more info on the results of round 1, click here: So, time to vote on who proceeds through round 2! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 12th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. The Giant or Shi No Numa 2. Ancient Evil or Nuktown 3. Shadows of Evil or Buried 4. Moon or TranZit 5. Kino der Toten or Verruckt 6. Ascension or Shangri-La 7. Classified or Der Riese 8. Call of the Dead or Origins Feel free to discuss and justify your picks!
  23. 2 points
    This says alot about your character. I just....its so unfair that you and Rad struggle with this, because you dont want to harm anyone. That spirit is just so good, and yet sorta punished (with depression or anxiety). I hope you can develop some kind of self-respect, because you are, both, AMAZING people. (Might have something to do with this and might not, but Rad, when I say something positive about a storybook chapter or thread you posted I feel like I always reply insanely positive. I'm afraid that you think the reason I do so is just...because I always do so or wanna make you happy or something. I want you to know that this is really really not the case, and that every time once again, you astonish me with your great works, and I cannot suppress my feelings. All my replies come straight outta my heart). @Steelie thank you for sharing, my friend. Hope things continue to improve for you. . You are both stronger than you think, and you are never alone
  24. 2 points
    Hey all! Recently, in a wack drunk moment, I told someone I was going to practise playing guitar, something that randomly popped up in my head and I actually felt like doing. Next day, I took my sisters akoustic guitar and started practising...and I gotta say, its so much fun. Really different than piano (what I used to play) in any way. So uhh, thing I wanted to say is that I found these: https://tabs.ultimate-guitar.com/tab/misc_computer_games/black_ops_1_-_perk-a-cola_jingles_chords_1858702 The Black Ops Perk-a-Cola's Jingle chords! To play on guitar! They're still to hard for me, but if there is anyone there playing guitar and loving those songs, here you go :)
  25. 2 points
    Richtofen Cosplay in Progress. Grey east-german military parade jacket + a lot of fake blood. more updates coming. it’s coming together marvelously.
  26. 2 points
    While wandering through some Classified intelligence, I thought it would be a little nice to actually give you some real life information about that time. This thread includes no new information, but it might set a better atmosphere for the era we have to think in while investigating the documents. Time: The Cold War Location: The "East" In BO4's map Classified, the following document was found: A report written by the CIA member Cornelius Pernell, the former assistent of both Peter McCain and the Marine squad including Tank Dempsey. In this paper, he makes a notation about the discovery of the fact that Richthofen made a secret deal with the Soviet Union administration, and so "played both the US and the USSR". Two important details: Richthofen did this around the same time the American Operation Stapler began, in 1946. Richthofen demanded a Global Polarization Device (GPD) of the Soviet Union. According to this document, the Ascension Group was involved very tightly in this process. As the Eastern GPD was built in Shanghai, it appears that this organization had it's influence reaching even in China. How so? Let me give you some history. Sino-Soviet friendship In the course of World War II, both the Chinese nationalist party and the Chinese communist party, under Mao Zedong, set aside their civil war to fight the Imperial Japanese invasion. Stalin, leader of the USSR, who was fighting a war over land against the Japanese as well (as the Americans were fighting an insular and marine war), cooperated with the Chinese communist party against the Japanese. When WW2 was over and the Chinese Civil War continued, the communist party emerged victorious. China now being communist, the Red Army, however, remained their troops in Manchuria, and kept the spoils of war 'stolen' from the Japanese army (Remember how there are theories discussing the possibility of the Rising Sun facility being in Manchuria?). It was around this time Richthofen made his deal with the Ascension Group, and they had to fulfill his demands, among which the building of a GPD. As China was a great ally of the USSR, and seemed "under controll", Shanghai was chosen as location for construction. Why China (and not Siberia, Uzbekistan, Kazakhstan, etc), I don't know, but it might have something to do with the relative close proximity of the abandoned Rising Sun Facility. Another possibility is that a Chinese subdivision of the Ascension Group had to handle the GPD, as the Ascension Group itself was focussing on matter transference near the Baikonur Cosmodrome, Kazakhstan. Sino-Soviet split But China didn't remain an ally of the USSR. Mao considered the existing communism too much based on industrialized European societies, while China still was an agrarian one. Thus, he began to transform his ideology into an Asian version: Maoism. This were the first steps towards the so-called Sino-Soviet split. In 1958, Mao started developing the Great Leap Forward, in an efford to make China an industrialized nation. A radio in Kino der Toten summarizes this: Costing milions of Chinese lives, Mao succeeded his purpose, and China now was, economically, a potential competitor of the old developed nations. The mighty USSR, however, now felt more vulterable, as the Eastern bloc now included more than one superpower. Chinese de-stalinization and conflicting national interests detorioted the Sino-Soviet relationship even more. The Ascension Group had to regret their location of choice for the GPD, now already built by their Chinese sister organization. As Stalin had died (1953), the USSR and the West started the first bit of reconciliation and cooperation, among which even mutual technological aid for nuclear weapons. China considered the Soviet "peacefull" coexistion with Western nations dangerous, and felt treatened by their northern neighbours. As communism was fracturing, small-scale border wars even started at the Chinese-USSR border. The USSR had the benefit of having nuclear weapons, though, but not for long, however... In the early 1960s, American organizations considered ways to either sabotage or directly attack Chinese nuclear-bomb programs (possibly done by split-offs of the Ascension Group spit-off, complicated eh?), but the USSR government refused a joint Soviet-American fire-strike out of fear launching a nuclear war. At the end of the decade, China had it first nuclear bombs. The American administration warned the Soviet Union that any first-strike now would provoke a nuclear WW3. Distrusting the USSR and aware of their nuclear treat, China started building nuclear bunkers all over the country, among which the Beijing Underground City and Underground Project 131 near the northern border (check out those locations, they look really cool and could even function as a potential zombie map. China and the Soviet Union now were each others enemy number 1. In 1990, the Soviet Union dissolved and the Cold War was officially over. China, however, still owned Richthofen's GPD, as it did during the entire Cold War. For 44 years, an unknown Chinese sciencific research organization had been able to investigate and experiment with Element 115. What countless possibilities could have happened during this time? Why do we have such little intelligent about this subject of the Zombies Saga? To be continued...
  27. 2 points
    Chapter 16: "... I Will Build My Church" is now up! It's got everything I love: character development, a little action, world building, and of course, monologues!! Also, Edward Richtofen! In all seriousness, I hope people like this chapter. Elements of it have been brewing in my head for a while and I can't wait to see where these characters go.
  28. 2 points
    1. The Giant. 2. Ancient Evil. Demolished the easter egg with my bud yesterday, great map. It’s like BO4’s Eisendrache, maybe slightly less so. Gauntlets are insanity. 3. Buried. A very difficult pick, but if I had to go and pick one map to play right now, it would be Buried. As an overall artistic endeavor SoE is a masterpiece of aesthetics and narrative, but as Jason Blundell often reiterates, zombies is a Game first and foremost, so I gotta go with what I’ve had the most fun playing. If I had only ever played through buried and SoE one time each, Shadows would win, but there’s a lot of tedium that reduces replayability. Much like MotD, if you had to turn a map into a Feature Film, Shadows would probably be the obvious pick, but i don’t feel like getting re-betrayed by the shadowman every time i wanna pack-a-punch. I think Treyarch sorta crammed a lot of the easter egg / narrative / scavenger hunt content into the early-game setup in order to force newb players to get acclimated to that kinda thing. Like, 75% of the shadows easter egg is just getting your class set up, because they took things we were used to getting more easily (PaP, relevant wonderweapons) and hid them behind a bunch of rituals and stuff. Great map for just one big playthrough, like a movie. There’s a bunch of weird setup stuff in Buried with using Arthur to break the barriers, but you can go for that gnarly challenge Awaken the Gazebo, “pack a punch on round 1” which is way more fun than a SoE PaP speedrun. 4. Moon. If only we could have aimed all 3 missiles at Hanford, Washington State, USA. Then no goddamn bus driver. 5. Kino Der Toten. Layout wise and atmospherically Kino and Verruckt are pretty similar actually, Kino is just Verruckt on steroids. The projector room is the shit. 6. Ascension. I wish I could see a master list of all my hours played on every map, because I suspect BO1 ascension might take the cake for me. Just dude, the OG strategy of only buying to PhD, and you and your bud defend QR and PhD against the monkeys, til you get all the perks with all the doors still closed. oof. 7. Classified. Frankly, even if it was between The Giant and Classified, I’d go with Classified, but seeing as how “The Giant” blows the original der riese out of the water IMO, it’s really no contest. I know it’s the “Stairway to Heaven” of zombies maps, but again, it’s a matter of what I’d wanna hop on and play right now, and frankly i don’t wanna lose my jug to the jank-ass OG wunderwaffe. I’m addicted to classified too because I’m on the dark-matter grind. 8. Origins. Call of the Dead was very much so another BO1 map, and a spectacular one at that, but Origins was the beginning of an era, where the story really kicked off into the multiverse, the standard for future wonderweapons was set, and it was the first map where they were like “alright from here on out we’re gonna fuckin drown every map in aesthetic” and it’s awesome. Like, Treyarch loves taking 2 aesthetics that are basically unrelated, and smashing them together, and Origins is where they got the courage to do that. Chicago noir + lovecraftian horror? Dieselpunk WW1 + ancient archaeology? Siege of Stalingrad + Dragons and Robots? HELL YEA. I remember during like the BO1 season, it was super common to guess what a future map location was gonna be. There were obvious ones like “Paris” or “Atlantis” or whatever, but people were always generally like “oh I bet there’s gonna be a map in a hospital / school” and stuff like that. Or like ooh, what if there was a map that took place entirely on a boat. Now Origins and the Multiverse blew our horizons wide open. So now we can speculate where a map’s going to take place, when, and what other ridiculous anachronistic twist they feel like throwing in there. This is a tangent, but here’s my pitch for Zombies Chronicles 2: Call of the Dead, TranZit (plus bus depot, farm and town), die rise, buried, nuketown. although i’ve heard murmurs that the next Aether map will be like a Blood-style expansion of Nuketown. So we shall see what maps remain when this season is over.
  29. 2 points
    1. Shi no numa. At the end of the day Nacht was the prototype map, and we love it for what it was. 2. Gimme 48 hours to update. Been in an Xbox mood lately. Probably gonna be AE. 3. IX. Probably in my top 5 maps of all time. 4. Shadows. Kinda uninviting for an on-disc map, but still a masterpiece in its own regard. 5. Buried. Voyage is great, but it looks like they finished making IX and were like “alright now lets make the harder / bigger IX.” Like it could be the “same map” but with just a different layout. Buried is just radically different. Hella buildables, unique mechanics, etc. 6. Der Eisendrache. Potentially my favorite map of all time honestly. Like the “story” of that map was so compelling. You saw the consequences for every step along the way in the easter egg, and it made sense and had a progression. Some easter eggs are just a bunch of disjointed steps that have nothing to do with anything, like why am I shooting this lantern? But Eisendrache was like, oh we gotta get into the safe, but we don’t know the combo, so lets go back in time and peep over the shoulder of the last guy to lock it, etc. it was like an actual story unfolding. Moon had a very compelling EE as well in the same way, but DE brought the first real boss fight, 4 elemental weapons, great contributions to lore, just tons done right. Some of my favorite cyphers. 7. TranZit. Screw the haters, it might not be the best, but I’ve had fun on TranZit. Denizens and lava suck, pack a punch sucks, jet gun sucks, but I prefer that over bootleg nacht. The map with the greatest potential room for improvement if they remaster. 8. Mob of the dead. Kino has a special place in my heart, but sorry, I have a tattoo of the afterlife eye, ez pick. 9. Verruckt. I’ve probably got way more play time on “five” than verruckt, but frankly, verruckt is just so nice. The first “real” map imo, atmospheric as hell, definitely comparable to five in terms of close-quarters-ness, but there ain’t no trench gun on five. Plus Classified just blows five out of the water regardless. 10. Ascension. I love Blood for its contribution to the story obviously, it’s just a really well done map narratively / thematically, but gameplay wise it kinda pales in comparison to IX for example. I’ve put an ungodly amount of hours into ascension, splitscreen, solo or otherwise. It really blew my mind coming out of kino, when the whole aesthetic up until then was nazi / axis stuff, then suddenly it’s a cold-war cosmodrome. From then on every map after that had a wildly different aesthetic. I think that’s where they really caught their stride and realized they could go anywhere. It’s also like the perfect example of how the zombies story is told in like a vignette format, like each map is a brief snapshot of a large timeline that we aren’t privy to. You spawn in on a lunar lander like “how the hell did we get here?” and just immediately have to start deducing stuff based on dialogue and surroundings. Nice. 11. Shangri-la. Zetsubou was a good map, glitches aside, but there wasn’t really anything there storywise. We knew we were coming for Takeo’s soul. Shangri-la was also a kinda “filler-map” in terms of it being a small step in richtofen’s grand scheme, but they wove it into the story of Brock and Gary, which was really interesting and set up major themes for the series. Zetsubou didn’t really feel like its “own” map in the same way. 12. Classified. Weird choice maybe, but i dunno man, Classified is like the “The Giant” of BO4, and I think I can’t help but favor it just by virtue of the fact that it’s in BO4. I just love the specialists, perks, elixir systems and such, and it feels really good. Perfect example of the Takeo Effect: take something disliked, shelve it for a few years, then bring it back in a more badass form and it instantly becomes everyone’s favorite. Some combination of nostalgia and the realization of potential that you always saw there. Classified doesn’t compare to Gorod in terms of its epic scale story wise and emotionally, but Classified is so OG with the radios and the storyline developments, and the aesthetic is killer. Winter’s howl ate its wheaties this time around. Just so much to love. Ultimis Cast. 13. Der Riese. No contest. 14. Call of the Dead. Hell yea. I really reeeeally hope they remaster Town though. I love the minimalistic maps like nuketown, and with bo4 mechanics it would be lit. 15. Origins. Everybody likes Oranges.
  30. 2 points
    Today I explored the underground area of Ghost Town on the Blackout map in hopes of finding some easter eggs related to zombies. What I found was minimal and somewhat disappointing, but still may be worth sharing. As many may know, you can acquire the Ray Gun Mk 2 from the dartboard easter egg by throwing a tomahawk. Here is an image (not mine): Many may also know that you can find the grave of Arthur, a.k.a. Leroy, a.k.a. your best friend in Buried: But what else is hidden in Buried? Well, not much unfortunately. In the grave yard there are a few more graves, but I am almost 100% certain they are the same graves from the Black Ops II version, low resolution and all: Also, upon entering the mansion, you no longer see the same painting that was there in the original (Someone please remind me, Google and the CoD wiki are terrible for this). You see this man, who also appears in the courthouse along with another man's portrait: Lastly, and most significant of all of these, is along with many pictures on the wall of locations around Buried/Ghost Town, there are pictures of a group of 3 people, and one looks very familiar: The lady in this picture looks a lot like the ghost of the house, and her presumed husband may be the one in the paintings who also owned the house. We can also gather they had a son who is not mentioned or seen anywhere else? Jeb Brown? Mother bit by a critter? Probably not.
  31. 2 points
    1. Shi No Numa: While NDU is seen as the 'ultimate classic map' by many, SNN is where the story started going somewhere. Also, I love how the developers created a grim and eerie atmosphere out of a natural environment. 2. Die Rise: Not really fair, as I've never played Ancient Evil, but Die Rise is actually one of my favourite maps. The elevators and verticality of the map made this map really unique in any way, and I like that Asian megacity apocalypse style it is set in. 3. Nuketown: That map is so just much fun, espessially split-screen. The fact that the Perks (and PaP) fall out of the sky in a random order makes every game different. 4. Shadows of Evil: The layout of that map is so beautifull 5. Buried: I like the fun. I like the atmosphere. What else do I need to add? 6. Moon: I've never been a real fan of DE. On top of that, Moon ranks second as most favourite map 7. TranZit: Well, I guess you all know what my favourite map is....so no explanation. 8. Kino der Toten: While MotD appears to be a masterpiece, I've never really got into it (also, its my only non-bought BO2 DLC). Next to this, Kino is just a classic runner, with a bit WW2 and Cold War atmosphere added. Love it. 9. Verrückt: This was a tough one, they're both great maps. I've chosen for Verruckt objectively because the map introduced both the Perks and the Power. Also, I'm really fund on those seperated spawn points (and once again, the atmosphere). 10. Ascension: Fav map number 3. Don't ask me why, just like it alot. It also features the 'ultimate Ultimis travel atmosphere'. 11. Zetsubou no Shima: Though one again, I like both, but I think I would be quicker bored on Shangri La. I am also fund on the difficulty of both maps. 12. Classified: Just don't like the fantasy/sci-fi thing of GK (dragons, robots, AI, etc). Also, this is a way to repay my respect to Five (sorry number 9). 13. Der Riese: This map includes just so much intel about everything of the æther story. I also like the history and science based aspect of this map (all based on real science and history/conspiracy). 14. Town: Aww, this map has just so many memories. 15. Farm: I know its an unpopular opinion, but I just like Farm more than Origins. Dont say its better, I just like it more
  32. 2 points
    I know, I know, it's spamming a live stream but the boy needs some viewers and followers. If anyone would like to watch him doing some custom zombie maps and follow him, it would be appreciated. https://www.twitch.tv/thatguyfergy/
  33. 2 points
    Hey all! I'm trying to suss out the values of grenades and I would welcome any help. I've been doing some testing, but I'm usually dead before 40 on normal, so I don't know the staying power of some of these equipment. I'm also not in love with bo4 zombies, so I'm not doing as many tests or games as I normally would. Frag: What round will it start making crawlers? What round does it stop making crawlers? I really have not used this much and would welcome any knowledge of them. Wraith Fire: This seems to be the community favorite. 2 uses, it lasts a while, but by 20-something it is weakening zombies more than killing them. But Instakill + WF is always a win. A solid choice. Equip Mint can combo with it. Sentry Gun: 1 use, slow recharge. First impression is that it is poo. However, when using it while grouping them up, I quickly hit 100 kills with it, then 250, then 500. So this thing is actually a sleeper beast. Mid 30s, it clears the room. It only lasts 10-15 seconds and is a pain to run ahead of the train and set down, but once using it is mastered, this kicks more ass than it seems. What round does it become junk? Does it start making crawlers or anything stupid like that? Acid Grenade: 3 uses, very slow recharge. I thought these might be a hidden gem, but mostly they stick to zombies that I did not intend to hit, and damage me and my shield. The recharge is so slow that I'll just toss 2, then throw 1 whenever I have 2. Even Equip Mint can't save this in my opinion. Am I missing some great potential? Is it good in high rounds? I'll take facts or opinions. Please and thanks. Happy gaming!
  34. 2 points
    (PS4, BO4) I usually play on casual unless i'm doing EE, then I play on normal. Frag: wow, they can make crawlers?? i figured that was removed, unlike in the old games. maybe equipment is weaker on higher difficulties? Acid: same deal as frags, one hit kill on casual Clay: i like em. only problem is i'll forget where i place them and i'll run through one with a train and it will backfire on me Wraith: easily my favorite. fast and deadly. great for reviving teammates (throw one at their downed body and it is basically a shield while you are reviving them) and they are great shields while being swarmed at the box or PAP! my only complaint is that it seems like TA nerfed them. they used to be instant kill, now it takes a second or two to get it done Sentry: hate it. slow to recharge, slow to deploy, limited rotating horizontal field of view. limited deploy areas. and it only lasts a very short while! my highest round on casual is 69, but to be honest i haven't tested specifically they longeivity of any equipment damage. all i can say is that i usually run with Wraiths and they have never let me down!
  35. 2 points
    Here is the next chapter, Little Resistance. It follows Peter McCain in his earlier missions as a Marine in the Pacific front. https://www.callofdutyzombies.com/story/book1ch14/ WARNING: This chapter takes place during an event known as the Bataan Death March. It was a war crime by the Japanese in which thousands of American and Filipino forces were forced to endure six days of walking to a train station in San Fernando, where they were then packed into trains and shipped to cruel internment camps. This chapter has some brutal death based on real life atrocities committed by the Japanese during the march, so if you are faint of heart, read carefully, and I understand if you cannot read any further. I will put up a disclaimer for chapters like this. There is humor in this chapter, as Peter is meant to be a man who uses humor to cope with pain and stress, but this is not meant to downplay to importance of this real life event. As another note, this chapter is a bit shorter than some previous chapters, and while writing it I was doing a lot of reformatting of my plans for each chapter in this book. I kept trying to cut out chapters to have an average page length more like that of a real novel, as if I keep the chapters as long as they have been the book would be much too big. But then I thought, I really shouldn't be doing a disservice to this story by omitting so much, especially since I am posting it here where there is no limit. From now on I am going to ignore any thoughts about a chapter being too short/too long or being unnecessary to the overall book because if I try to think too far ahead I will end up stifling what I can do with this story. Of course, if I ever did release a physical version of this book, I would change a ton, and write a whole second draft that is more concise, or I would split it up into two books. But for now, I'm going to remain somewhat unpredictable.
  36. 2 points
    Well, looks like Treyarch just released more content info that is now accessible across all platforms. Specifically, Zombies has a couple of adjustments and new features now available as listed below: New Gauntlet: "Death-Con Five" 30 rounds of unique "Classified" challenges Follows same 10-20-30 rewards similar to other gauntlets New Perk: Ethereal Razor Provides health gain and increased melee damage PC - New Public Playlists Includes the following playlists: Featured Gauntlet Latest Released Map Chaos Maps Aether Maps Rush No new intel regarding DLC2's upcoming Zombies map.
  37. 2 points
    Can't believe it's been 7 years since I signed up for this site. Thanks for being there for me throughout the good and the shit times.
  38. 2 points
    For people that can't watch/have not seen the stream: - They talked about the new Gauntlet: Death-Con Five for Classified. Blood of the Dead "Hellcatraz" Gauntlet coming next month. - DLC 2 Coming next month, it is a Chaos map set in Delphi called Ancient Evil (Uninspired much?) EDIT: Story is that when the Chaos crew arrive, a Sentinel Trial is already in action and has been going for a very long time. Jason and Craig mention that there are people still running around that started this trial on the map. - Ancient Evil will be the last Chaos map "This season". Jason confirmed that this season will be two Chaos maps and two Aether maps, and that there will be a season 2 (Presumably why the next Call of Duty does not have Blackout or Zombies, they will put out a second season for this game.) This season 2 will also have two Chaos and two Aether maps. So DLC 3 will be Aether. - They talked about the new perk Ethereal Razor, which enhances melee damage and replenishes health on hit. There was a little gameplay with it. - You can earn an extra Black Market Tier Skip through the daily callings. - At the end they showed a Director's Cut trailer for Dead of the Night. It confirms the theory that the reason Godfrey turned evil was because, like Bruno, he was killed and then revived by the Scepter of Ra. Also for other Zombies-related news in Blackout: - Misty, Brutus, and other zombie skins coming to Blackout. We should be seeing Victis again soon... - Part of Buried has been added under the western Ghost Town. - There was a little tease at the end of the Operation trailer that is something Alcatraz related. It showed some characters dropping in to Alcatraz and then an Alcatraz zombie. This could be number of things. It could be a new Blackout mode that takes place at night, and is maybe more zombies-centric? It could be a new zombies mode like Grief where you start out by dropping into Blood of the Dead like in Blackout (Probably not.)
  39. 2 points
    I only do the poop deck pap area. I don't feel comfortable anywhere else.
  40. 2 points
    So basically the cod community these days is the equivelant of a spoiled brat.
  41. 2 points
    In what regards? But you are right, the suply drop stream or whatever it is called is a joke and the Black Ops pass almost costing as much as a new game is dumb, but all things considered I happily pay more to get more and never expect to get new content for free. I just don't get it for the Black Ops season we had to pay 60 bucks for the game and additional 4x 15 bucks. It is just insane how map packs got sold for 15 $/€ and almost nobody seemed to care. Activision just handles this whole show in a really bad manner and they always have been doing that. I just think it is strange that it took folks almost 10 years to notice that.
  42. 1 point
    Welcome to the site, glad to have you! What would you say is your favorite map of all time?
  43. 1 point
    My picks: 1. Shi No Numa: To be honest, I am surprised these two made it this far! But I have a special place in my heart for Shi No, so it gets my pick. Atmospheric as heck, and introduced four major components of the story and the game: Ultimis, 115, Wonder Weapons, and the Hellhound round. 2. Moon: An easy pick for me, Moon is unbeatable in my eyes. Great easter egg. Great lore. Great wonder weapon. Great layout. Great... everything. The Zombies Chronicles aesthetic? Mastah-piece! 3. Ascension: To be honest, I've thought about this matchup a lot before. My go to map of Black Ops was always Moon, but barring that, the two most popular picks among friends were Kino and Ascension. But which did I enjoy more? Honestly, Ascension. This map has the gall to add two new perks, and they are both extreme heavy hitters. Space monkeys? Perfectly fits the setting and the campy shark-jumpy tone of the Black Ops era. Gersch Device? Best equipment in the series. Just a very dynamic map and with a TON of good strategies to mix up your game. It could be argued it is too easy, but I think that accessibility is what made this one of the best maps for public matches and teaching friends to play zombies. It's where I started to get good at the game and got to my first high rounds. 4. Der Riese: This is a tough tough matchup. These two maps are the representatives of two different eras of zombies. Der Riese: classic, scientific, mysterious, creepy. Origins: grand, epic in scale, ethereal, badass. It is a testimony to his talents that Jason Blundell was involved with both of these maps, and I can admire the major risks taken with them. They each had to keep the community satiated for at least a year past release before the next game in the franchise. Der Riese edges out because to me it was much more of a risk and much more of a triumph. The community was a fraction of the size it is now, but they were so passionate about the mode and this map that it has come back in every game since. Jason has discussed before the risk of the addition of teleporters. I think back then the idea of a teleporter in this very serious mode and game might have seemed pretty ludicrous. But it... just works. We take teleporters for granted now, but Treyarch's zombies team taking this risk is what has led to the many risk-taking maps to come after it, and Jason has said time and time again that he likes the idea that there are certain maps people like and dislike. He likes that not everyone loves the same five maps and that they don't just stick to a formula for every map. After Nacht der Untoten, Treyarch could have just stuck to what worked: a couple of rooms and some weapons. But they kept pushing the envelope with what they had. Again and again and again. Leaving us with this mastercraft of a map.
  44. 1 point
    Not related to Classified, but a detail I was never sure of is the stone pyramid in Der Eisendrache. On the surface it just seems like a normal, small pyramid, but consider what it can do. It can simulate the Moon’s gravity over a large area, and it forms a connection with the MPD, enough so that Primis is able to teleport the Moon’s MPD directly to it. It seems to have been deliberately made to mimic the original and has a connection to it. The question is: who built it? If it was Richtofen’s group from Group 935, why is it made of stone, and why bother when they can instantly teleport to the MPD’s location? If it was the Wolf King’s men, how did they know about the MPD on the Moon, or was it by complete accident? Also if that’s the case, what a coincidence that Eagle’s Nest, the direct correspondant to the Moon, is created there. Maybe that is part of the cycle that Primis intended to continue when they instructed the Wolf King to build the castle. Anyway, I’ve gone off track from the bigger picture: what this could mean for the future. My guess is they may not do anything with the MPD at all, as Monty would not be affected by it as far as we know. But, leaks have revealed that Nuketown is coming, and being right outside of Groom Lake, we could see this little detail paid off...
  45. 1 point
    1. Shi No Numa - I've never really liked Nacht Der Untoten a whole lot compared to other WAW and BO1 maps so this was an easy pick for me. Shi No Numa is a great map in my opinion with the random perk locations and the freedom to go anywhere in any order. 2. Ancient Evil - Going with first impression here, also helps that I don't really like Die Rise cause of it's limited movement around the map. 3. Nuketown - I've started to like this more over the years. The perk system can be annoying since there is no way you can affect it. IX is a fun map, but has a bit too much going on in the later rounds. 4. Shadows of Evil - It's one of the best maps in BO3 and Revelations was such a huge disappointment that there's no way I would choose otherwise. 5. Voyage of Despair - I'm gonna pick this one mainly cause Buried feels like it's just all the unused ideas slammed into one map. Also I've been wanting a zombies map in a big ship ever since BO1. 6. Moon - It's way more fun to play. Der Eisendrache for me always goes the same way. There just isn't anything challenging with buildable wonder weapons and unlimited damage, other than Panzer. Moon is also the first epic map for me and I have great time playing it 7. TranZit - While Bus Depot is fun for a quick game of zombies, I find Tranzit more fun experience in general. We all know it's not the greatest map, but it's still pretty fun cause of that. 8. Kino der Toten - This is the first zombies map I've played, so maybe it's nostalgia talking. Tough choice, cause Mob Of The Dead is one of my favorites as well. 9. Verruckt - It's one of my favorite maps cause of the challenge it offers. Five is difficult too, but personally I like Verrüct more. 10. Ascension - This is a lot more enjoyable experience for me. Tough one though, since BOTD did a very good job bringing MOTD into BO4. 11. Shangri La - Well ZNS is one the worst maps so, easy pick cause Shangri-La is one of my favorites 12. Gorod Krovi - This one is very tough. I like both, but I'm gonna go with Gorod Krovi. Classified suffers from the BO4 game mechanics, as it is very VERY easy with them. 13. Der Riese - I mean c'mon, Der Riese is a classic and so much better than Dead Of The Night. Dead of the night does have a cool theme though, but that's not enough in my books. 14. Call of the Dead - As much as I dislike George Romero going after you the whole game, I think the map is more fun than town. Town is good for a quick game of zombies though. 15. Origins - Can be a bit tedious to get started sometimes and I hate that the power can go off, but it's one of those epic experiences. Farm is fun for a quick zombies game, but this time Origins wins.
  46. 1 point
    Hay all, I’ve been working on a pretty high-quality Ultimis Richtofen cosplay, I’ll post progress pics n stuff when more of the pieces arrive in the mail. it’s gonna be lit. Getting a historically accurate outfit together and everything.
  47. 1 point
    Take your time with it and don't stress out too much, Meh. And thank you for sharing that story. PS2 overheating and first round 30 on the Wii. That is crazy. haha
  48. 1 point
    Hey I'm trying to get directors cut in spaceland IV been trying with a friend but we need some help do u think you can help out or know of any one who can greatly appreciated
  49. 1 point
    That part about Richthofen's fear for death and struggle to survive got me. I like it how he, despite his heroism, idealism and urge to try so hard to do the right thing, he remains human after all with, like any living organism has, an ever-present fear of his own death. The Primis part in BO4 remains a bit vague for me. What is made clear is that the developers emphasizes the role of blood, and 'Aether' within it, making it somehow valuable. It appears that blood can do much more when its outside the dimension of origin, for being a form of a paradox. Element 115 changes the human body of cellular level (which we already knew: connecting the mind with the either, rezurrecting dead cells, etc). Now the interesting thing: The moment a body steps through a portal, 115 produces a chemical reaction in the blood. All bloodcell tissues appear to mutate and then stabilize when exposed to alternate space time realities. The blood will be imbued with aetheric energy! This effect is actually cumulative; the more one travels through the Aether, the more they absorb into their bodies. Richthofen's blood is the most valuable, and it must not fall in the wrong hands. Once focussed, the energy in his blood is even capable of creating a tear in space-time and open a portal. I now get a thought that sends shivers down my spine... The map name, Blood of the Dead. The only blood that occurs in the game is that of Primis.....are they dead?
  50. 1 point
    There were already mentions to the Aether in the early maps of CoDZ. The wall writing in Der Riese saying "Return through Aether", the teleporters, the radios. They all referred in some way to an electromagnetic realm beyond our perception. Black Ops 1 and 2 proved that even more. Once you accessed the Aether, you would become omnipotent, immortal and were able to communicate via Element 115. Element 115 was a bridge between our dimension, and the one above us. Despite its powers, the Aether became associated with Hell. Think about Fluffy becoming a Hellhound while teleporting through Aether. Richthofen becoming evil and insane after touching the with the Aether connected MPD. The Aether's ability to have control over the demonic undead. Gersch talking about his suffering in "that awful place". The Aether is a bad place. While there was theorized alot about the mythical world within our world, Agartha, a real reference to it we were gained only twice. Agatha, in addition to the Aether, was believed to be some kind of Heaven. Many ancient civilizations talked about this place, known under many names, under our world. A place were there was no sickness, corruption and death. A true paradise. Once Maxis has won at the end of Buried, its official: For the first time, the name "Agartha" is directly mentioned. So what's this Agartha? What we do know, is that Agartha is a more powerful place than the Aether, as we see Maxis being able to banishing Richthofen's soal, who was in the Aether, to the bodies of the undead. Maxis even says that he now can control aetherial energy. So, this Agartha is more powerful than the demonic electromagnetic dimension known to us as Aether. Agartha > Aether This is also why Richthofen want us to activate the pylons and mend the Rift. His powers in the Aether are limited. In Agartha, he can do what he wants. This says Richthofen when he enters Agartha. Once again, it is said that from here, the lower Aether can be manipulated. In the video of Doctor Monty, what Treyarch released just before Revelation, there is something nasty said. Something that causes some people to wake up of nightmares about it in the middle of the night. Beware, the following quote might hit you hard. Soooooo, our speculation of the last 10 years is wrong. Aether and Agartha are the same. Right? No! During Black Ops 3, there is spoken of the normal or "light" Aether and the Dark Aether. The normal Aether is the dimension where the Keepers, or perhaps Vrill Ya reside. In this dimension, the Keepers are gained enormous power, allowing them to protect the lower dimensions against the inhabitants of the Dark Aether: The Apothicans, the most powerful and evil entities in all the existences that ever existed. That's the sad thing. Those Apothicans were originally also Keepers. The demonic Dark Aether has corrupted their minds. After the Great War was won by the normal Keepers, and lost by the corrupted ones, the victors entered the normal Aether and banished the corrupted Keepers to the Dark Aether. Here, they were prisoned for an infinite amount of time. So, what we know from this is that the Aether is more powerful than the Dark Aether Aether > Dark Aether The normal Aether is Agartha, and the Dark Aether is what we called Aether in the WaW/BO/BO2 era. A demonic, yet powerful dimension: The Dark Aether. A perfect, even more powerful realm: Agartha. The MPD connects to the Dark Aether, and this is why it makes Richthofen and Samantha insane. At the same time, it corrupts their minds, and the power that lays in that "demonic prison" is somehow appealing. It makes you power-hungry. Agartha, on the other side, is a nice place to be, and has even power over the Dark Aether. This is why the Keepers in Agartha were able to banish the corrupted ones to the Dark Aether and were able to hold them there and guard the other dimensions and universes from them. In the Giant and Der Eisendrache, the teleportation flashes of the MTD that were originally blue, were now more purple. Why? It isn't that it makes it look more fancy. The Aether through which you go, when using the MTD, is the Dark Aether. This is also why Fluffy became demonic after using it. Red portals. We see them as the Rift in Buried and the rift-portals during BO3. These are portals going through Agartha, or the light Aether. The Rift in Buried indirectly leads to Agartha. If you let Richthofen win in Buried, he will enter Agartha and enables the Apothicans to consume that universe. That's why Buried is the last map of that universe: Either Maxis destroys it, or the Apothicans consume it. (and parts from that universe later reappear in Revelations, in the Aether). The numerous tales and myths of Agartha in hollow earth, how could you explain that? I think that might be because of the Earth having 115 in her astenosphere. It could teleport you to Agartha. @AetherialVoices has explained to me that it could be because of 115 being such an instable element, and not belonging in our dimension. Therefore, it wants back to its stable form in the Aether, and that's why it can displace objects via or to the Aether. This could be an explanation of all those mythological tunnels and holes leading to Agartha. So a short summary: Aether is Agartha and the Dark Aether is the (pre-BO3) Aether. Some things still need to be explained, but if this theory is correct, we will sooner or later be able to do.

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