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  1. 3 points
    Hey, guys. I didn't really expect to make a "Part Two" just yet for this, but... I've come to some interesting revelations regarding the series that I feel are important to share. That... and, I suppose this post will serve as a worthwhile update to the progress I'm on. So, with that said, I think I'm going to just jump into it. I grew up with Call of Duty being a large part of my life. It seems like a "typical" thing to say, and it really is, but... these games have affected me on a certain, deeper level. I have vivid memories of me and my brother loading up Big Red One, or Call of Duty 3, on our PS2, and I recall being absolutely enamored with the games to the point of near obsession. It was... that level of enjoyment, for me. Of course, this was around the time I was in First Grade, and... admittedly, I didn't really know anything about taste in games or whatever. I still sat around playing stuff like Crash Bandicoot (specifically Wrath of Cortex, and I like that game to this day), and both Battle for Bikini Bottom and the Spongebob Movie Game (both are pure fun to this day as well). But it was something else, y'know? Just... that different type of feeling. I grew up with the changes as they came, and... y'know, by the time World at War came around and I had heard of a Zombies mode, you could not imagine my level of jealousy. I had a Wii, so we were very much barred from the oh-so-precious Nacht der Untoten. I didn't end up playing a single bit of Zombies until Black Ops 1 came to the Wii two years later. (I should probably mention for the sake of the story: Our PS2 overheated and the Wii was a Christmas gift.) Playing Zombies for the first time kind of lit a spark in me, in a way not a lot of games would do. I feel like I forget how much the mode has impacted my life at times, and I should be humbled by what it's done, and where I came to with it, but... that first game that I played, and my first noob-level death at round 3 was... almost surreal enough for me. I didn't really care for much else than the experience of the game. I grew to be good at it within the span of a year's time. Hell, I think my first Round 30 was on the Wii. Then, y'know, times change and shift, I find myself on an Xbox and Black Ops II came out... and, just... I dunno. I like the barebones difficulty of Black Ops 1 Zombies. I cannot possibly keep a secret like that dug down in this brain of mine forever. Black Ops 1 is perhaps the best iteration of Zombies. Black Ops II is indeed an incredible evolution of the mode, and adds perhaps some of the best mechanics to come out of the mode in quite some time, but... the base game was changing. By Origins, it was more about power to the player. Which, yes, is a perfectly fine thing, and can be incredibly entertaining. But... too much power makes a poor man ill-spirited. By Black Ops III, it was all a bit too much. I think, at the core of it, the point I'm trying to get across is something like this: I want to, in creating a series of maps like this, be able to create it in a way that, while giving the player power, is still rooted in a barebones system. Like a mesh of the past three games in the series, perhaps, but a large chunk of Black Ops 1. I want to design something I would like to play. I want to actualize these maps in a way that, in my head, I can see myself sitting down and enjoying every second of it. I guess that's what this whole series is, most of the time, though. A self-actualization trip. With a lot of mechanics scattered and questioned, meshed like putty until I find a way to make it feel like art. ...good lord, that sounds conceited now that I say it. Though, that's essentially the essence of the matter. Probably the reason I feel ever so passionately about this series, actually. Because it's my canvas. I'm the "Monty" of my own world. A cosmic painter, creating a portrait in a vast canvas, scrutinizing the little details I find... and fixing the ones that aren't working. But, that's just my thoughts on it. I kind of needed to find a way to get that off my chest, so... apologies if this all sounds conceited. Or... something like that. I'm working on getting towards an acceptable pace/percentage of completion on this series, believe me. All the elements are coming together! Just... need to let all that paint dry, so to speak. With that said, though. Per aspera ad astra. -The Meh
  2. 3 points
    I have to say, the new mix of Where Are We Going is becoming one of my favorite songs in the series. Today I took a look at the lyrics to find some meaning, and I kind of realized that the song is not just about the cycle, like the original was, but about Primis Richtofen's journey. Here's the lyrics with explanations thrown in: Where are we going from here? Where do we go? Are we all blinded by fear? Where do we go? How do we know? Need for survival is clear We persevere without an end Into forever, we fall And wander on and on and on The first half of this verse is recycled from the original, and is essentially the confusion of the survivors trapped in the cycle, wondering where they have to go next to end it, and how they will know how to find an end. Are we being so blinded by our fear, we cannot see a way out? The second half is new, and offers some form of answer to the first half. Where are we going? Well, into forever, we will fall, we will persevere, we will survive, and we will wander... on and on and on... quite depressing. Dust of a thousand years thrown on your path And in the aftermath, you'll stumble forward Mouth full of air resuscitating life And you'll ascend and carry on and on This verse is what really set me on the path of believing this is all about Richtofen. The "Dust of a thousand years thrown on your path" is the dig site in Origins, the location of the Great War, left to gather dust and be buried before Group 935 came upon it and dug up that "dust". "in the aftermath" of the the dig site, Richtofen and Group 935 "stumble forward" into an ancient evil buried for a thousand years. "Mouth full of air", the living in Group 935 uncover the dead, and they are brought back into living. With the help of Primis, Richtofen "ascends" from darkness, and so they will "carry on and on" through their journey, eventually restarting the cycle again. Where are we going from here? Where do we go? Are we all blinded by fear? How do we know? How do we know? In the depths, easy steps Water flows Fire burns, all returns Ashes cleanse the ordinary woe The theme of this verse is building up, beginning with easy steps, before water flows and fire burns and all is returned to how it was. Ashes cleanse any woe that Richtofen or anyone else may have, because in the end, there will always be another should the cycle continue. From the Richtofen memories trailer: "I do not regret the pain that I have caused, because none of it really matters. This moment. This... me. All of it will soon be gone." Followed up by imagery of fire burning. Where are we going from here? Do we let go of all we know? Are we all blinded by fear? Where do we go when we let go? Where are we going? Where are we going? Where are we going? Where are we going? Are we all blinded by fear? Where do we go when we let go? At this point, the chorus has repeated again and again. Richtofen believes he knows where things are going. Like he has a master plan that will set things right without having to die permanently. But in truth, he does not know of a way out that involves him surviving. He is blinded by his fear of death, so he has perpetuated the cycle. I feel I'm falling from here, don't let me go Is it the calling we hear, we hear? How do, how do we know? In Blood of the Dead, the new Richtofen once again fears death, and he begs for his life. "Don't let me go." "Is it the calling we hear?" is the dying Richtofen, speaking to the one who has broken the cycle as his life fades away with the song. "How do, how do we know?" How does Richtofen know this plan will work? To let himself die, and let the others lead. To bring in Ultimis. For so long, Richtofen has followed the Kronorium's knowledge and taken it as a burden upon himself. It is the safe way to know the future. But now, the future has changed, and with it, the Kronorium. How can we know? Where do we go? It is time Richtofen make the sacrifice and take the risk, for a better tomorrow.
  3. 3 points
    (Black Ops 4, Zombies, PS4) I've noticed a scary trend in gaming over the last decade... First time I noticed this trend was when I couldn't play the Battlefield (3 or 4, can't remember) SINGLE PLAYER campaign because I wasn't connected to EA servers... Unfortunetly, it seems Activision has followed the trend. I really wish we could play zombies single player while offline and still earn and unlock things, and progress in levels. I can't imagine any reason why the game can't, at the very least, store our progress from offline games to be uploaded later when we connect! I got the game a few months after launch, so it seems I was spared the worst of the bugs and glitches. (i've only ever "blue screened" once since buying the game on Christmas) but I fear what may eventually happen: I am in round 65, i've maxed out many weapons and gotten thousands of headshots...suddenly I see: "Internet Connection Lost" some potential issue with Activision, PSN, or simply my own WIFI or electricity! What happens then? Do I just lose my hours of work from my current game?? This has not happened so far, but I chalk that up to "lucky me..."
  4. 2 points
    Hey all! Recently, in a wack drunk moment, I told someone I was going to practise playing guitar, something that randomly popped up in my head and I actually felt like doing. Next day, I took my sisters akoustic guitar and started practising...and I gotta say, its so much fun. Really different than piano (what I used to play) in any way. So uhh, thing I wanted to say is that I found these: https://tabs.ultimate-guitar.com/tab/misc_computer_games/black_ops_1_-_perk-a-cola_jingles_chords_1858702 The Black Ops Perk-a-Cola's Jingle chords! To play on guitar! They're still to hard for me, but if there is anyone there playing guitar and loving those songs, here you go :)
  5. 2 points
    Today I explored the underground area of Ghost Town on the Blackout map in hopes of finding some easter eggs related to zombies. What I found was minimal and somewhat disappointing, but still may be worth sharing. As many may know, you can acquire the Ray Gun Mk 2 from the dartboard easter egg by throwing a tomahawk. Here is an image (not mine): Many may also know that you can find the grave of Arthur, a.k.a. Leroy, a.k.a. your best friend in Buried: But what else is hidden in Buried? Well, not much unfortunately. In the grave yard there are a few more graves, but I am almost 100% certain they are the same graves from the Black Ops II version, low resolution and all: Also, upon entering the mansion, you no longer see the same painting that was there in the original (Someone please remind me, Google and the CoD wiki are terrible for this). You see this man, who also appears in the courthouse along with another man's portrait: Lastly, and most significant of all of these, is along with many pictures on the wall of locations around Buried/Ghost Town, there are pictures of a group of 3 people, and one looks very familiar: The lady in this picture looks a lot like the ghost of the house, and her presumed husband may be the one in the paintings who also owned the house. We can also gather they had a son who is not mentioned or seen anywhere else? Jeb Brown? Mother bit by a critter? Probably not.
  6. 2 points
    Hey all! I'm trying to suss out the values of grenades and I would welcome any help. I've been doing some testing, but I'm usually dead before 40 on normal, so I don't know the staying power of some of these equipment. I'm also not in love with bo4 zombies, so I'm not doing as many tests or games as I normally would. Frag: What round will it start making crawlers? What round does it stop making crawlers? I really have not used this much and would welcome any knowledge of them. Wraith Fire: This seems to be the community favorite. 2 uses, it lasts a while, but by 20-something it is weakening zombies more than killing them. But Instakill + WF is always a win. A solid choice. Equip Mint can combo with it. Sentry Gun: 1 use, slow recharge. First impression is that it is poo. However, when using it while grouping them up, I quickly hit 100 kills with it, then 250, then 500. So this thing is actually a sleeper beast. Mid 30s, it clears the room. It only lasts 10-15 seconds and is a pain to run ahead of the train and set down, but once using it is mastered, this kicks more ass than it seems. What round does it become junk? Does it start making crawlers or anything stupid like that? Acid Grenade: 3 uses, very slow recharge. I thought these might be a hidden gem, but mostly they stick to zombies that I did not intend to hit, and damage me and my shield. The recharge is so slow that I'll just toss 2, then throw 1 whenever I have 2. Even Equip Mint can't save this in my opinion. Am I missing some great potential? Is it good in high rounds? I'll take facts or opinions. Please and thanks. Happy gaming!
  7. 2 points
    Here is the next chapter, Little Resistance. It follows Peter McCain in his earlier missions as a Marine in the Pacific front. https://www.callofdutyzombies.com/story/book1ch14/ WARNING: This chapter takes place during an event known as the Bataan Death March. It was a war crime by the Japanese in which thousands of American and Filipino forces were forced to endure six days of walking to a train station in San Fernando, where they were then packed into trains and shipped to cruel internment camps. This chapter has some brutal death based on real life atrocities committed by the Japanese during the march, so if you are faint of heart, read carefully, and I understand if you cannot read any further. I will put up a disclaimer for chapters like this. There is humor in this chapter, as Peter is meant to be a man who uses humor to cope with pain and stress, but this is not meant to downplay to importance of this real life event. As another note, this chapter is a bit shorter than some previous chapters, and while writing it I was doing a lot of reformatting of my plans for each chapter in this book. I kept trying to cut out chapters to have an average page length more like that of a real novel, as if I keep the chapters as long as they have been the book would be much too big. But then I thought, I really shouldn't be doing a disservice to this story by omitting so much, especially since I am posting it here where there is no limit. From now on I am going to ignore any thoughts about a chapter being too short/too long or being unnecessary to the overall book because if I try to think too far ahead I will end up stifling what I can do with this story. Of course, if I ever did release a physical version of this book, I would change a ton, and write a whole second draft that is more concise, or I would split it up into two books. But for now, I'm going to remain somewhat unpredictable.
  8. 2 points
    Well, looks like Treyarch just released more content info that is now accessible across all platforms. Specifically, Zombies has a couple of adjustments and new features now available as listed below: New Gauntlet: "Death-Con Five" 30 rounds of unique "Classified" challenges Follows same 10-20-30 rewards similar to other gauntlets New Perk: Ethereal Razor Provides health gain and increased melee damage PC - New Public Playlists Includes the following playlists: Featured Gauntlet Latest Released Map Chaos Maps Aether Maps Rush No new intel regarding DLC2's upcoming Zombies map.
  9. 2 points
    Can't believe it's been 7 years since I signed up for this site. Thanks for being there for me throughout the good and the shit times. ❤️
  10. 2 points
    For people that can't watch/have not seen the stream: - They talked about the new Gauntlet: Death-Con Five for Classified. Blood of the Dead "Hellcatraz" Gauntlet coming next month. - DLC 2 Coming next month, it is a Chaos map set in Delphi called Ancient Evil (Uninspired much?) EDIT: Story is that when the Chaos crew arrive, a Sentinel Trial is already in action and has been going for a very long time. Jason and Craig mention that there are people still running around that started this trial on the map. - Ancient Evil will be the last Chaos map "This season". Jason confirmed that this season will be two Chaos maps and two Aether maps, and that there will be a season 2 (Presumably why the next Call of Duty does not have Blackout or Zombies, they will put out a second season for this game.) This season 2 will also have two Chaos and two Aether maps. So DLC 3 will be Aether. - They talked about the new perk Ethereal Razor, which enhances melee damage and replenishes health on hit. There was a little gameplay with it. - You can earn an extra Black Market Tier Skip through the daily callings. - At the end they showed a Director's Cut trailer for Dead of the Night. It confirms the theory that the reason Godfrey turned evil was because, like Bruno, he was killed and then revived by the Scepter of Ra. Also for other Zombies-related news in Blackout: - Misty, Brutus, and other zombie skins coming to Blackout. We should be seeing Victis again soon... - Part of Buried has been added under the western Ghost Town. - There was a little tease at the end of the Operation trailer that is something Alcatraz related. It showed some characters dropping in to Alcatraz and then an Alcatraz zombie. This could be number of things. It could be a new Blackout mode that takes place at night, and is maybe more zombies-centric? It could be a new zombies mode like Grief where you start out by dropping into Blood of the Dead like in Blackout (Probably not.)
  11. 2 points
    I only do the poop deck pap area. I don't feel comfortable anywhere else.
  12. 2 points
    So basically the cod community these days is the equivelant of a spoiled brat.
  13. 2 points
    In what regards? But you are right, the suply drop stream or whatever it is called is a joke and the Black Ops pass almost costing as much as a new game is dumb, but all things considered I happily pay more to get more and never expect to get new content for free. I just don't get it for the Black Ops season we had to pay 60 bucks for the game and additional 4x 15 bucks. It is just insane how map packs got sold for 15 $/€ and almost nobody seemed to care. Activision just handles this whole show in a really bad manner and they always have been doing that. I just think it is strange that it took folks almost 10 years to notice that.
  14. 1 point
    Hey. Meh here. Figured I'd make this post before I forget to, because I know it's well worth being made. So... some news regarding Unity, indeed! That being, I'm... rewriting the original map. ...and somehow, I thought this post would be longer... Anyone paying relative attention to the series is likely to ask why I might be deciding to do that. Why I'd change it up, all that nonsense. If I'm being honest, I have an incredibly simplistic answer for that: The post was made in 2014. It was my first map, and the one I look back to and think is flawed by design the most. When I conceptualize maps, I like to envision it as if this map were a real one. As if, by some miracle, I were able to play it myself. As if it were a Custom Map. Coincidentally, I've dreamed of having all these maps be custom maps for years now. That all said, a map containing all maps isn't a realistic concept anymore, and... while Unity very much is still going to be that, I want to condense it. Reform it. A lot of design choices in the past few games have influenced me in a way that I think would benefit the overall story of Unity going forward, and better follow its narrative. That said, I don't think I'll do much to... well, "retcon" it. Though, this version will be the preferred version, and the "Final Draft", of sorts. The bonafide, "canon" version. I've still got everything else in the works, but I want to make sure that the building blocks supporting it won't crack before I place them. So... with that said. Per aspera ad astra. -The Meh
  15. 1 point
    A very unexpected chapter, I like it! Also, I adore the fact that it is (as is your entire Storybook, of course) based on real events, and the occurance of Takeo's father. Not sure what you mean here. I mean, it is totally normal for a book to have not-equal chapters, right? If you would produce a physical version (which would be, for real, AWESOME and I would definately buy it), why couldn't it have non equal chapters? One critique thing: In many chapters you are the devil in the details: describing how beautifull or gruesome the environment, a room, a person's expression, whatever is. This chapter does have that, but in a lesser degree than usual. I imagine the group walking through Filipinese jungle or whatever, with bodies on the edge of the muddy road or something, but thats up to the imagination of the reader (which has is charms as well). Perhaps lots of people like this 'faster' way of storytelling, but I'm more a guy for the details Btw also love your great metaphores, memories, life lessons and other 'short stories' in your story. This intro reminds me of the intro of the 'Hemlock Philosophy' chapter
  16. 1 point
    There is a whole list of songs (& variations) for getartabs here https://www.ultimate-guitar.com/artist/kevin_sherwood_31316 there is even a free app too Im a drummer so it’s all jibber jabber to me
  17. 1 point
    Take your time with it and don't stress out too much, Meh. ❤️ And thank you for sharing that story. PS2 overheating and first round 30 on the Wii. That is crazy. haha
  18. 1 point
    That part about Richthofen's fear for death and struggle to survive got me. I like it how he, despite his heroism, idealism and urge to try so hard to do the right thing, he remains human after all with, like any living organism has, an ever-present fear of his own death. The Primis part in BO4 remains a bit vague for me. What is made clear is that the developers emphasizes the role of blood, and 'Aether' within it, making it somehow valuable. It appears that blood can do much more when its outside the dimension of origin, for being a form of a paradox. Element 115 changes the human body of cellular level (which we already knew: connecting the mind with the either, rezurrecting dead cells, etc). Now the interesting thing: The moment a body steps through a portal, 115 produces a chemical reaction in the blood. All bloodcell tissues appear to mutate and then stabilize when exposed to alternate space time realities. The blood will be imbued with aetheric energy! This effect is actually cumulative; the more one travels through the Aether, the more they absorb into their bodies. Richthofen's blood is the most valuable, and it must not fall in the wrong hands. Once focussed, the energy in his blood is even capable of creating a tear in space-time and open a portal. I now get a thought that sends shivers down my spine... The map name, Blood of the Dead. The only blood that occurs in the game is that of Primis.....are they dead?
  19. 1 point
    As a guitarist, I can't wait to tackle these when I get home because I've been itching to have Zombies in my jam setlist! I've tried doing Dead Again and 115 in the past only to fail...but perk jingles are another story.
  20. 1 point
    Yes sorry my bad lol. Yep glad to finally have some time to be back home to one of my favourite places. Been busy with work apprenticeship etc and me and the Mrs looking at moving in together so lots of big things happening. God I wish I was 15 again...
  21. 1 point
    I like both story lines to be fair. Although I would be lying if I said I wouldn't want more Aether maps. Possible Season 2 for BO4 during the next COD lifetime?
  22. 1 point
    genius! I'll try this split screen idea. i think laser sight 2 keeps the hipfire crosshair from expanding, even while moving
  23. 1 point
    For background, my first CoD game was technically the original on my dad's PC back in the day, where I only played some of the campaign. Later when I had an Xbox 360 I rented CoD 2, 3, 4, and MW2 and played their campaigns some. But Black Ops was my first CoD online on Xbox Live. When I think of CoD I think of Treyarch. The aesthetic of their games and the gameplay are the pinnacle of the series in my opinion. To me Black Ops 4 is no exception, and I feel people are looking at this game with a modern perspective, while Activision controls development the same way they have been for 10 years. I can't fault people for feeling underwhelmed after this many entries in the series and no positive change in the business model. From the perspective of the gaming industry, Activision is way behind and is Anti-Consumer. EA is often hated for their business practices but people often neglect to mention the ways they have changed their games to match the backlash. Remember codes that came with the game that were required to play online? Remember paid DLC/Season Passes in Battlefield? Remember pay-to-win microtransactions in Battlefront 2? The difference between EA and Activision is that Activision has done nothing in response to criticism, but somehow EA gets put over the flames way more. I think too much blame is put on developers when just like a government there are layers to the management of a project, and crappy, anti-consumer business decisions almost always fall on the publisher for video games. Anyway, as for the three main developers, given what power they have, I think they all bring a unique flavor to Call of Duty. With the multitude of modes in Call of Duty from Campaign, Blackout, Zombies, Spec Ops, Extinction... it's kind of hard to compare all these games studios. Also one has to consider how many full Call of Duty games are under each developer's belt. Infinity Ward has 7, not including CoD4 Remastered. Treyarch has 7 if you include the spin off Big Red One. Sledgehammer has only 2, and showed up only recently. Is it fair to compare them all? Probably not. For me Treyarch Zombies has been and will always be my favorite. Setting aside nostalgia, it perfectly blends cheesiness with realism to create a unique universe and aesthetic not present in many video game properties. To me, IW Zombies felt like it tried to hard to go for cheese, but it lacked any substance. WW2 Zombies felt like a bore to me, and I hated the tone. Exo-Zombies actually comes pretty close to this, and I think given more time to flesh out the story and improve the irritating gameplay, Exo-Zombies could have rivaled Treyarch. But alas, we are probably never seeing Oz again... As I said, it feels unfair to compare zombies modes when Treyarch has had ten years to refine it and create good memories, while each other mode has only had one respective game. But speaking in terms of base gameplay mechanics, story, and aesthetics, Treyarch just takes the cake. Unlike a lot of people I liked the direction the Aether story went every step of the way, until about now... But I am giving Blundell the benefit of the doubt in saying I think he can end things in a satisfying way. The Storybook kind of depends on it. But if I had to rank the other modes, it would go something like this: 1. Exo-Zombies - A solid mode that actually made me buy the season pass for this game. This was the first non-Treyarch zombies so I had to give it a shot. I actually had some fun in this mode, and I think the first three maps are actually good, but Descent is pretty awful to play. I think Sledgehammer did not get enough time to make the gameplay less annoying and tedious and to better flesh out the story, as this was a late addition, the first DLC being having the first map. I wish they could have stuck with this story and world, but I understand why they didn't. 2. Extinction - Not really zombies, but fits a similar niche. I would have told you I hate this mode until about a year ago, and I still kind of never ever want to play it. It is just far too stressful for my taste unlike Black Ops and Black Ops 2 which were probably the most slowed down versions of zombies. But after watching a lot of Jr Rizzo videos on Extinction, I've come to appreciate its design a lot more, and I think I'm just bad at it. It's a truly unique Co-Op mode, and I think without Activison's meddling, IW would have stuck with this is as their Co-Op mode. 3. IW Zombies - I had an initial honeymoon period with Zombies in Spaceland where I really enjoyed it. I followed all the marketing and bought Infinite Warfare just for this mode. I liked the idea behind the map, being set in the 80s, with goofy characters as opposed to the somewhat seriousness of Treyarch. I thought it would be a great complement to the series, but after playing it for a month or so I became so incredibly bored and frustrated with the map. It really did not stay on my radar long, and I was never able to pin down why. I was so disillusioned by it, I never bought the season pass. The game still sits on my shelf, maybe I could revisit someday? 4. WW2 Zombies - I really hate this mode, and I feel bad that I do. I can see there was a lot of passion put into it, and a lot of people around here and Jr Rizzo seem to love it. But it is just so boring to me. The gameplay is pretty solid, but nothing special. The characters don't feel special. The locations the maps are set in don't feel special. It feels like a knock-off of zombies, thru and thru, without the personality of any of the above modes. I wish I felt the same way about this mode as many others do, but I just don't. I never bought the DLC, only watching videos on them, hoping I would see something interesting but I never did. The grey, washed out look only added to my lack of interest. I disliked this mode, the campaign, and multiplayer so much, that WW2 is the only CoD I traded in at the store. I never do that with games, because I might want to go back someday. But I felt no connection with this game. Am I biased? Yeah. But I'm willing to admit the faults in Treyarch Zombies as well, and there are plenty. I don't think the reason Youtubers and everyone else online only focuses on Treyarch is necessarily because they were the first to do Zombies. I mean, look at Treyarch and Infinity Ward. IW came first in the series and wowed everyone, but Treyarch put out some heavy hitters to change people's perception. I think none of these developers has gotten a chance to take a real, good crack at zombies. But I also think, ten years later, it may be too late. This style of game mode seems to be dying out when back then survival games were all the rage. The other modes may never be able to come out of Treyarch's shadow, and with Treyarch, they may all fade into obscurity given the way things are going.
  24. 1 point
  25. 1 point
    Happy new year everyone! Hope everyone out there has a nice time and if not, no worries, things will get better. You know what they say: Its always the darkest before the dawn. Personally I find myself in a dip of life at the moment. Never thought ending a relationship and losing your beloved one would be so painful. Frankly, last month I couldnt think of anything else which kinda ruïned my Christmas etc. The thing that's keeps me rollin' is the idea that she has a good life now and well, as I said, for me too things will het better. But I think right now I would prefer hard physic pain than this psychological/emotional pain. This year.... Last year I became a blood and stem cell donor (though that last one I have never donated yet) and continuing this medical aid to people around me this year I would like to master First Aid. The Netherlands have a shameful small amount of people mastering this, compared with our neighbouring countries, so I figured out I could help. So far this is my only New Year's good intention. Along with forgetting the emoticons and picking life again. Love you all, and keep doing that fam☺️

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Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

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