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Showing content with the highest reputation on 10/15/2018 in all areas

  1. 2 points
    If y'all recall, I used to break down maps into little maps or games for short-game fun. Well, I picked up ZC/BO3 for the original maps and I'm loving it. So here is a variable mini game which will likely be ignored since BO4 just lauched, but...if you need to kill a half hour before bed, try these; (play offline to protect stats, if needed). SNN: Wunder-Storage 1. Simple version: open both start room doors (effects zombie flow), open both doors in Storage. You may only use the Wunderfizz and the Storage-Hut perks (no QR). Camp by KRM/GGm, most zombies come from left. When pushed back, train in that room and by Flogger. Cut into the room leading to Storage to headshot the train, then reset to camp spot. Simple, and a fresh look at SNN. Perks: W'sW, SU, DD, 1 random. Guns: RK5, Shieva, L-CAR 9, KRM, Kuda, M8, the Trip Mine, and ?box. 2. WS Advanced: In this version, you must buy QR, the 2 Start Room doors, and only the first door to Storage. You must buy the 3 Wunderfizz perks. If you get downed 3 times (QR leaves), at that time, then you must purchase the SH door and random perk + WF drinks. So you always have exactly 4 perks in the map. These can be expanded by opening Comm Room for an extra perk and gun choices without effecting this game's gameplay too much. Zombies should flow a little slower too. You can camp under the stairs initially, but open the stairs when it gets too hectic, and move to the KRM/GGm spot. Happy gaming!
  2. 1 point
    These are temporary placeholder videos as they do not contain file names Some files may be missing and/or mixed up All Character Quotes are now posted (excludes End Cinematic Quotes) Black Ops IIII Zombies: Classified Intel (Radios etc) Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Radio's Black Ops IIII Zombies: Classified - Samantha Maxis Black Ops IIII Zombies: Classified - Dr. Ludvig Maxis Black Ops IIII Zombies: Classified - Samuel J. Stuhlinger Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Character Quotes Black Ops IIII Zombies: Classified - 'Tank' Dempsey Character Quotes Black Ops IIII Zombies: Classified - Nikolai Belinski Character Quotes Black Ops IIII Zombies: Classified - Takeo Masaki Character Quotes Black Ops IIII Zombies: Classified - Pentagon P.A.
  3. 1 point
    Black Ops IV is finally in full swing: You’re stocked up on Monster, G-Fuel, and Pizza, and you’ve got your stream up and running. Pro tip: for optimal bandwidth usage, don’t watch “Man In the High Castle” while streaming, monitoring your own stream, other streams, and the chat. In the meantime, here are some basic things to keep in mind as you hit the grind running: 1. Get Rest I know, it’s almost impossible to sleep. And I say this after pulling and almost complete all-nighter before a 10-hour workday! I promise: I will try harder. For sleep we must - we'll be better off for it! A well-rested mind is more alert, your reactions are quicker and more accurate, and your thoughts are more thoroughly processed. 2. Stay Hydrated You’ll perform better and longer in all you endeavor it do! Water is the best option for this - yes, that precious H2O. At a very minimum, remember that you are best hydrated when your drinks DO NOT contain caffeine. 3. Use Caffeine Strategically Don’t waste your Trauma Kits, your perks, or your caffeinated drinks. Space them out strategically for both your own health’s sake as well as for maximum effectiveness. 4. Eat Well Your brain needs food. Recharge with a solid meal. It only takes 8-10 minutes at a minimum 5. Take Breaks (yeah right) Stretch; breathe; and focus on objects at farther distances. a) Stretching is good for your muscles. Good posture is important, but sitting for hours straight is never good. b) Breathing is important for cognition and muscle and everything else. Relax and breathe. c) Focusing on objects at a distance helps relax your eyes. Don’t underestimate the strain you’re putting them through. 6. Be Careful on the Road If you drive to work, school, or anywhere else...be aware of your state. Don’t drive exhausted. It can be as dangerous as driving badly drunk. Take care of yourself, don’t be narrow minded about the importance of your destination. Your life is more valuable. Also, such awareness is considerate of others. And last but oh never ever least: 7. Be Kind We’re all here to win; but most of all we’re here to have fun. In a world of very different people, we all share at least one unique thing: we LOVE Call of Duty - especially when Treyarch is running the show (as much as I have loved the works from Sledgehammer and Infinity Ward, I must be honest). So just remember, we ARE a global community. Win magnanimously, lose graciously, and play for the love of the game. Dangerous alone. Unstoppable as a team. Let’s go start a war, people! NaBrZHunter
  4. 1 point
    Great to see some users names turning from orange to white. Welcome to the forum, hope you enjoy!
  5. 1 point
    Blood of the Dead Hells Retriever Guide You will need to kill zombies around all of the hellhounds on the walls that can be found around the map until they go away. Hellhound locations are as follows: New Industries Cell Block 2nd Floor Outside the Warden's Office Once you have successfully completed all of the Hellhounds on the walls, take the Fast Travel from the Laundry Room and you are able to pick up the Hell's Retriever about halfway through the Fast Travel animation. You will see it just below you and all you have to do is hold your action button as you pass it. Congrats on unlocking the Hells Retriever on Blood of the Dead!
  6. 1 point
    Nice idea, Blurry. I am gonna post my stats this friday and from there on weekly. This should be fun.
  7. 1 point
    What Are The Best Possible Playable Areas? I am extremely excited about being able to step up onto the RMS Titanic for the first time. In this post, I will attempt to highlight the best possible places for Call Of Duty to give us access to explore. I hope you enjoy this detailed analysis of the ship and my views on playable areas and story. Theories are highlighted in Red. Boat Deck - This is the top of the ship and has the most visible space, besides the bow and the stern. It is on this level that you will find the first class entrance staircase and elevators. There is plenty of room to run the first and second class promenade with the restricted access "Officers Promenade" and Wheel House near the front. The boat deck is an obvious choice. Notable sleeping areas include Captain Edward John Smith's quarters and William McMaster Murdoch's sleeping area, which is the ships first officer. We will more than likely have to get to the Wheel House at some point. I think getting up to this restricted area may be a major plot point. A Deck (Promenade) - Deck A has by far the best room for running within an indoor environment. A Deck hosts the First Class Lounge, Reading and Writing Room, the First Class Smoke Room, and large Promenade that has plenty of room to get around those newly turned passengers. In the bow of the ship's A Deck is more sleeping quarters with a square hallway servicing them. Notable passengers of this deck included Washington Augustus Roebling II, who was an engineer and the overseer of the construction of the Brooklyn Bridge and served in the American Civil War. He was present during the Battle of Gettysburg. This deck has plenty of space for Treyarch to work with. I can see zombie spawn points inside windows and lifeboats as well as in other rooms on the inside. As a popular place to go and get fresh air, this will be great for hordes of zombies and could be the starting point for our characters. As far as ship decks go, this is the most open and manageable. We will more than likely be able to explore most of this deck as it will be the majority of the time we spend fighting zombies. B Deck - There is nothing notable about B Deck, other than it hosts the second class smoke room. I cannot see having access to the whole deck, but this floor has open space to offer. With plenty of dining spaces on the floor above, I believe B Deck will be significantly blocked off in the middle. What it does have is the 3rd Class Promenade (Poop Deck) and the Forecastle (where the crow's nest is) and these two areas may have room for concern. "ICEBERG"!!!!!! I am anxious to see how much of these theories hit the mark. This deck has great potential to place must get items in order to build Shields, Wonder Weapons, and the sort. I see Pack-a-Punch being on the Poop Deck or Forecastle and needing to unlock in a particular kind of way. C Deck - More rooms and cramped spaces. Coming down this far would mean locating something specific. I will leave it up to you to decide if this deck is even used. D Deck - Now this is where it gets a little interesting. Remember the First Class entrance staircase from the Boat Deck. When it reaches D Deck, the infamous Grand Staircase opens up to the Reception Room which then leads to the Dining Saloon. This one deck is probably the most famous deck due to its lavish design and first class appeal. Here you will also find the Galley (Kitchen) and the Second Class Dining Saloon. All of which would make great areas for the game, but one stands out to me the most. Left of center, butted up to the Second Class Saloon, on the right side of the ship you will find the Hospital and Infectious Disease Room. OH JOY! Besides B Deck, Deck D is the other deck we will be frequenting most often. I can see a sort of back and forth in the near future as well as some "Timed Team Effort" Puzzles. Get your Mic's ready because communication is definitely going to be a must here. E F G Decks - Decks E F & G host more rooms, Baggage, a swimming pool, Racquet Court, and Third Class Dinning. It has nothing else notable than these amenities. Deck EDeck F Deck G Orlop Deck - This last deck hosts a Refrigerated Cargo, First & Second Class Cargo, Boiler Rooms, Champagne and Wine Storage (Oh Nicolai Belinski), and Mailroom. Below the Orlop Deck, you will find the Reciprocating Engine Room, Coal Storage, Boilers, Turbine Engine Room, and all 16 water tight bulkheads labeled A-P. The Mail Room is of importance. Since the Telegrapher had a HUGE part in the ships sinking, coming back to the mailroom is likely. Mail left by others may tell how next to proceed. I am not suggesting a full replica by no means, but the Titanic has massive potential in the Black Ops Zombies Epic. Lots of narrow corridors and training rooms for crawler keepers gives me hope that this map will live up to the legend of the RMS Titanic. With The Call of Duty brand getting an overhaul, and the concentration on large multiplayer, I am sure that all the extra attention that BLOPS Zombies is getting is sure to impress. Comment on your theories as to possible story and playable areas. Let's give this the full on treatment
  8. 1 point
  9. 1 point
    I can see why you wanted the game health to stay the way it was in order balance out the difficulty. I think what I was trying to say is that people like you and me who are , in which I assume, are hardcore zombie players didn't mind the difficulty because we like the challenge after having easy round 100's on black ops 3, but the problem is that most of the community members are not hardcore zombie players like us so Treyarch had to cater the game to those players in order to have more positive feedback to the game. Sorry, if my first post came off as condescending, I don't think I stated my opinion in the right way. @lenne and @jiipee95
  10. 1 point
    Welcome to the site, buddy. I have to say though, as someone who is sick and tired of these ridiciulous steps just to open PAP, I love just surviving and every map out of chronicles minus Origins offers me this.

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