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  1. 11 points
    Ah Jason "satisfying, complete ending rolling in" Blundell. Director of our favorite game mode. Also sucker for cliffhangers. The man raised to the Aether I mean, Agartha I mean the heavens because he made one his name was slapped on one top tier map (Mob of the Dead) but then subsequently ruined the entirety of CoD Zombies. Ever since Jimmy Zielinski and Reza Elghazi but he never gets any love because Transhit left Treyarch he has been the face of Zombies. And with the BO3 Z season having just ended on a rather ... interesting note. Let us remember all the things that our good man has brought to the table this past year. Thank You Jason for: Adding a """"new"""" cutscene named genesis.mkv and having it encrypted when everyone was all about the Super EE oh boy this can't be there actually is one can't wait to see the real ending!!!111 oh wait it's just the SoE intro cutscene oh hahaha you joker you ; ) Retconning the shit out of the Zombies storyline for no good reason, basically throwing away everything up to Mob to insert your own crazy overly convoluted fan service shit. Replacing a story based on historical events, myths, conspiracies and (alien) technology with a story based purely on maaaaaaaaagic and le good versus ancient evil ; ) Making the primary antagonists in a gamemode called ZOMBIES squid tentacle aliens straight out of a ZONE-SAMA hentai parody. Making a story that was about surviving in a apocalyptic wasteland while having to choose between two opposing sides and while having to deal with an infinite cycle of dying and being reborn into a story about a 80 year old ""God(?)"" that has 4 grown men getting into the bodies of children to keep them and a little girl trapped inside a basement because......... reasons? Putting 95% of the story behind a bunch of ciphers because that's what we've always wanted having to become Sherlock fucking Holmes in order to understand the plot. Adding more fan service for the sake of giving fan service than your average anime Being not ONLY responsible for one of gaming's WORST endings ever (Origins) But after admitting the ending totally sucked and after retconning that... Proceeding to make an even WORSE ending for Black Ops 3 ;/ Admitting that he wouldn't add any new gamemodes to Zombies because he has a super high standard and only things that are challenging, fun and creative are given his Seal of Approval And yet totally approving the Relevation's Final """""Boss"""""" battle. And making the grand reward for finishing all the easter eggs a ... different starting pistol. Not giving us any new perks side from Automated Electric Cherry Widows Wine because you're a sucker for classic perks? Promising us that Revelations would put brackets on the 8 years of Zombies (Which is highly ironic in and of itself because you practically erased 8 years worth of Zombies lore to shoehorn in le magic good versus ancient evil squid monsters battle) And yet still not having explained the following - The meaning of the blood vials - What our crew was "immune" for in ZnS - Why Richtofen's soul was already in the house but they still killed him in The Giant trailer - Who the Bald Man in the First Strike poster really is (spoilers: It's Richtofen) - The relationship between the Shadow Man and Richtofen And most importantly - Why Takeo sounds older with each released map yet he looks 20 years younger than his 1.0 counterpart Thanks for reading my shitpost. <3
  2. 10 points
    So our lads at Treyarch just tweeted a Zombies timeline after the reveal with JCbackfire: In that tweet, they provided an interactive DESKTOP-ONLY web page containing vital information, Keeper language, and an interesting map of how our crew traveled. There are so many different elements to look into with it, that I will keep updating this thread with all new pieces regarding the lore from each map, important events, and what the Keeper language translates to. (Image source: u/zzFuzzy on r/CODzombies) https://www.callofduty.com/zombieschronicles IN THE BEGINNING AGARTHA FRACTURES DIMENSION 63
  3. 7 points
    I know there are a lot going on recently that weren't getting the community to be excited but I will just put it here: It isn't over yet. No matter what the last map did you it IS integral to the story we love, so let's carry on together. We NEED to get this going. I know there aren't many I can help but I figured this would be the thing I can do. @Nieno69 mentioned about the difficulty transcribing the ciphers earlier so I got this the moment I can. These are all the cipher textures pulled directly from the pc textures, now, excluding the ciphers that don't exist as a texture, we have 14 ciphers in total, out of which we have solved 3. Some of these apparently haven't even been found yet, so I will also add in the names of the ciphers so we can also seek them out. If you know the exact location WITH pictures, I will add them in so people can go find them. 1. kin_ticket_arcade This one is solved already, see the pinned topic. 2. undercroft_paper_torn Der Eisendrache area. 3. sam_room_torn In Samantha's room. 4. sam_room In Samantha's room. 5. sheffield_torn The only one I don't get the rough location, does this mean spawn? 6. ori_trench_paper Origins trenches area. 7. mob_paper_torn MotD area. 8. sha_paper Shangri-La 9. ver_book This one is solved, see pinned topic. 10. kin_book Kino 11. sha_book Shangri-La 12. ver_paper_torn This one is solved, see pinned topic. 13. kin_paper_torn Kino 14. nacht_torn_paper And apparently we have one in Nacht, too. So the major discussions of ciphers/radios are in the pinned topic here, go check out the work done by amazing people! I'm going to call in the ones I know that are devoting to this throughout this year here, @certainpersonio @WaterKH @oxin8 @Nieno69 of course please help me tag more, I know there are many of them, and allow me to, before everything else, thank you all personally for all your incredible work done over this year that shed light on some of the really puzzling questions of the story. Simply amazing work. I know I was getting a bit emotional there, but yeah, I know I love the story, that never changes.
  4. 6 points
    These are temporary placeholder videos as they do not contain file names Some files may be missing and/or mixed up All Character Quotes are now posted (excludes End Cinematic Quotes) Black Ops IIII Zombies: Classified Intel (Radios etc) Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Radio's Black Ops IIII Zombies: Classified - Samantha Maxis Black Ops IIII Zombies: Classified - Dr. Ludvig Maxis Black Ops IIII Zombies: Classified - Samuel J. Stuhlinger Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Character Quotes Black Ops IIII Zombies: Classified - 'Tank' Dempsey Character Quotes Black Ops IIII Zombies: Classified - Nikolai Belinski Character Quotes Black Ops IIII Zombies: Classified - Takeo Masaki Character Quotes Black Ops IIII Zombies: Classified - Pentagon P.A.
  5. 6 points
    As you can see Treyarch has confirmed the release month for the third DLC map, which will be the next chapter in the Aether story. I am really curious to see, if we get to play with Ultimis or Primis. Heres hoping, we get to play from an 8 character pool, cause it would be fun as hell to hear the Ultimis Dempsey interact with Primis Dempsey etc. Other than that there is no new info though.
  6. 6 points
    You might remember the butterflies in Grief, when you knife or shoot an "enemy" player. He won't blood, he won't die: He will release a group of butterflies. Butterflies are seen in Kino der Toten too. Do they have any meaning? Well, yes. In fact, the butterflies predicted the Aether and Multiverse. Our physical space is observed to have three large spatial dimensions, with a higher dimension being the Aether. Please read @AetherialVoices's topic before this one. The third dimension, the one we live in, has three variables. An x, y, and a z axis. this allows what we call three-dimensional or "real" shapes to exist. The second dimension has two variables: The x and Y axis. We as three-dimensional beings are able to manipulate the second dimension. Think about drawing something on a flat paper (I know, paper has a Z-axis too, but you get the point). In that way, higher dimensions can manipulate our three-dimensional dimension. This theory explains powerups, wall weapons, the magic box, teleportation and matter transference. Imagine 3D as a paper (2D), and the Aether as 3D (I'm going to steal this one from you, Aetherial). You (now a 4D being) write two points on the paper (now 3D). How to get from point A to point B? Just double up the paper and sting a hole at point A. Now it directly leads to point B and voila: You've got a 4D rift, also known as a wormhole. Now I read this afterwards, I see how bad I am in explaining. Hope you understand it. Anyway, IF you understand it, it seems logical that the Aether is one dimension above us, the fourth dimension. Well I don’t think that’s the case. I think the Aether is the Eleventh Dimension. Our 3D's, the 4D (which might be time, and 6 unimaginable hyperspaces above that: The 10th dimension unifies the four fundamental forces of nature: electromagnetism, the strong and weak nuclear forces, and gravity. The 11th dimension kinda hold many 10 dimensions together. With this, the 11th dimension explains all of the particles and fundamental forces of nature by modelling them as vibrations of tiny supersymmetric strings. This theory is called the Superstring Theory. Are you interested in this? Take a look at this: https://en.m.wikipedia.org/wiki/String_theory (10D) https://en.m.wikipedia.org/wiki/Superstring_theory (11D) I wish you luck. I excluded most of the stuff said on these pages because I only understood about 10% of everything said there, so there might be some interesting and usable information there. We're moving on. The M-theory is a theory in physics that unifies all consistent versions of the superstring theory (the Eleventh Dimension). The "M" stands for mystery, magic and mother…. Or Monty? You must know that string theorists had identified five versions of superstring theory. Although these theories appeared, at first, to be very different, the M-theory proves that they relate to each other pretty much. Apparently the String-theories could be unified by mathematical transformations called S-duality and T-duality. The M-theory is based in part on the existence of these dualities and in part on the relationship of the string theories to a field theory called eleven-dimensional supergravity. Now some real brain-killing information explains all this stuff, but trust me, you don’t want to see that. Just remember the fact that the M-theory unifies the different "versions" of the 11th dimension. Now finally we are getting at the butterflies. You might have hear of the butterfly effect: the concept that small causes can have large effects. The butterfly effect is an important part of the "Chaos Theory". Directly copied from wikipedia: Chaos theory is a branch of mathematics focused on the behavior of dynamical systems that are highly sensitive to initial conditions. 'Chaos' is an theory stating that within the apparent randomness of chaotic complex systems, there are underlying patterns, constant feedback loops, repetition, self-similarity, fractals, self-organization, and reliance on programming at the initial point known as sensitive dependence on initial conditions. The butterfly effect describes how a small change in one state of a deterministic nonlinear system can result in large differences in a later state. The exponential growth of deviations is a property of the instability of the system itself and can be expressed by the Lyapunov exponent (lambda). There exist three kinds of Lyapunov exponents: • L < 0 There is no chaos • L = 0 The system is neutral • L > 0 The system is chaotic In modern cosmology, the mathematical chaos theory is also used. According to some interpretations of the M-theory is "our" universe, a bubble (with infinite numbers of different universes-bubbles) floats in a multidimensional chaos. For this far this theory. A short summary: The Aether is the 11th dimension, being able to manipulate every dimension beneath. Every 3D universe (the Multiverse) floats in a multidimensional chaos. If you feel like I only understand the half of all what I just said, you're right. But we are getting closer to the understanding of the Aether.
  7. 6 points
    In these times, in which zombies in Shangri La wear Group 935 clothes, Mason can be seen in Kino der Toten and Samantha playing hide and seek in Shi No Numa. Agartha might not be the same as the Aether, Origins in not a 115-mine and dr. Monty becomes a more important character. This is a time of Primis, Ultimis and Victis. A time of people who 'tried so hard to do the right thing". A time of the release of the very first Zombies Timeline, and the release of Zombies Chronicles. This is a time in which our old view on things change. Because of this all, I thought it might be a nice idea to look back at a previous map.... DIE RISE! Because why not? The zombies timeline gave "Die Rise" only one piece of text, and the map has basicly no background. That's why! A lot of possibilities for theories! On the Great Leap Forward loading screen, one can see the name Province 22. You must know that the present China is divided into many provinces, and that province number 22 is Jilin, laying in the northeast of China, just above Korea. The biggest cities of Jilin are Changchun and Jilin city, both cities WITHOUT enormous skyscrapers, as we see in Black Ops II's first DLC. Relatively few cities in China actually have so many high skyscrapers, as cities like Hong Kong, Beijing and Shanghai have. Talking about Shanghai, have you ever seen this particular tower in Die Rise? It's the Jin Mao Tower, located in Shanghai. A China in the near future may change its province-numbers (district Shanghai might be province 22 now, and Jilin has another number): Names can be changed. Buildings, however, cannot. That's why it is almost certain that Die Rise takes place in Shanghai. But the Jin Mao tower does not only help us with solving Die Rise's location, but also time: The tower was built in 1998. Another proof that the map does not take place in the Cold War, unlike it's name might refer to it, is that there is a poster saying: "Since 1996". As a last note, in Die Rise one can see zombies wearing SDC suits. The SDC (Strategic Defense Coalition) is an Asian military alliance in the near future. This is prove that Die Rise takes not place just after 1998, but rather in the future (which could be a reason of the "Province 22 change"). As a side note, I started this theory before the release of the Timeline. Now we know for sure that Die Rise takes place on 22 October, 2035. A'ight, so now we've got the location (Shanghai) and time (near future): Let's start. The sleeping cages Has anyone ever noticed the countless cages in Die Rise? Some empty, some with a basket or plate in it, and others with some filthy clothes in or on top of it. Have you ever thought about the fact that these things exist in real life? Thousands of poor Chinese people who want to have a shelter in Hong Kong rent "bedspace apartments", a.k.a sleeping cages in high skyscrapers and flats. The conditions are terrible: Hot, sultry and filthy. Full of cockroaches, rats and bugs. The ideal location for diseases. Because there is no **** please report this topic, post ****, are those who live here forced to spend the little money they have on fastfood. In Die Rise, we also see such Sleeping Cages, in the building with the Dragon on the roof. The SDC As said before, the SDC (Strategic Defence Coalition) is an Asian Chinese-led strategic military alliance in the near future. It is one of the largest military alliances in the world during the so-called Second Cold War in Black Ops II. In Die Rise, we can notice two different main types of living dead: Normal zombies and zombies wearing a SDC suit, and therefore with more health. What did those SDC soldiers there, before the Apocalypse? And why so many? I mean, usually soldiers don't just walk around in skyscrapers in a big and safe city, Shanghai, far away from the SDC borders. This is why I assume that Die Rise takes partly place, or at least near a SDC base. The fact that there is a poster of Tian Zhao, the chairman or general of the SDC (depends on how BO2 ends), on top of the Dragon building, proves this theory even more. Now on a more interesting note: This is what that poster says, with many thanks to @DragonGJY: Okay so uhm…. Weapons of Mass Destruction? Suspected to be a zombie? I think our dear friend mr. Zhao has messed with Element 115! Could Die Rise be a SDC station doing experiments with Element 115? A few points. And note that ALL these points apply only on the building with the Dragon on the rooftop. • Most of the windows of that building are for some reason all closed off with barriers. Was what happened here secret for the outside world? Or were those things within the building not allowed to exit it…. • There is a huge neon board outside on the building with "International Zombie Centre on it". The word 'International' immediately stands out to me. Like, did the SDC work together with groups like Broken Arrow concerning experimenting with 115? Another, more likely possibility could be the fact that the SDC is, in some way, already international. China, Mongolia, Russia and many more countries are members of it. So this neon board litterly says that the building was a place where zombies existed. • Back to Tian Zhao's poster, it simply says that he might be a zombie. Like, really? Every normal Chinese who reads that would think that's a joke, wouldn't they? So maybe that poster only hangs in and on top of THAT particular building, since the people who live/work there, know the truth behind Element 115 and the undead effects of it. • The Sliquifier. I know the Victis crew built it themselves, but maybe they build it up from parts of a previously built Sliquifier, built by the SDC. After all, all the Sliquifier parts lay in the Dragon building… • In the depressive floor, as I always call it, the floor where you can turn on the power, one can see some mysterious looking wooden boxes. They look the same like the crates in Farm and Shi No Numa, so perhaps they have pieces 115 in it? So assuming if the Dragon building was a SDC station, doing experiments with 115 and with the undead, why are there so many sleeping cages and sewing machines? Perhaps the cages held test subjects, or possible even zombies. The sewing machines could be some distraction for the test subjects, to make the conditions a bit more humane, or possibly the SDC overseers wanted the test subjects who weren't doing something, make effective by putting them on work. Another reason could be that the sewing machines were already there when the SDC started to use the skyscraper, and that they never took the effort to take them away. The Jumping Jacks The Jumping Jacks, the clicking, jumping and teleporting creatures that spawn in Die Rise during special rounds, have NOT anything to do with the SDC. Here’s why: The Jack’s, as I like to call them, only spawn during special rounds, when you can Richthofen say “Fetch me their souls”, and when purple lights begin to flash (flashes from the Dark Aether), similar to Samantha when sending her Hellhounds. I have always wondered why Richthofen sends killing creatures to the Victis crew, who only try to help Richthofen gaining the ultimate power. The Timeline gives an explanation of that. So apparently the Victis crew did not help Richthofen at all, and Maxis’s end is canon. Richthofen blackmails Stuhlinger in the hope he will listen to him, and when that not works, Richthofen sends his Jack’s in the hope he could convince Victis with fear, or perhaps in order to stop Maxis gaining ultimate power. Anyway, the Jack’s are not from Province 22. They are teleported to there, similar to the Hellhounds in Shi no Numa, Kino der Toten, Groom Lake, Green Run (survival) and Der Eisendrache. Because Jumping Jacks look so familar with Nova-6 Crawlers, I think it was either Group 935 (Theatre Facility, Griffin Station) or Broken Arrow (in the Pentagon) who did experiments with Nova-6 Crawlers, ending in the same result as with Fluffy. These, now by Aether corrupted and mutated Nova-6 Crawlers, are send by Richthofen to Province 22. They have nothing to do with the location itself. So this was my story. Have you not seen enough of the Great Leap Forward? No worries, @RequixEclipse might release some stuff about Die Rise in the future as well.....
  8. 6 points
    The Mystery Box that I got this year via donating has finally came to use. Since we moved house and I now have my own room, I went out today and got some frames for my posters and zombie cards. I'm really happy with how they look and the frames were a good price too. Hopefully I will get the other posters to finish the collection and also some more cards soon. Hope you guys like it. :) @InfestLithium @Spider @Lenne
  9. 6 points
    There were already mentions to the Aether in the early maps of CoDZ. The wall writing in Der Riese saying "Return through Aether", the teleporters, the radios. They all referred in some way to an electromagnetic realm beyond our perception. Black Ops 1 and 2 proved that even more. Once you accessed the Aether, you would become omnipotent, immortal and were able to communicate via Element 115. Element 115 was a bridge between our dimension, and the one above us. Despite its powers, the Aether became associated with Hell. Think about Fluffy becoming a Hellhound while teleporting through Aether. Richthofen becoming evil and insane after touching the with the Aether connected MPD. The Aether's ability to have control over the demonic undead. Gersch talking about his suffering in "that awful place". The Aether is a bad place. While there was theorized alot about the mythical world within our world, Agartha, a real reference to it we were gained only twice. Agatha, in addition to the Aether, was believed to be some kind of Heaven. Many ancient civilizations talked about this place, known under many names, under our world. A place were there was no sickness, corruption and death. A true paradise. Once Maxis has won at the end of Buried, its official: For the first time, the name "Agartha" is directly mentioned. So what's this Agartha? What we do know, is that Agartha is a more powerful place than the Aether, as we see Maxis being able to banishing Richthofen's soal, who was in the Aether, to the bodies of the undead. Maxis even says that he now can control aetherial energy. So, this Agartha is more powerful than the demonic electromagnetic dimension known to us as Aether. Agartha > Aether This is also why Richthofen want us to activate the pylons and mend the Rift. His powers in the Aether are limited. In Agartha, he can do what he wants. This says Richthofen when he enters Agartha. Once again, it is said that from here, the lower Aether can be manipulated. In the video of Doctor Monty, what Treyarch released just before Revelation, there is something nasty said. Something that causes some people to wake up of nightmares about it in the middle of the night. Beware, the following quote might hit you hard. Soooooo, our speculation of the last 10 years is wrong. Aether and Agartha are the same. Right? No! During Black Ops 3, there is spoken of the normal or "light" Aether and the Dark Aether. The normal Aether is the dimension where the Keepers, or perhaps Vrill Ya reside. In this dimension, the Keepers are gained enormous power, allowing them to protect the lower dimensions against the inhabitants of the Dark Aether: The Apothicans, the most powerful and evil entities in all the existences that ever existed. That's the sad thing. Those Apothicans were originally also Keepers. The demonic Dark Aether has corrupted their minds. After the Great War was won by the normal Keepers, and lost by the corrupted ones, the victors entered the normal Aether and banished the corrupted Keepers to the Dark Aether. Here, they were prisoned for an infinite amount of time. So, what we know from this is that the Aether is more powerful than the Dark Aether Aether > Dark Aether The normal Aether is Agartha, and the Dark Aether is what we called Aether in the WaW/BO/BO2 era. A demonic, yet powerful dimension: The Dark Aether. A perfect, even more powerful realm: Agartha. The MPD connects to the Dark Aether, and this is why it makes Richthofen and Samantha insane. At the same time, it corrupts their minds, and the power that lays in that "demonic prison" is somehow appealing. It makes you power-hungry. Agartha, on the other side, is a nice place to be, and has even power over the Dark Aether. This is why the Keepers in Agartha were able to banish the corrupted ones to the Dark Aether and were able to hold them there and guard the other dimensions and universes from them. In the Giant and Der Eisendrache, the teleportation flashes of the MTD that were originally blue, were now more purple. Why? It isn't that it makes it look more fancy. The Aether through which you go, when using the MTD, is the Dark Aether. This is also why Fluffy became demonic after using it. Red portals. We see them as the Rift in Buried and the rift-portals during BO3. These are portals going through Agartha, or the light Aether. The Rift in Buried indirectly leads to Agartha. If you let Richthofen win in Buried, he will enter Agartha and enables the Apothicans to consume that universe. That's why Buried is the last map of that universe: Either Maxis destroys it, or the Apothicans consume it. (and parts from that universe later reappear in Revelations, in the Aether). The numerous tales and myths of Agartha in hollow earth, how could you explain that? I think that might be because of the Earth having 115 in her astenosphere. It could teleport you to Agartha. @AetherialVoices has explained to me that it could be because of 115 being such an instable element, and not belonging in our dimension. Therefore, it wants back to its stable form in the Aether, and that's why it can displace objects via or to the Aether. This could be an explanation of all those mythological tunnels and holes leading to Agartha. So a short summary: Aether is Agartha and the Dark Aether is the (pre-BO3) Aether. Some things still need to be explained, but if this theory is correct, we will sooner or later be able to do.
  10. 6 points
    With the addition of several new and wonderful features on the site, we’re proud to have made CoDz a more user-friendly community that thrives off the love for everything Zombies. These awesome applications, however, were not exactly easy to implement - including the upgrading of our server. Unfortunately, this has led to CoDz seeing financial troubles quite recently. For as long as we have provided a free fan experience to all the slayers out there, we have barely scraped by off ad revenue and, most importantly, donations from players like you and I. In order to keep the universe of Zombies steady, we are now providing 115 Premium Donor ranks. This isn’t your ordinary donation tier - each sub-level of donor groups gets more and more cool things as our way of saying thank you. How wunderwa! 115 Premium Donor Ranks Each subscription level is auto-renewing on a monthly basis from the time you begin the subscription. We use PayPal for all our donations, which means your precious points are safe with us. All the proceeds go to keeping the server up and running, so that CoDz can always leave the light on. Regular Donor: no subscription package Divinium per current donating formula Donor rank/title Super Donor: $3/month Divinium boost (5% more) for every donation made Super Donor rank/title Access to exclusive Donor Area Discount on store items (5% off) Premium Donor: $12/month Divinium boost (10% more) for every donation made Premium Donor rank/title Access to exclusive Donor Area Discount on store items (10% off) Mystery Box loot crate (includes 2 random items) I.E. poster(s) or card collectible(s) or sticker(s) Ethereal Donor: $20/month Divinium boost (20% more) for every donation made Ethereal Donor rank/title Access to exclusive Donor Area Discount on store items (20% off) Mystery Box loot crate (include 3 random items) I.E. poster(s) or card collectible(s) or sticker(s) Sponsor shoutouts on all official CoDz streams + YouTube videos Exclusive VIP access to all future CoDz events You may have noticed the Mystery Box loot crate reward and thought “WHAAAAAT LOOT CRATE??!!11”. And damn right you should be excited! Available to only Premium and Ethereal Donors, CoDz will be launching its own mini-loot crates that contain some totally wicked material - ranging from custom posters to trading cards and even clothing apparel (assuming we can even fit it). Who knows what you’ll find in each monthly edition! Oh, did we mention the Trading Cards? Please keep in mind: these donations all go to helping keep the site up and running for as long as possible. Without users like you, CoDz wouldn’t even be where it is today! These rewards are just extra tidbits and benefits for not letting the Apothicons devour our universe. Thank you, from all the staff, for being truly kick-ass members! Get started on your 115 / Mystery Box packages today!
  11. 6 points
    I totally forgot about this, actually. I redesigned them a few months ago. Its like a mix of BO1/BO2/BO3
  12. 6 points
    With a heavy heart. It has been several months since I have been active, I took some time out to spend more time with the family, concentrate on work and to generally enjoy life away from the site and gaming in general. At 40 years old this year, my time for gaming has dwindled Year or Year. So I have decided with a heavy heart to hang up my gloves and hand over the reigns to someone else. When I joined the team, the site had a few technical and staffing problems and as a team we got rejuvenated and pushed the site forward and self funded. We aren't quite self funded but close to it. I'm going to stick around for a few weeks in the background with the staff to discuss and implement the required changes and ensure everything is handed over smoothly. As a team though, it is apparent that we are pretty much mostly of the same opinion and others may also hang up the gloves but that is for them to say who they are and if/when that will happen. It's probably for the best with a fresh injection of ideas from new and existing staff members on how to push the site forward and what changes if any are required. It's been a pleasure getting to know you, for those that don't know me or know if me - sorry about that. Wishing everyone the very best for the years ahead.
  13. 6 points
    This was not expected so suddenly, Craigo. I have much to talk with you but seeing that this was your decision coming for a while, I can only do one thing: to support you move albeit it being with a heavy heart. For everyone on CoDz and future generations, @Hells Warrrior is nothing less of a "god". This man came to use when we were in a time of need and did not hesitate to offer his services. Hell, he didn't ask for a single form of payment or reward...just pure kindness from his heart. A few veterans on this site know what we had faced back when the forum was running on outdated forum software with severe tech AND administration problems (don't listen to Craig, we had shit hit the fan real hard before he saved us). He offered to put us on a better forum software (IPS) and took the reigns as the head honcho for everything systems administrating and even financially. I've seen the man go through so hell while being staff here. You won't believe how much work goes through this site in the backend. Imagine, if you will, the science behind the human body and how insane all the systems/organs have to work together in order to do simple tasks like move and think and talk. That powerhouse was Craig for CoDz - the big brain and science behind it all. I can sit here and praise Craig all day long about how he saved CoDz and is a wonderful guy, but words enough won't do him justice. He's more than just a sys admin or a fellow slayer...he's my friend. Family. The kind of man that you'd welcome into your home with loving arms as you'd do anything to show how much you appreciate him in your life. He has been my inspiration to strive as a better staff member, and human being all together. Even on a personal level, he's shown me a kind of human empathy that I've never experienced before. I only hope that I can carry what I've learned from him on all levels into the rest of my life, as he has done for myself and everyone who has been lucky to be in his presence. To Craig, you will always be our family no matter which direction your life takes you. The Zombies gaming community may be dwindling away slowly but I hope that you really reconsider your position and decide to stay with us despite the delayed activity rate. You can still appreciate the game, not be into the gaming experience of it as much and yet remain with us. But perhaps that's just me wanting to keep one of my...best friends and role model here with us longer. Either way, I'll follow you into Agartha and beyond. You're beyond the scope of a Legend in my heart.
  14. 5 points
    Hey all! So today I wanted to share a thread about a subject quite some members here (notably @caljitsu , @The Meh and @NaBrZHunter) inspired me after reading their topics and discussions here on the Forums or our CoDZ Discord, so all props to them please! Without any doubt, I have excluded some major information and story/gameplay references, but I wanted to have this thread posted this evening, to give y'all some interesting brainfood. Ah well, it's already almost 1AM here but the UK and Americas might still be awake (You can read it with spleenbreakfast, @Lenne, my dear). Enjoy, and don't forget to share your own thoughts! I'll start with Leylines. Anyone knows what that are? (Sees a few raised hands) Okay so, Ley lines are believed to be a series of metaphysical connections that link a number of sites, such as Stonehenge, the Pyramids of Giza and Macchu Picchu around the world. Essentially, these lines form a sort of grid or matrix and are composed of focussed spots of the earth's natural energies. It could be called the Earth’s magnetical veins, nexuses of energy. These lines appear in most cultures and traditions, spread across the globe, and usually the names given to represent these invisible lines are translated to an equivalent of 'spirit', 'dream', or 'energy' paths. Most of these locations happen to be on mountains, man-made mounds, stone circles, pyramids or beacons. Some believe these lines are the flow of Earth’s magnetic field. For example, practitioners of the Chinese art of Feng-shui, try to determine the flow of 'lung-mei', or 'Dragon currents'. The main paths of the forces were believed to be determined by the routes of the sun, moon and five major planets. We know that the Earth is encompassed within a magnetic field. The strength and direction of the magnetic currents vary according to the position of the sun, moon and closer planets. The magnetic field is also affected. You could imagine that when the Earth was blown into bits, the magnetic field and leylines were altered and the force decreased. This heavily severed the Aether’s, and thus Richthofen’s connection with Earth, limiting his power. Now some time ago, @RequixEclipse shared a discovery by several global space-organizations of ‘hidden portals in Earth’s magnetic field’. Observations by NASA's THEMIS spacecraft and ESA’s Cluster probes suggest that these magnetic portals open and close dozens of times each day. They're typically located a few tens of thousands of kilometers from Earth where the geomagnetic field meets the onrushing solar wind. Most portals are small and short-lived; others are yawning, vast, and sustained. Tons of energetic particles can flow through the openings, heating Earth's upper atmosphere, sparking geomagnetic storms, and igniting bright polar auroras. From my understanding of this, it appears that Earth’s magnetic field is capable of generating portals. Back to the leylines, the energy nexuses of the magnetic field. Mythologies say that the Vril-Ya used rods harnessing and conduiting this energy, they called ‘Vril’. As I explained this in a prior thread concerning the Weapons of the Ancients, a Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). We also see so-called ‘Amplyfiers’ in the map Buried, which amplify and project the energy. Blood of the Dead for the first time confirmed the existence of laylines in the zombies canon, in which it is revealed that Alcatraz is located at such nexus. This could explain why the Native Americans mentioned evil spirits they purportedly encountered on the Rock long before it became a federal prison. You see, bones and artifacts unearthed by archaeologists on the island have indicated that it might have served as a burial ground for Native Americans, and for some mysterious reason there are burial mounds and monuments made at a lot of leyline locations. It is believed that these locations, and the rituals around them, are ‘Death Roads’ or ‘Spirit Paths’, places where the spirits of the deceased can move away to find peace. In Buried, Richthofen says that departed souls leave residual energy in their wake, and now you might see where I am getting at. Is ‘Life Force’ electromagnetic in origin too? Let’s talk about the Schumann Resonance first, a set of spectrum peaks in the extremely low frequency portion of the Earth’s magnetic field. Pretty much the frequency generated of our ionosphere over the planet’s surface, the rhythm of Earth. Every second, pulses travel around the world in the resonant chamber between the Earth and the ionosphere, the area we live in, sending colluding signals to all microorganisms. These signals couple us to the Earth's magnetic field. Concerning our brain: Our grey thinking masses consist of billions of neurons, and each individual neuron connects to thousands of others. Communication happens between them through small electrical currents that travel along the neurons and throughout enormous networks of brain circuits. When all these neurons are activated they produce electrical pulses. This synchronized electrical activity results in a brainwave, our brain’s frequency. Now it is theorized that the Earth’s magnetic field, through the Schumann Resonance, affects our brainfrequency, and thus: Our minds (and this has actually some science backing this idea). It is by some even believed that this is the driving force behind evolution of living organisms. Conspiracy theorists believe secret projects such as the H.A.A.R.P. and MKUltra revolve around this. Mindcontrol through the Earth’s energy and frequency. In Alpha Omega, it is revealed that the APD (and thus, the MPD as well, I guess) can influence the brain of a subject: Motor and cognitive functions, the pain center, memories and emotions. So does an Aether Pyramid Device enslave the neurons and synapses through manipulating the frequency? In what way could Life Force be involved in this? Is it a cerebral pulse that sparks us alive, and maintains us so? If a brain works 'electric', does it release energy once it stops working and dies? The human body is comprised of matter and energy. Remarkably, at any given moment, roughly 20 watts of energy course through your body. Now, as Maxis says in Buried, energy in a closed system cannot be destroyed, only passed on. The universe as a whole is closed. However, human bodies (and other ecosystems) are not closed, they’re open systems. We exchange energy with our surroundings. In death, the collection of atoms of which you are composed are repurposed. Those atoms and that energy, which originated during the Big Bang, will always be around. Therefore, your “light,” that is, the essence of your energy, your Life Force, will continue to echo throughout space until the end of time. Is our energy connected with the Leylines, our planets magnetic field and the Aether?
  15. 5 points
    I've been scouring for little story details and oddities from past maps that have been been abandoned/not addressed yet, and decided to make a thread compiling some of them, with my best guess at the answers. World at War Nacht der Untoten - The Second Outbreak: In 2009 through the Treyarch website a mysterious radio transmission could be found that stated, "Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night” Apart from the fact that the area is referred to as "Nacht der Untoten" (Night of the Undead) in-universe, the biggest thing to take away from this is that there were multiple outbreaks at the airfield. @anonymous actually had a thread discussing it here. Possible Answers: This could be referring to the Black Ops version with Ultimis as canon, or it could simply be referring to the incident of the WaW version being the second outbreak, and the first being the reason it appears abandoned in the first place. - The Writing on the Wall: This is a question I've had in every map in the early days with chalk writing on the wall. Who is the one writing "Ascend from Darkness" on the walls? I can understand "Help" as someone was probably hiding out in that room from the outbreak. But the chalk drawings throughout the maps have served as cryptic directions for the player to traverse the map. "Beware the Six!", "Ascend from Darkness", "Look Up To See The Light" to name a few. Possible Answers: Knowing now that Monty has been the one meddling with the past to help us for as of yet unknown reasons puts many things such as this into perspective. He has confirmed himself as the reason for Perk-a-Cola creation, power-ups, and gobblegum machines. I think it is very possible that he is the reason for not only the chalk writing in the maps that guide the characters, but also the chalk weapon drawings. It would make sense as everything else he does subtly lends a hand to the characters without directly intervening. Rather, the chalk drawings, the powerups, the perks, all would allow Monty to place tools for Ultimis and the marines to use if they choose. - The Black Ops Loading Screen: This image has perplexed us for a long time, and frankly I'm still unsure of its meaning. Possible Answers: I'm unsure who the mysterious man travelling through time is meant to be. If not for the time travel element with the years, the image could easily fit in with the campaign of Black Ops, which centered around the Cold War and mind control. Verruckt - The Ultimis Dolls: In the Zombies Chronicles version, near a radiator on an upper floor, there is a light casting the shadow of a Richtofen doll, and on top of the radiator one can see dolls of Dempsey and Nikolai. These are the same dolls we see in Samantha's Room in Kino. Possible Answers: I struggle to find a logical reason these dolls would be here. A possible answer could be simply temporal displacement, while another could be that Samantha put them there. It is likely insignificant, but a little strange. Shi No Numa - HAARP Connection: In the Doctor's Quarters there is a note that reads, "It could be used to power HAARP...". HAARP is an American research program established in 1993 often associated in theories with Green Run. First of all, what is it doing in Japan? And how can it be here if in 1945 if it was not established until 1993? Possible Answers: This is an interesting one. I think it is possible in canon that HAARP was possibly established earlier, or was not publicly established until 1993, working in secret before that. As for it being in Japan, it being in the Doctor's Quarters, where Richtofen's supposed diary is found, I believe it may have been written by Richtofen around the time he made the deal with the Americans that we know of from Classified, as a sort of selling point for sharing research and 115 with them. Of course, Treyarch had no plans for Classified this early on, so I am not sure of their original intentions. Der Riese - Question Marks on the Loading Screen: For many years people have wondered what the question marks on the loading screen signify on the actual map, and why the layout is so different from the actual map. Some of the question marks are areas where paper scraps are located, others are not. Possible Answers: I think the answer is simple: This art is based on an early version of the map with a slightly different layout and playable area, and the question marks lead to where easter eggs such as paper scraps were going to be located. Another theory I have is these were perk locations, as there are five and early on there was a perk meant for Der Riese called Ammo-Matic. The art was already done when they changed the layout and they decided it was close enough to ship. - Creation of 115?: A note can be found reading roughly: "...is produced by bombarding an Americium-243 nucleus with a Calcium 48 nucleus. It then decays (writing is blurred)... after further decay a metastable isotope is formed. This leads us to believe that transference of matter is indeed possible, and even the re-animation of b... (faded, but it is presumed to be bodies)" Possible Answers: Though we have known since Shi No Numa about 115 originating from space in the form of meteors, this note seems to suggest that the element must go through this process of metastasis to have the effects we know of. That, or the note is referring to an artificial recreation of the element as supply was running short. I think this is more likely, as Americium was not produced until 1944, and info about it was not released to the public until November 1945, and 115 was being used to create zombies and teleport well before that. - Bees? Beads?: A torn note in German translates to, "The bees disappeared from Ludwigsdorf." Ludwigsdorf is a small village in Germany. Possible Answers: As far as I know, bees have not been a part of the storyline at any point. This leads me to believe that bees is either a translation of a mistranslation on Treyarch's part, or bees is meant to be code for zombies, which disappeared from this small town. Not much else to say about this. - Other Hidden Messages: A sign near the trench gun has three bullet points on a board with only one being readable: "Did not resist in Paris". A board near the C Teleporter reads "die glocke ist jetzt Mobile" (translated to "the bell is now mobile") pinned on the upper left, and "folgen Sie dem Gesamtplan" (translated to "follow the entire plan") pinned on the bottom right. There are four codes written using Illuminati symbols. Reading "Living Dead", "Edward is Alive", "Treyarch", and "To community, the fans, and our families. Thank You. We Shall Return." In Animal Testing on a board, "H. Yena, Edward I know it was you". Possible Answers: I have a good feeling these relate to story threads that were simply never explored and dropped. The Paris one as well as the image of the Eiffel Tower refer to the Paris map we did not get that was meant to be in Moon's place. The H. Yena one is interesting and could be referring to any number of things. We know now that Harvey Yena was a 935 scientist who went on to establish the Ascension Group in the Soviet Union after Group 935 disbanded. We also know that along with Peter McCain, Richtofen believed Harvey was a spy. The two may have had a rivalry, and this writing was about something petty. It's also possible this writing is Yena taunting Richtofen about something he knows that is far more serious, such as his dealings with the Americans. - Faithful Servant: A note reads, " To faithful servant, the seed has been planted, observe and report, Maxis must not know." Possible Answers: I have very little in the ways of answers for this one, and I feel it may be the most significant note, or it may have been back in the day before the story was developed. I don't know of many characters who could be referred to as "servants" besides Takeo to the Emperor, and Arthur to the Wolf King which have nothing to do with Der Riese. It's possible Richtofen has a servant who he was plotting with against Maxis, or maybe even more interesting Richtofen was a servant to someone, maybe even the Shadowman, and this message is to Richtofen. Black Ops Kino der Toten - The Utterly Confusing Loading Screen Audio: In the loading screen for the map, Richtofen is heard making an audio log: "Entry 741021! Perhaps the station will hold the key to the real goals of Group 935. I still do not trust my unconventional allies, but they are of great use to me. But, I digress. Who would have thought the MDT was capable of time travel? How many stations does this group have? Where did that little girl disappear to? Only time will tell what new questions awaits us in this... THEATER OF THE DAMNED! (static)" There is a lot very wrong here knowing what we know about the story. Firstly, he speaks of the theater as if he did not know it was a Group 935 station and he speaks as if he does not know what Group 935's goals were despite being a member. He clearly knew about Maxis wanting an undead army as he says as much in Call of the Dead's radios. He refers to the Matter Transference Device as the MDT. He asks where Samantha disappeared to, despite knowing she is inside the MPD on the Moon since in the Moon radios he tells Schuster and Groph to get her out and then they fail. Possible Answers: The obvious answer is this was written early on when Treyarch was not sure what direction they wanted to go with the story and was not sure how closely associated Richtofen was meant to be with Group 935. In-universe, it is possible Maxis kept this facility a secret from Richtofen, and now he is questioning what Group 935's true purpose was to Maxis and how many stations he actually established that Richtofen did not know about. MDT is likely just a typo in the script and a flub by Edward. As for Samantha, perhaps he is referring to her voice, which may have been calling to him but has not contacted him in some time. - Great Leap Forward: In the Wii version of Kino der Toten, audio can be heard from the project screen with accompanying video: "(Singing) These villagers were portrayed and propaganda'd films as happy and highly motivated, although in fact they were soon to suffer a terrible moral and physical collapse. Tens of thousands of people died as a result of industrial accidents in the hazardous conditions they were made to work in. The Communist party came up with a crude calculation; every worker will build one meter of canal and the project will end in three months. It actually took more than 10 years to finish the canal. During the Great Leap Forward, factory worker's hours were doubled and machines began to work non-stop. They were not even allowed to stop for maintenance and repairs, and so soon began to fall apart. Factories were ruined. At the same time, Mao announced another target for the Great Leap Forward. Steel production was to be doubled within one year. That production (static) only from heavy industry complexes, but also from small furnaces in villages. As a result of Communist ideology, Mao believed that workers power held a magical force. With that decision, tens of millions of Chinese set out to produce steel by amateur methods. Everything made of iron they could find, from door knobs to saucepans, was melted down in primitive furnaces in an effort to produce steel. Women cut off their hair and mixed it with the clay in the furnaces." Possible Answers: This is one of the strangest oddities in zombies ever. The Great Leap Forward's only connection to zombies is in the name of Die Rise's upper map which takes place in China. But what is it doing in an abandoned theater/Group 935 facility in Germany in 1963? The Great Leap Forward ended around 1962, and as the audio states, was a horrible era in Chinese history where people were worked to death in factories due to many food shortages as a result. The audio puts an emphasis on steel production. It's possible that the tower in Die Rise is built using steel from this era, and this was meant as a sort of hint towards a future map set in a Chinese tower. But it seems strange to plan that far ahead, and to only put it in the Wii version of the map. It's also possible it was just simply meant as a way to show the map takes place after the Great Leap Forward in the 60s. I am unsure if the audio is taken from an actual public domain documentary about the Great Leap Forward, or if it was recorded by someone at Treyarch. - Strange Writings: In the dressing room the names Samantha, Emilia, and Abigail are written surrounded by hearts. In the Pack-a-Punch room, there is writing on a bulletin board that reads "Durchhalten Männer, wir machen sie fertig" which translates to "Hold on men, we'll finish them." Underneath that a message reads "Ja, ja, sicher!" which translates to "Yes, yes, sure!" Also written, "Experiment 935 was successful", "Everything can be based off this model", "Schwarze sonne (German for "black sun")","114 Uuq","115 Uup", "Tomorrow the project will move into full production", "Why (sic) is up? Why won't it work?", "I know it was you Richtofen", "Help", "Energy Momentum" Possible Answers: The writing seems to imply Emilia and Abigail were friends of Samantha's. The two messages on the bulletin board seem to have no importance, and maybe they were simply lines from a film or a stage production, given that this is a theater? "Experiment 935", no idea. "Schwarze sonne" The Black Sun symbol is heavily related to the occult and Neo-Nazis. Referring to elements 114 Uuq and 115 Uup doesn't make a whole lot of sense, but for my own sanity I will not totally go into it and will chock it up to some overlooking on Treyarch's part. But perhaps Element 114 was meant to appear at some point as important. "I know it was you Richtofen" is very similar to the writing in Der Riese from H. Yena. However, this is at the Kino facility, which Richtofen apparently doesn't know about according to the loading screen, so Richtofen could have never seen this writing anyway. - Manhattan Down: In one of the upstairs rooms, letters are scrawled out on the floor stating, "Manhattan Down". This same message is in one of the intel pieces that pops up while a map is loading in Black Ops. But what does it mean? Possible Answers: Treyarch may have wanted to have a map in Manhattan at some point, or this is meant to imply that there are outbreaks occurring all around the world at this point. In Classified, we found out that the US knows about several outbreaks that have occurred since Ultimis came together, and there were multiple outbreaks at the Pentagon. It's possible there was one at an American facility in Manhattan as well. - Strange Pods: Around the stage area are some strange metal pods with organic beings inside. Possible Answers: The beings in these pods have been theorized by many people to be monkeys, early versions of nova crawlers, zombies, and even aliens. With the Zombies Chronicles version, however, the beings in the pods appear more like normal zombies. I think it is possible these were meant to store them safely while being tested on. Ascension - Gersh? When?: The poster for Ascension has always perplexed us, and Jason Blundell went on to confirm the bald man on the poster is not Richtofen, and the radio added in Zombies Chronicles implies that the man is Gersh and that Nikolai, Dempsey, and Takeo fought with Gersh at some point while Richtofen was away. Possible Answers: This event may have taken place in an alternate timeline where Richtofen abandoned Ultimis, as there is no hint anywhere that this ever took place in the original timeline. Gersh lost his body to the void and became an orb of light in Gorod Krovi. Shangri-La - Alien Skulls: On the altar near pack-a-punch, there are two skulls, one of what appears to be an early human or a monkey, and the other seems completely alien. Possible Answers: The skull may very well be the skull of a Vril-Ya, an ancient race associated with the MPD, which is what corrupted Richtofen and sent him to Shangri-La. It's possible they are the reason for the temple's intricate water system and time travelling ability. Black Ops 2 TranZit - Nacht: In the cornfield there is a more run-down version of Nacht der Untoten. Possible Answers: While intended as a little easter egg, I'm curious if this building is meant to be the actual Nacht der Untoten, sent through time and space similar to the western town sent to Africa in Buried. Or is it just a simple buidling that happens to look like it? - T.E.D.D.'s Quotes: There are many quotes that the bus driver will not say in-game that reference real life locations that the driver would take its passengers. Here is a full list. Possible Answers: We know now that T.E.D.D. was designed as a driver for Broken Arrow scientists to move around the Green Run facility. Some of the locations now make much more sense given this context, such as Groom Lake, HAARP, Fast Flux Test Facility, and Tehacapi Range. TEDD specifically mentions gathering top secret files and putting on special suits for some of these locations. We also know from the comics that there are multiple TEDD units as one is seen in the background, and these built-in quotes indicate there were many being used by Broken Arrow around the country. Many of the quotes also refer to popular vacation areas such as the Grand Canyon, also implying TEDD units must have been used by civilians. Most interesting of all might by "Put on your hoods and disembark at Bohemian Grove" which is a campsite used by an exclusive club that holds events with major world leaders, and is often associated with the free-masons and the Illuminati. Die Rise - Wanted Poster: As pointed out by @anonymous in this thread, we still do not know a whole lot about the purpose and history behind much of anything on the map. One particular mystery is a Wanted Poster of Tian Zhou, a prominent character in the Black Ops II campaign, with Chinese text that translates to: “WANTED This is a wanted man. XXXXXXX (7 words i cant figure out, i infer that its about where the man usually appears) He did everything evil. He carries weapon(s) of mass destruction. He is a dangerous man carrying weapon(s) of mass destruction, and he is suspected to be a zombie. For anyone who give us clues or help us capture this man will be rewarded 50000 Yuan.” Possible Answers: As anonymous points out in the linked thread, the building in Die Rise appears to be an SDC-occupied building that used to be or still currently is a sweatshop with sleeping cages and sewing machines, due to all of the SDC soldier zombies present. In the actual Black Ops II campaign, it is possible to reach a scenario where you must kill Tian Zhou, and by doing so he is replaced by someone less tyrannical and the SDC helps you in fighting Cordis Die. In the zombies timeline, the rockets from Moon are launched in October of 2025, while the events of the campaign ended in June, so most likely in the zombies canon Tian Zhou and the SDC were involved in scientific research into zombies research, and he was infected and turned. The Wanted poster refers to him as if he is intelligent enough to carry weapons of mass destruction. He may have been turned in the same way George Romero was in Call of the Dead, where he can still talk and make more intelligent decisions. Mob of the Dead - Jumpscare: On the roof of the prison, when you look towards the fireworks with a sniper rifle, an jumpscare will appear with the face of a man with a mustache. So far, he is unidentified. Possible Answers: Personally I am fine with the theory that he is meant to be Nero before Treyarch had chosen the celebrity cast and likenesses of the Shadows of Evil crew. Blundell states that he had thought through to the end of Black Ops 3 all the way back in Mob of the Dead, and there is a good possibility this was meant as some future reference to the mustached Nero Blackstone. Mob and Shadows are linked pretty heavily as well. Other theories include Russman, which doesn't really resemble the man that much, and also possibly the Warden but we have no idea what the Warden looked like before becoming Brutus, so no verifying. Another theory I do quite like connects with the Blood of the Dead Jumpscare, and that is that both of these are meant to be the Shadowman, with the Mob one being him in his human form before they had finalized his design. Origins -StG-44 in WW1?: In the opening cutscene, the German soldiers present at the dig site are using StG-44s, which were produced during World War 2. Possible Answers: A simple explanation could be that they were simply developed earlier in Dimension 63, but unlike the MG08, they are not stylized to fit the dieselpunk aesthetic of Origins and the time period, they are simply STG-44s as they appeared in real life. It's also possible that during the excavation, Group 935 uncovered the chalk drawing of it and/or the ancient mystery box and armed their soldiers that way. This same issue appears in Zetsubou No Shima, where soldiers on the WW2 Japanese boat are equipped with KN-44s. Black Ops 3 The Giant - The Plane: On top of the building near the power there is a plane very similar to the one used in Mob of the Dead. This same plane also appears in the sky sometimes in Shadows of Evil and Zetsubou No Shima. Possible Answers: We may see an answer to this mystery soon as the Aether story is not quite done yet. But there are many possibilities to discuss. One is that Primis minus Richtofen have been travelling through time and space while Richtofen was acquiring the Kronorium, and we have no idea what they were doing. They've been to many places such as Brazil and the Moon. We don't get to see how they arrive at Der Riese in the opening cutscene, and its possible they acquired this plane from Mob of the Dead, and have somehow used it to travel through dimensions, landing it there to try and stop Richtofen. This brings lots of questions up about how they acquired this plane, why they don't bring it up or use it again, and just what they were using it for all this time. This is obviously not all of the unfound secrets, just a lot of them that I could list before getting exhausted. I will continue to add more. Post any that I missed and discuss some of these in the comments!
  16. 5 points
    Olla amigo's! Yesterday I saw @Boom115 made the 'Brains'-feedback button reappear, and desperately craving for some (though Spleen tastes, of course, much better), I decided to instantly write a thread about what was in the back of my head ever since a discussion I had with @The Meh and @NaBrZHunter a few weeks back. Quite some stuff included here is a direct explanation by either of them, so props to them! Another reason for writing this is that I would like to show that, how fantastic and fictional things may look, I would like to encourage any type of pseudosciencific/mythological research into game elements. This thread will discuss the pressence of the Staves and Bows of the Ancients, encountered in Origins and Der Eisendrache. And they might be more than just fun (and a bit overpowered) weapons to play with. Grab your popcorn and take a drink, this'll be a long one. The Staves of the Ancients Let’s begin with what can be said about the backstory of the Staves of the Ancients. To us four Elemental Rods are know: one wielding ice (Ull’s Arrow), one lightning (Kimat’s Bite), one wind (Boreas’ Fury) and one fire (Kagutsuchi’s Blood), all named after ancient gods of different mythologies spread across the globe. The ‘Ancients’ refers to the Keepers, or the predecessor race: the Vril-Ya (though never mentioned in BO2, BO3 or BO4 most likely due to the ideology being illegal). These mythical beings are said to have Vril staves, conduiting an energy known as Vril. A Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). So as most of you know, the rods seen in Origins are not original staves of the Ancients, it are artificially crafted copies made by Doctor Ludwig Maxis. However, they were merely the stick-part, having a role in channeling energy. They excluded the source, which required a more mysterious source. When the crystal and rod are combined, a human being is able to use it’s power, although limited for them. I believe this crystal is some sort of catalyst for increasing the rate and force of the chemical reaction of 115 upon matter, since crystalline structures and properties are used in physics to absorb and rebroadcast electromagnetic fields and frequencies in a cleaner form. So these distinct Elemental Crystals each catalyze the reaction of 115 on matter, each causing a distinct product/effect: Lightning, Wind, Fire and Ice. This would be no different than any other element. When chemicals combine and cause an exothermic reaction that manifests in fire, we don’t say that the fire ‘is’ the chemicals, but we know that it is the energy from those chemicals being released. Ice is the result of a reduction in potential energy, so it can be suggested that 115 can be channeled to both energize and drain. Wind is caused by massive molecular movements in the atmosphere. Channelling a more moderate and steady energy flow to target particles could cause a wind as they move and scatter rather than ignition of those particles. Electricity is associated with the movement of electric charged molecules, which is a bit more complex, but you can see the application of 115's electric reactions in various ways in our story, including powering up machines. Next to this pseudoscientific, proximate explanations, we can also see the mythological, ultimate explanations behind the appearance of these four elements. Electricity would merely be a reference to 115's electromagnetic functions, as well as the belief that it has ties with atmospheric magnetism, Vril, and electricity itself. In game, it is multiple times used to charge up devices and machines Quite straight forward. Fire could be hinting Heroclitus' theory of the Ancient Fire. Heroclitus was a central person in Greek pre-Socrates philosophy. In that time, philosophy was the investigating/theorizing in order to explain things, pretty much what science is nowadays. Heroclitus called the entire cosmos an ever-burning fire, and believed that all things are exchanged for fire and fire for all things. Fire changes into various elements in a Cosmic Cycle, all eventually ending up in the fire again (similar to the Ragnarok and Welteis theories, only this time with fire). He even equated fire as the divine ruling order. Wind could be referring to the ancient Greek idea that if one heats air, it becomes an even more thin aerial substance known as Aether, the air of the upper Heaven and that which God's breathe. They also believed this was the elemental state where light comes from. The Soul of Earth. And finally, Ice, is of course connected with the Welteislehre. This ideology, gaining alot of followers among Nazi scientists, discussed the idea of ice being the basic substance of all cosmic processes, and Aether, the postulated medium for the propagation of light, also being made of ice. This doctrine has been present in our story ever since BO1, as a GKNova6 document talks about 'Welteis', the Shadows scrap paper has ice crystals (the fabric of space-time) and 935 even decodes to ICE. It could also be very well a possibility that ice is a metaphor of pure, crystalline 115. The Bows of the Ancients The map Der Eisendrache reintroduced elemental weapons, this time being bows. The basic bow, the Wrath of the Ancients, is made out of bones, a mysterious adhesive and burning arrows, and obtainable by feeding the Dragon heads. I fail to find any explanation by this, and I am not even sure if the Bow were actually used by the Ancients (the Keepers) in the past. The only far-away connection I can make is the fact that @caljitsu recently referred to Moon taking place 250 million years ago, when the sole supercontinent Pangea was formed on Earth. This was the time Dinosaurs were roaming our planet, and as on the Moon (and ‘meanwhile’ Shangri La) loading screen Vimaña’s are seen, the pyramids of the Keepers, there could be a possibility that the Keepers lived, or visited Earth, around the same time. Could Dragons be the ancient beings of this era? Just a quick thought, with probably lots of counter-arguments. Moving on to the upgraded Elemental Bows: We’ve got a Lightning Bow (Storm/Energy Volatile), a Fire Bow (Rune Prison/Fall Banish), a Void Bow (Demon Gate/Decoy Portal) and Wolf Bow (Wolf Howl/Keeper Servant). The elements used are remarkable similar to the Runes of Creation encountered in Revelations: Matozzar, or electricity, being tied with the Energy Volatile, Othlor, or fire, with the Fall Banish, Maroth, or shadow, with the Demon Gate and Ormat, or light, with the Keeper Servant. What exactly are the Runes of Creation? While in-game, they are merely a part of the Story Quest, their importance is heavily overlooked. In many creation myths, the use of symbolic elements in the shaping of creation are quite prevalent, and now we see these elements in Zombies Canon. ‘Shadow’ and ‘Light’ are referring to the two opposites of the Aether. Electricity (or energy) and Fire (or heat) were also essential for the creation of our previously static, frozen universe. Think of the Big Bang Theory for example, where a ball of infinite energy and heat exploded and caused our universe to be born and ever-grow. The influences of the four energies could be the purple, blue and orange forces we have encountered so many times in our games. Also saw this once on the subreddit posted by a guy named SpaceDoggs: Also note that the Blue Elemental Shard is said to have an infinite amount of electric energy, as it constantly recharges itself. The Avogadro, the "Electric Man" is also an indirect result of the Blue Shard. Seems to be ties with electricity quite well... Now the Elemental Bows encountered in Der Eisendrache each seem to have an application of one of the Elements of Creation. The Lighting and Fire Bow each are quite straightforward. The Void Bow seems to generate a portal to the Dark Aether, the place beneath creation, similar to a Gersch Device, possibly by emitting a tiny piece of antimatter that reacts with our matter. It’s interesting how Takeo says, upon using the Void Bow, that a pact has been made, but at what price for his soul. This indicates he is aware of the evil he is using to survive. The Wolf Bow is the most interesting, and mysterious. As this one is using the Elemental Force of Light (also stated by the name ‘Keeper Servant’), it seems like Souls have ties with this Light Aether. I’m not gonna theorize much further into this, but could this element be Life Force? Or our Afterlife? Could Heat and Energy be the cause of our physical creation, whereas Shadow and Light are the influences on our soul? If you got this far, you must know I have great respect for you. I hope you enjoyed the read and shoutout to all the active members on this Forum that constant inspire and motivate me to investigate our favourite Zombie-Slaying game. A new Order of Forgotten Mysteries is coming soon, but if you feel like, I would heavily recommend you to take a look to the most recent one discussing Nacht der Untoten's relevance in our Canon Story, written be good ol' @RadZakpak. Cheers, and love you all!
  17. 5 points
    WIP Alpha Omega: Character Quotes "Tank" Dempsey Dr. Edward Richtofen Nikolai Belinski Takeo Masaki
  18. 5 points
    Hello, everyone. It's hard to believe, but it has been three years since I was invited by @InfestLithium to have my newly-started Storybook brought to CoDz. At the time I had only written 14 short chapters, and yet Infest saw the potential in me and gave me this great opportunity, as well as introducing me to this wonderful community. It was an exciting time to be a Call of Duty Zombies fan back in July 2016. We had just seen the trailer for the upcoming Gorod Krovi. We still didn't know who Doctor Monty was, nor did we understand the blood vials. We were completely uncertain of the future. No one could have anticipated the direction of the comics, nor the release of Zombies Chronicles and the Timeline. Suffice as it is to say, it has been a hell of a journey. I would not be writing this passion project if it were not for the support of everyone here. I can't express my gratitude enough. All I can say is thank you, everyone. As a sort of celebration of the three years since I began writing, I wanted to make a thread expressing my gratitude as well as providing an opportunity to learn more about my process creating the Storybook. I will be answering a couple of questions suggested by @anonymous, and giving a behind the curtain view of what is to come. Without further ado, here are some questions and answers. How did you get the idea of starting the Storybook? Did you anticipate expanding it as much as you did? The idea started small around June of 2016 as I had just watched the massive 4 hour long Zombies Storyline Audio Documentary by the legendary @MysteryMachineX for the second time. It being the Summer right after High School and right before University, I had a lot of free time, and was thinking about how much I love the storyline, and yet it cannot be appreciated by most players of the game because it is so complex and not explicitly told in-game. I thought, “Man, it would be awesome if there was a book that told the entire story in an understandable and entertaining way.” When I realized there wasn't, I just thought, “What if I wrote it?” I had no idea where to begin, so I thought the simplest place would be with the map that started it all: Nacht. I wrote out a short prologue, only about 900 words, and I realized I loved doing it. At the time I browsed the CoDZombies subreddit daily, but I was afraid of the backlash I would receive for my “fan-fiction”, so I posted it under an alternate account to gauge reaction (original post here: Anyway, I didn't plan for this to be a multi-year project. I initially just wanted to connect all the radios and quotes into a timeline of events that made sense. Then, the bomb dropped in 2017 that was the timeline. Suddenly, in my eyes, there was no point to just connecting the dots with my Storybook. I had to try to make it stand out on its own as not just an explanation of the story, but an expansion. The chapters became longer along with the time between them, but man do I enjoy writing and reading them. The goal of writing should be creating something that you yourself would love to read, and I can tell you that this is exactly what I would have wanted back in the day. Do you ever get ideas from posts here on CoDz? Yes, I do! I am indebted to the passionate minds here for the many threads created and ideas expressed that have influenced my writing. From storyline theories to explanations of the science behind the story, I often get ideas just reading the threads on this site that I know I just have to implement in some way. Some notable examples: What was your favorite chapter to write? That is a tough question to answer, so I will cop-out and choose multiple, of course. One I massively enjoyed recently was Danke Schoen, the first chapter of Book 2. I have no current plans to continue Book 2 until Book 1 has more progress, so that just goes to show you how impatient I was to write that chapter. I think Ultimis has such great potential, and I am dying to write more for them. I just had to get that chapter out there not only as a taste of what's to come but to satisfy my own need. Another favorite of mine is Chapter 20 of Book 1, “Uniform”. Around chapter 10 or so as I was writing I came up with the story beat of how Richtofen would acquire the Nazi uniform we all know him for. I knew I had to eventually get him into that uniform, and I also had to show how far his mind has slipped. The best way I could do that was to have a chapter from the outside perspective of Doctor Schuster, a character I've come to love, and have him see first-hand how Richtofen would react to receiving a Nazi uniform. Edward doesn't seem at all off-put by it, and in fact he seems to love it because it makes him feel powerful. The creator of Breaking Bad, Vince Gilligan, has said that the writers' process for the show when it came to characters was to write the character first, and then explore the consequences of the actions that character would naturally take. Richtofen is a character not created by me but by Treyarch, and so presented with this situation, I wasn't really sure how Richtofen would react until I began typing, and he ended up surprising me. “Uniform” is why I love writing this story. What is the process for creating a chapter? Typically I like to have a general idea of what I want to accomplish with a chapter, and other chapters after it, before I dive into writing it. The official timeline helped a great deal with this process, as it laid out the major events in a linear fashion, and it is my job to make those gaps in time make sense and flow together well. With the timeline as a gold standard, I enter the next phase where I decide how I am going to approach character development and exposition with each chapter. Maxis is going to Kino for the next few years of the timeline? He's got to be dealing with not being able to see his daughter, and fight the temptation to form a relationship with Sophia. I evaluate the hard evidence first, and in this example I looked a lot at Data Servant entries from the first Black Ops, where Maxis seemed to be paranoid and frustrated with Sophia. Building off that, I also need to set up for a big climatic chapter I have planned regarding his time at Kino, so this chapter should make hints and build up to it, so I have to account for that. With the basic idea for the chapter in mind, there is still some time before I begin writing. I look over the framework for the chapter, and get it into my head to think over for a couple of days. While listening to music or working or browsing online, I tend to come up with an idea for an interaction or exchange that would fit perfectly in the chapter. For example, in the recent Maxis chapter I had the idea to have Maxis be taunted by the Illuminati while I was playing Kino der Toten and saw the chalk writing on the wall with Samantha's name along with two others. What if the Illuminati is playing with Maxis, forcing him to do things against his, as well as Richtofen's best interests? It seems to fit so perfectly. So I put it in my notes, and continue until I find myself in a mood, and I just start typing with my notes close by until it is done. I tend to think of the general framework for certain climactic chapters way in advance, because I will think of a really fun idea in my free time and I plan to hold on to them until I finally get a chance to write those chapters. In particular, I look forward to the final chapters of Book 4 (Around Primis), the backstory behind Victis in Book 3, and sooner than later, Chapter 27 of Book 1 “Black” followed up closely by Chapter 28 “Penance”. Richtofen is now reaching the point of no return. Besides writing more chapters and finishing books, what else do you have planned for the future? Right now I want to focus on getting Book 1 complete, but after that there is a few things I would like to do. Book 1 is set to be extremely long in comparison to what I have planned for the other books, and I will admit some chapters are going to be unnecessary in the long run. When I have completed the planned chapters for Book 1, I will go back and either A. Split Book 1 into 2 separate parts, or B. Create an abridged version that is much shorter, while keeping the original intact. I also would like to, at some point after Book 1 is done, create a physical print of the book, after some extensive editing of course. It would be for me personally, so I could hold in my hands a tangible version of what I've created. I would be open to paying out of pocket to print copies for people that would want them if I ever complete this damn book. I wouldn't sell them without Treyarch/Activision's blessing and wouldn't even want to. This has always been about the fun of the story and nothing more. As @The Meh put it in his Unity retrospective, “I just needed to write for myself. I guess that's all there is to it.“ Another fun idea I've thrown around in my head is an audiobook version to be uploaded to YouTube or Soundcloud. I would just need to find the right person to read the book or find myself a good microphone and see how decent my impressions are. The videos would be paired with the best visuals that can be acquired, and a variety of musical backing. That would be a whole project unto itself, and as I said I want to focus on finishing this book at the moment as I reach the halfway point. To conclude, I am so, so thankful for the support from everyone on CoDZ. I hope that one day this project will be complete, and I can look back and feel proud of what I have done. It makes me so happy that there are people that already enjoy my work, when I'm not even close to being done.
  19. 5 points
    Below is a list of codes that can be entered into Rushmore. The codes can be entered once per game and only one code can be used per round These codes do not include Main Quest codes as these change every game. 3825 (Duck) - Zombies make duck sounds when killed. (likely a call back to "I am that duck") 3279 (Easy) - Slow down all the zombies to shambling speed for 5 minutes. 2739 (Brew) - Lower the price of the brew perk by 50% 7632 (Soda) - Lower the price of the soda perk by 50% 2652 (Cola) - Lower the price of the cola perk by 50% 7225 (Pack) - Spawn in a bon fire sale 8463 (Time) - Freeze all zombies for 15 seconds 8368 (Vent) - Rushmore goes off for a bit 1841 (Quiz) - Rushmore asks you questions. No confirmed method for answering. 2666 (Boom) - Spawn a live grenade 6853 (Nuke) - Spawns in a nuke drop 3667 (Door) - One door on the map will be free (this is randomly selected) 5683 (Love) - Rushmore brings sexy back 5433 (Life) - Quote from Rushmore about life 5653 (Joke) - Rushmore tells a joke 7664 (Song) - Plays the easter egg song 8333 (TEDD) - Activate TEDD in the bunker/lounge 4867 (Guns) - Gives the Disorderly Combat effect and switched guns every few seconds for one minute 7283 (Rave) - Starts a party in the bunker 6662 (NOOB) - Reverts zombies health to round 1 (Unsure how long it lasts) 7433 (Shed) - Open up the shed 2265 (Bank) - Free 1000 points 4728 (Grav) - Zombies float to the sky after they are killed. Lasts 1 minute. 9296 (Yawn) - Rushmore acts insecure about boring the player. 4376 (Hero) - Fills up specialists meters. 9277 (Warp) - Teleports you to a random location on the map. Puke (7853) - Zombies blow chunks Fall (3255) -Zombies fall over (randomly triggered) Ugly (8459) - Rushmore boosts your self confidence Rushmore tells backstory about the facility 0001 - Backstory 0002 - Backstory 0003 - Backstory 1001 - Backstory 1002 - Backstory 1003 - Backstory 1004 - Backstory 1005 - Backstory 1111 - Backstory Let me know if you have found any others any I well add it to the list.
  20. 5 points
    So, you like fish on pizza, AND you like pineapple on pizza?? I'm leaving this forum, you people are making me sick
  21. 5 points
    Happy new year everyone! Hope everyone out there has a nice time and if not, no worries, things will get better. You know what they say: Its always the darkest before the dawn. Personally I find myself in a dip of life at the moment. Never thought ending a relationship and losing your beloved one would be so painful. Frankly, last month I couldnt think of anything else which kinda ruïned my Christmas etc. The thing that's keeps me rollin' is the idea that she has a good life now and well, as I said, for me too things will het better. But I think right now I would prefer hard physic pain than this psychological/emotional pain. This year.... Last year I became a blood and stem cell donor (though that last one I have never donated yet) and continuing this medical aid to people around me this year I would like to master First Aid. The Netherlands have a shameful small amount of people mastering this, compared with our neighbouring countries, so I figured out I could help. So far this is my only New Year's good intention. Along with forgetting the emoticons and picking life again. Love you all, and keep doing that fam
  22. 5 points
    I’m coming into this late and I’m going to apologise for the lack of help I’ve supplied (visibly). I took the decision to take a step back. I was leaving as I had no interest in the game but @InfestLithium @Boom115 amongst other showed me it was the people rather than the game ghat was important. You have no idea the friendships I’ve struck up here, purely based on a game. To the extent I will be making a visit to the states to see @Boom115and his family and I’ve invited them here to stay. I wan’t to meet up with @InfestLithiumand @GRILL and others. It’s strange how you strike up a relatiobship with people you have never met. However, I have always been about taken care of the backend (server) and helping when i was needed and always in converse with the team. If anyone has ideas that can be implemented and things fixed which are broken, I’m only to happy to fix. If we need to implement or remove things, then we should. How do we get better, how do we get people onboard? Our SEO needs to be addressed but maybe we should make a “site” rather than just a forum? Maybe we need constant news feeds updated all the time. We did try but we can’t do ut ourseves and the help was/is limited. Maybe we need toreach out to the big YouTubers for link backs and mentions that started their careers here. Maybe we need to eat some humble pie and accept that we are just not that important within the community anymore? Maybe all that people want / need is on YouTube. I for one think we need a custom page built with every single easter egg, from every game/map as walkthroughs and videos. I’m not extremely active but I’m not far away and we can all make this work with some hardwork and help from our members.
  23. 5 points
    One of the most common questions that I see within the community in Black Ops 3 is “how do you get a lot of Divinium?”. Now, most people think that it’s just killing lots of zombies and spending lots of points to hopefully snag enough Divinium by the end of the match. That’s only a quarter true; there are actual layers to this bad boy of an onion. What is Divinium? Divinium is a currency system implemented within Zombies that rewards players for spending their points in a given match. Consider it like a rewards card at a clothing store: the more you spend, the more you earn. More points that are used in a match stack up and net you one vial of Liquid Divinium. After the match ends, the after-match summary will show you how much Divinium you earned in that game. The most common threshold is around 1-2 vials in an average game. You can use the Divinium in Dr. Monty’s Factory, an in-game Zombies marketplace. Dr. Monty’s Divinium Factory In order to receive your rewards, you have to use your hard-earned Divinium in Dr. Monty’s Factory. Dr. Monty is a pretty cheap bastard, because he only has 3 generators which will dispense your Gobblegum rewards. You can choose to spend 1, 2, or 3 vials of Liquid Divinium in exchange for a random prize. If you use 1 vial, you can access the first generator. Use 2 vials, and you can access the first and second generators. Using 3 vials (you capitalistic hellpig) lets you access all three generators. Your results may vary, but there are two categories of prizes: GobbleGums and Power-Ups. The GobbleGums are the most common and sought-after rewards, and have special abilities to help aid you in your future Zombies games (which we will discuss more about soon). The Power-Ups are extra boosts that amplify the amount of rewards you get from the Factory in the form of 2X (double all the obtained rewards) or Power Boost (receive all the rewards in each generator despite how much you spent). You can even get an extra Liquid Divinium vial in the generators - that’s money back! Gobblegums These aren’t your ordinary balls of gum. GobbleGums (what we will call GG for short) are gumballs with unique abilities that a player can chew during a match, which grants them temporary effects for the duration of the game. Some abilities may come in the form as slowing down time, with others even granting near-immortality by reviving you every time you go down. The most important aspect you should know about GobbleGums is their expiration times...some go away after one use (such as Perkaholic) after granting you your abilities, while others can be held onto for the remainder of the round. Each gum is unique in this regard, so be mindful of how you use it! Timing is everything. GobbleGums can only be bought by spending Divinium at the Factory, and have different classifications of rareness. The more rare a GobbleGum is, the harder it is to obtain. Classic - Free GobbleGums that are earned by leveling up within your Zombies rank prestige. They are unique in that they cannot be bought; however, their availability resets when you move onto the next prestige but can easily be obtained once a certain level has been reached. These are unlimited in use, so you won’t have to worry about using ‘em all up. Mega - The most common type of Gobblegum obtained in the Factory. These gums generally revolve around power-drops and minor (but useful) offense-based abilities against the undead. Try it, you’ll like it! Once this kind of GobbleGum is used, it takes away from your GG inventory. Rare - Nothing says “more rare” than a rare Gobblegum. They have more unique abilities, such as granting perks and giving you better odds with the Mystery Box, to aid in fending off the horde. Once this kind of GobbleGum is used, it takes away from your GG inventory. Ultra-Rare - The big, bad boys of the bunch. These Gobblegums are difficult to obtain, but are well-worth the hassle. Want all the perks in the map? All yours - and that’s just one example! Once this kind of GobbleGum is used, it takes away from your GG inventory. Divinium Farming Strategies In order to obtain vials of Liquid Divinium, you can’t just play a Zombies match and expect to yield tons of ‘em automatically. The system works with a point-spending infrastructure; the more you spend, the more you are rewarded. Points spent on perk machines, wall-buy weapons, doors, or anything that requires the spending of points will bring you closer to the next threshold. For example, if it took 3,000 points total spent to earn your first Divinium vial, it will most likely take around 8,000-10,000 points total spent to reach the next vial, etc etc. Like most reward systems, Divinium is earned at a multiplier rate. For the sake of understanding the Divinium system, we will use what’s called DV values. These are values recognized for the magnitude of yielding more Divinium per capita. The DV values create a sense of “importance”, if you will. Below is the list of how such ranking works: Method of Purchase DV Value Rank Perk Machines 1 Doors 2 Traps 3 GobbleGum Machines 4 Mystery Box 5 Wall Weapons 6 Ammo (from wall weapons) 7 While there isn’t a real discrepancy on what in-game items net you Divinium the fastest, people generally have more luck obtaining Divinium when spending larger amounts of points on perks and weapon buys. Why, you might ask? Any Zombies player worth their salt never hesitates to pick up Juggernog or Speed Cola, for instance, which totals out to 5.500 already. The point total threshold for the first level of Divinium will is fairly close to being satisfied, and the player can expect an 60-70% chance of snagging a vial should they purchase another perk. For better explanation of how the DV values work, here are two test runs in The Giant. Now, you can clearly see the large difference between 7,800 points by the time a Liquid Divinium is obtained on Round 7 and 11,800 points on Round 8 on the same map. But if you compare the DV values for only doors/GobbleGum machines/Traps, you’ll find that both test runs average from 6,200 - 6,800 points (slight margin of error if we include/exclude Mystery Box values). We can surmise from here that purchasing weapons in general didn’t give us enough output that we’d like, but it can still benefit us. Again, blowing as much points as possible isn’t the way to go. There are several different strategies you can use to maximize the Divinium output while efficiently using your points. Here are some ideas to help you get a pocket full of that juicy, blue liquid. Strategy #1: Perk Hopping Although a very uncommon and unique way of obtaining Divinium, perk hopping is the method of purposefully downing yourself in order to buy several perks at a given time. Since the perk machines cost as low as 1,500 points and up to 4,000 points with the most minimal wait time possible, this method is effective for collecting for also very dangerous to partake in. The idea is to survive a whole round and once a crawler/lone zombie is made near the end of the round, find a way to go down via grenade suicide or zombie suicide, and re-buy all your perks once again. This strategy is best done when training is possible, since there is still a possibility of accidentally getting crushed in the middle of a round. At that point, survival control is extremely limited and DOES require you to obtain your perks once again...perhaps that can be a double benefit, so long as you survive. While perk machines are one of the highest - if not, the highest - in DV value, it may be wiser to try a safer strategy should you plan on going into high rounds (and on maps where mini-bosses are prevalent). Strategy #2: Weapon Buying Purchasing weapons off the walls is considerably the easiest way to farm Divinium, and the most practical one at that. Most of the wall weapons range from 500 points to 1,500 points to buy at face value. While this may not seem much in Divinium value, higher rounds demand stronger firepower, which will also call for more ammo consumption. For example, training a horde of zombies on Round 20 with an SMG (like the Kuda) may take a total of 5-8 ammo-buys. At nearly 700 points for ammo replenishing, this equates to approximately 3,500-5,600 points used for that given round. The point total scale using this method will exponentially grow per round. This means you may not yield as many points in the earlier rounds; however, the further up you go, the greater the chance of obtaining more Divinium along the way. This is the most ideal strategy because it doesn’t require you to wait around, and you’ll be restocking ammo for your weapons anyways (in your benefit of course). Pack-a-Punching your weapons will also increase the efficiency of this method, but will consequently require more points - 4,500 to be exact - to refill your magazines. Based on the way the Divinium threshold works, this is the more tedious strategy to use since the DV value is significantly lower than any other element; however, the amount of times you will purchase wall ammo can sometimes override the DV value and thus equate to the same amount regardless. The higher in rounds you go, the more this is evened out. Strategy #3: Trap Abuse If you want to propel yourself into the higher rounds so your total points scale is larger, utilizing available traps can also be an effective strategy. The major flaw with this method is simply the wait time; you’ll only be spending 2,000 points or less for something that won’t net you anymore points. Additionally, there is a recharge time for traps which can take a few minutes to return online. If you plan on getting into, say, Round 30 or above faster to begin using the weapon buying strategy, this may be a good leadup for you. This is a great way to maximize your DV value output, since traps rank higher than wall ammo AND Mystery Box purchases. Strategy #4: Pack-a-Punch’ing Similar to the weapon buying strategy, Pack-a-Punching all your weapons available (along with the ethereal attachments) may also be in your favor. Every weapon upgraded will cost 5,000 points plus a 2,500 attachment, making a minimum of 7,500 points spent per weapon. With Mule Kick as one of your perks, this can very well equate to 22.500 points for a full arsenal. And this is assuming you don’t attempt for better attachments for your weapons! Combine this strategy with the weapon buying method, and your total point threshold will definitely be met for the next Divinium level. Just be sure that you’re able to afford this kind of luxury, as most players do not Pack-a-Punch more than once within a 10 round set (unless you plan on Pack-a-Punching every weapon available in a match, then props to you Mr. Monopoly man). The Ideal Farming Setup Now that you have the strategies to farming Divinium, you’ll also need the proper setup. Choosing the right arsenal, GobbleGums, maps, and even perks can make or break your experience. There is no particular “class” setup for farming; you can mix and match each element as you please to fit your slaying style. Gobblegums Name Type Description Stock Option Classic Ammo is taken from the player's stockpile instead of their weapon's magazine. (Activates immediately, lasts 2.5 minutes) Alchemical Antithesis Classic Every 10 points earned is instead awarded 1 ammo in the stock of the current weapon. Affects all weapons. Any points gained including points from power ups will give the player one round in their reserve ammunition for every 10 points earned. (2x activation, 60 seconds each) Who’s Keeping Score? Mega Spawns a Double Points power up. (2 activations) Temporal Gift Rare Power ups last longer. (Effective entire round) Secret Shopper Ultra-Rare Any gun wall-buy can be used to buy ammo for any gun. (Activates immediately) Weapons Gun Buy Cost Ammo Cost Kuda 1,250 630 VMP 1,300 650 Vesper 1,250 630 KN-44 1,500 750 HVK-30 1,500 750 Why these guns? It’s simple: cheap guns with cheap ammo purchases means more time shooting and stacking DV values for the same category. By the time you waste all your ammo on a particular gun, you could essentially buy a new weapon and still have leftover points to Pack-a-Punch it. Granted, you know how to hip-fire into a crowd accurately of course. Maps The Giant - The overall fan-favorite map for Divinium farming (and just in general slaying), this map offers both training and camping hotspots that will give your strategies the most bank for their buck. Wall weapons are in close proximity to one another, and travel across the map is the quickest against all other maps. Der Eisendrache - Similar to The Giant, Der Eisendrache offers easy navigation and well-placed wall weapons. The addition of the Elemental Bows will greatly increase your odds for survival, along with the famous Death Trap training spot made suitable for slayers of all calibers. Revelations - Despite the complexity and large layout of the map, Revelations has become known for high round runs and large Divinium rewards. The addition of several past maps (even including the anti-gravity chamber of Der Eisendrache) allows for both training and camping strategies to exist. While the wall weapons are vastly spread out, the central Nacht der Untoten hub in the map makes navigating reasonable easy. Perks Juggernog - Obvious choice is obvious. More hit points means longer survival. Speed Cola - Since you’ll be doing a LOT of shooting, the same goes for reloading. Double Tap - The faster you burn through your ammo, the faster you can buy more ammo which means shorter gameplay time for maximum Divinium. Mule Kick - Despite being the most expensive perk in-game, this perk is beneficial for having an extra weapon slot to switch over weapons. Most slayers use it for a Wonder Weapon slot just in case shit hits the fan. There are still experiments and research going into the specifics on Divinium, but this guide should help you amass large amounts of Divinium per game, while maximizing your output from the Factory. More will be included in this guide as time goes on. Happy slaying!
  24. 5 points
    Official Trailer That's right, the DLC 5 map names have been found in the games code along with the recent update. Thanks to xPorter for putting in the work. Here are the maps we will be seeing. Kino Moon Shangri-la Ascension Origins Nacht Vertuckt Shi No Numa Here is the full Reddit post here! https://www.reddit.com/r/CODZombies/comments/68xtg0/black_ops_iii_dlc5_zombies_chronicles_decrypted/?st=J28MQ0F0&sh=c56002e7 List of New Gobblegums Source: charlieINTEL Zombies Chronicles Poster Remastered Maps Cost and Download Size Zombie Chronicles will cost $30 USD. For the UK the price is £25 GBP. A great price for 8 amazing remastered maps. The download size for Zombie Chronicles has also been confirmed at being an easy 12.2GB download. Zombie Chronicles Calling Cards Here is the absolutely amazing MGS themed calling cards that we will be getting along with Zombie Chronicles. They are really well designed and all MGS fans will truly love them.
  25. 5 points
    lds hxumx txyebj zxyvw mza dihiyrl fwahj wxy tsll
  26. 5 points
  27. 5 points
    @Blurryface, @Spider, @Schrödinger, @Smok3y, @The_Giant_935, @andydabeast, @Steelie, @DragonGJY, @Tattoo247, @Spider3000, @Slade, @Lenne, @Monopoly Mac, @Doppelgänger to name a few. Nominate your opinion!
  28. 5 points
    Hey I just wanted to give anyone who cared an update on this project. It is still going well. It is just going to take time. The script is basically done. I am literally just waiting on the CoDz comic to be finished, hopefully by next summer. I hate waiting for such little content, but I want to address everything in the series. In the meantime, I have been working on production of the video series. It is much improved to last time. On the screen are the narration subtitles, as well as headshots of relevant characters being discussed as well as a large section showing images, videos, or charts relevant to what is being said. I have even gotten permission to use MrDalekJD's content in the video, which has been a big help for footage. In between the narration of the story is every radio or relevant clip of audio or animation there is, transcribed. These series will be 10 to 20 episodes, one hour each, and it will cover everything World at War to Black Ops III and then some. Cyborg Zombies, Extinction, Exo Zombies, and Spaceland Zombies will get a mention, but nothing more. This is about Treyarch's Zombies. There will be a not-too-extensive section on the campaign as well, followed by the Nightmares zombie version of it. I have all of the narration, radios, quotes, scenes, subtitles, and headshots complete. I am mainly working on the relevant images and video now, and I will update the production once the comics are done. This way I should be 99% done with production by the time the comics are done. Long before, actually. In the meantime while I work on production, if you'd like to simply read the script, you can find it here. I also aim to credit callofdutyzombies.com, as this project wouldn't have been possible without you guys. And I have a list trying to credit anyone who's ever helped, unless they opted out. I know the site is getting pretty slow lately, but I will see this project to the end. I just wanted to let you guys know since at this point, I've been just quietly, steadily working on this, a few nights each week.
  29. 5 points
    I posted this first in World at War, but realized you can't view that section if you don't have a CoDz account. Hello, so today I wanted to talk about the Ray Gun Easter Egg you can do on Little Resistance on World at War. Reason why is because it has always bugged me, the mystery voice. I've never known what it was, and there isn't that much discussion on it online. I couldn't get an accurate answer, so I decided to try and check this one out myself. And thanks to @DragonGJY, I was finally able to get a clear answer. So yeah, you will hear a mysterious voice during it which sounds like this: Sounds pretty ominous right? I thought it would have something to do with the Zombies or the Ray Gun at least. Because the voice sounded alien and the Ray Gun looks like an alien gun. Well I went into the soundfiles for Little Resistance, and came across the file name. It's called Pel1 IGD 900A JAS2 ST As you can see in this picture, there are other soundfiles pretty similar, except they have JAS1 and JAS3. Those files are for the Japanese Soldiers who attack you during the level, so with that, you could assume that JAS2 stands for Japanese Soldier 2. And when you think about it, the voice does sound like it's speaking Japanese. But it's heavily distorted. So I decided I would mess about with the pitch to make it sound more human and normal. This is the result: Sounds alot more human now! With that, I decided to get in contact with @DragonGJY, who has been very helpful in the past regarding foreign languages. He took time out to translate this so I appreciate it greatly man! Here is his translation: Edit: /u/SE4Ls has provided his translation as well, which is pretty a pretty close match! So in the end, it had nothing to do with Zombies or the Ray Gun. And that makes sense. Nazi Zombies was a late addition, probably after the voice work had been done. So the quote couldn't really be alluding to those. With the nature of the quote, I'm thinking maybe this was going to play in the level at some point, either over a speaker/comms, or maybe we sneak into a room with a Japanese soldier saying this into a speaker. What's interesting to note though, as that there is an image in the World at War manual. This image is of a paused screen in what looks like this level (Little Resistance). Now when it's paused, you can see the objectives for the level. On this pause screen image, it says "Interrogate Japanese officers", which doesn't appear in this or any other level at all. So it's safe to say that part was changed or cut. It's entirely possible this Japanese Soldier 2 line was cut with it, but than repurposed for this egg, by adding distortion and stuff. So there we go. The mystery voice solved. I wanted to post this because as I said before, there just isn't much information on it already. So I thought why not, lets get a post up so anyone else who might have the same idea and hopefully come across this too. But yes, big thanks to @DragonGJY again for the translation. You are definitely a machine and deserve so many brains. Also here's a video I made of it incase anyone wanted to check it out. :p
  30. 4 points
    So if you're an idiot like me...you played only aether maps solo with the same perks, same elixirs, same guns and didn't put operator mods on any of you weapons all the way up to Prestige Master 1000. Then this guide is for you. I'm going to cover the best strategies (that I know of) to complete the challenges that are don't come naturally to every player. Zombie Hunter Challenges I did all of these without any extra effort with the exception of the catalyst challenges. Curiosity - Kill 1,000 Catalyst Zombies More Than One Way - Kill 250 Catalyst Zombies using the corresponding reactive AAT's ...Got Your Tongue - Deny 500 Catalyst Zombie Transformations The easiest way to do this is to do the purge the blight step on IX. Prior to teleporting put cryofreze on all of your weapons. The step spawns endless gas catalyst that will remain at the same level (I can normally do this by round 20). Blow up the first orange egg sack and it will force the zombies to spawn on the 2nd level. Stand on level one and let them come to you. Once you have all 1000 catalyst kills, move closer to their spawn and You can do these challenges in one game if you have any elxirs that can spawn ammo (cache back or alchemical). Easy clap. Zombie Survivalist Challenges All of these challenges were pretty straight forward. If you are struggling with the open sesame challenge you should just break your copy of BO4 in half and call it a day. Open Sesame - Open 200 Doors Zombie Strategist Challenges This one was rough since I rarely if ever played chaos maps. Best recommendation would be to just play IX. The base maps tend to have the worst players. I guess its just that the folks tend to not be that invested in the game. I would also recommend equipping the "Nowhere but there" elixir as you can double your effors for the EMT challenge. Resurrectionist - Revive 100 Players with the Scepter Elixirs and Talismans Challenges Ace Up My Sleeve - Spawn 80 powerups by using Elixirs Rather than wasting your valuable elixirs. Use the point drop elixir. Its cool down is only 5 seconds and you keep your points. Share The Wealth - Use Point Drops to give points to another player in 20 matches This one is a pain in the ass. Only one drop per match counts towards your progress. Just make sure you have this on elixir equipped in public matches. Sanctuary - Avoid damage from 80 traps using Anti-Entrapment Each unique trap count one time per game. I would recommend doing the on Alpha Omega. There are 4 traps accessible after opening 5 doors (a 5th if you are feeling saucy). Weapons and Equipment Challenges Storm Of The Sentry - Kill 500 Zombies with Sentries Front Toward Enemy - Kill 500 Zombies with Claymores I mean, once you go wraith fire, you never retire...Run in IX spawn with equipmint elixir and cache back if you can spare it. I would also recommend the talisman that makes sentry only consume 50% of the specialist charge. Prestigious Challenges FOR THE LOVE OF GOD PUT THE OPERATOR MODS ON YOUR GUNS! Each mod category takes 10K kills, so don't waste your time by waiting. Death Slider - Get 500 Kills using the PhD Slider Explosions Alright so I might sound like a broken record training in the IX spawn room. Use the talisman to spawn with a perk and put PHD slider in that slot so you can get kills early. PHD Slider is only effective until round 13.
  31. 4 points
    So, there's a special conversation you can trigger between Ultimis Dempsey and Peter McCain if you linger on the second-to-last step in the AO egg, and you have that Dempsey in your game. The conversation goes as follows: Dempsey: "That really you McCain? I gotta know for sure. Tell me something only the two of us would know." Peter: "You sure you want me to do that Tank? we go way back. I could embarrass the heck out of you if I wanted to." Dempsey: "Ok, let's keep it cryptic. Me and Phoebe. Sum it up in three words." Peter: "I. Forgive. You." Dempsey: "Can't say I'm surprised. However mad you were at the time, I knew you'd come around. You've always been the forgiving type." Peter: "...And discrete. See how I didn't embarrass you by telling everyone exactly who Phoebe is? So Tank, I need to know one thing. Did we beat group 935? Did we wipe their whole rotten operation off the face of the earth?" Dempsey: "We wiped a lot of things off the face of the earth. It's complicated. I want you to know that I tried, Peter. We really tried. We came lookin' for you. Me, John Banana, Smokey..." Peter: "I know, Tank. I know." Mkay, so it seems to me that Peter is insinuating that he once had feelings for a woman named Phoebe, but that Dempsey "stole her away" in some capacity. Not only that, but I don't think this was just some random throwaway line about one of Dempsey's past indiscretions to establish past beef with Peter. Peter specifically says "See how I didn't embarrass you by telling everyone exactly who Phoebe IS?" the word "Is" is key, because it implies she has some active current relation to one of them. If it was just a minor insignificant past girlfriend one of them had, Peter would have said "who Phoebe WAS." Granted if she was their age in the 40s she's probably dead by 2025, but she's still present in their minds seemingly. But as it stands, it seems like one of two things are possible. On one hand maybe Phoebe was Peter's wife, and Dempsey had an affair with her, but they got over it and she remains married to Peter. Alternately, it could be that she left Peter for Dempsey, remaining HIS wife to this day. I do remember back in the day, maybe on Moon, Dempsey saying "I gotta get one of these for my 5-year-old!" other than that, which might have just been a joke, this conversation is potentially the first ever reference to Dempsey's family.
  32. 4 points
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  33. 4 points
    Part 1 (rounds 1-70): Part 2 (rounds 70-100): Guide for the setup strat here:The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon. Then pull that out, and swipe back & forth 8 times total, then immediately use the level 3 sword throw attack (LB & RB on controller) which attracts zombies and gives you about 5 seconds to switch back to your Charon hand and get a charged shot out. Rinse and repeat! You'll notice in the video I was using Elixirs. I went into the game thinking I'd need loads, turns out I actually didn't. I think in total I only used 7 Cache Backs (wanted to save my Alchemicals and ended up not using any), 2 of which were in the early rounds while I was getting set up due to being unlucky with ammo and then most of the rest where in the 90s when Max Ammo's suddenly became non existant, had that happen to me before. If you have some Shields Up this really helps, as the shield run is long and it's not ideal to be without one. As I said above, I made a lot of mistakes while figuring this strategy out, so here are a bunch of tips to help you avoid the same mistakes I made, this strategy is actually pretty easy if you keep your focus and stick to the plan, but if you let your focus slip the spawns here are so damn fast that you can get in trouble real quick. TIPS FOR THE HIGH ROUNDS Make sure to get a Max Ammo and be fully loaded JUST before starting this strategy. If you do this, then due to the way the drop cycle works, you should end up getting nice timings of Max Ammo drops throughout the game. As I said, I went into this game prepared to use loads of ammo Elixirs, but once the high rounds strat was started I only ended up using 5-6 Cache Backs, most of which were used in the 90s where I stopped getting Ammo's. I figured out that the best way to go about things is to use 3 charged Charon shots in a row, with the Exalted hand they last for about 25 seconds but some zombies seem to ignore it in the last second or two, so I fire a shot every 23-24 seconds. This will be enough to charge or almost charge your specialist - switch to the Hellion during the last shot and then you can use that to finish filling it. What I figured was best when using my Cache Back for ammo was leaving enough ammo for one charged Charon shot, using the Hellion to see if I could drop a Max and just spamming it until there's no ammo left, then use the specialist before lying down my last charged shot and then pop my Max. When using the Viper & Dragon, I like to swipe back & forth with the sword 8 times. Then use the level 3 throw attack (LB & RB on controller, Q on PC by default) which distracts the zombies for about 5 seconds, giving you time to get a charged Charon shot laid down. Make sure you hit a zombie with the throw or the effect won't work! Do NOT kill the zombies with the Hellion while the throw attack is distracting the zombies - if you kill the one you shot, the effect ends. If you do this by accident then turn the face the corner while you charge your shot. You can still take the odd hit while doing this though, so best avoided. Biggest mistake I made which actually caused me downs was to be too aggressive with the specialist thinking I'd be able to take loads of hits and keep making up armour. Generally, it works really well, but sometimes the hits can start to dip into your health - again, generally fine as you'll quickly make armour back up with kills, BUT if you notice you start dropping to like 100 health, abandon the weapon and get your throw attack out to distract the zombies as above, then you can safely lay down your charged Charon shot. When you get the bosses, the trick is not to panic and always be prepared. I had some close calls and used some Dying Wishes just through zoning out and them catching my by surprise. As soon as you see them, quickly get a fresh Charon shot down to keep the zombies distracted, then you can lay into them with the Hellion. Blightfathers take about 3-4 shots and Gegenees take about 5-6. Just shoot at the feet, this causes splash damage. If you have any Shields Ups, these are so handy. The shield run with this strategy is very long due to having the debris between the Temple and Marketplace closed, and it's never ideal to be without a shield during this strategy. Try and have a Rare or Legendary reward from the Apollo trials on standby. These both can give you a Max Ammo as a bonus reward, and the Rares are best as they also can give you a Max as a main reward. Always worth trying to claim between rounds if you're getting low on ammo and you can keep activating trials between rounds and just taking on the ones that work while you're in the strategy, such as dealing melee damage, getting specialist kills or not taking damage. I stopped using the Pegagus Strike after a while, it's not reliable in the high rounds as zombies either ignore it or Pegasus just stops firing As I said above, I didn't use many Elixirs, if you've got like 10 Cache Backs or Alchemicals that should get you to round 100 with no ammo problems, you're gonna be getting Max Ammo's every few rounds and if you start the strat having just got a Max then the timings should work out well for the most part. If you don't have many it might be worth keeping the top door of the Marketplace closed also, so you can run the trap strategy if you run out of hand of Charon ammo.
  34. 4 points
    Samantha doesn't need an MPD anymore. Once a simple child, a "woman scorned," as Dr. Monty once pointed out, a surprising element has given her power that she never was meant to possess...and this time, it wasn't an atomic element, but something much more powerful. "NS" is Neilsborium 107 - but that doesn't matter. I'm referring to nostalgia. This element of human thought, like Element 115, is incredibly powerful and can be used to influence mass numbers of people, and like 115, this can be used for good...but it can also have disastrous results. Since the beginnings of the Call of Duty Zombies mode, expectations have increased with every new map developed: Nacht Der Untoten featured almost nothing, and the potential for growth was infinite, yet Verruckt only gently stepped that level up. Shi No Numa blew the lid off, however, introducing elements that had only been imagined prior to its release, and the pressure was truly on. From Der Reise onwards, this amazing growth trend continued...until it suddenly changed. It reached the point that the level of complexity was overkill, the easter eggs stopped making sense, and the story became so convoluted that often, theorizing felt pointless (I'm looking at you, Multiverse). So what happened? I believe we stopped appreciating the little things. In days long past, the nostalgia pool was small - a virtual puddle. Creativity could still run wild, and new mysteries could develop without the need for an attempt at a mindblowing cameo or plot twist involving a beloved character. Inspiration came from the real world around each map, each date and time at which they supposedly occurred. An easter egg, meanwhile, might be a somewhat practical series of steps, accompanied by entertaining dialogue that led to the acquisition of an item or achievement of a small goal: those Easter Eggs are still beloved today, and are often to root of the nostalgia that we now feed off of. On the bright side, I feel that Classified and Alpha Omega have made a truly genuine attempt at rediscovering that balance of simplicity, outward thinking, and small, exciting discoveries. A great example is the audio reel reference to "Operation Stapler." This type of outward reference to real world events (Operation Paperclip) is the kind of thing that feeds that creative pool, and once upon a time, even made the line between reality and fiction hard to discern. How many of you wondered, long ago, if the Waffenfabrik Der Reise was a real place? What about the Fly Trap? Now, what about Operation Stapler? The point is that not everything needs to be tied together. Dempsey and McCain don't need to be old friends to make the story interesting. Russman and George Barkley didn't need to be former coworkers. Peter didn't need to be brought back to life, and Pernell, if we're honest, really didn't even need to be the head of Broken Arrow. Furthermore, not everything needs to be mind blowing or extravagant. In a day and age when Marvel rules the theatres, and epic, tearjerker endgames are a daily occurence, the temptation is to follow suite, creating superheroes and supervillians whose powers emminate from their empty hands on command...but Zombies has never been a superhero story. It’s been one that might be explained via some fun, albeit stretched, pseudoscience. Powers came from the weapons and tools each character wielded - it is Call of Duty, after all. As a final thought, think about LOST - the TV show that so many of us know and love (or hate, or love to hate): the one thing you can't deny is the fact that, although it is long over, there is still so much to know, so many questions to ask, and that keeps us intrigued, and keeps us studying both the show and the real world for more clues. But tying nostalgia to nostalgia can lead to stagnation...so I'm begging the writers at Treyarch to look back outside the extant lore of zombies, and restore the complex simplicity of this mode and story that we all love. There are ways to fix this. Please keep trying. With love, NaBrZHunter
  35. 4 points
    On Alpha Omega, there is a document with codes for several projects and places in the facility that you can enter into Rushmore and he will explain them. Credit to @NaBrZHunter for streaming and entering these codes so I could hear all of them. These are the transcripts I've made. If I put a dash somewhere, its because I couldn't understand the word he was saying. Code 0-0-0-1 Project MKAlpha: "Project MKAlpha is an offshoot of MKUltra. The CIA program explored the possibility of mind control as espionage. While MKUltra explored the spectrum of techniques, MKAlpha focused on the use of a highly classified American Pyramid device located in Camp Edward, Nevada for telepathic interrogation. Use of the APD yielded positive outcomes in a series of tests but serious side effects experienced by both interrogators and test subjects were also reported. More on that under APD Interrogation." Code 0-0-0-2 ADAM Initiative: "The ADAM Initative began with research into automated servants for public use. The androids were made to appear as human as possible to function in people’s homes and businesses as easily as a human employee. Easier perhaps because they require no food, sleep, or salary. The results were very encouraging. Not only did they perform everyday domestic tasks but they inspired genuine affection in their employers. It didn’t take long for Broken Arrow’s top brass to recognize the military potential in the ADAM initiative. More on that under Project Toy Soldier" Code 0-0-0-3 Project Toy Soldier: "Project Toy Soldier is an offshoot of the ADAM initative. The focus of Toy Soldier is to repurpose ADAM units for military applications. Work on Toy Soldier began at Camp Edward 6 months after the facility was dedicated to the Broken Arrow program. Militarized ADAM units were deemed an effective countermeasure to an undead outbreak and their capabilities were augmented accordingly. After several tests and iterations, a unit designated Seargent ADAM performed well in demonstrations for the joint chief. Seargent ADAM remains at Camp Edward ready for activation if necessary." Code 1-0-0-1 Broken Arrow: "The Broken Arrow Facility in Camp Edwards, Nevada is categorized as a Black Site by a select few in the federal government who are aware of its existence. Broken Arrow was created by the Department of Defense in November of 1963 following the undead outbreak in the Pentagon. That incident was contained and kept classified but every available resource was mobilized to prevent another such disaster. In addition to locations at Groom Lake and Hanford, Camp Edward was turned over to Broken Arrow for the research and creation of an American Pyramid Device based on the similar mechanism discovered on the Moon. The efficacy and potential uses of the APD are still being determined." Code 1-0-0-2 Prisoner Holding: "The Prisoner Holding Area in Camp Edward was designed to detain spies and trespassers. However its main usage was in conjunction with Project MKAlpha. The test subjects for APD interrogation were kept in prisoner holding and escorted to transfusion before delivery at the APD for their interrogation session. If they emerged relatively intact, they were taken back to a holding cell in processed out of the base. However not all subjects survived the process." Code 1-0-0-3 Transfusion Facility: "The Transfusion Facility at Camp Edwards served as —- In the MKAlpha interrogation process. Test subjects were escorted from the cells in Prisoner Holding and placed in the transfusion chair. Precise dosages of element 115 were then injected into the subjects bloodstream rendering them susceptible to the interrogator awaiting them in the APD interrogation area. Use of element 115 for this procedure is highly controversial among the few who — the program. Its effects were unpredictable and more than one subject who entered transfusion never made it to interrogation. Additionally Broken Arrow medical technicians working in transfusion reported a variety of side effects when working with 115 and had to be replaced regularly. One interesting outcome is that base personnel avoided the transfusion facility even more than they avoided the APD itself." Code 1-0-0-4 APD Interrogation: "The APD Interrogation Program is a focal point for the MKAlpha program. Numerous tests were conducted with subjects who were strapped into the interrogation chair and given controlled doses of element 115. These subjects were susceptible to telepathic probing from an interrogator located within the American Pyramid Device. Initial results show great potential with actual intel obtained directly from the minds of various test subjects. However averse reactions to 115 were observed. And prolonged time spent within the APD had dilatory effects on interrogators themselves including Broken Arrow’s Cornelius Pernell." Code 1-0-0-5 Solitary: "The Solitary Confinement Area was where test subjects were taken following APD interrogation sessions. They were held there for several days before being returned to prisoner holding. In the early days of MKAlpha, subjects were taken directly from APD to holding. They tended to be unruly. Traumatized by having another mind rummage through theirs and this unnerved subjects in neighboring cells. It was determined that a cool down period in solitude mitigated averse reactions and so the solitary cells were added."
  36. 4 points
    The MPD is powered by the 115 Extraction Drill. The US have built a Super MPD on top of the Nuketown site in the hope of controlling Sam (as said in Classified) - They have built a dome shield structure over the Moon MPD too. - Schuster is Piloting - The MPD opening Maxis has helped the US build it (115 Extraction Drill picture in Origins) so that he can free Sam. This MPD is inside the Dome structure of the Nuketown 115 Extraction Drill. Classified: Punchcard Audio Log # 2 [Call of Duty: Black Ops IIII Zombies]
  37. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  38. 4 points
    Hello again. I'm back with another text walkthrough, this time for Voyage of Despair for new players. (Last updated 2.08.2019). I'll cover basic map opening, getting Shield Parts and the Workbench, Perk Locations, the Sentinel Artifact, the 4 PaP locations, and the 2 Valves to drain water. Kraken build and upgrade added at end. ----------------- Quick reference: Shield Part through first lower door at start, Shield Part through first upper door at start, Shield Part under Poop Deck after Sentinel Artifact. Workbench on Poop Deck. PaP: 1. Below Forecastle, 2. at bottom of Grand Staircase, 3. top of Poop Deck, 4. below Poop Deck. Valves: Under Forecastle (submerged), under Poop Deck (submerged). -------------------- Follow along on a simple walkthrough with these Custom Mutations: Pick the VoD map. Select Custom Mutations, then select EDIT GAME RULES, then change these: ENEMIES, BASIC ZOMBIES, Max Speed = Walk. Then SPECIAL ZOMBIES, turn Heavy, Mini-boss, and Catalyst zombies to Off. Then PLAYER tab, POINTS, Starting Points; raise starting points to 50,000. Do not kill zombies if possible, just follow along and we'll find everything. The basic layout is 2 upper decks across the midship, a Grand Staircase (1/4 from front) that goes down several floors, a Cargo Hold under Forecastle (bow/front) and the Engine Room under Poop Deck (aft/rear). Much of the 2 sides of the ship mirror each other. There are Blue doors that open from points, and Red doors that open from getting the Sentinel Artifact. I will walk you along my basic path for opening, your eventual strategy of opening may vary from this. I choose this path for the training areas it leaves on the lower deck. We will basically stay along the right side (from start, facing rear of ship) of the ship to the Poop Deck. --------------------- Start the Custom Mutation game now. You can pause the game as needed. Start Room (Forecastle): You start at the front (bow) of the ship called Forecastle. You are up top. Across the open area, see the 2 upper and lower doors (blue symbol). both uppers open together, both lowers open together. (Danu Perk Machine 1) The first Perk Machine in this Start area. Danu. Walk down stairs to Danu Perk Machine, stand 4m in front of it, and note the red door behind you (it leads to PaP location after Sentinel Artifact is aquired). Face away from the red door. From Perk Machine, walk up steps on right, open blue door (750), go up top. $Shield Part 1a (Window part): At top of steps, stop and turn 180°. Looking over the steps, you will see a white border 'wall'. If the part is on that wall, you will see it clearly from here. If no part there, face (180° again) the burning lifeboat by the open door. $SP1b. Go in the doorway by the burning half-lifeboat, go through the next doorway immediately ahead. There is a dresser with a hammer, string, and a green tackle box on it to your left. SP1b may be on that dresser. If not... $SP1c. ...walk forward to hallway, make a right. Walk past first short connecting hallway on right (rk7 wallbuy here) to second short connecting hallway on right (very bright). SP1c will be on the bannister of that tiny connecting hallway. Walk past it to blue door (1000 points). (Backtracking for clarity after SP1 part is aquired: From Start, up right steps, into door by lifeboat, hard right, follow to 1000 point door. Upper corner says "bridge"). Open the 1000 point door (into Upper Grand Staircase). Immediately turn left, then right as you go down steps. You will see a ?box location, a map with your location, and a blue door (1250). (Note that a PaP location is at the bottom of the Grand Staircase, but it is currently locked behind a red barrier. We'll be back after the Sentinel Artifact is aquired). (Zeus Perk Machine 3). Open the 1250 door (to 1st Class Lounge). Stay left through 'window'. Walk past Bowie Knife, see Zeus Perk Machine, walk past Perk Machine on right side to blue door (1500). Open 1500 point door (still 1st Class Lounge), walk down short hallway to deck on right (Promenade Port Deck), stay right at edge of ship and walk up the path at the edge to the area with GK5 wallbuy, 1750 point blue door, and a red door. (Note that the side path lifeboat will drop after aquiring Sentinel Artifact, allowing access up on the way back). This is Aft Deck. Open the 1750 blue Aft Deck door by GK5. Walk down 'ramp' and the 2 stairs on right to lower area of Poop Deck. Immediately on your left is the Workbench to build the Shield. From Workbench, walk up the right steps, under the (glowing blue) Sentinel Artifact, to the steps behind it. Go up the steps and activate the Sentinel Artifact. This opens all red doors and allows the 4 PaP locations to be activated. (Note that the last PaP location activated will be the PaP machine. It will then move occasionally, so do not activate the last PaP location until ready to PaP. I suggest doing Poop Deck or Lower Grand Staircase last). (PaP location 1). Sentinel Artifact activated, drop down, note the KN57 wallbuy and PaP location 1; Poop Deck. Hold X/xb1 (interact button) to activate PaP (or save this one for last). $Shield Part 2: Now go down the steps to Workbench. From WB, look under the PaP location, the red doors there are now gone (open). Go in, down steps to Maddox gun wallbuy, turn right and follow hall to end (3rd Class Berths). At brown stairs, go down. SP2a is at the bottom of the stairs, on your left. It is a rectangle on the bannister of a white wall. It should be quite easy to see, but if not there... $SP2b. Head down next steps to Provisions, take the hardest left and walk straight to the burning doorway and boxes ahead. SP2b may be on the boxes, leaning against the white wall on your left. It is easy to see. If not here, then... $SP2c. ...turn right (lights through grates on floor), turn right again and walk that hallway. The lighting is orange-y and SP2c is on the boxes on the right mid-hallway. (If you turn right again, through carcass room, you are at the bottom of the steps where you first entered Provisions). (Odin Perk Machine 4. Valve. PaP 2). With the second Shield Part in hand, open the blue door down here in Provisions (2000). Now in the Engine Room, walk forward to 2 reddish lights, go slightly right, then left. Walk to Odin Perk Machine. Face out from Perk Machine in Engine Room. You are facing water. You can hold your breath Indefinitely, it seems. 1. Valve from Odin Perk Machine: jump into water, turn to the left 180° so you see the Koshka wallbuy. Swim to the right of the Koshka through the opening, to the spotlights shining to the right. Go into the alcove on the right and hit X/xb1 (interact button. There will be a text prompt on screen) to turn the Valve. Continue through this area by swimming counter clockwise to avoid the zombies, go back to the steps by the Perk machine. 2. PaP location from the Odin Perk Machine, walk or swim straight out from the Machine, past the mid-room obstacles, through an opening to the easily visible PaP location. Hit X/xb1 (Interact button. Prompt on screen). Make your way back up to the Poop Deck and Workbench. (Ra Perk Machine 3. PaP location 3). From the Workbench on Poop Deck, face towards the front/bow of the ship. The Sentinel Artifact location is behind you. Go up both stairs on the left side, go up the ramp to the gk5. Head left to the path at the edge of the ship, but stay left and walk the (now open) path back up to the top of the ship by a blue door (1500). Option 1. Open the (1500) door, go in and left/down, stay left, (in Galley) you will pass a Bowie Knife location, then enter the Dining Hall with the Ra Perk Machine. You may open the door (1250) to the Grand Staircase, or you can leave this closed for training on either side of these doors. If you open it, the PaP3 machine location is at the bottom of the Grand Staircase which I'll describe below again from another way. Option 2. From next to the unopened (1500) door, stay left along the Boat Deck until you reach the Upper Grand Staircase (the first inside area, it is brownish). Head down 2 full flights of stairs until you see the blue doors (1250) to the Dining Hall with Ra Perk Machine (from Option 1 above). This is called Lower Grand Staircase. You may open to ot or not, depending on your choice above. (PaP 3) At this point both options converge again. Head down the Lower Grand Staircase to the very bottom, activate the PaP3. Head back up to the top of the Grand Staircase, head through Bridge back to Forecastle/Start (the stairs can be tricky to see, near steering wheel). $Shield Part 3a: From Danu Perk Machine 1 at Forecastle, open the lower blue door on the right (750). Walk in past the first side hallway to the open door (bright light) on the left, stop and look in. SP3a may be in the bottom right alcove of the cubby holes directly across from the door that you are looking into. If not there... $Shield Part 3b. ...continue straight down this initial indoor hallway towards the (1000) shotgun wallbuy ahead, but turn (30° right) into the giant hole in the wall on your right and walk in. You should see a chair ahead of you that may hold SP3b. If not, turn left to (1000) shotgun wallbuy. $Shield Part 3c. Facing (1000) shotgun wallbuy in State Rooms, turn and walk left to corner, then turn left at corner, then take the first right which has one open door. Go in this room and SP3c may be on the chair immediately on your left. Head through the room, make a right back to Forecastle. (Be sure to build your Shield at the Workbench on the Poop Deck). (PaP4. Valve 2). From the Forecastle/Start area Danu Perk Machine, face the (now open) red doorway under your spawn area. Go in, turn right at the Vapr wallbuy, and get to the door (2000) at the bottom of the steps. Open that door. Go into the water and turn left and 180° just like we did under the Poop Deck. Very similarly again, stay along the right side and interact with the Valve, it has a light 1m above it and a bright spotlight shining towards it to help spot it. You will see the PaP4 location to your left, and a Titan wallbuy. Extra clarity: If you see the bright blue Titan wallbuy, PaP4 is on that same wall, left of the Titan by a few meters/yards. Looking at the Titan wallbuy, turn 180° and swim past the brown boxes on your left and the Valve will be on your left. #####End Walkthrough ######Kraken and Kraken Upgrade. The Wonder Weapon, the Kraken, can be constructed or can simply be aquired from the ?Box. It can be upgraded once in the PaP machine (5000 points), and can also be given an elemental upgrade (3000 or 6000 points). -------Kraken Build: The first step is to aquire the Stoker's Key from killing a Stoker. Usually this is the first or second Stoker of the game (about round 10), but I've had it not show up until the 10th Stoker in a rare happenstance. Pick this up from the location that he died. Presumably it times out after a while, so grab it shortly after killing him. Once the Stoker's Key is in hand, 3 times you must fill a treasure chest with (10?) zombie souls by killing them near it. You may locate the first chest location even before you get the Stoker's Key, if you desire to. Go up to the first chest and hit (interact button) to open it (with Stoker's key), and then fill it with souls. Once it is full, it will close and disappear, only to reappear in one of the 5 locations. Note that it may return to the exact same location it was just at. After 3 times of filling the chest with souls, you may aquire the Kraken from the Deck of the ship. Nitty gritty: After the 3rd chest is full, the chest will appear at one of the 5 locations again, only now it will show a small object inside. This object will match an object along the outer perimeter of the top deck of the ship, which will be on a medium size crate. You can view this item in the chest and then look for it. However, this step is unnecessary, after the 3rd chest is full, you can simply go around the ship deck until you find the Kraken on one of the boxes on the ship deck where it spawns. Some items: Globe, compass, calipers, opera glasses (small binoculars). -------Treasure Chest Locations: These appear as a large Treasure Chest if there, and as a couple of small boxes and items, if not there. (Remember to open the first Chest found, with the key, before killing zombies. After that, the Stoker Key is pointless). 1. Forecastle: From Perk machine, walk down steps to Vapr wallbuy, make right down next steps, Chest Location 1 is next to these steps at the bottom. 2. State Rooms to Millionaire Suites: Chest Location 2 is at the opposite end of the hall with the Portal to Provisions. In the white State Rooms area. Near shotgun wallbuy from 3rd Shield part above. 3. Galley: On the left side from Zeus Perk in Dining Hall, pass the SMG wallbuy, and stay left to rear of Galley. Small area, Chest Location 3 should be easy to spot. 4. Provisions: Chest location 4 is in the butcher room with the animal carcasses. 5. Turbine Room: From Provisions, go down into Engine Room to Turbine Room. Chest Location 5 is to the right of the Portal (to Grand Staircase?) in Turbine Room. -------Kraken Deck Boxes: After filling the 3 Chests, simply walk the perimeter of the top deck, front to rear (or rear to front) and back along the other side, near the outer rails. As you approach the correct grey/brown crate with the matching Chest item, a Kraken tentacle should rise up and deposit the Kraken wonder weapon on the crate. But note that on occasion, the Kraken graphic does not load, so get up close to each crate and look for "Hold (interact button) for Kraken", as it may be invisible. -------Kraken Upgrade: To upgrade it, you must aquire 4 parts. Gather the first 3 parts and build the Distiller Table. Then pick up an elemental part from a random killed Catalyst. You may change this last part and re-upgrade as desired. 1. 1st Class Lounge. 2 spots, on tables. If you stand by the Bowie Knife wallbuy, face 180°, walk forward 2m, first location is a white table on your right. If not there, walk a couple meters further, look right, and it will be on another small white table by the entrance (entrance is a small window with ramps). Copper pot/kettle part. 2. Galley. 2 spots. This is behind the Zeus Perk machine. Find this Bowie Knife wallbuy. While facing BK wallbuy, one part location will be on the farthest right wall, in a cubby hole of a large brown cupboard, between 2 zombie entry points, on top of 3 white candles which are laying flat. If not there, it will be on the exact opposite side of Galley, just past the small table. Or, from the smg wallbuy (the other side's entrance from Bowie Knife) just stay hard left and you will find it. This is like a pipe and cap together. So, hard right from Bowie, or hard left from smg (mx9?), from Dining Hall entrances by perk machine. The Galley is quite small, you'll find it. 3. Cargo hold. 2 spots. 1 location is straight out from Titan wallbuy (which is next to the Portal). From wallbuy, stay left by the Valve that drained the water, and the part is on the boxes right behind the bicycle there. The other location is among the stacks of stuff in the center of the Cargo Hold, between Titan and the steps out of the lowest area. This is a compressor. 4. Kill a Catalyst zombie of 1 of the 4 types and grab the elemental piece, this dictates the upgrade that you will get. Not every Catalyst will drop a piece, watch for them or run over an area where you just killed a horde and watch for a prompt. Stokers also seem to drop elemental pieces. 5. Build at a special build table by Engine Room. From Provisions, enter the Engine Room and make immediate right by the HELP graffiti. The table is straight ahead. Or, from the Odin Perk machine, face away from the perk, walk left side of room, up left steps towards exit, table at top of steps. 6. If you do the Elemental Upgrade before PaPing the Kraken, the upgrade cost is 3000 points (PaP is 5000). If you PaP and then do the elemental upgrade, the upgrade cost is 6000 points. It seems to be the same upgrade regardless of amount of points spent or order of upgrade. ###### Happy gaming!
  39. 4 points
    I had my first new year's eve at my own place, and it was amazing. I live right in the heart of town, so there were fireworks all around! Apparently there was a fight too right in front of the door (the house I rent my rooms in is owned by the owner of the cafe/restaurant that becomes a nightclub in the weekends next door so sometimes fights happen), but I didn't notice any of it, and neither did the friend I had over. I had a terrific new year's, and it was the first one since the past years. I've been through really dark times in 2016, used nearly all of 2017 for therapy and recovery (all mental stuff, nothing physical). For the rest of 2017 and all of 2018 I just spent time recovering more. And in september last year I moved out, and (finally!) graduated, so I'm in this weird but refreshing positive momentum. So to have such a good time in my own place was pretty moving, actually. Just thinking about how far I've come, and all with my own strength. That also goes for the friend I had celebrating with me. I'm proud of her and of myself! The only goals I have for now is to keep going with the recovery process, and to keep the good momentum going! I also want to go to college to get a bachelor's degree in game art, and keep learning how to design things properly, how to design characters and props and areas, the whole kit 'n' kaboodle. I want to learn more, and keep learning. I hope work will be going smoothly for you Lenne, and congrats on becoming an uncle again! And I hope that things will be looking up for you soon, Anonymous. Heartbreak is the worst feeling. Good luck to you both!
  40. 4 points
    Was at work when I posted my initial comment so couldn't expand as much as I wanted to but I want to give a big thanks to @Hells Warrrior aka Craig for being an amazing guy who literally saved this site and also a joy to game with. I genuinely have a lot of love and respect for you. I would also like to shout out @Covert Gunman who was a great friend to me for a few years while I was more active. You're a great guy Nick. Loved gaming with you and hope to do so again in the near future. I also wish to thank Shawn @Flammenwerfer for being a cool guy with the most sexual voice. @InfestLithium for being a handsome bastard (your selfies on Facebook are awesome!) @GRILLfor being a beer drinking legend and @Chopper for getting me a mod status on here and also for being a mentor and overall legend in this scene. I love you all and miss being a contributor. This forum helped me out so much during a dark period in my life that I won't bother you all with the details. I love having you all as friends on Facebook and I'm glad that we still interact beyond this site. I hope to be more active in the future and look forward to CoD2018. Its great to see so many folks keeping this site alive after all these years. Big shout out to @anonymous for sticking it out. Love you dude! Last but not least, I want to give a shout out to Milo @MrRoflWaffles for not selling out and continuing to be a no frills, no sell out community member who genuinely cares about the game-mode and is passionate about zombies regardless of revenue. You're a genuine legend.
  41. 4 points
    Hello all! A brand new project of me, started and finished today. More chapters will come soon. Btw, if you feel like, dont hold yourself in to create your own spin-off/side story/chapter (of your own character) :P CHAPTER 1: LOST Near Monschau, Germany Anonymous was exhausted. Just at the moment she and Lenne discovered a food storage, a canned food storage though but what else could you expect in an apocalypse, an undead horde came out of nowhere and made Lenne and her empty their guns on it. The horde was too big and the magazines of their MP5’s were empty soon, and the two living creatures had to run for the living dead. Soon Anonymous had lost her soulmate and found herself alone in a dark forest. 'Ah see it from the good side’ she talked to herself (she had learned to talk to herself a lot in this quiet post-apocalyptic world): 'No more “ondoden” that are chasing me’. She walked on a barely recognizable path, surrounded by high oaks and beeches, and heard her footsteps cracking on the fallen leafs. The wintersun was going down in the cold, orange and cloudless sky, indicating that it would be even more dark soon. And truly, no one wants to be in a forest in the dark with frost at night and the chance of come across an always-hungry zombie. 'Curse you zombies! Do you think I don’t have hunger as well? Always thinking only about yourselves!’. Just at the moment all hope seemed lost, the nearly frozen Anonymous discovered a small dot of light at the horizon. When walking towards it, she saw its source was an abandoned gas station. Next to the building, a map was standing, barely visible in the nighty shadows. The map was written in German. 'Why did I had to come to Germany’ Anonymous thought. She remembered the last message she got from CoDZ, a call to all European members to gather in the German city Monschau. Advantage: It was pretty central for all European members (except Jiipee, who had to travel all the way from Finland). Disadvantage: She was not that good it reading German and in cases you would get lost in a dark forest because a bunch of running zombies had chased you, and you would find a map, you could barely read and use it. On top of that: Monschau was located in the Eifel, a mountainous area, and the temperature was much lower here than back in the Lowlands. But luckily, there was a huge red arrow on the map, indicating Anonymous’ location, and the word “Monschau” wasn’t that hard to find. It appeared that she found herself only 10 km of the centre of the town, and she started the walk. Except for a few zombies trapped in their cars on the road, the journey went quite safe, and when Anonymous arrived at their base in Monschau, she was received gladly. 'Anon, why did it took that long!’ Nieno shouted from the roof of the building. ‘The movie at the cinema had some delay, okay? Open those gates, Nieno, before I turn into a snowman!’. 'To what cinema? I heard Kino der Toten has very good reviews’ Nieno joked while pulling a lever that opened the gates. ‘The day you will keep your mouth shut will be just as great as the day this undead apocalypse ends’. 'Anon! I’m sorry I lost you’ Lenne yelled when Anonymous entered the dining room. 'What’s that awful smell?’ she replied. 'I’m sorry pals, the beans got a bit overcooked’ Blurryface said, wearing a white cook’s hat, holding a pan expelling a lot of smoke, while coming out of the kitchens door. 'God bless your beans, Blur’ screamed Slade, sitting at a table next to Spider. 'Anyway’ Lenne continued: 'I found you this’. He removed a cloth and showed an odd-looking, long, golden and stiff object. Anonymous was speechless.
  42. 4 points
    In about 2 hours time, I'll be taken the website offline for a period of time, we will be upgrading the site to IPS Suite 4.2.1 - which brings a host of new features with the site and also brings us up to the most recent version. This is not just a simple update, this is a new version of the suite taken us from 4.1 to 4.2, you'll like the new features.
  43. 4 points
    I really think that each map should have some sort of symbol like the Summoning Key / Gateworm beside the maps name to show that you have completed the EE for that specific map. Sure, it's not a major or badly needed feature but I think it would be nice and would be a neat little feature. It would be really cool as well if by competing all of the ZC EEs, you would get a sweet Calling Card or Camo for completing them all. Just some cool little features that I think a lot of people would like!
  44. 4 points
    Out of these two Timeline excerpts, we can conclude that the Aether and Agartha are two different things. The Aether, a higher dimension, and its energy, exists since the beginning of the Multiverse. Agartha is created later, made by the Keepers with the help of the Vril artifact known as the Summoning Key. With the Aether being a higher dimension (so 4D or possibly even higher), you can compare it with a hypercube. I believe that the Keepers have created a world within the Aether: Agartha. Agartha is like a 3D cube within the 4D hypercube: A physical location, for our 3D human forms able to enter, feel and observe. This could explain what Doctor Monty meant with "the world within the world". Agartha within the Aether. Now about the House. The House has proven to be one big mystery, and multiple theories about its exact location are made. So here's prove: The House lays in Agartha (I don't know who had theorized that before, but whoever it was: You're right!). Still, there could be two different ways to "be" in Agartha. Ladies and Gentlemen, I present you my two possible theories: The Agartha Village Theory, and the Interstellar Ending Theory! (the names are debatable…). The Agartha Village Theory So, nothing special about this theory. The House and the buildings around it (like the Church) are just a village in the 3D Agartha. Agartha is a world like ours, but without the presence of Element 115 and the Apothicans: A perfect world. Agartha is the only good universe. At the end of Revelations, Doctor Monty says that he closes off all other (115 and Apothican influenced) universes. From now on, Agartha, the universe with the House, will be the only universe that continues to exist in our reality. Perhaps Agartha even is OUR real universe, free from all the evil. In that case, the House is located in the real existing German village "Ludwigdorf" (translated: Ludwig (Maxis) village). The Interstellar Ending Theory Anyone here who has seen the movie Interstellar? Great movie, but besides the story it also may have ties with the Zombies Story, especially the ending. In the ending, the main character is put in a hypercube (4D) by 5 Dimensional beings. From this 4D cube, the character is able to manipulate the lower 3th Dimension, our dimension, to do stuff in the past that cause him to eventually do what he did in the movie: A paradox. He is also able to message the 3D humans a way how to save humanity. So in short: The main character goes on journey, eventually finds himself in a 4D cube, messages a solution how to save Earth and messages his own self in the past to go on journey, so he will eventually save the world. You got it? Why do the 5 Dimensional beings help him and put him in this Hypercube, you might ask. Well, they are humanity. They are the humans in the future, having mastered and accessed the fifth dimension, and therefore help the main character to save the world, so the 5D humans will in the future exist. That’s a double paradox! Now to come back to the House, Agartha and the Aether. Following this theory, the Aether is not the fourth, but the fifth dimension. Agartha is the fourth dimension. This is why, in the Monty trailer, when Monty says he is in Agartha, everything black: It is not visible for our 3D eyes. If Agartha would be 3D, we would see trees, rocks and houses. So the Keepers, 5 dimensional beings, have created the 4D realm "Agartha" to inhabite. Via 4D Agartha, Monty created the realm of the House, a 3D realm. You can compare this with a drawing of a world on a 2D paper (the 3D House), laying in your 3D room (4D Agartha). This "House" realm is only created temporary (like the Hypercube in Interstellar), and exists till Maxis, Richthofen and the rest of Primis have done their fate: Saving the Multiverse's ass. Prove for this theory that the House is not Agartha like a village, but more WITHIN Agartha like a piece of paper or a bubble, are the following quotes from the Timeline: You see? Samantha was taken by her father to Agartha after Buried, but Monty appears to have taken Samantha to the House, after Maxis is send there after Origins. This proves that the House is somewhere different than Agartha, and because of the "the house in Agartha" quote said earlier, I think there is no other option than this "Interstellar Ending Theory". The House is theoretical within Agartha, but not really located in Agartha as a village or something. And following Interstellar's story, the House realm will only exist temporary as some kind of "Hub" for Maxis and Richthofen, from where they try so hard to do the right thing. The multidimensional beings, the Keepers and Monty, residing in both 4D Agartha and possibly even also in the 5D Aether, are like the 5D beings in Interstellar: They assist Maxis and Richthofen in saving the Multiverse and create the House (like the Hypercube in Interstellar). Monty could be some kind of agent of the Keepers, to communicate between the Keepers and Maxis/Richthofen. Maybe, just as in Interstellar, the Keepers originate from humans too, and are basically our evolution. Maybe that’s why they want to help us. If we extinct, they extinct with us.
  45. 4 points
    Wassup homeslices? You know what time it is - monthly update time with the lads upstairs! We have had a lot of things happening, both front-end and back-end here on CoDz. Maybe you've noticed it, or perhaps you were under a [115] rock all this time. Either way, we got those funky fresh tidbits for ya. Newest Additions Divinium Factory Catalog - We've expanded on a few items, including the addition of Zombies Trading Cards and the brand new forum ranks, "Cursed" and "Theorist"! Let your peers know you're a top dog by snagging these lovely titles here. Mystery Box Loot Crates - You can still get your monthly box loot crates, hand-made and crafted in a custom Mystery Box design! What will you get out of 'em? Well, that's for your to find out, isn't it? Just ask our lads @Blurryface and @andydabeast. A new Easter Egg within the site has been released. We're not talking about some WOOOO-WOO-WoooOOOooOOOo Easter Egg; this is the biggest one we have ever released in CoDz history! It will require knowledge of ciphers, puzzle-solving, and creativity to unlock. Should you crack it and discover the finale of it? Well...how does a cash prize ranging up to $100 sound? Recent Changes New "Shaolin Shuffle" theme from IW Zombies has been integrated as the current theme! Just select the Background Selector icon above on your userbar and choose the 3rd image (might show up as a dark blank, that's just the forum system being wonky). ???
  46. 4 points
    Hey friendos! Nobody likes being in the dark...unless you're Richtofen. That's why the staff has decided to do monthly public updates with the entire community to keep everyone alert on what's been happening around the forums. Think of it like your daily newspaper! Except, monthly...and not a paper...and there's no delivery boy on a bicycle to through it at your window so you could hobble outside and yell "blasted whippersnapper!". In these updates, we'll showcase all the newest additions to the site, changes (including some backend work - like a Behind The Scenes experience), and also works-in-progress. It's like being omnipotent, but on CoDz! Newest Additions Featured Image - If you look at the sidebar, you'll see a block image showcasing this month's highlight. This space can be used for a custom advertisement by a YouTuber, important addition to the site, or even a funny like picture of Takeo trying to eat a piece of chocolate - the possibilities are endless. Mystery Box Loot Crates - With the re-adjustment of donations, we have included donation packages that will allow monthly supporters to get their capitalistic hands on loot crates designed by CoDz! These will feature our exclusive Trading Cards, which are only available to donators. Be sure to pick up yours before the month's collection set is gone! Changes/Updates Forum view has changes slightly. You might see some widgets have been moved around, namely the Teammate Finder app and Latest Topics thread. The idea is to create more focus on recently-updated topics so people know what's the hottest thread being talked about. Forum re-organization has begun. You may see some older forums being categorized now to to other larger forums (i.e. Revelations -> Black Ops III) to decrease the page load times. We want to make everything as compact yet easy to find as possible, while letting you see the entire site without scrolling down forever in a cycle. User of the Month is returning! Stay tuned on more information for the April UotM. Reformatting to the Storybook by @RadZakpak. This includes some minimal design changes and adjustments for mobile viewing. CoDz Forum App is unfortunately discarded. We had a good run with it, but the costs were getting a bit extreme in this downtime. In the meanwhile, the Taptalk and mobile view versions are still in good working order! Our goal with this is to always keep you, the slayer, in the loop with what we do. And with that, we await to see you on the field!
  47. 4 points
    We're just tired of this shit at this point. Tired of a certain someone hyping the shit out of the final chapter (again!) like "it's called Revelations because there's going to be so many Revelations!" "Oh wow, really?" "Why, yes!" We're gonna have revelations regarding the rich detailed story, the totally-not-Richtofen bald man from Ascension. Oh and the Origins Staffs ! yes they play a HUGE ROLE IN REVELATIONS wink wink ; ) And let's not forget "Hey. Revelations is almost out on PC and Xbox and everyone's been going crazy about this Super Easter Egg alternative cutscene. So let's take the SoE intro, encrypt it for no reason, re-name it to zm_genesis and add it in the patch just to fuck with them!" "But sir, no one liked the ending to begin with. Won't that just piss off them off even more, you know - our community?"
  48. 4 points
    Craig, thanks for all your hard work on this website. As everyone's said before, we're all in your debt for taking on the reigns and stepping up in a big way. Your insight, expertise and genuine kindness had made an impact on this site that will be immortalized forever. While Covy was away, I was often limited in the amount of work and time I could dedicate to improve the site- not to mention my lack of experience. Your offer to dedicate time to create meaningful improvements to this site meant to much to me, because I knew it'd mean alot to all of us here. Now a few years later, CoDz is a beautiful website with all the features deserving of a such an important site to the COD Zombies communities. Through your help, this site truly cemented it's position as the best COD Zombies site on the internet. We've had some great times in the past, and I wouldn't trade those for anything. I was able to learn so much from your time here on the site, and for that, I'm thankful friend. I want to wish you the best of luck in the future, and I hope you're able to devote some of your scarce free time to pursuing a project that genuinely enjoy. As always, best wishes for your family too. As your adventure in life continues, I hope your boys are able to grow to be as genuine & generous as you were here on CoDz.
  49. 4 points
    Super Mario Bros. on the Nintendo Entertainment System! And I'm glad I started with that one, otherwise I wouldn't love Mario/Nintendo as much as I do today haha.
  50. 4 points
    Wanted to hear your final thoughts on GobbleGums guys. Do you think the system was presented well? Do you like the effects it gives? Would you like to see it return in the next game? I think Gumballs have their place...to an extent. I really enjoy the Classical and Whimsical ones, and think they do have a place in Zombies (change a few around of course). Classical, I thought they are great for one off effects that may not necessarily fit into a perk, but some I didn't like (Danger Closest, Arms Grave) just due to being a perks effect, and its kind of like "hey we're never bringing this perk back, so have this timed version instead", so I would like to see those gone, and replaced with light effects that don't exactly deserve a perk or fit with a perk. Whimsical, what a great touch! It has no effect on gameplay, but gives a nice fun choice/gum to play with. It honestly reminds me those easter eggs/cheat modes you could activate in older games, like making the guns shoot paintballs instead, etc. It's a shame we only got two of them. Now we get to Mega Gumballs. At first I was okay with them, despite it being locked behind the Divinium system. The effects weren't too drastic, until you get to the Ultra-Rare ones Perkaholic and Killing Time. But I was still fine with them. As the DLC's have released though, and how they've release a new batch with them, I could see them getting more and more OP, and they were just running out of ideas. Like seriously, let's take a look at the Salvation Mega Gobblegums. Mind Blown - (3x Activations) Gib the heads of all the zombies you can see, killing them. Bullet Boost - (2x Activation) Re-Pack your current Pack-a-Punched gun (if supported). Near Death Experience - (Activates Immediately, Lasts 3 full rounds) Revive, or be revived simply by being near other players. Revived players keep all their perks. Profit Sharing - (Activates Immediately, Lasts 10 minutes) Points you earn are also recieved by nearby players and vice versa. Round Robbin' - (1x Activation) Ends the current round. All players gain 1600 points. Self Medication - (Auto-activates by getting a kill in last stand, 3x Activations) Auto revive yourself. Keep all your perks. Let's start from the top. Mind Blown is probably the most telling that they were running out of ideas. Gibs the heads of zombies you see, up to 3 times? Okay, you've got Dead of Nuclear Winter to summon a Nuke. Yes it's only 2 activations, but you are only missing out on 24 zombies, not a lot. If you use that when there's less than 24...well I just don't see why someone would ever do that. It does only mention Zombies, so I'm not sure if it applies to bosses or not. But at this point, you should be able to take care of bosses easily in BO3, especially with Wonder Weapons/Specialist Weapons. Crawl Space is much more useful than this one. Bullet Boost will be one of the gums that hardly anyone uses along with Unbearable. Re-Packing is only 2500 points. And if you're happy with the AAT you got, you don't ever need it. You get no other benefit with Re-Packing like full ammo. Near Death Experience is one of the more OP gums. Revive/be revived Area of Effect, AND KEEP YOUR PERKS? This is one of the gums people will be dependant on. Heck, I had to rely on that during the Revelations boss battle (which I'll get onto the subject in a bit). I don't think more needs to be said to be honest... Profit Sharing I'll admit is a pretty unique idea that I didn't see coming. But I think this is only pretty useful early on. Later on you tend to be set up with most/all areas open, not to mention you have to be near each other. You tend to split up later on unless camping. At that point, you don't really need help getting points. And alternatively, you also have Shopping Spree, another Ultra-Rare GobbleGum. It's probably the closest you'd get to a bank in BO3. Oh yeah, and it's worthless on Solo. I think there is some potential to it though, just not in the current form. Round Robbin' I just laughed in disbelief when I heard. Skip a round of zombies. Okay, that completely defeats the purpose of zombies, seeing how long you can survive an endless onslaught of zombies. Using this effectively eliminates the skill with high rounds. I hope it isn't legal in high round runs. But for casual little Timmy down on the corner bragging about his Round 50, how is everyone to know whether he used the gum or not? And 1600 points? Just lol. Self Medication is self explanatory hiyo. When you go down, you get a Ray Gun. If you kill with that Ray Gun, your revived. And when it says "keep all your perks", it literally means ALL your perks. You will keep Quick Revive. So in Solo, along with your 3 revives, you get 3 extra chances as well. Combine this with Zetsubou No Shima's Imprint Plant??? Did we really need another reviving Mega? It just got way too out of hand in my opinion. But you know the worst thing? When they design the easter egg around gobblegums. Zetsubou No Shima needed Anywhere But Here. It's not too bad, but the fact it's not hinted at all is the problem. Gorod Krovi is probably the worst offender. Danger Closest isn't needed, but it makes it a hell of a lot easier, nulling the most dangerous attacks from the Dragon and Nikolai. The Valkyrie/Mangler Sophia Quest is one of the hardest challenges in this game, with the AI not properly reacting/following you. I just couldn't do it without Dead Man Walking. And yes, every single egg can be done without gums (except the ZNS one), but I feel they purposely design these easter eggs around the gums. I applaud anyone who can manage to revive someone during the Margwa Boss Room in Revelations without Near Death Experience, I just can't see how, especially with how the room changes. And I hate that. I hate I had to depend on it like that. I want to be able to do these without Mega Gums. And so from there we get Dr. Monty's Factory. Funny thing is, one month after the game was released, Call of Duty made a video that showed you could actually trade in GobbleGums for Liquid Divinium, with no sign of the CoD Points system (look at 0:40 in the bottom left). Which is really odd, and was clearly made before the game came out, because it was never like that on release. And so the greediness of Activision shows. Do you remember when there was a 2 LD limit per game? Thank god that was removed. But, with how the eggs really utilize the mega gums, I can't help but feel like that was the plan. To get people to buy CoD Points, so they could buy Liquid Divinium and have a CHANCE at getting those much needed gums. It's just disgusting. Lastly, GobbleGums cannibalized perks and unique mechanics. PhD Flopper became Danger Closest and Slaughter Slide. Tombstone was dismantled into Arms Grace and Aftertaste. Who's Who is pretty much a worse Self Medication. I am honestly surprised Deadshot Daiquiri is still a perk considering it's probably the weakest one, plus Head Drama. But of course, we only got one new perk this time around. It feels like any potential ideas for new perks just weren't thought out, or became GobbleGums. And you've got mechanics like the Hacker/Big Guy basically becoming GobbleGums (gums relating to the box pretty much). It's not too bad considering we still have interesting mechanics (Beast Mode, Gas Mask, etc), but worrying you'll never see those mechanics in-game, only in gum form now. Lets also not forget Random Perk Bottles. They were very attainable in The Giant, but their appearance rate was nerfed. Which I agree with, they felt very common. But not as much as it was nerfed, because it honestly feels like they don't exist at all. But Shadows? Der Eisendrache? Gorod Krovi? No way to get a Random Perk Bottle (except GK through challenges) ingame, unless you do the Easter Egg, which most people only tend to do once, maybe a couple of times. Or through GobbleGums. I loved the way Zetsubou No Shima did it. You could get all perks through hard work. The later maps do give you the challenge board reward yes, and Revelations gives you the wall run RPB. But the lack of way's to get RPB, along with the combination of having Der Wunderfizz on half the maps (which felt lazy, especially on Revelations), just gives me the impression it was GobbleGum orientated design again. All in all, I'm fine with Classic and Whimsical GobbleGums, with a few edits maybe. But Mega's need to go, as I feel map and gameplay has become built around them to an extent. Also it ruined creativity for new perks.

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