Welcome to Call of Duty Zombies - The Official (Fan) Community for Zombies

Welcome, slayers from all realms, to the number one Call of Duty community dedicated to the popular Zombies mode. Call of Duty Zombies has been in existence since Treyarch's 2008 hit game World at War and has grown into the largest and most officiated fan community in the franchise. This forum is dedicated to the players who want to theorize about the game, create concept map ideas, discuss the story, and much more. We welcome all to the site. 

 

Register now to gain access to all of our features. Once registered and logged in, you'll be able to begin posting in discussions, customize your profile, dive into the Zombies lore with other fellow slayers, receive rewards for submitting content, while also communicating with other members via your own private inbox, plus much more! 

 

Happy slaying!

RedOpticToxin

Chronicles missed a few things

ID: 1   Posted

Hey guys, anyone else feel Zombies Chronicles was a let down that didn't add anything really new other than a skin revamp and new sound affects?  I feel that the maps that did not have an Easter egg storyline should have gotten one along with a few other things that need to be added so without further a do let me begin to elaborate. (Checklist provides all)

 

1. Early maps such as Shino, Verrukt, Nach, Kino are to boring and need something added to them like a multi step Easter egg that explains what happened to each of the characters after thay met each other as told in the origins map. Easy story to go through have the characters racing to discover a cure for the zombie apocalypse by creating a cure using element 115. For example in Shino Numa you help Takeo refine the rock form of the element into a solute that can be viable to use for a cure.  While on the side you uncover secrets about Samantha.  To make these Easter eggs good use cut scenes.  The newer maps are fine like Ascension, Shangri la, moon, and origins, they have everything needed

2. The early maps such as Verrukt, Shino, and nacht need a way to be able to pack a punch, so add an access point on the map to the pack a punch machine through a series of steps

3. We would also like hidden Easter eggs to get some of the old guns back from the games in which these maps were in, don't just put them in the box that is boring  

 

Thanks for taking the time to read this because this would ultimately complete the game and fully connect the storyline because there are to many holes as of right now.

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ID: 2   Posted

Welcome to the site, buddy.

 

I have to say though, as someone who is sick and tired of these ridiciulous steps just to open PAP, I love just surviving and every map out of chronicles minus Origins offers me this.

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On 17/06/2017 at 10:47 AM, Lenne said:

Welcome to the site, buddy.

 

I have to say though, as someone who is sick and tired of these ridiciulous steps just to open PAP, I love just surviving and every map out of chronicles minus Origins offers me this.

I 1up this. I just like to kill and survive. Not spend an hour getting everything open to then start going for high rounds. Classics are the best.

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I have to agree with the guys above, they ruined the BO3 Zombies with these stupid far fetched ideas to use PAP or Power, I'm so happy the classics are back :769:

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On 6/17/2017 at 5:47 AM, Lenne said:

Welcome to the site, buddy.

 

I have to say though, as someone who is sick and tired of these ridiciulous steps just to open PAP, I love just surviving and every map out of chronicles minus Origins offers me this.

 

I am in the same boat. Three simple things are all we should have to do to open pap. MotD was a great map but the dog heads should have opened pap and the plane should have been just for the easter egg. 

I am fine with extra things being optional but some maps can't be enjoyed without doing all of the THINGS. DE is a perfect example of proper execution. Pap is not hard to get and the bows are optional. I have had fun on DE without doing bows and with. 

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Call of Duty Zombies

Call of Duty Zombies started back in 2009 as the original Zombies community. With over 20,000 members and growing, CoDz remains the official community for Treyarch's beloved mode, giving fans the platform to contribute to discussions and help shape the foundation of what Zombies has become today.