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InfestLithium

Divinium Farming Guide

 

One of the most common questions that I see within the community in Black Ops 3 is “how do you get a lot of Divinium?”. Now, most people think that it’s just killing lots of zombies and spending lots of points to hopefully snag enough Divinium by the end of the match. That’s only a quarter true; there are actual layers to this bad boy of an onion.

 

What is Divinium?

 

Divinium is a currency system implemented within Zombies that rewards players for spending their points in a given match. Consider it like a rewards card at a clothing store: the more you spend, the more you earn. More points that are used in a match stack up and net you one vial of Liquid Divinium.

 

After the match ends, the after-match summary will show you how much Divinium you earned in that game. The most common threshold is around 1-2 vials in an average game. You can use the Divinium in Dr. Monty’s Factory, an in-game Zombies marketplace.

 

Dr. Monty’s Divinium Factory

 

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In order to receive your rewards, you have to use your hard-earned Divinium in Dr. Monty’s Factory. Dr. Monty is a pretty cheap bastard, because he only has 3 generators which will dispense your Gobblegum rewards. You can choose to spend 1, 2, or 3 vials of Liquid Divinium in exchange for a random prize. If you use 1 vial, you can access the first generator. Use 2 vials, and you can access the first and second generators. Using 3 vials (you capitalistic hellpig) lets you access all three generators.

 

Your results may vary, but there are two categories of prizes: GobbleGums and Power-Ups. The GobbleGums are the most common and sought-after rewards, and have special abilities to help aid you in your future Zombies games (which we will discuss more about soon). The Power-Ups are extra boosts that amplify the amount of rewards you get from the Factory in the form of 2X (double all the obtained rewards) or Power Boost (receive all the rewards in each generator despite how much you spent). You can even get an extra Liquid Divinium vial in the generators - that’s money back!

 

Gobblegums

 

These aren’t your ordinary balls of gum. GobbleGums (what we will call GG for short) are gumballs with unique abilities that a player can chew during a match, which grants them temporary effects for the duration of the game. Some abilities may come in the form as slowing down time, with others even granting near-immortality by reviving you every time you go down. The most important aspect you should know about GobbleGums is their expiration times...some go away after one use (such as Perkaholic) after granting you your abilities, while others can be held onto for the remainder of the round. Each gum is unique in this regard, so be mindful of how you use it! Timing is everything.

 

GobbleGums can only be bought by spending Divinium at the Factory, and have different classifications of rareness. The more rare a GobbleGum is, the harder it is to obtain.

 

Classic - Free GobbleGums that are earned by leveling up within your Zombies rank prestige. They are unique in that they cannot be bought; however, their availability resets when you move onto the next prestige but can easily be obtained once a certain level has been reached. These are unlimited in use, so you won’t have to worry about using ‘em all up.

 

Mega - The most common type of Gobblegum obtained in the Factory. These gums generally revolve around power-drops and minor (but useful) offense-based abilities against the undead. Try it, you’ll like it! Once this kind of GobbleGum is used, it takes away from your GG inventory.

 

Rare - Nothing says “more rare” than a rare Gobblegum. They have more unique abilities, such as granting perks and giving you better odds with the Mystery Box, to aid in fending off the horde. Once this kind of GobbleGum is used, it takes away from your GG inventory.

 

Ultra-Rare - The big, bad boys of the bunch. These Gobblegums are difficult to obtain, but are well-worth the hassle. Want all the perks in the map? All yours - and that’s just one example! Once this kind of GobbleGum is used, it takes away from your GG inventory.

 

Divinium Farming Strategies

 

In order to obtain vials of Liquid Divinium, you can’t just play a Zombies match and expect to yield tons of ‘em automatically. The system works with a point-spending infrastructure; the more you spend, the more you are rewarded. Points spent on perk machines, wall-buy weapons, doors, or anything that requires the spending of points will bring you closer to the next threshold. For example, if it took 3,000 points total spent to earn your first Divinium vial, it will most likely take around 8,000-10,000 points total spent to reach the next vial, etc etc. Like most reward systems, Divinium is earned at a multiplier rate.

 

For the sake of understanding the Divinium system, we will use what’s called DV values. These are values recognized for the magnitude of yielding more Divinium per capita. The DV values create a sense of “importance”, if you will. Below is the list of how such ranking works:

 

Method of Purchase

DV Value Rank

Perk Machines

1

Doors

2

Traps

3

GobbleGum Machines

4

Mystery Box

5

Wall Weapons

6

Ammo (from wall weapons)

7


 

While there isn’t a real discrepancy on what in-game items net you Divinium the fastest, people generally have more luck obtaining Divinium when spending larger amounts of points on perks and weapon buys. Why, you might ask? Any Zombies player worth their salt never hesitates to pick up Juggernog or Speed Cola, for instance, which totals out to 5.500 already. The point total threshold for the first level of Divinium will is fairly close to being satisfied, and the player can expect an 60-70% chance of snagging a vial should they purchase another perk.

 

For better explanation of how the DV values work, here are two test runs in The Giant.


 

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Now, you can clearly see the large difference between 7,800 points by the time a Liquid Divinium is obtained on Round 7 and 11,800 points on Round 8 on the same map. But if you compare the DV values for only doors/GobbleGum machines/Traps, you’ll find that both test runs average from 6,200 - 6,800 points (slight margin of error if we include/exclude Mystery Box values). We can surmise from here that purchasing weapons in general didn’t give us enough output that we’d like, but it can still benefit us.

 

Again, blowing as much points as possible isn’t the way to go. There are several different strategies you can use to maximize the Divinium output while efficiently using your points. Here are some ideas to help you get a pocket full of that juicy, blue liquid.

 

Strategy #1: Perk Hopping

 

Although a very uncommon and unique way of obtaining Divinium, perk hopping is the method of purposefully downing yourself in order to buy several perks at a given time. Since the perk machines cost as low as 1,500 points and up to 4,000 points with the most minimal wait time possible, this method is effective for collecting for also very dangerous to partake in.

 

The idea is to survive a whole round and once a crawler/lone zombie is made near the end of the round, find a way to go down via grenade suicide or zombie suicide, and re-buy all your perks once again. This strategy is best done when training is possible, since there is still a possibility of accidentally getting crushed in the middle of a round. At that point, survival control is extremely limited and DOES require you to obtain your perks once again...perhaps that can be a double benefit, so long as you survive.

 

While perk machines are one of the highest - if not, the highest - in DV value, it may be wiser to try a safer strategy should you plan on going into high rounds (and on maps where mini-bosses are prevalent).

 

Strategy #2: Weapon Buying

 

Purchasing weapons off the walls is considerably the easiest way to farm Divinium, and the most practical one at that. Most of the wall weapons range from 500 points to 1,500 points to buy at face value. While this may not seem much in Divinium value, higher rounds demand stronger firepower, which will also call for more ammo consumption. For example, training a horde of zombies on Round 20 with an SMG (like the Kuda) may take a total of 5-8 ammo-buys. At nearly 700 points for ammo replenishing, this equates to approximately 3,500-5,600 points used for that given round.

 

The point total scale using this method will exponentially grow per round. This means you may not yield as many points in the earlier rounds; however, the further up you go, the greater the chance of obtaining more Divinium along the way. This is the most ideal strategy because it doesn’t require you to wait around, and you’ll be restocking ammo for your weapons anyways (in your benefit of course). Pack-a-Punching your weapons will also increase the efficiency of this method, but will consequently require more points - 4,500 to be exact - to refill your magazines.

 

Based on the way the Divinium threshold works, this is the more tedious strategy to use since the DV value is significantly lower than any other element; however, the amount of times you will purchase wall ammo can sometimes override the DV value and thus equate to the same amount regardless. The higher in rounds you go, the more this is evened out.

 

Strategy #3: Trap Abuse

 

If you want to propel yourself into the higher rounds so your total points scale is larger, utilizing available traps can also be an effective strategy. The major flaw with this method is simply the wait time; you’ll only be spending 2,000 points or less for something that won’t net you anymore points. Additionally, there is a recharge time for traps which can take a few minutes to return online. If you plan on getting into, say, Round 30 or above faster to begin using the weapon buying strategy, this may be a good leadup for you.

 

This is a great way to maximize your DV value output, since traps rank higher than wall ammo AND Mystery Box purchases.

 

Strategy #4: Pack-a-Punch’ing

 

Similar to the weapon buying strategy, Pack-a-Punching all your weapons available (along with the ethereal attachments) may also be in your favor. Every weapon upgraded will cost 5,000 points plus a 2,500 attachment, making a minimum of 7,500 points spent per weapon. With Mule Kick as one of your perks, this can very well equate to 22.500 points for a full arsenal. And this is assuming you don’t attempt for better attachments for your weapons!

 

Combine this strategy with the weapon buying method, and your total point threshold will definitely be met for the next Divinium level. Just be sure that you’re able to afford this kind of luxury, as most players do not Pack-a-Punch more than once within a 10 round set (unless you plan on Pack-a-Punching every weapon available in a match, then props to you Mr. Monopoly man).

 

The Ideal Farming Setup

 

Now that you have the strategies to farming Divinium, you’ll also need the proper setup. Choosing the right arsenal, GobbleGums, maps, and even perks can make or break your experience. There is no particular “class” setup for farming; you can mix and match each element as you please to fit your slaying style.

 

Gobblegums

 

 

Name

Type

Description

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Stock Option

Classic

Ammo is taken from the player's stockpile instead of their weapon's magazine. (Activates immediately, lasts 2.5 minutes)

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Alchemical Antithesis

Classic

Every 10 points earned is instead awarded 1 ammo in the stock of the current weapon. Affects all weapons. Any points gained including points from power ups will give the player one round in their reserve ammunition for every 10 points earned. (2x activation, 60 seconds each)

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Who’s Keeping Score?

Mega

Spawns a Double Points power up. (2 activations)

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Temporal Gift

Rare

Power ups last longer. (Effective entire round)

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Secret Shopper

Ultra-Rare

Any gun wall-buy can be used to buy ammo for any gun. (Activates immediately)


 

Weapons


 

 

Gun

Buy Cost

Ammo Cost

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Kuda

1,250

630

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VMP

1,300

650

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Vesper

1,250

630

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KN-44

1,500

750

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HVK-30

1,500

750

 

Why these guns? It’s simple: cheap guns with cheap ammo purchases means more time shooting and stacking DV values for the same category. By the time you waste all your ammo on a particular gun, you could essentially buy a new weapon and still have leftover points to Pack-a-Punch it. Granted, you know how to hip-fire into a crowd accurately of course.
 

Maps

 

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The Giant - The overall fan-favorite map for Divinium farming (and just in general slaying), this map offers both training and camping hotspots that will give your strategies the most bank for their buck. Wall weapons are in close proximity to one another, and travel across the map is the quickest against all other maps.

 

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Der Eisendrache - Similar to The Giant, Der Eisendrache offers easy navigation and well-placed wall weapons. The addition of the Elemental Bows will greatly increase your odds for survival, along with the famous Death Trap training spot made suitable for slayers of all calibers.

 

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Revelations - Despite the complexity and large layout of the map, Revelations has become known for high round runs and large Divinium rewards. The addition of several past maps (even including the anti-gravity chamber of Der Eisendrache) allows for both training and camping strategies to exist. While the wall weapons are vastly spread out, the central Nacht der Untoten hub in the map makes navigating reasonable easy.

 

Perks

 

  • Juggernog - Obvious choice is obvious. More hit points means longer survival.

  • Speed Cola - Since you’ll be doing a LOT of shooting, the same goes for reloading.

  • Double Tap - The faster you burn through your ammo, the faster you can buy more ammo which means shorter gameplay time for maximum Divinium.

  • Mule Kick - Despite being the most expensive perk in-game, this perk is beneficial for having an extra weapon slot to switch over weapons. Most slayers use it for a Wonder Weapon slot just in case shit hits the fan.

 

There are still experiments and research going into the specifics on Divinium, but this guide should help you amass large amounts of Divinium per game, while maximizing your output from the Factory. More will be included in this guide as time goes on.

 

Happy slaying!

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2 hours ago, InfestLithium said:

Dr. Monty is a pretty cheap bastard, because he only has 3 generators which will dispense your Gobblegum rewards

I agree. Look at his hobo-clothes for example. And that while he is a god

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This is a fantastic guide! I usually get MK and have one or two good weapons I don't get rid of that are all set with deadwire for training and cycle the other one keeping a buffer of 10k points early and 20k points later. 

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Call of Duty Zombies

Call of Duty Zombies started back in 2009 as the original Zombies community. With over 20,000 members and growing, CoDz remains the official community for Treyarch's beloved mode, giving fans the platform to contribute to discussions and help shape the foundation of what Zombies has become today.