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JJMFP

Sticker Pack Achievement

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JJMFP    54

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Here is an easy to follow guide so that, yes, even you can obtain this prestigious award! 

This achievement is great when completing the Easter Egg.  It will ensure that your team has the latest and greatest "Ray Guns" that money can't buy.  Follow the guide below, if you need just one step then by all means scroll down, and you will have a full sticker pack!

 

N31L Helper Robot and Seti Comm

The first and easiest sticker pack takes a little patience, time and cooperation.  It is wise to garner enough money to open the spawn door without actually killing any zombies.  From there, take the left-hand side bridge walk and look down at the rubbish bin in the middle.  This is one of three spawn points that reside in the "Portal" area.  This spot is dedicated for the "Boom Box".  If found in this position, pick it up.

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If you do not find it in this spot, then the boom box will be in one of two other areas around the map.  Don't fret though, there is still more to the portal area yet.  The next thing that can possibly spawn here is the calculator.  After coming out of the tunnel-bridge, you will be on the right hand side of the portal.  On the last bench, just before the portal and opposite the zombies spawn window, you may find the calculator.  If you do, pick it up!

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Once again, if it is not there, it will be somewhere else.  Now if you had not found the boom box or calculator, that means that the umbrella that you need will be in this area.  Walking past the portal, on the right hand side, in the slide area, are two benches.  It will be on the first bench.  Pick it up!

 

Now that you have your umbrella from the bench, I am sure that you saw the head of a robot on the candy cart.  This is N31L's head and you need to put it back on him.  His body is in the center of the map, just before the portal if you are coming from the spawn area.  Put his head on and start following the instructions.  While finishing the five tasks, you can be looking for the other parts to the Seti-Com.  These are needed for the Easter Egg as well, but right now all we are doing is achieving a full sticker pack.  Here are the other locations for each part.

 

Boom Box

  1. Next to the power switch in the Kepler System on the counter.
  2. In the underground tunnel, inside the break room where "stamin-up" is. (Still stuck in Treyarch mode)

Umbrella

  1. In a dark corner next to the switch for the rocket ship trap.
  2. On the counter in polar peak, left side.

Calculator

  1. Yellow table in the Kepler System, near the Chronosphere trap.
  2. Blue rubbish bin on the second floor of the Astrocade.  It will be the one middle front, in between games.

 

Back to N31L

Now that you have most of the map open and presumably all of the first set of objectives complete you need to launch N31L up to get the "HOFF" and let him run his course.  After, and only after he leaves, will the next piece spawn in.  Do the objectives one more time by finding the auxiliary battery, placing it in the robot and completing the objectives.  Battery spawn points are as follows ( to the best of my knowledge):

  1. In the Kepler System on an rubbish bin in the corner on the second floor, heading towards the magic wheel.
  2. On a bench in the Kepler System, on the right side of the gators mouth nearest to the DJ booth.
  3. In Polar peak, on the counter where you might find the Umbrella.
  4. In Polar peak, upstairs near the shooting ride in a cubby.

These are the only places I have ever seen it.  After you install and complete the objectives, you will now need to find the Floppy Disc.  It will be located underground in the tunnel system and will always be laying on a corner of a tool bench.  No need to place it in the robot once you pick it up unless you want to be able to call the "HOFF" in for 5000 dollars a pop at will.

 

Wonder Weapons

In order to obtain all of the wonder weapons, a few steps must be completed in order to gain the parts necessary to place in the corresponding alien cardboard cut-out.  We will go in order starting with the "Head Cutter".

 

First lets explain the easiest part first.  Around the map, there are souvenir machines that take different colored coins.  I am not going to get into the different types of traps you can gain from these machines.  Instead, here is a guide to obtaining the four souvenirs needed for your sticker pack.

 

In the Kepler System, along side the stairs that takes you up to the power switch, requires three RED coins.  

In Polar Peak, in the gift shop, you need to place three GREEN coins.

In Journey Into Space, the first machine you come to requires three BLUE coins.

In the alley behind the Astrocade, just before "Blue Bolts", needs one of each.

 

Now without further ado,

 

The Head Cutter

I absolutely love this gun and the first step to getting it all built is to save up enough tickets to buy the Cryo-Grenades from the arcade counter.  Be careful to not pick any other grenades up because the respawn rate is ridiculous and you will need your tickets for later.  Once you have the grenades, go to the entrance to Polar Peak and train zombies around so that you have plenty to work with.  Throwing a Cryo-Grenade at the beasts head will cause him to blow ice cold air, freezing the zombies in place.  Shoot their heads off until you hear a Yeti's growl.  This step is finished and your battery is ready for pick up, in the Polar Peak gift shop, in the hand of the Yeti cut-out.  That's two out of three!

 

The next step is the same for all four Wonder Weapon stickers.  It is coaxing Spaceland's mascot Groot into the jaws of the alligator in the Kepler System.  The teeth will break and you can replace them with gold teeth found in the Astrocade prize counter.  Simply buy with tickets and place them in.  On top of that, you will have needed to ride the teleporters from each location to open the central teleporter up to Pack-a-Punch.  Inside the room, you will need to press the action button on the two ufos sitting on the counter to the left of the projector.  They will fly out and in each area, near a trap, they will fly around awaiting the next step.

 

For the Head Cutter, you will need to train between 15 and 20 zombies in the small area before the gift shop in Polar Peak.  Activate the trap, a large laser beam and have it kill the train of zombies.  You can slide under this and it will help things along.  Contrary to most beliefs, I do believe that it is number based by a single use, instead of the multiple uses people originally believed.  Once done, the afterburners on the ufo will change colors and it will take on a new path.  now all you have to do is kill zombies to fill it with souls and it will drop an energy orb that is the same color as the afterburners.  This one will be orange.  Pick it up and while you are at it also buy the Arcane Core out of the box in the corner.  Make sure it is on a gun you plan to keep.  Grab the orb and head to the gators mouth.  

 

In the mouth of the gator, you will shoot one of the four covers off the machine located inside.  it will then grant you with a shard.  Congratulations, your gun is ready to build.  Go pick it up.

 

The shard steps are the same for the rest of the guns.  The only change is the location and the traps used.  The Astrocade, Journey to Space, and Kepler System all have ufos that need the same attention.  Use the traps and fill the ufos with souls.

 

The Face Melter

This requires a little dexterity.  Turn on the "Future of Travel" portal, throw grenade in and wait for it to return red. Now pick it up, throw it, pick it up, and throw the grenade all the way to the PaP teleporter. Throw it inside in exchange for the battery part.

 

The Dischord

This battery is not hard to get but takes some searching.  After picking up some cool 80's style glasses, you are going to need to put them on to find a shoot red targets throughout the map.  You need five in total, but there are at least ten locations.  Best place to start is in the Astrocade, because it has the most by far.

  1. In spawn, the hedges between the two paths.
  2. Under the bridge, heading to Polar Peak, seen from the slides area.
  3. In the Astrocade, behind the alien cardboard cutout.
  4. Astrocade, in a video game on the left side of the dance floor.
  5. Astrocade, top floor in red rubbish bin.
  6. Astrocade, on the ceiling where you turn on the power.
  7. Astrocade, behind the prize counter.
  8. In the alleyway, behing the Astrocade, in the shopping window.
  9. In the bumper cars, on the backside of a car.
  10. On top of Polar Peak, visable from the Astrocade entrance closet to spawn.

I am sure there are more, but these tend to be the most popular placements.  Shoot them and grab your battery from the dance floor.

 

The Shredder

The battery for the Shredder is located on the back of the log flume.  It is visible with the glasses but not needed to achieve.  Throw a grenade or shoot the back a few times to dislodge it from its perch.  Then go to the Flashing Fountains and find the purple lighted water spout.  Pick up your battery!

 

Exquisite

Now that everyone has had a chance to grab an Arcane Core, and secure all their parts for their wonder weapon, the next step is simple.  Everyone travel to the Pack-a-Punch room (Projection Room) and place there orbs that they obtained earlier into the machine on the left.  Bingo Bango Bongo, you are done.  Just head over to the gators mouth one last time and pay a 2000 dollar fee for your upgraded arcane core weapon (Highly recommended for the Easter Egg).

 

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Nieno69    126

Thank you for this

 

Today i finally archieved all campaign trophys (weapons nut seems a bit buggy i had to play mp andaor/or zombie to unlock the banshee - only after that it spawns in the campaign)

 

So i finally can move over to zombies and will follow your guide the next weekend 

 

Cheers

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