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In addition to their ability to get the heart pumping, I believe jumpscares have a function within the storyline. I got thinking about this after Milo interviewed Blundell for the ZNS live-stream. Here is the relevant portion.

Milo: With the jumpscares, is that something that, in your own way, you are trying to tell a story? Or it just something like “Eh, put an image in”?

 

Jason: Every technique that we use, even reoccurring techniques, are applicable for moving story or narrative elements. You put in something like a jumpscare, and at first it’s just a fun thing. Overtime, that thing that just has a benign idea, actually has a purpose. That’s not just applied to jumpscares, but could be applied to anything. This thing that everyone has gotten used to, that means they won’t look there for anything you want to insert there.

 

He then proceeds to pass on explaining the DE jumpscare, which has yet to be found. 

_______________________________________________________________________________________________________________

 

I think this is evidence for a significance to the jumpscares greater than that of making us a drop a deuce in our pants unexpectedly. I'm going to cover my hypothesis, why I think it's right, and what it's shortcomings are.

 

Also a quick note on terminology before I get started. At this current time, I personally think the zombies universe can best be explained by a variant of the Many World Interpretation that is used to describe quantum mechanics; there is one universe that contains many worlds that demonstrate the infinite possible outcomes of the events in a day. Thus, in my explanation, the characters will travel between “worlds” within the same “universe”.

Defining the Problem:

 

In an attempt to make this thorough and pseudo-scientific, let’s start with defining the problem. A “good” theory about jumpscares must answer these three questions at a minium:

  1. What do jump-cares represent in the story?
  2. Why do some maps have them?
  3. Why do some maps NOT have them?

 

I think breaks the problem down into its most basic parts. The first one is kind of self-evident, but I think the last two are probably more important. If it’s true that jumpscares have any significance at all, then it follows that there is a reason they appear in some maps and don’t appear in others. 

Hypothesis:

 

My hypothesis is that that jumpscares mark the state/health of the universe. When characters enter a new world, they break down the boundary between worlds and allow for them to bleed through. As the number of world-jumps increase, the amount of bleeding should increase and more of other universes should enter the one our characters currently occupy. So specifically applying to our questions, it looks something like this:

  1. What do jump-cares represent in the story?
    • When characters transfer between worlds, they create a hole that breaks down the architecture of the universe. Imagine termites eating a wood house. The more they eat of the wood, the less structurally sound the house becomes until it collapses. In the same way, the more holes our characters create jumping between worlds, the more the universe collapses. I think one manifestation of this collapse is the jumpscares. Thus, anytime people jump through to another world, a piece of another world can jump in and scare us.
  2. Why do some maps have them?
    • The maps that have them are those where a character or characters have traveled to a new world.
  3. Why do some maps NOT have them?
    • The maps that don’t have them are those where the character has traveled within the same world.

 

As a bonus, I believe my hypothesis also explains why jumpscares would be getting worse. If you look at the transition from the first jumpscares to the most recently found one in ZNS, they have progressed from an image appearing to a corporeal manifestation of an alternate version of our characters. As I mentioned before, I think the jumpscares are evidence of the universe losing its boundaries and architecture. As this progresses, the holes get bigger, so worse “bleeding through” can occur. Thus, the universe is more unstable by the time ZNS rolls around than in previous maps. 

The Evidence:

 

There are 4 maps that have jump-scares:

  • Mob of the Dead
  • Origins
  • Shadows of Evil
  • Zetsubou no Shima

 

Just as importantly, these maps do not have jump-scares:

  • The Giant
  • Der Eisendrache
  • Gorod Krovi (as of the time of this post)

 

Do the maps that have jump-scares all have a world jump?

 

Mob of the Dead

  • A plausible explanation of MotD is that Alcatraz prison/the characters are pulled into another world. I think the best evidence for this is the audio at the end of the Pop Goes the Weasel easter egg where Stanley Ferguson explains how the characters “really” attempted to escape, and their “real” fates. Clearly this doesn’t happen to them MotD, so I conclude this is a different world than the one they previously occupied.  Thus a jumpscare should occur.

 

Origins

  • Origins Richthofen has blood vials from the MotD characters, suggesting he jumped into the world that contains MotD to get them. Thus, a world-transition occurred and a jumpscare should occur.

 

Shadows of Evil

  • There are quotes that suggest that the SOE characters were transported from their original world and placed within a separate one; thus a jumpscare should occur. Here are two Shadowman quotes that mention how they’re not in their original reality.
  • “Bring the item that links you to the other world. Place it upon the altar. Its connection to that soul will draw them into this realm.”
  • "Your world, as it was, is still here. It's shifted slightly, wrenched from its rightful place. Many of the souls, who inhabited it, have succumbed to the... darkness. There are echoes in themselves, trapped in a fractured shadow of reality."

 

Zetsubo no Shima

  • A conversation between Tank and Richtofen suggests that they traveled “interdimensionally” to reach ZNS. I think this alone suggest there was a travel between worlds, but one could also argue the SOE teleporter scene at the end of the Easter Egg could represent travel to another world. Thus, a jumpscare should occur. Quote is down below:
  • “Dempsey: Hey Richtofen, why don't you tell your pal Maxis to drop us off exactly where we need to be next time?”
  • “Richtofen: We are dealing with the complexities of the interdimensional time travel across a fracturing universe! It's not exactly easy...”

 

Do the maps that don’t have jumpscares not have a world jump?

 

I want to quickly preface that a jumpscare has not been found on these maps at the time of posting, but obviously this could change

 

The Giant

  • We know Richtofen arrived via the teleporter, but do not know how the rest of the characters arrived. I think the most likely explanation is that they were transported here from the previous world in which Origin’s took place. Furthermore, Richtofen has been traveling to many places and times, so it’s likely that he arrived at The Giant from another world. Thus there should be a jumpscare, but there is not.
  • This is one possible explanation of how the characters arrived without traveling through to a different world. Basically The Giant is set within the same world as Origins but in the future. Thus the characters could travel into the future without world-jumping. The complication is having an older Richtofen meet Origins Richtofen. Again, one explanation for this is that the “older Richtofen” is actually the future version of Origins Richtofen. Richtofen knew that to set the correct events in motion he had to sacrifice himself, so that’s what he did.
  • Again, I think this is an interesting theory, but a little far flung. In the end I think it’s more likely that they traveled between worlds to arrive there. Thus The Giant does not fit in with my current hypothesis.

 

Der Eisendrache

  • Our characters arrive in the opening cutscene via a giant mech. I think it’s probable that this is the giant that is seen under construction at The Giant. Thus one can logically conclude that they traveled to Der Eisendrache via this mech, not by traveling bewtween world. Thus there should not be a jumpscrare.

 

Gorod Krovi

  • So, I made this theory after ZNS, before Gorod Krovi came out. When the intro to the map was revealed, and there was a massive portal in the sky that the characters fall out of, it seemed like an open and shut case of traveling to a different world. However, there has not been a jumpscare found on Gorod Krovi. Again this contradicts my current hypothesis.
  • If my hypothesis is correct, it would mean that ZNS and GK are in the same world. The portal in the sky seems to contradict this. However, it does seem odd to me that the researchers on ZNS created the dragons, and then we happen to jump to another world that also had the dragons developed and deployed to the Eastern Front? It does seem possible that the dragons are here because they are the same ones from ZNS, and that we haven’t changed worlds.
  • However, my current conclusion based off the evidence is that it probably doesn’t fit with my current hypothesis.

 

Conclusions:

 

I think my hypothesis gives a rational meaning for the significance of the jumpscares within the Zombies Universe. It also properly correlates why the maps with jumpscares should have a jumpscare. However, it does not do a good job explaining why the maps without jumpscares do not have jumpscares. I think it works well with DE, but to account for TG and GK requires convoluted story progress or ignorance of other evidence.

 

However, if my hypothesis is correct, then Revelations (which at the time of writing has not been released) should have a jumpscare in it. The architecture of the universe is crumbling around them, and they’re clearly in a different world than GK. This should meet the criteria for a jumpscare. We’ll just have to wait and see if this prediction is correct!

 

Thanks for making to the end of this exceedingly long post. Let me now if you agree/disagree!

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RadZakpak    85

Interesting hypothesis, I like the idea.

 

However, to me, the jumpscares have seemed like they are momentary visions of other dimensions relative to wherever they are found. For example:

 

The Mob of the Dead jump scare we are still clueless about who exactly it is meant to be. Now don't groan, but the possiblity of it being Nero Blackstone is there. Back in Mob's time, Blundell knew the story he wanted to tell, and it's not that crazy to think a character like Nero would have been planned back then. The slight differences between the two faces can be chocked up to them not knowing they'd get Jeff Goldblum for the role in the future. Some people have said it is Russman, and while I disagree completely, it still supports my point that these jumpscares are a vision of another dimension. The Mob crew seeing this jump scare is either seeing A. Nero, and it is confirmed by various quotes and easter eggs in SoE that SoE and Mob were connected at one point before the characters were put into their personal hells, or B. Russman, and they are seeing the struggle the TranZit characters are going through.

 

The Origins jump scare is often forgotten. What's also often forgotten is the skull face we see is the same face we see in the Der Eisendrache poster in the top right:


500px-Jump_Scare_Zombies_texture_BOII.pn

300?cb=20160117223641

The skulls are the same design, except with the Moon in different eye sockets. The significance of this skull reappearing may be that they are seeing either A. Into the Der Eisendrache universe, or B. The skull may be related to the Apothicons or Templar Zombies, hence a connection to the Crazy Place.

 

Then there's the Shadows of Evil jump scare, where they see a zombified Richtofen 1.0. This may be a vision into The Giant universe, which the events of Richtofen dying happen shortly after the easter egg of Shadows, as Richtofen teleports away with the key.

 

Lastly the ZNS jump scare, which may or may not be related to the other jump scares. But the demonic, corrupted visions of our characters may be an insight to a cycle where they fail their mission.

 

With all I've said, the jump scares may actually also be visions of the future. Evidence I've listed above would support that, apart from the Mob of the Dead jump scare, since we don't know who that is. However, if the jump scares are visions of the future, then the Mob jump scare may come to light soon possibly.

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Very interesting theory. I have a couple points to bring up.

2 hours ago, certainpersonio said:

Also a quick note on terminology before I get started. At this current time, I personally think the zombies universe can best be explained by a variant of the Many World Interpretation that is used to describe quantum mechanics; there is one universe that contains many worlds that demonstrate the infinite possible outcomes of the events in a day. Thus, in my explanation, the characters will travel between “worlds” within the same “universe”.

Being as objective as possible, I am going to state what we know as fact of the universe/omniverse of zombies.

 

*At the time that the "Great War" between the Keepers and the Corrupted Keepers (not the Great Battle, as they were not mutated and evolved at this point) ended, there were multiple universes.

 

*The universe is described as a "living, breathing thing. Ever changing, ever shifting. Existing across time and space itself". This is Monty's description of the universe before the "metaphorical hammer" shattered it.

 

*Monty states that a "metaphorical hammer" shattered this one universe into "a million other universes, all coexisting at exactly the same time". He also heavily implies that the Origins 4 had "no small amount of responsibility for".

 

*This one is a bit hard to state in a purely objective way, but I will do my best. The Origins crew are going to very specific universes at very specific times and places to kill a very specific version of each character. We have little to no evidence to suggest that this was for their souls, but we do know that killing these versions under these circumstances would somehow eliminate all other versions of these characters.

 

Based on these things, a couple things become clear.

 

*There are multiple universes (not the one that was shattered, that was one of several).

 

*The amount of universes in the shattered universe that we know is extremely large, but seemingly finite.

 

*The actions of the Origins crew are directly (and intentionally) bleeding into all other universes (side note on this: when talking about this, Blundell always uses the term multiverses, not universe(s), fragments, dimensions. I think this is implying their actions not being limited to their one, fractured universe). This explains the stability of the different fragments and universes decreasing as they progress on their mission.

3 hours ago, certainpersonio said:

Hypothesis:

 

My hypothesis is that that jumpscares mark the state/health of the universe. When characters enter a new world, they break down the boundary between worlds and allow for them to bleed through. As the number of world-jumps increase, the amount of bleeding should increase and more of other universes should enter the one our characters currently occupy. So specifically applying to our questions, it looks something like this:

Although I disagree on some minor technicalities, I do like your hypothesis that the jumpscares mark the state of the universe.

3 hours ago, certainpersonio said:

In addition to their ability to get the heart pumping, I believe jumpscares have a function within the storyline. I got thinking about this after Milo interviewed Blundell for the ZNS live-stream. Here is the relevant portion.

 

Milo: With the jumpscares, is that something that, in your own way, you are trying to tell a story? Or it just something like “Eh, put an image in”?

 

Jason: Every technique that we use, even reoccurring techniques, are applicable for moving story or narrative elements. You put in something like a jumpscare, and at first it’s just a fun thing. Overtime, that thing that just has a benign idea, actually has a purpose. That’s not just applied to jumpscares, but could be applied to anything. This thing that everyone has gotten used to, that means they won’t look there for anything you want to insert there.

 

He then proceeds to pass on explaining the DE jumpscare, which has yet to be found. 

Let me share my interpretation of this. Blundell has stated before that one of his favorite things to do is take seemingly meaningless things from the past and add a narrative for/around them. I think this was what he was meaning there.

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