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Other re-made WAW map concepts


Stop Mocking Me0

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So, we've seen the giant and how that's been upgraded compared to the WAW version of Der Riese. So, I've decided to go ahead and design a "Black ops 3" version of these classic maps.

 

Nact---->

"The Night"

"Explore the classic zombie-infested bunker in this training-simulator adaptation of the original zombies map. Beware the dark secrets it holds". 

 

All in all this map is tiny, as it was in the beginning. It consist of 3 regularly opened rooms, same as always. 

Room A: Spawn room. Simple enough. There's a couple of wall buys here: Shiva obviously, and the M1 garand. Nothing else new YET. There's no mule-kick machine.

Room B: The Help room: Contains the box, which is more technologic-esque now (as this is a simulation) and looks similar to how enemies appear in the full dive training gauntlet in campaign. There's also a wall buy for the bootlegger and the KRM-262. Where there once was a radio, there's now a gobble-gum machine. Enjoy that. 

Room C: The upper floor. This is a bit different, as a lot of the corridor is missing a floor inside the building. You can wall run over it however to find the wonderfizz where the cabinet used to be.  In the wonderfizz one can find a variety of perks: Juggernog, Double Tap, Speed Cola, Electric Cherry, Deadshot, Quick Revive, and Mule kick. There's also a bunch of wall buys as well: Frags, the KN-44, and the man-o-war. 

----------------------------------------------------------------------------------------------------------

In the box you can find a few new weapons we haven't seen yet: 

-The Marshal 16: New revolver pistol. HIGH power. Upgraded it becomes the Trifectant: Firing 3 bullets at once for max damage. 

-The shadow Claw: A crossbow-type weapon. Upgraded it becomes the Awful Clawnton and it's bolts attract zombies. 

-The M1 garand (as seen before) upgraded is the M2000 and you can guess what it does, we've seen it before.

These are all the new weapons you can get from the box in any of these 3 maps.

-----------------------------------------------------------------------------------------------------------------

Back to Nacht, there is a secret easter egg one can find now. First you need to obtain a sniper and fire at the far edge of the world, where a TINY little black box sits. Hitting it will cause an electric current to emit from it. Fallow along and you'll see it connects to some generators. You need to get electric cherry from the wonderfizz and shock the similar generator in the building. The current will now move and you'll notice a crack has appeared in the wall under the stairs in the help room. Fire some rockets, or grenades to blow it up revealing a secret underwater passage. Go through it to find a button. Push that, and pack-a-punch will appear where the shelf normally would be in room A. 

 

 

_________________________________________________________________________________________________

 

Now on to Verruct: THE ASYLUM

A rescue attempt gone sour as zombies have infested the area. Explore the creepy asylum but worry less about the zombies and more about the other horrors. 

 

Generally this map is somewhat the same with electric traps, separated spawns, perks, although mule-kick and somewhere else in the map now has a wonderfizz in it's location containing Jug, Speed, Double Tap, Revive, Widows wine, Mule Kick, Deadshot, and PHD Slider. 

The major differences, apart from there now being a PAP in the oven in the **** please report this topic, post ****, come from the secrets. First secret is to use grenades or whatever is needed to destroy the fountain in the middle of the map. This will cause all the toilets to start spewing out water. You will need to widdows wine-grenade them to clog them. Once done one of the walls on the QR side's second room will burst, letting one access the center of the map. If one ventures to the center they can re-link the deathtrap to a button back inside the asylum. Pushing it will forever cause an electric barrier to cut off the way into the courtyard. The button now activates the death-ray killing any zombie stumbling through the courtyard. 

 

_______________________________________________________________________________________________________________

 

THE SWAMP: 

The swamp is even more cumbersome then before, with a variety of new issues to overcome. 


The randomly spawning perks now will spawn either a PAP machine, a gobble-gum machine, a wonderfizz, or juggernog. Mule kick has been replaced by quick revive. The Zipline now offers more mobility while in use. Wonderfizz contains: Jug, Speed, Double tap, QR, Mule kick, stamin-up, or deadshot.  The major difference in the map, is that now certain parts of the map can become completely flooded on certain rounds, allowing for slower mobility due to water physics engaging. Likewise, there are 8 Radios hidden throughout the map. Finding all 8 gives you a code. put that code into the computer in the second floor room behind the bars in the main hut to open a crate revealing the purifier specialist weapon. 

You can actually upgrade that to the cryo-blaster by using the wonderwaffe DG2 on some off-map 115 stones, and then treating the hanging man's body as a soul box. The cryo-blaster does the same damage as the purifier, but has the added effect of slowing zombies. 

 

 

 

 

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I feel like you don't get the remake names. Der Riese translates to The Giant, which is why it is called that. The others would be Night of the Undead, Insanity and The Swamp of Death.

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27 minutes ago, Stop Mocking Me0 said:

I did their advertisement names for both clarity and because "The swamp of death" is really long. 

It just caught me off guard because Nacht was just Night (I think?)

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  • 5 months later...
On 2/24/2016 at 11:27 AM, Stop Mocking Me0 said:

So, we've seen the giant and how that's been upgraded compared to the WAW version of Der Riese. So, I've decided to go ahead and design a "Black ops 3" version of these classic maps.

 

Nact---->

"The Night"

"Explore the classic zombie-infested bunker in this training-simulator adaptation of the original zombies map. Beware the dark secrets it holds". 

 

All in all this map is tiny, as it was in the beginning. It consist of 3 regularly opened rooms, same as always. 

Room A: Spawn room. Simple enough. There's a couple of wall buys here: Shiva obviously, and the M1 garand. Nothing else new YET. There's no mule-kick machine.

Room B: The Help room: Contains the box, which is more technologic-esque now (as this is a simulation) and looks similar to how enemies appear in the full dive training gauntlet in campaign. There's also a wall buy for the bootlegger and the KRM-262. Where there once was a radio, there's now a gobble-gum machine. Enjoy that. 

Room C: The upper floor. This is a bit different, as a lot of the corridor is missing a floor inside the building. You can wall run over it however to find the wonderfizz where the cabinet used to be.  In the wonderfizz one can find a variety of perks: Juggernog, Double Tap, Speed Cola, Electric Cherry, Deadshot, Quick Revive, and Mule kick. There's also a bunch of wall buys as well: Frags, the KN-44, and the man-o-war. 

----------------------------------------------------------------------------------------------------------

In the box you can find a few new weapons we haven't seen yet: 

-The Marshal 16: New revolver pistol. HIGH power. Upgraded it becomes the Trifectant: Firing 3 bullets at once for max damage. 

-The shadow Claw: A crossbow-type weapon. Upgraded it becomes the Awful Clawnton and it's bolts attract zombies. 

-The M1 garand (as seen before) upgraded is the M2000 and you can guess what it does, we've seen it before.

These are all the new weapons you can get from the box in any of these 3 maps.

-----------------------------------------------------------------------------------------------------------------

Back to Nacht, there is a secret easter egg one can find now. First you need to obtain a sniper and fire at the far edge of the world, where a TINY little black box sits. Hitting it will cause an electric current to emit from it. Fallow along and you'll see it connects to some generators. You need to get electric cherry from the wonderfizz and shock the similar generator in the building. The current will now move and you'll notice a crack has appeared in the wall under the stairs in the help room. Fire some rockets, or grenades to blow it up revealing a secret underwater passage. Go through it to find a button. Push that, and pack-a-punch will appear where the shelf normally would be in room A. 

 

 

_________________________________________________________________________________________________

 

Now on to Verruct: THE ASYLUM

A rescue attempt gone sour as zombies have infested the area. Explore the creepy asylum but worry less about the zombies and more about the other horrors. 

 

Generally this map is somewhat the same with electric traps, separated spawns, perks, although mule-kick and somewhere else in the map now has a wonderfizz in it's location containing Jug, Speed, Double Tap, Revive, Widows wine, Mule Kick, Deadshot, and PHD Slider. 

The major differences, apart from there now being a PAP in the oven in the **** please report this topic, post ****, come from the secrets. First secret is to use grenades or whatever is needed to destroy the fountain in the middle of the map. This will cause all the toilets to start spewing out water. You will need to widdows wine-grenade them to clog them. Once done one of the walls on the QR side's second room will burst, letting one access the center of the map. If one ventures to the center they can re-link the deathtrap to a button back inside the asylum. Pushing it will forever cause an electric barrier to cut off the way into the courtyard. The button now activates the death-ray killing any zombie stumbling through the courtyard. 

 

_______________________________________________________________________________________________________________

 

THE SWAMP: 

The swamp is even more cumbersome then before, with a variety of new issues to overcome. 


The randomly spawning perks now will spawn either a PAP machine, a gobble-gum machine, a wonderfizz, or juggernog. Mule kick has been replaced by quick revive. The Zipline now offers more mobility while in use. Wonderfizz contains: Jug, Speed, Double tap, QR, Mule kick, stamin-up, or deadshot.  The major difference in the map, is that now certain parts of the map can become completely flooded on certain rounds, allowing for slower mobility due to water physics engaging. Likewise, there are 8 Radios hidden throughout the map. Finding all 8 gives you a code. put that code into the computer in the second floor room behind the bars in the main hut to open a crate revealing the purifier specialist weapon. 

You can actually upgrade that to the cryo-blaster by using the wonderwaffe DG2 on some off-map 115 stones, and then treating the hanging man's body as a soul box. The cryo-blaster does the same damage as the purifier, but has the added effect of slowing zombies. 

 

 

 

 

Very Great Comcepts

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