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Guest sm0kinazwespeak

New updates?

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Guest sm0kinazwespeak   
Guest sm0kinazwespeak

So any one know what all the new updates are I've noticed the chicken upgrade now comes with a purple pack-punch(kinda sweet) and the fast feet now only give you the dashes at the start of the round as opposed to when you die (not so sweet)....anything else other then the obvious link in the bonus section and also WTH leave my feet alone switch it back

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DaveLo07    172

Here is the list of changes from the patch notes

 

  • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
  • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
  • New Leaderboards for solo/2-Player/3-Player/4-Player.
  • 4-Player Local support.
  • Player guardians (Robots and Skeletons) are no longer collidable.
  • Non-player entities should no longer trigger round exits.
  • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
  • New Pickup added: Golden Egg, a rare post round 60-item spawn.  The Golden Egg hatches into Extra Life pickup.
  • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red);  Default Permanent weapon is Level 2 Death Machine (red).
  • Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
  • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance. 
  • Addressed multiple bugs around invisible Shadow Man issue.
  • Solo Player Anti-kiting logic.
  • Addressed variety of issues around small window of possible death when exiting vehicle.
  • Nerfed the amount of score increment given for direct damage to boss.
  • Fixed issues around a small window of possible death at end of Redins Rally.
  • Fix for zombies failing to path when Player is in VTOL.
  • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
  • Sentry/Rocket turrets can no longer pickup items.
  • Upon Death, gems now pop-out correctly and can be scavenged.
  • Umbrella pickup now properly drops skulls.
  • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
  • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.

The boosts were kind of OP, you will still get boosts at the start of rounds, just not every time you go down.

You will now always get an upgraded fate from the room of judgement. In solo it will always upgrade the fate you are holding. In co-op 1 player will always receive upgrade, don't have any confirmation on this yet, but believe it is the player in 1st place on the scoreboard who will receive the upgraded fate.

There is also now the opportunity to get all 4 fates upgraded in 4 player co-op as room of judgements have been added on round 101, 165 and 229. 

Thanks to hecthormurilo for some of this information.

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