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If all maps are canon, does that mean Grief or Turned as well?

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A thought just occurred to me, since it was revealed all maps are canon to the story line, does that mean Grief and Turned are also canon? They can be explained quite easily to be honest and do hold some form of relevance to the game. All of the below is speculation but I kind of think it makes sense.

In Turned, it could simply be described as Richtofen creating a twisted game with four survivors, trapping them in life and death constantly until one or the other wins. He has a lot of power so he could easily do something like this to entertain himself.

With Grief it could be different. I believe that each Grief map is a prequel to the actual map. The CIA are fighting the CDC and trying to achieve the goals of lighting up the towers for Maxis or Richtofen. Since CIA are blue, I always thought they could represent Richtofen and since the CDC have that orange colour on their HUD, they could represent Maxis. The group struggle to light the tower but due to the constant fights they have, Maxis and Richtofen decides to get another group (the N4) to light the first tower. They then send their groups to Buried where they need to yet again try and light their towers but surprise, they don't and end up fighting again so they end up being abandoned in favour of the N4. This could also explain a quote from Maxis, referencing a previous group which had failed achieving his goals and could also relate to the Die Rise radios which show that groups were being torn apart when deciding who to help.

Mob of the Dead Grief is a different story. Four guards are preparing to escort four prisoners to their cells, but suddenly everything turns to chaos and the prisoners see an opportunity to escape the prison. Eventually the group fights and whatever team wins, they gain DSR 50's and RPG's. They manage to escape and get into the guard tower, here they survive and will help players if they need help. The map also ends up switching around anyways so machine locations change.

As I say, these are theories but I think some stuff in them could be true, if the maps are canon in some way. We heard Brutus announcing in MotD Grief which could have been important so I am not really sure. Does anyone else think they could be canon?

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InfestLithium    515

They are  more of a modes than maps. I don't think them as part of the story.

^

When they say maps, I'm certain that they're talking about the maps themselves and not necessarily the modes. Even if you were to take Grief and Turned into canon context, it does nothing but add meaningless filler. Grief shows what happens when a controller does not instruct a crew/oversee Easter Egg elements being plotted out. They pit two groups against one another out of pure amusement, knowing they all strive to survive. Turned is the same situation, but more of an endless loop in killing one another as a form of mini-purgatory.

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Rissole25    378

Something about Cell Block Grief I noticed a very long time ago (hoping it's still like that) was that the instructions in the spawn room that have all the steps, they're all crossed out in the CB Grief whereas they're untouched in normal MotD. Wonder if it means anything.

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Something about Cell Block Grief I noticed a very long time ago (hoping it's still like that) was that the instructions in the spawn room that have all the steps, they're all crossed out in the CB Grief whereas they're untouched in normal MotD. Wonder if it means anything.

I think that just signifies that the side quest isn't present in the Grief version of the map. I'd feel that if they left the sign the way it was, then it might have confused some players.

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Matuzz    218

"has anyone found the hidden bus route B and the hitler zombie in MOTD greif yet? "

I did but I like to keep it to myself.

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Prince Lolz    7

I think the green run maps and buried grief are canon. Like its the two groups following either richtofen or maxis and fighting it out, makes sense. But i dont see how cell block is canon. 

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"has anyone found the hidden bus route B and the hitler zombie in MOTD greif yet? "

Was that needed on my post? No.

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It was implied that there was a hidden easter egg spawned at the idea of the "To do" list not being marked out. 

To be honest who said their isn't?

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 Well... it could be important because if grief maps are canon, it could show that they take place after normal MotD. Not saying thats true because I agree with what was said above.

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Rissole25    378

It was implied that there was a hidden easter egg spawned at the idea of the "To do" list not being marked out. 

It wasn't implied. I only pointed it out because it's change from the regular map, I just thought it would maybe confirm that CB Grief took place before or after MotD. I doubt they would ever place an easter egg in Grief or Turned.

Edited by Rissole25

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yoyobobguy2    4

i think its important in-so-far as there may be small easter eggs on these maps that were never discovered, or that there may be really small links\clues to the events of the main map. like if 4 players with each of the perk with colors corresponding to the bowling-alley lights were shot then you get a small easter egg like the popcorn alien thing in extinctions first map.

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To me it wouldn't make sense for Grief in MoTD to be cannon because I thought the whole story of that map dealt with the whole idea of the 4 playable characters being the only "living" people in that place as it takes place in Purgatory. Unless 8 other people were sucked into Purgatory before/after them, didn't the backstory of the map state that the 4 inmates disappeared after murdering Ferguson and no zombie outbreak following that? 

If it was cannon it could be that the zombies came after the events of moon and it coincides with the story of the N4 and is more or less a meaningless side story for the sake of having another grief map.

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Look at the Diner sign in Turned. There are fewer letters burned out, compared to TranZit. That means it takes place prior to TranZit in my eyes. So yes. Does it really have any impact on anything? Not really as far as I can see.

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Look at the Diner sign in Turned. There are fewer letters burned out, compared to TranZit. That means it takes place prior to TranZit in my eyes. So yes. Does it really have any impact on anything? Not really as far as I can see.

That is what I kind of meant, they could be a part of the story but they do not have a big impact on it either way.

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NaBrZHunter    489

Look at the Diner sign in Turned. There are fewer letters burned out, compared to TranZit. That means it takes place prior to TranZit in my eyes. So yes. Does it really have any impact on anything? Not really as far as I can see.

 

That is what I kind of meant, they could be a part of the story but they do not have a big impact on it either way.

I haven't said much about this topic, but to be honest, based on Die Rise, there may be some 'cannon' qualities to the Grief maps. Perhaps not in the sense that those two particular factions (CIA, CDC) were the ones involved, but perhaps more 'symbolic' or representative of what was going on throughout the world during Richtofen's time of using it as his 'plaything'. So in the end, I don't believe there are 'Easter eggs' to discover there, per se, but that they creatively found a way to justify the existence of the new game mode, in the first installments of the game that were seemingly not tied to the story since the release of Verrückt. Yet just like with Verrückt, a significant map to the storyline (Die Rise) backtracks, making vague references to events similar to those taking place in grief, especially, just as the radios in Call of the Dead make some vague reference to American invasive activity at Verrückt. 

The point that there are more working letters on the Diner sign, I believe, was an astute observation, and while mostly insignificant, somewhat reasonable in terms of making a connection to the story. But yeah, as I implied, I agree with you @Nightmare Voyager. Treyarch likes to explore ways to expand the game, but they, as the have stated in regards to adding other features to their games, are sticklers for realism; basically, that if they include something in a game, it needs to be legitimately there. Not just a random fun expansion. There has to be a reason. (I invoke the interview in which they discussed underwater gameplay in MP.)

Edited by NaBrZHunter

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