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Zombie Suggestions


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I realize that there's already a thread somewhat similar to this, but I believe that's more of what people are expecting from zombies. What I want in this thread is some really good suggestions that you think should be included in Zombies. Do you have an idea for a new map? A new trap? New weapons? New characters? New perks? If there's anything new that you think should be included in Zombies, please leave them here. Ultimately, what do YOU suggest that Treyarch should do with Zombies?

If you'd like to tell us what you're expecting from Zombies, rather than what you suggest should be included, post here: viewtopic.php?f=81&t=19114

Also, here is Mp1st reporting on this forum section!

http://mp1st.com/2012/01/25/zombies-con ... ack-ops-2/

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This is my map suggestion, which is in another tread but this is a better spot for it IMHO.

Name: Schoolyard

Location: Honolulu, Hawaii

Setting: In a well kept college

Time Period: 2013

Short description in menu: The war against Richtofen has been raging on for 3 years, yet no one is any closer to victory. Time is running out- the old and new heroes must do something. How will it all end?

Characters: Dempsey, Takeo, Nikolai, Samantha, a Navy Seal, a College Professor, and a Cheerleader.

How the characters got there: America was destroyed, other countries are unsafe due to widespread global zombie outbreak. Hawaii is one of the last refuges due to its isolation. Hawaii is the world's last great military outpost, with many countries gathered there. The means of transportation were by the concord, a high speed passenger jet. The options for fighting zombies were limited, and research had to be done in a controlled environment. What better than to research at a university? They had all teachers and students clear out, except for one professor whom they kept for research and one cheerleader who was curious about the mission and stayed behind. Hawaii is the world's last great military outpost, with many countries gathered there. They also took a navy seal stationed at pearl harbor for protection.

Map rooms/details: You start off in a classroom where zombies break through the windows and quick revive is available. You can only open 1 door which leads to a hallway. From there on you can access-

Cafeteria: in which are 2 perks to buy.

A large conference room: 2 perks to buy in here.

Another classroom with a perk inside

An open courtyard: One perk here

Access to the first 10 yards of the football field plus the endzone and part of the stands- 1 perk here

Locker rooms: 2 perks inside

An indoor swimming pool where there isn't much room to manuevre. 1 perk is available here

This map would only have one really easy looping spot capable of only supporting one person, making this level fairly challenging. The rest of the map would be fairly tight making it hard for the rest of the players. Maybe the football field and the cafeteria could be average or challenging looping spots to make this map more fun.

Perks:

Juggernog-2500

Quick Revive-1500

PhD Flopper-2000

Stammin Up-2000

Deadshot Daquiri-1500

Speed Cola-3000

Mule Kick-4000

Double Tap-2000

Retain Soda-5000 Keeps whatever perk you buy next after you get downed so you don't need to buy it again.

Stopping Power-4000 Guns with bullets do an extra 15% damage.

Sweet Switch-1500 Switch guns twice as fast as normal.

In this map you would be able to have 6 perks at once instead of the usual 4, due to the increase the in number of perks.

Power Ups-

Insta Kill

Nuke gives 800 points instead of 400

Double Points

Max Ammo

Death Machine

Fire Sale

Bonfire Sale(From Boss Round)

Super Sale- Everything that you can buy is 50% off (except PaP)

Carpenter

Perk Bottle From (Boss Round)

Pack a Punching:

Elevator to a 2nd floor where PaP is available. The problem is, every time you want to pack a punch you need to find an elevator key/pass which is found in 1 of 5 spots across the map. Once you go up the elevator you can upgrade and stay there as long as you like with no interruption from zombies, making it possible to take long breaks without dieing. The zombies downstairs will die and respawn when you return downstairs. Once you leave you lose the elevator key and will have to find it again in order to upgrade.

Traps: Fire trap in the cafeteria **** please report this topic, post ****

Water trap in the locker rooms that shoots powerfuls streams of water to take off zombie parts and kill them

Electric trap in the football stadium

Wind trap in the start hallway that blows zombies into spikes on a wall and kills them

Easter Eggs: This major easter egg would have multiple steps which would involve finishing research started by the professor which would lead to the completion of a new wonder weapon which would be added to the box. It would also research the Vr-11 and make it have a 2nd upgrade which affects all 24 zombies at once. (Only 1 person can have this at a time). Every 3 of these humans can take out 1 zombie spawning in the next wave before dieing. This second upgrade would cost 10,000 points and would be called the Vr-11 Creator.

Major Easter egg #2, that's right another one. This one can only be started after the first one has already been finished. With this being the last military base, the plan is to destroy the source, the controller of zombies. What you do in this egg is fire back at Richtofen. You must convince the leaders to blow up the moon entirely. It is the only way to survive. The blockout of sun that would be caused is far less severe than the ever looming zombie apocalypse. Once convinced (by completing objectives around the map), all rockets are launched containing all nuclear weapons and other bombs to blow up the moon. That is the end of Richtofen. All that is left is to kill the remaining zombies. Using the new Vr-11

There would also be 2 sets of 3 objects to be found that activate a song. These songs can be activated an unlimited number of times, but you would have to alternate songs in order to be able to here the other one again.

Guns: There would be brand new, modern guns with the inclusion of some older favorite guns making a reappearance

Grenades: For primary grenades there would be frags or you could by spike grenades off the wall, which are similar to spikemores. For Special Grenades there would be QEDs or a new kind of grenade called Screechers. They would work like the opposite of a monkey bomb. A screecher would make this screeching sound that makes all zombies within a certain radius to immediately run back towards the place they spawned at. They would then walk back into the window, or climb underground and then walk back come back into the map. You would also be able to pack a punch grenades. This would increase their power, range, and eliminate all negative effects from QEDs and add some newer, better, positive ones.

Wonder Weapons: Ray Gun is always available. All the other wonder weapons are in the map, but you can only have 1 at a time. (excluding the EE one which I will explain shortly) So when you hit the box you might get a winter's howl. You could leave that in the box and when you hit it again you might get a different wonder weapon, or a regular weapon. If you decide to take the winter's howl no one will be able to get another wonder weapon until the winter's howl is traded in.

The new wonder weapon would be called the partializer. This gun is available to all players, not just one. However, the first person to hit the box after the EE is complete will receive the partializer, so if there is a firesale and everyone hits the box simultaneously, they will all get the partializer. The partializer will drop no power ups when used. This weapon has a main function and an attachement. The main function would be to decrease all zombie health by 25%. This would mean it is a 4 shot kill. Not the best gun ever, but a 4 hit kill on any round is still good. The attachment would be to slow the zombies down by 25% for 1 minute. The slowing down part will only effect zombies once, so you can't shoot them 4 times and freeze them. Both functions would effect all 24 zombies at once and have the same effect no matter what round. The downside to this gun and its upgraded version is that they have a 1 shot clip, and must be reloaded after each shot(same with the slowing effect) so they may not save you if trapped in a corner.

When you upgrade the partializer it becomes the paralyzer. It would decrease zombie health by 50%. It is now a 2 hit kill and becomes an effective weapon. The attachment would slow zombies down by 50% until they die. The slowing still only effects them once. It also contains more ammo than the partializer.

Zombie Types:

Normal Zombies

Scientist Zombies

Football Player Zombies(have slightly more health)

U.S. Military Zombies

College student zombies with casual clothes on.

Boss Round: Cosmic Silverback

Yes he'S REAL!! He got there by his spaceship crashing near Hawaii. This is why he is found in a jungle during Dead Ops, because Hawaii has Lush forests and waterfalls. It would be a true boss round. One guy to kill with tons of health. He doesn't move very fast but if he hits you twice with Jug you go down. He is an extra powerful zombie and his health is in between that of George and the Astronaut zombie. Wonder Weapons don't effect him except for the Ray gun, Winter's Howl, and the part of the partializer that slows zombies down. Traps will injure him but not kill him. If he gets put through all 4 traps he will die on any round. His health increases each time you see him.(Every 5 rounds or so) When he is killed he drops max ammo, perk and a bonfire sale. It will change between a perk bottle and a bonfire sale every 2 seconds so you can choose which one you want. You can obtain 11 perks this way. He would make boss rounds fun and actually challenging unlike hellhounds or even monkeys to an extent. And what a better way to end zombies than to fight a true boss.

Achievements/trophies:

Touchdown!! (15 G)- Kill at least 10 zombies at once by flopping into the endzone.

Not what you call Thrifty- (25 G) Buy all 11 perks in one match

Rocker- (10 G) Activate each song at least twice in one match.

What I would call Nifty- (15 G) Kill the cosmic silverback by putting him through all 4 traps.

Super Nerd (75 G)- Completed the Easter egg involving research

Kaboom (125 G)- Beat the game...

I think This would be an epic ending to zombies what do you think?

P.S. If you don't agree with me, don't flame me for it.

P.P.S. This is my first post regarding anything about the story

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Had this whole ranking idea posted in CoD HQ before Black Ops was out:

"Would you like to have this?

You could tell if that player has played a lot of zombie mode not the multiplayer.

Because some people might want to play more zombies than MP.

Ranks for zombies (suggest better ones ):

1-3: Dead meat

4-10: Rookie

11-15: Useful

16-30: Killer

31-35: Specialist

36-42: Cravedigger

43-50: Bloodlust

51-55: Master of Undead

Other ranks suggested:

1-2: Dead Meat (I)

3-4: Fresh Meat (I)

5-7: Novice (I, II)

8-10: Useful (I, II)

11-13: Proficient (I, II)

14-17: Specialist (I, II)

17-19: Slayer (I, II)

20-22: Gravedigger (I, II)

23-25: Master Craftsman (I, II)

26-28: Skillful (I, II)

39-31: Unrivaled (I, II)

32-34: Bloodlust (I, II)

35-37: Black Operative (I, II)

38-40: Commando (I, II)

41-43: Zombie (I, II)

44-46: Zombie Soldier (I, II)

47-49: Zombie Commander (I, II)

50: Master of the Undead/Infected

~~~~~~~~~~~~~~~~~~~~~~

Zombie stats

-Highest round on every map

-Ammount of zombies killed

-Shots fired

-Accuracy

-Ammount of headshots

-Stats for each gun (shots fired, kills, accuracy)

-Favorite gun

~~~~~~~~~~~~~~~~~~~~~~

The_Head_Hunter and others suggested these titels and challenges:

Mercenary I: Kill 10 Zombies - Reward 100 XP - Title: Warm up!

Mercenary II: Kill 100 Zombies - Reward 500 XP - Title: Child's Play

Mercenary III: Kill 500 Zombies - Reward 1000 XP - Title: Recruit

Mercenary IV: Kill 1000 Zombies - Reward 1500 XP - Title: Soldier

Mercenary V: Kill 2500 Zombies - Reward 3000 XP - Title: Mercenary

Mercenary VI: Kill 5000 Zombies - Reward 6000 XP - Title: Zombie Killer

Mercenary VII: Kill 10000 Zombies - Reward 10000 XP - Title: So Many...

Mercenary IIX: Kill 25000 Zombies - Reward 10000 XP - Title: The Legend

Mercenary IX: Kill 100000 Zombies - Reward 10000 XP - Title: The One

Slayer I: Kill 100 Zombies in One Game - Reward 500 XP

Slayer II: Kill 250 Zombies in One Game - Reward 1000 XP - Title: Is that it?

Slayer III: Kill 500 Zombies in One Game - Reward 2500 XP - Title: Keep em' coming

Slayer IV: Kill 1000 Zombies in One Game - Reward 5000 XP - Title: Bring it!

Slayer V: Kill 2500 Zombies in One Game - Reward 10000 XP - Title: We keepin' score?

Slayer VI: Kill 5000 Zombies in One Game - Reward 10000 XP - Title: Stench of Death

Sharpshooter I: Get 100 Headshots - Reward 1000 XP

Sharpshooter II: Get 250 Headshots - Reward 2500 XP - Title: Bam!

Sharpshooter III: Get 500 Headshots - Reward 5000 XP - Title: Score!

Sharpshooter IV: Get 1000 Headshots - Reward 10000 XP - Title: BOOM! Headshot!

Sharpshooter V: Get 2500 Headshots - Reward 10000 XP - Title: Headless Hoard

Sharpshooter VI: Get 5000 Headshots - Reward 10000 XP - Title: God Aim

The Hoard I: Survive Until Round 5 - Reward 500 XP

The Hoard II: Survive Until Round 10 - Reward 1000 XP - Title: With my eyes closed!

The Hoard III: Survive Until Round 20 - Reward 2500 XP - Title: Are they even trying?

The Hoard IV: Survive Until Round 30 - Reward 5000 XP - Title: They keep coming!

The Hoard V: Survive Until Round 40 - Reward 10000 XP - Title: The Swarm!

The Hoard VI: Survive Until Round 50 - Reward 10000 XP - Title: The Hoard!

The Hoard VII: Survive Until Round 75 - Reward 10000 XP - Title: Turning up the Heat!

The Hoard IIX: Survive Until Round 100 - Reward 10000 XP - Title: The Undead Army!

Carpenter I: Fix 100 Boards - Reward 500 XP

Carpenter II: Fix 500 Boards - Reward 2500 XP

Carpenter III: Fix 1000 Boards - Reward 5000 XP - Title: Handyman

Carpenter IV: Fix 1500 Boards - Reward 7500 XP - Title: Mr. Fix It

Carpenter V: Fix 2500 Boards - Reward 10000 XP - Title: The Carpenter

The Box I: Use the Mystery Box 1 Time: Reward 100 XP

The Box II: Use the Mystery Box 5 Times: Reward 1000 XP

The Box III: Use the Mystery Box 10 Times: Reward 2500 XP - Title: Chance

The Box IV: Use the Mystery Box 25 Times: Reward 5000 XP - Title: Lucky

The Box V: Use the Mystery Box 50 Times: Reward 7500 XP - Title: The Gambler

The Box VI: Use the Mystery Box 100 Times: Reward 10000 XP - Title: Obsessed

The Box VII: Use the Mystery Box 250 Times: Reward 10000 XP - Title: Mystery Box Annoynmous

Saviour I: Revive 1 Team Mate: Reward 100 XP

Saviour II: Revive 5 Team Mates: Reward 1000 XP

Saviour III: Revive 10 Team Mates: Reward 2000 XP - Title: Protector

Saviour IV: Revive 25 Team Mates: Reward 4000 XP - Title: Healer

Saviour V: Revive 50 Team Mates: Reward 6000 XP - Title: Saviour

Saviour VI: Revive 100 Team Mates: Reward 10000 XP - Title: Doctor

Saviour VII: Revive 250 Team Mates: Reward 10000 XP - Title: Hero

Survivor I: Be Revived 1 Time: Reward 50 XP - Title: A Second Chance

Survivor II: Be Revived 5 Times: Reward 250 XP - Title: Saved!

Survivor III: Be Revived 25 Times: Reward 1000 XP - Title: The Brink!

Survivor IV: Be Revived 50 Times: Reward 2000 XP - Title: Purple Heart

Survivor V: Be Revived 100 Times: Reward 3000 XP - Title: The Living Dead

Grenade I-Blow up 10 zombies with grenades XP-100.

Grenade II-Blow up 25 Zombies with grenades XP-250.

Grenade III-Blow up 50 zombies with grenades XP-500

Grenade IV-Blow up 100 zombies with grenades XP-1000

Grenade V-Blow up 250 Zombies with grenades XP-2500 Title: Potato Chucker

Grenade VI-Blow up 500 zombies with grenades. XP-5000 Title: Click N' Throw

Grenade VII-blow up 1000 Zombies with Nades: XP-10000 Title: Pile Em' Up!

Grenade VIII-Blow up 5000 Zombies with Nades XP-10000 Title: Kaboom!

Grenade IX-Blow up 10,000 zombies with Nades. XP-10000 Title: Grenade Master

Explosives I-Blow up 10 zombies with Betties/Claymores. Xp 100

Explosives II-Blow up 25 zombies with Betties/Claymores. Xp 250

Explosives III-Blow up 50 zombies with Betties/Claymores. Xp 500

Explosives IV-Blow up 100 zombies with Betties/Claymores. Xp 1000

Explosives V-Blow up 250 zombies with Betties/Claymores. Xp 2500. Title: Bomb Planter

Explosives VI-Blow up 500 zombies with Betties/Claymores. XP 5000 Title: Saved Your Ass

Explosives VII-Blow up 1000 zombies with Betties/Claymores. XP 10000 Title: BOOM

Explosives VIII-Blow up 5000 zombies with Betties/Clamores. XP 10000 Title: Do I have Burnt Marks on my Ass?

Explosives IX-Blow up 10,000 zombies with Betties/Claymores. Xp 10000 Title: I Think I'm Deaf

Knife I-Kill 10 zombies with a knife. Xp 100

Knife II-Kill 25 zombies with a knife. Xp 250

Knife III-Kill 50 zombies with a knife. Xp 500

Knife IV-Kill 100 zombies with a knife. XP 1000

Knife V-Kill 250 zombines with a knife. XP 2500 Title: Don't Touch Me!

Knife VI-Kill 500 zombies with a knife. XP 5000. Title: Steel and Flesh

Knife VII-Kill 1000 zombies with a knife. XP 10000 Title: Can't Touch This.

Knife VIII-Kill 5000 zombies with a knife. XP 10000 Title: Vlad The Impaler

Knife IX-Kill 10,000 zombies with a knife. XP 10000 Title: BladeMaster.

Gibber I-Gib 10 zombies. XP 100

Gibber II-Gib 25 Zombies. XP 250

Gibber II-Gib 50 Zombies. XP 500

Gibber IV-Gib 100 zombies. XP 1000 Title: Mr. Gibster

Gibber V-Gib 250 zombies. XP 2500 Title: Torture

Gibber VI- Gib 500 Zombies. XP 5000 Title: Disassemble

Gibber VII- Gib 1000 zombies. XP 10,000 Title: Squirming Hellpigs

Gibber VIII-Gib 5000 zombies. XP 10,000 Title: GibMaster

Gibber IX-Gib 10,000 zombies XP 10,000. Title: And the Limbs Go Flying!

Commando I: Be the last man alive and survive to the next round - Reward 100 XP

Commando II: Be the last man alive and survive to the next round 5 times - Reward 500 XP

Commando III: Be the last man alive and survive to the next round 25 times - Reward 2500 XP

Commando IV: Be the last man alive and survive to the next round 50 times - Reward 5000 XP

Commando V: Be the last man alive and survive to the next round 100 times - Reward 7500 XP

Commando VI: Be the last man alive and survive to the next round 250 times - Reward 10000 XP

Commando VII: Be the last man alive and survive to the next round 375 times - Reward 10000 XP

Commando VIII: Be the last man alive and survive to the next round 500 times - Reward 10000 XP

(Only works with multiplayer)

Group Leader I: Finish a game with the top score - Reward 100 XP

Group Leader II: Finish a game with the top score 10 times - Reward 500 XP

Group Leader III: Finish a game with the top score 25 times - Reward 1000 XP

Group Leader IV: Finish a game with the top score 50 times - Reward 2500 XP

Group Leader V: Finish a game with the top score 100 times - Reward 5000 XP

Group Leader VI: Finish a game with the top score 250 times - Reward 10000 XP

Group Leader VII: Finish a game with the top score 500 times - Reward 10000 XP

(Only works with multiplayer)

Multitasker I: Be the last man alive and revive a team mate - Reward 100 XP

Multitasker II: Be the last man alive and revive a team mate 5 times - Reward 500 XP

Multitasker III: Be the last man alive and revive a team mate 25 times - Reward 1000 XP

Multitasker IV: Be the last man alive and revive a team mate 50 times - Reward 2500 XP

Multitasker V: Be the last man alive and revive a team mate 100 times - Reward 5000 XP

Multitasker VI: Be the last man alive and revive a team mate 250 times - Reward 10000 XP

Multitasker VII: Be the last man alive and revive a team mate 500 times - Reward 10000 XP

(only works with multiplayer)

Gunnin' I: Get two or more kills within 5 seconds 5 times - Reward 100 XP

Gunnin' II: Get two or more kills within 5 seconds 15 times - Reward 500 XP

Gunnin' III: Get two or more kills within 5 seconds 50 times - Reward 1000 XP

Gunnin' IV: Get two or more kills within 5 seconds 100 times - Reward 2500 XP

Gunnin' V: Get two or more kills within 5 seconds 250 times - Reward 5000 XP

Gunnin' VI: Get two or more kills within 5 seconds 500 times - Reward 10000 XP

Gunnin' VII: Get two or more kills within 5 seconds 1000 times - Reward 10000 XP

Marksman I: Get two or more kills with one bullet/explosion/charge - Reward 100 XP

Marksman II: Get two or more kills with one bullet/explosion/charge 10 times - Reward 500 XP

Marksman III: Get two or more kills with one bullet/explosion/charge 25 times - Reward 1000 XP

Marksman IV: Get two or more kills with one bullet/explosion/charge 100 times - Reward 2500 XP

Marksman V: Get two or more kills with one bullet/explosion/charge 250 times - Reward 5000 XP

Marksman VI: Get two or more kills with one bullet/explosion/charge 500 times - Reward 10000 XP

Marksman VII: Get two or more kills with one bullet/explosion/charge 100 times - Reward 10000 XP

MULTI BOOM I: Kill 2 zombies with 1 greanade Reward XP: 500

MULTI BOOM II: Kill 3 zombies with 1 grenade Reward XP: 1000

MULTI BOOM III: Kill 4 zombies with 1 grenade Reward XP: 2500 and title: Kaboom

MULTI BOOM IV: Kill 7 zombies with 2 grenades Reward XP: 3000 and title: MULTI BOOM"

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Excuse me killall for what I am about to do.

HELLO PEOPLE, YOU GET THREE MAPS TO START WITH NOT 2!!! HOW IS IT THAT EVERYONE SEEMS TO FORGET DEAD OPS ARCADE??? IT IS A MAP IN ITS OWN RIGHT AND IT IS REALLY FUN. I'M SICK OF EVERYONE OVERLOOKING DEAD OPS AND NOT EVEN CONSIDERING IT TO BE IN THE GAME./end rampage

I will also suggest a 2nd Dead Ops Arcade or at least an improved original Dead Ops. I will go even further and make these suggestions:

I want 1 of 2 things for Dead Ops Arcade 2.

1. Just have an improved Dead Ops, so maybe a DoA version 1.5. It would be great if it was the same but with all the glitchiness removed.

2. Have the same gameplay but new maps and zombie types.

Maybe they could add both these in as separate games but I don't know. Either way I want them to add in some new features:

1. Be able to choose your color out of maybe 10 colors.

2. New fate options, as well as old, and you can choose what you want. (Still only 1 person per fate)

3. Have the option to play any round you have made it to as practice or for fun, but leaderboards don't count for this.

4. When stealing lives, only give them what they don't have. So if they have 9 nukes it won't give them 3 more.

5. Have 5 or 6 players at once for an extra challenge

6. Make it get challenging in a much shorter amount of time, ie fight the monkey on wave 20 instead of wave 40, so it doesn't take nearly as long to get to high rounds.

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Also, ranks would just be an indicator of how long someone had been playing zombies. The cool titles and emblems would be really nice. There should be titles and emblems for all the way to round 60 or a million points, 25 revives. Just something cool to reward every kind of player.

Perhaps our total points at the end of the game can go to buying parts for emblems like Black Ops MP that would be really cool! Or perhaps just set emblems or something?

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Excuse me killall for what I am about to do.

HELLO PEOPLE, YOU GET THREE MAPS TO START WITH NOT 2!!! HOW IS IT THAT EVERYONE SEEMS TO FORGET DEAD OPS ARCADE??? IT IS A MAP IN ITS OWN RIGHT AND IT IS REALLY FUN. I'M SICK OF EVERYONE OVERLOOKING DEAD OPS AND NOT EVEN CONSIDERING IT TO BE IN THE GAME./end rampage

ironically i was debating wether to say 3 or 2,because i lovvvvvvvvvv dead ops

and that spoiler made me rofl

and to be honest,i think its a map too

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Excuse me killall for what I am about to do.

HELLO PEOPLE, YOU GET THREE MAPS TO START WITH NOT 2!!! HOW IS IT THAT EVERYONE SEEMS TO FORGET DEAD OPS ARCADE??? IT IS A MAP IN ITS OWN RIGHT AND IT IS REALLY FUN. I'M SICK OF EVERYONE OVERLOOKING DEAD OPS AND NOT EVEN CONSIDERING IT TO BE IN THE GAME./end rampage

Well TECHNICALLY it isn't really a zombie map. It's really its own game mode. What he means is regular zombie maps.

Dead Ops is still a boss game mode, though.

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Excuse me killall for what I am about to do.

HELLO PEOPLE, YOU GET THREE MAPS TO START WITH NOT 2!!! HOW IS IT THAT EVERYONE SEEMS TO FORGET DEAD OPS ARCADE??? IT IS A MAP IN ITS OWN RIGHT AND IT IS REALLY FUN. I'M SICK OF EVERYONE OVERLOOKING DEAD OPS AND NOT EVEN CONSIDERING IT TO BE IN THE GAME./end rampage

Well TECHNICALLY it isn't really a zombie map. It's really its own game mode. What he means is regular zombie maps.

Dead Ops is still a boss game mode, though.

this is what i'm trying to say

its a map,buttttt it isn't

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Lol you guys-

Heres another idea- Game Mode- Zombie Blitz

You know how you always kinda just drift through the first couple rounds? And you only have like maybe 30 minutes to play? WHY NOT PLAY ZOMBIE BLITZ! The zombies are rockin, the guns are poppin, and the fun begins at the start! I kinda want a map almost open, like a tiny village. Kind of like Survival on MW3, but the zombies start out like running and sprinting and you get a weapon off the wall that in your budget. 5000 points to start. No pack a punch at the beginning. This way you can play a really quick game of zombies, although not the actual replacement of a real zombies game. Just if you want a quickie

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Also this, I just have so many ideas for the next game!

So I originally intended this to be 20 rounds and just a cool idea as a reply to the Mid-round vs. Between round Bosses thread. I ended up going farther than I originally intended and came up with an entire game mode, which is awesom IMHO. The details for the game mode are below

Name: Boss Battle Insanity

(round-description)

1- 10 zombies with low health and walk slowly

2- 10 Nova crawlers, low health and walk slowly

3- 10 dogs, spawning 3 at a time

4- 10 monkeys, coming 3 at a time.

5- 10 shriekers, coming 3 at a time medium health and speed

6- 30 zombies, low health and medium speed

7- 3 astronaut zombies, move slowly, high health

8- 3 Napalm zombies, slow with high health and coming all at once

9- 10 sprinter zombies, medium-low health with high speed

10- George Romero

11- 30 Nova crawlers, medium health and speed

12- Pentagon thief

13- New zombie type- called miners- they can go underground to get to you but can only kill you above ground. You can also see the path they are taking underground. They have the same health as a normal zombie. 3 come on this round, one at a time.

14- 3 engineer zombies. They have a slow speed at first but after they take a lot of damage they are fast. High health

15- Cosmic silverback, slow with very high health. Jumps in the air and lands where you are standing when he takes off.

16- 30 normal zombies, medium-high health and speed.

17- 30 Nova crawlers, medium health and speed, they now teleport

18- 10 dogs, spawning all at once with medium health

19- 10 monkeys coming all at once, medium health and speed.

20- 10 shriekers coming all at once, medium health and very high speed.

21- 30 zombies with high health and speed.

22- 3 astrounaut zombies, medium speed and high health.

23- 3 napalm zombies, very high health and high speed, coming one at a time.

24- 15 sprinter zombies, medium-high health and very high speed- they run as fast as you

25- George Romero, always enraged with high health.

26- 30 nova crawlers, with medium health and high speed

27- 2 pentagon thieves, faster than before

28- 4 miners with medium health and speed

29- 6 engineers, very high health

30- Cosmic Silverback, now boosts at you like in Dead Ops, very very high health and medium-low speed.

31- 30 zombies, high health and speed.

32- 30 crawlers, high health and speed.

33- 20 dogs, spawning all at once, high speed and health

34- 20 monkeys, spawning all at once, with high health and medium speed

35- 15 Shriekers, with very high speed and high health

36- 30 zombies with very high health and high speed.

37- 5 moonwalking astronaut zombies, very high health

38- 5 napalm zombies, high speed and very high health

39- 10 sprinter zombies, with high health and extreme speed (faster than you can run)

40- 2 enraged George Romeros

41- 30 nova crawlers, high health and speed

42- 3 pentagon thieves

43- 5 miner zombies, high health and speed.

44- 10 engineer zombies, medium speed and very very high health

45- 20 Zombies and 20 Nova Crawlers, all with very high health and speed

46- 10 monkeys, medium-high speed and high health. 10 dogs, high health and extreme speed

47- 5 running napalm zombies and 5 moonwalking astronauts.

48- 1 enraged George Romero and 2 pentagon thieves.

49- 10 miners, very high health and high speed, and 10 engineers with extreme health and medium-high speed.

50- 2 cosmic silverbacks, medium speed and insane health. They sometimes boost underground only to pop up to kill you.

51-100 is the same but way more intense (I know it's hard to imagine it being any harder)

So I originally intended this to be 20 rounds and just a cool idea. I ended up going farther because zombies is endless right? So I developed an entire game mode, the details of it are below.

- Playable on any map

- You start off with 5000 points and have as long as you want to prepare for it. When you are ready you hit the power switch.

- All guns and perks are available besides the baby gun and vr-11. You can buy perks before the power is turned on.

- PaP is also available, but is open for use whenever you need it, like ascension.

- All Wonder weapons besides the ray gun, winter's howl, and scavenger do not damage these types of zombies: Astronaut, George Romero, Pentagon Thief, Cosmic Silverback. They are 2 hit kills on monkeys and Engineers, and a one hit on anything else.

- No tactical grenades are available

- Semtex, Claymores, and Bowie knife can be bought off the wall.

- When the silverback hits you, it counts as 3 hits from a zombie. This means you go down in one hit without jugg and 2 with jugg.

- Power ups dropped are 2x points, carpenter, and fire sale. You only get other power ups for killing special bosses. George drops a perk bottle, the Pentagon Thief drops a Bonfire sale, Killing all the astronaut zombies rewards you with max ammo. Killing the silverback gives you a max ammo, perk bottle, and a bonfire sale. There are no nukes in this game mode because of the small amount of zombies each round

- Round 15 would be considered average

- Round 30 would be a very impressive wave

- Round 50 would be legendary.

Any feedback would be cool, Thanks.

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I would like focus to go into new weapons and devices. Such as the hacker, wonder weapons, traps, perks, etc. And not have all the new different ones at once.

I would suggest a laser beam weapon. Works like a flamethrower, but no cool down and when it overheats, it's battery changes. PaP increases battery ammo capacity and decreases power usage per charge. shots thin straight beam killing any zombie it touches.

Traps:

Idk but those ones on the Der Riese boards are pretty sick

Equipment:

A device that you toss down and it creates a series of shockwaves for 15 seconds pushes the zombies back from a certain area, like a reverse Gersch Device. Great for revives.

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48- 1 enraged George Romero and 2 pentagon thieves.

Obviously you're trying to make people WTF rage quit before even starting the round.

These are all really good ideas to spruce up the zombies mode! I feel like if we are given the stats of fellows slayers, we can determine who's actually pro and who's not for upcoming alliances in the near future. That way, we don't have to rely on the lobby leaderboards anymore.

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Some sort of challenge/ranking system please.

As someone else said, fixing the whole "host" thing would be nice too. 95% of the time, i get host in a game. And i dont always have the time to play 4,5,6 hour games. I feel bad for leaving and the game having to end on my friends.

And new guns on the wall would be nice. As well as being able to pack-a-punch twice to make your gun stronger, for 10,000 points. After a while, only the wonder weapons kill the zombies. Well with the 2nd pack a punch, an actual gun could be used. Or even adding a sort of stopping power perk to the game.

It'd also be nice to be able to have more than 4 perks at once. I know you can if you get a perk bottle, i mean actually buying them from the machine though. After they added mule kick, it was a tough decision on what i wanted more, quick revive (i play co-op more than solo) or mule kick. If you would be able to have 5 or even 6 perks at once, which i'm sure they are gonna add more perks, you would be able to hold more, and it would be easier to decide.

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I think a ranking system would be awesome, but maybe not titles because I think it takes up the console memory. From what I hear, the memory limits alot of things they can do, and I'd rather get gameplay upgrades over titles.

Some of ideas:

- "Retro" guns, maybe take some of the less used "regular" weapons out and put in some from WAW, such as the PPSh-41 or such.

- The amount of perks right now is kind of overkill, take out Deadshot, Double tap, and Mule Kick (I think it makes the maps too easy for day 1) and add some new things

- Interactive maps, such as something like radiation. The problem here may be making it troll-proof, but it's just and idea.

- Less "Boss Types." It's been a request for a while, but in the end I don't think it worked out too well. George was just ridiculous, and even the astronaut zombies has it flaws (Such as the host can escape his grasp, while others can't)

- More WAW style Easter Eggs. If you are going to continue the story, please put some creepy, hidden-note type stuff. While the side quests are fun, we also like to have to go online, and do research to find stuff. This would also make the story more accessible to more people I think.

- PLEASE DO ANOTHER VIRAL LIKE GKNOVA6. We get bored in the spring, so bring your best!

- Keep up the great support! The DLC packs for Blacks Ops were amazingly done, and I think COD ELITE could present the opportunity for some new types of DLC.

I'm going to post up a video of this thread on my channel, and invite other people to come post on it. Hopefully not all of them try to sign up to the site at the same time!

Thanks and stay awesome!

-Niik (Strwrsbob)

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I'm really liking the idea of Zombie Blitz and Boss Battle Insanity

Now, I do agree that the number of perks is pretty much overkill for me as well. Honestly, there's only three perks I use, and depending on whether I have an HK21 or not, I'll get Double Tap as my fourth perk, but I understand that we're all different with varying styles of gameplay so perhaps the combination of perks might be good (: But I really don't feel the need for any new perks, unless the new setting really requires it. I really do like the ideas from Strwrsbob. WAW style Easter Eggs are a whole lot better in my opinion, and yes, please, please, do another viral like GKNOVA6. We'll be like fish out of water without a viral. We need something to feed on for the mean time >.

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Hi All,

I was thinking about how ELITE is going to be implemented within Zombies,

I'm thinking Zombie Clan Challenges i.e.

1. As a clan, obtain 500 headshots in 2 hours (4 minimum)

2. As a clan, Reach wave 25 as fast as possible (timings go on leaderboard?)

3. As a clan, Kill 2000 zombies in 2 hours.

I could go on - but im sure you guys get the idea,

Hopefully some zombie related goodies could be given away to the top 10 clans in each operation?

Good things are coming for zombies - just wait until April/May - you shall see!! :)

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I would like to see a zombie map called '' Trinity Ave.''

Ok what I mean is open up the whole street trinity ave were all the houses in nuke town are located, have every door on the street locked w/ no power at all to the neighborhood. They could let us have the option to close doors after they have been opened for half the price it cost to open it, but evey time you open a door you have closed it will cost the same as it did the first time you opened it. They could also have a '' Vendor '' like a bootleger that would live all the way at the begining of the street where we are blocked away from in black op's multiplayer. The vendor would sell you weapon attachments for a reasonable price, mix any two of your perks for 20,000 freeing up a spot for another perk, sell you power up's for 7,500 and max ammo's for 15,000 '', the vendor will not be selling any nukes or mixing any already mixed perks sorry. The only way to get a firesale from the vendor would be to purchase a max ammo and hack it, the only way to get a bonfire sale in this map would be to purchase a max ammo hack it for a firesale then hack the firesale for a bonfire sale '', the vendor would also trade you half the amount of ammo your weapon holds for any gun purchaced form a wall, or all the ammo your weapon can hold for a gun that was purchased form the mystery box '' If you have mule kick the half or whole ammo would be added to both of your remaining weapons ''. Single player spawn would be random between the green and yellow houses, during co/op it would split up the team like in Verruckt. Activateing the power will as usual gain you access to the traps, perk machines, open and close garage doors, turn the street lights on and will also let you turn lights on or off in the house's '' haveing lights on will attract zombies by gaining their attention " I think the lights in the house's would be cool because everyone could be in one house with the lights off watching a house down the street were you perposely left the lights on. There would also be a '' Gun Smith '' that will make you any gun from CoD '' I would call them rare weapons '' that's not available in zombies like an AK-47, these weapon's would be only available for the trade of any PaP weapon + 10,000, these rare weapons will be able to be PaP.

Verndor - Attachment's

Full auto upgrade, Dual wield, Rapid fire, Upgraded iron sights, Variable zoom, Speed reloader, Snub nose, Low power scope, Grip, Suppressor, Extended mag, Red dot sight, Dual mag, Flamethrower, Grenade larncher, Reflex sight, Mastekey, Infrared scope & Acog sight

Gun Smith - Rare weapons

Skorpion, MAC11, Uzi, Kiparis, Enfield, AK47, M60, Stoner63, WA2000, PSG-1, ASP, MAKAROV, RPG & Tomahawk

More to come soon, thanks for reading my idea.

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The Boss Battle Insanity reminds me of the Horde mode from Gears of War.

What about some of the more technical stuff? Such as joining mid-session? Dynamically allocated zombies based on the number of players because of being allowed to join mid-session?

How about some challenge modes where you have to kill a certain number of zombies within a specific amount of time and you're only given one specific gun with limited ammo?

Or perhaps some small one-time-use traps that you can place down on your own?

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