Jump to content

call of the dead-list- what we know so far


Recommended Posts

I can already tell 'almost' everyone on this forum has played call of the dead, if your on the xbox, so lets recap what we found:

weapons:

Olympia, M14, MP5, MPL, M16, MP40, PM63, M1911, Commando, AUG, FN FAL, Famas, Ray Gun, RPK, AK74u, HK21, G11, Death Machine, China Lake, M72 Law, HS10, Stakeout, Gallil, Spas-12 CZ75, CZ75 Dual Wield, Python, Ballistic Knife, Dragonov, L96

Wonderguns:

V-R11 - V-R11 Lazarus

raXHS6eo7GA

Scavanger - Hyena Infra-dead

EgBwgMdGtjA

Gadgets:

Semtex, Matryoshka Dolls, Claymores

1wHpfD8WJT4

Perks:

Quick Revive, Juggernaut, Speed Cola, Double Tap, Phd Flooper, Stamin-Up, Deadshot Daiquiri

Song- Not Ready to Die-Avenged Sevenfold

activated by looking for the 115 rocks, like kino, around the map

rock 1- at the start on a barrel to the left of where you spawn

rock 2- in the lighthouse in the Phd room under a table with a clock

rock 3- on the boat in a dinning area on a chair

MqNZflaAil4

power is located on the top on the ship

9uyPvnClZF8

Quick Revive located at the beginning

Double Tap located near the room with the MPL need to move debri 1000

9ZJYoEa9Yf0

Phd is located in a building near the lighthouse

Ad_1lMeSVc4

Stamin-Up located in a remote building behind the lighthouse

HXr6V09X8DQ

Speed Cola located in a Cave behind the lighthouse

sKZGEIblq9U

Deadshot Daiquiri located in top of the lighthouse

g7jWImjui3s&

Juggernaut located below the deck of the ship

QdrHN6HilqQ

note: it would be best to get Juggernaut first on this map even before the box for this map can be hard.

big easter egg start located below the Phd room

note: there are no traps on this map must make wise use of ammo

note: romero is impossible to take down do not atempt with the savanger and he must be in the water so he doesn't chase you

note: the Pack-a-Punch moves like the box the lighthouse is your guideing system once there is power

there are also horns scattered around

TtWTg5oRFaw

there is also to infront of the lighthouse and i think one at the beginning but thats all I know.

there is only two ziplines and a flinger

note: can have gun out while on the zipline

note: the flinger can kill zombies but not romero

SbgnBClG02s

QlUMlNscPSQ

Enemies:

Zombies, Romero

note: once romero goes mad run to the water as quickly as possible to calm him down

WFEArG0lib0

note: if romero slams his hammer near zombies the electricity will flow through them and have electric punches, do not knife.

note: this list is made for PS3, PC, and XBOX users who do not have the map and will know what to expect to see before

thanks to keyzersoze88 heres some more.

note:there are 4 horns located around the map that make different noises

note:there is a dial on the wall of each level of the lighthouse that can be moved between 0-9

note:there are two levers in the power room that can be moved to varying degrees

note:the water freezes both you and zombies. this can help and hurt you.

note:shooting Romero with the V-R11 will cause him to exit rage mode

note:there is also a slide out of the bottom floor of the lighthouse that can be used like the flinger and zip lines

thanks to yeahyeah513 I've been able to find the radios

radio 1- in the building with Stamin-Up behind a garage door.

GK0Sq1odyE4

radio 2- go down the slide to go to speed cola and it the area the radio will be siting on a rock.

K-WZ1RnFh-c

radio 3- on the top floor of the light house between barrels next to the box spawn.

wbxGgnkJ9MY

radio 4- in the water below the ship in that square walkway

2hCqBxByRPk

radio 5-

nQfLyJnx1tk

thanks to racerten I got the broken radios up.

broken radio 1- same place as radio 1

uqy-Td23_wU

broken radio 2- below Phd room

XzQ8Lw-q2v8

thats all I have right now let me know if I left out anything.

Link to comment
  • Replies 22
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

there are 4 horns located around the map that make different noises

there is a dial on the wall of each level of the lighthouse that can be moved between 0-9

there are two levers in the power room that can be moved to varying degrees

the water freezes both you and zombies. this can help and hurt you.

shooting Romero with the V-R11 will cause him to exit rage mode

there is also a slide out of the bottom floor of the lighthouse that can be used like the flinger and zip lines

Link to comment

there are 4 horns located around the map that make different noises

there is a dial on the wall of each level of the lighthouse that can be moved between 0-9

there are two levers in the power room that can be moved to varying degrees

the water freezes both you and zombies. this can help and hurt you.

shooting Romero with the V-R11 will cause him to exit rage mode

there is also a slide out of the bottom floor of the lighthouse that can be used like the flinger and zip lines

thank you I forgot those.

Link to comment

I found the meteor by flopper, and held x on the clock on the table, and it made the same noise as the bears on ascension. I already did the meteor in the room earlier, so I know it wasn't just the meteor. Just thought I'd share my find

I already have that up there but thank you for contributing.

Link to comment

After listening to the radios, I heard richtofen say a few dates in his log entries such as Sept. 10, 1945. Some of those dates are marked on the calendars on Der Riese. They're circled on the cork boards and i think der riese also took place in '45 didn't it? May not reveal much bu just pointing this out.

Link to comment

I'm going to work on getting locations and transcripts for the radios tomorrow (aka later today). Currently the "best" i can find is Syndicate and their videos and transcripts are absolute sh*t. They ignore half of the transmission and are relying on whoever posts a transcript first. I'll do my best but unfortunately won't have vids because i have nothing to record with.

Link to comment

In the meantime here is a transcript I made of the opening cut-scene. Yeah its on youtube but this was fun to make and could be used for something I guess.

*Opens with black screen with George Romero voice-over*

George Romero: I’ve always liked the monster within idea. I like the zombies being us. Its like, zombies are the blue collar monsters.

*Lightning strikes behind the lighthouse, a zombie appears on screen*

*Cut to Trejo raising a machete wielding fist into the air against the background of the night sky with a lightning bolt*

*The machete drops and a head flies*

*We get our first look at Danny Trejo wielding akimbo machetes*

Danny Trejo: We’re completely surrounded!!

*Robert Englund runs into the scene with a pitchfork*

Robert Englund: We’re completely f@cked.

*Englund rams the pitchfork into a zombie’s gut*

*Pan out to Michael Rooker who has akimbo sawed-off double barrels*

*Rooker headshots a zombie with each of the shotguns*

Michael Rooker: Are you girls kiddin’ me?!? I’ve been praying for this sh1t! C’MON!!

*Behind Rooker Sarah Michelle Gellar kicks a zombie through a door to open it and struts out*

Sarah Michelle Gellar: Boys, lets get to work.

*Epic zombie slaying by Trejo and Englund*

*Rooker swings the butt of his shotgun at a zombie and misses*

Zombie Extra: For God’s sake he missed me AGAIN!

*The fighting stops and a movie clapper board covers the screen*

*Clapper board reads: Call of the Dead, Scene 07, Shot 15, Take 11, Director George A. Romero*

*We see the entire movie production and Romero walks up to Rooker*

George Romero: (exasperated sigh at Rooker) Cut! Are you blind man? Like this.

*Nails Englund in the face with the butt of the shotgun*

Robert Englund: OOOWWW. UGH.

George Romero: See?!

Danny Trejo: No, jefe. I do it like this!

*Trejo bops Englund on the head with the handle of his machete*

Robert Englund: O-Ugh! Danny!

Sarah Michelle Gellar: I do it like this.

*Gellar struts up to Englund and spin kicks him in the face and he goes flying back onto the ground*

*A zombie emerges from a window in the background*

George Romero (to zombie): Get back to hair and makeup. You don’t look dead enough.

Zombie Extra: C’mon lets go…

*Extra tries to lead zombie away but is flipped*

Zombie: ARRGGHHH. RAAAWRRR. AAAARGH.

*Zombie gives epic scream into camera and grabs Romero and runs off screen with him*

Michael Rooker: That ain’t in the script. *Flips shotgun barrels into position*

*Michael Rooker nameplate on a freeze frame*

Danny Trejo: We’re writin’ a new one. It’s called maggot-death MASSACRE!

*Double machete strikes into zombie) (Danny Trejo nameplate on a freeze frame*

Robert Englund: This is a real NIGHTMARE.

*Stabs zombie with pitchfork* *Robert Englund nameplate on freeze frame*

*Gellar jams a sickle into a zombie, proceeds to karate pose*

Sarah Michelle Gellar: Let’s slay some stiffs!

*Sarah Michelle Gellar nameplate on a freeze frame*

*Epic slaying of real zombies using melee weapons, akimbo double barrels, and karate skills*

*Rooker’s 5th :lol: shot from the shotguns blows the camera to black*

Link to comment

Thanks for the props in the post. We also have confirmed that the dials in the lighthouse start at 3(bottom floor), 8, 1, 1 (top floor). The adjustment of each knob causes the others to change as well. Still working on exactly how each affects the other, but we are working on a theory. It seems to be a math problem that will result in a code (possibly for the easter egg).

good luck with cracking the code I will try it may self soon.

Link to comment

I've edited it the best I could is there anything else I missed?

let me know so I can put it up.

Yeah. Got the combination.

Purple: 6

Yellow: 2

Orange: 7

Blue: 4

We figured out that the color of the dials corresponded to scraps of paper found throughout the map, as indicated by the portraits in the room with the our heroes are in. On these scraps are single digits.

You can read the whole thing here:

viewtopic.php?f=62&t=10928

Now, we just have to figure out how each dial affects the others so that we can input the proper combination.

Once we do so, we should be able to give the crew the golden rod and finish the easter egg.

Link to comment

I've edited it the best I could is there anything else I missed?

let me know so I can put it up.

Yeah. Got the combination.

Purple: 6

Yellow: 2

Orange: 7

Blue: 4

We figured out that the color of the dials corresponded to scraps of paper found throughout the map, as indicated by the portraits in the room with the our heroes are in. On these scraps are single digits.

You can read the whole thing here:

viewtopic.php?f=62&t=10928

Now, we just have to figure out how each dial affects the others so that we can input the proper combination.

Once we do so, we should be able to give the crew the golden rod and finish the easter egg.

DISREGARD THIS. WHILE I WAS MAKING THE POST SOMEONE WAS ABLE TO CONFIRM THAT IT DOESN'T WORK.

Link to comment

I've edited it the best I could is there anything else I missed?

let me know so I can put it up.

Yeah. Got the combination.

Purple: 6

Yellow: 2

Orange: 7

Blue: 4

We figured out that the color of the dials corresponded to scraps of paper found throughout the map, as indicated by the portraits in the room with the our heroes are in. On these scraps are single digits.

You can read the whole thing here:

viewtopic.php?f=62&t=10928

Now, we just have to figure out how each dial affects the others so that we can input the proper combination.

Once we do so, we should be able to give the crew the golden rod and finish the easter egg.

DISREGARD THIS. WHILE I WAS MAKING THE POST SOMEONE WAS ABLE TO CONFIRM THAT IT DOESN'T WORK.

I know those dials dont do anything with the easter egg so what could they do, we need to figure out the code.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .