Jump to content

Black_Hole> level.black.HOLD.bomb code found


Elwood

Recommended Posts

#

level.black_hold_bomb_target_trig Delete();

#

level.black_hole_bomb_loc_check_func = undefined;

When you start shooting the device to overload it, before it goes according to this code

HOLDING another black hole device while jumping in the device itself makes 2 black holes that create an unbalanced shift.

If anybody remembers the video on inside xbox about the preview to the map, near the end of the preview 1 player throws a black hole, yet all of them jump in, and it looked like one was cocking back or cooking a grenade, or possibly a black hole device

this is a real laffapalooza

Link to comment
  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

follow up, not sure what they use "loc" for...

I'd need to read more of that code jap posted.. but, in many games loc is actually for determing location, such as a lot of games you could open a console to, or had open source capabilties by entering in the command .loc you would be given a grid coordinate, such as 100.300.230 / A.B.C

A + B = Long/Lat, C = Elevation

Not sure if this is relevant but, thats what I've observed from previous games in my time..

Link to comment

A week ago I tried that Elm, nothing occured.. less maybe i tonly works on a specific lander, again refering to loc leading to the action of the function "black hole/hold" ?

I tried it on the one by PHD Flopper... tried it pre-easter egg though... *shrugs*

EDIT: What if you cooked the gersch, and thru it infront of the flight path of the lander, while on it..?

Link to comment

follow up, not sure what they use "loc" for...

I'd need to read more of that code jap posted.. but, in many games loc is actually for determing location, such as a lot of games you could open a console to, or had open source capabilties by entering in the command .loc you would be given a grid coordinate, such as 100.300.230 / A.B.C

A + B = Long/Lat, C = Elevation

Not sure if this is relevant but, thats what I've observed from previous games in my time..

And the loc.= undefined. so... there IS going to be a patch for the easter egg finish!

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .