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jiipee95

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Everything posted by jiipee95

  1. I like it because it's challenging, but I don't like how tedious it is... The set-up takes so much time. The atmosphere is nice and as BO3 zombies are generally easier than the previous games, I think it's nice to have a bit more challenging map :)
  2. Hmm... oh yeah yesterday while I was searching I found the Descent dlc itself but there wasn't an option to pre-order (I think it's because of my season pass). Well I guess I'll just have to wait, but the theme looks so badass :D
  3. Okay... so how can I download this theme? I have the season pass, but I can't find it anywhere :( I tried watching a youtube video and the guy just goes to ps store and there it is, but I don't have it there :( Is it only for US or should Europe players also get the theme already? If someone knows and can help I'd appreciate it a lot :)
  4. Welcome Lauren! I agree it's annoying if someone leaves during the match on public lobbies. And for using the mic I rarely use it unless I'm trying to do a EE or if I'm playing with my brother :) Anyway see ya on the forums :)
  5. Oh my god! This looks so amazing! I'm overhyped at the moment! We get the PPSH back and dragons and everything!!!
  6. Idk why it's been so long and not even a picture or anything really has been relesed yet... Maybe they're not done with the map and try to get it working properly before releasing it (not to release a glitchy map like ZNS again)... But I think it's about time to get a new dlc... haven't played much BO3 lately ting simply because I'm wanting a new map already and to prevent from getting bored of BO3 already. I'm pretty sure we're getting a trailer or something any day now.
  7. I played exo-zombies (only the first map though) and... I just didn't like it... Maybe I'm too used to how things are in BO3 zombies, but there's a lot what bothered me on exo-zombies. First of all... there was too much different types of enemies. Like every round was a special round. While it may keep things interesting, but it just didn't feel like how zombies should be. The upgrading system was kinda meh... Upgrading once did only a minor enhancement and you could upgrade a total of like 20 times or something... I think the later maps would have been better but I just disliked the first one so much I didn't bother to waste my money on more dlc...
  8. I agree since the first rounds aren't really challenging so the game could start with a bit more points (I think 5000 might be too much at least if playing with 4 players cause you'll pretty much get the whole map opened on round 1 then...) and the zombies could start out being faster and stronger on round one. On the other hand part of the fun is having to strategize what you'll spend your points to... Should I get a better weapon or maybe juggernog or would it be best to open that door over there... Only thing i'd probably change is the speed of the first 3 rounds as zombies are very slow and you'll just waiting for them to appear...
  9. So my post seems to have been lost during the downtime so... here I go again :D I like to build the shield in the church if I'm playing solo cause it's the closest location as I train in the courtyard. If I'm playing co-op with my brother we buiuld it next to the pyramid since both of us can go grap it without messing up each others trains. Ragnarok location doesn't matter since you need to grap it once.
  10. This is annoying yes and one of the reasons I got a bit bored at multiplayer though I liked it at first in BO3... Since now matchmaking throws me in lobbies full of prestige masters who jump around like ballerinas with their dark matter snipers and aargh... I don't care about my k/d much but the game isn't fun this way... This actually made me smile :D
  11. Yeah I know you don't need much teamwork, but I'd rather play it if it did and I had a team to play with. Though I think it would make those game modes even more unpopular due to the fact that you'd have to have a team to have a chance at winning. I'm getting a bit bored at BO3 multiplayer in general atm and haven't played at all in the past month... same for zombies but maybe I'll get more hype when we get some dlc3 information :)
  12. I haven't played BO3 in a while but if I play multiplayer it's always just TDM... Your idea is pretty cool cause I know I would play other game modes too if they had double xp or something like that. It's just that objective based game modes feel like you'd want to communicate and do teamwork, but playing in public match with randoms it's not gonna happen so that's a small downside to those gamemodes.
  13. So far we have 2 elemental wonder weapon designs (the staffs and the bows). I'm not bored of it yet but idk if it's a good idea to recycle that idea for the third time or if they're going to use it I think it would be better on dlc4. One thing they should add in dlc3 is a new perk... but I want it to be a good useful perk rather than "let's just add something new" that's fun to try out a couple of times and then going back to your usual perks. At least they could bring back some older perk that hasn't found it's way to bo3 yet if they can't think of an idea for a new perk. (PhD 2.0 or Vulture Aid 2.0 would be quite handy though both of them needs some changes to be made since you can't dolphin dive and Vulture Aid is a bit overpowered IMO)
  14. What gobblegums are useful or not also depends if you're playing solo or co-op. Phoenix Up is pretty damn good if you're playing Co-Op In Plain Sight is one of my favorites and useful both in solo and co-op. Perkaholic is good and useful though I don't like Mule Kick Alchemical Antithesis is quite good with wonder weapons if you're running low on ammo Wall Power is actually becoming my favorite gobblegum on ZNS Who's keeping score is always useful on early rounds when you need points Unquenchable if you think 4 perks isn't enough Immolation Liquidation is a free set up from random box if you choose to use box weapons I agree that quite many gobblegums are completely useless but there are a lot of useful ones too :)
  15. THIS! I mean a boss needs to feel like a boss instead of just extra annoyance. I mean in DE I count the rounds when the Panzer is supposed to come and make sure I'm prepared for it... I don't want to go against him with low ammo, no shield, empty ragnaroks etc. It depends on how you play the game... I mean back in BO1 we used to leave the last zombie alive to go hit the box, upgrade, etc.. It's not necessary though... We were playing safe. In BO2 the same reason + buildables and Staff Upgrading in Origins. I agree that in BO3 though leaving the last zombie alive and do stuff has gone from optional to must, which is not nice and also makes enjoying the game with playing random people very hard.
  16. @JJMFPLet me share my opinions on the matters you discuss here: 1. Swimming works quite well, but I'm not sure if they should continue with it anymore unless it fits the map REALLY well... As the next map might be Stalingrad and kinda think it's more of a city based map, underwater segments might not fit well there... 2. The zombie bosses (Panzer Soldat, Margwa etc..) are a must on BO3 because of how easy the game would otherwise be... As for easier bosses more often, or harder boss with smaller spawn rate, I'm not sure which would be better... A lot depends on how the map plays etc... Would be nice to get a challenging boss like the Panzer rather than something similar to Trashers... 3. I must disagree with this... I want the wonder weapon back to the Random Box. It would make the box actually useful again. Also you want the wonder weapon building to be more like a easter egg rather than just finding the pieces is another thing I just can't agree with you... It only makes things tedious if it's too long and hard process and if it's easy what's the point? I think wonder weapon upgrading could still stay EE like step progress. 4. Those kind of EE boss fights are nice as long as they're optional. 5. Only one wonder weapon is how it should be. Also this is why it should be in the Random Box... You know you just collected all the pieces to build the wonder weapon and someone else builds and takes it. If they are buildable, then make it 4 wonder weapons, if they are in the Random Box make it only 1. Also if there are many wonder weapons they should at least limit the ammo count significantly. 6. This collides with what you just said in the previous part... Having elemental weapons (so you're going to have 4 wonder weapons), because they are wonder weapons after all... You could always make them a bit more balanced (less ammo for example) so you couldn't just build all 4 and camp till you get bored. 7. I don't mind random perk locations... But it really just makes the game unejoyable if I have to wait forever till I get juggernog... yes it would make the game harder and more interesting, but would often mean that the average player has to get lucky to get jugg early enough... And if the map is even half as tedius as ZNS is then it's gonna be just awfully bad... It kinda works in Nuketown cause it's a small map with fast set up, but in larger maps... No just.. NO! One thing I want also in dlc 3 is a special zombie round that actually feel even slightly challenging... Hell hounds and spiders are literally a free round + max ammo...
  17. The shield has saved me so many times I don't even know... getting stuck at corner and having that small extra time to live just enough to swap to your Apothicon Servant or Upgraded Bow really makes a difference.
  18. I don't mind the zombie hit rate etc.. cause there's so much features that help you (like the shield, gobblegums) Only map I find it annoying is The Giant since it lacks the shield and a good wonder weapon though the challenge is what makes it the most fun map for me in Black ops 3... And for me failing it's not always like the game was unfair or anything... I made a mistake and I can admit it, but it doesn't remove the fact that starting a new game in ZNS means doing all the set-up again and it's gonna take about an hour...
  19. Would be pretty cool to get a few "extra maps" in the last 2 dlc packs. Like Nacth Der Untoten and Nuketown. They aren't big maps and they could keep the gameplay pretty simple. It would be nice to have few other options besides The Giant for a map to just play without having to carefully think where to spend your points and what to do next all the time...
  20. I just played Zetsubou No Shima yesterday and completed the easter egg with my little brother. I must say that the map and the atmosphere is very good and I like it once set up. The biggest problem is the long and tedious set up it has... Just the fact that if I manage to fail on round 15 I pretty much won't be bothered to try again...
  21. A single Margwa or Panzer is indeed harder than a single trasher, but the fact that there are multiple trashers basically every round it is quite annoying.... probably the most annoying thing about trasher is the respawning right in front of you and one hitting you...
  22. Welcome to CODZ :) youtube would be better to make videos IMO and I'm always interested in new zombies youtubers. What kind of approach you're going to take when making videos? Is it going to be like humorous or more serious videos or maybe just playing?
  23. I don't have access to the account anymore :D otherwise it would work... also all other DLC than the last one which I think is bought with my current account. Anyways have to try it out this weekend as I really want to revisit those BO1 maps :3
  24. Well i have to try that and maybe try to clear some space on my PS3 since I think the problem might be similar that I just have too much stuff in there. Also if I get a new ps3 it means that at least BO1 dlc is gone cause it was purchased with different account :/ The thing that suprises me most is that BO2 doesn't lag that much even Origins, but playing BO1 in Kino is almost "unbearable"... :D
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