F_Ivanovic
-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Posts posted by F_Ivanovic
-
-
The printer is random. I keep getting the limbo all the time. That is like saying the box hasn't given me a Wunderwaffe yet so I am restarting. They are literally the same thing. The upgrade sucks though.
the point in restarting isnt' to try and up my chances of getting the limbo, it is because by the time i might get one, it is round 15, i have no money from hitting the box to get the limbo, and now i have to somehow get 50,000 pts just to upgrade the damn thing
What are you on about? No wonder you are going wrong if you are wanting to upgrade your weapon to MK20 by round 15 lol. Most times I play I don't start upgrading by round 15. You can still kill zombies easily enough at this level with a MK1 gun especially if it's CEL-3 Cauterizer, S-12, Limbo or M1-Ironz. The idea with the upgrade station is you only upgrade your gun when you run out of ammo. And if you use your ammo carefully you only need to upgrade once every 2 rounds between 15 and 25... past 25 you'll sometimes need to upgrade consecutive rounds. 2500 points then doesn't seem much at all because by the time you get to round 15 your easily earning 2500 points per round. In terms of buying order - 2 guns - (just get w/e) - open doors - health - reload/revive/stockpile (in w/e order - with slow reload guns like lmg best to get reload first) - then maybe exo-solidier. Then once you got all perks try and get 2 good combinations. OK, sometimes you won't always get the gun you want but IMO that's a good thing - it enables you to try out different guns and work with what you have. There's plenty of decent combinations to have - Any shotgun (including ohm, but pref CEL-3 or S-12) or M1 Ironz also works and then an exploisve weapon or LMG for points or obv the limbo.
Have to disagree with OP too. I think Exo Zombies is great - calling it too hard is laughable. What do you want to do? To be able to get to round 50 with ease after 4 hours of playing? Me - I have a life and don't have the time to spend 4 hours playing zombies just to get to a moderately high round like on Treyarch zombies. I want lots of hectic action too when I'm playing not feel like I'm in a snoozefest of boredom.
EMZ zombies are tricky but if you take them out as soon as you see them and train the other zombies around then you'll be OK for most part. If you do get in trouble and get hit a couple times then grenades and/or limbo/mahem/crossbow can be useful to kill zombies immediately behind you and allow you to run forward whilst exo is rebooting.
Bomb rounds can be pretty tough once you get past round 25 (early on their straight forward) - however, you get 3 strikes before your out and the goliath thing comes. Sometimes it's best to just ignore the first 2 if your no way near - try and kill as many of the zombies. Then on the 3rd one go for it. If you don't get it and the goliath comes out but it's not the end of world if you work together to take him down. Don't know about single player but defusing bombs is easier due to being quicker in single player
Smith's thoughts on Carrier
in Carrier
Posted
Apologies I didn't mean any offence - wasn't implying that others here don't have a life - was just comparing it to Treyarch zombies where you'd have to spend hours playing just to get a decently high round. I'm OK with playing for 2 or even 3 hours to get to a high round but several hours is just too much time IMO.
I've only got to round 32 but I only play online so often get a mix-match of opponents and still need to invest in a mic and maybe add some people who are decent at the game to play with! Despite this, I still find it fun the majority of the time I play.
What is a high round? It's a subjective, made up term isn't it? Just because you could get to round 100 on Treyarch zombies doesn't mean you should be able to achieve that round on exo-zombies. They could in theory make the rounds much shorter so that round 10 was equivalent to round 4 and maybe round 80 was equivalent to the current round 35. Would that make you feel better, knowing that you got to a much higher round? Even tho it took about the exact same time and the enemies at round 80 were as difficult as they are at round 35 now?
My highest round only being 32 means I have something to realistically aim for beating when I sit down and want to play for 2/3 hours. I don't have to set a day aside to try and beat my current highest round and can do it in a couple hours.
I can maybe get on board that it might get too hard too quickly and maybe they should wait a small amount after failing to defuse a bomb before putting another one up but don't think it's the worst thing in the world. I can think of good tactics to employ that would help with the Atlas bomb squads when playing multi-player that when implemented correctly can make it less of a suicide mission. It just requires good communication and good players. As for training in a small area of map when the boss comes - carrier is perfect place for this, so long as you don't fail to defuse a bomb in there.