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yoyobobguy2

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About yoyobobguy2

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  1. FINALLY! Confirmed game glitch cause samantha laugh

    i just wanna say how funny i find all of this. after the last (2) threads you made about confirmed real easter eggs (where you got rightfully put in your place), you pretend like it was just your mistake and you understand why people got upset; then you make another confirmed easter egg thread... and of course it isn't... followed by more random thoughts. i don't think you get what "confirmed" means in reference to easter eggs. it means "hey i have visual in-game confirmation that i performed an action \ triggered an event and was able to reproduce it, and here is said proof of egg-istence".
  2. i was curious about the changes to perk-a-colas over there years. i am making my own perk-a-colas from some online tutorials, and i wanted to know about how the perks, and their logos, have changed over the years. obviously as the graphical improvements were made to the game, the bottles and logos were updated slightly, but there was some obvious changes over the years (most notably double tab -> double tab II and sleight of hand -> speed cola). is there any other changes that have been made to any of the perks throughout the games? i have seen logos of 'quick revive soda' and just 'revive soda', but i cant seem to find any in-game images of "quick revive soda" just "revive soda". does anyone have a link to the logos, or the textures from the game files. i am also curious if there was any material changes to the way the perks work. as i understand double tab 2.0 use to consume your ammo for each extra head shot, but now it just doubles the bullet fired.
  3. i just typed out the message of the location for each gate worm but realized the post above me explains it. i was playing yesterday in a 2 man game and did this. i didnt hear anything special, but i dont know about any other combinations of steps that i did correct\incorrect in your theory. if i recall it was the front left boxer, back left magician, front right cop, back right dancer. personally i think you are going to have to decipher more of the language to understand what to do. i think people haven't really fully compiled a list of symbols observed yet. i saw plenty on the pap wheel which i feel is not on the list of currently known symbols.
  4. i just wanted to share my opinion on the BOII-BOIII turn from the zombies story and mad nazi scientist to a redirected story by the 'campaign' group. first we have all seen the influence of hp love craft all the way back to tranzit with the denizens of the forest to the margwa megoh and all these interesting new creatures. i have not played call of cthulu but i am vaguely familiar with the games concept, one of them being 'SAN' points or sanity points. in that game, you play the role of detective or criminal etc, uncovering parts of the story. as you become more aware of the story, you loose SAN points, and shit kinda gets crazier. i see this kind of happening in zombies. the characters all cant really remember whats going on, and there is all sort of nonsensical beast, teleportation, time travel, and none of it really makes sense... but it would in a dream like state. there is a quote on the giant where richtofen says something about how he cant recall if it is his or maxis subconscious that resulted in the chalk wall guns that cost points (or in BOII where he says he added a leader board etc so people can keep track of their progress); there is also all the objects from samantha's subconscious like the teddy bears, fluffy, toys, etc. i know its kind of out there, but i think maxis 'grand plan' and the 'dont awaken the test subjects' indicates that this is all happening in someone or some peoples dreams or subconscious. almost like the campaign story with nightmare and the DNI. anyways, i dont have anything really fleshed out, im not super knowledgeable about the story having started on BOII and worked backwards playing the old maps. it does seem like the original story has been retrofitted to move away from nazi zombies and into this new lovecraftian horror and interdimensional shit since roughly mob of the dead.
  5. Easter egg ideas

    probably referring to the perk machine hidden in the snow mound
  6. Are there only 3 prestiges in zombies?

    i believe he is right about the 9-35, however they will likely unlock a new prestige with each dlc
  7. A place to post ANY Tranzit ideas left over for undiscoverd egg(s)

    One more thing about how game companies measure stuff. I hear a lot of "it's probably just some scribble on a piece of paper". This is unlikely. The reason they know that there are undiscovered Easter eggs, is because there is likely some hidden code flag that they keep track of so they can identify who has completed what. Just like keeping track of kills. They don't have this ability for things like pieces of paper, it would have to be something trigger able like a radio. Whether ta tranzit or another map who knows, but I virtually guarantee its more than that.
  8. Build ables

    i love the concept of buildables but wish they would make them more interesting. i imagine they could have like 20+ items on one map. then you could combine them together to make different items. you could make part of the easter egg figuring out what parts to build to unlock certain parts of a map, or use them to make various weapons\tools. what if instead of a stationary machine gun turret like in tranzit, you could use the fan and make it a rotating turret. what if you could have used the jet engine on the bus to make it go twice as fast... things like this.
  9. i think its important in-so-far as there may be small easter eggs on these maps that were never discovered, or that there may be really small links\clues to the events of the main map. like if 4 players with each of the perk with colors corresponding to the bowling-alley lights were shot then you get a small easter egg like the popcorn alien thing in extinctions first map.
  10. crawlers: Mutual want?

    i just think they should add in a group pause ability. like one player presses select and then pressed pause, then a small box will pop up on each remaining players screen with the ability to press a non-important button within 5-10 seconds to pause (e.g. the select button or whatever they call that shit on xbone now). i also wish they would add in the ability to vote to boot a player out of the game. if you have 3 players who all agree the other is screwing up the game, you should be able to vote kick them.
  11. A place to post ANY Tranzit ideas left over for undiscoverd egg(s)

    im sure its all for not but, apparently you only see the glowing orbs at the box if the active player has blue eyes. which means, all four players probably need blue eyes to be able to coordinate the next step. which is why nobody has probably figured it out yet.
  12. A place to post ANY Tranzit ideas left over for undiscoverd egg(s)

    I stopped looking a long time ago, but I was thinking about those troll tweets from Jimmy Z's twitter account: a train car is a train car... Unless derailed, that is...Then it's junk... Right?If you go there now something will be up and running...But stay to the path. Don't go hunting. So the first tweet seems to indicate something to do with a train, or derailed train car. I went and looked at the derailed trains near power and never really figured anything out. Then it occurred to me, maybe the BUS is the train car (i.e. its just going around in a circle on a track... unless its derailed). I have long thought the other buildables in the map could be used somehow to alter the buses route. In particular, I feel it may have something to do with the electricity trap being on top of the bus, and hitting those fallen over power towers with the little bauble handing down. The second tweet actually sounds more like an actual instruction. I think the obvious trap is to assume he is talking about power station... only its not up and running when you start the map. Again he is being intentionally vague to throw you off. I believe the key here is "stay the path, dont go hunting". To me, this suggest that in order to 'make it in time', you may have to immediately leave the starting area, and avoid killing any zombies (or maybe killing them de-spawns what is up and running). What the path is, is up to interpretation, but I would suspect the cornfields, power station, and natch have something to do with it. They definitely have 'paths', and virtually NOBODY ever goes directly to them at the start of the map. Not without getting some points and guns and whatnot. Another possibility may be something at farm, as there is some things that could be on (TV, radio, tractor). Hell the more I think about it, you could say the same about town, cabin, and dinner as well. It could also be suggesting that the entire party needs to take the bus (to avoid hunting). I always felt that the 4 talk A LOT more if you are all around each other (and or on the bus), and seem to hint at things. As usual this leaves us with more things to try and no real light at the end of the tunnel. As much as I think Jimmy Z is a troll, I feel that there has been sufficient evidence and statements suggesting there is SOMETHING left on this map undiscovered. Likely something minor, maybe even just a quick 'game over' without dying. I will leave you with one last thought. I always found it particularly stupid and odd the way the bridge kinda 'breaks' when you ride over it the first time in the bus. It is so out of place, poorly animated, and kinda pointless... almost makes me think somehow its not. Maybe the bridge is what's 'up and running' haha. HAPPY HUNTING bobz
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