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DrVonstool

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DrVonstool last won the day on December 31 2015

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  1. We remember the past. We remember how it felt. To find pieces to a puzzle. The puzzle was never there. I'd like to take us all back to Tranzit where players of all ages wanted more. Wanted something else. We have dubbed this the Tranzit Disease or the Tranzit Virus. It is an infection that drives our brains into a state of 115 delusion. We, as the true primis of our story, must overcome this delusion in order to see what is and what could be. Throughout the lifespan of BO2, we found that humans are fickle in their ability to cope with lack thereof information. The Origins cutscene alone left everyone in a state of hysteria. After being apart of a community that has for so long beat dead horses into a shallow pit, it was clear from Shadows of Evil that this T-Virus would become stronger and more powerful. The state of this virus right now is that of a disease that could end the storyline as we know it. End the obsession over a video game written as they skip along. This is the long story of how it all really began. We heard voices scream. We thought the voices meant something. We followed the voices. Until the voices became more. Nacht Der Untoten, Verrukt, Shi No Numa, Der Riese. The first four maps to reach the population. Nacht was the fabric upon which we as players realized that there had to be more. More to the blood stained walls, more to the howling of the wolves beyond the steel bars. More to the seemingly clear name that the zombies would spout. Yet, there was nothing. Nothing more than an audio recording of someone screaming a name by accident. People consumed the flesh. People thought and had clear opinions about what was happening. No one ever had a clear answer or a grounded story. The T-Virus was getting it's nourishment. Verrukt introduced us to some concepts that weren't understood until years down the line, when the T-Virus was taking full effect. At first, Verrukt for most of us kids was just an asylum. A rip off of the campaign map and the multiplayer map which complimented the zombies story. However, the T-Virus began to eat us even more. We observed the writings on the walls. We hypothesized that these writings could have ever predicted the future events that we see in maps today. However, their evidence is that of a dilapidated city drawn on the walls which can be the premise of any zombies map to date. The T-Virus began a campaign of misusing common sense. Convincing it's infected to believe without using logic or comprehension of any level. Just believe. Shi No Numa presented a huge issue with the T-Virus. It showed gave us that small glimmer of hope that we might be right. We might be on the right path. The T-Virus isn't all bad after all. Yet, the voices in the machines that sounded ominously alien-like. The Telephone that spoke like a demon which followed shortly after was a song. The four cabins which, was observed at first to be the rooms of the four characters, is now considered to be that of Zetsubou's Labs of experimentation. Even still, the T-Virus played a sly game by having a ticket to Der Riese on the floor below spawn. We began to follow the signs. We began to observe even further and deeper. Yet, even still, there was nothing there. Come Der Riese and it's the pinnacle of our storyline. We discover that the T-Virus had been right all along. A Samantha DID exist, a Maxis DID exist! Events had panned out in a way that has left our universe in abomination and no information to present this case in a logical fashion. Yet, we pushed on, looking for answers in the smallest of corners. People begged for things like a secret Type 99 hidden within the map... To no discoveries. People even more so tried to convince themselves and others that there was more to Der Riese. Shooting the moon with Wunderwaffe would do something they said, Shooting the shadow of the Teddy Bear will make him dance they said. Nothing came to be. Besides everything that was discovered, all theories of "More" faded. The T-Virus explodes once a map is released because everyone suffers from the delusion that everything is possibly a step or an easter egg. Our voices were heard. With so much on the line. We believed. We were deceived. As Black Ops came out, we received a bounty of new theories and ideas to help us uncover a story that was never covered in the first place. A story with so many holes that the holes don't even matter now. Black Ops was fantastic in many people's eyes and left little to no Virus left in us all. Ascension is the only map that I can recall that caused so much dissonance in the community. So many wanted "More" from the map. So many wanted there to be something "else". Alas, nothing came to be. Moon was our greatest achievement. The map presented us with answers to all of our delusions. Samantha is trapped and is in control. Others thought she was just trapped. More thought that the whole idea of alien tech on the moon was pointing towards outer space for our next adventure. Alas, as we waited for Black Ops 2, the T-Virus ate some of us whole. Tranzit arrived. The look on our faces when we saw new characters. A seemingly outrageous personality would be driving us around a map that can be broken down into smaller maps. It was awful. However, the terrific part of Tranzit is the Easter Egg. An egg that left even the best of us consumed. A lot of people have been consumed by the Tranzit Virus because you lose yourself in semantics. You forget what matters in an egg. Instead, you look for anything and everything. Going so far as to claim that pieces of the bus can be placed elsewhere simply using the logic that the Hatch can be used elsewhere. Never was the case. People assumed that there was a type of new route the bus could take if we did everything a certain way. No new discoveries other than a tight-ass meme. Black Ops 2 carried this Virus through to the end. And to this day, the Virus still lingers. However, with the release of Revelations and the affect it has had on everyone... It is clear that the Virus is still very strong and in full control of our ability to discover meaningful information or meaningful ideas for the story. We sit on the brink of collapse simply because the satisfactory levels of humans have lowered to a state below the Origins Ending Cutscene. I choose this day to end my love of Zombies not because the story was awful. Not because there are imbeciles who allow the T-Virus to feed off them. But because the story is nothing but the T-Virus. There is no fluidity to any of it. It's about as fluid as vinegar and water. With this new T-Virus breakout occurring, I'm trying my best to understand the story and to grasp the possibility of "more", considering our luck with "more" being in Gorod Krovi long after the community has raped it and tossed it to the gutter. However, my ability to love the people, love the story, and love the madness is fading. As I grow older, I see the madness even clearer and regret parts of myself for coming here and feeding this Virus even more than it has to be fed. And now, we have 3 more years to sit and let the Virus sink its teeth into our veins wasting more and more time sifting through dirt so we can find more dirt, just so later the writers can write out the dirt by saying the dirt was destroyed by an omnipotent being (A la Shadows of Evil). I'm sick of this song and dance and hope the best of us will agree. To, instead of creating a story for someone else (Treyarch), create your own genuine story inspired by this adventure we have been given. Let the new generation sift through dirt while we give the new generation the dirt to sift through. I speak soulfully about the modding scene and the creative scene beyond mods. Those who write comics inspired by the CoDZ fantasy. Those who create maps that carry their own story and easter eggs that most would deem all-the-more better than any map created by our developer slaves. We can create a story that makes sense or doesn't make sense (to each their taste). We can create a new Virus in one map and distinguish it in the next map we create. We have the power to disregard this long and treacherous story for a new and brighter tale about the edges of existence and the fringes of reality. TL;DR Use your imagination to create something that isn't full of shit. Because the story that I have followed for most of my childhood and teenage life has become nothing but shit. Shit after shit after shit. It's like everyone is just shitting all over me and from my perspective everyone is just shitting all over each other. Oh, and sometimes we find something useless and we jerk each other off but it always ends up being a shitshow. Someone is shitting on someone and then there's more shit we have to sift through because shit happens. Fuck this shit. I'm moving on with my life. I thank everyone who has come into contact with me and has given me lessons about community personalities and humans in general along with lessons involving real life discoveries and investigation as well as using what we discovered to apply it practically to either our lives or our imaginations. I sincerely hope that this story straightens out for all of us (Because I'll never stop playing zombies, I'll just stop caring about the story) and I hope we all can be satisfied in a way that leaves us orgasming for years to cum.
  2. The End Cutscene Discussion [SPOILERS] [SPOILERS]

    I feel as if as a community we feel let down by this anti-climatic outro but I feel as if it was to be expected. Call of Duty Zombies as an entity can be embodied by a stripper. There to tease and excite, to rouse a reaction. NOT to give you any type of ACTUAL release. This is actually why I went off and away from trying to understand the story with the community because I knew that when BO3 was coming, the community was put in the backseat. Blundell spoke of putting brackets on the story and I don't believe there is any way to create brackets on a story like this. Before BO3, it seemed linear and possibly repairable. Now, it's omni-directional and can turn itself inside out once again. Maybe that was the goal, to constantly reinvent the same idea (Which is basically Call of Duty the Franchise). Point being: Leaving the community from a story stand point was very releasing for me, so as to create my own fantasy with my own characters and to have my own linear ending. Call of Duty Zombies was never the climax for me but rather the inspiration for something more. Every story, every cipher, and every radio has inspired me so to create worlds instead of trying to live with theirs. Honestly, this story never made sense. From beginning to end, it's been nothing but fan-fiction. Fan-fics about the nazis and WW2, Fan-fics about conspiracies and time travel, fan-fics about aliens and cthulu. The next Fan-fic might as well be about historical context within the storyline of CoDZ, which might mean sacrificing historical accuracy for story. What I think everyone should do with all this pent up "Frustration" and "Cum" is begin to create your own zombie terror. Write a story that has nothing to do with CoDZ but make it akin to the same concept or make it parallel in style and grit. Then, create a complex tale that reaches beyond the imagination and beyond time itself. Finally, create an ending. Not just any ending, one that makes sense. Once you do, then we can finally talk about how hard it is to actually create a tale like this. More-so, on a fluke. So, just to make it clear... I'm not saying we're spoiled. Yet, Call of Duty Zombies should've never happened. This story, these "Eight Years" I see people spouting. It was a fluke. All of it was a spur of chance. To say that we deserve an ending worthy of our characters is to say that we deserved this story from the get-go. We never deserved this story. Sure, we influenced it and inspired the creators to add storyline to further the popularity. We then as a community went to the troubles of trying to figure out what's going on, but then again we didn't have to. It was a spur of chance that we found something that got our cocks all hard and our cats all wet. The true sign of appreciation for something like "8 years of service" is something more along the lines of a tribute from the fans. Creating an entirely new and fresh story, one separate from our existing tales, and creating a new line of darkness and emotional terror. Thus, the PC community Maps are born. Yet, even if you aren't technologically savvy, you can always write a novel much to the ilk of CoDZ. Fuck, you could write the first Kronorium nd publish it. Even though none of what you said was true, it would still be considered a massive tribute and something for all CoDZ fans to own. It's all about what you take from this experience as it relates to Life in General. Some of us don't depend our lives on what the outcome of a small story in a video game may be. Yet, depend our lives on what comes out of the stories as messages or forwarnings to truths. Dio always said that his songs gave forwarnings to small truths that we all share and know. I believe that CoDZ, in massive subtilty, was giving forwarnings to the old saying "Absolute Power Corrupts Absolutely."
  3. The End Cutscene Discussion [SPOILERS] [SPOILERS]

    So far, I have been able to grasp a small idea of what I think is going on in this ending that we have been given. Monty isn't evil. He has the interest of the children to think about. If we take away all that has happened in BO and parts of BO2 we can see how this is a kind of cycle. The problem is incorporating the illegitimate past with the legitimate present. We have no idea what is legitimate or illegitimate. What we do know is that SoE Universe has been squashed. Removed from existence. What we know from the events of The Giant, is that Evil Rick has been murdered by PRIMIS Rick. This caused a new chain of events to take place. This could also mean that all of the events in BO and parts of the events in BO2 could have been re-written. However, with the blood vials in existence, this creates a whole new perspective. Small fragments of BO and BO2 still exist thanks to the blood vials. This is why SoE was even in existence, it was never real. It was a corner of the universe that Shadow Man manipulated in order to consume the universe and use the Summoning Key. What we don't know is what from BO and BO2 universes still exist? The PRIMIS four obviously and quite possibly our Tranzit crew. What's next in this story remains a mystery because although the ending of the cutscene concluded with "THE END". It doesn't mean The End for everything. It means The End for PRIMIS and THIS cycle. They have lived their purpose and have set a one true reality straight. With new enlightenment thanks to Monty, they were sent to a corner of the universe where they can be worshiped for their trials and praised for their triumphs. It's a place where they can wait, too. For a new disaster to strike and for a new timeline to be fixed. This, in terms of story telling, sets up millions of adventures that may have not been told yet. That, surely, we have seen in murals throughout this DLC season. It is possible that Evil Rick knew of the nature behind Takeo, Nikolai, and Dempsey. It's even more-so possible that in this new timeline in the corner of the universe, they have no names and are known collectively as PRIMIS. It is absolutely possible to say that throughout BO and BO2, Evil Rick was working on behalf of the Apothicans. Almost as a type of Shadow Man. Evil Rick could have just as well been listening to the Shadow Man's voice and mistook it for the illuminati. Even more-so, Evil Rick could have known about the Aether but not the Dark Aether, and subsequently was corrupted by the Darkness which lead him to having the 115 delusions. On top of all of this, it's absolutely possible to say that the MPD is what causes all the corruption. It is an Apothican-made device that harnesses the Dark Aether. Whereas, what we saw in Der Eisendrache was the Keeper MPD that harnesses regular, pure Aether. Yet, if we look at the cycle without our PRIMIS characters and if we look at PRIMIS as not defined by the characters in the group but by the characteristics of the people within this group, it's completely fair to say that the PRIMIS Cycle is a cycle of war between Monty and Shadow Man. As Shadow Man stands today, he is a type of Doom-Bringer. The Devil of our story. Yet, he is not your conventional devil. He is a corrupt keeper that now serves an evil that lives off consumption of universes and planets. From Monty's perspective, the only reason PRIMIS consists of these four characters is because these four characters caused the initial kerfuffle. Basically, PRIMIS is the very beginning. PRIMIS is the original Origins. Whereas Origins is the distorted version thanks to Monty's well intended tampering. TL;DR The events of BO and BO2 were erased but are still in small fragments thanks to the blood vials. The cycle begins at Origins and starts again with PRIMIS ending. Meaning, the PRIMIS universe/timeline could be an infinite place of imagination, lost somewhere in the infinite universe. However, after the events of BO, PRIMIS was entangled in the entirety of the universe, causing a stroke. This Stroke caught Monty's attention and after realizing how fucked everything was, Monty began a campaign to enlist the help of the PRIMIS characters by getting the children to create a new beginning. This new beginning consisted of Four Ancient warriors sent to tame the evil. Sent from where, though? From the imagination. Where PRIMIS exists forever unt ever. Monty is simply guiding the children's imagination in the direction of positive thinking and closure so that their nightmares of the past can be laid to rest. The only thing that stands out to me is the house. Where in the universe is the house? Is the House supposed to represent reality? How the imagination of the children, coupled with the awesome power of 115, managed to corrupt and distort actuality? My opinion on this ending for Zombies this season is that it has answered more and asked more than any other map out there in the omniverse. We've learned that the PRIMIS cycle works like a type of Fail Safe against the Shadow Man and that it is possible for there to be corners of the universe, isolated from logic and reality. We've learned that Shadow Man AND Monty can manipulate distorted realities but can not control the actions of Free Willed Humans. We now have to ask, where the House is in the entirety of the Universe. How is it that Monty can exist in said Universe without causing a type of distortion? What reality does PRIMIS exist in, if it does in fact exist in reality. And finally, where was Shadow Man and this Dark Evil taken to? Takeo himself said, "Evil, much like energy, cannot be destroyed... only transferred." So, Monty and our PRIMIS characters only sent Shadow Man away, they didn't destroy him. Meaning, Shadow Man has every chance to come back and do it all over again. And now, with PRIMIS being sent into their own timeline, THEY too can return and send Shadow Man back again. The only question is where The House lies on the universal equation. We know that BO and BO2 have individual events that connect over that time period but now have all been erased and re-written thanks to PRIMIS. Even still, the possibility of the existence of all previous characters is still viable if not sensible to come back to in order to re-write their stories and to become their own PRIMIS. In a sense, all the evil that was done upon the Earth and the universes Earth exists on can be transferred into a light, heroic place. All depending on Free Willed Humans to make the right choice. Much like the Presidential Race in America. TL;DR Part 2: The story still left many holes but filled in the more important holes that was necessary to create, as Blundell put it, "Brackets around the general story". It leaves it open to interpretation as well as allowing enough story telling space for another Director to take the story in a new direction. This ending also allows the PC community to create anything they want and it could be canon as far as the Original tale is concerned. Based on how PRIMIS erased the past and was sent to a corner of the universe where they rule with staffs, PC community made maps can be made canon if told correctly. For example, if this hypothesis of PRIMIS being lost in the infinite universe of imagination were to be true, than this would mean any child coupled with the raw power of 115 can manipulate reality in order to create new worlds. In a sense, we become the children creating new worlds, new stories, and new characters for PRIMIS to embody within the maps we create. It was so great to finally see the ending come to this. It's actually what I've been hoping for the entire time. An ending that reals in the loose ends and creates more loose ends for us to actually play with. It's like the ending to The Grey. No one's for sure if Liam Neeson actually fought the horde of wolves. Yet, we all love to dream about it.
  4. Your opinions on a Wonder Weapon Kit

    This is a fantastic concept! I always thought, prior to BO3s release, that they were going to put the player in charge of things like the chalk drawings and their placement or designing what can and can't be in the box during a given game. Instead we are able to modify our weapon attachments during a given game and that's about it. I like being able to unlock wonder weapons and modify them but I would prefer it if they were unlocked in the box. As in, complete the aforementioned challenge in the original post and then the next time you hit the box, that weapon may appear. It makes the game more exciting and I wouldn't mind if these were "every game" challenges. These challenges that you created are in every map and they are there to provide a challenge for the player who wants a specific wonder weapon badly. It would work just like the Mark 2 in BO2 where only those who completed the challenge have an opportunity to snag the weapon. All players can complete the challenge and have an opportunity to try for the weapon but there are a lot of nerfs that would have to be implemented in order to balance out whether or not players can complete all challenges and have available all weapons or complete one and are granted one. Also, this could be added to a concept of Challenge Gums that when applied prior to a match can yield special wonder weapons that aren't on the map initially or could grant intense EXP boosts or 2x Divinium for the game. I like the idea of Wonder Gums that yield wonder weapons. Hmmm... A cross breed of Wonder Gums and Challenge Gums to create a challenge-based wonder gum that gives the player a random roll of the best wonder weapons in Zombies History after completing a gum-specific challenge. Call it the Mystery Gum. Complete the Challenge to try your luck with Lady Evil! Finally completed the challenge of 115 headshots? Roll the mystery gum and see what wonder weapon awaits you... The Wave Gun! And if the player happens to accidentally place their new-found wonder weapon into the box, samantha will laugh and the weapon will disappear off the map forever! Fun! Edit: Wouldn't the Mystery Gum concept be extremely more popular than daily challenges? How about we initialize a replacement for Daily Challenges with Daily Challenge Gums. Anything better than "Just do it".
  5. Cod points Boycott

    I don't believe people just want things to be "free", I feel like people are just tired of being screwed out of a good thing. When you pay full price for a game, you expect 100% of the product, no questions asked. However, it IS 2016 and this is just flat out no longer the case with video games. I think people want their products to be free from the chains of retail. I mean, that's why we bought the console and the game so that we wouldn't waste quarters at the arcade. However, as games evolved to become more complex and graphically inclined, the price to consistently put out a new game every year became just as inclined and complex. This creates a biome of hunger. Hunger for profit. This hunger creates an atmosphere of greed and effects the player-base with decisions like "new guns are NOT immediately available but if you are lucky and/or spend money you MAY get what you want". This concept is closest to the idea of gambling and allows me to set up my argument that video games are addictive and can become a bad addiction or a bad habit. South Park covered how indie game companies prey on weak minded, loose walleted individuals who shell out all their earnings for a chance at greatness but this individual makes up less than 5% of the addicts. Yet they are the targets for abuse in this freemium world. We need to remember who is the victim. Not the player who wants free shit but the people with addictive personalities who can't help themselves when you say, "Pay 100% and you have a CHANCE to win!" The only reason we should all not give a fuck is because America allows people to blow their money on fuckery without question. America's business is business and if a company isn't making more each year than they are doing something wrong. From a business perspective, Activision is going to outlive us just like it outlived Atari.
  6. Cod points Boycott

    Well, I like what one user said on some website.. "why don't we make everything unlockable by in-game challenges?" Good question! Because we already spent money on everything so there MUST be something more for us to spend our monies on! Class Warfare becomes apparent when weapons are involved and when putting actual payment becomes involved. Let's say you have a higher chance of getting good weapons with CoD Points than without, that is a prime example of pay to win Class Warfare. Now, let's also say that you have the same probability as cryptokey users. This would imply that CoD Points are something useless compared to their priceless counterpart and should have no place in-game, period. The idea that CoD Points can be justified with Youtubers' paychecks and addictive personalities only helps promote the poor business that is Activision. The best thing we, as a community, can do is document it all. Document everything they say, everything they do, and every patch, and every tweet. Just document it. So that we can all remember who was truly evil, Activision. I suppose it shouldn't be a boycott but a discovery process in a court case. We gather up all our evidence and precedence so that we can strike right at the jugular when the time comes. Plus, it would indefinitely help whoever is being sued by Activision. You can use the argument that since the CoD Points are just as useless, if not more useless, than their free counterparts then the idea of scratching the surface to reveal the odds becomes less worrisome. So,with that being said, there's something fishy about CoD Points in the code that maybe they don't want touched.. Or discovered. Really, CoD is becoming one great big slot machine of weapons, maps, attachments, skins, and taunts. I never really liked gambling either, so should I keep up this addiction called My Hobby of Video Games? Maybe. Maybe we all should lessen the glorification of video games because although they are full of imagination and creativity, just like a drug, some can suck the life and money out of you.
  7. Cod points Boycott

    Let's be realistic with our reasons. This is just another form of class warfare. Which is also the impending title following BO3. It's a way of saying, if you're rich you deserve the finer things. If you're poor, you're fucked. No matter how badly some of us want microtransactions to stop, there's an arch of evil that not only extends to our gaming hobbys but also extends all the way to our policitical sphere's of fuckery and our system of law. SO, to sum up this equation... The problem starts at its core. Money. It runs our systems and talks like a chatterbox. To encourage real and formidable change upon a market that is embracing this concept, we must bring change to not only the market but the political sphere and systemic change before seeing real progress toward that main goal. Remember your history, though. America's business is business, so all these shadey and fowl attributes we all seem to be noticing is a kind of archetype in the states. It's true that if you WERE to incite a boycott, this "CoDPoint" delima would have to be "just a whiff of grapeshot."
  8. Sooo....hold on a second (Questions!) Spoilers!

    @NaBrZHunter This completely makes sense to me because I have done research completely unrelated to zombies about this existing in real life. I think I remember the water being the different waves of light and energy that we can perceive. One being the very small window of visible light that humans can decode and others being much faster or shorter waves that we cannot decode. Meaning they all overlap each other without ever physically touching. Much like music and harmonies.
  9. Sooo....hold on a second (Questions!) Spoilers!

    @PINNAZ I wanted to point out that the end of the actual Origins map is a teleporter. It's hard to say but it seems to me that... This idea of "ripping holes" started from BO2. Meaning, the BO3 universe (Multiple Earth Theory) officially began under Maxis' and Richtofen's watch. If we were to assume that if there is more than one planet Earth than there is more than one possibility. Meaning, the Tranzit crew could've possibly done it all. Created the hole in the universe where Maxis could be with Samantha AND gave control to Richtofen AND perished. Flash forward to Origins and the new Earth is born. A good Richtofen emerges. Well.. Somewhat good, for now. My primary point is that there's a pattern to all of this. A variable that is unchanged. It could be that the pattern is that of Origins. Where our heroes must harness the elements in order to rip a hole through the universe in order to connect with a separate Earth or to destroy the one they stand on. If we consider how Richtofen appeared in that teleporter.. Because these teleporters aren't receivers are they? last I recall they were only able to send patients to the main frame or to another place of origin. There are some great anomalies that I don't think the writers considered. For example, PINNAZ points out that The Giant is a completely separate universe which could make sense if only Dempsey didn't look exactly like WaW Dempsey. I just have a hunch that their intentions were to design his model specifically to those specifications to make everyone think this way. However, there is still a huge wall here. Everything else. If this were to be the supposed, "original timeline" we would be using original timeline weapons. However, this is the Multiple Earth Theory we're discussing. So, if it's possible to have a Tranzit crew fulfill both paths and still perish then it could be possible for Dempsey to die in Der Eisendrache but still be alive and on the moon. Same goes for the moon, lol. It may be destroyed now but it could also be the wrong moon, so to speak. Looking over PINNAZ's post reveals the scraps from SoE detailing mistakes being made in false planets. It could be that these scraps are from a hero or a villian. For me, I jokingly think it's Shadow Man's. 'Cause apparently, Cthulu has been swallowing planets since the old days when armor was made of steel not kevlar. Maybe this is the cycle we are becoming newly aware of. "Cycle of Consumption"? It makes sense since all the humans in this cycle also are trapped in this cycle of consumption. Humans have to consume 115 or the super human potions that give them the strength and agility to continue the fight against the consumption of their planet. Let's also try to consider whether or not these planets exist on the same plane as each other. When we look into the sky on SoE there are no signs of another planet flying around or near us. So is it possible to say that we might be introduced to a new scientific discovery surrounding the concept of vibrations and universal planes? Yes. However, at this point it's also possible to say "Hey, this story is all just hogwash anyways. It's a child's imagination, fuck you." In response, I say "-nerdy story comments- -nerdy story points- AND -nerdy character quotes-." Science is infinite. Science is none. Science is all. Science is life.
  10. Sooo....hold on a second (Questions!) Spoilers!

    @Tac I enjoy doing things alone because I can also create my own fantasies from my own theories. I enjoy coming here with legitimate theories about things that involve the story and trying to understand bullshit but as I try to sift through the shit I find myself getting into other people's shit. Sooner or later, it just starts to smell bad and I just can't take it. That's pretty much how the T-Virus was created. By sifting through bullshit and finding more bullshit but realizing that by possibly nursing the shit, you can grow a Bono. Whether you're growing a Bono or trying to understand the story, for me, what I'm personally trying to get from this entire experience, is the expansion of knowledge by understanding others and by doing this creating inside myself a sense of good. As for the story and what it means to me... Well, I see this whole story as a learning experience for myself. I would love to write a Sci-Fi zombie comedy about impossibility but I have no leg to stand on. However, thanks to the CoD Piece Machine I have an idea of what people want in a Sci-Fi zombie comedy. This whole time growing up with Evil Dead and being obsessed about the Zombies story, for me, was a learning experience in how to write a good story. That's what I really am going to take away from ALL of this. Maybe I should retire the forum game and go be crazy in a corner. Maybe... Or maybe I can be this forum's "9/11". Pull me out whenever it's convenient! Truly, though, I love it here because the fans are what made the story and what continue to make the story. I love hearing your obsessions because your obsession is also my obsession. However, I'm the type who wants to create a new obsession. Soury, Tac. I love you, senpai.
  11. Sooo....hold on a second (Questions!) Spoilers!

    @Tac I try so very hard to follow the story on my own terms because if I try to follow everyone elses version of the story, I may get confused. I stick to what some user said... "We can only verify that which we have no doubt in. If any doubt exists, it is no longer fact." This is why I try to use direct quotes and pictures, symbols, and even direct comments from those who write, direct, whatever, and Jason "Blunderbuss" Blundell said that this is the same universe. Which is what I've been rolling with ever since. Let's also try to remember the dramatic irony, that the origins four have no idea that Tranzit Four did something on one of the planets that have aided either good or evil. The way that the writers could write themselves out of this plot hole is by having this Multiple Earth Theory, allowing both scenarios to play out without ever wondering what could've been. You basically get to have your cake and eat it too. This could mean a lot to the story which is why all bets are off right now until we either A: see the two universes/planets collide or B: destroy the universe/planets containing the evil and use the saved planets' power to resolve the whole curse. These two options are simply writing options for story line not factual possibilities in this fictional story. Although, we all hope for worlds to collide and for shit to hit the ceiling fan. The writing also almost always will be contained within quotes, the structures of devices or machines or Areas of Interest, the weapons, the various secrets throughout the map. So, basically any writing technique that one could think of to solve the many plot holes has to be condensed into a single or multiple maps each taking up one full DLC slot and we only have four DLCs in a season. Not including any bonus material they may or may not create. So, with all this in mind, the writing process for a zombies story becomes the most articulate and intricate job, requiring the utmost attention to detail and attention to writing. Look at Shadows of Evil alone, those who had to write quotes and design the map had to research the timeline that they were replicating and had to use their smarts to recreate an old slang for characters like Jack and Campbell. It makes me feel sorry for these designers, I hope they get paid proper for their time and effort. In short, with all things considered, the storyline is turning out much better than anticipated. With all the different paths we could've taken, this is the most sci-fi adventurous one for our heroes to undertake. The tying of loose ends to resolve an undesired curse, the killing of the past to prevent an uncertain future, and the washing of the hands of evil to cleanse the inner soul all but three times for purity. It makes me want to create my own world and destroy it and restore it and destroy it again... And I will.
  12. Sooo....hold on a second (Questions!) Spoilers!

    I still don't own Der Eisendrache yet but I can still lay out a theory about Samantha and this "Something Else" that Richtofen describes. Since I don't know shit for shat in relation to Der Eisendrache, I'm using what I know from Der Giant and Shadows. It seems to me that by capturing the Shadow Man, we (being the origins characters) have taken a gigantic step in the correct direction. Basically, Shadow Man isn't a Keeper but he is related to this ever growing evil that is comsistent with each map. I did see some minor things from Der Eisendrache such as the paintings for some bow. In one of the paintings, we see this same Kraken Creature that we say in SoE in the painting. Obviously, Shadows of Evil introduced us to some type of "cycle".. Possibly a "Cycle of Consumption". Meaning, the Shadow Man travels far and wide to provide this "Kraken Creature" a planet to consume or to simply bond with and grow stronger from. This Evil could play on insanity much like that of Amnesia's main concept. However, much like in Evil Dead when dealing with highly evil forces, sanity begins to drain fast from victims. So it's possible that during BO1 we were learning about element 115, the distorted properties that distort reality. The we learn in BO2 that there might be a way to fix it but it requires tearing hole into something. This hole leads us to this Kraken Creature's manifestation and the manifestation of Shadow Man who is the messenger of the Kraken Creature. Basically, Samantha could've never had control but was manipulated the entire time by some unseen, unhear of, dark, and evil force that drains the sanity of its victims and all-the-while also drains the life from its victim. The other hand is that there is still a Samantha because of the Multiple Earth Theory. Meaning, if there are five earths than there are five samanthas. However, I believe that theory is meant for more tacky universes and if it comes to be that the story is going to involve seven different Samanthas then so be it. i just have one request, let's have four v four Samanathas in her bedroom. Whoever survives the longest without jumping out the window, wins.
  13. I feel for the deaf and it is not very hard to include some minor things to help those with lack of hearing. What makes me even more upset is that this complaint was brought up back in the BO2 days. I remember this same complaint for the bus. Sure it had lights but if a deaf player were to be out and about in Tranzit's many offerings, the bus is likely to leave without them. I personally play with extrememly loud music most of the time and can't hear the quotes or general sounds. So with a map like Tranzit that requires "team communication" (which is hogwash) it leaves those without hearing constantly looking over their back to make sure the bus doesn't leave. Even with some steps in this game, it's becoming very unbalanced in terms of who can and who can't complete easter eggs, even with Treyarch enabling a solo victory. Sure, one could argue that the deaf can be just as easily carried through the easter egg while someone else completes the steps. That would be fine and dandy if I didn't care about others feelings. Honestly, it all comes down to context. If Treyarch can have the help of a genius (myself ;3) they can easily be rid of this complaint once and for all. How does one accomplish such a task? You don't have to add subtitles and you don't have to add any sign language. All you have to do is have "Word Context"! Like in comics when you see someone punch another, you'll see -biff- -bam- or -kapow-. Simply place very small almost innoticable but clearly seen "Word Context" and everyone can be happy. For example, when completing a step that requires you to listen, instead of forcing a player to stand somewhere and listen, why not have both an area to listen and an area to see. As in one area allows the player to hear the hint and another area allows the player to see the hint. Here's an example of "Word Context" in action. When I write comics, I always describe what my characters are doing with "Word Context" because sometimes the way I draw my characters can be confusing if I don't state clearly what they are doing. For example, say the player has a possibility of missing the bus, however there are some ways to know when the bus is leaving. One is to listen to the quotes tat the bus driver says. Another is to listen for the horn or for the flashing lights. How about when the bus honks its s horn it does more than just honk. It gives the player a visual word that says -honk!- -Honk!- It pops up and floats away much like the words "Max Ammo" in the old days. It's easier than it sounds to accomadate the deaf. Fuck, if I ever go through with making my video game, I will make damn well sure that you can play the entire game blind, deaf, and relatively brain dead. Much love and sympathy to the Deaf, especially DeafPlayerDucky.
  14. Der Eisendrache Easter Egg Song | "Dead Again"

    This song is so brutal and is a great return to this form of music. The opening riff is so delicious and the drums, so malicious. I feel bad for any band that wants to play these songs live simply because the drummer has his work cut out for him. The harmonies are so brutal that it almost crossed over a genre line at some point in the song. Helloween was brutal enough to do the same and tip toed on genre lines which made for incredible artwork (Excluding some albums; it's a personal thing, really). This song is no different. It's philosophical, brutal, intriguing, malicious, complex, and most of all heavy. I'm excited to hear more tunes of the like and possibly in Gobble Gum form. Call it "Tuned Up" and allow me to listen to a random Zombies song whenever I eat it.
  15. T-Virus Thread

    One question you must ask yourself when considering a T-Virus thought is to confirm whether or not what you are thinking about matters. Does it really matter where or which worm goes in what holding area? Does it really matter if the Servant can be upgraded? Does it really matter if what I say is true or false? The T-Virus doesn't think so. The T-Virus believes you are all correct. There's more in every map prior to SoE. Including the WaW maps. Trust me, go on Nacht WaW edition and go outside the map in order to discover a wall-buy for the trench gun... You might be surprised when you find nothing but just wait for that hotfix... It's coming.
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