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ConvictioNDR

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Everything posted by ConvictioNDR

  1. All music tracks in the ZNS files that I didn't recognize from other maps. Music that ends suddenly is a looping track that would be played on a loop in the background during normal play in different areas. If I missed any let me know and I'll go looking for it.
  2. The spider boss music is quiet in game and gets drowned out by all the other sounds, so I've extracted it from the PC files and uploaded it for your listening pleasure. Enjoy. Uploading another video with all the music from the map, so if there is interest in that let me know and I'll post it here. There isn't any music that hasn't been discovered as far as I know.
  3. As I look more at those two pictures I realized the terrain in both are the same. Nacht is nothing more than Airfield with different textures and they deleted everything they didn't need and changed the terrain in some places to fit the zombies more.
  4. Needs the skyhook that replaces bowie knife and also needed to use ziplines/skyrails.
  5. I don't count the Rezurrection pack. The zombies in BO don't pull you in when they hit you so they're not as difficult. Also the Verrukt super sprinters aren't in BO so it's even easier. Then of course the weapons are better in BO so making it again easier.
  6. You have to remember zombies was an unplanned game mode started as a few employees side project so they didn't put a lot of time into developing nacht. The building is a copy of a building in the multiplayer map Airfield which is a copy of a building in Hard Landing from the campaign. But yeah, the antenna's are nothing more than leftover detail.
  7. He means these They're simply nothing more than detail left over from the campaign mission that the building was taken from.
  8. I kind of enjoyed it in MW3. But ghosts feels like the spawns are too broken for it since all I do is spawn and die in that game mode due to spawns being so spread out and the dropzone moves right to my spawn half the time so they're already on me.
  9. I miss COD 4/MW2 map design. Sure you get spawn trapped sometimes, and I don't miss that. But the simple things like them not clipping every piece of furniture in a room so you can't get on a coffee table or chair. Infinity Ward does a little bit better than Treyarch with it, but there is still plenty of things you should be able to get on top of in both games that would not be glitching or giving a huge advantage, but they clipped it.. Maps should be designed so that you can get anywhere you want within the map, so long as it's not giving you a huge advantage over other players like a roof with a lot of head glitching spots or somewhere like upstairs of the bakery in Warhawk that has no flanking routes. All they have to do is clip off the edges of the maps and let us freely move through the map. Also, where do we vote for these "fan favorite" maps? Cuz I absolutely hate nuketown and dome, but I was never given the opportunity to vote for my favorites? The only reason anyone enjoys those maps is because they always play with a full team that is able to spawn trap the other team. The poor other team ends up hating the map because it's not fun to go negative because you spawn and immediately get shot by an lmg with a target finder. One thing that should be mentioned is the spawns on behemoth are absolutely broken. Literally both teams spawn in one area of the map for the entire game and the rest of the map sees absolutely no action, but it still won't spawn you safely in one of those areas.
  10. I don't remember the trailer. I haven't been paying attention to ghosts much. But I was playing on it, and I cannot find anywhere that you can fall off. I think what they really meant is when their dedicated servers that they pay $5 a month for lag and end up taking you off the map. That's the only way I see it possible to fall off the map. Their servers suck so much. Yesterday was the first time I've had a server stay connected the entire game, but it was the most lag I have had in ghosts. They need to take the dedicated servers out of the 360 version and stick completely to peer to peer hosting like all the other cod games before it on consoles. The game itself is low quality. The models are the only good thing the game has going for it. There is a lot of detail in them. Unfortunately, the game was not made to it's fullest potential so you can't see the real quality of them.. Just look at these compared to when you've seen them in game. I pulled these models from the PC version and imported them into Cinema 4D. The detail is great, but the game sucks.
  11. A fifth DLC is possible. This is the most alive a COD game has been out of season. Even just the little camo DLC they've been releasing lately. No COD has released any DLC out of season before. Since they have an extra year now, you never know what they will do new now.
  12. The map seems to play slower than the previous two in the begining. At least to me. As you work your way into the map, it gets a lot more intense though. I like the sticky flares or whatever they are. They're very useful. The new aliens that replaced spitters can be a bit annoying, but if you kill them fast, they're not a problem. I've not really payed much attention to anything else though.
  13. Not true. On Xbox 360, the Ghosts multiplayer at the most has 130,000 players online. Usually when a new dlc is released. Average it gets around 93,000 - 102,000 players. Black Ops 2 on the 360 averages around 120,000 people online every day. I know on PC, Ghosts averages about 250-500 players online, maybe 1,000 on the free weekends; where BO2 has around 750-1,500. Also, I don't know anyone that has bought the next gen consoles that hasn't kept their old consoles too. I know I won't be getting rid of my 360 because I like playing the older games that were made to be fun, not to be the most graphically realistic.
  14. I heard something last night about a possible 5th DLC. Some people saying it will be a zombie only DLC. Only question is, is it like Rezzurection and just brings back old maps, or is it some new maps. Quite possibly other maps they planned on making throughout the time of COD zombies but were rejected due to not having enough time before they had to develop the next game. Now that they are given an extra year for development, maybe they will release DLC to keep the lifespan of the previous game going longer. All I know is, if they release another map pack, my season pass better cover it..
  15. From what I can remember, I've only had 1 good game with randoms. They weren't good players, but they weren't doing anything stupid either. But I've given up on randumbs. If I want to play zombies and none of my friends are online, I just play solo.
  16. I enjoy gun game in custom zombies. I just wish they wouldn't make all of the guns so over powered in it. I don't know why Treyarch hasn't put it in zombies already, but they definitely should. I guess it's kind of in Turned, but not many people really play that. I've played it on Der Riese with the normal zombie mode weapons and it was a ton of fun. Also sharpshooter. Makes it interesting never knowing what gun you are going to get. It could either really help you, or really hurt you.
  17. Whiteout spot that is somewhat useful in search and rescue/destroy as I believe a bomb site is in this area. Get on top of this rail, being careful not to go off the other side and fall in the water to your death. Sprint forward onto the wood rail just behind the crates Lean around the crates for a good sight line for protecting the bomb site.
  18. There is potential with the kinect, but you have to recognize that the game is also being made on PC and PS4, so anything big like the voice codes to activate certain parts of the maps would most likely not be implemented since with COD they just make the xbox version and then port it to the other systems. Unfortunately that makes the quality of the game garbage on PC. They could work it into it, but I doubt they would actually take the time and money. I don't know if you've ever noticed how lazy and cheap they are when it comes to making COD. There is still models from COD2 in Ghosts. I've actually seen the same few models in every COD game since COD2. If you go to the top of the bar in green run you will see a matress. That mattress is one of the models that is in every COD game. I was actually just looking through the ghosts models last night and I was noticing a lot of COD4 models. When playing BO2, I've actually noticed a lot of models and textures from World at War being used still. Any way they can cheapen the production of the game, they will. It's a sad fact and it's really causing COD to die out. I know I won't be purchasing anything COD related in the future that doesn't have zombies. Even that might not be enough to get me to buy it. I'd have to play it first to see how the gameplay is. I actually just Tweeted this because I like making fun of COD https://twitter.com/ConvictioNDR/status/447206966230671360
  19. I camp the top of the bar in Town to at least round 20. No point in running before then. Same with farm in the opening at the top of the house. Die Rise it's pretty easy to camp on the roof. PDW area isn't bad either for early rounds if you drop there without opening the escelator. Also the area you buy the an94. MOTD you can get to decent rounds sitting at the bottom of the spiral stairs and when you get backed up there you go to the gate by jug. They don't spawn in the bottom section of the spiral stairs if I remember correctly. Even room to run brutus around in there.
  20. The only things I like about this map is the challenges and the pap camo.
  21. Well my name happens to be Nick lol
  22. Hello everyone. I'm sure there is a few of you on this site that know me. My zombie experience? I started playing zombies on world at war when it first came out. The good old days before training and getting to round 30 was a major accomplishment. Just kind of kept playing from then to current day. Now I play both Xbox and PC zombies and sometimes I stream to Twitch. Highest round is 70 solo on Ascension. Wasn't really planning on going that high, it just kind of happened that way. I do get bored playing now as zombies is pretty repetitive, but I do enjoy creating my own custom maps. I find it fun to learn how zombies actually work and I like watching people play and enjoy my maps. My current work in progress if anyone is interested: http://www.zombiemodding.com/index.php?topic=14830 Nice looking site. I'll lurk around. I like IPB over other forum software. Probably just because I'm so used to it with my past experience as admin on some sites over the past few years. Nothing that's still around anymore unfortunately. I kind of miss it. I found working on sites a fun little hobby I guess you could say to do in my free time. But who really cares about that. I'm gonna go play Titanfall now..
  23. Your framerate dropping when you shoot a train is caused by the blood fx and also the zombie models changing to rag dolls when they die so that they will fall to the ground. Nothing really you can do about it. It's because the old gpu's and small amount or ram in the 360 and PS3 can't really handle it. PC, depending on your gpu, you might drop a little; but nothing really noticeable on high end cards. The only reason cod isn't more gory than a bit of blood squirting out when you shoot a limb off or knife is because it would be too graphically intense for the old hardware.
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