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Hells Warrrior

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Posts posted by Hells Warrrior

  1. We'll be implementing a new update to the site soon, this will bring a few important fixes and a few new changes. I plan to do this tomorrow / Saturday. Here is a list of the improvements.

    New or Changed Features

    • When your link auto-embeds in a post such as with an image, YouTube video, Twitter link, etc. an option will now display to revert the embed back to a plain text link if you do not want the embed.
    • New setting to disable embedding.
    • Facebook/Twitter integration improvements
    • If you encounter a system error STAFF will now see additional debug information, all other members will see the normal error message.
    • Custom Fields for Support Requests in Commerce now show on the front-end.
    • If an advertisement is set up with a main image, but not smaller images for tablets/mobiles, the ad would not show at all on tablets/mobiles. This has changed so the main image will display on all devices unless smaller images are provided.
    • Topics scheduled to automatically lock or unlock will now reflect this in the topic listing and when viewing the topic.
    • Placing a link to a Facebook status will embed when possible.
    • Three character searches are now allowed in the Admin CP Live Search.
    • The Account Settings page now uses vertical rather than horizontal tabs to prevent overflow.
    • If Gravatar is enabled, and a user has not defined an profile photo, then their email address will be used to fetch from Gravatar unless explicitly set not to.
    • The member REST API endpoint will now return custom fields.
    • The Developer Center for Plugins now shows the filename in the list of hooks, and when editing a hook, a breadcrumb includes a link back to the list.
    • Inline notifications can now be dismissed
    • Efficiency improvements to the search index
    • You can now close a poll independently of the topic
       

    Important Fixes

    In addition to dozens of smaller fixes this release includes fixes for the follow items that impacted many clients:

    • Several security enhancements.
    • The posting parser has been made more efficient.
    • Some BBCode does not parse correctly in version 4 and we have applied some fixes for this. In general BBCode is deprecated so we only provide basic support.
    • Sitemaps could sometimes be blank if there was no content in a specific section.
    • Certain URLs from version 3 were not redirecting properly to the new version 4 format.
    • The timezone detection is now more robust and will more gracefully fail if it cannot determine a visitor's timezone.
    • Permission matrices have been reworked to send less data to prevent exceeding server limitations.
    • The database class now handles InnoDB deadlocks more gracefully, and some queries have been changed to reduce the likeliness of deadlocks.
    • Performance improvements to areas which perform large updates on the members table (for example, when editing permissions).
    • Multiple fixes for tag searching


    Activity Stream Improvements

    The activity stream has a new toggle and filter bar that replaces the "Edit Form" link. It is now faster and easier to customize existing streams and to change the filtering options without having to create new streams.

    Content I Started - IPS Community Suite 2016-03-09 ct42d.png

    Facebook/Twitter integration improvements

    • If signed in with Facebook or Twitter, when posting a status update, a checkbox to share on these services appears instead of the old setting to export statuses in the account settings panel. This change ensures IPS4 conforms with Facebook's Terms & Conditions and will pass Facebook's App Review.
    • When setting up Facebook integration, a new setting allows disabling status imports so you do not need to go through Facebook's App Review if you only want to allow users to sign in with Facebook and not integrate with status updates.
    • When setting up Facebook or Twitter integration, the setting to allow automatic sharing is shown in addition to in the sharing settings so it is easier to enable this feature.
    • Facebook integration has been updated to use their latest API endpoints.

     

    A new guide will be available after 4.1.9's release to explain in detail how to go through Facebook's App Review process

    • Like 2
  2. The boss battle can be the killer of a good game, not being prepared can hurt when you go over. So from numerous attempts, this is my recommendation (and others) for the boss battle.

    Tip number one.

    Killing_Time_GobbleGum_BO3.png.9807b3818

    Just before the last fight with the boss (round 3) when the last of the pandzers have been beaten, release the killing time gumball and hit the boss with everything you have got. Once it runs out the boss will be defeated.

    Tip 2

    The panders can be a nightmare, you need to be prepared to defeat them - two options exist to get rid quickly.

    The plunger from doing the 935 clock step, once you kill the pandzer, the plunger becomes a flaming plunger, one hit kill.

    maxresdefault.jpg

    Pop Shocks

    Pop_Shocks_GobbleGum_BO3.png.b4b042a2e03

    It is also advisable if doing co-op to have at least one player with afterlife, if he goes down, prioritise his revive, make sure the afterlife players has quick revive for speedy revives.

    Aftertaste_GobbleGum_BO3.png.10bea7d6316

    If you have these, then you should be setup and you should find things a little easier.

  3. The Rumour mill has it that Sony is working on a 4K- version of the PS4 with increased GPU to give in game visuals a boost and will also help the PS VR

    Known as the "PS4.5" or "PS4K", developers told Kotaku that the device would feature an improved graphical processing unit (GPU), which would give in-game visuals a boost.

    The increased processing power would also let it display games at 4K resolution.

    It's worth taking this with a pinch of salt at the moment and it's unlikely to be released this year "if at all" with sources saying it's "exploratory" according to Kotaku.  Sony certainly isn't talking about it publicly, although there's murmurs of hush hush meetings.


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    • Like 1
  4. PlayStation VR requires a PlayStation Camera for head-tracking purposes, but the only snag is that they're sold separately. Since this was revealed, Camera sales are up by 975%, according to VG247. And sales of PlayStation Move controllers are also on the up.

    Most PlayStation VR games can be played with a regular DualShock 4 controller, but a few require the PlayStation Move controller. 

    PS VR has more than 160 games in development, with 50 games expected to be released by the end of the year. This includes Ubisoft's Eagle Flight, Guerrilla Games' RIGS and Sony's own VR Worlds, incorporating The London Heist, The Deep and Street Luge demos. It comes bundled with Play Room VR, a family-friendly multiplayer collection of six mini-games that hopes to be the Wii Sports-esque family gateway into virtual reality.  


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  5. this week, Microsoft revealed that it is working to support cross-platform and cross-network play on Xbox One - aka PS4 vs Xbox One multiplayer. So that means in the future, you could be playing online multiplayer titles with your PC and PS4 friends on your Xbox One. 

    But, as expected, Microsoft won't be able to do this alone. 

    "Most of you probably noticed that we made an announcement saying that we're now enabling cross-network play support. So if a developer wants to cross game networks, we'll support them on our side," explained Jason Roland, Head of the Xbox Advanced Technology Group. 

    "Obviously we need support from the other supporting networks, but we're working with the first wave of titles on this and we'll start releasing titles very soon that show the ability to actually cross networks together."

    So that means Microsoft is going to need Sony's help to enable cross-platform play between the Xbox One and PS4. Will Sony be up for that? We're not sure, as it seems there's not much in it for them. 

    However, Microsoft believes that it will be very appealing for developers.

    "From a developer's perspective, this is really about increasing the player pool - making sure that you have the largest audience possible. That you're not letting your ecosystem be restricted by whether they bought it on PC, or they bought it on Xbox, or they bought it on another console.

    "We want to give [developers] the tools to make sure [they] have the largest player base possible and [they] can keep that player base engaged in [that] franchise," added Roland. 

    View full news

     

  6. We have been looking to add to our news system and make better use of it for sometime, we have lacked conviction in news articles for sometime and we need to better utilise the system. So as of now, we have added two members to a new group called "Media Staff" - it's not a staff position but it is a stepping stone so to speak to potentially becoming that at a later date.

    Anyway, big congratulations and thanks to @XPG Richtofen and @Tac - we are all looking forward to these articles.

    What will happen, is that when a new article is added, it will automatically post that article into the "Site News" section of the forum - we want to drive user engagement with the articles as much as possible. Any and all feedback as usual is welcome.


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    • Like 3
  7. Thanks @Rissole25 will sort that, all things zombie related, more EE related but videos relating to the game/maps such as videos leading up to launch, DLC release. 

    Yeah you can find all these videos on YouTube and the likes but this would be a directory of zombie related videos in one place.

  8. The new and improved zombies video database. At the moment we have only enabled hotlinking to other media sites such as YouTube but we do have the ability to upload videos directly to CoDz, althouigh it would probably be better to link directly to them.

    However, what the aim of videos database has always been, was to bring a feature to the site that allows videos to all be found in the one location, yes you can search YouTube but what better way to find them by looking directly on CoDz for a zombie related video.

    We think it's a great feature but we need you the user to use the system, add your videos as we will add ours, lets make it a great feature and one to use.

    f89905e5c357832d1220f84ee868e2a7.png
    https://gyazo.com/f89905e5c357832d1220f84ee868e2a7

  9. If you struggle with the Pandzer, use the perk head shot drama, it's a sure thing and it's a best for the boss step when you get all those panders spawn (if doing the EE)

  10. 3 minutes ago, Drewxke said:

    When the Panzer spawns in Aim for the chest first, some part of his suit blows off and then aim for the head. I think its the helmet that breaks off when blasting his chest. Good luck!

    You need to aim for the head, aiming for the head takes off the head shield and then you spam the head with hits. Always go for the head.

  11. Not to have a go at you but in general when I go into a public lobby, everyone is trigger happy, gun ho mentality and doesn't realise or understand tactics to get setup very early. If you do it right, you can have the bow upgraded by round 5 or 6, you shouldn't be on round 12 with no upgraded bow - period (unless co-op, sometimes it takes a little longer).

    Try this @funkydisciple

    Round 1: Hit that gondola, do not kill any zombies until you have, get enough points (1550) then by laying down at quick revive for 100 points and double tap for 100 points - extra 200 points given you 1750 to open both gates. If you get a double points, scrap round 1 and go for 8 hits to the legs, knife and maximise the points - if ammo is running out, make sure to utilise the double points before it runs out by knifing the zombies.

    Remember to activate the pad at spawn.

    Round 2: One zombie at a time, do not kill anymore than 1 zombie at a time, train them at and around the dragon and ensure the zombie is killed so that the dragon eats the body or its a wasted kill - you should get enough for the next door to Samanthas room (1250) - if you have enough zombie after feeding the dragon, kill them all - you need the points (remember leg shots then knife).

    Remember to pick up the shield part and activate the pad.

    Round 3: If you do not have 1500 points to open the door to the power room, hold up at the door to the power room - if you don't have a gun, the vesper on the wall in the tower room with the fireplace as you come up the stairs to enter the castle into Samanthas room will help. Get 1500 points and no more, you don't need anymore than 1500 points.

    Switch that power on

    Activate the pad

    Grab that shield part

    Head down into the undercroft and get that anti gravity on, grab the last shield part and build the sheild by activating the pads, I personally do the undercroft first then head back up and get the dragon in the comms room. Remember one zombie at a time, you are still only on round 3, you might need to enter round to finish the dragon in the undercroft and comms room.

    Round 4: Get those dragons finished if you haven;t already - grab the bow, activate those beacons, the furthest away isn't the hardest - the hardest one is the one you usually hit from the test site but this time try and hit it from the room above double tab, if you aim between the trees, just past the road you can hit it without going over to the test site - if you do need to go over, teleporter room will cost you 1500 points to open, 500 to teleport.

    Remember to hit the beacon and activate that pad, you'll need another 500 points to teleport back - get that wall run done and then get the start of the urns filled with souls, you'll probably need to go onto round 5.

    Round 5, get those urns filled, remember you only need 6/7 souls before it's complete, you still have no jug but you have the shield watch yer arse or you'll get bitten. Keep a zombie alive (crawler) if you need to run around to hit the beacons - easier to do with a crawler if you need time.

    Get back to the place you picked up the arrow for the start of the upgrade and grab the last part and head down tot he undercroft, insert the arrow into the chest and get that chest filled with zombies, remember to kill them within the vicinity of the chest. Once that bows upgraded, you can now get perks and you can now find a good training spot (quick revive is my personal favourite, or the top of the stairs opposite speed cola (don't open the door at quick revive and don't open the walkway from clock tower to the comms room).

    Follow this strategy and you should be done by round 6, no later than 7, 8 at a push.

    Happy camping/training til round 12, now head up to the death ray. When that pandzer spawns at the death ray or runs into the vicinity, get it activated and hit that sucker in the puss til he drops. Do this, rinse and repeat on pandzer spawn rounds and you are good to go. 

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