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EpicAnnihilater

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About EpicAnnihilater

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  1. I don't think this map is THAT bad, honestly, Tranzit is worse. The things I hate are: - Juggernog and Speed Cola (the two most valued perks) are INCREDIBLY fucking hard to get to. - If you go down, you have a low chance of surviving once you get back up again, due to the teleporter recharging, and the alternations between Jugg and Speed Cola. - EVERYONE must be either on the Moon or in Area 51, making public matches even more difficult to Pack-a-Punch on because no one coordinates. - The fact that throwing grenades de-pressurises the Labs and the starting room. It's a nice thing to know they thought realisticly with this bit, but this means trolls on public matches can just bomb out the windows and ruin the game for you. - THE SPACEMAN. He is way too hard to kill on the higher rounds, and losing a perk is a hefty price to pay for one slip up, especially if it's Juggernog. - The excavators. Now, I don't HATE these things but it is definitely a hassle to have to run back to the starting room with the hacker, avoiding suffocation while running through the power switch area, and hack it off. It's even worse when the windows in the starting room are destroyed. - The voice announcement glitch. This just ruins the game for me, and there's no way to fix it once it's happened. If you don't know, this glitch basically happens for some reason (IDK what reason, someone probably knows it on here), and all voice quotes are turned off. This might not seem bad, but it means the excavator woman doesn't tell you when the excavators are attacking. This ends up in you usually losing oxygen in all the 3 places UNLESS you are training in that space, e.g. you can hear the beeping if you're in the Biodome and the excavator is coming. Other than that, the only way to see which one is coming next is if you're outside by Mule Kick and see the red lights on the excavators. - The QEDs. They're OK, but aren't they supposed to be some kind of zombie lottery? Whenever I throw them, all I get are grenade explosions, and never anything good like a PaP'd weapon or a random perk bottle.
  2. Perks: Juggernog, Speed Cola, Stamin-Up, Mule Kick and Double Tap (from the box) Guns: Spatz -447+, Ray gun/mk 2 upgraded, and Kimat's Bite (Upgraded electric staff) I would camp with the other epic guy that I always play with at the bottom of PaP, where you build the staffs. We normally do this, me with the electric staff (I like it because of its high ammunition so you can use it as if it's your primary gun) and he would have the upgraded wind staff (I have no idea what it's called). Beast strategy, but sometimes you would have to start training them up by number 5 if the ammo gets low. A good idea is to get all 6 generators turned on together so you have a backup max ammo in case anyone is low.
  3. So now that Origins is out, I really enjoy playing as Richtofen as opposed to Takio or Nikolai etc. It's mainly because Richtofen seems to be more normal and level headed on Origins, compared to maybe Kino or WaW zombies. For example, during your game as Richtofen, he'll give you nice backstory information or useful tips about the exvcavation site. One quote that you can hear at the start of the game is something like 'We don't have a lot of time. We need to get the 115 conversion generators online' which isn't really backstory, but he is helping the other characters through his knowledge, which doesn't happen a lot later on. And inside the robots' heads, I've heard Richtofen say 'These robots patrol the site, they allow nothing to leave' which I thought was quite interesting. He also explains the Random Weapons Box as 'We found this box during our excavations. Not much is known about it, but we do know it contains weapons to aid in our survival', and he says something abour Der Wunderfizz as well. Possibly what I'm saying is that Richtofen is more interesting and informative in Origins than he is in the other maps when he says 'MOAR BODY PARS FOR ZE DOCTOR, OOOOH!' although it is still fucking hilarious.
  4. So now that Origins is out, I really enjoy playing as Richtofen as opposed to Takio or Nikolai etc. It's mainly because Richtofen seems to be more normal and level headed on Origins, compared to maybe Kino or WaW zombies. For example, during your game as Richtofen, he'll give you nice backstory information or useful tips about the exvcavation site. One quote that you can hear at the start of the game is something like 'We don't have a lot of time. We need to get the 115 conversion generators online' which isn't really backstory, but he is helping the other characters through his knowledge, which doesn't happen a lot later on. And inside the robots' heads, I've heard Richtofen say 'These robots patrol the site, they allow nothing to leave' which I thought was quite interesting. He also explains the Random Weapons Box as 'We found this box during our excavations. Not much is known about it, but we do know it contains weapons to aid in our survival', and he says something abour Der Wunderfizz as well. Possibly what I'm saying is that Richtofen is more interesting and informative in Origins than he is in the other maps when he says 'MOAR BODY PARS FOR ZE DOCTOR, OOOOH!' although it is still fucking hilarious.
  5. Hello. Can somebody please update me on anything new that is on the map TranZit? What are the Nav tables and nav cards used for? As far as I know, I thought that once you build them all and insert all of the Nav cards, then something would happen, like the bus would take you to Die Rise and Buried. But I've heard somewhere that you use them to achieve the 'Ultimate Ending' on Buried, which I think is lame. I've also heard somewhere that in the PC version of Black Ops 2, there are quotes in the TranZit files which have the bus driver say something like 'New route learned!', so does anyone know what that's about? It just seems like there should be more to Tranzit, but there isn't. Thank you for any information !
  6. The Ray Gun mk 2 is THE best at efficiently killing him. It basically penetrates the armour, killing him in about 4-6 bursts, even at wave 20!
  7. How can Ferguson be Brutus, because remember at the start of the cut scene, they all kill him with the executioners? I don't know but maybe Ferguson reincarnated when the cycle restarted, turning him into the heavily armoured Brutus we all know and hate!
  8. As far as I know, BO2 boards can go farther than 99 rounds. Yeah, but I mean you can still get to higher rounds than 99, it's just that it stops recording leaderboards after that. I don't know :? ? haha
  9. Devil vs Weasel?. So the devil is trying to get rid of him?, Why?. Cause he killed people & did sketchy things?. Also yeah i heard about that the reason Cherry doesn't fade out like the rest of the perks is cause it was the 1st one made back in that time & these are new ones, Made years later, But i also heard from a YT video, I think HexZombies, Not to sure, But he said it could be like a space tear, Ripping through the map. No, the reason it's the devil vs the Weasel is because the devil wants them to relive their bad escape night over and over again as a punishment for their crimes. So it's like because they've conned and killed, they deserve to get a worse punishment than death. Because the map is in a cycle, all the guys get their minds reset everytime it's a game over. But Weasel doesn't, and he is the only guy who can stop the cycle, therefore killing the others and making the zombies stop appearing. Which means if he makes the right choices (basically do the easter egg for the map), Weasel can stop the devil, in the same way maxis (good) is trying to stop richtofen (bad). Sorry for the long post but I wanted to show you what I meant by saying the Weasel is the good guy. And I don't know if this means anything, but remember, Weasel didn't kill anyone up until he killed ferguson, so maybe that will help him survive a bit more? Oh yeah, and I think the devil wants the Weasel to succeed because when you're doing the EE, during the final battle, the zombies don't go for him! Epic out
  10. Good find! Yes, the zombies are controlled by a guy called Lucifer but I've got no idea who he is. The zombies are from hell, and the whole map is hell based with the 3 dogs (3 headed dog from the underworld) and the new mystery box design. The guard brutus zombie is Ferguson I believe, who is the person that Weasel killed at the start of the cutscene. The fire works probably mean that, and also the Richtofen/Maxis war mirrors this map's theme which is the Devil vs the Weasel. The reason why all the perks glitch out of existence is because MotD takes place in 1933, 12 years before the first perk machines were made in the time of Verruckt. Electric cherry doesn't do this because it was made as the first perk I think. I got the electric cherry part from another post on the forum so you can search that up too ! Epic out
  11. Even though zombies mode is unlimited, I thought the highest score that gets recorded is round 99, 2hr 59 mins and 59 secs. But then again I might be on about Black Ops zombies, IDK haha! :P
  12. This post is closed now, but I don't know how to properly close it. So please don't post anything else unless it's really important! Bye!
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