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Smok3y

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Posts posted by Smok3y

  1. Im not sure entirely how it would work with this game but in most IP cases, the digital property is never yours, even after you bought it! Glad that you got sorted as it was a glitch but flying off the handle claiming robbery is a little dramatic :)

     

    Saying that when you spend money on something you are entitled to it as advertised.

  2. While I am in agreement that it is highly unlikely, as well as the fact that it shouldn't have such a time window, I am certainly not closed off to the fact that gobblegum could be part of this or any future EE purely on the basis that it is accessible to everyone over time.

    Although Dr Monty does use RNG, there are a limited amount of combos but more relevant to this, in plain sight is a first tier already unlocked gobblegum that everyone would have access to straight away. As I say, I agree with the other points but I wouldn't rule out gobblegums use in the future.

  3. 1 - Is there an official date? Or any confirmation of December? (Sorry cant see the video currently)  the only reason I ask is because I'm thinking this wont happen until 2016 Q1 & I remember coming across a UK site that indicated January. 

     

    2 - In terms of how backward compatibility would work, I'm presuming the discs were no longer needed as the original implementation or concept was working around detecting if you had the game & downloading you a digital copy.

     

    As someone who never played all bo1 maps and as recent as a few months ago invested in all of the DLC while waiting for Bo3 to be released this is news has me very stoked! cant wait! I may finally have people to finish start moon with!

     

     

     

     

  4. I think the dialogue was between tank & Nikolai or Takeo?? Something along the lines of believing they were enemies at which point the dialogue you have put here is given in response, i was wondering wether it was suggestion 3 different world wars ie: 1, 2,3 or that they had maybe lived/fought through a particular war multiple times...

  5. Not so much for me but a grief option is missing for those that still play it.

    Its early so not sure if its just me but do not see map as a selectable option.

    I think in terms of deleting after a certain time that will be a good option, however I'm presuming that should this LFG take off once fully released, there will be a set amount of entries displayed that will auto kick the oldest entry that will promote active lookers as opposed to old posts no longer relevant?

    Looking forward to try and obtain an EE team on Sunday to do motd or origins so kudos for this!

  6. While I'm not here to play Devils advocate & have already seen Hells response, I do believe the non sign up option recommended by Grill to be the best as quite simply it will create a far larger pool of players & by proxy allow for quicker game set-ups.

    While it would be nice to garner more registrations it would also alienate a sizeable portion. As someone that played too much on destiny and using an lfg site I can say firsthand that (apologies if no links allowed etc destinylfg.net) did a fantastic job by not requiring a signup but ALSO allowing instant - if limited - chat.

    I think with more LFG sites & apps for different games ever increasing there will be more than 1 option by the time BO3 is in full swing and capitalizing by getting the members first & foremost - through this gift to the community will go much further as a sign of good will than forcing those to sign up for potentially something they have not seen the beneficial use of yet.

    On the flip-side - registry will prevent (although I don't see the practical use of this in a non competitive way - it was mainly used to block a players mini-map) people from trying to abuse other gamers by putting fake posts up which would end in the individual being flooded with friend requests.

     

    S

  7. Great post, agree completely!

    However there is one factor i think you can add and I it can be broken down in 2 ways so to speak.

    Zombies is Exceptionally basic on entry point. see a zombie press the button. damn simple. But through all of the pieces you mentioned it makes it a multi-layered piece of goodness.

    At its core, zombies is a very simple game that really does focus on skill as opposed to just time.

    I believe any game that can be called great is :

    "easy to pick up, hard to master"

  8. I wanted to ask a couple questions as I cant find the answer im looking for. If it is located somewhere else, please feel free to delete or move the thread mods.

    I want to find out the full specifics of doing endgame for richtofen:

    Do you need 4 players to do the buried ee and THEN push the button? or could i have 4 people completing all of the required steps and going into a fresh game on round 1, then pushing the button?

    Does pushing the button only rest all EE's or is there anything else?

    I have done tranzit/die rise EE & this was visible in the courtroom, however yesterday when i went in to someone else's game all lights were off on the box, any reason?

    EE progress on world map has disapeared, i read this was due to the patch last week, can anyone confirm or shed some light on this?

    thx for any help in advance :)

  9. Here's the new link for the guide (thx for commenting)

    http://steamcommunity.com/sharedfiles/f ... =132904305

    Anyway, I strongly believe it's K/D. All my friends have tons of kills, play time, high rounds and are stuck at the knife or skull. One of my friends reached a 215 K/D and he was given the Shotgun rank. I'm not sure why you think it has nothing to do with K/D. It is confirmed that the emblem is based on skill. So, what do you think ranks you up then?

    I believe everyone is aware that the emblem is 'supposed' to be based on skill but no one knows 100% what is Treyarchs definition of skill & there is plenty to go on. I agree with what Matuzz is saying but to go a step further, I'm of the belief that KDR contributes to determining skill but is far from being the only factor & may not even be the leading factor. I subscribe to the 'improvement' theory of ranking up :)

  10. **ALERT INCOMING WALL OF TEXT!** (TLDR at end)

    I thought it would be a good idea to contribute towards the ranking discussions based upon my own findings/experimentation so that those still chasing may be able to take at least 1 thing from my findings.

    First of all let me say, as everyone is fully aware that this ranking system is a crock of ****!

    Why? Because it’s supposed to (as far as I am aware) be based on skill & while it does try to implement this approach it fails, however I guess with any system its open to exploitation. Why do I think that? Because I have shotguns and I honestly would not consider myself above an average player.

    A further note, playing zombies exclusively to rank up does exactly what any decent zombie player or general gamer says: It will kill your enjoyment.

    So why did I even attempt this? Being more a halo player I was intrigued because I generally play FPS & I haven’t come across a real ‘skill’ based ranking system since halo 3. The whole prestige system from COD has always annoyed me as it’s more akin to an MMO, the more time you’re online the more sparkly items you have to show & is zero indication of any skill. With that in mind I tried to beat the system to test its true identification of skill.

    I achieved my shotguns after exactly 14 days from the start of the so called experiment. I can attribute the achievement to 2 things; reading this thread in its entirety & making my own assumptions on popular theories without any forms of more concrete evidence.

    From this thread I would like to give a personal shout out to: Som_Pr0digy, his was the overarching theory I was sticking too with a few things I thought important thrown in.

    Below are the stats taken straight after the game giving me shotguns:

    Kills – 16598

    Downs – 82

    KDR = 202.41

    Deaths - 39

    Accuracy – 83%

    Headshots – 36%

    Revives – 119

    Doors opened – 93

    Perks Drank – 161

    Grenade Kills - 234

    Gibs – 14’279

    Travelled Miles - 141

    AS you can see very fresh stats.

    • Firstly I started from scratch at zero

    • I had 2-3 regular custom games with friends & started with a few 250kills-1 down games which in hindsight is pretty damn awful even by a noobs standards.

    • I played nuketown once for about 10 minutes, I played farm twice, once solo to a very low round and the second time coop to around the 20th level.

    • I played 3-5 games of PUBLIC tranzit & although did not get to even a median level I was able to revive a lot of people.

    • 1 game of die rise public all died on round 6 as we didn’t open any doors….

    • Single bone – double bone – Skull was achieved in less than a 3 day period. 1 rank up per day.

    • Skull + Knife was achieved at 6.5k kills with a KDR of around 160

    • As shown above Shotguns were achieved at 16.5k kills and a KDR of 202

    • Highest round was 34 solo on Town

    • Following the advice of Som_Prodigy I was playing a game before & after 7pm eastern time.

    • The KDR for the 2 matches prior to my rank up to shotgun were 186 and then 188.

    • I hit a KDR low of about 108 before marching up to 200+ (improvement)

    • Of the last 7-8 games, 4-5 of them were at least 1000-1 KDR (consistency)

    How do I believe the ranking system works?

    On improvement & consistency while hitting certain milestones.

    The same week I received skull/knife my friend also received the same, however his KD was sub 40 which completely threw me off. My only explanation is improvement, he was not a great zombies player but in that specific week he started hitting some 30+ rounds with 1000+ kills. I really have no other explanation as to why he got this with such a low KD.

    • I personally think that if you started from scratch and knocking out round 40+ from day one it will be harder for you to reach the higher ranks purely because your room for improvement is restricted.

    • I’d also like to state that maybe 70% of the total games I player were on EASY difficulty in custom & that’s what really pisses me off.

    • I believe it is important to play a mix of games with a few PUBLIC games in there. A friend was trying to do the same thing as me, had better stats but a lower rank. As soon as I advised him to play a couple public games and he did, he got his knife.

    • I believe the defining period of getting my shotguns was when I stopped playing so much in groups and would do custom solo, therefore giving me a great boost in KDR.

    In my eyes the quickest way to shotguns is a new account/reset followed my some poor to average games deliberately on public/custom/solo & then smashing out some big numbers in terms of kills/high rounds. I’m still out to jury on the high rounds thing but you never know!

    My idea how to make the system better? For a start anything done on easy should not count towards rank or at least not knife or shotguns. Stats etc should ONLY be taken from online PUBLIC matches therefore making everyone have to deal with the nightmare that is random noobs. Finally adding in a stat reset function as a standard as the individual still has to earn the rank. Oh and 1 last thing would be to either add more ranks or spread them out further, top rank should be reserved I think for the most hardcore of successful zombies players.

    Does shotguns make me a better player? Hell NO! but I am improving & do now have an incentive to play better to keep them, although to be honest I might let it go as the knife emblem is far superior!

    Jerry’s Final thoughts: While I believe the system to not be accurate I could be entirely wrong & probably am! However the end result is that:

    • I have genuinely improved as a zombies player

    • There is a genuine sense of fear/loss when I play which adds to the tension of such a game

    • I genuinely WANT to get better at the game & improve myself & with so many games out there that offer limited campaign experiences that don’t warrant a 2nd play through this really takes me back to the days of playing old school HARD games like Donkey Kong and super Mario with no save feature & limited set of lives. I play better because I want to be better & not see an alternative ending. (although that helps)

    • Finally a sense of achievement when you do well

    So with that being said you could argue the system is great because of these aspects.

    TLDR: System is borked, not a true reflection of player skill. Quickest way to shotties is start with some bad public/custom games & then go big. Chasing rank is pointless & will kill your love of the game if done too rigorously. Despite the system seeming flawed, some of the end products are great.

    **Apologies for the wall, hope it can help someone!**

    Unfortunatley I'm honestly not surprised about the improvment factor, and it is definitley true that a relativley bad player has a more efficient chance at getting shotguns then a good player...which makes no dagum sense...

    There was a kid with a 28 k/d...started doing easy custom town games getting a k/d of appromimatley 180-250 every game and recieved shotguns...so apparently someones whos terrible and does decent is more efficient at zombies then someone who does amazing and then does slightly better...terrible implementation of ranking...

    I having player 3 days IN A ROW, playing 5-8 games a day with 1000-1 k/d didnt rank up because it wasn't a large enough margin of improvment...

    I def feel as though the improvement factor is held higher than the consistency factor...but regardless looks like Imma have a harda** time trying to achieve shotguns but will attempt...again...there should be a standard of improvement not a relative measure...because then the ranks are in and of itself relative...people with shotguns are great compared to "their" stats but not the entire population of slayers out there...thats a defintive LACK of a true rank...but unfortunatley that seems to be what it is...

    Thank you for posting your information, unfortunbatley stat reset is near impossible (as of right now i believe) as they've patched all the means to do so...and I'm not starting a new account...so looks like I may be stuck with knife for a good while... I've taken a break from playing for a good bit...(4 days hahaha i love zombies too much, if thats possible) so imma jump in guns blazing and try to set a relative bar for myself...think Imma get to 38...then continue to go up 1 round for each next game and hopefully rank up...

    my method will be essentially:

    38-suicide

    39-suicide

    40-suicide

    XX-suicide ect. ect...will Post results

    Good Luck!

    I agree with pretty much all that you are saying. I also think a part of the problem is player expectation. I guess we expect someone with the highest rank to be one of the best players & not just decent in 1 game mode on 1 level (or a glitcher).

    I think we would all like the rank to represent true skill & if we should ever come across a high rank in a public lobby we should be thinking this guy is at least pretty decent & not, oh another glitcher which is the current school of thinking.

    The rank i believe is actually not for anyone else to benefit from other than yourself as tweeted by Jimmy, its an indication of how good you are right now with zero relation to anyone else & therefore the satisfaction should not be taken from believing that with max rank you are one of the top players but merely one of the players that has shown a greater amount of improvement.

    fight the good fight my friend!

  11. And Smok3y, I will try this time starting off with some average/not great games then knock out some consecutive 1000+ K/D games and see where I end up. My first ever game of Nuketown Zombies I was carried to round 27 with 43 downs :oops: , that record is still on my leaderboard now and I still managed to get shotguns with that in my history. Whereas last time when I started off with over 1000 K/D it took me a while to reach the knife emblem.

    Excellent, don't give up just take a break :)

    I wasn't expecting to get mine so low, was expecting a weekend of grinding out some good results.

    Please let me know your findings if you do start from scratch to see if there is anything that can be added to the improvement/consistency theory.

    Cheers!

  12. **ALERT INCOMING WALL OF TEXT!** (TLDR at end)

    I thought it would be a good idea to contribute towards the ranking discussions based upon my own findings/experimentation so that those still chasing may be able to take at least 1 thing from my findings.

    First of all let me say, as everyone is fully aware that this ranking system is a crock of ****!

    Why? Because it’s supposed to (as far as I am aware) be based on skill & while it does try to implement this approach it fails, however I guess with any system its open to exploitation. Why do I think that? Because I have shotguns and I honestly would not consider myself above an average player.

    A further note, playing zombies exclusively to rank up does exactly what any decent zombie player or general gamer says: It will kill your enjoyment.

    So why did I even attempt this? Being more a halo player I was intrigued because I generally play FPS & I haven’t come across a real ‘skill’ based ranking system since halo 3. The whole prestige system from COD has always annoyed me as it’s more akin to an MMO, the more time you’re online the more sparkly items you have to show & is zero indication of any skill. With that in mind I tried to beat the system to test its true identification of skill.

    I achieved my shotguns after exactly 14 days from the start of the so called experiment. I can attribute the achievement to 2 things; reading this thread in its entirety & making my own assumptions on popular theories without any forms of more concrete evidence.

    From this thread I would like to give a personal shout out to: Som_Pr0digy, his was the overarching theory I was sticking too with a few things I thought important thrown in.

    Below are the stats taken straight after the game giving me shotguns:

    Kills – 16598

    Downs – 82

    KDR = 202.41

    Deaths - 39

    Accuracy – 83%

    Headshots – 36%

    Revives – 119

    Doors opened – 93

    Perks Drank – 161

    Grenade Kills - 234

    Gibs – 14’279

    Travelled Miles - 141

    AS you can see very fresh stats.

    • Firstly I started from scratch at zero

    • I had 2-3 regular custom games with friends & started with a few 250kills-1 down games which in hindsight is pretty damn awful even by a noobs standards.

    • I played nuketown once for about 10 minutes, I played farm twice, once solo to a very low round and the second time coop to around the 20th level.

    • I played 3-5 games of PUBLIC tranzit & although did not get to even a median level I was able to revive a lot of people.

    • 1 game of die rise public all died on round 6 as we didn’t open any doors….

    • Single bone – double bone – Skull was achieved in less than a 3 day period. 1 rank up per day.

    • Skull + Knife was achieved at 6.5k kills with a KDR of around 160

    • As shown above Shotguns were achieved at 16.5k kills and a KDR of 202

    • Highest round was 34 solo on Town

    • Following the advice of Som_Prodigy I was playing a game before & after 7pm eastern time.

    • The KDR for the 2 matches prior to my rank up to shotgun were 186 and then 188.

    • I hit a KDR low of about 108 before marching up to 200+ (improvement)

    • Of the last 7-8 games, 4-5 of them were at least 1000-1 KDR (consistency)

    How do I believe the ranking system works?

    On improvement & consistency while hitting certain milestones.

    The same week I received skull/knife my friend also received the same, however his KD was sub 40 which completely threw me off. My only explanation is improvement, he was not a great zombies player but in that specific week he started hitting some 30+ rounds with 1000+ kills. I really have no other explanation as to why he got this with such a low KD.

    • I personally think that if you started from scratch and knocking out round 40+ from day one it will be harder for you to reach the higher ranks purely because your room for improvement is restricted.

    • I’d also like to state that maybe 70% of the total games I player were on EASY difficulty in custom & that’s what really pisses me off.

    • I believe it is important to play a mix of games with a few PUBLIC games in there. A friend was trying to do the same thing as me, had better stats but a lower rank. As soon as I advised him to play a couple public games and he did, he got his knife.

    • I believe the defining period of getting my shotguns was when I stopped playing so much in groups and would do custom solo, therefore giving me a great boost in KDR.

    In my eyes the quickest way to shotguns is a new account/reset followed my some poor to average games deliberately on public/custom/solo & then smashing out some big numbers in terms of kills/high rounds. I’m still out to jury on the high rounds thing but you never know!

    My idea how to make the system better? For a start anything done on easy should not count towards rank or at least not knife or shotguns. Stats etc should ONLY be taken from online PUBLIC matches therefore making everyone have to deal with the nightmare that is random noobs. Finally adding in a stat reset function as a standard as the individual still has to earn the rank. Oh and 1 last thing would be to either add more ranks or spread them out further, top rank should be reserved I think for the most hardcore of successful zombies players.

    Does shotguns make me a better player? Hell NO! but I am improving & do now have an incentive to play better to keep them, although to be honest I might let it go as the knife emblem is far superior!

    Jerry’s Final thoughts: While I believe the system to not be accurate I could be entirely wrong & probably am! However the end result is that:

    • I have genuinely improved as a zombies player

    • There is a genuine sense of fear/loss when I play which adds to the tension of such a game

    • I genuinely WANT to get better at the game & improve myself & with so many games out there that offer limited campaign experiences that don’t warrant a 2nd play through this really takes me back to the days of playing old school HARD games like Donkey Kong and super Mario with no save feature & limited set of lives. I play better because I want to be better & not see an alternative ending. (although that helps)

    • Finally a sense of achievement when you do well

    So with that being said you could argue the system is great because of these aspects.

    TLDR: System is borked, not a true reflection of player skill. Quickest way to shotties is start with some bad public/custom games & then go big. Chasing rank is pointless & will kill your love of the game if done too rigorously. Despite the system seeming flawed, some of the end products are great.

    **Apologies for the wall, hope it can help someone!**

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