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movieman52

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About movieman52

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  1. Tranzit - My group has been trying this for days - I will share what we have learned and what still baffles us. Nav Cards - Picked one up at the very at BLOPS 2 launch day and haven't found one since - whenever I add it "incorrect nav card" message. This still seems to be the biggest mystery (even on the internet).... Perma Quick Revive - I received this and it lasted for about 3 days - now it is gone, I think it is a "kind of" perma quick revive, but disappears after extended use. Table In The Corn Field: - we built this multiple times and now we do not have to build it again. Every game we start the table is already there and no parts are scattered throughout the map. My fear is that since this is the requirement for the Riff side of the EE, we will no longer be able to do the Maxis side. My group and I are really good now at getting to the corn field tower with good weapons, galva knucks, fresh turbines, and at least one person with EMPs early in the game. We fight off waves of zombies and then around round 5-7 the electric Zombie arrives. How We Get The Electric Zombie Early: • We do "money" rounds of Tranzit. Our sole purpose of the round is get as much money as possible and deposit it in the bank. That way when we do our real run of the Tranzit EE we all have a lot of money early in the game. • We start a new game and only two people kill zombies in the beginning but we save 2 walkers. That way one person will have 1000 points (enough to open the bank) and the other will have enough to open the Farm (for a bus piece if necessary. Also, we all make sure to have turbines. • Now patience becomes a factor. One person babysits the 2 walking zombies (still round 1) at the bus depot and the other 3 ride the bus to the town to get money from the bank (along the way we get the bus pieces and usually save the mini ladder for the diner to get the galva knucks) • 3/4 of us now have at least 10-20k. We get back on the bus, and pick up the 4th person (get the zombies to latch on the bus to keep babysitting). We then buy everything we need, do a few laps to gamble (also get the 4th person money from the bank). • Once we have EMPs, knucks, good weapons - 3 people go to the tower in the cornfield (while babysitting the zombie) and one person goes to turn the power on and then turns it off quickly, and runs to meet everyone in the cornfield. • Now we kill the wave after wave of zombie until the electric one arrives I hope this helps some people, or gives people new strategy! Now is where we need help..... This is where things start to get crazy. We throw down turbines and then when the electric zombie gets underneath the tower we toss the EMP. After he dies, we try to get a crawler/walker and separate. One person goes to the diner, one goes to the town, and the other two stay at the tower babysitting the zombie. The people at the town/diner drop turbines at street lights and the others drop their turbines at the tower. I always expected the achievement to pop at this point - am I missing something? According to most how-tos for the ToB achievement the achievement should pop here, but that has yet to happen. My concern lies in the fact that we started the Riff way and have to finish it the Riff way because the table is already built - but we hear the Maxis voice keep talking to us (so that debunks my theory). Help would be appreciated - and I will explain situations in depth more if needed. I want to do Maxis side because I don't want to have everyone spending all their money to get EMPs - I see that as a huge hassle! Cheers, sk00t - XBL
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