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AntJac

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Everything posted by AntJac

  1. 48k kills barely under 20k headshots, no more knifing from now on lol.
  2. Insta-Jugg is pretty bad now that we now you lose it at 15, obviously it's good to have if you are doing the EE.
  3. Where are your favorite places to train on Skyscraper? I've found quite a few spots but so far these are my top 3. 1. Inverted Buda: Unless you run out of ammo you never have to leave and the boss round creatures have no way to jump upwards making them very simple. 2. The Restaurant: take the AVU escalator and it's a very smooth spot. 3. M16 room/box room: pretty big room, has a solid wall gun, and it's pretty difficult to go down in.
  4. I've lost Insta-jugg multiple times, whenever I don't go down before round 15.
  5. Think we're going to need all 4, guarantee Green Run'll accept the 4th DLC.
  6. Just confirmed round 15 with no downs and I lost it.
  7. Perk was insta-jug. Pretty interesting, going to go check a few times and see if it plays an important role.
  8. Most suspenseful map so far, definitely caught me off guard quite a few times.
  9. Confirmed by Marlton's quotes about the bus. If you play as Stu just listen to the noises. All parts to the navcard table are near the Dragon
  10. 4-man Die rise Asap add me GT: B1ngB1angBlaow
  11. Switch from zombies to multiplayer, worked for me.
  12. I'm getting impatient 3arc, already 6 minutes over.
  13. Had similar theory since Tranzit EE had become stagnant, post was very cluttered and didn't really get to a point, I get to distracted to put work into my posts.
  14. The game mode is Die Rise, the map is The Great Leap Forward.
  15. Or we have to go back in time as the new 4 to stop the bombs on moon in a later dlc?
  16. Never even knew he was gone.
  17. You're kidding right?... You know i'd expect this to be the last thing someone said. But I hope that's a poor attempt of a troll. Just needling everyone who thought Marlton wasn't in the DLC.
  18. I usually just rush buy doors and get the M16 round 4-5. Definitely Going to start using B23R since it costs 2200 less. I usually train where no one else is, in front of Turquoise mostly, or behind yellow, those are usually the two open spots. Only hitting the box during Firesale.
  19. There is no Samuel in this video, so I think he was abducted by aliens and taken to Atlantis so we won't see him until after next DLC which has to be in Atlantis.
  20. Bunker is open once you lose the game of nuketown. Time travel is illegal in China, so if Die Rise is before Green Run, it won't be by a significant amount of time. So if Marlton traveled back in time from the group it would be from Green Run, and that'd be the only occurrence he woulden't be with the group, unless of course Die Rise is just before Green Run. I hope Die Rise gives us the actual time period of Green Run, that'd make a lot theorizing much easier.
  21. You play your fair share of nuketown and you'll witness a lot of variance, but look on the bright side, the later you get jugg, the better you get at minimalizing errors. I do think the perks drop along the line of round 4, 7-8, 12, 17', 22or23. First drop is 20% chance for any specific drop Second is 25% Third 33% Forth 50%
  22. Been looking to get into/start one of these, I'll ship you an add when I'm on later.
  23. So far I've gotten round 6 with all three songs, but was able to get the mannequin song and the 115 to play at the same time, going to try to start ll three at the exact same time and see what happens. Also someone else said to try it before the bus, but it happened to go off round 4. If anyone wants to post anything for me to try go ahead and I will try it. And if you want to test out theories with me add my GT, and send a message.
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