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Agent 6712

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About Agent 6712

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  1. I like Tranzit a lot. I think Green Run is just the beginning, a bare bones map to get us used to the whole idea before getting more complicated in future DLC. I don't think they want us to bite off more than we can chew in the beginning, but I hope they try to choke us to death when all is said and done.I think when they add new maps they will have more of everything. Look at Kino Der Toten compared to Moon, or Nacht Der Untoten compared to Der Reise. This is just the beginning guys, let's not jump to conclusions too quickly, they will be hammering out DLC well into the summer if the past proves anything.
  2. I know about "him", but I get the feeling that it is more important than that. I could be wrong.
  3. Agent 6712

    The Storm?

    what do you guys think about the storm? All the characters talk about the storm as being ominous and not natural. The way they talk about it is kind of creepy, I'm wondering if anyone has any theories on what the significance of the storm may be. It seems like the storm is going to turn into something even worse and the characters know it. It also seems it will have some kind of effect on the next map we get. Any ideas?
  4. Has anybody tried playing a game where all four players have already gotten the navcards AND set up their own tables in single player? I have no idea what the cards are used for but if I had to make a guess it would have something to do with T.E.D.D. the bus driver. TEDD's brains are scrambled right now, he is basically useless to us until we can fix him. When you roll up to the diner he tells us that his positioning system is malfunctioning and that is the reason why he keeps going in a circle. He mentions places that are stored in his memory but because his navigation system is broken we never go anywhere, maybe the Navcards have something to do with TEDDS navigationing system, similar to a high-level government bus pass if you will.
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