Jump to content

83457

Member
  • Content count

    2,254
  • Divinium

    155 
  • Joined

  • Last visited

  • Days Won

    13
  • Time Online

    160d 7h 53m 19s

83457 last won the day on October 19 2016

83457 had the most liked content!

Community Reputation

263

About 83457

  • Rank
    Cosmic Silverback
  • Birthday 07/11/1969

Profile Information

  • Gender
    Male
  • Location
    Jersey
  • Xbox
    Unmazing
  1. How is this map anyhow?

    In my opinion, BO3 Giant is more fun than the original Der Riese, and i loved the original (I was playing it recently). I feel the BO1 version was meh, at best. A fifth perk, plus the randomization of the perks, adds a little fun, but really it is the map play, gun choices, and the Alternate Ammo that raise The Giant's value. By map play, i mean that the players are basically smaller than in WaW (play Giant, then Der Reise right after, you'll see what i mean), giving more room to get around the zombies. Also, there are more solo options because of this and the change in zombie pathing. Zombie pathing: Solo, if you start a round in Mainframe, you can camp by the RK5 and just stand there (it gets rough by round 40). No zombies come over the fence behind you as long as you started in MF and didn't go up the steps by the 750 door. Best with the 750 steps-door open, and the ramp-door closed. Thompson Room (VMP Room): Keep door with trap closed here, open from the steps. Come down the steps, turn right, walk 10 feet, turn and face VMP wallbuy (where Thompson was), headshot. The zombies from the right window come from the VMP side of the barrels, unlike WaW. Go to TPC, stand by KN-44 (STG spot), headshot to around 30. Catwalk is even easier than WaW. Running TPC or Power areas are easier. The biggest letdown is that Trip Mines are turds compared to Bouncing Betties, but note that you can hold a TM in your hand for fast Bowie Knife stabbing. Sadly, like the bad bo1 bk, it only lasts for 9 rounds in BO3, unlike the 11-12 rounds in WaW. It's worth the $6, IMO.
  2. Thanks for the pic. I don't think that's a clock, just the round frags of the recent cods. Score is actual $, not points. Maybe you buy tickets for rides or something similar. Ghosts was a decent game that nobody bought, yet everyone hates, ha. So i fear what drastic (crappy) superficial elements will be added to 'improve' this game, based on the fail sales of ghosts. Between aw's flea suits, and the cartoony bo3, i can't see cod becoming a real game again. So, i guess they really need to nail the side games now.
  3. The alternative to camping the Catwalk

    Is this different on next gen? (Last gen) What i find is that, if I start the round in the start room, no zombies come over the fence (after round 10) at all. Tested to round 39. If i am anywhere outside of the start room, zombies come over the fence, but stop once I've stayed in start for a bit.
  4. The buff and non-buff (last gen)

    I'm last-gennning it still. The WW works fine, but if you also have dead wire on your other gun, dw only kills 1 zombie and zaps a few, which survive. Or possibly dw is just randomly broken and it may not be ww related. Sometimes dw is great, but often it kills only 3-4 zombies per trigger out of a crowd. The ww itself is a little slow in triggering, as it won't save you if trapped as it did in waw. However, it takes out a decent batch, it is just hard to see the effectiveness sometimes, but with the right view, you will see the work it does: camp the catwalk and fire at zombies by power and watch the train vanish. Blast furnace was great, then didn't work as well, and now serms to work great again for the past couple months. It lags some mp games, but great for solo.
  5. What is the Worst Glitch?

    360 BO3 DE if i use the Death machine past round 42, the game ends in a black screen and i get the "failed to allocate from state pool" message. SoE: puiled off of Tram into death barrier is now common. Jump off of Ruby Rabbit into death barrier that shouldn't be there is annoying. Zombies couldn't find you (patched?). All time worst? BO1: the whole game was a stinky piece of programming failure. Bowie knife stabs quite often do no damage. Zombies spawn underfoot, lift you in the air and you can't shoot them, because you can't aim that low, so you get downed. Constant reload fails. Teleporting cosmonaut (this was the worst). Speed moonwalking cosmonaut. Hacker text stops working everytime your friend downs. Too many to name, glitches in BO1 are as ubiquitous as atoms are in the universe. ------ BO1constant Bowie Knife glitches and teleporting cosmonaut really sucked.
  6. Wait, SoE has no replay value now? I can't agree with that. That's Spike talk, the Timmy and Johnny player types enjoy SoE. It's the default map of the game and always has more players than the other maps for that reason alone. I understand your perspective, but disagree. Take Kino Der Toten, I'd say it is a bore fest, bland and meh, with the annoying Nova crawlers. But to many, it is a first map, great nostalgia, and fond memories. Being a default map, it will generate that many more fans, memories, and nostalgia. They will deem it a great map. In my opinion, it has little replay value, but i bet many would equally disagree with my opinion of that, compared to your opinion on SoE. I'd take SoE over Kino always. (Shrug). ------- We've been told that the AS can't be upgraded...in SoE. So, either; 1. Can't be upgraded at all. The strange Blundell wording ("...in SoE") was to reduce the backlash of putting it in SoE, then removing it and pretending that it was a glitch that their playtesters didn't find, which no sane person could possibly believe. "Treyarch shit the bed, again" scenario. 2. It will be upgraded in another map, it will not be upgraded in SoE, but presumably next dlc. Treyarch knowingly left 'the fake glitch' in to preview what would be, and then took it away from SoE. The "Foreshadowing" scenario. 3. It is upgraded...in another map, through some actions, but possibly (only?) playable in SoE. The "appease the angry mob with dlc" scenario. End with a bang. If this is the case, hopefully they will then fix the upgrade on last gen, which may not get more content at all. That's the possibilties that I see.
  7. Buried, i always hit the bank at start. Die Rise, i never ever use it. Tranzit, i played recently and forgot about the bank. It is almost necessary in Tranzit to hit the bank to allieviate that maps boring set up marathon, but i always forget it's there now. My fridge was always stocked, but i never used the gun in there.
  8. New BUT.... Some How Old

    I think the solution would be a mix: First map and dlc 2 (or last dlc maybe) could be epic, with crazy builadables, easter eggs, and the lot. Think Origins, SoE, with story like Moon, Origins, et cetera. Dlc 1 and 3 could be 1-2 survival maps: no bizarre busywork or complex easter eggs. WW in box, grab guns perks, and play. Mostly zombies, no annoying creatures. Like SNN, Der Riese, maybe Kino without the 'Jews', maps like that. I've also heard this view many times before. --------------- Honestly, try DE, leave a basic Wrath of the Ancients in the Tomb room (for emergency 'no ammo' sitch, and it shuts the dragon heads up), then play either with alternate ammo for an SoE feel, or play without alternate ammo and DE feels like Der Riese mark 2, and there is no busywork. I often play mini WaW-esque games by breaking up SoE also (see Moar Zombie Maps Inside!).
  9. The KN-44 theory

    Just a heads-up: 360 gets the KN-44 or a whitish rock under the Demon Bow Urn. As the Urn raises, there will will be a yellowish rock, or a KN-44 down there. I assume the rocket one also occurs, but can't confirm. My thoughts, in order of likelyhood: 1. Glitch (this is cod, and a Treyarch cod, so highly likely). 2. Pointless easter egg hunt. 3. Purposeful interactable easter egg. I hope for 3, but assume 1. Presumably, folk have tried shooting it with a KN-44, or PaP version?
  10. Moon 2.0 ?

    I'm no story guy, and even my curiosity is piqued with BO3. I literally watch the intro to Giant completely, almost every solo game. Let me indulge my belief that they are trying to stop Moon from ever occuring. Mmmmmm. Ahhhh. It feels so right to me. Ha.
  11. Moon 2.0 ?

    Obligatory "any map but Moon" [BO1's most ubiquitous line from lobbies]. As i understand it, the community hates Moon so much that even the characters in the game are trying to stop the events that led us there. It's like Treyarch's apologizing for BO1's existence. It brings a tear of joy to my eye. I really appreciate shit like that. That picture has been all over kindergarten (aka Undeadit, reddit), but don't be scared, it's just a troll pic. :)
  12. Treyarch: Please heal traps.

    I'm honestly not sure about DE or Giant, the few times that i used traps on either, it was in 20s-30s range in MP to cover me as i revived a player. They may be fine and i should not have mentioned DE without properly testing the traps there. I just assumed the issue would be similar. My mistake, sorry. But in SoE, they are crap. I used them occasionally when they lasted through 42, but now the zombies ignore the trap completely at that level (I'm sure it does some damage). I'm not sure what round they work to now. In-game a few days ago, an xbl friend said they are useless at round 25 when they last checked, but i haven't personally verified that.
  13. Treyarch: Please heal traps.

    Oxin8, I've done 12 prestiges out of 10 (stupid glitch), I have over 30 days playtime on BO3. Traps were almost pointless when they lasted only through 42. They needed a huge buff, but got a huge nerf. So it's not you, it's the traps. :) Again, I'll state that i play without PaP or even perks sometimes for a WaW NDU/ZV feel, and the trapss aren't even much good at that at their current (lack of) power level. Traps need to last past the average of a map. Like most folk in WaW Der Riese couldn't get past 35-40 (I know some of you are beastier than that), and the traps lasted past that point. In SoE, i feel many solo players are doing 50+ in one life on a good game, and many more will hit that level in BO3's time. With alternate ammo, AS, Upgraded Sword, the traps need to also have a higher power level to keep them in the game. If SoE was a max round 20 game on average, then the traps could be good until 25-30, but with SoE being a marathon map, it should have marathon traps, for the long game. DE is quite easy also, maybe those traps could get a boost too. [Edit: Ignore this last sentence, I typed without verifying any DE trap issues, which probably don't exist on DE at all. It was assumed].
  14. Treyarch: Please heal traps.

    Agreed on Apothicon sword. But one usually gets it upgraded fast enough. Once upgraded, the autonomous sword is amazing, i don't know when it stops being useful, but it instakills through the low 70+'s for sure. But if I swing the actual in-hand sword it is unpredictable and it takes like 3-5 second to register that you hit a Margwa head. Give it instant damage, not delayed damage. You stab a margwa, he downs you, then his head explodes. That's simply bad synchronization. Swing at a zombies on 50, 5 zombies go down, swing at the next crowd, it doesn't effect them. Why so unpredictable? And what's with the head counter?
  15. Treyarch: Please heal traps.

    I'm not seeing what that would do for us. With the exception of maybe Subway>PaP trap, none of those are really spots where you would stay and headshot for more than a few seconds. Perhaps the occasional revive help. I'm not trying to be negative, I'm just not seeing it. I love the food for thought. Would it be like a safe zone while on? I still feel like you'd be stuck when it shut off. Edit: Oh, like trapping the last zombies so you could spam the ?Box or GG machine without killing them all with Turned/Fireworks/et cetera. That would get used for sure. Regardless, I doubt that a functionality change would occur, so I'm simply hoping for a buff for fun's sake.
×